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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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feat: remove samples
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@@ -0,0 +1,87 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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namespace Coffee.UIExtensions.Demo
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{
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public class CFX_Demo_With_UIParticle : MonoBehaviour
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{
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private MonoBehaviour _demo;
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private Toggle _spawnOnUI;
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private UIParticle _uiParticle;
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// Start is called before the first frame update
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private void Start()
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{
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_uiParticle = GetComponentInChildren<UIParticle>();
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_spawnOnUI = GetComponentInChildren<Toggle>();
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_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
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?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour;
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SetCanvasWidth(800);
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SetCanvasRenderOverlay(true);
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}
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// Update is called once per frame
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private void Update()
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{
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if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
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foreach (Transform child in _uiParticle.transform)
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{
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Destroy(child.gameObject);
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}
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var particle = _demo.GetType()
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.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
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?.Invoke(_demo, Array.Empty<object>()) as GameObject;
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if (!particle) return;
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particle.transform.localScale = Vector3.one;
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_uiParticle.SetParticleSystemInstance(particle);
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}
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private static Object FindObjectOfType(string typeName)
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{
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var type = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(x => x.GetTypes())
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.FirstOrDefault(x => x.Name == typeName);
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return type == null ? null : FindObjectOfType(type);
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}
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public void SetCanvasWidth(int width)
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{
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var scaler = GetComponentInParent<CanvasScaler>();
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scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
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scaler.matchWidthOrHeight = 0;
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var resolution = scaler.referenceResolution;
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resolution.x = width;
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scaler.referenceResolution = resolution;
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}
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public void SetCanvasRenderOverlay(bool enable)
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{
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var canvas = GetComponentInParent<Canvas>();
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if (enable)
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{
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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}
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else
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{
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canvas.worldCamera = Camera.main;
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.planeDistance = 5;
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}
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}
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public void LoadScene(string scene)
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{
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SceneManager.LoadScene(scene);
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}
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}
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}
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