3.0.0-preview.18

# [3.0.0-preview.18](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19)

### Bug Fixes

* AsmdefEx is no longer required ([50e749c](50e749c183))
* fix camera for baking mesh ([6395a4f](6395a4fa74))
* support .Net Framework 3.5 (again) ([23fcb06](23fcb06bf9))

### Features

* 3.0.0 updater ([f99292b](f99292b9a1))
* add menu to create UIParticle ([14f1c78](14f1c782ff))
* Combine baked meshes to improve performance ([633d058](633d058756))
* improve performance ([77c056a](77c056ad5f))
* optimization for vertices transforms and adding node for trails ([e070e8d](e070e8d5ee)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
* option to ignoring canvas scaling ([fe85fed](fe85fed3c0))
* support 3d scaling ([42a84bc](42a84bc5e1))
* support custom simulation space ([a83e647](a83e64761c)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
* support for particle systems including trail only ([f389d39](f389d39953)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)

### BREAKING CHANGES

* The bake-task has changed significantly. It may look different from previous versions.
This commit is contained in:
semantic-release-bot
2020-08-19 19:42:16 +00:00
parent 785709fa02
commit eccb3ecb5e
20 changed files with 1057 additions and 1403 deletions

119
Scripts/BakingCamera.cs Normal file
View File

@@ -0,0 +1,119 @@
using System;
using UnityEngine;
namespace Coffee.UIExtensions
{
internal class BakingCamera : MonoBehaviour
{
static BakingCamera s_Instance;
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
static BakingCamera s_InstanceForPrefab;
private static BakingCamera InstanceForPrefab
{
get
{
// If current scene is prefab mode, create OverlayCamera for editor.
var prefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage == null || !prefabStage.scene.isLoaded) return null;
if (s_InstanceForPrefab) return s_InstanceForPrefab;
s_InstanceForPrefab = Create();
s_InstanceForPrefab.name += " (For Prefab Stage)";
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(s_InstanceForPrefab.gameObject, prefabStage.scene);
return s_InstanceForPrefab;
}
}
#endif
private static BakingCamera Instance
{
get
{
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
var inst = InstanceForPrefab;
if (inst) return inst;
#endif
// Find instance in scene, or create new one.
return s_Instance
? s_Instance
: (s_Instance = FindObjectOfType<BakingCamera>() ?? Create());
}
}
private Camera _camera;
private int _refCount;
private static BakingCamera Create()
{
var gameObject = new GameObject(typeof(BakingCamera).Name);
// This camera object is just for internal use
gameObject.hideFlags = HideFlags.HideAndDontSave;
gameObject.hideFlags = HideFlags.DontSave;
var inst = gameObject.AddComponent<BakingCamera>();
inst._camera = gameObject.AddComponent<Camera>();
inst._camera.orthographic = true;
// Turn camera off because particle mesh baker will use only camera matrix
gameObject.SetActive(false);
return inst;
}
private void Awake()
{
if (this == s_Instance)
DontDestroyOnLoad(gameObject);
}
public static void Register()
{
Instance._refCount++;
}
public static void Unregister()
{
if (s_Instance == null) return;
Instance._refCount--;
if (0 < Instance._refCount) return;
if (Application.isPlaying)
Destroy(Instance.gameObject);
else
DestroyImmediate(Instance.gameObject);
s_Instance = null;
}
public static Camera GetCamera(Canvas canvas)
{
if (!canvas) return Camera.main;
canvas = canvas.rootCanvas;
// Adjust camera orthographic size to canvas size
// for canvas-based coordinates of particles' size and speed.
var size = ((RectTransform) canvas.transform).rect.size;
Instance._camera.orthographicSize = Mathf.Max(size.x, size.y) * canvas.scaleFactor;
var camera = canvas.worldCamera;
var transform = Instance.transform;
if (canvas.renderMode != RenderMode.ScreenSpaceOverlay && camera)
{
var cameraTr = camera.transform;
transform.SetPositionAndRotation(cameraTr.position, cameraTr.rotation);
}
else
{
Instance._camera.orthographic = true;
transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
}
return Instance._camera;
}
}
}