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3.0.0-preview.18
# [3.0.0-preview.18](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19) ### Bug Fixes * AsmdefEx is no longer required ([50e749c](50e749c183)) * fix camera for baking mesh ([6395a4f](6395a4fa74)) * support .Net Framework 3.5 (again) ([23fcb06](23fcb06bf9)) ### Features * 3.0.0 updater ([f99292b](f99292b9a1)) * add menu to create UIParticle ([14f1c78](14f1c782ff)) * Combine baked meshes to improve performance ([633d058](633d058756)) * improve performance ([77c056a](77c056ad5f)) * optimization for vertices transforms and adding node for trails ([e070e8d](e070e8d5ee)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75) * option to ignoring canvas scaling ([fe85fed](fe85fed3c0)) * support 3d scaling ([42a84bc](42a84bc5e1)) * support custom simulation space ([a83e647](a83e64761c)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78) * support for particle systems including trail only ([f389d39](f389d39953)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61) ### BREAKING CHANGES * The bake-task has changed significantly. It may look different from previous versions.
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CHANGELOG.md
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# [3.0.0-preview.18](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19)
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### Bug Fixes
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* AsmdefEx is no longer required ([50e749c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50e749c183def5e97affa7e6ae9f3ceb69247825))
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* fix camera for baking mesh ([6395a4f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6395a4fa744a46551593185711d6545a94d8b456))
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* support .Net Framework 3.5 (again) ([23fcb06](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/23fcb06bf9169ee160ccd8adb2cc3aab1a30186a))
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### Features
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* 3.0.0 updater ([f99292b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f99292b9a15c9c085efacc0330d6b848669fadfa))
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* add menu to create UIParticle ([14f1c78](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/14f1c782ff0f2b67d85d7c9ad0cf662da1dd1fc6))
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* Combine baked meshes to improve performance ([633d058](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/633d058756fde776a7e5192a0f023adf6eb0ca7b))
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* improve performance ([77c056a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/77c056ad5f2918efe457883f3b0361f952600568))
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* optimization for vertices transforms and adding node for trails ([e070e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e070e8d5ee205c25a1e3be5d3178821d4a8265d0)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
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* option to ignoring canvas scaling ([fe85fed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fe85fed3c0ad2881578ff68722863d65dfa4db7a))
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* support 3d scaling ([42a84bc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/42a84bc5e130aed3cf5e57dcd6a9d8dc94deb641))
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* support custom simulation space ([a83e647](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a83e64761c008e88ff328a2609118806e97f19cf)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
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* support for particle systems including trail only ([f389d39](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f389d39953c85b97482b12d1c8578ecaeddacd18)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
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### BREAKING CHANGES
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* The bake-task has changed significantly. It may look different from previous versions.
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# [3.0.0-preview.17](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.16...v3.0.0-preview.17) (2020-08-13)
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