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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1)
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**Fixed bugs:**
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- UIParticle.Scale - Rendering Order Issue [\#39](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/39)
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## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
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World simulation bug is fixed.
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Before:
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After:
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**Fixed bugs:**
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@@ -18,7 +21,7 @@ After:
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## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.0.0...v2.0.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0)
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**Install UIParticle with Unity Package Manager!**
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@@ -266,7 +266,7 @@ namespace Coffee.UIExtensions
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if (m_ParticleSystem && canvas)
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{
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if (canvas.renderMode != RenderMode.ScreenSpaceOverlay)
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// I do not know why, but it worked fine when setting `transform.localPosition.z` to `0.01`. (#34, #39)
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{
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Vector3 pos = rectTransform.localPosition;
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if (Mathf.Abs (pos.z) < 0.01f)
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "2.1.0",
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"version": "2.1.1",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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