From f0b036de658ffb54599ed3a99766b5523b4f49ff Mon Sep 17 00:00:00 2001
From: mob-sakai <12690315+mob-sakai@users.noreply.github.com>
Date: Wed, 24 Jun 2026 15:09:08 +0900
Subject: [PATCH] docs: update readme
---
README.md | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git a/README.md b/README.md
index e670f52..7825e4f 100644
--- a/README.md
+++ b/README.md
@@ -183,9 +183,14 @@ _This package requires **Unity 2018.3 or later**._
- **Time Scale Multiplier:** Time scale multiplier.
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
-**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
+> [!TIPS]
+> Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
and z-position.
+> [!TIPS]
+> When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
+> The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
+
### Basic Usage
@@ -260,6 +265,17 @@ uiParticle.Stop();
- **Unscaled Time:** Update with unscaled delta time.
- **OnAttracted**: An event called when attracting is complete (per particle).
+
+
+
+### Component: ParticleSystemPreviewer
+
+`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
+
+- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
+- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
+
+
### Project Settings