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12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: mob_sakai # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
35
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Environment (please complete the following information):**
|
||||
- Version [e.g. 1.0.0]
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2018.2.8f1]
|
||||
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
22
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
16
.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
---
|
||||
name: Question
|
||||
about: Ask a question about this project
|
||||
title: ''
|
||||
labels: question
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe what help do you need**
|
||||
A description of the question.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the question here.
|
||||
24
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
name: release
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- preview
|
||||
- main
|
||||
- v*.x
|
||||
tags-ignore:
|
||||
- "**"
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- uses: cycjimmy/semantic-release-action@v2
|
||||
with:
|
||||
extra_plugins: |
|
||||
@semantic-release/changelog
|
||||
@semantic-release/git
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
69
.github/workflows/test.yml
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
# Secrets
|
||||
# UNITY_LICENSE:
|
||||
name: test
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- develop
|
||||
tags:
|
||||
- "!*"
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
|
||||
jobs:
|
||||
setup:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
versions: ${{ steps.setup.outputs.versions }}
|
||||
steps:
|
||||
- id: setup
|
||||
run: |
|
||||
VERSIONS=`npx unity-changeset list --versions --all --latest-patch --min 2018.3 --json`
|
||||
echo "==== Target Unity Versions ===="
|
||||
echo "${VERSIONS}"
|
||||
echo "::set-output name=versions::${VERSIONS}"
|
||||
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
needs: setup
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
version: ${{ fromJson(needs.setup.outputs.versions) }}
|
||||
|
||||
steps:
|
||||
# Checkout sandbox project
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
ref: sandbox
|
||||
submodules: true
|
||||
fetch-depth: 0
|
||||
|
||||
# Update package submodule
|
||||
- name: "Update package submodule"
|
||||
working-directory: Packages/dev
|
||||
run: git checkout ${{ github.sha }}
|
||||
|
||||
# Cache
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ matrix.version }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.version }}-
|
||||
Library-
|
||||
|
||||
# Run tests
|
||||
- name: "Run tests"
|
||||
uses: game-ci/unity-test-runner@v2
|
||||
with:
|
||||
customImage: mobsakai/unity3d:${{ matrix.version }}
|
||||
customParameters: -nographics
|
||||
# unityVersion: ${{ matrix.version }}
|
||||
checkName: ${{ matrix.version }} Test Results
|
||||
githubToken: ${{ github.token }}
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
25
.releaserc.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"branches": [
|
||||
"+([0-9])?(.{+([0-9]),x}).x",
|
||||
"master",
|
||||
"main",
|
||||
{
|
||||
"name": "preview",
|
||||
"prerelease": true
|
||||
}
|
||||
],
|
||||
"tagFormat": "${version}",
|
||||
"plugins": [
|
||||
"@semantic-release/commit-analyzer",
|
||||
"@semantic-release/release-notes-generator",
|
||||
"@semantic-release/changelog",
|
||||
[
|
||||
"@semantic-release/npm",
|
||||
{
|
||||
"npmPublish": false
|
||||
}
|
||||
],
|
||||
"@semantic-release/git",
|
||||
"@semantic-release/github"
|
||||
]
|
||||
}
|
||||
683
CHANGELOG.md
@@ -1,5 +1,688 @@
|
||||
## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* error on editor ([8034228](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/80342287137c07d58a7492875a401d80cb134073)), closes [#210](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/210)
|
||||
* incorrect position of world space trail particles ([fb7f308](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb7f308f092db8a1512383857b80110cd626ecf9)), closes [#209](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/209)
|
||||
|
||||
## [4.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.0...4.1.1) (2022-06-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add absolute mode toggle to overlay window ([48d1994](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/48d1994f5f8751b707b6ef7695b552df731bece9))
|
||||
|
||||
# [4.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.1...4.1.0) (2022-06-25)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add relative/absolute particle position mode ([1879ac8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1879ac8c538778e386e68cfc989a6f4f974043ca)), closes [#205](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/205)
|
||||
|
||||
## [4.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.0...4.0.1) (2022-06-24)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* overlays do not exist in Unity 2019.2-2021.1 ([cd8e037](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cd8e0372b63bb6feaaf053518013a641bc7e65ac)), closes [#207](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/207) [#208](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/208)
|
||||
|
||||
# [4.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0) (2022-06-21)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
|
||||
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
|
||||
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
|
||||
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
|
||||
* display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/59221d58217a440b77d504e6428bf99f10246260))
|
||||
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
|
||||
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
|
||||
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* If you update to v4, you may be required to adjust your UIParticle.scale.
|
||||
|
||||
# [4.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0-preview.1) (2022-06-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
|
||||
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
|
||||
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
|
||||
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
|
||||
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
|
||||
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
|
||||
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* If you update to v4, you may be required to adjust your UIParticle.scale.
|
||||
|
||||
## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* always display materials in inspector ([a10042d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a10042d989dea18ff010bdbe970aa434e2bdf117))
|
||||
* UNITY_UI_ALPHACLIP in UIAdditive shader is not working ([e817e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e817e8d3c75188f3243243855b135bd840699199))
|
||||
|
||||
## [3.3.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.10...3.3.11) (2022-06-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* sorting by layer does not work properly ([ccc09e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ccc09e6aca2fa3d7bc887e6c733e66706e40ae0f))
|
||||
* when using linear color space, the particle colors are not output correctly ([11c3a7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/11c3a7b37415d78e1b8ba3988a6e043c9f1861e0)), closes [#203](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/203)
|
||||
|
||||
## [3.3.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.9...3.3.10) (2022-02-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* annoying warning for [ExecuteInEditMode] ([b6b2c72](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6b2c72b198566e2880a22831c937eff7e9eff28)), closes [#180](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/180)
|
||||
* PrefabStageUtility class is not experimental after 2021.2 ([0fd5d7a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0fd5d7affe707fa9e92abd6e192bf400dfb1a80a))
|
||||
|
||||
## [3.3.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.8...3.3.9) (2021-08-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix for warning CS0618 ([61760d9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/61760d940cdd4baacaa196ac1631a0a1a40b7204))
|
||||
|
||||
## [3.3.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.7...3.3.8) (2021-06-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* improve performance ([e352d15](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e352d153cef8c1efb2792e35010d7eed1e31a040))
|
||||
|
||||
## [3.3.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.6...3.3.7) (2021-06-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Refresh() will be called multiple times in the same frame, due to external assets ([0b9d80d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b9d80da939580c72ca1471081d7a034edc985d4))
|
||||
|
||||
## [3.3.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.5...3.3.6) (2021-05-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* In rare cases, the generated camera (for baking) will not be deactivated ([12c748a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/12c748a8cd4adfd2dc5f085cec77050431f261a4))
|
||||
* remove from "Add Component" menu ([476c402](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/476c4027ff5f70fb9b4c026dd5fc59bf5a876227))
|
||||
|
||||
## [3.3.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.4...3.3.5) (2021-02-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix cached position for pre-warmed particles ([e3f42d7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e3f42d747a7fd973b5813cc72a9444943a6c3ad0))
|
||||
* ParticleSystem creates particles in wrong position during pre-warm ([b93e0e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b93e0e4701c7011176eeec5c109dda7f4ea632e0)), closes [#147](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/147)
|
||||
|
||||
## [3.3.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.3...3.3.4) (2021-02-22)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Multiselecting sets all scales to the same value ([13223b2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/13223b2d747609cf88b424ad590bda7f857b387d))
|
||||
* support sub emitter with 'PlayOnAwake' ([d5ce78a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d5ce78ae5acf2740ba7fdc6cde9f197c4e165484))
|
||||
* The maximum material count is 8 ([3bb5241](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3bb52412751360409747192150188ae904f2c3d3))
|
||||
|
||||
## [3.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.2...3.3.3) (2021-02-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* particle trails draw in wrong transform ([17ce81e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/17ce81eb0eccb103c21fa553183df97429cf5c6f)), closes [#145](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/145)
|
||||
|
||||
## [3.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.1...3.3.2) (2021-02-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* _cachedPosition defaults to localPosition ([c0aa89b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c0aa89bd6f7847723a4702b6ca70fa202e8a8304)), closes [#121](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/121)
|
||||
* submeshes can't over 8 ([2a1f334](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1f3345bacdecf38e8890781a181a1392224e35)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122)
|
||||
|
||||
## [3.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.0...3.3.1) (2021-02-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* ignore material check and transform check ([d11cd0a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d11cd0a06d76a32b2a119387bddc34c703b9b497)), closes [#119](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/119)
|
||||
* the trail is incorrect in SimulationSpace.Local ([9313489](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9313489552b30f2e2b0b42a641f5e0502995b03d))
|
||||
|
||||
# [3.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.2.0...3.3.0) (2020-11-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* the particles may disappear unintentionally ([2ec81da](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ec81da04877d63593dd863133b6da149dcd79e6)), closes [#117](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/117)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial ([08c4aba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08c4aba8ab9b5a041d4350a72dae62d25530afca)), closes [#118](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/118)
|
||||
* show/hide materials in inspector ([4b4aebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4b4aebff8cdaff9acc696a1094e170e65631135f))
|
||||
* shrink rendering by material ([46a7ddd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/46a7dddd11c3e030192cd998ae1a79441f5e5c14)), closes [#113](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/113)
|
||||
|
||||
# [3.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.1...3.2.0) (2020-11-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* compatibility with other IMaterialModifier ([08273cb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08273cb0c340ccb4f35120dc804c37d758da9ce1)), closes [#115](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/115)
|
||||
|
||||
## [3.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.0...3.1.1) (2020-11-09)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* error on build in Unity 2019.3.11-15 ([68669c7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/68669c739676f2354db4913a0e2296ab1715ee1f)), closes [#114](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/114)
|
||||
* null Reference when creating New Scene after Prefab was open in PrefabMode ([22bcecd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/22bcecd0abd6ad651fcf066e5c9efe9a43fd217a)), closes [#111](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/111)
|
||||
|
||||
# [3.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.1...3.1.0) (2020-10-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* compile error in 2018.2 ([82f81ef](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/82f81efd7e4ea06465e24f44f96d9726a1a60cc8))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* maskable option to ignore masking ([af5f7e9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/af5f7e90b0570d5c7fcf045fd6b81036a060e493)), closes [#109](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/109)
|
||||
|
||||
## [3.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.0...3.0.1) (2020-10-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix the sorting algorithm ([7acbf22](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7acbf22b4de7c3b5251fbb720bb5b575946622f6))
|
||||
* in rare cases, an IndexOutOfRangeException is thrown ([f7eac0a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f7eac0a34f07767dc04e035f97179cc30935284f))
|
||||
|
||||
# [3.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.3.0...3.0.0) (2020-10-27)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* IgnoreCanvasScaler may be enabled unintentionally ([d9f9244](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d9f9244e49127bea405c3cb802b588c1eae00831))
|
||||
* an error happens during loading scene in editor ([ab9d9aa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ab9d9aa7b3afcdbdda00004f7af3fd4827aaea54)), closes [#101](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/101)
|
||||
* not working as expected in world simulation space ([683fcb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/683fcb4ecdf8bfa0994571f5d6c3dd2bc242ca2a)), closes [#98](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/98)
|
||||
* if the package was installed via openupm, an unintended directory 'Samples' was included ([1913de5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1913de557743b9480f72c5378d13c284a4ac93f9))
|
||||
* animatable properties not working ([5b8b0bd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5b8b0bd28b251a7ea6e0cfa0c4b69bd7f9c4d953)), closes [#95](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/95)
|
||||
* combine Instances error ([878f812](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/878f81202ac29a8a20f174efa916da64eef99e8a)), closes [#91](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/91)
|
||||
* in rare cases, the particle size is incorrect with camera-space mode ([90593ac](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/90593ac021ce19d164927e44804354535db047bb)), closes [#93](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/93)
|
||||
* trails material uses sprite texture ([9e65ee7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e65ee7345e16b5124e94d26f5749999c648f677)), closes [#92](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/92)
|
||||
* ignore missing object on initialize ([8bd9b62](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bd9b621b9efcd242c410405d066494a1d53f9a3))
|
||||
* not masked ([4ef5947](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ef5947baa325002aecd1ccbdc75056a6567f14b))
|
||||
* in Unity 2018.2, PrefabStageUtility is not found ([0b6dcff](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b6dcff5d6356db497532daa0a26804852e8de24))
|
||||
* removed UIParticle will be saved in prefab mode ([08e2d51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08e2d51c73a294d44974e7fba35e2477f04e6860))
|
||||
* hide camera for baking ([30b4703](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b4703e2a1746efc4b7db154354f80fd0593b98))
|
||||
* In ignore canvas scaler mode, Transform.localScale is zero ([cc71f2b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cc71f2bdac1a61fd5e5fc85d0a69589e05a0f79d)), closes [#89](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/89)
|
||||
* In prefab mode, an error occurs ([a222f37](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a222f3710b530c7fc9fab10f25bd28d820ffebe2)), closes [#88](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/88)
|
||||
* the default value of IgnoreCanvasScaler is true ([966fae1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/966fae1d22a98259ec5aff68b4603b7c21dfdfc9))
|
||||
* build fails ([ac080a4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac080a44e4d872bc3f784fc222cc74aac7e795e9)), closes [#85](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/85)
|
||||
* if in the mask, rendering material will be destroyed ([0db40cf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0db40cf160b2a5a27c83ef15d648b2771a47b51a))
|
||||
* baking camera settings for camera space ([436c5e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/436c5e47f75c3e167dcd77c188847e9d7d6ea68d))
|
||||
* fix local simulation ([7add9de](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7add9defb70be29ddbe536d854591c2e0d9e83fa))
|
||||
* fix camera for baking mesh ([6395a4f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6395a4fa744a46551593185711d6545a94d8b456))
|
||||
* The type or namespace name 'U2D' does not exist in the namespace 'UnityEditor.Experimental' in Unity 2019.3 or later ([930199e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/930199e5e42920825b27d5bf3e2b2a4bda77fa14)), closes [#82](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/82)
|
||||
* texture sheet animation module Sprite mode not working ([30d1d5d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30d1d5d3cc67234a8cd985e98f181aff2a8bd8ef)), closes [#79](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/79)
|
||||
* An exception in the OnSceneGUI caused the scale of the transformation to change unintentionally ([75413e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/75413e0e2cff42a85b73b33e17e0bb6344ecc8f6))
|
||||
* read-only properties in the inspector ([f012b23](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f012b238d97aad3fdc3107b1f9a197de869c43e6))
|
||||
* Added CanvasRenderer as a required component ([a8950f6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8950f65c817be04b0be222c9728c716fdd7c658))
|
||||
* If sprite is null, a null exception is thrown ([50c6e98](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50c6e980ca37dda1bece5252162fa05ca3472ee8))
|
||||
* fix displayed version in readme ([c29bbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c29bbddf8ad9a251d5f472b77cf85b3d432bba71))
|
||||
* abnormal Mesh Bounds with Particle Trails ([518a749](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/518a7497105a114a0f6b1782df0c35ba0aecfab2)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
|
||||
* multiple UIParticleOverlayCamera in scene ([3f09395](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f093958b3353463d6c5bd29ef3338203d4e41d7)), closes [#73](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/73)
|
||||
* add package keywords ([49d8f3f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/49d8f3fe4c76cf6bd2cd5b6134ee23134532da8e))
|
||||
* particles not visible if scale.z is 0 ([35718e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35718e099acbb04fdadf131c7e4d2e6c3f4a1756)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
|
||||
* remove unnecessary scripts ([0a43740](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0a4374099dc3151e7f1a3a24a6ce6c39a968e163))
|
||||
* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4bbcc334abb7cd6db2897fad0bda219d5ea73530))
|
||||
* change the text in the inspector to make it more understandable. ([7ca0b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7ca0b6fa34c1168ef103992e1c69b68631b3bc60)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
|
||||
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e5ebadd84731716f82c63ac5ba3eb676720e3ad6)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
|
||||
* getting massive errors on editor ([ef82fa8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ef82fa82a69894e643f0d257f99eb9177785f697)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
|
||||
* heavy editor UI ([d3b470a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d3b470a2be3a21add9e126b357e46bdfaa6f16c8))
|
||||
* remove a menu to add overlay camera ([f5d3b6e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5d3b6edb5687c4d465992ef5c3c0d54f7b36d74))
|
||||
* rotating the particle rect may cause out of bounds ([3439842](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3439842119f334b50910c0a983e561944cc792a2)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
|
||||
* scale will be decrease on editor ([0c59846](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c59846f11438b12caad04ae5d5b544a28883ea6))
|
||||
* UI darker than normal when change to linear color space ([db4d8a7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/db4d8a742ca36c8dd2de6936b9cf2912c72d4b9f)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* cache modified material ([6b397f3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6b397f39b89f40c4aae9c9f56706b3bc68a376be)), closes [#94](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/94)
|
||||
* improve the material batching ([4be5666](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4be56669fb764bf61c0246a6e56d18640053b565))
|
||||
* un-limit on the number of mesh instances ([f133881](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f1338813ca85d305f334799b78154e03b0aff60c))
|
||||
* refresh children ParticleSystem with a gameObjects as root ([8bae1d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bae1d08cc6f00e2b8d6f336aad92233891da1e4))
|
||||
* add API to bind ParticleSystem object ([a77bbd3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a77bbd3a9a65d5fd1198bd8e580982ca8e07fca8))
|
||||
* material batching ([8f703e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8f703e6d2c0e8229ca14b25638dae5d91a5658c3))
|
||||
* support AnimatableProperty for multiple materials ([062d988](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/062d9887fb8b096250ec3b43d9aa82637940a8bb))
|
||||
* remove menu in inspector ([e7f8f51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7f8f512122a01423de415b55e3190d62bda146a))
|
||||
* add menu to create UIParticle ([2fa1843](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fa18431f0c8c4aeadfdd1cb98eeeef5ac6970a0))
|
||||
* add play/pause/stop api ([f09a386](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f09a386bc59fbab8143f7f0b814c8684aea7f27c))
|
||||
* support for changing rendering orders ([745d4a5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/745d4a598846b3e77d1071433079fdd5140921a8))
|
||||
* Support for child ParticleSystem rendering ([4ee90be](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ee90be17c68bf405f81f432615a3eebaa022366))
|
||||
* UIParticle for trail is no longer needed ([466e43c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/466e43cf931d211907419f804a90776a0d9f4906))
|
||||
* add menu to create UIParticle ([14f1c78](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/14f1c782ff0f2b67d85d7c9ad0cf662da1dd1fc6))
|
||||
* Combine baked meshes to improve performance ([633d058](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/633d058756fde776a7e5192a0f023adf6eb0ca7b))
|
||||
* improve performance ([77c056a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/77c056ad5f2918efe457883f3b0361f952600568))
|
||||
* optimization for vertices transforms and adding node for trails ([e070e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e070e8d5ee205c25a1e3be5d3178821d4a8265d0)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
|
||||
* option to ignoring canvas scaling ([fe85fed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fe85fed3c0ad2881578ff68722863d65dfa4db7a))
|
||||
* support 3d scaling ([42a84bc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/42a84bc5e130aed3cf5e57dcd6a9d8dc94deb641))
|
||||
* support custom simulation space ([a83e647](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a83e64761c008e88ff328a2609118806e97f19cf)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
|
||||
* support for particle systems including trail only ([f389d39](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f389d39953c85b97482b12d1c8578ecaeddacd18)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
|
||||
* add support for SpriteAtlas ([b31e325](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b31e325bb1ef0856cb1ac4c4b0c4da0f1578b8ba))
|
||||
* add menu to import sample ([b8b1827](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b8b18273185769235101da01f5bbadbac188e387))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* The development branch name has been changed. Most cases are unaffected.
|
||||
* The child UIParticle is no longer needed.
|
||||
* The bake-task has changed significantly. It may look different from previous versions.
|
||||
* update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
|
||||
|
||||
# [3.0.0-preview.38](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.37...v3.0.0-preview.38) (2020-10-04)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* delete unused file in package ([2e69974](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2e699749a8f0f620505621a13a628aa87f192875))
|
||||
* material dirty on validate (on editor) ([fa34301](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa3430130cdffa3f934e926645958ad9f19edc5d))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* display material properties in inspector ([313c1fc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/313c1fc159429034f84b2e7c30424158c43b71e9)), closes [#104](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/104)
|
||||
* support 3D scaling ([a508c3b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a508c3bb86ad6694722868303385b20adc914134)), closes [#105](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/105)
|
||||
|
||||
# [3.0.0-preview.37](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.36...v3.0.0-preview.37) (2020-10-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix menus ([5fa12b5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5fa12b5338a90764a3bf384dcd3911f2ab4eba61))
|
||||
|
||||
# [3.0.0-preview.36](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.35...v3.0.0-preview.36) (2020-09-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* do not bake particle system to mesh when the alpha is zero ([1775713](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1775713c2dbeef09ad3eb1f49b53cf44bf61d535)), closes [#102](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/102)
|
||||
* in Unity 2018.x, sample import failed on Windows ([f5861b0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5861b0add1477987d6b9a3db26979fde50930ad))
|
||||
|
||||
# [3.0.0-preview.35](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.34...v3.0.0-preview.35) (2020-09-27)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* an error happens during loading scene in editor ([ab9d9aa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ab9d9aa7b3afcdbdda00004f7af3fd4827aaea54)), closes [#101](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/101)
|
||||
|
||||
# [3.0.0-preview.34](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.33...v3.0.0-preview.34) (2020-09-15)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* not working as expected in world simulation space ([683fcb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/683fcb4ecdf8bfa0994571f5d6c3dd2bc242ca2a)), closes [#98](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/98)
|
||||
|
||||
# [3.0.0-preview.33](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.32...v3.0.0-preview.33) (2020-09-14)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* if the package was installed via openupm, an unintended directory 'Samples' was included ([1913de5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1913de557743b9480f72c5378d13c284a4ac93f9))
|
||||
|
||||
# [3.0.0-preview.32](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.31...v3.0.0-preview.32) (2020-09-14)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* animatable properties not working ([5b8b0bd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5b8b0bd28b251a7ea6e0cfa0c4b69bd7f9c4d953)), closes [#95](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/95)
|
||||
|
||||
# [3.0.0-preview.31](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.30...v3.0.0-preview.31) (2020-09-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* combine Instances error ([878f812](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/878f81202ac29a8a20f174efa916da64eef99e8a)), closes [#91](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/91)
|
||||
* in rare cases, the particle size is incorrect with camera-space mode ([90593ac](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/90593ac021ce19d164927e44804354535db047bb)), closes [#93](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/93)
|
||||
* trails material uses sprite texture ([9e65ee7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e65ee7345e16b5124e94d26f5749999c648f677)), closes [#92](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/92)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* refresh children ParticleSystem with a gameObjects as root ([8bae1d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bae1d08cc6f00e2b8d6f336aad92233891da1e4))
|
||||
|
||||
# [3.0.0-preview.30](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.29...v3.0.0-preview.30) (2020-09-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* ignore missing object on initialize ([8bd9b62](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bd9b621b9efcd242c410405d066494a1d53f9a3))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add API to bind ParticleSystem object ([a77bbd3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a77bbd3a9a65d5fd1198bd8e580982ca8e07fca8))
|
||||
|
||||
# [3.0.0-preview.29](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.28...v3.0.0-preview.29) (2020-09-01)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* material batching ([8f703e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8f703e6d2c0e8229ca14b25638dae5d91a5658c3))
|
||||
|
||||
# [3.0.0-preview.28](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.27...v3.0.0-preview.28) (2020-09-01)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* support AnimatableProperty for multiple materials ([062d988](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/062d9887fb8b096250ec3b43d9aa82637940a8bb))
|
||||
|
||||
# [3.0.0-preview.27](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.26...v3.0.0-preview.27) (2020-09-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* not masked ([4ef5947](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ef5947baa325002aecd1ccbdc75056a6567f14b))
|
||||
|
||||
# [3.0.0-preview.26](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.25...v3.0.0-preview.26) (2020-09-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* in Unity 2018.2, PrefabStageUtility is not found ([0b6dcff](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b6dcff5d6356db497532daa0a26804852e8de24))
|
||||
|
||||
# [3.0.0-preview.25](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.24...v3.0.0-preview.25) (2020-09-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* removed UIParticle will be saved in prefab mode ([08e2d51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08e2d51c73a294d44974e7fba35e2477f04e6860))
|
||||
|
||||
# [3.0.0-preview.24](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.23...v3.0.0-preview.24) (2020-09-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* hide camera for baking ([30b4703](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b4703e2a1746efc4b7db154354f80fd0593b98))
|
||||
* In ignore canvas scaler mode, Transform.localScale is zero ([cc71f2b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cc71f2bdac1a61fd5e5fc85d0a69589e05a0f79d)), closes [#89](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/89)
|
||||
* In prefab mode, an error occurs ([a222f37](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a222f3710b530c7fc9fab10f25bd28d820ffebe2)), closes [#88](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/88)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* remove menu in inspector ([e7f8f51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7f8f512122a01423de415b55e3190d62bda146a))
|
||||
|
||||
# [3.0.0-preview.23](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.22...v3.0.0-preview.23) (2020-08-31)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* the default value of IgnoreCanvasScaler is true ([966fae1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/966fae1d22a98259ec5aff68b4603b7c21dfdfc9))
|
||||
|
||||
# [3.0.0-preview.22](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.21...v3.0.0-preview.22) (2020-08-29)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* build fails ([ac080a4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac080a44e4d872bc3f784fc222cc74aac7e795e9)), closes [#85](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/85)
|
||||
|
||||
# [3.0.0-preview.21](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.20...v3.0.0-preview.21) (2020-08-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* if in the mask, rendering material will be destroyed ([0db40cf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0db40cf160b2a5a27c83ef15d648b2771a47b51a))
|
||||
* support animatable material property (again) ([cf6ca80](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cf6ca80d1273bcf49e18d805260afa8e36e94617))
|
||||
|
||||
# [3.0.0-preview.20](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.19...v3.0.0-preview.20) (2020-08-28)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* automatically update ([96a868b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/96a868b60a3f36d761d58b5082aa9d37666e63a3))
|
||||
|
||||
# [3.0.0-preview.19](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.18...v3.0.0-preview.19) (2020-08-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* baking camera settings for camera space ([436c5e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/436c5e47f75c3e167dcd77c188847e9d7d6ea68d))
|
||||
* fix local simulation ([7add9de](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7add9defb70be29ddbe536d854591c2e0d9e83fa))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add menu to create UIParticle ([2fa1843](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fa18431f0c8c4aeadfdd1cb98eeeef5ac6970a0))
|
||||
* add play/pause/stop api ([f09a386](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f09a386bc59fbab8143f7f0b814c8684aea7f27c))
|
||||
* support for changing rendering orders ([745d4a5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/745d4a598846b3e77d1071433079fdd5140921a8))
|
||||
* Support for child ParticleSystem rendering ([4ee90be](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ee90be17c68bf405f81f432615a3eebaa022366))
|
||||
* UIParticle for trail is no longer needed ([466e43c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/466e43cf931d211907419f804a90776a0d9f4906))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* The child UIParticle is no longer needed.
|
||||
|
||||
# [3.0.0-preview.18](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* AsmdefEx is no longer required ([50e749c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50e749c183def5e97affa7e6ae9f3ceb69247825))
|
||||
* fix camera for baking mesh ([6395a4f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6395a4fa744a46551593185711d6545a94d8b456))
|
||||
* support .Net Framework 3.5 (again) ([23fcb06](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/23fcb06bf9169ee160ccd8adb2cc3aab1a30186a))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* 3.0.0 updater ([f99292b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f99292b9a15c9c085efacc0330d6b848669fadfa))
|
||||
* add menu to create UIParticle ([14f1c78](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/14f1c782ff0f2b67d85d7c9ad0cf662da1dd1fc6))
|
||||
* Combine baked meshes to improve performance ([633d058](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/633d058756fde776a7e5192a0f023adf6eb0ca7b))
|
||||
* improve performance ([77c056a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/77c056ad5f2918efe457883f3b0361f952600568))
|
||||
* optimization for vertices transforms and adding node for trails ([e070e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e070e8d5ee205c25a1e3be5d3178821d4a8265d0)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
|
||||
* option to ignoring canvas scaling ([fe85fed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fe85fed3c0ad2881578ff68722863d65dfa4db7a))
|
||||
* support 3d scaling ([42a84bc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/42a84bc5e130aed3cf5e57dcd6a9d8dc94deb641))
|
||||
* support custom simulation space ([a83e647](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a83e64761c008e88ff328a2609118806e97f19cf)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
|
||||
* support for particle systems including trail only ([f389d39](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f389d39953c85b97482b12d1c8578ecaeddacd18)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* The bake-task has changed significantly. It may look different from previous versions.
|
||||
|
||||
# [3.0.0-preview.17](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.16...v3.0.0-preview.17) (2020-08-13)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* The type or namespace name 'U2D' does not exist in the namespace 'UnityEditor.Experimental' in Unity 2019.3 or later ([930199e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/930199e5e42920825b27d5bf3e2b2a4bda77fa14)), closes [#82](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/82)
|
||||
|
||||
# [3.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.15...v3.0.0-preview.16) (2020-08-12)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* texture sheet animation module Sprite mode not working ([30d1d5d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30d1d5d3cc67234a8cd985e98f181aff2a8bd8ef)), closes [#79](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/79)
|
||||
|
||||
# [3.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.14...v3.0.0-preview.15) (2020-08-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* An exception in the OnSceneGUI caused the scale of the transformation to change unintentionally ([75413e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/75413e0e2cff42a85b73b33e17e0bb6344ecc8f6))
|
||||
|
||||
# [3.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.13...v3.0.0-preview.14) (2020-08-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* read-only properties in the inspector ([f012b23](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f012b238d97aad3fdc3107b1f9a197de869c43e6))
|
||||
|
||||
# [3.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.12...v3.0.0-preview.13) (2020-08-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Added CanvasRenderer as a required component ([a8950f6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8950f65c817be04b0be222c9728c716fdd7c658))
|
||||
* inspector is broken in Unity 2020.1 ([26c5395](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/26c5395a45ff00e99e46ee4aae85c51df6c3641f))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* update OSC to 1.0.0-preview.25 ([22e116e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/22e116e11d3b8cf13b941e9a02a0ffce24e3e99f))
|
||||
|
||||
# [3.0.0-preview.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.11...v3.0.0-preview.12) (2020-08-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Profiler.BeginSample -> Profiler.EndSample if a canvas is disabled or a camera doesn't found ([4a0a5d1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4a0a5d13be68e38d5b2e225156740aed27c52d12))
|
||||
|
||||
# [3.0.0-preview.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.10...v3.0.0-preview.11) (2020-05-07)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* If sprite is null, a null exception is thrown ([50c6e98](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50c6e980ca37dda1bece5252162fa05ca3472ee8))
|
||||
|
||||
# [3.0.0-preview.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.9...v3.0.0-preview.10) (2020-04-30)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add support for SpriteAtlas ([b31e325](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b31e325bb1ef0856cb1ac4c4b0c4da0f1578b8ba))
|
||||
|
||||
# [3.0.0-preview.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.8...v3.0.0-preview.9) (2020-03-04)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix displayed version in readme ([c29bbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c29bbddf8ad9a251d5f472b77cf85b3d432bba71))
|
||||
|
||||
# [3.0.0-preview.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.7...v3.0.0-preview.8) (2020-03-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* abnormal Mesh Bounds with Particle Trails ([518a749](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/518a7497105a114a0f6b1782df0c35ba0aecfab2)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
|
||||
* multiple UIParticleOverlayCamera in scene ([3f09395](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f093958b3353463d6c5bd29ef3338203d4e41d7)), closes [#73](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/73)
|
||||
|
||||
# [3.0.0-preview.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.6...v3.0.0-preview.7) (2020-03-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add package keywords ([49d8f3f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/49d8f3fe4c76cf6bd2cd5b6134ee23134532da8e))
|
||||
* fix sample path ([57ee210](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/57ee21005e114fdf186b5db55ca2b77b7b7c441a))
|
||||
|
||||
# [3.0.0-preview.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.5...v3.0.0-preview.6) (2020-02-21)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* sample version ([ed18032](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ed18032be43397debbd538cae258c226ebeeb2e9))
|
||||
|
||||
# [3.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.4...v3.0.0-preview.5) (2020-02-21)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* particles not visible if scale.z is 0 ([35718e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35718e099acbb04fdadf131c7e4d2e6c3f4a1756)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
|
||||
|
||||
# [3.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.3...v3.0.0-preview.4) (2020-02-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* compile error in Unity 2019.1 or later ([28ca922](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/28ca922167afff3ef8341fa747968357d4487d1f)), closes [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) [#71](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/71)
|
||||
|
||||
# [3.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.2...v3.0.0-preview.3) (2020-02-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* remove unnecessary scripts ([0a43740](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0a4374099dc3151e7f1a3a24a6ce6c39a968e163))
|
||||
* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4bbcc334abb7cd6db2897fad0bda219d5ea73530))
|
||||
|
||||
# [3.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.1...v3.0.0-preview.2) (2020-02-13)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* compile error ([e2c5c7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e2c5c7b05d1307877e2f37555d4845932d542930))
|
||||
|
||||
# [3.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.3.0...v3.0.0-preview.1) (2020-02-12)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* change the text in the inspector to make it more understandable. ([7ca0b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7ca0b6fa34c1168ef103992e1c69b68631b3bc60)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
|
||||
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e5ebadd84731716f82c63ac5ba3eb676720e3ad6)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
|
||||
* getting massive errors on editor ([ef82fa8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ef82fa82a69894e643f0d257f99eb9177785f697)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
|
||||
* heavy editor UI ([d3b470a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d3b470a2be3a21add9e126b357e46bdfaa6f16c8))
|
||||
* remove a menu to add overlay camera ([f5d3b6e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5d3b6edb5687c4d465992ef5c3c0d54f7b36d74))
|
||||
* rotating the particle rect may cause out of bounds ([3439842](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3439842119f334b50910c0a983e561944cc792a2)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
|
||||
* scale will be decrease on editor ([0c59846](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c59846f11438b12caad04ae5d5b544a28883ea6))
|
||||
* UI darker than normal when change to linear color space ([db4d8a7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/db4d8a742ca36c8dd2de6936b9cf2912c72d4b9f)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)
|
||||
|
||||
|
||||
### Build System
|
||||
|
||||
* update develop environment ([9fcf169](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9fcf169cd3ced519611b2ede7f98ad4d678027c6))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add menu to import sample ([b8b1827](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b8b18273185769235101da01f5bbadbac188e387))
|
||||
* add samples test ([287b5cc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/287b5cc832f2899796227520bda4d11ad8e4fae9))
|
||||
* **editor:** add osc package (portable mode) ([6c7f880](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6c7f8804350112505949c5c296f9e0340877a3e8))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* update develop environment to Unity 2018.3.
|
||||
Unity 2018.2 will continue to be supported.
|
||||
|
||||
# Changelog
|
||||
|
||||
## [v2.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.3.0) (2019-05-12)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.1...v2.3.0)
|
||||
|
||||
World simulation bug due to transform movement have been fixed
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- World simulation bug due to transform movement [\#47](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/47)
|
||||
|
||||
## [v2.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.1) (2019-02-26)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.0...v2.2.1)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- v2.2.0 has 2 warnings [\#44](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/44)
|
||||
- Disable ParticleSystemRenderer on reset [\#45](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/45)
|
||||
|
||||
## [v2.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.0) (2019-02-23)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.1...v2.2.0)
|
||||
|
||||
84
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,84 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at sakai861104@gmail.com. All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.0,
|
||||
available at https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.
|
||||
7
CODE_OF_CONDUCT.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dced951d19ddf4b2c8f4a6053d82125a
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
CONTRIBUTING.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Contributing
|
||||
|
||||
## How to Contribute
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
#### Sending a Pull Request
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository and create your branch from `develop`.
|
||||
2. If you have fixed a bug or added code that should be tested, add tests.
|
||||
3. Click `Window > Generals > Test Runner` to test
|
||||
4. Commit with a massage based on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153).
|
||||
5. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
7
CONTRIBUTING.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbeb9a981ffa640d7a1e88a19b66efb5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,4 @@
|
||||
Copyright 2018 mob-sakai
|
||||
Copyright 2018-2022 mob-sakai
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
|
||||
299
README.md
@@ -1,27 +1,25 @@
|
||||
ParticleEffectForUGUI
|
||||
Particle Effect For UGUI (UI Particle)
|
||||
===
|
||||
|
||||
This plugin provide a component to render particle effect for uGUI in Unity 2018.2+.
|
||||
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
|
||||
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
|
||||
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||

|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/LICENSE.md)
|
||||
[](http://makeapullrequest.com)
|
||||
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
||||
[](https://openupm.com/packages/com.coffee.ui-particle/)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) [](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/LICENSE.txt)
|
||||
[](http://makeapullrequest.com)
|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
|
||||
|
||||
<< [Description](#Description) | [WebGL Demo](#demo) | [Download](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
|
||||
|
||||
### What's new? Please see [See changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md)
|
||||
### Do you want to receive notifications for new releases? [Watch this repo ](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
|
||||
### Support me on Patreon! [](https://www.patreon.com/join/2343451?)
|
||||
<< [Description](#Description) | [Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Description
|
||||
|
||||

|
||||
@@ -30,134 +28,282 @@ This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to
|
||||
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
|
||||
|
||||
Compares this "Baking mesh" approach with the conventional approach:
|
||||
(This scene is included in the package.)
|
||||
[Performance test results](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/193#issuecomment-1160028374)
|
||||
|
||||
|Approach|Good|Bad|Screenshot|
|
||||
|-|-|-|-|
|
||||
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|**Requires Unity 2018.2+.**<br>Requires UI shaders to use Mask.|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|
||||
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|[Not support `TEXCOORD*.zw` components for custom vertex stream](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191#issuecomment-1043409186)|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|
||||
|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
|
||||
|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.<br>Generate heavy GC every frame.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
|
||||
|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
|
||||
|Use RenderTexture|Maskable.<br>Sortable.|**Requires Camera and RenderTexture.**<br>Difficult to adjust position and size.<br>Quality depends on the RenderTexture's setting.|<img src="https://user-images.githubusercontent.com/12690315/41765085-0291b3e2-763e-11e8-827b-72e5ee9bc556.gif" width="500px">|
|
||||
|
||||
|Approach|FPS on Editor|FPS on iPhone6|FPS on Xperia XZ|
|
||||
|--|--|--|--|
|
||||
|Particle System|43|57|22|
|
||||
|UIParticleSystem|4|3|0 (unmeasurable)|
|
||||
|Sorting By Canvas|43|44|18|
|
||||
|UIParticle|17|12|4|
|
||||
|UIParticle with MeshSharing|44|45|30|
|
||||
|
||||
<br><br>
|
||||
|
||||
#### Features
|
||||
|
||||
* Sort particle effects with uGUI
|
||||
* Easy to use: the package is out-of-the-box
|
||||
* Sort particle effects and UI by sibling index
|
||||
* No Camera, RenderTexture or Canvas are required
|
||||
* Masking with Mask or RectMask2D
|
||||
* Easy to use
|
||||
* Masking by Mask or RectMask2D
|
||||
* Support Trail module
|
||||
* Change alpha with CanvasGroup
|
||||
* Scaling independent of Transform
|
||||
* No heavy allocation every frame
|
||||
* All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes.
|
||||

|
||||
* Scaled gizmo
|
||||

|
||||
* Animatable material property
|
||||
* Support CanvasGroup alpha
|
||||
* No allocations
|
||||
* Support overlay, camera space and world space
|
||||
* Support changing material property with AnimationClip (AnimatableProperty)
|
||||

|
||||
|
||||
* [4.0.0+] Support 8+ materials
|
||||
* [4.0.0+] Correct world space particle position when changing window size for standalone platforms (Windows, MacOSX and Linux)
|
||||
* [4.0.0+] Adaptive scaling for UI
|
||||
* [4.0.0+] Mesh sharing group to improve performance
|
||||

|
||||
* [4.0.0+] Particle attractor component
|
||||

|
||||
* [4.1.0+] Relative/Absolute particle position mode
|
||||

|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Demo
|
||||
|
||||
[WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI)
|
||||
* [WebGL Demo](https://mob-sakai.github.io/demos/UIParticle_Demo/index.html)
|
||||
> 
|
||||
* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
|
||||
* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
|
||||
> 
|
||||
|
||||
[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
|
||||
[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
|
||||
[JMO]: https://assetstore.unity.com/publishers/1669
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
## Install
|
||||
|
||||
#### Using UnityPackageManager (for Unity 2018.3+)
|
||||
## Installation
|
||||
|
||||
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
|
||||
```js
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.2.0",
|
||||
...
|
||||
},
|
||||
}
|
||||
### Requirement
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Using OpenUPM
|
||||
|
||||
This package is available on [OpenUPM](https://openupm.com).
|
||||
You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
|
||||
```
|
||||
openupm add com.coffee.ui-particle
|
||||
```
|
||||
To update the package, change `#{version}` to the target version.
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension).
|
||||
|
||||
#### Using .unitypackage file (for Unity 2018.2+)
|
||||
### Using Git
|
||||
|
||||
Download `*.unitypackage` from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and import the package into your Unity project.
|
||||
Select `Assets > Import Package > Custom Package` from the menu.
|
||||

|
||||
Find the manifest.json file in the Packages folder of your project and add a line to `dependencies` field.
|
||||
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git"`
|
||||
|
||||
To update the package, change suffix `#{version}` to the target version.
|
||||
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.0.0",`
|
||||
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
||||
|
||||
### For Unity 2018.2
|
||||
|
||||
Unity 2018.2 supports embedded packages.
|
||||
|
||||
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) page
|
||||
2. Extract it
|
||||
3. Import it under `Packages` directory in your Unity project
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## How to play demo
|
||||
|
||||
* Import `UIParticle_Demo.unitypackage` into your project.
|
||||
* The demo unitypackage exists in `Assets/Assets/Coffee/UIExtensions/UIParticle` or `Packages/UI Particle`.
|
||||
* Open UIParticle_Demo scene and play it.
|
||||
### For Unity 2019.1 or later
|
||||
|
||||
1. Open `Package Manager` window
|
||||
2. Select `UI Particle` package in package list
|
||||
3. Click `Import Sample` button
|
||||

|
||||
4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
|
||||
5. Open `UIParticle_Demo` scene and play it
|
||||
|
||||
### For Unity 2018.4 or earlier
|
||||
|
||||
1. Select `Assets/Samples/UI Particle Demo` from menu
|
||||
2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
|
||||
3. Open `UIParticle_Demo` scene and play it
|
||||
|
||||
### About `Cartoon FX & War Fx Demo`
|
||||
|
||||
* It requires free assets ([Cartoon FX Free][CFX] & [War FX][WFX])
|
||||
* by [Jean Moreno (JMO)][JMO]
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Usage
|
||||
|
||||
1. Add your particle effect to canvas.
|
||||
2. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
|
||||

|
||||
3. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.
|
||||

|
||||
4. If your effect consists of multiple ParticleSystems, click "Fix".
|
||||

|
||||
5. Adjust the Scale property to change the size of the effect.
|
||||

|
||||
6. Enjoy!
|
||||
### UIParticle component
|
||||
|
||||
`UIParticle` controls the ParticleSystems that is attached to its own game objects and child game objects.
|
||||
|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
| Maskable | Does this graphic allow masking. |
|
||||
| Ignore Canvas Scale | Ignore the scale of the root canvas.<br>This prevents it from displaying small even in hierarchy scaling mode of `ParticleSystem`. |
|
||||
| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
|
||||
| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
|
||||
| Mesh Sharing | Particle simulation results are shared within the same group.<br>A large number of the same effects can be displayed with a small load.<br>When the `Random` toggle is enabled, it will be grouped randomaly. |
|
||||
| Absolute Mode | The particles will be emitted at the ParticleSystem position.<br>Move the UIParticle/ParticleSystem to move the particle. |
|
||||
| Rendering Order | The ParticleSystems to be rendered.<br>You can change the rendering order and the materials. |
|
||||
|
||||
NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
|
||||
|
||||
<br><br>
|
||||
|
||||
### Basically usage
|
||||
|
||||
1. Select `Game Object/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
|
||||

|
||||
2. Adjust the ParticleSystem as you like.
|
||||

|
||||
|
||||
<br><br>
|
||||
|
||||
### With your existing ParticleSystem prefab
|
||||
|
||||
1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle.
|
||||

|
||||
2. Drag & drop your ParticleSystem prefab on UIParticle.
|
||||

|
||||
|
||||
<br><br>
|
||||
|
||||
### With `Mask` or `MaskRect2D` component
|
||||
|
||||
If you want to mask particles, set a stencil supported shader (such as `UI/UIAdditive`) to material for ParticleSystem.
|
||||
|
||||

|
||||
|
||||
|
||||
##### Requirement
|
||||
<br><br>
|
||||
|
||||
* Unity 2018.2+ (Tested in Unity 2018.2.0f2)
|
||||
* No other SDK are required
|
||||
### Script usage
|
||||
|
||||
```cs
|
||||
// Instant ParticleSystem prefab with UIParticle on runtime.
|
||||
var go = GameObject.Instantiate(prefab);
|
||||
var uiParticle = go.AddComponent<UIParticle>();
|
||||
|
||||
// Control by ParticleSystem.
|
||||
particleSystem.Play();
|
||||
particleSystem.Emit(10);
|
||||
|
||||
// Control by UIParticle.
|
||||
uiParticle.Play();
|
||||
uiParticle.Stop();
|
||||
```
|
||||
|
||||
<br><br>
|
||||
|
||||
### UIParticleAttractor component
|
||||
|
||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||
|
||||

|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
| Particle System | Attracts particles generated by the specified particle system. |
|
||||
| Distination Radius | Once the particle is within the radius, the particle lifetime will become 0 and `OnAttracted` will be called. |
|
||||
| Delay Rate | Delay to start attracting.<br>It is a percentage of the particle's start lifetime. |
|
||||
| Max Speed | Maximum speed of attracting.<br> If this value is too small, attracting may not be completed by the end of the lifetime and `OnAttracted` may not be called. |
|
||||
| Movement | Attracting movement type. (Linear, Smooth, Sphere) |
|
||||
| OnAttracted | An event called when attracting is complete (per particle). |
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Development Note
|
||||
|
||||
#### Animatable material property
|
||||
### Shader Limitation
|
||||
|
||||

|
||||
UIParticles are based on UIVertex.
|
||||
Therefore, only xy components is available for each UV in the shader. (zw components will be ignored).
|
||||
So unfortunately UIParticles will not work well with some shaders.
|
||||
When using custom vertex streams, you can fill zw components with "unnecessary" data.
|
||||
https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191
|
||||
|
||||
Animation clips can change the material properties of the Renderer, such as ParticleSystemRenderer.
|
||||
It uses MaterialPropertyBlock so it does not create new material instances.
|
||||
Using material properties, you can change UV animation, scale and color etc.
|
||||
- If you need a simple Additive shader, use the `UI/Additive` shader instead.
|
||||
- If you need a simple alpha-blend shader, use the `UI/Default` shader instead.
|
||||
|
||||
Well, there is a component called CanvasRenderer.
|
||||
It is used by all Graphic components for UI (Text, Image, Raw Image, etc.) including UIParticle.
|
||||
However, It is **NOT** a Renderer.
|
||||
Therefore, in UIParticle, changing ParticleSystemRenderer's MaterialPropertyBlock by animation clip is ignored.
|
||||
### Overheads
|
||||
|
||||
To prevent this, Use "Animatable Material Property".
|
||||
"Animatable Material Property" gets the necessary properties from ParticleSystemRenderer's MaterialPropertyBlock and sets them to the CanvasRenderer's material.
|
||||
UIParticle has some overheads and the batching depends on uGUI.
|
||||
When improving performance, keep the following in mind:
|
||||
- If you are displaying a large number of the same effect, consider `Mesh Sharing` feature in [UIParticle Component](#uiparticle-component).
|
||||
- If you don't like the uniform output, consider `Random Group` feature.
|
||||

|
||||
- If you are using multiple materials, you will have more draw calls.
|
||||
- Consider single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module in ParticleSystem.
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Contributing
|
||||
|
||||
### Issues
|
||||
|
||||
Issues are very valuable to this project.
|
||||
|
||||
- Ideas are a valuable source of contributions others can make
|
||||
- Problems show where this project is lacking
|
||||
- With a question you show where contributors can improve the user experience
|
||||
|
||||
### Pull Requests
|
||||
|
||||
Pull requests are, a great way to get your ideas into this repository.
|
||||
See [CONTRIBUTING.md](/../../blob/develop/CONTRIBUTING.md).
|
||||
|
||||
### Support
|
||||
|
||||
This is an open source project that I am developing in my spare time.
|
||||
If you like it, please support me.
|
||||
With your support, I can spend more time on development. :)
|
||||
|
||||
[](https://www.patreon.com/join/mob_sakai?)
|
||||
[](https://github.com/users/mob-sakai/sponsorship)
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## License
|
||||
|
||||
* MIT
|
||||
* © UTJ/UCL
|
||||
|
||||
|
||||
|
||||
## Author
|
||||
|
||||
[mob-sakai](https://github.com/mob-sakai)
|
||||
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
||||
[](https://www.patreon.com/join/2343451?)
|
||||
*  [mob-sakai](https://github.com/mob-sakai) [](https://twitter.com/intent/follow?screen_name=mob_sakai) 
|
||||
|
||||
|
||||
|
||||
@@ -166,5 +312,4 @@ To prevent this, Use "Animatable Material Property".
|
||||
* GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
|
||||
* Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
|
||||
* Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
|
||||
* Current project : https://github.com/mob-sakai/ParticleEffectForUGUI/projects/1
|
||||
* Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md
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8
Samples~/Cartoon FX & War FX Demo.meta
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5556
Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity
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{
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"references": [
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"Coffee.UIParticle"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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using System;
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||||
using System.Linq;
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using System.Reflection;
|
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using Coffee.UIExtensions;
|
||||
using UnityEditor;
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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public class CFX_Demo_With_UIParticle : MonoBehaviour
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{
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private UIParticle UiParticle;
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private Toggle spawnOnUI;
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private MonoBehaviour demo;
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// Start is called before the first frame update
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private void Start()
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{
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UiParticle = GetComponentInChildren<UIParticle>();
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spawnOnUI = GetComponentInChildren<Toggle>();
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demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
|
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?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour;
|
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SetCanvasWidth(800);
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SetCanvasRenderOverlay(true);
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}
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private Object FindObjectOfType(string typeName)
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{
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var type = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(x => x.GetTypes())
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.FirstOrDefault(x => x.Name == typeName);
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return type == null ? null : FindObjectOfType(type);
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private void Update()
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{
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if (!spawnOnUI.isOn || !demo || !Input.GetMouseButtonDown(0)) return;
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foreach (Transform child in UiParticle.transform)
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{
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Destroy(child.gameObject);
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}
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var particle = demo.GetType()
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.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
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.Invoke(demo, new object[0]) as GameObject;
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particle.transform.localScale = Vector3.one;
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UiParticle.SetParticleSystemInstance(particle);
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}
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public void SetCanvasWidth(int width)
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{
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var scaler = GetComponentInParent<CanvasScaler>();
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scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
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var resolution = scaler.referenceResolution;
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resolution.x = width;
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scaler.referenceResolution = resolution;
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}
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public void SetCanvasRenderOverlay(bool enable)
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{
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var canvas = GetComponentInParent<Canvas>();
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if (enable)
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{
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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else
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{
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canvas.worldCamera = Camera.main;
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.planeDistance = 5;
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}
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}
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public void LoadScene(string scene)
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{
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SceneManager.LoadScene(scene);
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4044
Samples~/Cartoon FX & War FX Demo/ParticleEffectForUGUI.prefab
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Samples~/Cartoon FX & War FX Demo/README.md
Normal file
@@ -0,0 +1,4 @@
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Cartoon FX & War FX Demo
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===
|
||||
|
||||
Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.
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7
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legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
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||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 0
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humanoidOversampling: 1
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||||
additionalBone: 0
|
||||
userData:
|
||||
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||||
assetBundleVariant:
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4866
Samples~/Demo/Prefabs/UIParticle_Demo_Animatable.prefab
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd2938b6280d84e328d330be2aedd18f
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||||
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||||
mainObjectFileID: 100100000
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||||
userData:
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||||
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9201
Samples~/Demo/Prefabs/UIParticle_Demo_EffectSample_Frame.prefab
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ddf94eaac8ad4e0cba66dc25b7fc1f5
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||||
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|
||||
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9360
Samples~/Demo/Prefabs/UIParticle_Demo_EffectSample_Unity-chan.prefab
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1da1f7e678e2d4e449f6d46d2d4c4116
|
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
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|
||||
assetBundleVariant:
|
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8
Samples~/Demo/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bef82dac243d4989b75a236e63bffb1
|
||||
folderAsset: yes
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||||
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
14
Samples~/Demo/Scripts/Coffee.UIParticle.Demo.asmdef
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "Coffee.UIParticle.Demo",
|
||||
"references": [
|
||||
"Coffee.UIParticle"
|
||||
],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": []
|
||||
}
|
||||
7
Samples~/Demo/Scripts/Coffee.UIParticle.Demo.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a2546af409064ee88073040a7454090
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
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25
Samples~/Demo/Scripts/CopyItemOnStart.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class CopyItemOnStart : MonoBehaviour
|
||||
{
|
||||
public GameObject origin;
|
||||
public int count;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (!origin) return;
|
||||
origin.SetActive(false);
|
||||
|
||||
var parent = origin.transform.parent;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var go = Instantiate(origin, parent, false);
|
||||
go.name = string.Format("{0} {1}", origin.name, i + 1);
|
||||
go.hideFlags = HideFlags.DontSave;
|
||||
go.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Samples~/Demo/Scripts/CopyItemOnStart.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01a6a172129d6453eb661239d2b1e850
|
||||
MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
85
Samples~/Demo/Scripts/UIElementDragger.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
public enum Target
|
||||
{
|
||||
Self,
|
||||
Parent,
|
||||
Custom,
|
||||
}
|
||||
|
||||
private RectTransform rectTransform;
|
||||
private Canvas canvas;
|
||||
public Target m_Target;
|
||||
public Transform m_CustomTarget;
|
||||
public bool ex2;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
canvas = GetComponentInParent<Canvas>();
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
var delta = (Vector3)GetLocalDelta(eventData.delta);
|
||||
|
||||
switch (m_Target)
|
||||
{
|
||||
case Target.Self:
|
||||
rectTransform.localPosition += delta;
|
||||
break;
|
||||
case Target.Parent:
|
||||
rectTransform.parent.localPosition += delta;
|
||||
break;
|
||||
case Target.Custom:
|
||||
rectTransform.localPosition += delta;
|
||||
if (m_CustomTarget)
|
||||
{
|
||||
if (ex2)
|
||||
delta.Scale(canvas.rootCanvas.transform.localScale);
|
||||
m_CustomTarget.localPosition += delta;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
}
|
||||
|
||||
private Vector2 GetLocalDelta(Vector2 evDelta)
|
||||
{
|
||||
switch (canvas.renderMode)
|
||||
{
|
||||
case RenderMode.ScreenSpaceOverlay:
|
||||
{
|
||||
var zero = transform.InverseTransformPoint(Vector2.zero);
|
||||
var delta = transform.InverseTransformPoint(evDelta);
|
||||
return delta - zero;
|
||||
}
|
||||
case RenderMode.ScreenSpaceCamera:
|
||||
{
|
||||
Vector2 zero, delta;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Vector2.zero, canvas.worldCamera, out zero);
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, evDelta, canvas.worldCamera, out delta);
|
||||
return delta - zero;
|
||||
}
|
||||
case RenderMode.WorldSpace:
|
||||
{
|
||||
Vector3 zero, delta;
|
||||
RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, Vector2.zero, canvas.worldCamera, out zero);
|
||||
RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, evDelta, canvas.worldCamera, out delta);
|
||||
return delta - zero;
|
||||
}
|
||||
default:
|
||||
throw new System.NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Samples~/Demo/Scripts/UIElementDragger.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d1979128e1e7d427cb18fde94c6ff4b5
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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167
Samples~/Demo/Scripts/UIParticle_Demo.cs
Normal file
@@ -0,0 +1,167 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class UIParticle_Demo : MonoBehaviour
|
||||
{
|
||||
public Canvas root;
|
||||
|
||||
private int _width;
|
||||
private int _height;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_width = Screen.width;
|
||||
_height = Screen.height;
|
||||
}
|
||||
|
||||
public void ResizeScreen()
|
||||
{
|
||||
switch (Application.platform)
|
||||
{
|
||||
case RuntimePlatform.OSXPlayer:
|
||||
case RuntimePlatform.WindowsPlayer:
|
||||
case RuntimePlatform.LinuxPlayer:
|
||||
if (Screen.width == _width && Screen.height == _height)
|
||||
Screen.SetResolution(_height, _width, Screen.fullScreen);
|
||||
else if (Screen.width == _height && Screen.height == _width)
|
||||
Screen.SetResolution(Mathf.Min(_width, _height), Mathf.Min(_width, _height), Screen.fullScreen);
|
||||
else
|
||||
Screen.SetResolution(_width, _height, Screen.fullScreen);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void FullScreen()
|
||||
{
|
||||
Screen.fullScreen = !Screen.fullScreen;
|
||||
}
|
||||
|
||||
public void EnableAnimations(bool enabled)
|
||||
{
|
||||
foreach (var animator in FindObjectsOfType<Animator>())
|
||||
{
|
||||
animator.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_MeshSharing(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_RandomGroup(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.groupMaxId = enabled ? 4 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_Scale(float scale)
|
||||
{
|
||||
foreach (var uip in FindObjectsOfType<UIParticle>())
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_WorldSpaseSimulation(bool enabled)
|
||||
{
|
||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
{
|
||||
var main = ps.main;
|
||||
main.simulationSpace = enabled ? ParticleSystemSimulationSpace.World : ParticleSystemSimulationSpace.Local;
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_WorldSpaseSimulation(ParticleSystem particleSystem)
|
||||
{
|
||||
foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
||||
{
|
||||
var main = ps.main;
|
||||
main.simulationSpace = ParticleSystemSimulationSpace.World;
|
||||
ps.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_LocalSpaseSimulation(ParticleSystem particleSystem)
|
||||
{
|
||||
foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
||||
{
|
||||
var main = ps.main;
|
||||
main.simulationSpace = ParticleSystemSimulationSpace.Local;
|
||||
ps.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_Emit(ParticleSystem particleSystem)
|
||||
{
|
||||
particleSystem.Emit(5);
|
||||
}
|
||||
|
||||
public void ParticleSystem_SetScale(float scale)
|
||||
{
|
||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
{
|
||||
ps.transform.localScale = new Vector3(scale, scale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Linear(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Linear;
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Smooth(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Smooth;
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Sphere(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Sphere;
|
||||
}
|
||||
|
||||
int score = 0;
|
||||
public void UIParticleAttractor_OnAttract(Text scoreText)
|
||||
{
|
||||
score++;
|
||||
scoreText.text = score.ToString();
|
||||
scoreText.GetComponent<Animator>().Play(0);
|
||||
}
|
||||
|
||||
public void Canvas_WorldSpace(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.renderMode = RenderMode.WorldSpace;
|
||||
canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_CameraSpace(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_Overlay(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Samples~/Demo/Scripts/UIParticle_Demo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: eba3b7ce20b7f470a891c84def6be7e4
|
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MonoImporter:
|
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externalObjects: {}
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userData:
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||||
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assetBundleVariant:
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@@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class UIParticle_Demo_UIParticleController : MonoBehaviour
|
||||
{
|
||||
public Transform root;
|
||||
|
||||
public void UIParticle_MeshSharing(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_RandomGroup(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.groupMaxId = enabled ? 4 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_Scale(float scale)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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8
Samples~/Demo/Sprites.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0251dca70242c4171a1dde2b4eef3367
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folderAsset: yes
|
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DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
48
Samples~/Demo/Sprites/UIParticle_Demo.spriteatlas
Normal file
@@ -0,0 +1,48 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!687078895 &4343727234628468602
|
||||
SpriteAtlas:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: UIParticle_Demo
|
||||
m_EditorData:
|
||||
serializedVersion: 2
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
anisoLevel: 1
|
||||
compressionQuality: 50
|
||||
maxTextureSize: 2048
|
||||
textureCompression: 0
|
||||
filterMode: 1
|
||||
generateMipMaps: 0
|
||||
readable: 0
|
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crunchedCompression: 0
|
||||
sRGB: 1
|
||||
platformSettings: []
|
||||
packingSettings:
|
||||
serializedVersion: 2
|
||||
padding: 4
|
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blockOffset: 1
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allowAlphaSplitting: 0
|
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enableRotation: 1
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enableTightPacking: 1
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variantMultiplier: 1
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packables:
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- {fileID: 102900000, guid: 0251dca70242c4171a1dde2b4eef3367, type: 3}
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totalSpriteSurfaceArea: 44845
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bindAsDefault: 1
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m_MasterAtlas: {fileID: 0}
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m_PackedSprites:
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- {fileID: 21300000, guid: 642c2160c66664114a5ec8f014456c3e, type: 3}
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- {fileID: 21300000, guid: 8194ff59e335b4069b502b66d02131fa, type: 3}
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- {fileID: 21300000, guid: 077b84be6d052c34d933c79ef500be13, type: 3}
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m_PackedSpriteNamesToIndex:
|
||||
- UIParticle_Demo_Move
|
||||
- UIParticle_Demo_Star
|
||||
- UIParticle_Demo_Unity-chan
|
||||
- UIParticle_Demo_Light_Frame
|
||||
m_Tag: UIParticle_Demo
|
||||
m_IsVariant: 0
|
||||
8
Samples~/Demo/Sprites/UIParticle_Demo.spriteatlas.meta
Normal file
@@ -0,0 +1,8 @@
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BIN
Samples~/Demo/Sprites/UIParticle_Demo_Light_Frame.png
Executable file
|
After Width: | Height: | Size: 12 KiB |
132
Samples~/Demo/Sprites/UIParticle_Demo_Light_Frame.png.meta
Normal file
@@ -0,0 +1,132 @@
|
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fileFormatVersion: 2
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