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4 Commits
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@@ -1,5 +1,14 @@
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# Changelog
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# Changelog
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## [v2.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.1) (2019-02-26)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.0...v2.2.1)
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**Fixed bugs:**
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- v2.2.0 has 2 warnings [\#44](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/44)
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- Disable ParticleSystemRenderer on reset [\#45](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/45)
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## [v2.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.0) (2019-02-23)
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## [v2.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.0) (2019-02-23)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.1...v2.2.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.1...v2.2.0)
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@@ -76,7 +76,7 @@ Find the manifest.json file in the Packages folder of your project and edit it t
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```js
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```js
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{
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{
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"dependencies": {
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.2.0",
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.2.1",
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...
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...
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},
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},
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}
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}
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@@ -228,7 +228,7 @@ namespace Coffee.UIExtensions
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{
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{
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if (!mat.HasProperty (propName))
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if (!mat.HasProperty (propName))
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{
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{
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EditorGUILayout.HelpBox (string.Format("Shader {0} doesn't have '{1}' property. This graphic is not maskable.", shader.name, propName), MessageType.Warning);
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EditorGUILayout.HelpBox (string.Format ("Shader {0} doesn't have '{1}' property. This graphic is not maskable.", shader.name, propName), MessageType.Warning);
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break;
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break;
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}
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}
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}
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}
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@@ -310,7 +310,7 @@ namespace Coffee.UIExtensions
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transformMatrix *= emitterMatrix;
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transformMatrix *= emitterMatrix;
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Handles.matrix = transformMatrix;
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Handles.matrix = transformMatrix;
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if(uip.canvas.renderMode == RenderMode.ScreenSpaceOverlay || ps.main.scalingMode == ParticleSystemScalingMode.Hierarchy)
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if (uip.canvas.renderMode == RenderMode.ScreenSpaceOverlay || ps.main.scalingMode == ParticleSystemScalingMode.Hierarchy)
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{
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{
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Handles.matrix = Handles.matrix * Matrix4x4.Scale (Vector3.one * uip.scale);
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Handles.matrix = Handles.matrix * Matrix4x4.Scale (Vector3.one * uip.scale);
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}
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}
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@@ -37,7 +37,7 @@ namespace Coffee.UIExtensions
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[SerializeField] bool m_IgnoreParent = false;
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[SerializeField] bool m_IgnoreParent = false;
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[Tooltip ("Animatable material properties. AnimationでParticleSystemのマテリアルプロパティを変更する場合、有効にしてください。")]
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[Tooltip ("Animatable material properties. AnimationでParticleSystemのマテリアルプロパティを変更する場合、有効にしてください。")]
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[SerializeField] AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
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[SerializeField] AnimatableProperty [] m_AnimatableProperties = new AnimatableProperty [0];
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static MaterialPropertyBlock s_Mpb;
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static MaterialPropertyBlock s_Mpb;
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@@ -54,9 +54,9 @@ namespace Coffee.UIExtensions
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};
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};
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[SerializeField]
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[SerializeField]
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string m_Name;
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string m_Name = "";
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[SerializeField]
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[SerializeField]
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ShaderPropertyType m_Type;
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ShaderPropertyType m_Type = ShaderPropertyType.Vector;
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public int id { get; private set; }
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public int id { get; private set; }
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public ShaderPropertyType type { get { return m_Type; } }
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public ShaderPropertyType type { get { return m_Type; } }
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@@ -255,6 +255,21 @@ namespace Coffee.UIExtensions
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base.OnDisable ();
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base.OnDisable ();
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}
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}
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#if UNITY_EDITOR
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/// <summary>
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/// Reset to default values.
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/// </summary>
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protected override void Reset ()
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{
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// Disable ParticleSystemRenderer on reset.
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if (cachedParticleSystem)
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{
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cachedParticleSystem.GetComponent<ParticleSystemRenderer> ().enabled = false;
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}
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base.Reset ();
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}
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#endif
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/// <summary>
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/// <summary>
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/// Call to update the geometry of the Graphic onto the CanvasRenderer.
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/// Call to update the geometry of the Graphic onto the CanvasRenderer.
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/// </summary>
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/// </summary>
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "2.2.0",
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"version": "2.2.1",
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"unity": "2018.2",
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"unity": "2018.2",
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"license": "MIT",
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"license": "MIT",
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"repository": {
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"repository": {
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