Compare commits

...

4 Commits

Author SHA1 Message Date
semantic-release-bot
69bde2cf3d chore(release): 3.3.12 [skip ci]
## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)

### Bug Fixes

* always display materials in inspector ([a10042d](a10042d989))
* UNITY_UI_ALPHACLIP in UIAdditive shader is not working ([e817e8d](e817e8d3c7))
2022-06-10 11:32:11 +00:00
mob-sakai
a10042d989 fix: always display materials in inspector 2022-06-10 19:55:49 +09:00
mob-sakai
dd2d185e4a style: tab to space 2022-06-10 17:06:34 +09:00
mob-sakai
e817e8d3c7 fix: UNITY_UI_ALPHACLIP in UIAdditive shader is not working 2022-06-10 17:06:34 +09:00
4 changed files with 117 additions and 102 deletions

View File

@@ -1,3 +1,11 @@
## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)
### Bug Fixes
* always display materials in inspector ([a10042d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a10042d989dea18ff010bdbe970aa434e2bdf117))
* UNITY_UI_ALPHACLIP in UIAdditive shader is not working ([e817e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e817e8d3c75188f3243243855b135bd840699199))
## [3.3.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.10...3.3.11) (2022-06-10)

View File

@@ -30,8 +30,7 @@ namespace Coffee.UIExtensions
private SerializedProperty _spShrinkByMaterial;
private ReorderableList _ro;
private bool _xyzMode;
private bool _showMaterials;
static private bool _xyzMode;
private static readonly List<string> s_MaskablePropertyNames = new List<string>
{
@@ -58,14 +57,11 @@ namespace Coffee.UIExtensions
_spIgnoreCanvasScaler = serializedObject.FindProperty("m_IgnoreCanvasScaler");
_spAnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
_spShrinkByMaterial = serializedObject.FindProperty("m_ShrinkByMaterial");
_showMaterials = EditorPrefs.GetBool("Coffee.UIExtensions.UIParticleEditor._showMaterials", true);
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
_ro.elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4;
_ro.elementHeightCallback = _ => _showMaterials
? 3 * (EditorGUIUtility.singleLineHeight + 2)
: EditorGUIUtility.singleLineHeight + 2;
_ro.elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2);
_ro.drawElementCallback = (rect, index, active, focused) =>
{
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
@@ -73,8 +69,6 @@ namespace Coffee.UIExtensions
rect.height = EditorGUIUtility.singleLineHeight;
var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none);
if (!_showMaterials) return;
rect.x += 15;
rect.width -= 15;
var ps = p.objectReferenceValue as ParticleSystem;
@@ -98,9 +92,6 @@ namespace Coffee.UIExtensions
#endif
EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder);
var content = EditorGUIUtility.IconContent(_showMaterials ? "VisibilityOn" : "VisibilityOff");
_showMaterials = GUI.Toggle(new Rect(rect.width - 55, rect.y, 24, 20), _showMaterials, content, EditorStyles.label);
if (GUI.Button(new Rect(rect.width - 35, rect.y, 60, rect.height), s_ContentRefresh, EditorStyles.miniButton))
{
foreach (UIParticle t in targets)

View File

@@ -1,101 +1,117 @@
Shader "UI/Additive"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_ColorMask ("Color Mask", Float) = 15
_ClipRect ("Clip Rect", Vector) = (-32767, -32767, 32767, 32767)
}
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
_ColorMask ("Color Mask", Float) = 15
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Blend One One
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
ColorMask [_ColorMask]
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityUI.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
float4 _ClipRect;
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Blend One One
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.worldPosition = IN.vertex;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = TRANSFORM_TEX(IN.texcoord, _MainTex);
#ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
#endif
OUT.color = IN.color * _Color;
return OUT;
}
ColorMask [_ColorMask]
fixed4 frag(v2f IN) : SV_Target
{
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
color.rgb *= color.a;
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.01);
#endif
return color;
}
ENDCG
}
}
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
OUT.color = v.color * _Color;
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
color.rgb *= color.a;
return color;
}
ENDCG
}
}
}

View File

@@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "3.3.11",
"version": "3.3.12",
"unity": "2018.2",
"license": "MIT",
"repository": {