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17 Commits
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4
.github/workflows/release.yml
vendored
4
.github/workflows/release.yml
vendored
@@ -21,7 +21,3 @@ jobs:
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npx semantic-release -e @mob-sakai/semantic-release-upm
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env:
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||||
GITHUB_TOKEN: ${{ github.token }}
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||||
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||||
- run: cat package.json
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- run: ls
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101
.github/workflows/unity-test.yml
vendored
101
.github/workflows/unity-test.yml
vendored
@@ -1,5 +1,3 @@
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# Secrets
|
||||
# ULF_REPO: Git repository url contains ulf files. https://mob-sakai:{{token}}@github.com/mob-sakai/ulfs.git
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name: unity-test
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||||
|
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on:
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@@ -14,33 +12,20 @@ on:
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- synchronize
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||||
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jobs:
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release-test:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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||||
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- run: |
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npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
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npx semantic-release -e @mob-sakai/semantic-release-upm --dry-run --debug --branches develop
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env:
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||||
GITHUB_TOKEN: ${{ github.token }}
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||||
|
||||
- run: cat package.json
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||||
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- run: ls
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||||
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unity-test:
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strategy:
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fail-fast: false
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matrix:
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unity:
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[
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"2018.3.14f1",
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"2018.4.25f1",
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"2019.4.10f1",
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||||
"2019.1.14f1",
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||||
"2019.2.11f1",
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||||
"2019.3.15f1",
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||||
"2019.4.8f1",
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"2020.1.5f1",
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||||
]
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env:
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RUN_UNITY: "xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' /opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath ."
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runs-on: ubuntu-latest
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container:
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@@ -52,41 +37,13 @@ jobs:
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- name: Activate Unity Editor
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id: activation
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run: |
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# Clone ulfs.
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apt-get update
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apt-get install software-properties-common -y
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apt-add-repository ppa:git-core/ppa -y
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apt-get update
|
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apt-get install git -y
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git clone --depth 1 ${ULF_REPO} .ulfs
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||||
|
||||
# Activate with ulf.
|
||||
ULF_FILE=.ulfs/Unity_v${UNITY_VERSION}.ulf
|
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echo $ULF_FILE
|
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if [ -e ${ULF_FILE} ]; then
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||||
/opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile ${ULF_FILE} \
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||||
| grep -E 'LICENSE SYSTEM.*\w{32} != \w{32}' && FAILED=true
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||||
else
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||||
echo "::error:: ulf file '${ULF_FILE}' is not found."
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FAILED=true
|
||||
fi
|
||||
|
||||
# Activation failed.
|
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if [ $FAILED ]; then
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echo "::error:: the unity activation may have failed. manual activation is required.%0A \
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1. download the artifact's .alf file.%0A \
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2. Go to https://license.unity3d.com/manual to activate manually.%0A \
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3. Generate a .ulf file from the .alf file and download it.%0A \
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4. Rename .ulf to 'Unity_v${UNITY_VERSION}.ulf'.%0A \
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5. Add file to ulfs repository.%0A \
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5. Re-run the jobs."
|
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|
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/opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile
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exit 1
|
||||
fi
|
||||
env:
|
||||
ULF_REPO: ${{ secrets.ULF_REPO }}
|
||||
UNITY_VERSION: ${{ matrix.unity }}
|
||||
apt-get update > /dev/null
|
||||
apt-get install software-properties-common -y > /dev/null
|
||||
apt-add-repository ppa:git-core/ppa -y > /dev/null
|
||||
apt-get update > /dev/null
|
||||
apt-get install git -y > /dev/null
|
||||
git clone https://gist.github.com/135c940b45ec4e385861c8711777db7f.git .ulfs
|
||||
chmod 755 .ulfs/activate.sh && .ulfs/activate.sh ${{ matrix.unity }}
|
||||
|
||||
# (On failed activation) Upload unity activation file
|
||||
- name: Upload unity activation file
|
||||
@@ -96,40 +53,46 @@ jobs:
|
||||
name: Unity_v${{ matrix.unity }}.alf
|
||||
path: ./*.alf
|
||||
|
||||
# Setup testspace
|
||||
- uses: testspace-com/setup-testspace@v1
|
||||
with:
|
||||
domain: ${{ github.repository_owner }}
|
||||
|
||||
# Checkout sandbox project
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
ref: "sandbox"
|
||||
submodules: "true"
|
||||
fetch-depth: "1"
|
||||
|
||||
# Update package submodule
|
||||
- name: "Update package submodule"
|
||||
working-directory: Packages/dev
|
||||
run: git checkout ${{ github.head_ref }}
|
||||
|
||||
# Install codecoverage package
|
||||
- name: "Install codecoverage package"
|
||||
if: always() && steps.activation.conclusion == 'success'
|
||||
run: |
|
||||
[ -n "`echo ${{ matrix.unity }} | grep -e '\(2017.\|2018.\|2019.1.\|2019.2.\)'`" ] && exit 0
|
||||
npm i -g openupm-cli
|
||||
openupm add com.unity.testtools.codecoverage
|
||||
|
||||
# Run playmode tests
|
||||
- name: "Run playmode tests"
|
||||
if: always() && steps.activation.conclusion == 'success'
|
||||
run: |
|
||||
# Install codecoverage
|
||||
if [ -z "`echo ${{ matrix.unity }} | grep 2018.`" ]; then
|
||||
npm i -g openupm-cli
|
||||
openupm add com.unity.testtools.codecoverage
|
||||
fi
|
||||
|
||||
$RUN_UNITY -runTests -testPlatform playmode -enableCodeCoverage || exit 0
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath . \
|
||||
-runTests -testPlatform playmode -enableCodeCoverage
|
||||
|
||||
# Run editmode tests
|
||||
- name: "Run editmode tests"
|
||||
if: always() && steps.activation.conclusion == 'success'
|
||||
run: |
|
||||
$RUN_UNITY -runTests -testPlatform editmode -enableCodeCoverage || exit 0
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath . \
|
||||
-runTests -testPlatform editmode -enableCodeCoverage
|
||||
|
||||
# Setup testspace
|
||||
- uses: testspace-com/setup-testspace@v1
|
||||
if: always() && steps.activation.conclusion == 'success'
|
||||
with:
|
||||
domain: ${{ github.repository_owner }}
|
||||
|
||||
# Push test results
|
||||
- name: Push test results
|
||||
|
||||
100
CHANGELOG.md
100
CHANGELOG.md
@@ -1,10 +1,85 @@
|
||||
# [3.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.1...3.2.0) (2020-11-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* compatibility with other IMaterialModifier ([08273cb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08273cb0c340ccb4f35120dc804c37d758da9ce1)), closes [#115](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/115)
|
||||
|
||||
## [3.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.0...3.1.1) (2020-11-09)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* error on build in Unity 2019.3.11-15 ([68669c7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/68669c739676f2354db4913a0e2296ab1715ee1f)), closes [#114](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/114)
|
||||
* null Reference when creating New Scene after Prefab was open in PrefabMode ([22bcecd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/22bcecd0abd6ad651fcf066e5c9efe9a43fd217a)), closes [#111](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/111)
|
||||
|
||||
# [3.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.1...3.1.0) (2020-10-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* compile error in 2018.2 ([82f81ef](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/82f81efd7e4ea06465e24f44f96d9726a1a60cc8))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* maskable option to ignore masking ([af5f7e9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/af5f7e90b0570d5c7fcf045fd6b81036a060e493)), closes [#109](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/109)
|
||||
|
||||
## [3.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.0...3.0.1) (2020-10-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix the sorting algorithm ([7acbf22](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7acbf22b4de7c3b5251fbb720bb5b575946622f6))
|
||||
* in rare cases, an IndexOutOfRangeException is thrown ([f7eac0a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f7eac0a34f07767dc04e035f97179cc30935284f))
|
||||
|
||||
# [3.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.3.0...3.0.0) (2020-10-27)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* IgnoreCanvasScaler may be enabled unintentionally ([d9f9244](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d9f9244e49127bea405c3cb802b588c1eae00831))
|
||||
* update release workflow ([37ff06d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/37ff06dd122365a36611cbf53700d5df99d126ad))
|
||||
* an error happens during loading scene in editor ([ab9d9aa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ab9d9aa7b3afcdbdda00004f7af3fd4827aaea54)), closes [#101](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/101)
|
||||
* not working as expected in world simulation space ([683fcb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/683fcb4ecdf8bfa0994571f5d6c3dd2bc242ca2a)), closes [#98](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/98)
|
||||
* if the package was installed via openupm, an unintended directory 'Samples' was included ([1913de5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1913de557743b9480f72c5378d13c284a4ac93f9))
|
||||
* animatable properties not working ([5b8b0bd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5b8b0bd28b251a7ea6e0cfa0c4b69bd7f9c4d953)), closes [#95](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/95)
|
||||
* combine Instances error ([878f812](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/878f81202ac29a8a20f174efa916da64eef99e8a)), closes [#91](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/91)
|
||||
* in rare cases, the particle size is incorrect with camera-space mode ([90593ac](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/90593ac021ce19d164927e44804354535db047bb)), closes [#93](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/93)
|
||||
* trails material uses sprite texture ([9e65ee7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e65ee7345e16b5124e94d26f5749999c648f677)), closes [#92](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/92)
|
||||
* ignore missing object on initialize ([8bd9b62](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bd9b621b9efcd242c410405d066494a1d53f9a3))
|
||||
* not masked ([4ef5947](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ef5947baa325002aecd1ccbdc75056a6567f14b))
|
||||
* in Unity 2018.2, PrefabStageUtility is not found ([0b6dcff](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b6dcff5d6356db497532daa0a26804852e8de24))
|
||||
* removed UIParticle will be saved in prefab mode ([08e2d51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08e2d51c73a294d44974e7fba35e2477f04e6860))
|
||||
* hide camera for baking ([30b4703](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b4703e2a1746efc4b7db154354f80fd0593b98))
|
||||
* In ignore canvas scaler mode, Transform.localScale is zero ([cc71f2b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cc71f2bdac1a61fd5e5fc85d0a69589e05a0f79d)), closes [#89](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/89)
|
||||
* In prefab mode, an error occurs ([a222f37](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a222f3710b530c7fc9fab10f25bd28d820ffebe2)), closes [#88](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/88)
|
||||
* the default value of IgnoreCanvasScaler is true ([966fae1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/966fae1d22a98259ec5aff68b4603b7c21dfdfc9))
|
||||
* build fails ([ac080a4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac080a44e4d872bc3f784fc222cc74aac7e795e9)), closes [#85](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/85)
|
||||
* if in the mask, rendering material will be destroyed ([0db40cf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0db40cf160b2a5a27c83ef15d648b2771a47b51a))
|
||||
* baking camera settings for camera space ([436c5e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/436c5e47f75c3e167dcd77c188847e9d7d6ea68d))
|
||||
* fix local simulation ([7add9de](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7add9defb70be29ddbe536d854591c2e0d9e83fa))
|
||||
* fix camera for baking mesh ([6395a4f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6395a4fa744a46551593185711d6545a94d8b456))
|
||||
* The type or namespace name 'U2D' does not exist in the namespace 'UnityEditor.Experimental' in Unity 2019.3 or later ([930199e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/930199e5e42920825b27d5bf3e2b2a4bda77fa14)), closes [#82](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/82)
|
||||
* texture sheet animation module Sprite mode not working ([30d1d5d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30d1d5d3cc67234a8cd985e98f181aff2a8bd8ef)), closes [#79](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/79)
|
||||
* An exception in the OnSceneGUI caused the scale of the transformation to change unintentionally ([75413e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/75413e0e2cff42a85b73b33e17e0bb6344ecc8f6))
|
||||
* read-only properties in the inspector ([f012b23](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f012b238d97aad3fdc3107b1f9a197de869c43e6))
|
||||
* Added CanvasRenderer as a required component ([a8950f6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8950f65c817be04b0be222c9728c716fdd7c658))
|
||||
* If sprite is null, a null exception is thrown ([50c6e98](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50c6e980ca37dda1bece5252162fa05ca3472ee8))
|
||||
* fix displayed version in readme ([c29bbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c29bbddf8ad9a251d5f472b77cf85b3d432bba71))
|
||||
* abnormal Mesh Bounds with Particle Trails ([518a749](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/518a7497105a114a0f6b1782df0c35ba0aecfab2)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
|
||||
* multiple UIParticleOverlayCamera in scene ([3f09395](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f093958b3353463d6c5bd29ef3338203d4e41d7)), closes [#73](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/73)
|
||||
* add package keywords ([49d8f3f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/49d8f3fe4c76cf6bd2cd5b6134ee23134532da8e))
|
||||
* particles not visible if scale.z is 0 ([35718e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35718e099acbb04fdadf131c7e4d2e6c3f4a1756)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
|
||||
* remove unnecessary scripts ([0a43740](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0a4374099dc3151e7f1a3a24a6ce6c39a968e163))
|
||||
* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4bbcc334abb7cd6db2897fad0bda219d5ea73530))
|
||||
* change the text in the inspector to make it more understandable. ([7ca0b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7ca0b6fa34c1168ef103992e1c69b68631b3bc60)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
|
||||
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e5ebadd84731716f82c63ac5ba3eb676720e3ad6)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
|
||||
* getting massive errors on editor ([ef82fa8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ef82fa82a69894e643f0d257f99eb9177785f697)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
|
||||
* heavy editor UI ([d3b470a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d3b470a2be3a21add9e126b357e46bdfaa6f16c8))
|
||||
* remove a menu to add overlay camera ([f5d3b6e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5d3b6edb5687c4d465992ef5c3c0d54f7b36d74))
|
||||
* rotating the particle rect may cause out of bounds ([3439842](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3439842119f334b50910c0a983e561944cc792a2)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
|
||||
* scale will be decrease on editor ([0c59846](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c59846f11438b12caad04ae5d5b544a28883ea6))
|
||||
* UI darker than normal when change to linear color space ([db4d8a7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/db4d8a742ca36c8dd2de6936b9cf2912c72d4b9f)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)
|
||||
|
||||
|
||||
### Features
|
||||
@@ -12,11 +87,34 @@
|
||||
* cache modified material ([6b397f3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6b397f39b89f40c4aae9c9f56706b3bc68a376be)), closes [#94](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/94)
|
||||
* improve the material batching ([4be5666](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4be56669fb764bf61c0246a6e56d18640053b565))
|
||||
* un-limit on the number of mesh instances ([f133881](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f1338813ca85d305f334799b78154e03b0aff60c))
|
||||
* refresh children ParticleSystem with a gameObjects as root ([8bae1d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bae1d08cc6f00e2b8d6f336aad92233891da1e4))
|
||||
* add API to bind ParticleSystem object ([a77bbd3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a77bbd3a9a65d5fd1198bd8e580982ca8e07fca8))
|
||||
* material batching ([8f703e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8f703e6d2c0e8229ca14b25638dae5d91a5658c3))
|
||||
* support AnimatableProperty for multiple materials ([062d988](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/062d9887fb8b096250ec3b43d9aa82637940a8bb))
|
||||
* remove menu in inspector ([e7f8f51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7f8f512122a01423de415b55e3190d62bda146a))
|
||||
* add menu to create UIParticle ([2fa1843](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fa18431f0c8c4aeadfdd1cb98eeeef5ac6970a0))
|
||||
* add play/pause/stop api ([f09a386](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f09a386bc59fbab8143f7f0b814c8684aea7f27c))
|
||||
* support for changing rendering orders ([745d4a5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/745d4a598846b3e77d1071433079fdd5140921a8))
|
||||
* Support for child ParticleSystem rendering ([4ee90be](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ee90be17c68bf405f81f432615a3eebaa022366))
|
||||
* UIParticle for trail is no longer needed ([466e43c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/466e43cf931d211907419f804a90776a0d9f4906))
|
||||
* add menu to create UIParticle ([14f1c78](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/14f1c782ff0f2b67d85d7c9ad0cf662da1dd1fc6))
|
||||
* Combine baked meshes to improve performance ([633d058](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/633d058756fde776a7e5192a0f023adf6eb0ca7b))
|
||||
* improve performance ([77c056a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/77c056ad5f2918efe457883f3b0361f952600568))
|
||||
* optimization for vertices transforms and adding node for trails ([e070e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e070e8d5ee205c25a1e3be5d3178821d4a8265d0)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
|
||||
* option to ignoring canvas scaling ([fe85fed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fe85fed3c0ad2881578ff68722863d65dfa4db7a))
|
||||
* support 3d scaling ([42a84bc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/42a84bc5e130aed3cf5e57dcd6a9d8dc94deb641))
|
||||
* support custom simulation space ([a83e647](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a83e64761c008e88ff328a2609118806e97f19cf)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
|
||||
* support for particle systems including trail only ([f389d39](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f389d39953c85b97482b12d1c8578ecaeddacd18)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
|
||||
* add support for SpriteAtlas ([b31e325](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b31e325bb1ef0856cb1ac4c4b0c4da0f1578b8ba))
|
||||
* add menu to import sample ([b8b1827](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b8b18273185769235101da01f5bbadbac188e387))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* The development branch name has been changed. Most cases are unaffected.
|
||||
* The child UIParticle is no longer needed.
|
||||
* The bake-task has changed significantly. It may look different from previous versions.
|
||||
* update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
|
||||
|
||||
# [3.0.0-preview.38](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.37...v3.0.0-preview.38) (2020-10-04)
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
Particle Effect For UGUI (UI Particle)
|
||||
===
|
||||
|
||||
**:warning: NOTE: Do not use [the obsolete tags and branches](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/108) to reference the package. They will be removed in near future. :warning:**
|
||||
|
||||
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
|
||||
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
|
||||
|
||||
@@ -58,7 +60,7 @@ Compares this "Baking mesh" approach with the conventional approach:
|
||||
|
||||
## Demo
|
||||
|
||||
* [WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI)
|
||||
* [WebGL Demo](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI)
|
||||
* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
|
||||
* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace Coffee.UIExtensions
|
||||
private static readonly List<UIParticle> s_TempParents = new List<UIParticle>();
|
||||
private static readonly List<UIParticle> s_TempChildren = new List<UIParticle>();
|
||||
|
||||
private SerializedProperty _spMaskable;
|
||||
private SerializedProperty _spScale;
|
||||
private SerializedProperty _spIgnoreCanvasScaler;
|
||||
private SerializedProperty _spAnimatableProperties;
|
||||
@@ -52,6 +53,7 @@ namespace Coffee.UIExtensions
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
_spMaskable = serializedObject.FindProperty("m_Maskable");
|
||||
_spScale = serializedObject.FindProperty("m_Scale3D");
|
||||
_spIgnoreCanvasScaler = serializedObject.FindProperty("m_IgnoreCanvasScaler");
|
||||
_spAnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
||||
@@ -87,11 +89,11 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder);
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
rect = new Rect(rect.width - 55, rect.y, 80, rect.height);
|
||||
#else
|
||||
#else
|
||||
rect = new Rect(rect.width - 55, rect.y - 1, 80, rect.height);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (GUI.Button(rect, s_ContentRefresh, EditorStyles.miniButton))
|
||||
{
|
||||
@@ -127,6 +129,9 @@ namespace Coffee.UIExtensions
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
// Maskable
|
||||
EditorGUILayout.PropertyField(_spMaskable);
|
||||
|
||||
// IgnoreCanvasScaler
|
||||
using (var ccs = new EditorGUI.ChangeCheckScope())
|
||||
{
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
|
||||
#define SERIALIZE_FIELD_MASKABLE
|
||||
#endif
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Coffee.UIParticleExtensions;
|
||||
@@ -38,6 +41,10 @@ namespace Coffee.UIExtensions
|
||||
[Tooltip("Particles")] [SerializeField]
|
||||
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
|
||||
|
||||
#if !SERIALIZE_FIELD_MASKABLE
|
||||
[SerializeField] private bool m_Maskable = true;
|
||||
#endif
|
||||
|
||||
private bool _shouldBeRemoved;
|
||||
private DrivenRectTransformTracker _tracker;
|
||||
private Mesh _bakedMesh;
|
||||
@@ -49,6 +56,7 @@ namespace Coffee.UIExtensions
|
||||
private static MaterialPropertyBlock s_Mpb;
|
||||
private static readonly List<Material> s_PrevMaskMaterials = new List<Material>();
|
||||
private static readonly List<Material> s_PrevModifiedMaterials = new List<Material>();
|
||||
private static readonly List<Component> s_Components = new List<Component>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -116,6 +124,11 @@ namespace Coffee.UIExtensions
|
||||
get { return _modifiedMaterials; }
|
||||
}
|
||||
|
||||
public override Material materialForRendering
|
||||
{
|
||||
get { return canvasRenderer.GetMaterial(0); }
|
||||
}
|
||||
|
||||
public List<bool> activeMeshIndices
|
||||
{
|
||||
get { return _activeMeshIndices; }
|
||||
@@ -242,6 +255,7 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
//
|
||||
GetComponents(typeof(IMaterialModifier), s_Components);
|
||||
var materialCount = Mathf.Max(8, count);
|
||||
canvasRenderer.materialCount = materialCount;
|
||||
var j = 0;
|
||||
@@ -256,9 +270,12 @@ namespace Coffee.UIExtensions
|
||||
|
||||
// Main
|
||||
var index = i * 2;
|
||||
if (activeMeshIndices.Count <= index) break;
|
||||
if (activeMeshIndices[index] && 0 < s_TempMaterials.Count)
|
||||
{
|
||||
var mat = GetModifiedMaterial(s_TempMaterials[0], ps.GetTextureForSprite());
|
||||
for (var k = 1; k < s_Components.Count; k++)
|
||||
mat = (s_Components[k] as IMaterialModifier).GetModifiedMaterial(mat);
|
||||
canvasRenderer.SetMaterial(mat, j);
|
||||
UpdateMaterialProperties(r, j);
|
||||
j++;
|
||||
@@ -266,10 +283,12 @@ namespace Coffee.UIExtensions
|
||||
|
||||
// Trails
|
||||
index++;
|
||||
if (materialCount <= j) break;
|
||||
if (activeMeshIndices.Count <= index || materialCount <= j) break;
|
||||
if (activeMeshIndices[index] && 1 < s_TempMaterials.Count)
|
||||
{
|
||||
var mat = GetModifiedMaterial(s_TempMaterials[1], null);
|
||||
for (var k = 1; k < s_Components.Count; k++)
|
||||
mat = (s_Components[k] as IMaterialModifier).GetModifiedMaterial(mat);
|
||||
canvasRenderer.SetMaterial(mat, j++);
|
||||
}
|
||||
}
|
||||
@@ -349,6 +368,9 @@ namespace Coffee.UIExtensions
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
#if !SERIALIZE_FIELD_MASKABLE
|
||||
maskable = m_Maskable;
|
||||
#endif
|
||||
_cachedPosition = transform.localPosition;
|
||||
activeMeshIndices.Clear();
|
||||
|
||||
@@ -439,6 +461,9 @@ namespace Coffee.UIExtensions
|
||||
SetVerticesDirty();
|
||||
m_ShouldRecalculateStencil = true;
|
||||
RecalculateClipping();
|
||||
#if !SERIALIZE_FIELD_MASKABLE
|
||||
maskable = m_Maskable;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Coffee.UIExtensions
|
||||
|
||||
private static void Refresh(UIParticle particle)
|
||||
{
|
||||
if (!particle || !particle.canvas || !particle.canvasRenderer) return;
|
||||
if (!particle || !particle.bakedMesh || !particle.canvas || !particle.canvasRenderer) return;
|
||||
|
||||
Profiler.BeginSample("[UIParticle] Modify scale");
|
||||
ModifyScale(particle);
|
||||
@@ -211,9 +211,11 @@ namespace Coffee.UIExtensions
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
// #102: Do not bake particle system to mesh when the alpha is zero.
|
||||
if (Mathf.Approximately(particle.canvasRenderer.GetInheritedAlpha(), 0))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
// Bake main particles.
|
||||
var r = currentPs.GetComponent<ParticleSystemRenderer>();
|
||||
|
||||
@@ -190,32 +190,54 @@ namespace Coffee.UIParticleExtensions
|
||||
self.Sort((a, b) =>
|
||||
{
|
||||
var tr = transform;
|
||||
var ra = a.GetComponent<ParticleSystemRenderer>();
|
||||
var rb = b.GetComponent<ParticleSystemRenderer>();
|
||||
var aRenderer = a.GetComponent<ParticleSystemRenderer>();
|
||||
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
|
||||
|
||||
if (!Mathf.Approximately(ra.sortingFudge, rb.sortingFudge))
|
||||
return ra.sortingFudge < rb.sortingFudge ? 1 : -1;
|
||||
// Render queue: ascending
|
||||
var aMat = aRenderer.sharedMaterial;
|
||||
var bMat = bRenderer.sharedMaterial;
|
||||
if (aMat.renderQueue != bMat.renderQueue)
|
||||
return aMat.renderQueue - bMat.renderQueue;
|
||||
|
||||
var pa = tr.InverseTransformPoint(a.transform.position).z;
|
||||
var pb = tr.InverseTransformPoint(b.transform.position).z;
|
||||
// Sorting layer: ascending
|
||||
if (aRenderer.sortingLayerID != bRenderer.sortingLayerID)
|
||||
return aRenderer.sortingLayerID - bRenderer.sortingLayerID;
|
||||
|
||||
if (!Mathf.Approximately(pa, pb))
|
||||
return pa < pb ? 1 : -1;
|
||||
// Sorting order: ascending
|
||||
if (aRenderer.sortingOrder != bRenderer.sortingOrder)
|
||||
return aRenderer.sortingOrder - bRenderer.sortingOrder;
|
||||
|
||||
var aQueue = ra.sharedMaterial.renderQueue;
|
||||
var bQueue = rb.sharedMaterial.renderQueue;
|
||||
if (aQueue != bQueue)
|
||||
return aQueue < bQueue ? 1 : -1;
|
||||
// Z position & sortingFudge: descending
|
||||
var aTransform = a.transform;
|
||||
var bTransform = b.transform;
|
||||
var aPos = tr.InverseTransformPoint(aTransform.position).z + aRenderer.sortingFudge;
|
||||
var bPos = tr.InverseTransformPoint(bTransform.position).z + bRenderer.sortingFudge;
|
||||
if (!Mathf.Approximately(aPos, bPos))
|
||||
return (int) Mathf.Sign(bPos - aPos);
|
||||
|
||||
var aHash = ra.sharedMaterial.GetHashCode();
|
||||
var bHash = rb.sharedMaterial.GetHashCode();
|
||||
if (aHash != bHash)
|
||||
return aHash < bHash ? 1 : -1;
|
||||
// Material instance ID: match
|
||||
if (aMat.GetInstanceID() == bMat.GetInstanceID())
|
||||
return 0;
|
||||
|
||||
return 0;
|
||||
// Transform: ascending
|
||||
return TransformCompare(aTransform, bTransform);
|
||||
});
|
||||
}
|
||||
|
||||
private static int TransformCompare(Transform a, Transform b)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (!a && !b) return 0;
|
||||
if (!a) return -1;
|
||||
if (!b) return 1;
|
||||
if (a.parent == b.parent) return a.GetSiblingIndex() - b.GetSiblingIndex();
|
||||
|
||||
a = a.parent;
|
||||
b = b.parent;
|
||||
}
|
||||
}
|
||||
|
||||
public static long GetMaterialHash(this ParticleSystem self, bool trail)
|
||||
{
|
||||
if (!self) return 0;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"name": "com.coffee.ui-particle",
|
||||
"displayName": "UI Particle",
|
||||
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
|
||||
"version": "3.0.0",
|
||||
"version": "3.2.0",
|
||||
"unity": "2018.2",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
|
||||
Reference in New Issue
Block a user