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...

12 Commits
3.2.0 ... 3.3.1

Author SHA1 Message Date
semantic-release-bot
501aa7b7f1 chore(release): 3.3.1 [skip ci]
## [3.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.0...3.3.1) (2021-02-01)

### Bug Fixes

* ignore material check and transform check ([d11cd0a](d11cd0a06d)), closes [#119](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/119)
* the trail is incorrect in SimulationSpace.Local ([9313489](9313489552))
2021-02-01 14:43:01 +00:00
mob-sakai
9313489552 fix: the trail is incorrect in SimulationSpace.Local 2021-02-01 23:33:06 +09:00
mob-sakai
63b36a45b9 fix for .Net 3.5 2021-01-06 17:43:14 +09:00
mob-sakai
087dbe99b9 test: update test workflow 2021-01-06 17:22:37 +09:00
LacusCon
d11cd0a06d fix: ignore material check and transform check
Add default sort by index.

Close #119
2021-01-06 16:50:48 +09:00
semantic-release-bot
429ff2dd09 chore(release): 3.3.0 [skip ci]
# [3.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.2.0...3.3.0) (2020-11-20)

### Bug Fixes

* the particles may disappear unintentionally ([2ec81da](2ec81da048)), closes [#117](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/117)

### Features

* ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial ([08c4aba](08c4aba8ab)), closes [#118](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/118)
* show/hide materials in inspector ([4b4aebf](4b4aebff8c))
* shrink rendering by material ([46a7ddd](46a7dddd11)), closes [#113](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/113)
2020-11-20 07:28:45 +00:00
mob-sakai
3f16943ccd docs: update readme 2020-11-20 16:25:37 +09:00
mob-sakai
4b4aebff8c feat: show/hide materials in inspector 2020-11-20 16:25:37 +09:00
mob-sakai
46a7dddd11 feat: shrink rendering by material
NOTE: Performance will be improved, but in some cases the rendering is not correct.

Close #113
2020-11-20 15:17:43 +09:00
mob-sakai
2ec81da048 fix: the particles may disappear unintentionally
Close #117
2020-11-20 13:12:07 +09:00
mob-sakai
08c4aba8ab feat: ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial
Close #118
2020-11-20 13:12:07 +09:00
mob-sakai
44889c8a33 build: support main branch 2020-11-16 03:12:06 +09:00
10 changed files with 196 additions and 145 deletions

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@@ -4,7 +4,7 @@ on:
push:
branches:
- preview
- master
- main
- v*.x
tags-ignore:
- "**"

96
.github/workflows/test.yml vendored Normal file
View File

@@ -0,0 +1,96 @@
# Secrets
# UNITY_LICENSE:
name: test
on:
push:
branches:
- develop
tags:
- "!*"
pull_request:
types:
- opened
- synchronize
jobs:
unity-test:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion: [
"2018.3.14f1",
"2018.4.30f1",
"2019.1.14f1",
"2019.2.21f1",
"2019.3.15f1",
"2019.4.16f1",
"2020.1.17f1",
"2020.2.1f1",
]
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
steps:
# Checkout sandbox project
- uses: actions/checkout@v2
with:
ref: sandbox
submodules: true
fetch-depth: 0
# Update package submodule
- name: "Update package submodule"
working-directory: Packages/dev
run: git checkout ${{ github.sha }}
- uses: actions/cache@v2
with:
path: Library
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
restore-keys: |
Library-${{ matrix.unityVersion }}-
Library-
# Install codecoverage package
- name: "Install codecoverage package"
if: startsWith(matrix.unityVersion, '2019.4.')
run: |
npx openupm-cli add -f com.unity.testtools.codecoverage@0.4.0-preview
# Run tests
- name: "Run tests"
uses: game-ci/unity-test-runner@main
with:
unityVersion: ${{ matrix.unityVersion }}
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
customParameters: -enableCodeCoverage
# customParameters: -enableCodeCoverage -coverageOptions assemblyFilters:+CSharpCompilerSettings_,-*-CSharp,-*.Tests,-IgnoreAccessibility
- uses: actions/upload-artifact@v2
if: always()
with:
name: TestResults-${{ matrix.unityVersion }}
path: |
artifacts/*.xml
CodeCoverage/**/TestCoverageResults_*.xml
publish:
needs: unity-test
runs-on: ubuntu-latest
if: always()
steps:
- uses: actions/download-artifact@v2
with:
path: artifacts
- uses: testspace-com/setup-testspace@v1
with:
domain: ${{github.repository_owner}}
- name: Push test results
if: always()
run: |
testspace `find . -name '*.xml' | tr '\n' ' '`

View File

@@ -1,100 +0,0 @@
name: unity-test
on:
push:
branches:
- develop
tags:
- "!*"
pull_request:
types:
- opened
- synchronize
jobs:
unity-test:
strategy:
fail-fast: false
matrix:
unity:
[
"2018.3.14f1",
"2018.4.25f1",
"2019.1.14f1",
"2019.2.11f1",
"2019.3.15f1",
"2019.4.8f1",
"2020.1.5f1",
]
runs-on: ubuntu-latest
container:
# Use Unity image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}
steps:
# Activate Unity Editor
- name: Activate Unity Editor
id: activation
run: |
apt-get update > /dev/null
apt-get install software-properties-common -y > /dev/null
apt-add-repository ppa:git-core/ppa -y > /dev/null
apt-get update > /dev/null
apt-get install git -y > /dev/null
git clone https://gist.github.com/135c940b45ec4e385861c8711777db7f.git .ulfs
chmod 755 .ulfs/activate.sh && .ulfs/activate.sh ${{ matrix.unity }}
# (On failed activation) Upload unity activation file
- name: Upload unity activation file
uses: actions/upload-artifact@v2
if: failure()
with:
name: Unity_v${{ matrix.unity }}.alf
path: ./*.alf
# Checkout sandbox project
- uses: actions/checkout@v2
with:
ref: "sandbox"
submodules: "true"
# Update package submodule
- name: "Update package submodule"
working-directory: Packages/dev
run: git checkout ${{ github.head_ref }}
# Install codecoverage package
- name: "Install codecoverage package"
if: always() && steps.activation.conclusion == 'success'
run: |
[ -n "`echo ${{ matrix.unity }} | grep -e '\(2017.\|2018.\|2019.1.\|2019.2.\)'`" ] && exit 0
npm i -g openupm-cli
openupm add com.unity.testtools.codecoverage
# Run playmode tests
- name: "Run playmode tests"
if: always() && steps.activation.conclusion == 'success'
run: |
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath . \
-runTests -testPlatform playmode -enableCodeCoverage
# Run editmode tests
- name: "Run editmode tests"
if: always() && steps.activation.conclusion == 'success'
run: |
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath . \
-runTests -testPlatform editmode -enableCodeCoverage
# Setup testspace
- uses: testspace-com/setup-testspace@v1
if: always() && steps.activation.conclusion == 'success'
with:
domain: ${{ github.repository_owner }}
# Push test results
- name: Push test results
if: always() && steps.activation.conclusion == 'success'
run: testspace "[${{ matrix.unity }}]TestResults-*.xml" "[Code Coverage]CodeCoverage/**/TestCoverageResults_*.xml"

View File

@@ -1,3 +1,25 @@
## [3.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.0...3.3.1) (2021-02-01)
### Bug Fixes
* ignore material check and transform check ([d11cd0a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d11cd0a06d76a32b2a119387bddc34c703b9b497)), closes [#119](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/119)
* the trail is incorrect in SimulationSpace.Local ([9313489](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9313489552b30f2e2b0b42a641f5e0502995b03d))
# [3.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.2.0...3.3.0) (2020-11-20)
### Bug Fixes
* the particles may disappear unintentionally ([2ec81da](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ec81da04877d63593dd863133b6da149dcd79e6)), closes [#117](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/117)
### Features
* ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial ([08c4aba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08c4aba8ab9b5a041d4350a72dae62d25530afca)), closes [#118](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/118)
* show/hide materials in inspector ([4b4aebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4b4aebff8cdaff9acc696a1094e170e65631135f))
* shrink rendering by material ([46a7ddd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/46a7dddd11c3e030192cd998ae1a79441f5e5c14)), closes [#113](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/113)
# [3.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.1...3.2.0) (2020-11-15)

View File

@@ -95,14 +95,11 @@ openupm add com.coffee.ui-particle
Find the manifest.json file in the Packages folder of your project and add a line to `dependencies` field.
* Major version: ![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI)
`"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git"`
* Preview version: ![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)
`"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#preview"`
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git"`
To update the package, change suffix `#{version}` to the target version.
* e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#3.0.0",`
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#3.3.0",`
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
@@ -150,11 +147,16 @@ Unity 2018.2 supports embedded packages.
`UIParticle` controls the ParticleSystems that is attached to its own game objects and child game objects.
| Properties | Screenshot |
| -- | -- |
| **Ignore Canvas Scale:** Ignore the scale of the root canvas. This prevents it from displaying small even in hierarchy scaling mode of ParticleSystem. <br>**Scale:** Scale the rendering. When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. <br>**AnimatableProperties:** If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. <br>**Rendering Order:** The ParticleSystems to be rendered. You can change the rendering order and the materials. | ![][inspector] |
![](https://user-images.githubusercontent.com/12690315/99765566-af129a80-2b42-11eb-88f6-661182d0b619.png)
[inspector]:https://user-images.githubusercontent.com/12690315/95017219-1cea2c00-0693-11eb-9490-c52b8d0fdbb6.png
| Properties | Description |
| -- | -- |
| Maskable | Does this graphic allow masking. |
| Ignore Canvas Scale | Ignore the scale of the root canvas.<br>This prevents it from displaying small even in hierarchy scaling mode of `ParticleSystem`. |
| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
| Shrink By Material | Shrink rendering by material.<br>Performance will be improved, but in some cases the rendering is not correct. |
| Rendering Order | The ParticleSystems to be rendered.<br>You can change the rendering order and the materials. |
NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.

View File

@@ -29,9 +29,11 @@ namespace Coffee.UIExtensions
private SerializedProperty _spScale;
private SerializedProperty _spIgnoreCanvasScaler;
private SerializedProperty _spAnimatableProperties;
private SerializedProperty _spShrinkByMaterial;
private ReorderableList _ro;
private bool _xyzMode;
private bool _showMaterials;
private static readonly List<string> s_MaskablePropertyNames = new List<string>
{
@@ -57,10 +59,15 @@ namespace Coffee.UIExtensions
_spScale = serializedObject.FindProperty("m_Scale3D");
_spIgnoreCanvasScaler = serializedObject.FindProperty("m_IgnoreCanvasScaler");
_spAnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
_spShrinkByMaterial = serializedObject.FindProperty("m_ShrinkByMaterial");
_showMaterials = EditorPrefs.GetBool("Coffee.UIExtensions.UIParticleEditor._showMaterials", true);
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
_ro.elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4;
_ro.elementHeightCallback = _ => _showMaterials
? 3 * (EditorGUIUtility.singleLineHeight + 2)
: EditorGUIUtility.singleLineHeight + 2;
_ro.drawElementCallback = (rect, index, active, focused) =>
{
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
@@ -68,6 +75,7 @@ namespace Coffee.UIExtensions
rect.height = EditorGUIUtility.singleLineHeight;
var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none);
if (!_showMaterials) return;
rect.x += 15;
rect.width -= 15;
@@ -87,15 +95,15 @@ namespace Coffee.UIExtensions
};
_ro.drawHeaderCallback += rect =>
{
#if !UNITY_2019_3_OR_NEWER
rect.y -= 1;
#endif
EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder);
#if UNITY_2019_3_OR_NEWER
rect = new Rect(rect.width - 55, rect.y, 80, rect.height);
#else
rect = new Rect(rect.width - 55, rect.y - 1, 80, rect.height);
#endif
var content = EditorGUIUtility.IconContent(_showMaterials ? "VisibilityOn" : "VisibilityOff");
_showMaterials = GUI.Toggle(new Rect(rect.width - 55, rect.y, 24, 20), _showMaterials, content, EditorStyles.label);
if (GUI.Button(rect, s_ContentRefresh, EditorStyles.miniButton))
if (GUI.Button(new Rect(rect.width - 35, rect.y, 60, rect.height), s_ContentRefresh, EditorStyles.miniButton))
{
foreach (UIParticle t in targets)
{
@@ -164,6 +172,9 @@ namespace Coffee.UIExtensions
t.SetMaterialDirty();
}
// ShrinkByMaterial
EditorGUILayout.PropertyField(_spShrinkByMaterial);
// Target ParticleSystems.
_ro.DoLayoutList();

View File

@@ -41,6 +41,9 @@ namespace Coffee.UIExtensions
[Tooltip("Particles")] [SerializeField]
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
[Tooltip("Shrink rendering by material on refresh.\nNOTE: Performance will be improved, but in some cases the rendering is not correct.")] [SerializeField]
bool m_ShrinkByMaterial = false;
#if !SERIALIZE_FIELD_MASKABLE
[SerializeField] private bool m_Maskable = true;
#endif
@@ -81,6 +84,17 @@ namespace Coffee.UIExtensions
}
}
public bool shrinkByMaterial
{
get { return m_ShrinkByMaterial; }
set
{
if (m_ShrinkByMaterial == value) return;
m_ShrinkByMaterial = value;
RefreshParticles();
}
}
/// <summary>
/// Particle effect scale.
/// </summary>
@@ -217,7 +231,7 @@ namespace Coffee.UIExtensions
}
particles.Exec(p => p.GetComponent<ParticleSystemRenderer>().enabled = !enabled);
particles.SortForRendering(transform);
particles.SortForRendering(transform, m_ShrinkByMaterial);
SetMaterialDirty();
}
@@ -245,12 +259,7 @@ namespace Coffee.UIExtensions
if (count == 0 || !isActiveAndEnabled || particles.Count == 0)
{
canvasRenderer.Clear();
foreach (var m in s_PrevMaskMaterials)
StencilMaterial.Remove(m);
foreach (var m in s_PrevModifiedMaterials)
ModifiedMaterial.Remove(m);
ClearPreviousMaterials();
return;
}
@@ -293,11 +302,18 @@ namespace Coffee.UIExtensions
}
}
ClearPreviousMaterials();
}
private void ClearPreviousMaterials()
{
foreach (var m in s_PrevMaskMaterials)
StencilMaterial.Remove(m);
s_PrevMaskMaterials.Clear();
foreach (var m in s_PrevModifiedMaterials)
ModifiedMaterial.Remove(m);
s_PrevModifiedMaterials.Clear();
}
private Material GetModifiedMaterial(Material baseMaterial, Texture2D texture)

View File

@@ -164,6 +164,8 @@ namespace Coffee.UIExtensions
// No particle to render.
var currentPs = particle.particles[i];
if (!currentPs || !currentPs.IsAlive() || currentPs.particleCount == 0) continue;
var r = currentPs.GetComponent<ParticleSystemRenderer>();
if (!r.sharedMaterial && !r.trailMaterial) continue;
// Calc matrix.
Profiler.BeginSample("[UIParticle] Bake Mesh > Calc matrix");
@@ -218,7 +220,6 @@ namespace Coffee.UIExtensions
#endif
// Bake main particles.
var r = currentPs.GetComponent<ParticleSystemRenderer>();
if (CanBakeMesh(r))
{
Profiler.BeginSample("[UIParticle] Bake Mesh > Bake Main Particles");
@@ -240,6 +241,10 @@ namespace Coffee.UIExtensions
var hash = currentPs.GetMaterialHash(true);
if (hash != 0)
{
matrix = currentPs.main.simulationSpace == ParticleSystemSimulationSpace.Local
? matrix * Matrix4x4.Translate(-currentPs.transform.position)
: matrix;
var m = MeshHelper.GetTemporaryMesh();
try
{

View File

@@ -9,8 +9,9 @@ namespace Coffee.UIParticleExtensions
internal static class SpriteExtensions
{
#if UNITY_EDITOR
private static Type tSpriteEditorExtension = Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static Type tSpriteEditorExtension =
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static MethodInfo miGetActiveAtlasTexture = tSpriteEditorExtension
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
@@ -185,7 +186,7 @@ namespace Coffee.UIParticleExtensions
internal static class ParticleSystemExtensions
{
public static void SortForRendering(this List<ParticleSystem> self, Transform transform)
public static void SortForRendering(this List<ParticleSystem> self, Transform transform, bool sortByMaterial)
{
self.Sort((a, b) =>
{
@@ -194,8 +195,15 @@ namespace Coffee.UIParticleExtensions
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
// Render queue: ascending
var aMat = aRenderer.sharedMaterial;
var bMat = bRenderer.sharedMaterial;
var aMat = aRenderer.sharedMaterial ?? aRenderer.trailMaterial;
var bMat = bRenderer.sharedMaterial ?? bRenderer.trailMaterial;
if (!aMat && !bMat) return 0;
if (!aMat) return -1;
if (!bMat) return 1;
if (sortByMaterial)
return aMat.GetInstanceID() - bMat.GetInstanceID();
if (aMat.renderQueue != bMat.renderQueue)
return aMat.renderQueue - bMat.renderQueue;
@@ -215,27 +223,18 @@ namespace Coffee.UIParticleExtensions
if (!Mathf.Approximately(aPos, bPos))
return (int) Mathf.Sign(bPos - aPos);
// Material instance ID: match
if (aMat.GetInstanceID() == bMat.GetInstanceID())
return 0;
// Transform: ascending
return TransformCompare(aTransform, bTransform);
return (int) Mathf.Sign(GetIndex(self, a) - GetIndex(self, b));
});
}
private static int TransformCompare(Transform a, Transform b)
private static int GetIndex(IList<ParticleSystem> list, Object ps)
{
while (true)
for (var i = 0; i < list.Count; i++)
{
if (!a && !b) return 0;
if (!a) return -1;
if (!b) return 1;
if (a.parent == b.parent) return a.GetSiblingIndex() - b.GetSiblingIndex();
a = a.parent;
b = b.parent;
if (list[i].GetInstanceID() == ps.GetInstanceID()) return i;
}
return 0;
}
public static long GetMaterialHash(this ParticleSystem self, bool trail)

View File

@@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "3.2.0",
"version": "3.3.1",
"unity": "2018.2",
"license": "MIT",
"repository": {