3.0.0-preview.18

# [3.0.0-preview.18](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19)

### Bug Fixes

* AsmdefEx is no longer required ([50e749c](50e749c183))
* fix camera for baking mesh ([6395a4f](6395a4fa74))
* support .Net Framework 3.5 (again) ([23fcb06](23fcb06bf9))

### Features

* 3.0.0 updater ([f99292b](f99292b9a1))
* add menu to create UIParticle ([14f1c78](14f1c782ff))
* Combine baked meshes to improve performance ([633d058](633d058756))
* improve performance ([77c056a](77c056ad5f))
* optimization for vertices transforms and adding node for trails ([e070e8d](e070e8d5ee)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
* option to ignoring canvas scaling ([fe85fed](fe85fed3c0))
* support 3d scaling ([42a84bc](42a84bc5e1))
* support custom simulation space ([a83e647](a83e64761c)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
* support for particle systems including trail only ([f389d39](f389d39953)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)

### BREAKING CHANGES

* The bake-task has changed significantly. It may look different from previous versions.
This commit is contained in:
semantic-release-bot
2020-08-19 19:42:16 +00:00
parent 785709fa02
commit eccb3ecb5e
20 changed files with 1057 additions and 1403 deletions

85
Scripts/MeshHelper.cs Normal file
View File

@@ -0,0 +1,85 @@
using System.Collections.Generic;
using UnityEngine;
namespace Coffee.UIExtensions
{
internal static class MeshHelper
{
private static CombineInstance[] s_CombineInstances;
private static int s_CurrentIndex;
static readonly List<Color32> s_Colors = new List<Color32>();
private static int s_RefCount;
public static void Register()
{
if (0 < s_RefCount++) return;
s_CombineInstances = new CombineInstance[2];
}
public static void Unregister()
{
s_RefCount--;
if (0 < s_RefCount || s_CombineInstances == null) return;
for (var i = 0; i < s_CombineInstances.Length; i++)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
Object.DestroyImmediate(s_CombineInstances[i].mesh);
else
#endif
{
Object.Destroy(s_CombineInstances[i].mesh);
}
}
s_CombineInstances = null;
}
public static Mesh GetTemporaryMesh()
{
return s_CombineInstances[s_CurrentIndex++].mesh;
}
public static void Clear()
{
s_CurrentIndex = 0;
for (var i = 0; i < s_CombineInstances.Length; i++)
{
if (!s_CombineInstances[i].mesh)
{
var mesh = new Mesh();
mesh.MarkDynamic();
s_CombineInstances[i].mesh = mesh;
}
else
{
s_CombineInstances[i].mesh.Clear(false);
}
}
}
public static void CombineMesh(Mesh result, Matrix4x4 transform)
{
if (!result || s_CurrentIndex == 0) return;
for (var i = 0; i < 2; i++)
s_CombineInstances[i].transform = transform;
result.CombineMeshes(s_CombineInstances, false, true);
result.RecalculateBounds();
}
public static void ModifyColorSpaceToLinear(this Mesh self)
{
self.GetColors(s_Colors);
for (var i = 0; i < s_Colors.Count; i++)
s_Colors[i] = ((Color) s_Colors[i]).gamma;
self.SetColors(s_Colors);
s_Colors.Clear();
}
}
}