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CHANGELOG.md
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CHANGELOG.md
@@ -1,20 +1,39 @@
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# Changelog
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## [2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/2.0.0) (2019-01-17)
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## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...2.0.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1)
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**Install UIParticle with Unity Package Manager!**
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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```js
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{
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
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...
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},
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}
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```
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**Fixed bugs:**
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- UIParticle.Scale - Rendering Order Issue [\#39](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/39)
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## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
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World simulation bug is fixed.
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**Fixed bugs:**
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- When moving the transform in world simulation mode, particles don't behave as expected [\#37](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/37)
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## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0)
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**Install UIParticle with Unity Package Manager!**
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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```js
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{
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
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...
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},
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}
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```
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To update the package, change `#2.0.0` to the target version.
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**Implemented enhancements:**
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@@ -55,7 +74,7 @@ To update the package, change `#2.0.0` to the target version.
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0)
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With Gizmo you can control the scaled Shape.
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With Gizmo you can control the scaled Shape.
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**Fixed bugs:**
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@@ -75,18 +94,18 @@ With Gizmo you can control the scaled Shape.
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
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New scaling system solves the particle effect scaling problem in most cases.
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* All ParticleSystem.ScalingModes are supported
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* All Canvas.RenderModes are supported
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* They look almost the same in all modes
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New scaling system scales particle effect well even if you change the following parameters:
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* Camera.FieldOfView
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* CanvasScaler.MatchWidthOrHeight
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* Canvas.PlaneDistance
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New scaling system solves the particle effect scaling problem in most cases.
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* All ParticleSystem.ScalingModes are supported
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* All Canvas.RenderModes are supported
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* They look almost the same in all modes
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New scaling system scales particle effect well even if you change the following parameters:
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* Camera.FieldOfView
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* CanvasScaler.MatchWidthOrHeight
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* Canvas.PlaneDistance
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**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
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**Implemented enhancements:**
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@@ -103,11 +122,11 @@ New scaling system scales particle effect well even if you change the following
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
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Easily to use, easily to set up.
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* Adjust the Scale property to change the size of the effect.
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* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
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Easily to use, easily to set up.
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* Adjust the Scale property to change the size of the effect.
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* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
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**Implemented enhancements:**
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@@ -123,9 +142,9 @@ Easily to use, easily to set up.
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
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Let's use particle for your UI!
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UIParticle is use easy.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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Let's use particle for your UI!
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UIParticle is use easy.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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**Implemented enhancements:**
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@@ -137,9 +156,9 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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**Implemented enhancements:**
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@@ -148,4 +167,4 @@ You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*
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@@ -74,12 +74,12 @@ Find the manifest.json file in the Packages folder of your project and edit it t
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```js
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{
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.1.0",
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...
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},
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}
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```
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To update the package, change `#2.0.0` to the target version.
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To update the package, change `#{version}` to the target version.
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#### Using .unitypackage file (for Unity 2018.2+)
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@@ -236,6 +236,8 @@ namespace Coffee.UIExtensions
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UIParticle _parent;
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List<UIParticle> _children = new List<UIParticle> ();
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Matrix4x4 scaleaMatrix = default (Matrix4x4);
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Vector3 _worldPos;
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static ParticleSystem.Particle [] s_Particles = new ParticleSystem.Particle [4096];
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/// <summary>
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/// Update meshes.
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@@ -264,7 +266,7 @@ namespace Coffee.UIExtensions
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if (m_ParticleSystem && canvas)
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{
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if (canvas.renderMode != RenderMode.ScreenSpaceOverlay)
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// I do not know why, but it worked fine when setting `transform.localPosition.z` to `0.01`. (#34, #39)
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{
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Vector3 pos = rectTransform.localPosition;
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if (Mathf.Abs (pos.z) < 0.01f)
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@@ -284,21 +286,43 @@ namespace Coffee.UIExtensions
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Profiler.BeginSample ("Make Matrix");
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scaleaMatrix = m_ParticleSystem.main.scalingMode == ParticleSystemScalingMode.Hierarchy
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? Matrix4x4.Scale (scale * Vector3.one)
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: Matrix4x4.Scale (scale * rootCanvas.transform.localScale);
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? Matrix4x4.Scale (scale * Vector3.one)
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: Matrix4x4.Scale (scale * rootCanvas.transform.localScale);
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Matrix4x4 matrix = default (Matrix4x4);
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switch (m_ParticleSystem.main.simulationSpace)
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{
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case ParticleSystemSimulationSpace.Local:
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matrix =
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scaleaMatrix
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* Matrix4x4.Rotate (m_ParticleSystem.transform.rotation).inverse
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* Matrix4x4.Scale (m_ParticleSystem.transform.lossyScale).inverse;
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* Matrix4x4.Rotate (rectTransform.rotation).inverse
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* Matrix4x4.Scale (rectTransform.lossyScale).inverse;
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break;
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case ParticleSystemSimulationSpace.World:
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matrix =
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scaleaMatrix
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* m_ParticleSystem.transform.worldToLocalMatrix;
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* rectTransform.worldToLocalMatrix;
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Vector3 newPos = rectTransform.position;
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Vector3 delta = (newPos - _worldPos);
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_worldPos = newPos;
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if (canvas.renderMode != RenderMode.WorldSpace && !Mathf.Approximately (scale, 0) && 0 < delta.sqrMagnitude)
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{
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delta *= (1 - 1 / scale);
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int count = m_ParticleSystem.particleCount;
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if (s_Particles.Length < count)
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{
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s_Particles = new ParticleSystem.Particle [s_Particles.Length * 2];
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}
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m_ParticleSystem.GetParticles (s_Particles);
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for (int i = 0; i < count; i++)
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{
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var p = s_Particles [i];
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p.position = p.position + delta;
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s_Particles [i] = p;
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}
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m_ParticleSystem.SetParticles (s_Particles, count);
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}
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break;
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case ParticleSystemSimulationSpace.Custom:
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break;
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Binary file not shown.
@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "2.0.0",
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"version": "2.1.1",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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