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CHANGELOG.md
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CHANGELOG.md
@@ -1,8 +1,24 @@
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# Changelog
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## [2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/2.0.0) (2019-01-17)
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## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...2.0.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
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World simulation bug is fixed.
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Before:
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After:
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**Fixed bugs:**
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- When moving the transform in world simulation mode, particles don't behave as expected [\#37](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/37)
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## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.0.0...v2.0.0)
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**Install UIParticle with Unity Package Manager!**
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@@ -148,4 +164,4 @@ You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*
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@@ -74,12 +74,12 @@ Find the manifest.json file in the Packages folder of your project and edit it t
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```js
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{
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.1.0",
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...
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},
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}
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```
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To update the package, change `#2.0.0` to the target version.
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To update the package, change `#{version}` to the target version.
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#### Using .unitypackage file (for Unity 2018.2+)
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@@ -236,6 +236,8 @@ namespace Coffee.UIExtensions
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UIParticle _parent;
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List<UIParticle> _children = new List<UIParticle> ();
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Matrix4x4 scaleaMatrix = default (Matrix4x4);
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Vector3 _worldPos;
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static ParticleSystem.Particle [] s_Particles = new ParticleSystem.Particle [4096];
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/// <summary>
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/// Update meshes.
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@@ -284,21 +286,43 @@ namespace Coffee.UIExtensions
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Profiler.BeginSample ("Make Matrix");
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scaleaMatrix = m_ParticleSystem.main.scalingMode == ParticleSystemScalingMode.Hierarchy
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? Matrix4x4.Scale (scale * Vector3.one)
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: Matrix4x4.Scale (scale * rootCanvas.transform.localScale);
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? Matrix4x4.Scale (scale * Vector3.one)
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: Matrix4x4.Scale (scale * rootCanvas.transform.localScale);
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Matrix4x4 matrix = default (Matrix4x4);
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switch (m_ParticleSystem.main.simulationSpace)
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{
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case ParticleSystemSimulationSpace.Local:
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matrix =
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scaleaMatrix
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* Matrix4x4.Rotate (m_ParticleSystem.transform.rotation).inverse
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* Matrix4x4.Scale (m_ParticleSystem.transform.lossyScale).inverse;
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* Matrix4x4.Rotate (rectTransform.rotation).inverse
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* Matrix4x4.Scale (rectTransform.lossyScale).inverse;
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break;
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case ParticleSystemSimulationSpace.World:
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matrix =
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scaleaMatrix
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* m_ParticleSystem.transform.worldToLocalMatrix;
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* rectTransform.worldToLocalMatrix;
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Vector3 newPos = rectTransform.position;
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Vector3 delta = (newPos - _worldPos);
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_worldPos = newPos;
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if (canvas.renderMode != RenderMode.WorldSpace && !Mathf.Approximately (scale, 0) && 0 < delta.sqrMagnitude)
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{
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delta *= (1 - 1 / scale);
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int count = m_ParticleSystem.particleCount;
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if (s_Particles.Length < count)
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{
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s_Particles = new ParticleSystem.Particle [s_Particles.Length * 2];
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}
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m_ParticleSystem.GetParticles (s_Particles);
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for (int i = 0; i < count; i++)
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{
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var p = s_Particles [i];
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p.position = p.position + delta;
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s_Particles [i] = p;
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}
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m_ParticleSystem.SetParticles (s_Particles, count);
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}
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break;
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case ParticleSystemSimulationSpace.Custom:
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break;
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Binary file not shown.
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "2.0.0",
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"version": "2.1.0",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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