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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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4 Commits
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69bde2cf3d | ||
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a10042d989 | ||
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e817e8d3c7 |
@@ -1,3 +1,11 @@
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## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)
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### Bug Fixes
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* always display materials in inspector ([a10042d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a10042d989dea18ff010bdbe970aa434e2bdf117))
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* UNITY_UI_ALPHACLIP in UIAdditive shader is not working ([e817e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e817e8d3c75188f3243243855b135bd840699199))
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## [3.3.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.10...3.3.11) (2022-06-10)
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@@ -30,8 +30,7 @@ namespace Coffee.UIExtensions
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private SerializedProperty _spShrinkByMaterial;
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private ReorderableList _ro;
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private bool _xyzMode;
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private bool _showMaterials;
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static private bool _xyzMode;
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private static readonly List<string> s_MaskablePropertyNames = new List<string>
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{
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@@ -58,14 +57,11 @@ namespace Coffee.UIExtensions
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_spIgnoreCanvasScaler = serializedObject.FindProperty("m_IgnoreCanvasScaler");
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_spAnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
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_spShrinkByMaterial = serializedObject.FindProperty("m_ShrinkByMaterial");
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_showMaterials = EditorPrefs.GetBool("Coffee.UIExtensions.UIParticleEditor._showMaterials", true);
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var sp = serializedObject.FindProperty("m_Particles");
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_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
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_ro.elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4;
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_ro.elementHeightCallback = _ => _showMaterials
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? 3 * (EditorGUIUtility.singleLineHeight + 2)
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: EditorGUIUtility.singleLineHeight + 2;
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_ro.elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2);
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_ro.drawElementCallback = (rect, index, active, focused) =>
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{
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EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
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@@ -73,8 +69,6 @@ namespace Coffee.UIExtensions
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rect.height = EditorGUIUtility.singleLineHeight;
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var p = sp.GetArrayElementAtIndex(index);
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EditorGUI.ObjectField(rect, p, GUIContent.none);
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if (!_showMaterials) return;
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rect.x += 15;
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rect.width -= 15;
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var ps = p.objectReferenceValue as ParticleSystem;
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@@ -98,9 +92,6 @@ namespace Coffee.UIExtensions
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#endif
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EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder);
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var content = EditorGUIUtility.IconContent(_showMaterials ? "VisibilityOn" : "VisibilityOff");
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_showMaterials = GUI.Toggle(new Rect(rect.width - 55, rect.y, 24, 20), _showMaterials, content, EditorStyles.label);
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if (GUI.Button(new Rect(rect.width - 35, rect.y, 60, rect.height), s_ContentRefresh, EditorStyles.miniButton))
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{
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foreach (UIParticle t in targets)
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@@ -1,101 +1,117 @@
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Shader "UI/Additive"
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{
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Properties
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{
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_MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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Properties
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{
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_MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_ColorMask ("Color Mask", Float) = 15
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_ClipRect ("Clip Rect", Vector) = (-32767, -32767, 32767, 32767)
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}
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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_ColorMask ("Color Mask", Float) = 15
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Fog { Mode Off }
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Blend One One
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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}
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ColorMask [_ColorMask]
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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half2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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};
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fixed4 _Color;
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float4 _ClipRect;
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Fog { Mode Off }
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Blend One One
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v2f vert(appdata_t IN)
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{
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v2f OUT;
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OUT.worldPosition = IN.vertex;
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OUT.vertex = UnityObjectToClipPos(IN.vertex);
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OUT.texcoord = TRANSFORM_TEX(IN.texcoord, _MainTex);
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#ifdef UNITY_HALF_TEXEL_OFFSET
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OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
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#endif
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OUT.color = IN.color * _Color;
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return OUT;
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}
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ColorMask [_ColorMask]
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fixed4 frag(v2f IN) : SV_Target
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{
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half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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color.rgb *= color.a;
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.01);
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#endif
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return color;
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}
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ENDCG
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}
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}
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Pass
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{
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Name "Default"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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#pragma multi_compile __ UNITY_UI_CLIP_RECT
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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fixed4 _Color;
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sampler2D _MainTex;
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float4 _MainTex_ST;
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
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v2f vert(appdata_t v)
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{
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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OUT.worldPosition = v.vertex;
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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OUT.color = v.color * _Color;
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return OUT;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#endif
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.001);
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#endif
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color.rgb *= color.a;
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return color;
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}
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ENDCG
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}
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}
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}
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "3.3.11",
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"version": "3.3.12",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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