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9
.github/workflows/release.yml
vendored
@@ -12,12 +12,13 @@ on:
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
if: "! contains(github.event.head_commit.message, '[skip ci]') && ! contains(github.event.head_commit.message, '[ci skip]')"
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- run: |
|
||||
npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
|
||||
npx semantic-release -e @mob-sakai/semantic-release-upm
|
||||
- uses: cycjimmy/semantic-release-action@v2
|
||||
with:
|
||||
extra_plugins: |
|
||||
@semantic-release/changelog
|
||||
@semantic-release/git
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
79
.github/workflows/test.yml
vendored
@@ -14,23 +14,25 @@ on:
|
||||
- synchronize
|
||||
|
||||
jobs:
|
||||
unity-test:
|
||||
setup:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
versions: ${{ steps.setup.outputs.versions }}
|
||||
steps:
|
||||
- id: setup
|
||||
run: |
|
||||
VERSIONS=`npx unity-changeset list --versions --all --latest-patch --min 2018.3 --json`
|
||||
echo "==== Target Unity Versions ===="
|
||||
echo "${VERSIONS}"
|
||||
echo "::set-output name=versions::${VERSIONS}"
|
||||
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
needs: setup
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
unityVersion: [
|
||||
"2018.3.14f1",
|
||||
"2018.4.30f1",
|
||||
"2019.1.14f1",
|
||||
"2019.2.21f1",
|
||||
"2019.3.15f1",
|
||||
"2019.4.16f1",
|
||||
"2020.1.17f1",
|
||||
"2020.2.1f1",
|
||||
]
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
version: ${{ fromJson(needs.setup.outputs.versions) }}
|
||||
|
||||
steps:
|
||||
# Checkout sandbox project
|
||||
@@ -45,52 +47,23 @@ jobs:
|
||||
working-directory: Packages/dev
|
||||
run: git checkout ${{ github.sha }}
|
||||
|
||||
# Cache
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
|
||||
key: Library-${{ matrix.version }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.unityVersion }}-
|
||||
Library-${{ matrix.version }}-
|
||||
Library-
|
||||
|
||||
# Install codecoverage package
|
||||
- name: "Install codecoverage package"
|
||||
if: startsWith(matrix.unityVersion, '2019.4.')
|
||||
run: |
|
||||
npx openupm-cli add -f com.unity.testtools.codecoverage@0.4.0-preview
|
||||
|
||||
# Run tests
|
||||
- name: "Run tests"
|
||||
uses: game-ci/unity-test-runner@main
|
||||
uses: game-ci/unity-test-runner@v2
|
||||
with:
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
customParameters: -enableCodeCoverage
|
||||
# customParameters: -enableCodeCoverage -coverageOptions assemblyFilters:+CSharpCompilerSettings_,-*-CSharp,-*.Tests,-IgnoreAccessibility
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
if: always()
|
||||
with:
|
||||
name: TestResults-${{ matrix.unityVersion }}
|
||||
path: |
|
||||
artifacts/*.xml
|
||||
CodeCoverage/**/TestCoverageResults_*.xml
|
||||
|
||||
publish:
|
||||
needs: unity-test
|
||||
runs-on: ubuntu-latest
|
||||
if: always()
|
||||
steps:
|
||||
|
||||
- uses: actions/download-artifact@v2
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- uses: testspace-com/setup-testspace@v1
|
||||
with:
|
||||
domain: ${{github.repository_owner}}
|
||||
|
||||
- name: Push test results
|
||||
if: always()
|
||||
run: |
|
||||
testspace `find . -name '*.xml' | tr '\n' ' '`
|
||||
customImage: mobsakai/unity3d:${{ matrix.version }}
|
||||
customParameters: -nographics
|
||||
# unityVersion: ${{ matrix.version }}
|
||||
checkName: ${{ matrix.version }} Test Results
|
||||
githubToken: ${{ github.token }}
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
25
.releaserc.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"branches": [
|
||||
"+([0-9])?(.{+([0-9]),x}).x",
|
||||
"master",
|
||||
"main",
|
||||
{
|
||||
"name": "preview",
|
||||
"prerelease": true
|
||||
}
|
||||
],
|
||||
"tagFormat": "${version}",
|
||||
"plugins": [
|
||||
"@semantic-release/commit-analyzer",
|
||||
"@semantic-release/release-notes-generator",
|
||||
"@semantic-release/changelog",
|
||||
[
|
||||
"@semantic-release/npm",
|
||||
{
|
||||
"npmPublish": false
|
||||
}
|
||||
],
|
||||
"@semantic-release/git",
|
||||
"@semantic-release/github"
|
||||
]
|
||||
}
|
||||
200
CHANGELOG.md
@@ -1,3 +1,203 @@
|
||||
## [4.1.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.6...4.1.7) (2022-08-30)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* the annoying empty black scene overlay box shown even when nothing is selected ([bdeeabb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bdeeabbbe140b0ba80fac7ac477874c2467d3a16))
|
||||
|
||||
## [4.1.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.5...4.1.6) (2022-08-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix abnormal mesh bounds error ([f60d6df](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f60d6dfe6030ac89527a4265e414e9a0a20d56db)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213) [#218](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/218)
|
||||
|
||||
## [4.1.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.4...4.1.5) (2022-08-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix culling for RectMask2D ([9e2dbe7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e2dbe7758eb28a4f6a7c11113d9169847880f96)), closes [#220](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/220)
|
||||
|
||||
## [4.1.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.3...4.1.4) (2022-07-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add `Enabled` toggle in overlay window ([f97e619](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f97e6195e62b5acfa8f3e97bfe3bc4a7dcadf38a))
|
||||
* if `m_Particles` contains null, an error will occur ([550d0c4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/550d0c43be35cd07e390ffd5749557c89fee0332)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
|
||||
* ParticleSystem reordering and refreshing in inspector does not work for prefab asset ([7eb4112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7eb41124db06ea794db76788b35ce82a0af2c402))
|
||||
* refresh button does not works in prefab edit mode ([c1538a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c1538a83998608a30dc90944b05f8b75e165cf05)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
|
||||
* when `UIParticlrRenderer` destroy manually, an error will occur ([a11d2d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a11d2d01ce5f67e3f430bcb0bfdee1ad9abf7cfe))
|
||||
|
||||
## [4.1.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.2...4.1.3) (2022-06-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* error on drag prefab to scene ([fa2f867](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa2f867bcaff437bb9420da1abcef970cdb09ade)), closes [#211](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/211)
|
||||
|
||||
## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* error on editor ([8034228](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/80342287137c07d58a7492875a401d80cb134073)), closes [#210](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/210)
|
||||
* incorrect position of world space trail particles ([fb7f308](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb7f308f092db8a1512383857b80110cd626ecf9)), closes [#209](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/209)
|
||||
|
||||
## [4.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.0...4.1.1) (2022-06-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add absolute mode toggle to overlay window ([48d1994](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/48d1994f5f8751b707b6ef7695b552df731bece9))
|
||||
|
||||
# [4.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.1...4.1.0) (2022-06-25)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add relative/absolute particle position mode ([1879ac8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1879ac8c538778e386e68cfc989a6f4f974043ca)), closes [#205](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/205)
|
||||
|
||||
## [4.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.0...4.0.1) (2022-06-24)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* overlays do not exist in Unity 2019.2-2021.1 ([cd8e037](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cd8e0372b63bb6feaaf053518013a641bc7e65ac)), closes [#207](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/207) [#208](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/208)
|
||||
|
||||
# [4.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0) (2022-06-21)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
|
||||
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
|
||||
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
|
||||
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
|
||||
* display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/59221d58217a440b77d504e6428bf99f10246260))
|
||||
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
|
||||
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
|
||||
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* If you update to v4, you may be required to adjust your UIParticle.scale.
|
||||
|
||||
# [4.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0-preview.1) (2022-06-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
|
||||
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
|
||||
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
|
||||
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
|
||||
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
|
||||
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
|
||||
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* If you update to v4, you may be required to adjust your UIParticle.scale.
|
||||
|
||||
## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* always display materials in inspector ([a10042d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a10042d989dea18ff010bdbe970aa434e2bdf117))
|
||||
* UNITY_UI_ALPHACLIP in UIAdditive shader is not working ([e817e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e817e8d3c75188f3243243855b135bd840699199))
|
||||
|
||||
## [3.3.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.10...3.3.11) (2022-06-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* sorting by layer does not work properly ([ccc09e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ccc09e6aca2fa3d7bc887e6c733e66706e40ae0f))
|
||||
* when using linear color space, the particle colors are not output correctly ([11c3a7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/11c3a7b37415d78e1b8ba3988a6e043c9f1861e0)), closes [#203](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/203)
|
||||
|
||||
## [3.3.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.9...3.3.10) (2022-02-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* annoying warning for [ExecuteInEditMode] ([b6b2c72](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6b2c72b198566e2880a22831c937eff7e9eff28)), closes [#180](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/180)
|
||||
* PrefabStageUtility class is not experimental after 2021.2 ([0fd5d7a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0fd5d7affe707fa9e92abd6e192bf400dfb1a80a))
|
||||
|
||||
## [3.3.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.8...3.3.9) (2021-08-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix for warning CS0618 ([61760d9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/61760d940cdd4baacaa196ac1631a0a1a40b7204))
|
||||
|
||||
## [3.3.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.7...3.3.8) (2021-06-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* improve performance ([e352d15](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e352d153cef8c1efb2792e35010d7eed1e31a040))
|
||||
|
||||
## [3.3.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.6...3.3.7) (2021-06-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Refresh() will be called multiple times in the same frame, due to external assets ([0b9d80d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b9d80da939580c72ca1471081d7a034edc985d4))
|
||||
|
||||
## [3.3.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.5...3.3.6) (2021-05-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* In rare cases, the generated camera (for baking) will not be deactivated ([12c748a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/12c748a8cd4adfd2dc5f085cec77050431f261a4))
|
||||
* remove from "Add Component" menu ([476c402](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/476c4027ff5f70fb9b4c026dd5fc59bf5a876227))
|
||||
|
||||
## [3.3.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.4...3.3.5) (2021-02-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix cached position for pre-warmed particles ([e3f42d7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e3f42d747a7fd973b5813cc72a9444943a6c3ad0))
|
||||
* ParticleSystem creates particles in wrong position during pre-warm ([b93e0e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b93e0e4701c7011176eeec5c109dda7f4ea632e0)), closes [#147](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/147)
|
||||
|
||||
## [3.3.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.3...3.3.4) (2021-02-22)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Multiselecting sets all scales to the same value ([13223b2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/13223b2d747609cf88b424ad590bda7f857b387d))
|
||||
* support sub emitter with 'PlayOnAwake' ([d5ce78a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d5ce78ae5acf2740ba7fdc6cde9f197c4e165484))
|
||||
* The maximum material count is 8 ([3bb5241](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3bb52412751360409747192150188ae904f2c3d3))
|
||||
|
||||
## [3.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.2...3.3.3) (2021-02-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* particle trails draw in wrong transform ([17ce81e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/17ce81eb0eccb103c21fa553183df97429cf5c6f)), closes [#145](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/145)
|
||||
|
||||
## [3.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.1...3.3.2) (2021-02-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* _cachedPosition defaults to localPosition ([c0aa89b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c0aa89bd6f7847723a4702b6ca70fa202e8a8304)), closes [#121](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/121)
|
||||
* submeshes can't over 8 ([2a1f334](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1f3345bacdecf38e8890781a181a1392224e35)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122)
|
||||
|
||||
## [3.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.0...3.3.1) (2021-02-01)
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Copyright 2018 mob-sakai
|
||||
Copyright 2018-2022 mob-sakai
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
|
||||
196
README.md
@@ -1,8 +1,6 @@
|
||||
Particle Effect For UGUI (UI Particle)
|
||||
===
|
||||
|
||||
**:warning: NOTE: Do not use [the obsolete tags and branches](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/108) to reference the package. They will be removed in near future. :warning:**
|
||||
|
||||
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
|
||||
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
|
||||
|
||||
@@ -30,47 +28,63 @@ This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to
|
||||
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
|
||||
|
||||
Compares this "Baking mesh" approach with the conventional approach:
|
||||
(This scene is included in the package.)
|
||||
[Performance test results](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/193#issuecomment-1160028374)
|
||||
|
||||
|Approach|Good|Bad|Screenshot|
|
||||
|-|-|-|-|
|
||||
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|**Requires Unity 2018.2 or later.**<br>Requires UI shaders to use Mask.|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|
||||
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|[Not support `TEXCOORD*.zw` components for custom vertex stream](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191#issuecomment-1043409186)|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|
||||
|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
|
||||
|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.<br>Generate heavy GC every frame.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
|
||||
|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
|
||||
|Use RenderTexture|Maskable.<br>Sortable.|**Requires Camera and RenderTexture.**<br>Difficult to adjust position and size.<br>Quality depends on the RenderTexture's setting.|<img src="https://user-images.githubusercontent.com/12690315/41765085-0291b3e2-763e-11e8-827b-72e5ee9bc556.gif" width="500px">|
|
||||
|
||||
|Approach|FPS on Editor|FPS on iPhone6|FPS on Xperia XZ|
|
||||
|--|--|--|--|
|
||||
|Particle System|43|57|22|
|
||||
|UIParticleSystem|4|3|0 (unmeasurable)|
|
||||
|Sorting By Canvas|43|44|18|
|
||||
|UIParticle|17|12|4|
|
||||
|UIParticle with MeshSharing|44|45|30|
|
||||
|
||||
<br><br>
|
||||
|
||||
#### Features
|
||||
|
||||
* Easy to use: the package is out-of-the-box
|
||||
* Sort particle effects with UI
|
||||
* Sort particle effects and UI by sibling index
|
||||
* No Camera, RenderTexture or Canvas are required
|
||||
* Masking with Mask or RectMask2D
|
||||
* Masking by Mask or RectMask2D
|
||||
* Support Trail module
|
||||
* Change alpha with CanvasGroup
|
||||
* No heavy allocation every frame
|
||||
* Support CanvasGroup alpha
|
||||
* No allocations
|
||||
* Support overlay, camera space and world space
|
||||
* Support changing material property with AnimationClip (AnimatableProperty)
|
||||

|
||||
|
||||
* [4.0.0+] Support 8+ materials
|
||||
* [4.0.0+] Correct world space particle position when changing window size for standalone platforms (Windows, MacOSX and Linux)
|
||||
* [4.0.0+] Adaptive scaling for UI
|
||||
* [4.0.0+] Mesh sharing group to improve performance
|
||||

|
||||
* [4.0.0+] Particle attractor component
|
||||

|
||||
* [4.1.0+] Relative/Absolute particle position mode
|
||||

|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Demo
|
||||
|
||||
* [WebGL Demo](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI)
|
||||
* [WebGL Demo](https://mob-sakai.github.io/demos/UIParticle_Demo/index.html)
|
||||
> 
|
||||
* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
|
||||
* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
|
||||
> 
|
||||
|
||||
[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
|
||||
[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
|
||||
[JMO]: https://assetstore.unity.com/publishers/1669
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
@@ -99,7 +113,7 @@ Find the manifest.json file in the Packages folder of your project and add a lin
|
||||
|
||||
To update the package, change suffix `#{version}` to the target version.
|
||||
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#3.3.0",`
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.0.0",`
|
||||
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
||||
|
||||
@@ -147,7 +161,7 @@ Unity 2018.2 supports embedded packages.
|
||||
|
||||
`UIParticle` controls the ParticleSystems that is attached to its own game objects and child game objects.
|
||||
|
||||

|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
@@ -155,7 +169,8 @@ Unity 2018.2 supports embedded packages.
|
||||
| Ignore Canvas Scale | Ignore the scale of the root canvas.<br>This prevents it from displaying small even in hierarchy scaling mode of `ParticleSystem`. |
|
||||
| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
|
||||
| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
|
||||
| Shrink By Material | Shrink rendering by material.<br>Performance will be improved, but in some cases the rendering is not correct. |
|
||||
| Mesh Sharing | Particle simulation results are shared within the same group.<br>A large number of the same effects can be displayed with a small load.<br>When the `Random` toggle is enabled, it will be grouped randomaly. |
|
||||
| Absolute Mode | The particles will be emitted at the ParticleSystem position.<br>Move the UIParticle/ParticleSystem to move the particle. |
|
||||
| Rendering Order | The ParticleSystems to be rendered.<br>You can change the rendering order and the materials. |
|
||||
|
||||
NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
|
||||
@@ -171,7 +186,7 @@ NOTE: Press `Refresh` button to reconstruct rendering order based on children Pa
|
||||
|
||||
<br><br>
|
||||
|
||||
### With your ParticleSystem prefab
|
||||
### With your existing ParticleSystem prefab
|
||||
|
||||
1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle.
|
||||

|
||||
@@ -180,9 +195,10 @@ NOTE: Press `Refresh` button to reconstruct rendering order based on children Pa
|
||||
|
||||
<br><br>
|
||||
|
||||
### With `Mask` or `MaskRect2D` component
|
||||
### With `Mask` or `RectMask2D` component
|
||||
|
||||
If you want to mask particles, set a stencil supported shader (such as `UI/UIAdditive`) to material for ParticleSystem.
|
||||
If you use some custom shaders, see [How to make a custom shader to support Mask/RectMask2D component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) section.
|
||||
|
||||

|
||||
|
||||
@@ -196,31 +212,151 @@ If you want to mask particles, set a stencil supported shader (such as `UI/UIAdd
|
||||
var go = GameObject.Instantiate(prefab);
|
||||
var uiParticle = go.AddComponent<UIParticle>();
|
||||
|
||||
// Play/Stop the controled ParticleSystems.
|
||||
// Control by ParticleSystem.
|
||||
particleSystem.Play();
|
||||
particleSystem.Emit(10);
|
||||
|
||||
// Control by UIParticle.
|
||||
uiParticle.Play();
|
||||
uiParticle.Stop();
|
||||
```
|
||||
|
||||
<br><br>
|
||||
|
||||
### UIParticleAttractor component
|
||||
|
||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||
|
||||

|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
| Particle System | Attracts particles generated by the specified particle system. |
|
||||
| Distination Radius | Once the particle is within the radius, the particle lifetime will become 0 and `OnAttracted` will be called. |
|
||||
| Delay Rate | Delay to start attracting.<br>It is a percentage of the particle's start lifetime. |
|
||||
| Max Speed | Maximum speed of attracting.<br> If this value is too small, attracting may not be completed by the end of the lifetime and `OnAttracted` may not be called. |
|
||||
| Movement | Attracting movement type. (Linear, Smooth, Sphere) |
|
||||
| OnAttracted | An event called when attracting is complete (per particle). |
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Development Note
|
||||
|
||||
### Animatable material property
|
||||
### Shader Limitation
|
||||
|
||||

|
||||
UIParticles are based on UIVertex.
|
||||
Therefore, only xy components is available for each UV in the shader. (zw components will be ignored).
|
||||
So unfortunately UIParticles will not work well with some shaders.
|
||||
When using custom vertex streams, you can fill zw components with "unnecessary" data.
|
||||
https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191
|
||||
|
||||
Animation clips can change the material properties of the Renderer, such as ParticleSystemRenderer.
|
||||
It uses MaterialPropertyBlock so it does not create new material instances.
|
||||
Using material properties, you can change UV animation, scale and color etc.
|
||||
- If you need a simple Additive shader, use the `UI/Additive` shader instead.
|
||||
- If you need a simple alpha-blend shader, use the `UI/Default` shader instead.
|
||||
|
||||
Well, there is a component called CanvasRenderer.
|
||||
It is used by all Graphic components for UI (Text, Image, Raw Image, etc.) including UIParticle.
|
||||
However, It is **NOT** a Renderer.
|
||||
Therefore, in UIParticle, changing ParticleSystemRenderer's MaterialPropertyBlock by animation clip is ignored.
|
||||
### Overheads
|
||||
|
||||
To prevent this, Use "Animatable Material Property".
|
||||
"Animatable Material Property" gets the necessary properties from ParticleSystemRenderer's MaterialPropertyBlock and sets them to the CanvasRenderer's material.
|
||||
UIParticle has some overheads and the batching depends on uGUI.
|
||||
When improving performance, keep the following in mind:
|
||||
- If you are displaying a large number of the same effect, consider `Mesh Sharing` feature in [UIParticle Component](#uiparticle-component).
|
||||
- If you don't like the uniform output, consider `Random Group` feature.
|
||||

|
||||
- If you are using multiple materials, you will have more draw calls.
|
||||
- Consider single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module in ParticleSystem.
|
||||
|
||||
### How to make a custom shader to support Mask/RectMask2D component
|
||||
|
||||
<details>
|
||||
<summary>Shader tips</summary>
|
||||
|
||||
```ShaderLab
|
||||
Shader "Your/Custom/Shader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
// ...
|
||||
// #### required for Mask ####
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
// ...
|
||||
}
|
||||
|
||||
// #### required for Mask ####
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
ColorMask [_ColorMask]
|
||||
// ...
|
||||
|
||||
Pass
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
#include "UnityUI.cginc"
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
float4 _ClipRect;
|
||||
|
||||
// #### required for Mask ####
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
// ...
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
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{
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ENDCG
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}
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```
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</details>
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25
Samples~/Demo/Scripts/CopyItemOnStart.cs
Normal file
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using UnityEngine;
|
||||
|
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namespace Coffee.UIExtensions.Demo
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||||
{
|
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public class CopyItemOnStart : MonoBehaviour
|
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{
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public GameObject origin;
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public int count;
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private void Start()
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{
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85
Samples~/Demo/Scripts/UIElementDragger.cs
Normal file
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using UnityEngine;
|
||||
using UnityEngine.EventSystems;
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public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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public enum Target
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{
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Self,
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Parent,
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Custom,
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canvas = GetComponentInParent<Canvas>();
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{
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switch (m_Target)
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break;
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if (m_CustomTarget)
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{
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if (ex2)
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delta.Scale(canvas.rootCanvas.transform.localScale);
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break;
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public void OnBeginDrag(PointerEventData eventData)
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{
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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{
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{
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}
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case RenderMode.ScreenSpaceCamera:
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{
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Vector2 zero, delta;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Vector2.zero, canvas.worldCamera, out zero);
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, evDelta, canvas.worldCamera, out delta);
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return delta - zero;
|
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}
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case RenderMode.WorldSpace:
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{
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Vector3 zero, delta;
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RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, Vector2.zero, canvas.worldCamera, out zero);
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RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, evDelta, canvas.worldCamera, out delta);
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return delta - zero;
|
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}
|
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default:
|
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throw new System.NotSupportedException();
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167
Samples~/Demo/Scripts/UIParticle_Demo.cs
Normal file
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|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
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namespace Coffee.UIExtensions.Demo
|
||||
{
|
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public class UIParticle_Demo : MonoBehaviour
|
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{
|
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public Canvas root;
|
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private int _width;
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private int _height;
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private void Start()
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{
|
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_width = Screen.width;
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_height = Screen.height;
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}
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public void ResizeScreen()
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{
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switch (Application.platform)
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{
|
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case RuntimePlatform.OSXPlayer:
|
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case RuntimePlatform.WindowsPlayer:
|
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case RuntimePlatform.LinuxPlayer:
|
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if (Screen.width == _width && Screen.height == _height)
|
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Screen.SetResolution(_height, _width, Screen.fullScreen);
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else if (Screen.width == _height && Screen.height == _width)
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Screen.SetResolution(Mathf.Min(_width, _height), Mathf.Min(_width, _height), Screen.fullScreen);
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else
|
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Screen.SetResolution(_width, _height, Screen.fullScreen);
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break;
|
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}
|
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}
|
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|
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public void FullScreen()
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{
|
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Screen.fullScreen = !Screen.fullScreen;
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}
|
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|
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public void EnableAnimations(bool enabled)
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{
|
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foreach (var animator in FindObjectsOfType<Animator>())
|
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{
|
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animator.enabled = enabled;
|
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}
|
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}
|
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|
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public void UIParticle_MeshSharing(bool enabled)
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{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_RandomGroup(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.groupMaxId = enabled ? 4 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_Scale(float scale)
|
||||
{
|
||||
foreach (var uip in FindObjectsOfType<UIParticle>())
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_WorldSpaseSimulation(bool enabled)
|
||||
{
|
||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
{
|
||||
var main = ps.main;
|
||||
main.simulationSpace = enabled ? ParticleSystemSimulationSpace.World : ParticleSystemSimulationSpace.Local;
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_WorldSpaseSimulation(ParticleSystem particleSystem)
|
||||
{
|
||||
foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
||||
{
|
||||
var main = ps.main;
|
||||
main.simulationSpace = ParticleSystemSimulationSpace.World;
|
||||
ps.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_LocalSpaseSimulation(ParticleSystem particleSystem)
|
||||
{
|
||||
foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
||||
{
|
||||
var main = ps.main;
|
||||
main.simulationSpace = ParticleSystemSimulationSpace.Local;
|
||||
ps.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_Emit(ParticleSystem particleSystem)
|
||||
{
|
||||
particleSystem.Emit(5);
|
||||
}
|
||||
|
||||
public void ParticleSystem_SetScale(float scale)
|
||||
{
|
||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
{
|
||||
ps.transform.localScale = new Vector3(scale, scale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Linear(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Linear;
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Smooth(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Smooth;
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Sphere(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Sphere;
|
||||
}
|
||||
|
||||
int score = 0;
|
||||
public void UIParticleAttractor_OnAttract(Text scoreText)
|
||||
{
|
||||
score++;
|
||||
scoreText.text = score.ToString();
|
||||
scoreText.GetComponent<Animator>().Play(0);
|
||||
}
|
||||
|
||||
public void Canvas_WorldSpace(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.renderMode = RenderMode.WorldSpace;
|
||||
canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_CameraSpace(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_Overlay(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class UIParticle_Demo_UIParticleController : MonoBehaviour
|
||||
{
|
||||
public Transform root;
|
||||
|
||||
public void UIParticle_MeshSharing(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_RandomGroup(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.groupMaxId = enabled ? 4 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_Scale(float scale)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
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guid: f5f85388e938d9e4599afc6d9441ed57
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guid: 3256d3a1b8cfa4982941c7e7eb17947d
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||||
MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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8
Samples~/Demo/Sprites.meta
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fileFormatVersion: 2
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guid: 0251dca70242c4171a1dde2b4eef3367
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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48
Samples~/Demo/Sprites/UIParticle_Demo.spriteatlas
Normal file
@@ -0,0 +1,48 @@
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||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!687078895 &4343727234628468602
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SpriteAtlas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UIParticle_Demo
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m_EditorData:
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serializedVersion: 2
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textureSettings:
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serializedVersion: 2
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generateMipMaps: 0
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crunchedCompression: 0
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sRGB: 1
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platformSettings: []
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packingSettings:
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serializedVersion: 2
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padding: 4
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blockOffset: 1
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allowAlphaSplitting: 0
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enableRotation: 1
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enableTightPacking: 1
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variantMultiplier: 1
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packables:
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- {fileID: 102900000, guid: 0251dca70242c4171a1dde2b4eef3367, type: 3}
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totalSpriteSurfaceArea: 44845
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bindAsDefault: 1
|
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m_MasterAtlas: {fileID: 0}
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m_PackedSprites:
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- {fileID: 21300000, guid: 642c2160c66664114a5ec8f014456c3e, type: 3}
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- {fileID: 21300000, guid: 8194ff59e335b4069b502b66d02131fa, type: 3}
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- {fileID: 21300000, guid: 925f66fdcc9764b579413b7408c718f2, type: 3}
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- {fileID: 21300000, guid: 077b84be6d052c34d933c79ef500be13, type: 3}
|
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m_PackedSpriteNamesToIndex:
|
||||
- UIParticle_Demo_Move
|
||||
- UIParticle_Demo_Star
|
||||
- UIParticle_Demo_Unity-chan
|
||||
- UIParticle_Demo_Light_Frame
|
||||
m_Tag: UIParticle_Demo
|
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m_IsVariant: 0
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8
Samples~/Demo/Sprites/UIParticle_Demo.spriteatlas.meta
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fileFormatVersion: 2
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NativeFormatImporter:
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mainObjectFileID: 4343727234628468602
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Samples~/Demo/Sprites/UIParticle_Demo_Move.png
Normal file
|
After Width: | Height: | Size: 754 B |
88
Samples~/Demo/Sprites/UIParticle_Demo_Move.png.meta
Normal file
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fileFormatVersion: 2
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fileIDToRecycleName: {}
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serializedVersion: 9
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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maxTextureSize: 2048
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aniso: -1
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mipBias: -100
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wrapU: 1
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wrapW: -1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- serializedVersion: 2
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 193ecdf6ca56940a2aa3da9c9e9faf6f
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
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||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
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assetBundleVariant:
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BIN
Samples~/Demo/Sprites/UIParticle_Demo_Star.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
88
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Normal file
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fileFormatVersion: 2
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
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||||
mipMapFadeDistanceEnd: 3
|
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bumpmap:
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convertToNormalMap: 0
|
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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seamlessCubemap: 0
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textureFormat: 7
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maxTextureSize: 1024
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textureSettings:
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spriteGenerateFallbackPhysicsShape: 1
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platformSettings:
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buildTarget: DefaultTexturePlatform
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
@@ -1,335 +0,0 @@
|
||||
/// Credit glennpow, Zarlang
|
||||
/// Sourced from - http://forum.unity3d.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/
|
||||
/// Updated by Zarlang with a more robust implementation, including TextureSheet annimation support
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIExtensions.Demos
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(CanvasRenderer), typeof(ParticleSystem))]
|
||||
public class UIParticleSystem_Demo : MaskableGraphic
|
||||
{
|
||||
[Tooltip("Having this enabled run the system in LateUpdate rather than in Update making it faster but less precise (more clunky)")]
|
||||
public bool fixedTime = true;
|
||||
|
||||
private Transform _transform;
|
||||
private ParticleSystem pSystem;
|
||||
private ParticleSystem.Particle[] particles;
|
||||
private UIVertex[] _quad = new UIVertex[4];
|
||||
private Vector4 imageUV = Vector4.zero;
|
||||
private ParticleSystem.TextureSheetAnimationModule textureSheetAnimation;
|
||||
private int textureSheetAnimationFrames;
|
||||
private Vector2 textureSheetAnimationFrameSize;
|
||||
private ParticleSystemRenderer pRenderer;
|
||||
|
||||
private Material currentMaterial;
|
||||
|
||||
private Texture currentTexture;
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
private ParticleSystem.MainModule mainModule;
|
||||
#endif
|
||||
|
||||
public override Texture mainTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentTexture;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool Initialize()
|
||||
{
|
||||
// initialize members
|
||||
if (_transform == null)
|
||||
{
|
||||
_transform = transform;
|
||||
}
|
||||
if (pSystem == null)
|
||||
{
|
||||
pSystem = GetComponent<ParticleSystem>();
|
||||
|
||||
if (pSystem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule = pSystem.main;
|
||||
if (pSystem.main.maxParticles > 14000)
|
||||
{
|
||||
mainModule.maxParticles = 14000;
|
||||
}
|
||||
#else
|
||||
if (pSystem.maxParticles > 14000)
|
||||
pSystem.maxParticles = 14000;
|
||||
#endif
|
||||
|
||||
pRenderer = pSystem.GetComponent<ParticleSystemRenderer>();
|
||||
if (pRenderer != null)
|
||||
pRenderer.enabled = false;
|
||||
|
||||
//Shader foundShader = Shader.Find("UI Extensions/Particles/Additive");
|
||||
//Material pMaterial = new Material(foundShader);
|
||||
|
||||
//if (material == null)
|
||||
//material = pMaterial;
|
||||
|
||||
currentMaterial = material;
|
||||
if (currentMaterial && currentMaterial.HasProperty("_MainTex"))
|
||||
{
|
||||
currentTexture = currentMaterial.mainTexture;
|
||||
if (currentTexture == null)
|
||||
currentTexture = Texture2D.whiteTexture;
|
||||
}
|
||||
material = currentMaterial;
|
||||
// automatically set scaling
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#else
|
||||
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#endif
|
||||
|
||||
particles = null;
|
||||
}
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||
#else
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||
#endif
|
||||
|
||||
imageUV = new Vector4(0, 0, 1, 1);
|
||||
|
||||
// prepare texture sheet animation
|
||||
textureSheetAnimation = pSystem.textureSheetAnimation;
|
||||
textureSheetAnimationFrames = 0;
|
||||
textureSheetAnimationFrameSize = Vector2.zero;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
textureSheetAnimationFrames = textureSheetAnimation.numTilesX * textureSheetAnimation.numTilesY;
|
||||
textureSheetAnimationFrameSize = new Vector2(1f / textureSheetAnimation.numTilesX, 1f / textureSheetAnimation.numTilesY);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
if (!Initialize())
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper vh)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
if (!Initialize())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// prepare vertices
|
||||
vh.Clear();
|
||||
|
||||
if (!gameObject.activeInHierarchy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 temp = Vector2.zero;
|
||||
Vector2 corner1 = Vector2.zero;
|
||||
Vector2 corner2 = Vector2.zero;
|
||||
// iterate through current particles
|
||||
int count = pSystem.GetParticles(particles);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
ParticleSystem.Particle particle = particles[i];
|
||||
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector2 position = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
float rotation = -particle.rotation * Mathf.Deg2Rad;
|
||||
float rotation90 = rotation + Mathf.PI / 2;
|
||||
Color32 color = particle.GetCurrentColor(pSystem);
|
||||
float size = particle.GetCurrentSize(pSystem) * 0.5f;
|
||||
|
||||
// apply scale
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
// apply texture sheet animation
|
||||
Vector4 particleUV = imageUV;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
float frameProgress = 1 - (particle.remainingLifetime / particle.startLifetime);
|
||||
|
||||
if (textureSheetAnimation.frameOverTime.curveMin != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curveMin.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.curve != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curve.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.constant > 0)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.constant - (particle.remainingLifetime / particle.startLifetime);
|
||||
}
|
||||
#else
|
||||
float frameProgress = 1 - (particle.lifetime / particle.startLifetime);
|
||||
#endif
|
||||
|
||||
frameProgress = Mathf.Repeat(frameProgress * textureSheetAnimation.cycleCount, 1);
|
||||
int frame = 0;
|
||||
|
||||
switch (textureSheetAnimation.animation)
|
||||
{
|
||||
|
||||
case ParticleSystemAnimationType.WholeSheet:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimationFrames);
|
||||
break;
|
||||
|
||||
case ParticleSystemAnimationType.SingleRow:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
|
||||
|
||||
int row = textureSheetAnimation.rowIndex;
|
||||
// if (textureSheetAnimation.useRandomRow) { // FIXME - is this handled internally by rowIndex?
|
||||
// row = Random.Range(0, textureSheetAnimation.numTilesY, using: particle.randomSeed);
|
||||
// }
|
||||
frame += row * textureSheetAnimation.numTilesX;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
frame %= textureSheetAnimationFrames;
|
||||
|
||||
particleUV.x = (frame % textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.x;
|
||||
particleUV.y = Mathf.FloorToInt(frame / textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.y;
|
||||
particleUV.z = particleUV.x + textureSheetAnimationFrameSize.x;
|
||||
particleUV.w = particleUV.y + textureSheetAnimationFrameSize.y;
|
||||
}
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.y;
|
||||
|
||||
_quad[0] = UIVertex.simpleVert;
|
||||
_quad[0].color = color;
|
||||
_quad[0].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.w;
|
||||
_quad[1] = UIVertex.simpleVert;
|
||||
_quad[1].color = color;
|
||||
_quad[1].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.w;
|
||||
_quad[2] = UIVertex.simpleVert;
|
||||
_quad[2].color = color;
|
||||
_quad[2].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.y;
|
||||
_quad[3] = UIVertex.simpleVert;
|
||||
_quad[3].color = color;
|
||||
_quad[3].uv0 = temp;
|
||||
|
||||
if (rotation == 0)
|
||||
{
|
||||
// no rotation
|
||||
corner1.x = position.x - size;
|
||||
corner1.y = position.y - size;
|
||||
corner2.x = position.x + size;
|
||||
corner2.y = position.y + size;
|
||||
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[0].position = temp;
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[1].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[2].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[3].position = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
// apply rotation
|
||||
Vector2 right = new Vector2(Mathf.Cos(rotation), Mathf.Sin(rotation)) * size;
|
||||
Vector2 up = new Vector2(Mathf.Cos(rotation90), Mathf.Sin(rotation90)) * size;
|
||||
|
||||
_quad[0].position = position - right - up;
|
||||
_quad[1].position = position - right + up;
|
||||
_quad[2].position = position + right + up;
|
||||
_quad[3].position = position + right - up;
|
||||
}
|
||||
|
||||
vh.AddUIVertexQuad(_quad);
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!fixedTime && Application.isPlaying)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
SetAllDirty();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fixedTime)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (material == currentMaterial)
|
||||
return;
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -1,111 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class UIParticle_Demo : MonoBehaviour
|
||||
{
|
||||
[SerializeField] ParticleSystem [] m_ParticleSystems = new ParticleSystem [0];
|
||||
[SerializeField] List<Transform> m_ScalingByTransforms = new List<Transform> ();
|
||||
[SerializeField] List<UIParticle> m_ScalingByUIParticles = new List<UIParticle> ();
|
||||
|
||||
public void SetTimeScale (float scale)
|
||||
{
|
||||
Time.timeScale = scale;
|
||||
}
|
||||
|
||||
public void EnableTrailRibbon (bool ribbonMode)
|
||||
{
|
||||
foreach (var p in m_ParticleSystems)
|
||||
{
|
||||
var trails = p.trails;
|
||||
trails.mode = ribbonMode ? ParticleSystemTrailMode.Ribbon : ParticleSystemTrailMode.PerParticle;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableSprite (bool enabled)
|
||||
{
|
||||
foreach (var p in m_ParticleSystems)
|
||||
{
|
||||
var tex = p.textureSheetAnimation;
|
||||
tex.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableMask (bool enabled)
|
||||
{
|
||||
foreach (var m in FindObjectsOfType<Mask> ())
|
||||
{
|
||||
m.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableMask2D (bool enabled)
|
||||
{
|
||||
foreach (var m in FindObjectsOfType<RectMask2D> ())
|
||||
{
|
||||
m.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScale (float scale)
|
||||
{
|
||||
m_ScalingByTransforms.ForEach (x => x.localScale = Vector3.one * (10 * scale));
|
||||
m_ScalingByUIParticles.ForEach (x => x.scale = scale);
|
||||
}
|
||||
|
||||
public void SetUIParticleScale (float scale)
|
||||
{
|
||||
foreach (var uip in FindObjectsOfType<UIParticle> ())
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadScene (string name)
|
||||
{
|
||||
SceneManager.LoadScene (name);
|
||||
}
|
||||
|
||||
public void PlayAllParticleEffect ()
|
||||
{
|
||||
foreach (var animator in FindObjectsOfType<Animator> ())
|
||||
{
|
||||
animator.Play ("Play");
|
||||
}
|
||||
|
||||
foreach (var particle in FindObjectsOfType<ParticleSystem> ())
|
||||
{
|
||||
particle.Play ();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetWorldSpase (bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.WorldSpace;
|
||||
transform.rotation = Quaternion.Euler (new Vector3 (0, 6, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScreenSpase (bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetOverlay (bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
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|
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}
|
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}
|
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@@ -1,33 +0,0 @@
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{
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"name": "Coffee.NanoMonitor",
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268
Samples~/Performance Demo/NanoMonitor/Scripts/NanoMonitor.cs
Normal file
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using System;
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using UnityEngine;
|
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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#if UNITY_EDITOR
|
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using UnityEditor;
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#endif
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namespace Coffee.NanoMonitor
|
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{
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#if UNITY_EDITOR
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[CustomEditor(typeof(NanoMonitor))]
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internal class NanoMonitorEditor : Editor
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{
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private UnityEditorInternal.ReorderableList m_MonitorItemList;
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private void OnEnable()
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{
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var items = serializedObject.FindProperty("m_CustomMonitorItems");
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m_MonitorItemList = new UnityEditorInternal.ReorderableList(serializedObject, items)
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{
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draggable = false,
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drawHeaderCallback = r => { EditorGUI.LabelField(r, new GUIContent("Custom Monitor Items")); },
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drawElementCallback = (r, i, _, __) =>
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{
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EditorGUI.LabelField(new Rect(r.x, r.y, r.width, r.height - 2), GUIContent.none, EditorStyles.textArea);
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var labelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = 80;
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EditorGUI.PropertyField(new Rect(r.x + 2, r.y + 3, r.width - 4, r.height - 4), items.GetArrayElementAtIndex(i), true);
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EditorGUIUtility.labelWidth = labelWidth;
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},
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elementHeightCallback = i => EditorGUI.GetPropertyHeight(items.GetArrayElementAtIndex(i)) + 6,
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};
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}
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public override void OnInspectorGUI()
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{
|
||||
base.OnInspectorGUI();
|
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|
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m_MonitorItemList.DoLayoutList();
|
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serializedObject.ApplyModifiedProperties();
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}
|
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}
|
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#endif
|
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[DisallowMultipleComponent]
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public sealed class NanoMonitor : MonoBehaviour
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{
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//################################
|
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// Serialize Members.
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//################################
|
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// Settings
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[Header("Settings")] [SerializeField] [Range(0.01f, 2f)]
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private float m_Interval = 1f;
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[SerializeField] [Range(0, 3)] private int m_Precision = 2;
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[SerializeField] private Font m_Font;
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// Foldout
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[Header("Foldout")] [SerializeField] private bool m_Opened = false;
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[FormerlySerializedAs("m_Collapse")] [SerializeField]
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private GameObject m_FoldoutObject = null;
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[SerializeField] private Button m_OpenButton = null;
|
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[SerializeField] private Button m_CloseButton = null;
|
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|
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// View
|
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[Header("View")] [SerializeField] private MonitorUI m_Fps = null;
|
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[SerializeField] private MonitorUI m_Gc = null;
|
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[SerializeField] private MonitorUI m_MonoUsage = null;
|
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[SerializeField] private MonitorUI m_UnityUsage = null;
|
||||
|
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[HideInInspector] [SerializeField] private CustomMonitorItem[] m_CustomMonitorItems = new CustomMonitorItem[0];
|
||||
|
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|
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//################################
|
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// Public Members.
|
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//################################
|
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public void Clean()
|
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{
|
||||
Resources.UnloadUnusedAssets();
|
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GC.Collect();
|
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}
|
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|
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|
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//################################
|
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// Private Members.
|
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//################################
|
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private double _elapsed;
|
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private double _fpsElapsed;
|
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private int _frames;
|
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|
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private void Open()
|
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{
|
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_frames = 0;
|
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_elapsed = m_Interval;
|
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_fpsElapsed = 0;
|
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|
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if (m_FoldoutObject)
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{
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m_FoldoutObject.SetActive(true);
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}
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if (m_CloseButton)
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{
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m_CloseButton.gameObject.SetActive(true);
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}
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if (m_OpenButton)
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{
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m_OpenButton.gameObject.SetActive(false);
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}
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}
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private void Close()
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{
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if (m_FoldoutObject)
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{
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m_FoldoutObject.SetActive(false);
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}
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if (m_CloseButton)
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{
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m_CloseButton.gameObject.SetActive(false);
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}
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if (m_OpenButton)
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{
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m_OpenButton.gameObject.SetActive(true);
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}
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}
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//################################
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// Unity Callbacks.
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//################################
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private void OnEnable()
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{
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if (m_OpenButton)
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{
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m_OpenButton.onClick.AddListener(Open);
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}
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if (m_CloseButton)
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{
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m_CloseButton.onClick.AddListener(Close);
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}
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if (m_Opened)
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{
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Open();
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}
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else
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{
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Close();
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}
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}
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private void OnDisable()
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{
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if (m_OpenButton)
|
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{
|
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m_OpenButton.onClick.RemoveListener(Open);
|
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}
|
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if (m_CloseButton)
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{
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m_CloseButton.onClick.RemoveListener(Close);
|
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}
|
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}
|
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|
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private void Update()
|
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{
|
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_frames++;
|
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_elapsed += Time.unscaledDeltaTime;
|
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_fpsElapsed += Time.unscaledDeltaTime;
|
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if (_elapsed < m_Interval) return;
|
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|
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if (m_Fps)
|
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{
|
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m_Fps.SetText("FPS: {0}", (int) (_frames / _fpsElapsed));
|
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}
|
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if (m_Gc)
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{
|
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m_Gc.SetText("GC: {0}", GC.CollectionCount(0));
|
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}
|
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|
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if (m_MonoUsage)
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{
|
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var monoUsed = (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() >> 10) / 1024f;
|
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var monoTotal = (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong() >> 10) / 1024f;
|
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if (m_Precision == 3)
|
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{
|
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m_MonoUsage.SetText("Mono: {0:N3}/{1:N3}MB", monoUsed, monoTotal);
|
||||
}
|
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else if (m_Precision == 2)
|
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{
|
||||
m_MonoUsage.SetText("Mono: {0:N2}/{1:N2}MB", monoUsed, monoTotal);
|
||||
}
|
||||
else if (m_Precision == 1)
|
||||
{
|
||||
m_MonoUsage.SetText("Mono: {0:N1}/{1:N1}MB", monoUsed, monoTotal);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MonoUsage.SetText("Mono: {0:N0}/{1:N0}MB", monoUsed, monoTotal);
|
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}
|
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}
|
||||
|
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if (m_UnityUsage)
|
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{
|
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var unityUsed = (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong() >> 10) / 1024f;
|
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var unityTotal = (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong() >> 10) / 1024f;
|
||||
if (m_Precision == 3)
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N3}/{1:N3}MB", unityUsed, unityTotal);
|
||||
}
|
||||
else if (m_Precision == 2)
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N2}/{1:N2}MB", unityUsed, unityTotal);
|
||||
}
|
||||
else if (m_Precision == 1)
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N1}/{1:N1}MB", unityUsed, unityTotal);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N0}/{1:N0}MB", unityUsed, unityTotal);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in m_CustomMonitorItems)
|
||||
{
|
||||
item.UpdateText();
|
||||
}
|
||||
|
||||
_frames = 0;
|
||||
_elapsed %= m_Interval;
|
||||
_fpsElapsed = 0;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if (m_Font)
|
||||
{
|
||||
foreach (var ui in GetComponentsInChildren<MonitorUI>(true))
|
||||
{
|
||||
ui.font = m_Font;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Opened)
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: f689ea5a2e9f140288c8874127aa9ee0
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guid: 19e83f45e7d5648f2bd10122dc7fed14
|
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
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@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: affee221821a14cfb842a0b0e8514a4e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,138 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.NanoMonitor{
|
||||
public class FixedFont
|
||||
{
|
||||
private readonly UIVertex[] _tmpVerts = new UIVertex[4];
|
||||
private static readonly Dictionary<Font, FixedFont> _fonts = new Dictionary<Font, FixedFont>();
|
||||
private static readonly TextGenerator _textGenerator = new TextGenerator(100);
|
||||
|
||||
private static TextGenerationSettings _settings = new TextGenerationSettings
|
||||
{
|
||||
scaleFactor = 1,
|
||||
horizontalOverflow = HorizontalWrapMode.Overflow,
|
||||
verticalOverflow = VerticalWrapMode.Overflow,
|
||||
alignByGeometry = true,
|
||||
textAnchor = TextAnchor.MiddleCenter,
|
||||
color = Color.white
|
||||
};
|
||||
|
||||
private int _resolution = 0;
|
||||
private readonly Font _font;
|
||||
private UIVertex[] _verts;
|
||||
private UICharInfo[] _charInfos;
|
||||
|
||||
private FixedFont(Font font)
|
||||
{
|
||||
_font = font;
|
||||
}
|
||||
|
||||
public int fontSize => _font.dynamic ? 32 : _font.fontSize;
|
||||
|
||||
public static FixedFont GetOrCreate(Font font)
|
||||
{
|
||||
if (font == null) return null;
|
||||
if (_fonts.TryGetValue(font, out var data)) return data;
|
||||
|
||||
data = new FixedFont(font);
|
||||
_fonts.Add(font, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
public void Invalidate()
|
||||
{
|
||||
_resolution = 0;
|
||||
}
|
||||
|
||||
public void UpdateFont()
|
||||
{
|
||||
if (!_font) return;
|
||||
|
||||
var mat = _font.material;
|
||||
if (!mat) return;
|
||||
|
||||
var tex = mat.mainTexture;
|
||||
if (!tex) return;
|
||||
|
||||
var currentResolution = tex.width * tex.height;
|
||||
|
||||
if (_resolution == currentResolution) return;
|
||||
_resolution = currentResolution;
|
||||
|
||||
_settings.font = _font;
|
||||
_textGenerator.Invalidate();
|
||||
_textGenerator.Populate("_!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~", _settings);
|
||||
|
||||
_verts = _textGenerator.GetVerticesArray();
|
||||
_charInfos = _textGenerator.GetCharactersArray();
|
||||
|
||||
float offsetX = 0;
|
||||
for (var i = 0; i < _verts.Length; i++)
|
||||
{
|
||||
if ((i & 3) == 0)
|
||||
offsetX = _verts[i].position.x;
|
||||
|
||||
var v = _verts[i];
|
||||
v.position -= new Vector3(offsetX, 0);
|
||||
_verts[i] = v;
|
||||
}
|
||||
}
|
||||
|
||||
public float Layout(char c, float offset, float scale)
|
||||
{
|
||||
if (_charInfos == null) return offset;
|
||||
if (c < 0x20 || 0x7e < c) return offset;
|
||||
var ci = c - 0x20;
|
||||
|
||||
return offset + _charInfos[ci].charWidth * scale;
|
||||
}
|
||||
|
||||
public float Append(VertexHelper toFill, char c, float offset, float scale, Color color)
|
||||
{
|
||||
if (_verts == null || _charInfos == null) return offset;
|
||||
if (c < 0x20 || 0x7e < c) return offset;
|
||||
var ci = c - 0x20;
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
_tmpVerts[i] = _verts[ci * 4 + i];
|
||||
_tmpVerts[i].position = _tmpVerts[i].position * scale + new Vector3(offset, 0);
|
||||
_tmpVerts[i].color = ci == 0 ? Color.clear : color;
|
||||
}
|
||||
|
||||
toFill.AddUIVertexQuad(_tmpVerts);
|
||||
return offset + _charInfos[ci].charWidth * scale;
|
||||
}
|
||||
|
||||
public void Fill(VertexHelper toFill, Color color, RectTransform tr)
|
||||
{
|
||||
if (_verts == null || _charInfos == null) return;
|
||||
const int ci = '*' - 0x20;
|
||||
var uv = (_verts[ci * 4].uv0 + _verts[ci * 4 + 2].uv0) / 2;
|
||||
|
||||
var rect = tr.rect;
|
||||
var size = rect.size / 2;
|
||||
var offset = (new Vector2(0.5f, 0.5f) - tr.pivot) * rect.size;
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
_tmpVerts[i] = new UIVertex();
|
||||
_tmpVerts[i].uv0 = uv;
|
||||
_tmpVerts[i].color = color;
|
||||
|
||||
if (i == 0)
|
||||
_tmpVerts[i].position = new Vector2(-size.x, -size.y) + offset;
|
||||
else if (i == 1)
|
||||
_tmpVerts[i].position = new Vector2(-size.x, size.y) + offset;
|
||||
else if (i == 2)
|
||||
_tmpVerts[i].position = new Vector2(size.x, size.y) + offset;
|
||||
else
|
||||
_tmpVerts[i].position = new Vector2(size.x, -size.y) + offset;
|
||||
}
|
||||
|
||||
toFill.AddUIVertexQuad(_tmpVerts);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a8c5c555d4bf4361ab3435c318c0699
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- m_Material: {fileID: 2100000, guid: 4da4639f724144ddead57bffca64e71f, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,236 @@
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.NanoMonitor{
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(MonitorUI))]
|
||||
public class MonitorTextEditor : Editor
|
||||
{
|
||||
private SerializedProperty m_Mode;
|
||||
private SerializedProperty m_TextAnchor;
|
||||
private SerializedProperty m_FontSize;
|
||||
private SerializedProperty m_Font;
|
||||
private SerializedProperty m_Text;
|
||||
private SerializedProperty m_Color;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_Mode = serializedObject.FindProperty("m_Mode");
|
||||
|
||||
m_Text = serializedObject.FindProperty("m_Text");
|
||||
m_Color = serializedObject.FindProperty("m_Color");
|
||||
var fontData = serializedObject.FindProperty("m_FontData");
|
||||
m_FontSize = fontData.FindPropertyRelative("m_FontSize");
|
||||
m_Font = fontData.FindPropertyRelative("m_Font");
|
||||
m_TextAnchor = serializedObject.FindProperty("m_TextAnchor");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(m_Mode);
|
||||
if ((MonitorUI.Mode) m_Mode.intValue == MonitorUI.Mode.Text)
|
||||
{
|
||||
EditorGUILayout.PropertyField(m_Text);
|
||||
EditorGUILayout.PropertyField(m_FontSize);
|
||||
EditorGUILayout.PropertyField(m_TextAnchor);
|
||||
|
||||
//EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(m_Font);
|
||||
//EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(m_Color);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public class MonitorUI : Text
|
||||
{
|
||||
public enum Mode
|
||||
{
|
||||
Text,
|
||||
Fill,
|
||||
}
|
||||
|
||||
public enum TextAnchor
|
||||
{
|
||||
Left,
|
||||
Center,
|
||||
Right
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Serialize Members.
|
||||
//################################
|
||||
[SerializeField] private Mode m_Mode = Mode.Text;
|
||||
[SerializeField] private TextAnchor m_TextAnchor;
|
||||
|
||||
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
public override string text
|
||||
{
|
||||
get => m_StringBuilder.ToString();
|
||||
set
|
||||
{
|
||||
m_Text = value;
|
||||
if (m_StringBuilder.IsEqual(m_Text)) return;
|
||||
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(m_Text);
|
||||
SetVerticesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public TextAnchor textAnchor
|
||||
{
|
||||
get => m_TextAnchor;
|
||||
set
|
||||
{
|
||||
if (m_TextAnchor == value) return;
|
||||
|
||||
m_TextAnchor = value;
|
||||
SetVerticesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool raycastTarget
|
||||
{
|
||||
get => m_Mode == Mode.Fill;
|
||||
set { }
|
||||
}
|
||||
|
||||
public void SetText(string format, double arg0 = 0, double arg1 = 0, double arg2 = 0, double arg3 = 0)
|
||||
{
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.AppendFormatNoAlloc(format, arg0, arg1, arg2, arg3);
|
||||
SetVerticesDirty();
|
||||
}
|
||||
|
||||
public void SetText(StringBuilder builder)
|
||||
{
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(builder);
|
||||
SetVerticesDirty();
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
private readonly StringBuilder m_StringBuilder = new StringBuilder(64);
|
||||
|
||||
private void UpdateFont()
|
||||
{
|
||||
//var globalFont = NNanoMonitorttings.Instance.font;
|
||||
//if (globalFont)
|
||||
//{
|
||||
// font = globalFont;
|
||||
//}
|
||||
|
||||
var fontData = FixedFont.GetOrCreate(font);
|
||||
if (fontData != null)
|
||||
{
|
||||
fontData.Invalidate();
|
||||
fontData.UpdateFont();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Unity Callbacks.
|
||||
//################################
|
||||
protected override void OnEnable()
|
||||
{
|
||||
//NaNanoMonitortings.Instance.onFontChanged += UpdateFont;
|
||||
RegisterDirtyMaterialCallback(UpdateFont);
|
||||
|
||||
base.OnEnable();
|
||||
raycastTarget = false;
|
||||
maskable = false;
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(m_Text);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
//NanNanoMonitorings.Instance.onFontChanged -= UpdateFont;
|
||||
UnregisterDirtyMaterialCallback(UpdateFont);
|
||||
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
if (!m_StringBuilder.IsEqual(m_Text))
|
||||
{
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(m_Text);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper toFill)
|
||||
{
|
||||
toFill.Clear();
|
||||
|
||||
var fontData = FixedFont.GetOrCreate(font);
|
||||
if (fontData == null) return;
|
||||
|
||||
fontData.UpdateFont();
|
||||
|
||||
if (m_Mode == Mode.Fill)
|
||||
{
|
||||
fontData.Fill(toFill, color, rectTransform);
|
||||
return;
|
||||
}
|
||||
|
||||
var scale = (float) fontSize / fontData.fontSize;
|
||||
float offset = 0;
|
||||
switch (textAnchor)
|
||||
{
|
||||
case TextAnchor.Left:
|
||||
offset = rectTransform.rect.xMin;
|
||||
break;
|
||||
case TextAnchor.Center:
|
||||
for (var i = 0; i < m_StringBuilder.Length; i++)
|
||||
offset = fontData.Layout(m_StringBuilder[i], offset, scale);
|
||||
offset = -offset / 2;
|
||||
break;
|
||||
case TextAnchor.Right:
|
||||
for (var i = 0; i < m_StringBuilder.Length; i++)
|
||||
offset = fontData.Layout(m_StringBuilder[i], offset, scale);
|
||||
offset = rectTransform.rect.xMax - offset;
|
||||
break;
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_StringBuilder.Length; i++)
|
||||
{
|
||||
offset = fontData.Append(toFill, m_StringBuilder[i], offset, scale, color);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateMaterial()
|
||||
{
|
||||
base.UpdateMaterial();
|
||||
|
||||
var fontData = FixedFont.GetOrCreate(font);
|
||||
if (fontData != null)
|
||||
{
|
||||
fontData.UpdateFont();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0e08c6080a2e4d8186f97c60518830f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- m_Material: {fileID: 2100000, guid: 4da4639f724144ddead57bffca64e71f, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Coffee.MiniProfiler
|
||||
{
|
||||
internal class MiniProfilerSettings : ScriptableSettings<MiniProfilerSettings>
|
||||
{
|
||||
[Header("UI")]
|
||||
[SerializeField] private Font m_Font = null;
|
||||
|
||||
[Header("Instantiate On Boot")]
|
||||
[SerializeField] private GameObject miniProfilerPrefab = null;
|
||||
[SerializeField] private string[] m_SceneNames = new string[0];
|
||||
|
||||
public Font font => m_Font;
|
||||
public event Action onFontChanged;
|
||||
|
||||
protected override void OnBoot()
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
public void OnSceneLoaded(Scene scene, LoadSceneMode __)
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
if (!miniProfilerPrefab || !m_SceneNames.Contains(scene.name)) return;
|
||||
|
||||
var go = Instantiate(miniProfilerPrefab);
|
||||
if (Application.isPlaying)
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
|
||||
protected override bool bootOnPlayMode => true;
|
||||
protected override bool bootOnEditorMode => false;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnValidate()
|
||||
{
|
||||
onFontChanged?.Invoke();
|
||||
base.OnValidate();
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
m_Font = UnityEngine.Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
}
|
||||
|
||||
[UnityEditor.SettingsProvider]
|
||||
private static UnityEditor.SettingsProvider CreateSettingsProvider() => new ScriptableSettingsProvider<MiniProfilerSettings>();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 647dad4f8226a49b9874b68b79413d64
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- miniProfilerPrefab: {fileID: 7211429669315726685, guid: 784696794bc6345bc80bf49623581c2e,
|
||||
type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,280 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Linq;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
#endif
|
||||
|
||||
namespace Coffee.MiniProfiler
|
||||
{
|
||||
internal abstract class ScriptableSettings : ScriptableObject
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public virtual string GetSettingPath()
|
||||
{
|
||||
return GetSettingPath(GetType());
|
||||
}
|
||||
|
||||
internal static string GetSettingPath(Type type)
|
||||
{
|
||||
return $"Project/{ObjectNames.NicifyVariableName(type.Name.Replace("ProjectSettings", ""))}";
|
||||
}
|
||||
#endif
|
||||
|
||||
public virtual string GetDefaultAssetPath()
|
||||
{
|
||||
return $"Assets/ProjectSettings/{GetType().Name}.asset";
|
||||
}
|
||||
}
|
||||
|
||||
internal abstract class ScriptableSettings<T> : ScriptableSettings
|
||||
where T : ScriptableSettings<T>
|
||||
{
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
public static T Instance => _instance ? _instance : _instance = GetOrCreate();
|
||||
|
||||
private static T _instance;
|
||||
|
||||
protected virtual bool bootOnEditorMode => true;
|
||||
protected virtual bool bootOnPlayMode => true;
|
||||
|
||||
protected abstract void OnBoot();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
private bool enabled;
|
||||
|
||||
private static T GetOrCreate()
|
||||
{
|
||||
return PlayerSettings.GetPreloadedAssets()
|
||||
.OfType<T>()
|
||||
.FirstOrDefault() ?? CreateInstance<T>();
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlayModeStateChange.EnteredEditMode:
|
||||
enabled = true;
|
||||
Boot();
|
||||
break;
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
case PlayModeStateChange.ExitingPlayMode:
|
||||
enabled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Boot()
|
||||
{
|
||||
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
|
||||
var assets = preloadedAssets.OfType<T>().ToArray();
|
||||
var first = assets.FirstOrDefault() ?? this as T;
|
||||
|
||||
// If there are no preloaded assets, registry the first asset.
|
||||
// If there are multiple preloaded assets, unregisters all but the first one.
|
||||
if (assets.Length != 1)
|
||||
{
|
||||
// The first asset is not saved.
|
||||
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(first)))
|
||||
{
|
||||
if (!AssetDatabase.IsValidFolder("Assets/ProjectSettings"))
|
||||
AssetDatabase.CreateFolder("Assets", "ProjectSettings");
|
||||
|
||||
var assetName = ObjectNames.NicifyVariableName(first.GetType().Name.Replace("ProjectSettings", ""));
|
||||
var assetPath = AssetDatabase.GenerateUniqueAssetPath($"Assets/ProjectSettings/{assetName}.asset");
|
||||
AssetDatabase.CreateAsset(first, assetPath);
|
||||
}
|
||||
|
||||
PlayerSettings.SetPreloadedAssets(preloadedAssets
|
||||
.Where(x => x)
|
||||
.Except(assets)
|
||||
.Concat(new[] {first})
|
||||
.ToArray());
|
||||
}
|
||||
|
||||
// Another asset is registered as a preload asset.
|
||||
if (first != this)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Another asset '{first}' is registered as a preload '{typeof(T).Name}' asset." +
|
||||
$"\nThis instance ('{this}') will be ignored. Check 'Project Settings > Player > Preload Assets'", this);
|
||||
return;
|
||||
}
|
||||
|
||||
_instance = first;
|
||||
|
||||
// Do nothing on editor mode.
|
||||
if (!bootOnEditorMode && !EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Do nothing on play mode.
|
||||
if (!bootOnPlayMode && EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnBoot();
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Unity Callbacks.
|
||||
//################################
|
||||
private void OnEnable()
|
||||
{
|
||||
enabled = true;
|
||||
Boot();
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
if (enabled)
|
||||
Boot();
|
||||
}
|
||||
#else
|
||||
private static T GetOrCreate()
|
||||
{
|
||||
return CreateInstance<T>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (!bootOnPlayMode) return;
|
||||
|
||||
_instance = this as T;
|
||||
OnBoot();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(ScriptablePreferenceSettings<>), true)]
|
||||
internal class ScriptablePreferenceSettingsEditor : Editor
|
||||
{
|
||||
private static readonly GUIContent _button = new GUIContent("Open Project Settings");
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (GUILayout.Button(_button))
|
||||
{
|
||||
SettingsService.OpenProjectSettings(((ScriptableSettings) target).GetSettingPath());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal abstract class ScriptablePreferenceSettings<T> : ScriptableSingleton<T>
|
||||
where T : ScriptablePreferenceSettings<T>
|
||||
{
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(ScriptableSettings), true)]
|
||||
internal class ScriptableSettingsEditor : Editor
|
||||
{
|
||||
private static readonly GUIContent _button = new GUIContent("Open Project Settings");
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (GUILayout.Button(_button))
|
||||
{
|
||||
SettingsService.OpenProjectSettings(((ScriptableSettings) target).GetSettingPath());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class ScriptableSettingsProvider<T> : SettingsProvider where T : ScriptableSettings<T>
|
||||
{
|
||||
public ScriptableSettingsProvider(string path) : base(path)
|
||||
{
|
||||
}
|
||||
|
||||
public ScriptableSettingsProvider() : base(ScriptableSettings.GetSettingPath(typeof(T)))
|
||||
{
|
||||
}
|
||||
|
||||
protected SerializedObject serializedObject { get; private set; }
|
||||
protected ScriptableSettings<T> target { get; private set; }
|
||||
|
||||
public sealed override void OnGUI(string searchContext)
|
||||
{
|
||||
if (!target)
|
||||
{
|
||||
target = ScriptableSettings<T>.Instance;
|
||||
serializedObject = new SerializedObject(target);
|
||||
}
|
||||
|
||||
OnGUI();
|
||||
}
|
||||
|
||||
protected virtual void OnGUI()
|
||||
{
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
var iterator = serializedObject.GetIterator();
|
||||
var enterChildren = true;
|
||||
while (iterator.NextVisible(enterChildren))
|
||||
{
|
||||
if (iterator.propertyPath != "m_Script")
|
||||
EditorGUILayout.PropertyField(iterator, true);
|
||||
|
||||
enterChildren = false;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
internal class ScriptablePreferenceSettingsProvider<T> : SettingsProvider where T : ScriptableSettings<T>
|
||||
{
|
||||
public ScriptablePreferenceSettingsProvider(string path) : base(path, SettingsScope.User)
|
||||
{
|
||||
}
|
||||
|
||||
public ScriptablePreferenceSettingsProvider() : base(ScriptableSettings.GetSettingPath(typeof(T)), SettingsScope.User)
|
||||
{
|
||||
}
|
||||
|
||||
protected SerializedObject serializedObject { get; private set; }
|
||||
protected ScriptableSettings<T> target { get; private set; }
|
||||
|
||||
public sealed override void OnGUI(string searchContext)
|
||||
{
|
||||
if (!target)
|
||||
{
|
||||
target = ScriptableSettings<T>.Instance;
|
||||
serializedObject = new SerializedObject(target);
|
||||
}
|
||||
|
||||
OnGUI();
|
||||
}
|
||||
|
||||
protected virtual void OnGUI()
|
||||
{
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
var iterator = serializedObject.GetIterator();
|
||||
var enterChildren = true;
|
||||
while (iterator.NextVisible(enterChildren))
|
||||
{
|
||||
if (iterator.propertyPath != "m_Script")
|
||||
EditorGUILayout.PropertyField(iterator, true);
|
||||
|
||||
enterChildren = false;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ea9606f69cee413e9f96f52de99fa5e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1051ed7e3f1474ed59ca41b33b00029b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace Coffee.NanoMonitor
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[CustomPropertyDrawer(typeof(CustomMonitorItem))]
|
||||
internal sealed class CustomMonitorItemDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect p, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 0, p.width, 16), property.FindPropertyRelative("m_Text"));
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 1, p.width, 16), property.FindPropertyRelative("m_Format"));
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 2, p.width, 16), property.FindPropertyRelative("m_Arg0"));
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 3, p.width, 16), property.FindPropertyRelative("m_Arg1"));
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 4, p.width, 16), property.FindPropertyRelative("m_Arg2"));
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
property.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
return (EditorGUIUtility.singleLineHeight + 2) * 5;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[System.Serializable]
|
||||
public class CustomMonitorItem
|
||||
{
|
||||
[SerializeField] private MonitorUI m_Text = null;
|
||||
[SerializeField] private string m_Format = "";
|
||||
[SerializeField] private NumericProperty m_Arg0 = null;
|
||||
[SerializeField] private NumericProperty m_Arg1 = null;
|
||||
[SerializeField] private NumericProperty m_Arg2 = null;
|
||||
|
||||
public void UpdateText()
|
||||
{
|
||||
if (m_Text)
|
||||
m_Text.SetText(m_Format, m_Arg0.Get(), m_Arg1.Get(), m_Arg2.Get());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c50c6434f4ad4488bfc5b0928dbb4c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,199 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
#endif
|
||||
|
||||
namespace Coffee.NanoMonitor
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[CustomPropertyDrawer(typeof(NumericProperty))]
|
||||
internal sealed class NumericPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
private static Action<PropertyInfo> s_OnMenuSelected;
|
||||
private static GenericMenu s_PropertyMenu;
|
||||
|
||||
private static readonly Dictionary<Type, string> s_SupportedTypes = new Dictionary<Type, string>
|
||||
{
|
||||
{typeof(bool), "bool"},
|
||||
{typeof(sbyte), "sbyte"},
|
||||
{typeof(short), "short"},
|
||||
{typeof(int), "int"},
|
||||
{typeof(long), "long"},
|
||||
{typeof(byte), "byte"},
|
||||
{typeof(ushort), "ushort"},
|
||||
{typeof(uint), "uint"},
|
||||
{typeof(ulong), "ulong"},
|
||||
{typeof(float), "float"},
|
||||
{typeof(double), "double"},
|
||||
{typeof(decimal), "decimal"},
|
||||
};
|
||||
|
||||
private static void Init()
|
||||
{
|
||||
if (s_PropertyMenu != null) return;
|
||||
|
||||
var properties = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(assembly => assembly.GetTypes())
|
||||
.SelectMany(type => type.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.GetProperty))
|
||||
.Where(pi => pi.GetMethod != null && s_SupportedTypes.ContainsKey(pi.PropertyType))
|
||||
.OrderBy(pi => ConvertToMenuItem(pi, false))
|
||||
.ToArray();
|
||||
|
||||
s_PropertyMenu = new GenericMenu();
|
||||
s_PropertyMenu.AddItem(new GUIContent("No Property"), false, arg => s_OnMenuSelected?.Invoke(arg as PropertyInfo), null);
|
||||
s_PropertyMenu.AddItem(new GUIContent("(Non Public Properties)/"), false, ()=>{});
|
||||
s_PropertyMenu.AddSeparator("");
|
||||
|
||||
foreach (var pi in properties)
|
||||
{
|
||||
s_PropertyMenu.AddItem(new GUIContent(ConvertToMenuItem(pi, true)), false, arg => s_OnMenuSelected?.Invoke(arg as PropertyInfo), pi);
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertToMenuItem(PropertyInfo p, bool propertyType)
|
||||
{
|
||||
var type = p.DeclaringType;
|
||||
if (type == null) return "";
|
||||
var category = p.GetMethod.IsPublic && type.IsPublic ? "" : "(Non Public Properties)/";
|
||||
var typeName = type.FullName;
|
||||
var asmName = type.Assembly.GetName().Name;
|
||||
if (asmName == "UnityEngine.CoreModule")
|
||||
asmName = "UnityEngine";
|
||||
return propertyType
|
||||
? $"{category}{asmName}/{typeName}/{s_SupportedTypes[p.PropertyType]} {p.Name}"
|
||||
: $"{category}{asmName}/{typeName}/{p.Name}";
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
Init();
|
||||
label = EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
var path = property.FindPropertyRelative("m_Path");
|
||||
var split = path.stringValue.Split(';', ' ', ',');
|
||||
var name = split.Length == 4 ? $"{split[0]}.{split[3]}" : "No Property";
|
||||
|
||||
position = EditorGUI.PrefixLabel(position, label);
|
||||
if (GUI.Button(position, name, EditorStyles.popup))
|
||||
{
|
||||
s_OnMenuSelected = p =>
|
||||
{
|
||||
path.stringValue = p == null ? "" : $"{p.DeclaringType?.FullName}, {p.DeclaringType?.Assembly.GetName().Name};{p.Name}";
|
||||
property.serializedObject.ApplyModifiedProperties();
|
||||
};
|
||||
s_PropertyMenu.DropDown(position);
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Serializable]
|
||||
public class NumericProperty : ISerializationCallbackReceiver
|
||||
{
|
||||
//################################
|
||||
// Serialized Members.
|
||||
//################################
|
||||
[SerializeField] private string m_Path = "";
|
||||
|
||||
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
public double Get()
|
||||
{
|
||||
return _get?.Invoke() ?? -1;
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
private Func<double> _get = null;
|
||||
|
||||
private static PropertyInfo GetPropertyInfo(string path)
|
||||
{
|
||||
var p = path.Split(';');
|
||||
if (p.Length != 2) return null;
|
||||
|
||||
var type = Type.GetType(p[0]);
|
||||
if (type == null)
|
||||
{
|
||||
UnityEngine.Debug.LogException(new Exception($"Type '{p[0]}' is not found"));
|
||||
return null;
|
||||
}
|
||||
|
||||
var pInfo = type.GetProperty(p[1], BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Static);
|
||||
if (pInfo == null)
|
||||
{
|
||||
UnityEngine.Debug.LogException(new Exception($"Member '{p[1]}' is not found in type '{type}'"));
|
||||
}
|
||||
|
||||
return pInfo;
|
||||
}
|
||||
|
||||
private static Func<double> CreateFunc(MethodInfo mInfo)
|
||||
{
|
||||
if (mInfo == null) return null;
|
||||
switch (Type.GetTypeCode(mInfo.ReturnType))
|
||||
{
|
||||
case TypeCode.Boolean:
|
||||
var f_bool = (Func<bool>) mInfo.CreateDelegate(typeof(Func<bool>));
|
||||
return () => f_bool() ? 1 : 0;
|
||||
case TypeCode.Byte:
|
||||
var f_byte = (Func<byte>) mInfo.CreateDelegate(typeof(Func<byte>));
|
||||
return () => f_byte();
|
||||
case TypeCode.SByte:
|
||||
var f_sbyte = (Func<sbyte>) mInfo.CreateDelegate(typeof(Func<sbyte>));
|
||||
return () => f_sbyte();
|
||||
case TypeCode.UInt16:
|
||||
var f_ushort = (Func<ushort>) mInfo.CreateDelegate(typeof(Func<ushort>));
|
||||
return () => f_ushort();
|
||||
case TypeCode.UInt32:
|
||||
var f_uint = (Func<uint>) mInfo.CreateDelegate(typeof(Func<uint>));
|
||||
return () => f_uint();
|
||||
case TypeCode.UInt64:
|
||||
var f_ulong = (Func<ulong>) mInfo.CreateDelegate(typeof(Func<ulong>));
|
||||
return () => f_ulong();
|
||||
case TypeCode.Int16:
|
||||
var f_short = (Func<short>) mInfo.CreateDelegate(typeof(Func<short>));
|
||||
return () => f_short();
|
||||
case TypeCode.Int32:
|
||||
var f_int = (Func<int>) mInfo.CreateDelegate(typeof(Func<int>));
|
||||
return () => f_int();
|
||||
case TypeCode.Int64:
|
||||
var f_long = (Func<long>) mInfo.CreateDelegate(typeof(Func<long>));
|
||||
return () => f_long();
|
||||
case TypeCode.Decimal:
|
||||
var f_decimal = (Func<decimal>) mInfo.CreateDelegate(typeof(Func<decimal>));
|
||||
return () => (double) f_decimal();
|
||||
case TypeCode.Double:
|
||||
var f_double = (Func<double>) mInfo.CreateDelegate(typeof(Func<double>));
|
||||
return f_double;
|
||||
case TypeCode.Single:
|
||||
var f_float = (Func<float>) mInfo.CreateDelegate(typeof(Func<float>));
|
||||
return () => f_float();
|
||||
default:
|
||||
UnityEngine.Debug.LogException(new Exception(string.Format("Method '{1}.{0}' is not supported.", mInfo.Name, mInfo.DeclaringType)));
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||
{
|
||||
var pInfo = GetPropertyInfo(m_Path);
|
||||
_get = CreateFunc(pInfo?.GetMethod);
|
||||
}
|
||||
}
|
||||
}
|
||||