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https://github.com/mob-sakai/ParticleEffectForUGUI.git
synced 2026-05-14 12:10:08 +00:00
@@ -1,16 +1,21 @@
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using System.Collections;
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using Coffee.UIParticleInternal;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Coffee.UIParticle.Editor.Tests
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{
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public class NewTestScript
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{
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// A Test behaves as an ordinary method
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[Test]
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public void NewTestScriptSimplePasses()
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[TestCase(-1)]
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[TestCase(0)]
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[TestCase(2048)]
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[TestCase(3000)]
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public void GetParticleArray(int requiredSize)
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{
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// Use the Assert class to test conditions
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var array = ParticleSystemExtensions.GetParticleArray(requiredSize);
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Debug.Log($"requiredSize: {requiredSize}, array.Length: {array.Length}");
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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@@ -9,6 +9,7 @@ using UnityEngine.UI;
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using Random = UnityEngine.Random;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor.Tests")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
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@@ -12,12 +12,8 @@ namespace Coffee.UIParticleInternal
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public static ParticleSystem.Particle[] GetParticleArray(int size)
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{
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if (s_TmpParticles.Length < size)
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{
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while (s_TmpParticles.Length < size)
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{
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size = Mathf.NextPowerOfTwo(size);
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}
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s_TmpParticles = new ParticleSystem.Particle[size];
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}
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