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212
.editorconfig
Normal file
212
.editorconfig
Normal file
@@ -0,0 +1,212 @@
|
||||
root = true
|
||||
|
||||
[*.json]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
[*.asmdef]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
# C# files
|
||||
[*.cs]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
csharp_style_namespace_declarations = block_scoped
|
||||
csharp_style_implicit_object_creation_when_type_is_apparent = false
|
||||
resharper_object_creation_when_type_evident = explicitly_typed
|
||||
|
||||
# Keep
|
||||
csharp_keep_existing_attribute_arrangement = true
|
||||
csharp_keep_existing_embedded_arrangement = true
|
||||
csharp_keep_user_linebreaks = true
|
||||
csharp_keep_existing_linebreaks = true
|
||||
csharp_place_simple_embedded_statement_on_same_line = false
|
||||
csharp_place_simple_blocks_on_single_line = false
|
||||
csharp_keep_existing_initializer_arrangement = true
|
||||
csharp_keep_existing_arrangement = true
|
||||
|
||||
# Standard properties
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
# Brace preferences
|
||||
csharp_brace_style = next_line
|
||||
csharp_braces_for_ifelse = required_for_multiline_statement
|
||||
csharp_braces_for_for = required
|
||||
csharp_braces_for_foreach = required
|
||||
csharp_braces_for_while = required
|
||||
csharp_braces_for_dowhile = required
|
||||
csharp_braces_for_using = required
|
||||
csharp_case_block_braces = next_line
|
||||
csharp_initializer_braces = next_line
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = false
|
||||
csharp_indent_switch_labels = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
|
||||
# Modifier preferences
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
|
||||
|
||||
# avoid this. unless absolutely necessary
|
||||
dotnet_style_qualification_for_field = false:suggestion
|
||||
dotnet_style_qualification_for_property = false:suggestion
|
||||
dotnet_style_qualification_for_method = false:suggestion
|
||||
dotnet_style_qualification_for_event = false:suggestion
|
||||
|
||||
# Types: use keywords instead of BCL types, and permit var only when the type is clear
|
||||
csharp_style_var_for_built_in_types = true:suggestion
|
||||
csharp_style_var_when_type_is_apparent = true:none
|
||||
csharp_style_var_elsewhere = true:suggestion
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
|
||||
#
|
||||
resharper_keep_existing_embedded_arrangement = true
|
||||
|
||||
# Arguments
|
||||
csharp_arguments_literal = named:suggestion
|
||||
csharp_arguments_string_literal = named:suggestion
|
||||
|
||||
# Naming: public and protected fields -> camelCase
|
||||
dotnet_naming_rule.protected_public_fields.severity = suggestion
|
||||
dotnet_naming_rule.protected_public_fields.symbols = protected_public_fields
|
||||
dotnet_naming_rule.protected_public_fields.style = camel_case
|
||||
dotnet_naming_symbols.protected_public_fields.applicable_kinds = field, event
|
||||
dotnet_naming_symbols.protected_public_fields.applicable_accessibilities = public, protected
|
||||
dotnet_naming_style.camel_case.capitalization = camel_case
|
||||
|
||||
# Naming: properties -> camelCase
|
||||
dotnet_naming_rule.properties.severity = suggestion
|
||||
dotnet_naming_rule.properties.symbols = properties
|
||||
dotnet_naming_rule.properties.style = camel_case
|
||||
dotnet_naming_symbols.properties.applicable_kinds = property
|
||||
|
||||
# Naming: constant fields -> k_PascalCase
|
||||
dotnet_naming_rule.constant_fields.severity = suggestion
|
||||
dotnet_naming_rule.constant_fields.symbols = constant_fields
|
||||
dotnet_naming_rule.constant_fields.style = k_pascal_case
|
||||
dotnet_naming_symbols.constant_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.constant_fields.required_modifiers = const
|
||||
dotnet_naming_style.k_pascal_case.required_prefix = k_
|
||||
dotnet_naming_style.k_pascal_case.capitalization = pascal_case
|
||||
|
||||
# Naming: static fields -> s_PascalCase
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.severity = suggestion
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.symbols = static_fields
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.style = s_pascal_case
|
||||
dotnet_naming_symbols.static_fields.applicable_kinds = field, property
|
||||
dotnet_naming_symbols.static_fields.required_modifiers = static
|
||||
dotnet_naming_symbols.static_fields.applicable_accessibilities = private, internal, private_protected
|
||||
dotnet_naming_style.s_pascal_case.required_prefix = s_
|
||||
dotnet_naming_style.s_pascal_case.capitalization = pascal_case
|
||||
|
||||
# Naming: internal and private fields -> _camelCase
|
||||
dotnet_naming_rule.private_internal_fields.severity = suggestion
|
||||
dotnet_naming_rule.private_internal_fields.symbols = private_internal_fields
|
||||
dotnet_naming_rule.private_internal_fields.style = _camel_case
|
||||
dotnet_naming_symbols.private_internal_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal
|
||||
dotnet_naming_style._camel_case.required_prefix = _
|
||||
dotnet_naming_style._camel_case.capitalization = camel_case
|
||||
|
||||
# Code style defaults
|
||||
dotnet_sort_system_directives_first = true
|
||||
csharp_preserve_single_line_statements = false
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_prefer_simple_using_statement = false:none
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
dotnet_style_readonly_field = true:suggestion
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
||||
dotnet_style_prefer_auto_properties = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
|
||||
csharp_style_expression_bodied_methods = false:suggestion
|
||||
csharp_style_expression_bodied_constructors = false:suggestion
|
||||
csharp_style_expression_bodied_operators = false:suggestion
|
||||
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
|
||||
csharp_style_expression_bodied_indexers = false:suggestion
|
||||
csharp_style_expression_bodied_lambdas = when_on_single_line:silent
|
||||
csharp_style_expression_bodied_local_functions = false:suggestion
|
||||
|
||||
# Pattern matching
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
|
||||
# Null checking preferences
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Other features
|
||||
csharp_style_prefer_index_operator = false:none
|
||||
csharp_style_prefer_range_operator = false:none
|
||||
csharp_style_pattern_local_over_anonymous_function = false:none
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# ReSharper inspection severities
|
||||
resharper_check_namespace_highlighting = none
|
||||
resharper_for_can_be_converted_to_foreach_highlighting = none
|
||||
resharper_xmldoc_indent_text = ZeroIndent
|
||||
101
.github/workflows/release.yml
vendored
Normal file
101
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,101 @@
|
||||
name: 🔖 Release
|
||||
run-name: 🔖 Release (${{ github.ref_name }})
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- release
|
||||
- release-*
|
||||
tags-ignore:
|
||||
- "**"
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: 🔖 Release (${{ github.ref_name }})
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
issues: write
|
||||
outputs:
|
||||
channel: ${{ steps.release.outputs.new_release_channel }}
|
||||
released: ${{ steps.release.outputs.new_release_published }}
|
||||
tag: ${{ steps.release.outputs.new_release_git_tag }}
|
||||
version: ${{ steps.release.outputs.new_release_version }}
|
||||
merge_to: ${{ steps.summary.outputs.merge_to }}
|
||||
split_to: ${{ steps.summary.outputs.split_to }}
|
||||
steps:
|
||||
- name: 🚚 Checkout (${{ github.ref_name }})
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: 🔖 Run semantic release
|
||||
uses: cycjimmy/semantic-release-action@v4
|
||||
id: release
|
||||
with:
|
||||
working_directory: Packages/src
|
||||
extra_plugins: |
|
||||
@semantic-release/changelog
|
||||
@semantic-release/git
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
- id: summary
|
||||
run: |
|
||||
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
|
||||
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
|
||||
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
|
||||
elif [ '${{ github.ref_name }}' = 'release' ]; then
|
||||
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
||||
echo "split_to=main" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
||||
else
|
||||
channel=$(echo ${{ github.ref_name }} | sed 's/^release-//')
|
||||
echo "merge_to=develop-${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
||||
echo "split_to=${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
||||
fi
|
||||
|
||||
merge-to:
|
||||
if: needs.release.outputs.merge_to != ''
|
||||
needs: release
|
||||
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.release.outputs.merge_to }}
|
||||
fetch-depth: 0
|
||||
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
|
||||
run: |
|
||||
git config --local user.email "github-actions[bot]@users.noreply.github.com"
|
||||
git config --local user.name "github-actions[bot]"
|
||||
|
||||
git merge ${{ needs.release.outputs.tag }}
|
||||
git push origin ${{ needs.release.outputs.merge_to }}
|
||||
|
||||
split-to:
|
||||
if: needs.release.outputs.split_to != ''
|
||||
needs: release
|
||||
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.release.outputs.tag }}
|
||||
fetch-depth: 0
|
||||
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
|
||||
run: |
|
||||
split_to=${{ needs.release.outputs.split_to }}
|
||||
git branch $split_to origin/$split_to
|
||||
git subtree split --prefix=Packages/src --branch $split_to
|
||||
git tag ${{ needs.release.outputs.version }} $split_to
|
||||
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to
|
||||
96
.github/workflows/test.yml
vendored
Normal file
96
.github/workflows/test.yml
vendored
Normal file
@@ -0,0 +1,96 @@
|
||||
# Required secrets
|
||||
# UNITY_LICENSE: The contents of Unity license file
|
||||
# UNITY_EMAIL: Unity user email to login
|
||||
# UNITY_PASSWORD: Unity user password to login
|
||||
name: 🧪 Test
|
||||
run-name: 🧪 Test (${{ github.ref_name }})
|
||||
|
||||
env:
|
||||
# MINIMUM_VERSION: The minimum version of Unity.
|
||||
MINIMUM_VERSION: 2019.4
|
||||
# EXCLUDE_FILTER: The excluded versions of Unity.
|
||||
EXCLUDE_FILTER: '(2020.2.0|2021.1|2023.3)'
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- develop
|
||||
- develop-preview
|
||||
- develop-4.x
|
||||
tags:
|
||||
- "!*"
|
||||
paths-ignore:
|
||||
- "*.md"
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
|
||||
jobs:
|
||||
setup:
|
||||
name: ⚙️ Setup
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
unityVersions: ${{ steps.setup.outputs.unityVersions }}
|
||||
steps:
|
||||
- name: ⚙️ Find target Unity versions
|
||||
id: setup
|
||||
run: |
|
||||
echo "==== Target Unity Versions ===="
|
||||
LATEST_VERSIONS=`npx unity-changeset list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
|
||||
# ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
|
||||
ADDITIONAL_VERSIONS=[]
|
||||
|
||||
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
|
||||
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
|
||||
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
|
||||
|
||||
test:
|
||||
name: 🧪 Run tests
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
permissions:
|
||||
checks: write
|
||||
contents: read
|
||||
needs: setup
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
|
||||
steps:
|
||||
- name: 🚚 Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: 📥 Cache library
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.unityVersion }}-
|
||||
Library-
|
||||
|
||||
- name: 🛠️ Build Unity Project
|
||||
uses: game-ci/unity-builder@v4
|
||||
timeout-minutes: 45
|
||||
with:
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
allowDirtyBuild: true
|
||||
customParameters: -nographics
|
||||
|
||||
- name: 🧪 Run tests
|
||||
uses: game-ci/unity-test-runner@v4
|
||||
timeout-minutes: 45
|
||||
with:
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
# unityVersion: ${{ matrix.unityVersion }}
|
||||
customParameters: -nographics
|
||||
checkName: ${{ matrix.unityVersion }} Test Results
|
||||
githubToken: ${{ github.token }}
|
||||
coverageOptions: "dontClear;generateHtmlReport;generateBadgeReport;pathFilters:+**/Packages/src/**;assemblyFilters:+<packages>,-*.Editor,-*.Test"
|
||||
31
.gitignore
vendored
Normal file
31
.gitignore
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
# Windows
|
||||
Thumbs.db
|
||||
Desktop.ini
|
||||
/*.csproj
|
||||
/*.sln
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
|
||||
# Vim
|
||||
*.swp
|
||||
|
||||
# Unity
|
||||
/Logs
|
||||
/Library
|
||||
/Temp
|
||||
Assets/Plugins.meta
|
||||
Assets/JMO Assets.meta
|
||||
Assets/JMO Assets
|
||||
Assets/EffectExamples/
|
||||
Assets/EffectExamples.meta
|
||||
Assets/Plugins/
|
||||
|
||||
# VS
|
||||
.vs/
|
||||
.vscode/
|
||||
.idea/
|
||||
obj/
|
||||
bin/
|
||||
UserSettings/
|
||||
*.app
|
||||
8
Assets/Demo.meta
Normal file
8
Assets/Demo.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c9f7735cc2f24a7ca1c23043e63a6be
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Demo/Cartoon FX & War FX Demo.meta
Normal file
8
Assets/Demo/Cartoon FX & War FX Demo.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 15e5409f0334e479e91e672ae14567d3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
5622
Assets/Demo/Cartoon FX & War FX Demo/CFX Free Demo.unity
Normal file
5622
Assets/Demo/Cartoon FX & War FX Demo/CFX Free Demo.unity
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 064daa6b97d6846ec9334e98d642f081
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "Coffee.CFX_Demo_With_UIParticle",
|
||||
"references": [
|
||||
"Coffee.UIParticle"
|
||||
],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": []
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67b89587ad4f645e18aa12053a6cc9b7
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
120
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs
Normal file
120
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class CFX_Demo_With_UIParticle : MonoBehaviour
|
||||
{
|
||||
private MonoBehaviour _demo;
|
||||
private string _demoType;
|
||||
private Toggle _spawnOnUI;
|
||||
private UIParticle _uiParticle;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
_uiParticle = GetComponentInChildren<UIParticle>();
|
||||
_spawnOnUI = GetComponentInChildren<Toggle>();
|
||||
_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
|
||||
?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour
|
||||
?? FindObjectOfType("CFXR_Demo") as MonoBehaviour;
|
||||
_demoType = _demo?.GetType().Name;
|
||||
|
||||
SetCanvasWidth(800);
|
||||
SetCanvasRenderOverlay(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
|
||||
|
||||
if (_demoType == "CFX_Demo_New" || _demoType == "WFX_Demo_New")
|
||||
{
|
||||
SpawnParticleCFX();
|
||||
}
|
||||
else if (_demoType == "CFXR_Demo")
|
||||
{
|
||||
SpawnParticleCFXR();
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnParticleCFXR()
|
||||
{
|
||||
var particle = _demo.GetType()
|
||||
.GetField("currentEffect", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
|
||||
?.GetValue(_demo) as GameObject;
|
||||
if (!particle) return;
|
||||
|
||||
var instance = Instantiate(particle);
|
||||
foreach (var c in instance.GetComponentsInChildren<MonoBehaviour>())
|
||||
{
|
||||
if (c.GetType().Name == "CFXR_Effect")
|
||||
{
|
||||
c.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
_uiParticle.SetParticleSystemInstance(instance, true);
|
||||
}
|
||||
|
||||
private void SpawnParticleCFX()
|
||||
{
|
||||
var particle = _demo.GetType()
|
||||
.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
|
||||
?.Invoke(_demo, Array.Empty<object>()) as GameObject;
|
||||
if (!particle) return;
|
||||
|
||||
particle.transform.localScale = Vector3.one;
|
||||
_uiParticle.SetParticleSystemInstance(particle, true);
|
||||
}
|
||||
|
||||
private static Object FindObjectOfType(string typeName)
|
||||
{
|
||||
var type = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(x => x.GetTypes())
|
||||
.FirstOrDefault(x => x.Name == typeName);
|
||||
|
||||
#if UNITY_2023_2_OR_NEWER
|
||||
return type == null ? null : FindFirstObjectByType(type);
|
||||
#else
|
||||
return type == null ? null : FindObjectOfType(type);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void SetCanvasWidth(int width)
|
||||
{
|
||||
var scaler = GetComponentInParent<CanvasScaler>();
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0;
|
||||
var resolution = scaler.referenceResolution;
|
||||
resolution.x = width;
|
||||
scaler.referenceResolution = resolution;
|
||||
}
|
||||
|
||||
public void SetCanvasRenderOverlay(bool enable)
|
||||
{
|
||||
var canvas = GetComponentInParent<Canvas>();
|
||||
if (enable)
|
||||
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Cartoon FX & War FX Demo
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===
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Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.
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Assets/Demo/CustomView/UI-Color.shader
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177
Assets/Demo/CustomView/UI-Color.shader
Normal file
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Shader "UI/Color"
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{
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Properties
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CGPROGRAM
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float4 _ClipRect;
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float4 _MainTex_ST;
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float _UIMaskSoftnessY;
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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float4 mask : TEXCOORD2;
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UNITY_VERTEX_OUTPUT_STEREO
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v2f vert(appdata_t v)
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UNITY_SETUP_INSTANCE_ID(v);
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float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
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color.rgb -= c;
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// Mode 3: Replace
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// Default: Multiply
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color.rgb *= c;
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fixed4 frag(v2f IN) : SV_Target
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{
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//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
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//The incoming alpha could have numerical instability, which makes it very sensible to
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//HDR color transparency blend, when it blends with the world's texture.
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const half invAlphaPrecision = half(1.0 / alphaPrecision);
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float2 uv = IN.texcoord;
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// Apply color mode.
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return color;
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ENDCG
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}
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Coffee.UIExtensions.Demo
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{
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public class UIParticle_PerformanceDemo : MonoBehaviour
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{
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[FormerlySerializedAs("copyOrigin")]
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{
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}
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}
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{
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{
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}
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#else
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}
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}
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}
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{
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foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
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{
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uip.meshSharing = flag
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? UIParticle.MeshSharing.Auto
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: UIParticle.MeshSharing.None;
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}
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}
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public void UIParticle_RandomGroup(bool flag)
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{
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foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
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{
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uip.groupMaxId = flag
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? 4
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: 0;
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}
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}
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public void ParticleSystem_SetScale(float scale)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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{
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3420
Assets/Demo/Performance Demo/UIParticle_PerformanceDemo.unity
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3420
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8
Assets/ProjectSettings.meta
Normal file
8
Assets/ProjectSettings.meta
Normal file
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40
Assets/ProjectSettings/NanoMonitor.asset
Normal file
40
Assets/ProjectSettings/NanoMonitor.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_EditorClassIdentifier:
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m_NanoMonitorEnabled: 1
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m_BootSceneNameRegex: .*
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m_DevelopmentBuildOnly: 0
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m_EnabledInEditor: 1
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m_AlwaysIncludeAssembly: 1
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m_InstantiateOnLoad: 1
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m_Prefab: {fileID: 7211429669315726685, guid: b73940fc30a2f4eb9a73783e9c1f8da6,
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m_CustomMonitorItems:
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- m_Format: Screen:{0}x{1}
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m_Arg0:
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m_Path: UnityEngine.Screen, UnityEngine.CoreModule;width
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m_Arg1:
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m_Path: UnityEngine.Screen, UnityEngine.CoreModule;height
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m_Arg2:
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m_Path:
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- m_Format: UIParticles:{0} Materials:{1}
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m_Arg0:
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m_Path: Coffee.UIExtensions.UIParticleUpdater, Coffee.UIParticle;uiParticleCount
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m_Arg1:
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m_Path: Coffee.UIParticleInternal.MaterialRepository, Coffee.UIParticle;count
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m_Arg2:
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m_Path:
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8
Assets/ProjectSettings/NanoMonitor.asset.meta
Normal file
8
Assets/ProjectSettings/NanoMonitor.asset.meta
Normal file
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2465
Assets/ProjectSettings/NanoMonitor.prefab
Normal file
2465
Assets/ProjectSettings/NanoMonitor.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/ProjectSettings/NanoMonitor.prefab.meta
Normal file
7
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Normal file
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16
Assets/ProjectSettings/UIParticle.asset
Normal file
16
Assets/ProjectSettings/UIParticle.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: f22a23b9d98e440478697f4adf30e61c, type: 3}
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m_EditorClassIdentifier:
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m_EnableLinearToGamma: 1
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m_HideGeneratedObjects: 1
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8
Assets/ProjectSettings/UIParticle.asset.meta
Normal file
8
Assets/ProjectSettings/UIParticle.asset.meta
Normal file
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1
Assets/Samples
Symbolic link
1
Assets/Samples
Symbolic link
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../Packages/src/Samples~
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8
Assets/Samples.meta
Normal file
8
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Normal file
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8
Assets/Tests.meta
Normal file
8
Assets/Tests.meta
Normal file
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16
Assets/Tests/Coffee.UIParticle.Tests.asmdef
Normal file
16
Assets/Tests/Coffee.UIParticle.Tests.asmdef
Normal file
@@ -0,0 +1,16 @@
|
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{
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"name": "Coffee.UIParticle.Tests",
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"Coffee.UIParticle"
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],
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"defineConstraints": []
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}
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7
Assets/Tests/Coffee.UIParticle.Tests.asmdef.meta
Normal file
7
Assets/Tests/Coffee.UIParticle.Tests.asmdef.meta
Normal file
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8
Assets/Tests/Editor.meta
Normal file
8
Assets/Tests/Editor.meta
Normal file
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19
Assets/Tests/Editor/Coffee.UIParticle.Editor.Tests.asmdef
Normal file
19
Assets/Tests/Editor/Coffee.UIParticle.Editor.Tests.asmdef
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
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"name": "Coffee.UIParticle.Editor.Tests",
|
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"references": [
|
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"Coffee.UIParticle",
|
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"Coffee.UIParticle.Editor"
|
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],
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"optionalUnityReferences": [
|
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"TestAssemblies"
|
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],
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"includePlatforms": [
|
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"Editor"
|
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],
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26
Assets/Tests/Editor/NewTestScript.cs
Normal file
26
Assets/Tests/Editor/NewTestScript.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Coffee.UIParticle.Editor.Tests
|
||||
{
|
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public class NewTestScript
|
||||
{
|
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// A Test behaves as an ordinary method
|
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[Test]
|
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public void NewTestScriptSimplePasses()
|
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{
|
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// Use the Assert class to test conditions
|
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}
|
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|
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
||||
// `yield return null;` to skip a frame.
|
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[UnityTest]
|
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public IEnumerator NewTestScriptWithEnumeratorPasses()
|
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{
|
||||
// Use the Assert class to test conditions.
|
||||
// Use yield to skip a frame.
|
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yield return null;
|
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}
|
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}
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}
|
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11
Assets/Tests/Editor/NewTestScript.cs.meta
Normal file
11
Assets/Tests/Editor/NewTestScript.cs.meta
Normal file
@@ -0,0 +1,11 @@
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26
Assets/Tests/NewTestScript.cs
Normal file
26
Assets/Tests/NewTestScript.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Coffee.UIParticle.Tests
|
||||
{
|
||||
public class NewTestScript
|
||||
{
|
||||
// A Test behaves as an ordinary method
|
||||
[Test]
|
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public void NewTestScriptSimplePasses()
|
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{
|
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// Use the Assert class to test conditions
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}
|
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|
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
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// `yield return null;` to skip a frame.
|
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[UnityTest]
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public IEnumerator NewTestScriptWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
|
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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11
Assets/Tests/NewTestScript.cs.meta
Normal file
11
Assets/Tests/NewTestScript.cs.meta
Normal file
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188
CHANGELOG.md
188
CHANGELOG.md
@@ -1,188 +0,0 @@
|
||||
# Changelog
|
||||
|
||||
## [v2.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.1) (2019-02-26)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.0...v2.2.1)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- v2.2.0 has 2 warnings [\#44](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/44)
|
||||
- Disable ParticleSystemRenderer on reset [\#45](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/45)
|
||||
|
||||
## [v2.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.0) (2019-02-23)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.1...v2.2.0)
|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- Display warning when material does not support Mask [\#43](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/43)
|
||||
- Support changing material property by AnimationClip [\#42](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/42)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- UV Animation is not work. [\#41](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/41)
|
||||
|
||||
## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1)
|
||||
|
||||
## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
|
||||
|
||||
World simulation bug is fixed.
|
||||

|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- When moving the transform in world simulation mode, particles don't behave as expected [\#37](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/37)
|
||||
|
||||
## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0)
|
||||
|
||||
**Install UIParticle with Unity Package Manager!**
|
||||
|
||||
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
|
||||
```js
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
|
||||
...
|
||||
},
|
||||
}
|
||||
```
|
||||
To update the package, change `#2.0.0` to the target version.
|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- Integrate with UnityPackageManager [\#30](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/30)
|
||||
|
||||
## [v1.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.3) (2019-01-16)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.2...v1.3.3)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene [\#35](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/35)
|
||||
- With 'Screen Space - Camera' render mode, sorting is incorrect [\#34](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/34)
|
||||
|
||||
## [v1.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.2) (2018-12-29)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.1...v1.3.2)
|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- Use shared material during play mode [\#29](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/29)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- Particle not showing on Android, while on editor it works [\#31](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/31)
|
||||
|
||||
## [v1.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.1) (2018-12-24)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.0...v1.3.1)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- OnSceneGUI has errors in Unity 2018.2 [\#27](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/27)
|
||||
- Demo scene crashes in Unity 2018.2 [\#26](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/26)
|
||||
|
||||
## [v1.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.0) (2018-12-21)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0)
|
||||
|
||||
With Gizmo you can control the scaled Shape.
|
||||

|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- In overlay, particle size is too small [\#23](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/23)
|
||||
- UIParticle.Scale does not affect the gizmo of shape module [\#21](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/21)
|
||||
|
||||
## [v1.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.1) (2018-12-13)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.0...v1.2.1)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- Rect mask 2D doesn't work on WebGL [\#20](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/20)
|
||||
|
||||
## [v1.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.0) (2018-12-13)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
|
||||
|
||||
New scaling system solves the particle effect scaling problem in most cases.
|
||||
* All ParticleSystem.ScalingModes are supported
|
||||
* All Canvas.RenderModes are supported
|
||||
* They look almost the same in all modes
|
||||
|
||||
New scaling system scales particle effect well even if you change the following parameters:
|
||||
* Camera.FieldOfView
|
||||
* CanvasScaler.MatchWidthOrHeight
|
||||
* Canvas.PlaneDistance
|
||||
|
||||

|
||||
|
||||
**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- New scaling system [\#18](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/18)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- Rect mask 2D doesn't work [\#17](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/17)
|
||||
- Using prefab view will cause a lot of errors [\#16](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/16)
|
||||
- Canvas.scaleFactor not take into account [\#15](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/15)
|
||||
|
||||
## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
|
||||
|
||||
Easily to use, easily to set up.
|
||||
|
||||
* Adjust the Scale property to change the size of the effect.
|
||||

|
||||
* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
|
||||

|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- Easy setup in editor [\#11](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/11)
|
||||
- Add a scale property independent of transform [\#10](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/10)
|
||||
|
||||
**Fixed bugs:**
|
||||
|
||||
- Raycast blocking is unnecessary [\#12](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/12)
|
||||
|
||||
## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
|
||||
|
||||
Let's use particle for your UI!
|
||||
UIParticle is use easy.
|
||||
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
|
||||

|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- Supports sprites [\#5](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5)
|
||||
- Use Canvas.willRenderCanvases event instead of LateUpdate [\#4](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4)
|
||||
|
||||
## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22)
|
||||
|
||||
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
|
||||
|
||||

|
||||
|
||||
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
|
||||
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
|
||||
|
||||
**Implemented enhancements:**
|
||||
|
||||
- Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1)
|
||||
|
||||
|
||||
|
||||
\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*
|
||||
10
Packages/manifest.json
Normal file
10
Packages/manifest.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
|
||||
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
}
|
||||
101
Packages/packages-lock.json
Normal file
101
Packages/packages-lock.json
Normal file
@@ -0,0 +1,101 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.development": {
|
||||
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "4e5f735ccf956ee469b5014ae781068c49a2825d"
|
||||
},
|
||||
"com.coffee.nano-monitor": {
|
||||
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"hash": "4e5f735ccf956ee469b5014ae781068c49a2825d"
|
||||
},
|
||||
"com.coffee.ui-particle": {
|
||||
"version": "file:src",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.31",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 2,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
1
Packages/src/.coffee.internal.sed
Normal file
1
Packages/src/.coffee.internal.sed
Normal file
@@ -0,0 +1 @@
|
||||
s/Coffee.Internal/Coffee.UIParticleInternal/g
|
||||
12
Packages/src/.github/FUNDING.yml
vendored
Normal file
12
Packages/src/.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: mob_sakai # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
35
Packages/src/.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
35
Packages/src/.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Environment (please complete the following information):**
|
||||
- Version [e.g. 4.0.0]
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2022.3.0f1]
|
||||
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
22
Packages/src/.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
22
Packages/src/.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
16
Packages/src/.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
16
Packages/src/.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
---
|
||||
name: Question
|
||||
about: Ask a question about this project
|
||||
title: ''
|
||||
labels: question
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe what help do you need**
|
||||
A description of the question.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the question here.
|
||||
9
Packages/src/.github/pull_request_template.md
vendored
Normal file
9
Packages/src/.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
name: Pull Request
|
||||
about: Create a pull request
|
||||
title: ''
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
**NOTE: Create a pull request to merge into `develop` branch**
|
||||
23
Packages/src/.releaserc.json
Normal file
23
Packages/src/.releaserc.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"branches": [
|
||||
"release",
|
||||
"release-4.x",
|
||||
{
|
||||
"name": "release-preview",
|
||||
"prerelease": "preview"
|
||||
}
|
||||
],
|
||||
"plugins": [
|
||||
"@semantic-release/commit-analyzer",
|
||||
"@semantic-release/release-notes-generator",
|
||||
"@semantic-release/changelog",
|
||||
[
|
||||
"@semantic-release/npm",
|
||||
{
|
||||
"npmPublish": false
|
||||
}
|
||||
],
|
||||
"@semantic-release/git",
|
||||
"@semantic-release/github"
|
||||
]
|
||||
}
|
||||
1173
Packages/src/CHANGELOG.md
Normal file
1173
Packages/src/CHANGELOG.md
Normal file
File diff suppressed because it is too large
Load Diff
84
Packages/src/CODE_OF_CONDUCT.md
Normal file
84
Packages/src/CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,84 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at sakai861104@gmail.com. All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.0,
|
||||
available at https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.
|
||||
7
Packages/src/CODE_OF_CONDUCT.md.meta
Normal file
7
Packages/src/CODE_OF_CONDUCT.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dced951d19ddf4b2c8f4a6053d82125a
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
43
Packages/src/CONTRIBUTING.md
Normal file
43
Packages/src/CONTRIBUTING.md
Normal file
@@ -0,0 +1,43 @@
|
||||
# Contributing
|
||||
|
||||
## How to Contribute
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
#### Sending a Pull Request
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository.
|
||||
2. Clone the repository.
|
||||
3. Checkout `develop` branch.
|
||||
4. Develop the package.
|
||||
5. Test the package with the test runner (`Window > Generals > Test Runner`).
|
||||
6. Commit with a message based
|
||||
on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153) as follows:
|
||||
|
||||
- `fix:` fix a bug
|
||||
- `feat:` new feature
|
||||
- `docs:` changes only in documentation
|
||||
- `style:` changes only in formatting, white-space, etc
|
||||
- `refactor:` changes only in code structure (extract method, rename variable, move method, etc)
|
||||
- `perf:` changes only in code performance
|
||||
- `test:` add or update tests
|
||||
- `chore:` changes to the build process or auxiliary tools and libraries such as documentation generation
|
||||
|
||||
7. Create a pull request on GitHub. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
7
Packages/src/CONTRIBUTING.md.meta
Normal file
7
Packages/src/CONTRIBUTING.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbeb9a981ffa640d7a1e88a19b66efb5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
142
Packages/src/Editor/AnimatablePropertyEditor.cs
Normal file
142
Packages/src/Editor/AnimatablePropertyEditor.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
internal static class AnimatablePropertyEditor
|
||||
{
|
||||
private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
|
||||
private static readonly List<string> s_ActiveNames = new List<string>();
|
||||
private static readonly StringBuilder s_Sb = new StringBuilder();
|
||||
private static readonly HashSet<string> s_Names = new HashSet<string>();
|
||||
|
||||
private static string CollectActiveNames(SerializedProperty sp, List<string> result)
|
||||
{
|
||||
result.Clear();
|
||||
for (var i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
var spName = sp.GetArrayElementAtIndex(i).FindPropertyRelative("m_Name");
|
||||
if (spName == null) continue;
|
||||
|
||||
result.Add(spName.stringValue);
|
||||
}
|
||||
|
||||
s_Sb.Length = 0;
|
||||
if (result.Count == 0)
|
||||
{
|
||||
s_Sb.Append("Nothing");
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Aggregate(s_Sb, (a, b) =>
|
||||
{
|
||||
s_Sb.Append(b);
|
||||
return s_Sb.Append(", ");
|
||||
});
|
||||
s_Sb.Length -= 2;
|
||||
}
|
||||
|
||||
return s_Sb.ToString();
|
||||
}
|
||||
|
||||
public static void Draw(SerializedProperty sp, List<Material> mats)
|
||||
{
|
||||
var pos = EditorGUILayout.GetControlRect(true);
|
||||
var label = new GUIContent(sp.displayName, sp.tooltip);
|
||||
var rect = EditorGUI.PrefixLabel(pos, label);
|
||||
var text = sp.hasMultipleDifferentValues
|
||||
? "-"
|
||||
: CollectActiveNames(sp, s_ActiveNames);
|
||||
|
||||
if (!GUI.Button(rect, text, EditorStyles.popup)) return;
|
||||
|
||||
var gm = new GenericMenu();
|
||||
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
|
||||
{
|
||||
var current = (SerializedProperty)x;
|
||||
current.ClearArray();
|
||||
current.serializedObject.ApplyModifiedProperties();
|
||||
}, sp);
|
||||
|
||||
if (!sp.hasMultipleDifferentValues)
|
||||
{
|
||||
for (var i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
var p = sp.GetArrayElementAtIndex(i);
|
||||
var name = p.FindPropertyRelative("m_Name").stringValue;
|
||||
var type = (AnimatableProperty.ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
|
||||
AddMenu(gm, sp, new ShaderProperty(name, type), false);
|
||||
}
|
||||
}
|
||||
|
||||
s_Names.Clear();
|
||||
for (var j = 0; j < mats.Count; j++)
|
||||
{
|
||||
var mat = mats[j];
|
||||
if (!mat || !mat.shader) continue;
|
||||
|
||||
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
|
||||
{
|
||||
var name = ShaderUtil.GetPropertyName(mat.shader, i);
|
||||
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
||||
if (!s_Names.Add(name)) continue;
|
||||
|
||||
AddMenu(gm, sp, new ShaderProperty(name, type), true);
|
||||
|
||||
if (type != AnimatableProperty.ShaderPropertyType.Texture) continue;
|
||||
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_TexelSize"), true);
|
||||
}
|
||||
}
|
||||
|
||||
gm.ShowAsContext();
|
||||
}
|
||||
|
||||
private static void AddMenu(GenericMenu menu, SerializedProperty sp, ShaderProperty prop, bool add)
|
||||
{
|
||||
if (add && s_ActiveNames.Contains(prop.name)) return;
|
||||
|
||||
var label = new GUIContent($"{prop.name} ({prop.type})");
|
||||
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () =>
|
||||
{
|
||||
var index = s_ActiveNames.IndexOf(prop.name);
|
||||
if (0 <= index)
|
||||
{
|
||||
sp.DeleteArrayElementAtIndex(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.InsertArrayElementAtIndex(sp.arraySize);
|
||||
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
|
||||
p.FindPropertyRelative("m_Name").stringValue = prop.name;
|
||||
p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
|
||||
}
|
||||
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
});
|
||||
}
|
||||
|
||||
private struct ShaderProperty
|
||||
{
|
||||
public readonly string name;
|
||||
public readonly AnimatableProperty.ShaderPropertyType type;
|
||||
|
||||
public ShaderProperty(string name)
|
||||
{
|
||||
this.name = name;
|
||||
type = AnimatableProperty.ShaderPropertyType.Vector;
|
||||
}
|
||||
|
||||
public ShaderProperty(string name, AnimatableProperty.ShaderPropertyType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Packages/src/Editor/AnimatablePropertyEditor.cs.meta
Normal file
11
Packages/src/Editor/AnimatablePropertyEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60feb9aeb134e4ec789c0e63b017997f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,5 +8,9 @@
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": []
|
||||
}
|
||||
509
Packages/src/Editor/UIParticleEditor.cs
Normal file
509
Packages/src/Editor/UIParticleEditor.cs
Normal file
@@ -0,0 +1,509 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UI;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.UI;
|
||||
using Coffee.UIParticleInternal;
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.Overlays;
|
||||
#else
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Object = UnityEngine.Object;
|
||||
#endif
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
#elif UNITY_2018_3_OR_NEWER
|
||||
using UnityEditor.Experimental.SceneManagement;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
[CustomEditor(typeof(UIParticle))]
|
||||
[CanEditMultipleObjects]
|
||||
internal class UIParticleEditor : GraphicEditor
|
||||
{
|
||||
//################################
|
||||
// Constant or Static Members.
|
||||
//################################
|
||||
private static readonly GUIContent[] s_ContentMaterials = new[]
|
||||
{
|
||||
new GUIContent("Material"),
|
||||
new GUIContent("Trail Material")
|
||||
};
|
||||
|
||||
private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order");
|
||||
private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh");
|
||||
private static readonly GUIContent s_ContentFix = new GUIContent("Fix");
|
||||
private static readonly GUIContent s_Content3D = new GUIContent("3D");
|
||||
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
|
||||
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
|
||||
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
|
||||
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
|
||||
private static readonly List<Material> s_TempMaterials = new List<Material>();
|
||||
private static bool s_XYZMode;
|
||||
|
||||
private SerializedProperty _maskable;
|
||||
private SerializedProperty _scale3D;
|
||||
private SerializedProperty _animatableProperties;
|
||||
private SerializedProperty _meshSharing;
|
||||
private SerializedProperty _groupId;
|
||||
private SerializedProperty _groupMaxId;
|
||||
private SerializedProperty _positionMode;
|
||||
private SerializedProperty _autoScalingMode;
|
||||
private SerializedProperty _useCustomView;
|
||||
private SerializedProperty _customViewSize;
|
||||
private ReorderableList _ro;
|
||||
private bool _showMax;
|
||||
|
||||
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
private static readonly List<ParticleSystemVertexStream> s_Streams = new List<ParticleSystemVertexStream>();
|
||||
#endif
|
||||
private static readonly List<string> s_MaskablePropertyNames = new List<string>
|
||||
{
|
||||
"_Stencil",
|
||||
"_StencilComp",
|
||||
"_StencilOp",
|
||||
"_StencilWriteMask",
|
||||
"_StencilReadMask",
|
||||
"_ColorMask"
|
||||
};
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
_maskable = serializedObject.FindProperty("m_Maskable");
|
||||
_scale3D = serializedObject.FindProperty("m_Scale3D");
|
||||
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
||||
_meshSharing = serializedObject.FindProperty("m_MeshSharing");
|
||||
_groupId = serializedObject.FindProperty("m_GroupId");
|
||||
_groupMaxId = serializedObject.FindProperty("m_GroupMaxId");
|
||||
_positionMode = serializedObject.FindProperty("m_PositionMode");
|
||||
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
|
||||
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
|
||||
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
|
||||
|
||||
var sp = serializedObject.FindProperty("m_Particles");
|
||||
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
|
||||
{
|
||||
elementHeightCallback = index =>
|
||||
{
|
||||
var ps = sp.GetArrayElementAtIndex(index).objectReferenceValue as ParticleSystem;
|
||||
var materialCount = 0;
|
||||
if (ps && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
|
||||
{
|
||||
materialCount = psr.sharedMaterials.Length;
|
||||
}
|
||||
|
||||
return (materialCount + 1) * (EditorGUIUtility.singleLineHeight + 2);
|
||||
},
|
||||
drawElementCallback = (rect, index, _, __) =>
|
||||
{
|
||||
rect.y += 2;
|
||||
rect.height = EditorGUIUtility.singleLineHeight;
|
||||
var p = sp.GetArrayElementAtIndex(index);
|
||||
EditorGUI.ObjectField(rect, p, GUIContent.none);
|
||||
var ps = p.objectReferenceValue as ParticleSystem;
|
||||
if (!ps || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
|
||||
|
||||
rect.x += 15;
|
||||
rect.width -= 15;
|
||||
var materials = new SerializedObject(psr).FindProperty("m_Materials");
|
||||
var count = Mathf.Min(materials.arraySize, 2);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
rect.y += rect.height + 2;
|
||||
EditorGUI.PropertyField(rect, materials.GetArrayElementAtIndex(i), s_ContentMaterials[i]);
|
||||
}
|
||||
|
||||
if (materials.serializedObject.hasModifiedProperties)
|
||||
{
|
||||
materials.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
},
|
||||
drawHeaderCallback = rect =>
|
||||
{
|
||||
#if !UNITY_2019_3_OR_NEWER
|
||||
rect.y -= 1;
|
||||
#endif
|
||||
var pos = new Rect(rect.x, rect.y, 150, rect.height);
|
||||
EditorGUI.LabelField(pos, s_ContentRenderingOrder);
|
||||
|
||||
pos = new Rect(rect.width - 35, rect.y, 60, rect.height);
|
||||
if (GUI.Button(pos, s_ContentRefresh, EditorStyles.miniButton))
|
||||
{
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
uip.RefreshParticles();
|
||||
EditorUtility.SetDirty(uip);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// On select UIParticle, refresh particles.
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
if (PrefabUtility.GetPrefabAssetType(uip) != PrefabAssetType.NotAPrefab) continue;
|
||||
uip.RefreshParticles(uip.particles);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var current = target as UIParticle;
|
||||
if (!current) return;
|
||||
|
||||
Profiler.BeginSample("(UIP:E) OnInspectorGUI");
|
||||
serializedObject.Update();
|
||||
|
||||
// Maskable
|
||||
EditorGUILayout.PropertyField(_maskable);
|
||||
|
||||
// Scale
|
||||
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
|
||||
s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
// AnimatableProperties
|
||||
current.GetMaterials(s_TempMaterials);
|
||||
AnimatablePropertyEditor.Draw(_animatableProperties, s_TempMaterials);
|
||||
|
||||
// Mesh sharing
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_showMax = DrawMeshSharing(_meshSharing, _groupId, _groupMaxId, _showMax);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
foreach (var t in targets)
|
||||
{
|
||||
if (t is UIParticle uip)
|
||||
{
|
||||
uip.ResetGroupId();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Position Mode
|
||||
EditorGUILayout.PropertyField(_positionMode);
|
||||
|
||||
// Auto Scaling
|
||||
EditorGUILayout.PropertyField(_autoScalingMode);
|
||||
|
||||
// Custom View Size
|
||||
EditorGUILayout.PropertyField(_useCustomView);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(_customViewSize);
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUI.EndDisabledGroup();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
|
||||
}
|
||||
|
||||
// Target ParticleSystems.
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_ro.DoLayoutList();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
EditorApplication.QueuePlayerLoopUpdate();
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
uip.RefreshParticles(uip.particles);
|
||||
}
|
||||
}
|
||||
|
||||
// Non-UI built-in shader is not supported.
|
||||
Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
|
||||
foreach (var mat in s_TempMaterials)
|
||||
{
|
||||
if (!mat || !mat.shader) continue;
|
||||
var shader = mat.shader;
|
||||
if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/"))
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
$"Built-in shader '{shader.name}' in '{mat.name}' is not supported.\n" +
|
||||
"Use UI shaders instead.",
|
||||
MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Does the shader support UI masks?
|
||||
Profiler.BeginSample("(UIP:E) Does the shader support UI masks?");
|
||||
if (current.maskable && current.GetComponentInParent<Mask>(false))
|
||||
{
|
||||
foreach (var mat in s_TempMaterials)
|
||||
{
|
||||
if (!mat || !mat.shader) continue;
|
||||
var shader = mat.shader;
|
||||
if (!s_Shaders.Add(shader)) continue;
|
||||
|
||||
foreach (var propName in s_MaskablePropertyNames)
|
||||
{
|
||||
if (mat.HasProperty(propName)) continue;
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
$"Shader '{shader.name}' doesn't have '{propName}' property." +
|
||||
"\nThis graphic cannot be masked.",
|
||||
MessageType.Warning);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_TempMaterials.Clear();
|
||||
s_Shaders.Clear();
|
||||
Profiler.EndSample();
|
||||
|
||||
// UIParticle for trail should be removed.
|
||||
var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed.";
|
||||
#pragma warning disable CS0612
|
||||
if (FixButton(current.m_IsTrail, label))
|
||||
#pragma warning restore CS0612
|
||||
{
|
||||
DestroyUIParticle(current);
|
||||
}
|
||||
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
// (2018, 2019) Check to use 'TEXCOORD*.zw' components as custom vertex stream.
|
||||
var allPsRenderers = targets.OfType<UIParticle>()
|
||||
.SelectMany(x => x.particles)
|
||||
.Where(x => x)
|
||||
.Select(x => x.GetComponent<ParticleSystemRenderer>())
|
||||
.ToArray();
|
||||
if (0 < allPsRenderers.Length)
|
||||
{
|
||||
// Check to use 'TEXCOORD*.zw' components as custom vertex stream.
|
||||
foreach (var psr in allPsRenderers)
|
||||
{
|
||||
if (!new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue) continue;
|
||||
if (psr.activeVertexStreamsCount == 0) continue;
|
||||
psr.GetActiveVertexStreams(s_Streams);
|
||||
|
||||
if (2 < s_Streams.Select(GetUsedComponentCount).Sum())
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
$"ParticleSystem '{psr.name}' uses 'TEXCOORD*.zw' components as custom vertex stream.\n" +
|
||||
"UIParticle does not support it (See README.md).",
|
||||
MessageType.Warning);
|
||||
}
|
||||
|
||||
s_Streams.Clear();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private static bool IsBuiltInObject(Object obj)
|
||||
{
|
||||
return AssetDatabase.IsMainAsset(obj)
|
||||
&& AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
|
||||
&& s_RegexBuiltInGuid.IsMatch(guid);
|
||||
}
|
||||
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
private static int GetUsedComponentCount(ParticleSystemVertexStream s)
|
||||
{
|
||||
switch (s)
|
||||
{
|
||||
case ParticleSystemVertexStream.Position:
|
||||
case ParticleSystemVertexStream.Normal:
|
||||
case ParticleSystemVertexStream.Tangent:
|
||||
case ParticleSystemVertexStream.Color:
|
||||
return 0;
|
||||
case ParticleSystemVertexStream.UV:
|
||||
case ParticleSystemVertexStream.UV2:
|
||||
case ParticleSystemVertexStream.UV3:
|
||||
case ParticleSystemVertexStream.UV4:
|
||||
case ParticleSystemVertexStream.SizeXY:
|
||||
case ParticleSystemVertexStream.StableRandomXY:
|
||||
case ParticleSystemVertexStream.VaryingRandomXY:
|
||||
case ParticleSystemVertexStream.Custom1XY:
|
||||
case ParticleSystemVertexStream.Custom2XY:
|
||||
case ParticleSystemVertexStream.NoiseSumXY:
|
||||
case ParticleSystemVertexStream.NoiseImpulseXY:
|
||||
return 2;
|
||||
case ParticleSystemVertexStream.AnimBlend:
|
||||
case ParticleSystemVertexStream.AnimFrame:
|
||||
case ParticleSystemVertexStream.VertexID:
|
||||
case ParticleSystemVertexStream.SizeX:
|
||||
case ParticleSystemVertexStream.Rotation:
|
||||
case ParticleSystemVertexStream.RotationSpeed:
|
||||
case ParticleSystemVertexStream.Velocity:
|
||||
case ParticleSystemVertexStream.Speed:
|
||||
case ParticleSystemVertexStream.AgePercent:
|
||||
case ParticleSystemVertexStream.InvStartLifetime:
|
||||
case ParticleSystemVertexStream.StableRandomX:
|
||||
case ParticleSystemVertexStream.VaryingRandomX:
|
||||
case ParticleSystemVertexStream.Custom1X:
|
||||
case ParticleSystemVertexStream.Custom2X:
|
||||
case ParticleSystemVertexStream.NoiseSumX:
|
||||
case ParticleSystemVertexStream.NoiseImpulseX:
|
||||
return 1;
|
||||
case ParticleSystemVertexStream.Center:
|
||||
case ParticleSystemVertexStream.SizeXYZ:
|
||||
case ParticleSystemVertexStream.Rotation3D:
|
||||
case ParticleSystemVertexStream.RotationSpeed3D:
|
||||
case ParticleSystemVertexStream.StableRandomXYZ:
|
||||
case ParticleSystemVertexStream.VaryingRandomXYZ:
|
||||
case ParticleSystemVertexStream.Custom1XYZ:
|
||||
case ParticleSystemVertexStream.Custom2XYZ:
|
||||
case ParticleSystemVertexStream.NoiseSumXYZ:
|
||||
case ParticleSystemVertexStream.NoiseImpulseXYZ:
|
||||
return 3;
|
||||
case ParticleSystemVertexStream.StableRandomXYZW:
|
||||
case ParticleSystemVertexStream.VaryingRandomXYZW:
|
||||
case ParticleSystemVertexStream.Custom1XYZW:
|
||||
case ParticleSystemVertexStream.Custom2XYZW:
|
||||
return 4;
|
||||
}
|
||||
|
||||
return 3;
|
||||
}
|
||||
#endif
|
||||
|
||||
private static bool DrawMeshSharing(SerializedProperty spMeshSharing, SerializedProperty spGroupId,
|
||||
SerializedProperty spGroupMaxId, bool showMax)
|
||||
{
|
||||
showMax |= spGroupId.intValue != spGroupMaxId.intValue ||
|
||||
spGroupId.hasMultipleDifferentValues ||
|
||||
spGroupMaxId.hasMultipleDifferentValues;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PropertyField(spMeshSharing);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
showMax = GUILayout.Toggle(showMax, s_ContentRandom, EditorStyles.miniButton, GUILayout.Width(60));
|
||||
if (EditorGUI.EndChangeCheck() && !showMax)
|
||||
{
|
||||
spGroupMaxId.intValue = spGroupId.intValue;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUI.BeginDisabledGroup(spMeshSharing.intValue == 0);
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(spGroupId);
|
||||
if (showMax)
|
||||
{
|
||||
EditorGUILayout.PropertyField(spGroupMaxId);
|
||||
}
|
||||
else if (spMeshSharing.intValue == 1 || spMeshSharing.intValue == 4)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
var obj = UIParticleUpdater.GetPrimary(spGroupId.intValue);
|
||||
EditorGUILayout.ObjectField(s_ContentPrimary, obj, typeof(UIParticle), false);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
return showMax;
|
||||
}
|
||||
|
||||
private static void DrawAutoScaling(SerializedProperty prop)
|
||||
{
|
||||
EditorGUILayout.PropertyField(prop);
|
||||
}
|
||||
|
||||
private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
|
||||
{
|
||||
if (!p || (ignoreCurrent && target == p)) return;
|
||||
|
||||
var cr = p.canvasRenderer;
|
||||
DestroyImmediate(p);
|
||||
DestroyImmediate(cr);
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
var stage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (stage != null && stage.scene.isLoaded)
|
||||
{
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
var prefabAssetPath = stage.assetPath;
|
||||
#else
|
||||
var prefabAssetPath = stage.prefabAssetPath;
|
||||
#endif
|
||||
PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, prefabAssetPath);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static bool FixButton(bool show, string text)
|
||||
{
|
||||
if (!show) return false;
|
||||
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
EditorGUILayout.HelpBox(text, MessageType.Warning, true);
|
||||
using (new EditorGUILayout.VerticalScope())
|
||||
{
|
||||
return GUILayout.Button(s_ContentFix, GUILayout.Width(30));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool DrawFloatOrVector3Field(SerializedProperty sp, bool showXyz)
|
||||
{
|
||||
var x = sp.FindPropertyRelative("x");
|
||||
var y = sp.FindPropertyRelative("y");
|
||||
var z = sp.FindPropertyRelative("z");
|
||||
|
||||
showXyz |= !Mathf.Approximately(x.floatValue, y.floatValue) ||
|
||||
!Mathf.Approximately(y.floatValue, z.floatValue) ||
|
||||
y.hasMultipleDifferentValues ||
|
||||
z.hasMultipleDifferentValues;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (showXyz)
|
||||
{
|
||||
EditorGUILayout.PropertyField(sp);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(x, s_ContentScale);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
y.floatValue = z.floatValue = x.floatValue;
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30));
|
||||
if (EditorGUI.EndChangeCheck() && !showXyz)
|
||||
{
|
||||
z.floatValue = y.floatValue = x.floatValue;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
return showXyz;
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Packages/src/Editor/UIParticleMenu.cs
Normal file
46
Packages/src/Editor/UIParticleMenu.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
internal class UIParticleMenu
|
||||
{
|
||||
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)]
|
||||
private static void AddParticleEmpty(MenuCommand menuCommand)
|
||||
{
|
||||
// Create empty UI element.
|
||||
EditorApplication.ExecuteMenuItem("GameObject/UI/Image");
|
||||
var ui = Selection.activeGameObject;
|
||||
Object.DestroyImmediate(ui.GetComponent<Image>());
|
||||
|
||||
// Add UIParticle.
|
||||
var uiParticle = ui.AddComponent<UIParticle>();
|
||||
uiParticle.name = "UIParticle";
|
||||
uiParticle.scale = 10;
|
||||
uiParticle.rectTransform.sizeDelta = Vector2.zero;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/UI/Particle System", false, 2019)]
|
||||
private static void AddParticle(MenuCommand menuCommand)
|
||||
{
|
||||
// Create empty UIEffect.
|
||||
AddParticleEmpty(menuCommand);
|
||||
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
|
||||
|
||||
// Create ParticleSystem.
|
||||
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System");
|
||||
var ps = Selection.activeGameObject;
|
||||
ps.transform.SetParent(uiParticle.transform, false);
|
||||
ps.transform.localPosition = Vector3.zero;
|
||||
|
||||
// Assign default material (UIAdditive).
|
||||
var renderer = ps.GetComponent<ParticleSystemRenderer>();
|
||||
var path = AssetDatabase.GUIDToAssetPath("9944483a3e009401ba5dcc42f14d5c63");
|
||||
renderer.material = AssetDatabase.LoadAssetAtPath<Material>(path);
|
||||
|
||||
// Refresh particles.
|
||||
uiParticle.RefreshParticles();
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user