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3.3.2
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4.0.0-prev
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9
.github/workflows/release.yml
vendored
@@ -12,12 +12,13 @@ on:
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
if: "! contains(github.event.head_commit.message, '[skip ci]') && ! contains(github.event.head_commit.message, '[ci skip]')"
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- run: |
|
||||
npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
|
||||
npx semantic-release -e @mob-sakai/semantic-release-upm
|
||||
- uses: cycjimmy/semantic-release-action@v2
|
||||
with:
|
||||
extra_plugins: |
|
||||
@semantic-release/changelog
|
||||
@semantic-release/git
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
79
.github/workflows/test.yml
vendored
@@ -14,23 +14,25 @@ on:
|
||||
- synchronize
|
||||
|
||||
jobs:
|
||||
unity-test:
|
||||
setup:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
versions: ${{ steps.setup.outputs.versions }}
|
||||
steps:
|
||||
- id: setup
|
||||
run: |
|
||||
VERSIONS=`npx unity-changeset list --versions --all --latest-patch --min 2018.3 --json`
|
||||
echo "==== Target Unity Versions ===="
|
||||
echo "${VERSIONS}"
|
||||
echo "::set-output name=versions::${VERSIONS}"
|
||||
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
needs: setup
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
unityVersion: [
|
||||
"2018.3.14f1",
|
||||
"2018.4.30f1",
|
||||
"2019.1.14f1",
|
||||
"2019.2.21f1",
|
||||
"2019.3.15f1",
|
||||
"2019.4.16f1",
|
||||
"2020.1.17f1",
|
||||
"2020.2.1f1",
|
||||
]
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
version: ${{ fromJson(needs.setup.outputs.versions) }}
|
||||
|
||||
steps:
|
||||
# Checkout sandbox project
|
||||
@@ -45,52 +47,23 @@ jobs:
|
||||
working-directory: Packages/dev
|
||||
run: git checkout ${{ github.sha }}
|
||||
|
||||
# Cache
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
|
||||
key: Library-${{ matrix.version }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.unityVersion }}-
|
||||
Library-${{ matrix.version }}-
|
||||
Library-
|
||||
|
||||
# Install codecoverage package
|
||||
- name: "Install codecoverage package"
|
||||
if: startsWith(matrix.unityVersion, '2019.4.')
|
||||
run: |
|
||||
npx openupm-cli add -f com.unity.testtools.codecoverage@0.4.0-preview
|
||||
|
||||
# Run tests
|
||||
- name: "Run tests"
|
||||
uses: game-ci/unity-test-runner@main
|
||||
uses: game-ci/unity-test-runner@v2
|
||||
with:
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
customParameters: -enableCodeCoverage
|
||||
# customParameters: -enableCodeCoverage -coverageOptions assemblyFilters:+CSharpCompilerSettings_,-*-CSharp,-*.Tests,-IgnoreAccessibility
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
if: always()
|
||||
with:
|
||||
name: TestResults-${{ matrix.unityVersion }}
|
||||
path: |
|
||||
artifacts/*.xml
|
||||
CodeCoverage/**/TestCoverageResults_*.xml
|
||||
|
||||
publish:
|
||||
needs: unity-test
|
||||
runs-on: ubuntu-latest
|
||||
if: always()
|
||||
steps:
|
||||
|
||||
- uses: actions/download-artifact@v2
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- uses: testspace-com/setup-testspace@v1
|
||||
with:
|
||||
domain: ${{github.repository_owner}}
|
||||
|
||||
- name: Push test results
|
||||
if: always()
|
||||
run: |
|
||||
testspace `find . -name '*.xml' | tr '\n' ' '`
|
||||
customImage: mobsakai/unity3d:${{ matrix.version }}
|
||||
customParameters: -nographics
|
||||
# unityVersion: ${{ matrix.version }}
|
||||
checkName: ${{ matrix.version }} Test Results
|
||||
githubToken: ${{ github.token }}
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
25
.releaserc.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"branches": [
|
||||
"+([0-9])?(.{+([0-9]),x}).x",
|
||||
"master",
|
||||
"main",
|
||||
{
|
||||
"name": "preview",
|
||||
"prerelease": true
|
||||
}
|
||||
],
|
||||
"tagFormat": "${version}",
|
||||
"plugins": [
|
||||
"@semantic-release/commit-analyzer",
|
||||
"@semantic-release/release-notes-generator",
|
||||
"@semantic-release/changelog",
|
||||
[
|
||||
"@semantic-release/npm",
|
||||
{
|
||||
"npmPublish": false
|
||||
}
|
||||
],
|
||||
"@semantic-release/git",
|
||||
"@semantic-release/github"
|
||||
]
|
||||
}
|
||||
100
CHANGELOG.md
@@ -1,3 +1,103 @@
|
||||
# [4.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0-preview.1) (2022-06-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
|
||||
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
|
||||
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
|
||||
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
|
||||
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
|
||||
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
|
||||
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* If you update to v4, you may be required to adjust your UIParticle.scale.
|
||||
|
||||
## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* always display materials in inspector ([a10042d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a10042d989dea18ff010bdbe970aa434e2bdf117))
|
||||
* UNITY_UI_ALPHACLIP in UIAdditive shader is not working ([e817e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e817e8d3c75188f3243243855b135bd840699199))
|
||||
|
||||
## [3.3.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.10...3.3.11) (2022-06-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* sorting by layer does not work properly ([ccc09e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ccc09e6aca2fa3d7bc887e6c733e66706e40ae0f))
|
||||
* when using linear color space, the particle colors are not output correctly ([11c3a7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/11c3a7b37415d78e1b8ba3988a6e043c9f1861e0)), closes [#203](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/203)
|
||||
|
||||
## [3.3.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.9...3.3.10) (2022-02-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* annoying warning for [ExecuteInEditMode] ([b6b2c72](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6b2c72b198566e2880a22831c937eff7e9eff28)), closes [#180](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/180)
|
||||
* PrefabStageUtility class is not experimental after 2021.2 ([0fd5d7a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0fd5d7affe707fa9e92abd6e192bf400dfb1a80a))
|
||||
|
||||
## [3.3.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.8...3.3.9) (2021-08-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix for warning CS0618 ([61760d9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/61760d940cdd4baacaa196ac1631a0a1a40b7204))
|
||||
|
||||
## [3.3.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.7...3.3.8) (2021-06-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* improve performance ([e352d15](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e352d153cef8c1efb2792e35010d7eed1e31a040))
|
||||
|
||||
## [3.3.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.6...3.3.7) (2021-06-02)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Refresh() will be called multiple times in the same frame, due to external assets ([0b9d80d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b9d80da939580c72ca1471081d7a034edc985d4))
|
||||
|
||||
## [3.3.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.5...3.3.6) (2021-05-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* In rare cases, the generated camera (for baking) will not be deactivated ([12c748a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/12c748a8cd4adfd2dc5f085cec77050431f261a4))
|
||||
* remove from "Add Component" menu ([476c402](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/476c4027ff5f70fb9b4c026dd5fc59bf5a876227))
|
||||
|
||||
## [3.3.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.4...3.3.5) (2021-02-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix cached position for pre-warmed particles ([e3f42d7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e3f42d747a7fd973b5813cc72a9444943a6c3ad0))
|
||||
* ParticleSystem creates particles in wrong position during pre-warm ([b93e0e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b93e0e4701c7011176eeec5c109dda7f4ea632e0)), closes [#147](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/147)
|
||||
|
||||
## [3.3.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.3...3.3.4) (2021-02-22)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* Multiselecting sets all scales to the same value ([13223b2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/13223b2d747609cf88b424ad590bda7f857b387d))
|
||||
* support sub emitter with 'PlayOnAwake' ([d5ce78a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d5ce78ae5acf2740ba7fdc6cde9f197c4e165484))
|
||||
* The maximum material count is 8 ([3bb5241](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3bb52412751360409747192150188ae904f2c3d3))
|
||||
|
||||
## [3.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.2...3.3.3) (2021-02-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* particle trails draw in wrong transform ([17ce81e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/17ce81eb0eccb103c21fa553183df97429cf5c6f)), closes [#145](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/145)
|
||||
|
||||
## [3.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.1...3.3.2) (2021-02-01)
|
||||
|
||||
|
||||
|
||||
74
README.md
@@ -53,24 +53,29 @@ Compares this "Baking mesh" approach with the conventional approach:
|
||||
* Support overlay, camera space and world space
|
||||
* Support changing material property with AnimationClip (AnimatableProperty)
|
||||

|
||||
|
||||
* [4.0.0+] Support 8+ materials
|
||||
* [4.0.0+] Correct world space particle position when changing window size for standalone platforms (Windows, MacOSX and Linux)
|
||||
* [4.0.0+] Adaptive scaling for UI
|
||||
* [4.0.0+] Mesh sharing group to improve performance
|
||||

|
||||
* [4.0.0+] particle attractor component
|
||||

|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Demo
|
||||
|
||||
* [WebGL Demo](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI)
|
||||
* [WebGL Demo](https://mob-sakai.github.io/demos/UIParticle_Demo/index.html)
|
||||
> 
|
||||
* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
|
||||
* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
|
||||
> 
|
||||
|
||||
[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
|
||||
[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
|
||||
[JMO]: https://assetstore.unity.com/publishers/1669
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
@@ -99,7 +104,7 @@ Find the manifest.json file in the Packages folder of your project and add a lin
|
||||
|
||||
To update the package, change suffix `#{version}` to the target version.
|
||||
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#3.3.0",`
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.0.0",`
|
||||
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
||||
|
||||
@@ -147,7 +152,7 @@ Unity 2018.2 supports embedded packages.
|
||||
|
||||
`UIParticle` controls the ParticleSystems that is attached to its own game objects and child game objects.
|
||||
|
||||

|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
@@ -155,7 +160,7 @@ Unity 2018.2 supports embedded packages.
|
||||
| Ignore Canvas Scale | Ignore the scale of the root canvas.<br>This prevents it from displaying small even in hierarchy scaling mode of `ParticleSystem`. |
|
||||
| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
|
||||
| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
|
||||
| Shrink By Material | Shrink rendering by material.<br>Performance will be improved, but in some cases the rendering is not correct. |
|
||||
| Mesh Sharing | Particle simulation results are shared within the same group.<br>A large number of the same effects can be displayed with a small load.<br>When the `Random` toggle is enabled, it will be grouped randomaly. |
|
||||
| Rendering Order | The ParticleSystems to be rendered.<br>You can change the rendering order and the materials. |
|
||||
|
||||
NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
|
||||
@@ -171,7 +176,7 @@ NOTE: Press `Refresh` button to reconstruct rendering order based on children Pa
|
||||
|
||||
<br><br>
|
||||
|
||||
### With your ParticleSystem prefab
|
||||
### With your existing ParticleSystem prefab
|
||||
|
||||
1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle.
|
||||

|
||||
@@ -196,30 +201,57 @@ If you want to mask particles, set a stencil supported shader (such as `UI/UIAdd
|
||||
var go = GameObject.Instantiate(prefab);
|
||||
var uiParticle = go.AddComponent<UIParticle>();
|
||||
|
||||
// Play/Stop the controled ParticleSystems.
|
||||
// Control by ParticleSystem.
|
||||
particleSystem.Play();
|
||||
particleSystem.Emit(10);
|
||||
|
||||
// Control by UIParticle.
|
||||
uiParticle.Play();
|
||||
uiParticle.Stop();
|
||||
```
|
||||
|
||||
<br><br>
|
||||
|
||||
### UIParticleAttractor component
|
||||
|
||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||
|
||||

|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
| Particle System | Attracts particles generated by the specified particle system. |
|
||||
| Distination Radius | Once the particle is within the radius, the particle lifetime will become 0 and `OnAttracted` will be called. |
|
||||
| Delay Rate | Delay to start attracting.<br>It is a percentage of the particle's start lifetime. |
|
||||
| Max Speed | Maximum speed of attracting.<br> If this value is too small, attracting may not be completed by the end of the lifetime and `OnAttracted` may not be called. |
|
||||
| Movement | Attracting movement type. (Linear, Smooth, Sphere) |
|
||||
| OnAttracted | An event called when attracting is complete (per particle). |
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Development Note
|
||||
|
||||
### Animatable material property
|
||||
### Shader Limitation
|
||||
|
||||

|
||||
UIParticles are based on UIVertex.
|
||||
Therefore, only xy components is available for each UV in the shader. (zw components will be ignored).
|
||||
So unfortunately UIParticles will not work well with some shaders.
|
||||
When using custom vertex streams, you can fill zw components with "unnecessary" data.
|
||||
https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191
|
||||
|
||||
Animation clips can change the material properties of the Renderer, such as ParticleSystemRenderer.
|
||||
It uses MaterialPropertyBlock so it does not create new material instances.
|
||||
Using material properties, you can change UV animation, scale and color etc.
|
||||
- If you need a simple Additive shader, use the `UI/Additive` shader instead.
|
||||
- If you need a simple alpha-blend shader, use the `UI/Default` shader instead.
|
||||
|
||||
Well, there is a component called CanvasRenderer.
|
||||
It is used by all Graphic components for UI (Text, Image, Raw Image, etc.) including UIParticle.
|
||||
However, It is **NOT** a Renderer.
|
||||
Therefore, in UIParticle, changing ParticleSystemRenderer's MaterialPropertyBlock by animation clip is ignored.
|
||||
### Overheads
|
||||
|
||||
To prevent this, Use "Animatable Material Property".
|
||||
"Animatable Material Property" gets the necessary properties from ParticleSystemRenderer's MaterialPropertyBlock and sets them to the CanvasRenderer's material.
|
||||
UIParticle has some overheads and the batching depends on uGUI.
|
||||
When improving performance, keep the following in mind:
|
||||
- If you are displaying a large number of the same effect, consider `Mesh Sharing` feature in [UIParticle Component](#uiparticle-component).
|
||||
- If you don't like the uniform output, consider `Random Group` feature.
|
||||

|
||||
- If you are using multiple materials, you will have more draw calls.
|
||||
- Consider single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module in ParticleSystem.
|
||||
|
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Samples~/Demo/Animations/UIParticle_Demo_Wave.controller
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25
Samples~/Demo/Scripts/CopyItemOnStart.cs
Normal file
@@ -0,0 +1,25 @@
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using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
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public class CopyItemOnStart : MonoBehaviour
|
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{
|
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public GameObject origin;
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public int count;
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private void Start()
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{
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if (!origin) return;
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origin.SetActive(false);
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var parent = origin.transform.parent;
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for (var i = 0; i < count; i++)
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{
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82
Samples~/Demo/Scripts/UIElementDragger.cs
Normal file
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using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
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{
|
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public enum Target
|
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{
|
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Self,
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Parent,
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Custom,
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}
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private Canvas canvas;
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private void OnEnable()
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{
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rectTransform = GetComponent<RectTransform>();
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canvas = GetComponentInParent<Canvas>();
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}
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public void OnDrag(PointerEventData eventData)
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{
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var delta = (Vector3)GetLocalDelta(eventData.delta);
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switch (m_Target)
|
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{
|
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|
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rectTransform.localPosition += delta;
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break;
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|
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rectTransform.parent.localPosition += delta;
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break;
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rectTransform.localPosition += delta;
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if (m_CustomTarget)
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{
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}
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break;
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public void OnBeginDrag(PointerEventData eventData)
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{
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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private Vector2 GetLocalDelta(Vector2 evDelta)
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{
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{
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{
|
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var delta = transform.InverseTransformPoint(evDelta);
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return delta - zero;
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}
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case RenderMode.ScreenSpaceCamera:
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{
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Vector2 zero, delta;
|
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Vector2.zero, canvas.worldCamera, out zero);
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, evDelta, canvas.worldCamera, out delta);
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return delta - zero;
|
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}
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{
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Vector3 zero, delta;
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RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, Vector2.zero, canvas.worldCamera, out zero);
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RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, evDelta, canvas.worldCamera, out delta);
|
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return delta - zero;
|
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}
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default:
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throw new System.NotSupportedException();
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167
Samples~/Demo/Scripts/UIParticle_Demo.cs
Normal file
@@ -0,0 +1,167 @@
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using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
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namespace Coffee.UIExtensions.Demo
|
||||
{
|
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public class UIParticle_Demo : MonoBehaviour
|
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{
|
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public Canvas root;
|
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|
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private int _width;
|
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private int _height;
|
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|
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private void Start()
|
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{
|
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_width = Screen.width;
|
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_height = Screen.height;
|
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}
|
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|
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public void ResizeScreen()
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{
|
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switch (Application.platform)
|
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{
|
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case RuntimePlatform.OSXPlayer:
|
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case RuntimePlatform.WindowsPlayer:
|
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case RuntimePlatform.LinuxPlayer:
|
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if (Screen.width == _width && Screen.height == _height)
|
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Screen.SetResolution(_height, _width, Screen.fullScreen);
|
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else if (Screen.width == _height && Screen.height == _width)
|
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Screen.SetResolution(Mathf.Min(_width, _height), Mathf.Min(_width, _height), Screen.fullScreen);
|
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else
|
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Screen.SetResolution(_width, _height, Screen.fullScreen);
|
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break;
|
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}
|
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}
|
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|
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public void FullScreen()
|
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{
|
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Screen.fullScreen = !Screen.fullScreen;
|
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}
|
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|
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public void EnableAnimations(bool enabled)
|
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{
|
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foreach (var animator in FindObjectsOfType<Animator>())
|
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{
|
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animator.enabled = enabled;
|
||||
}
|
||||
}
|
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|
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public void UIParticle_MeshSharing(bool enabled)
|
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{
|
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foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
|
||||
}
|
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}
|
||||
|
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public void UIParticle_RandomGroup(bool enabled)
|
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{
|
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foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
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{
|
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uip.groupMaxId = enabled ? 4 : 0;
|
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}
|
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}
|
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|
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public void UIParticle_Scale(float scale)
|
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{
|
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foreach (var uip in FindObjectsOfType<UIParticle>())
|
||||
{
|
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uip.scale = scale;
|
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}
|
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}
|
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|
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public void ParticleSystem_WorldSpaseSimulation(bool enabled)
|
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{
|
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
{
|
||||
var main = ps.main;
|
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main.simulationSpace = enabled ? ParticleSystemSimulationSpace.World : ParticleSystemSimulationSpace.Local;
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_WorldSpaseSimulation(ParticleSystem particleSystem)
|
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{
|
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foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
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{
|
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var main = ps.main;
|
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main.simulationSpace = ParticleSystemSimulationSpace.World;
|
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ps.Clear();
|
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}
|
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}
|
||||
|
||||
public void ParticleSystem_LocalSpaseSimulation(ParticleSystem particleSystem)
|
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{
|
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foreach (var ps in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
||||
{
|
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var main = ps.main;
|
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main.simulationSpace = ParticleSystemSimulationSpace.Local;
|
||||
ps.Clear();
|
||||
}
|
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}
|
||||
|
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public void ParticleSystem_Emit(ParticleSystem particleSystem)
|
||||
{
|
||||
particleSystem.Emit(5);
|
||||
}
|
||||
|
||||
public void ParticleSystem_SetScale(float scale)
|
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{
|
||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
{
|
||||
ps.transform.localScale = new Vector3(scale, scale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Linear(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Linear;
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Smooth(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Smooth;
|
||||
}
|
||||
|
||||
public void UIParticleAttractor_Sphere(UIParticleAttractor attractor)
|
||||
{
|
||||
attractor.movement = UIParticleAttractor.Movement.Sphere;
|
||||
}
|
||||
|
||||
int score = 0;
|
||||
public void UIParticleAttractor_OnAttract(Text scoreText)
|
||||
{
|
||||
score++;
|
||||
scoreText.text = score.ToString();
|
||||
scoreText.GetComponent<Animator>().Play(0);
|
||||
}
|
||||
|
||||
public void Canvas_WorldSpace(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.renderMode = RenderMode.WorldSpace;
|
||||
canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_CameraSpace(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_Overlay(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
var canvas = FindObjectOfType<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class UIParticle_Demo_UIParticleController : MonoBehaviour
|
||||
{
|
||||
public Transform root;
|
||||
|
||||
public void UIParticle_MeshSharing(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_RandomGroup(bool enabled)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.groupMaxId = enabled ? 4 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_Scale(float scale)
|
||||
{
|
||||
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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8
Samples~/Demo/Sprites.meta
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userData:
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assetBundleVariant:
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Samples~/Demo/Sprites/UIParticle_Demo.spriteatlas
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||||
%YAML 1.1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UIParticle_Demo
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m_EditorData:
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variantMultiplier: 1
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packables:
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totalSpriteSurfaceArea: 44845
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bindAsDefault: 1
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m_MasterAtlas: {fileID: 0}
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m_PackedSprites:
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- {fileID: 21300000, guid: 642c2160c66664114a5ec8f014456c3e, type: 3}
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- {fileID: 21300000, guid: 8194ff59e335b4069b502b66d02131fa, type: 3}
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- {fileID: 21300000, guid: 077b84be6d052c34d933c79ef500be13, type: 3}
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m_PackedSpriteNamesToIndex:
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- UIParticle_Demo_Move
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- UIParticle_Demo_Star
|
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- UIParticle_Demo_Unity-chan
|
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- UIParticle_Demo_Light_Frame
|
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m_Tag: UIParticle_Demo
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m_IsVariant: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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singleChannelComponent: 0
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textureFormatSet: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 193ecdf6ca56940a2aa3da9c9e9faf6f
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weights: []
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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Samples~/Demo/Sprites/UIParticle_Demo_Star.png
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
@@ -1,335 +0,0 @@
|
||||
/// Credit glennpow, Zarlang
|
||||
/// Sourced from - http://forum.unity3d.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/
|
||||
/// Updated by Zarlang with a more robust implementation, including TextureSheet annimation support
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIExtensions.Demos
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(CanvasRenderer), typeof(ParticleSystem))]
|
||||
public class UIParticleSystem_Demo : MaskableGraphic
|
||||
{
|
||||
[Tooltip("Having this enabled run the system in LateUpdate rather than in Update making it faster but less precise (more clunky)")]
|
||||
public bool fixedTime = true;
|
||||
|
||||
private Transform _transform;
|
||||
private ParticleSystem pSystem;
|
||||
private ParticleSystem.Particle[] particles;
|
||||
private UIVertex[] _quad = new UIVertex[4];
|
||||
private Vector4 imageUV = Vector4.zero;
|
||||
private ParticleSystem.TextureSheetAnimationModule textureSheetAnimation;
|
||||
private int textureSheetAnimationFrames;
|
||||
private Vector2 textureSheetAnimationFrameSize;
|
||||
private ParticleSystemRenderer pRenderer;
|
||||
|
||||
private Material currentMaterial;
|
||||
|
||||
private Texture currentTexture;
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
private ParticleSystem.MainModule mainModule;
|
||||
#endif
|
||||
|
||||
public override Texture mainTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentTexture;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool Initialize()
|
||||
{
|
||||
// initialize members
|
||||
if (_transform == null)
|
||||
{
|
||||
_transform = transform;
|
||||
}
|
||||
if (pSystem == null)
|
||||
{
|
||||
pSystem = GetComponent<ParticleSystem>();
|
||||
|
||||
if (pSystem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule = pSystem.main;
|
||||
if (pSystem.main.maxParticles > 14000)
|
||||
{
|
||||
mainModule.maxParticles = 14000;
|
||||
}
|
||||
#else
|
||||
if (pSystem.maxParticles > 14000)
|
||||
pSystem.maxParticles = 14000;
|
||||
#endif
|
||||
|
||||
pRenderer = pSystem.GetComponent<ParticleSystemRenderer>();
|
||||
if (pRenderer != null)
|
||||
pRenderer.enabled = false;
|
||||
|
||||
//Shader foundShader = Shader.Find("UI Extensions/Particles/Additive");
|
||||
//Material pMaterial = new Material(foundShader);
|
||||
|
||||
//if (material == null)
|
||||
//material = pMaterial;
|
||||
|
||||
currentMaterial = material;
|
||||
if (currentMaterial && currentMaterial.HasProperty("_MainTex"))
|
||||
{
|
||||
currentTexture = currentMaterial.mainTexture;
|
||||
if (currentTexture == null)
|
||||
currentTexture = Texture2D.whiteTexture;
|
||||
}
|
||||
material = currentMaterial;
|
||||
// automatically set scaling
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#else
|
||||
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#endif
|
||||
|
||||
particles = null;
|
||||
}
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||
#else
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||
#endif
|
||||
|
||||
imageUV = new Vector4(0, 0, 1, 1);
|
||||
|
||||
// prepare texture sheet animation
|
||||
textureSheetAnimation = pSystem.textureSheetAnimation;
|
||||
textureSheetAnimationFrames = 0;
|
||||
textureSheetAnimationFrameSize = Vector2.zero;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
textureSheetAnimationFrames = textureSheetAnimation.numTilesX * textureSheetAnimation.numTilesY;
|
||||
textureSheetAnimationFrameSize = new Vector2(1f / textureSheetAnimation.numTilesX, 1f / textureSheetAnimation.numTilesY);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
if (!Initialize())
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper vh)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
if (!Initialize())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// prepare vertices
|
||||
vh.Clear();
|
||||
|
||||
if (!gameObject.activeInHierarchy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 temp = Vector2.zero;
|
||||
Vector2 corner1 = Vector2.zero;
|
||||
Vector2 corner2 = Vector2.zero;
|
||||
// iterate through current particles
|
||||
int count = pSystem.GetParticles(particles);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
ParticleSystem.Particle particle = particles[i];
|
||||
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector2 position = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
float rotation = -particle.rotation * Mathf.Deg2Rad;
|
||||
float rotation90 = rotation + Mathf.PI / 2;
|
||||
Color32 color = particle.GetCurrentColor(pSystem);
|
||||
float size = particle.GetCurrentSize(pSystem) * 0.5f;
|
||||
|
||||
// apply scale
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
// apply texture sheet animation
|
||||
Vector4 particleUV = imageUV;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
float frameProgress = 1 - (particle.remainingLifetime / particle.startLifetime);
|
||||
|
||||
if (textureSheetAnimation.frameOverTime.curveMin != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curveMin.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.curve != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curve.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.constant > 0)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.constant - (particle.remainingLifetime / particle.startLifetime);
|
||||
}
|
||||
#else
|
||||
float frameProgress = 1 - (particle.lifetime / particle.startLifetime);
|
||||
#endif
|
||||
|
||||
frameProgress = Mathf.Repeat(frameProgress * textureSheetAnimation.cycleCount, 1);
|
||||
int frame = 0;
|
||||
|
||||
switch (textureSheetAnimation.animation)
|
||||
{
|
||||
|
||||
case ParticleSystemAnimationType.WholeSheet:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimationFrames);
|
||||
break;
|
||||
|
||||
case ParticleSystemAnimationType.SingleRow:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
|
||||
|
||||
int row = textureSheetAnimation.rowIndex;
|
||||
// if (textureSheetAnimation.useRandomRow) { // FIXME - is this handled internally by rowIndex?
|
||||
// row = Random.Range(0, textureSheetAnimation.numTilesY, using: particle.randomSeed);
|
||||
// }
|
||||
frame += row * textureSheetAnimation.numTilesX;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
frame %= textureSheetAnimationFrames;
|
||||
|
||||
particleUV.x = (frame % textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.x;
|
||||
particleUV.y = Mathf.FloorToInt(frame / textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.y;
|
||||
particleUV.z = particleUV.x + textureSheetAnimationFrameSize.x;
|
||||
particleUV.w = particleUV.y + textureSheetAnimationFrameSize.y;
|
||||
}
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.y;
|
||||
|
||||
_quad[0] = UIVertex.simpleVert;
|
||||
_quad[0].color = color;
|
||||
_quad[0].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.w;
|
||||
_quad[1] = UIVertex.simpleVert;
|
||||
_quad[1].color = color;
|
||||
_quad[1].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.w;
|
||||
_quad[2] = UIVertex.simpleVert;
|
||||
_quad[2].color = color;
|
||||
_quad[2].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.y;
|
||||
_quad[3] = UIVertex.simpleVert;
|
||||
_quad[3].color = color;
|
||||
_quad[3].uv0 = temp;
|
||||
|
||||
if (rotation == 0)
|
||||
{
|
||||
// no rotation
|
||||
corner1.x = position.x - size;
|
||||
corner1.y = position.y - size;
|
||||
corner2.x = position.x + size;
|
||||
corner2.y = position.y + size;
|
||||
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[0].position = temp;
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[1].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[2].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[3].position = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
// apply rotation
|
||||
Vector2 right = new Vector2(Mathf.Cos(rotation), Mathf.Sin(rotation)) * size;
|
||||
Vector2 up = new Vector2(Mathf.Cos(rotation90), Mathf.Sin(rotation90)) * size;
|
||||
|
||||
_quad[0].position = position - right - up;
|
||||
_quad[1].position = position - right + up;
|
||||
_quad[2].position = position + right + up;
|
||||
_quad[3].position = position + right - up;
|
||||
}
|
||||
|
||||
vh.AddUIVertexQuad(_quad);
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!fixedTime && Application.isPlaying)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
SetAllDirty();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fixedTime)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (material == currentMaterial)
|
||||
return;
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -1,111 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class UIParticle_Demo : MonoBehaviour
|
||||
{
|
||||
[SerializeField] ParticleSystem [] m_ParticleSystems = new ParticleSystem [0];
|
||||
[SerializeField] List<Transform> m_ScalingByTransforms = new List<Transform> ();
|
||||
[SerializeField] List<UIParticle> m_ScalingByUIParticles = new List<UIParticle> ();
|
||||
|
||||
public void SetTimeScale (float scale)
|
||||
{
|
||||
Time.timeScale = scale;
|
||||
}
|
||||
|
||||
public void EnableTrailRibbon (bool ribbonMode)
|
||||
{
|
||||
foreach (var p in m_ParticleSystems)
|
||||
{
|
||||
var trails = p.trails;
|
||||
trails.mode = ribbonMode ? ParticleSystemTrailMode.Ribbon : ParticleSystemTrailMode.PerParticle;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableSprite (bool enabled)
|
||||
{
|
||||
foreach (var p in m_ParticleSystems)
|
||||
{
|
||||
var tex = p.textureSheetAnimation;
|
||||
tex.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableMask (bool enabled)
|
||||
{
|
||||
foreach (var m in FindObjectsOfType<Mask> ())
|
||||
{
|
||||
m.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableMask2D (bool enabled)
|
||||
{
|
||||
foreach (var m in FindObjectsOfType<RectMask2D> ())
|
||||
{
|
||||
m.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScale (float scale)
|
||||
{
|
||||
m_ScalingByTransforms.ForEach (x => x.localScale = Vector3.one * (10 * scale));
|
||||
m_ScalingByUIParticles.ForEach (x => x.scale = scale);
|
||||
}
|
||||
|
||||
public void SetUIParticleScale (float scale)
|
||||
{
|
||||
foreach (var uip in FindObjectsOfType<UIParticle> ())
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadScene (string name)
|
||||
{
|
||||
SceneManager.LoadScene (name);
|
||||
}
|
||||
|
||||
public void PlayAllParticleEffect ()
|
||||
{
|
||||
foreach (var animator in FindObjectsOfType<Animator> ())
|
||||
{
|
||||
animator.Play ("Play");
|
||||
}
|
||||
|
||||
foreach (var particle in FindObjectsOfType<ParticleSystem> ())
|
||||
{
|
||||
particle.Play ();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetWorldSpase (bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.WorldSpace;
|
||||
transform.rotation = Quaternion.Euler (new Vector3 (0, 6, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScreenSpase (bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetOverlay (bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -1,33 +0,0 @@
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Samples~/Performance Demo/NanoMonitor/Prefab/NanoMonitor.prefab
Normal file
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{
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"name": "Coffee.NanoMonitor",
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"references": [],
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"optionalUnityReferences": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"precompiledReferences": [],
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268
Samples~/Performance Demo/NanoMonitor/Scripts/NanoMonitor.cs
Normal file
@@ -0,0 +1,268 @@
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using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
#endif
|
||||
|
||||
namespace Coffee.NanoMonitor
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(NanoMonitor))]
|
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internal class NanoMonitorEditor : Editor
|
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{
|
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private UnityEditorInternal.ReorderableList m_MonitorItemList;
|
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private void OnEnable()
|
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{
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var items = serializedObject.FindProperty("m_CustomMonitorItems");
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m_MonitorItemList = new UnityEditorInternal.ReorderableList(serializedObject, items)
|
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{
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draggable = false,
|
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drawHeaderCallback = r => { EditorGUI.LabelField(r, new GUIContent("Custom Monitor Items")); },
|
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drawElementCallback = (r, i, _, __) =>
|
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{
|
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EditorGUI.LabelField(new Rect(r.x, r.y, r.width, r.height - 2), GUIContent.none, EditorStyles.textArea);
|
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var labelWidth = EditorGUIUtility.labelWidth;
|
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EditorGUIUtility.labelWidth = 80;
|
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EditorGUI.PropertyField(new Rect(r.x + 2, r.y + 3, r.width - 4, r.height - 4), items.GetArrayElementAtIndex(i), true);
|
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EditorGUIUtility.labelWidth = labelWidth;
|
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},
|
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elementHeightCallback = i => EditorGUI.GetPropertyHeight(items.GetArrayElementAtIndex(i)) + 6,
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
m_MonitorItemList.DoLayoutList();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class NanoMonitor : MonoBehaviour
|
||||
{
|
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//################################
|
||||
// Serialize Members.
|
||||
//################################
|
||||
// Settings
|
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[Header("Settings")] [SerializeField] [Range(0.01f, 2f)]
|
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private float m_Interval = 1f;
|
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|
||||
[SerializeField] [Range(0, 3)] private int m_Precision = 2;
|
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[SerializeField] private Font m_Font;
|
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|
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// Foldout
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[Header("Foldout")] [SerializeField] private bool m_Opened = false;
|
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|
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[FormerlySerializedAs("m_Collapse")] [SerializeField]
|
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private GameObject m_FoldoutObject = null;
|
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|
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[SerializeField] private Button m_OpenButton = null;
|
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[SerializeField] private Button m_CloseButton = null;
|
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|
||||
// View
|
||||
[Header("View")] [SerializeField] private MonitorUI m_Fps = null;
|
||||
[SerializeField] private MonitorUI m_Gc = null;
|
||||
[SerializeField] private MonitorUI m_MonoUsage = null;
|
||||
[SerializeField] private MonitorUI m_UnityUsage = null;
|
||||
|
||||
[HideInInspector] [SerializeField] private CustomMonitorItem[] m_CustomMonitorItems = new CustomMonitorItem[0];
|
||||
|
||||
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
public void Clean()
|
||||
{
|
||||
Resources.UnloadUnusedAssets();
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
private double _elapsed;
|
||||
private double _fpsElapsed;
|
||||
private int _frames;
|
||||
|
||||
private void Open()
|
||||
{
|
||||
_frames = 0;
|
||||
_elapsed = m_Interval;
|
||||
_fpsElapsed = 0;
|
||||
|
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if (m_FoldoutObject)
|
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{
|
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m_FoldoutObject.SetActive(true);
|
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}
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if (m_CloseButton)
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{
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m_CloseButton.gameObject.SetActive(true);
|
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}
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||||
if (m_OpenButton)
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||||
{
|
||||
m_OpenButton.gameObject.SetActive(false);
|
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}
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||||
}
|
||||
|
||||
private void Close()
|
||||
{
|
||||
if (m_FoldoutObject)
|
||||
{
|
||||
m_FoldoutObject.SetActive(false);
|
||||
}
|
||||
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if (m_CloseButton)
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{
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||||
m_CloseButton.gameObject.SetActive(false);
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||||
}
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||||
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||||
if (m_OpenButton)
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{
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||||
m_OpenButton.gameObject.SetActive(true);
|
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}
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}
|
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|
||||
|
||||
//################################
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// Unity Callbacks.
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//################################
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private void OnEnable()
|
||||
{
|
||||
if (m_OpenButton)
|
||||
{
|
||||
m_OpenButton.onClick.AddListener(Open);
|
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}
|
||||
|
||||
if (m_CloseButton)
|
||||
{
|
||||
m_CloseButton.onClick.AddListener(Close);
|
||||
}
|
||||
|
||||
if (m_Opened)
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (m_OpenButton)
|
||||
{
|
||||
m_OpenButton.onClick.RemoveListener(Open);
|
||||
}
|
||||
|
||||
if (m_CloseButton)
|
||||
{
|
||||
m_CloseButton.onClick.RemoveListener(Close);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_frames++;
|
||||
_elapsed += Time.unscaledDeltaTime;
|
||||
_fpsElapsed += Time.unscaledDeltaTime;
|
||||
if (_elapsed < m_Interval) return;
|
||||
|
||||
if (m_Fps)
|
||||
{
|
||||
m_Fps.SetText("FPS: {0}", (int) (_frames / _fpsElapsed));
|
||||
}
|
||||
|
||||
if (m_Gc)
|
||||
{
|
||||
m_Gc.SetText("GC: {0}", GC.CollectionCount(0));
|
||||
}
|
||||
|
||||
if (m_MonoUsage)
|
||||
{
|
||||
var monoUsed = (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() >> 10) / 1024f;
|
||||
var monoTotal = (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong() >> 10) / 1024f;
|
||||
if (m_Precision == 3)
|
||||
{
|
||||
m_MonoUsage.SetText("Mono: {0:N3}/{1:N3}MB", monoUsed, monoTotal);
|
||||
}
|
||||
else if (m_Precision == 2)
|
||||
{
|
||||
m_MonoUsage.SetText("Mono: {0:N2}/{1:N2}MB", monoUsed, monoTotal);
|
||||
}
|
||||
else if (m_Precision == 1)
|
||||
{
|
||||
m_MonoUsage.SetText("Mono: {0:N1}/{1:N1}MB", monoUsed, monoTotal);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MonoUsage.SetText("Mono: {0:N0}/{1:N0}MB", monoUsed, monoTotal);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_UnityUsage)
|
||||
{
|
||||
var unityUsed = (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong() >> 10) / 1024f;
|
||||
var unityTotal = (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong() >> 10) / 1024f;
|
||||
if (m_Precision == 3)
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N3}/{1:N3}MB", unityUsed, unityTotal);
|
||||
}
|
||||
else if (m_Precision == 2)
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N2}/{1:N2}MB", unityUsed, unityTotal);
|
||||
}
|
||||
else if (m_Precision == 1)
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N1}/{1:N1}MB", unityUsed, unityTotal);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_UnityUsage.SetText("Unity: {0:N0}/{1:N0}MB", unityUsed, unityTotal);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in m_CustomMonitorItems)
|
||||
{
|
||||
item.UpdateText();
|
||||
}
|
||||
|
||||
_frames = 0;
|
||||
_elapsed %= m_Interval;
|
||||
_fpsElapsed = 0;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if (m_Font)
|
||||
{
|
||||
foreach (var ui in GetComponentsInChildren<MonitorUI>(true))
|
||||
{
|
||||
ui.font = m_Font;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Opened)
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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guid: f689ea5a2e9f140288c8874127aa9ee0
|
||||
guid: 19e83f45e7d5648f2bd10122dc7fed14
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: affee221821a14cfb842a0b0e8514a4e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,138 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.NanoMonitor{
|
||||
public class FixedFont
|
||||
{
|
||||
private readonly UIVertex[] _tmpVerts = new UIVertex[4];
|
||||
private static readonly Dictionary<Font, FixedFont> _fonts = new Dictionary<Font, FixedFont>();
|
||||
private static readonly TextGenerator _textGenerator = new TextGenerator(100);
|
||||
|
||||
private static TextGenerationSettings _settings = new TextGenerationSettings
|
||||
{
|
||||
scaleFactor = 1,
|
||||
horizontalOverflow = HorizontalWrapMode.Overflow,
|
||||
verticalOverflow = VerticalWrapMode.Overflow,
|
||||
alignByGeometry = true,
|
||||
textAnchor = TextAnchor.MiddleCenter,
|
||||
color = Color.white
|
||||
};
|
||||
|
||||
private int _resolution = 0;
|
||||
private readonly Font _font;
|
||||
private UIVertex[] _verts;
|
||||
private UICharInfo[] _charInfos;
|
||||
|
||||
private FixedFont(Font font)
|
||||
{
|
||||
_font = font;
|
||||
}
|
||||
|
||||
public int fontSize => _font.dynamic ? 32 : _font.fontSize;
|
||||
|
||||
public static FixedFont GetOrCreate(Font font)
|
||||
{
|
||||
if (font == null) return null;
|
||||
if (_fonts.TryGetValue(font, out var data)) return data;
|
||||
|
||||
data = new FixedFont(font);
|
||||
_fonts.Add(font, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
public void Invalidate()
|
||||
{
|
||||
_resolution = 0;
|
||||
}
|
||||
|
||||
public void UpdateFont()
|
||||
{
|
||||
if (!_font) return;
|
||||
|
||||
var mat = _font.material;
|
||||
if (!mat) return;
|
||||
|
||||
var tex = mat.mainTexture;
|
||||
if (!tex) return;
|
||||
|
||||
var currentResolution = tex.width * tex.height;
|
||||
|
||||
if (_resolution == currentResolution) return;
|
||||
_resolution = currentResolution;
|
||||
|
||||
_settings.font = _font;
|
||||
_textGenerator.Invalidate();
|
||||
_textGenerator.Populate("_!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~", _settings);
|
||||
|
||||
_verts = _textGenerator.GetVerticesArray();
|
||||
_charInfos = _textGenerator.GetCharactersArray();
|
||||
|
||||
float offsetX = 0;
|
||||
for (var i = 0; i < _verts.Length; i++)
|
||||
{
|
||||
if ((i & 3) == 0)
|
||||
offsetX = _verts[i].position.x;
|
||||
|
||||
var v = _verts[i];
|
||||
v.position -= new Vector3(offsetX, 0);
|
||||
_verts[i] = v;
|
||||
}
|
||||
}
|
||||
|
||||
public float Layout(char c, float offset, float scale)
|
||||
{
|
||||
if (_charInfos == null) return offset;
|
||||
if (c < 0x20 || 0x7e < c) return offset;
|
||||
var ci = c - 0x20;
|
||||
|
||||
return offset + _charInfos[ci].charWidth * scale;
|
||||
}
|
||||
|
||||
public float Append(VertexHelper toFill, char c, float offset, float scale, Color color)
|
||||
{
|
||||
if (_verts == null || _charInfos == null) return offset;
|
||||
if (c < 0x20 || 0x7e < c) return offset;
|
||||
var ci = c - 0x20;
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
_tmpVerts[i] = _verts[ci * 4 + i];
|
||||
_tmpVerts[i].position = _tmpVerts[i].position * scale + new Vector3(offset, 0);
|
||||
_tmpVerts[i].color = ci == 0 ? Color.clear : color;
|
||||
}
|
||||
|
||||
toFill.AddUIVertexQuad(_tmpVerts);
|
||||
return offset + _charInfos[ci].charWidth * scale;
|
||||
}
|
||||
|
||||
public void Fill(VertexHelper toFill, Color color, RectTransform tr)
|
||||
{
|
||||
if (_verts == null || _charInfos == null) return;
|
||||
const int ci = '*' - 0x20;
|
||||
var uv = (_verts[ci * 4].uv0 + _verts[ci * 4 + 2].uv0) / 2;
|
||||
|
||||
var rect = tr.rect;
|
||||
var size = rect.size / 2;
|
||||
var offset = (new Vector2(0.5f, 0.5f) - tr.pivot) * rect.size;
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
_tmpVerts[i] = new UIVertex();
|
||||
_tmpVerts[i].uv0 = uv;
|
||||
_tmpVerts[i].color = color;
|
||||
|
||||
if (i == 0)
|
||||
_tmpVerts[i].position = new Vector2(-size.x, -size.y) + offset;
|
||||
else if (i == 1)
|
||||
_tmpVerts[i].position = new Vector2(-size.x, size.y) + offset;
|
||||
else if (i == 2)
|
||||
_tmpVerts[i].position = new Vector2(size.x, size.y) + offset;
|
||||
else
|
||||
_tmpVerts[i].position = new Vector2(size.x, -size.y) + offset;
|
||||
}
|
||||
|
||||
toFill.AddUIVertexQuad(_tmpVerts);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a8c5c555d4bf4361ab3435c318c0699
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- m_Material: {fileID: 2100000, guid: 4da4639f724144ddead57bffca64e71f, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,236 @@
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.NanoMonitor{
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(MonitorUI))]
|
||||
public class MonitorTextEditor : Editor
|
||||
{
|
||||
private SerializedProperty m_Mode;
|
||||
private SerializedProperty m_TextAnchor;
|
||||
private SerializedProperty m_FontSize;
|
||||
private SerializedProperty m_Font;
|
||||
private SerializedProperty m_Text;
|
||||
private SerializedProperty m_Color;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_Mode = serializedObject.FindProperty("m_Mode");
|
||||
|
||||
m_Text = serializedObject.FindProperty("m_Text");
|
||||
m_Color = serializedObject.FindProperty("m_Color");
|
||||
var fontData = serializedObject.FindProperty("m_FontData");
|
||||
m_FontSize = fontData.FindPropertyRelative("m_FontSize");
|
||||
m_Font = fontData.FindPropertyRelative("m_Font");
|
||||
m_TextAnchor = serializedObject.FindProperty("m_TextAnchor");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(m_Mode);
|
||||
if ((MonitorUI.Mode) m_Mode.intValue == MonitorUI.Mode.Text)
|
||||
{
|
||||
EditorGUILayout.PropertyField(m_Text);
|
||||
EditorGUILayout.PropertyField(m_FontSize);
|
||||
EditorGUILayout.PropertyField(m_TextAnchor);
|
||||
|
||||
//EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(m_Font);
|
||||
//EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(m_Color);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public class MonitorUI : Text
|
||||
{
|
||||
public enum Mode
|
||||
{
|
||||
Text,
|
||||
Fill,
|
||||
}
|
||||
|
||||
public enum TextAnchor
|
||||
{
|
||||
Left,
|
||||
Center,
|
||||
Right
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Serialize Members.
|
||||
//################################
|
||||
[SerializeField] private Mode m_Mode = Mode.Text;
|
||||
[SerializeField] private TextAnchor m_TextAnchor;
|
||||
|
||||
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
public override string text
|
||||
{
|
||||
get => m_StringBuilder.ToString();
|
||||
set
|
||||
{
|
||||
m_Text = value;
|
||||
if (m_StringBuilder.IsEqual(m_Text)) return;
|
||||
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(m_Text);
|
||||
SetVerticesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public TextAnchor textAnchor
|
||||
{
|
||||
get => m_TextAnchor;
|
||||
set
|
||||
{
|
||||
if (m_TextAnchor == value) return;
|
||||
|
||||
m_TextAnchor = value;
|
||||
SetVerticesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool raycastTarget
|
||||
{
|
||||
get => m_Mode == Mode.Fill;
|
||||
set { }
|
||||
}
|
||||
|
||||
public void SetText(string format, double arg0 = 0, double arg1 = 0, double arg2 = 0, double arg3 = 0)
|
||||
{
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.AppendFormatNoAlloc(format, arg0, arg1, arg2, arg3);
|
||||
SetVerticesDirty();
|
||||
}
|
||||
|
||||
public void SetText(StringBuilder builder)
|
||||
{
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(builder);
|
||||
SetVerticesDirty();
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
private readonly StringBuilder m_StringBuilder = new StringBuilder(64);
|
||||
|
||||
private void UpdateFont()
|
||||
{
|
||||
//var globalFont = NNanoMonitorttings.Instance.font;
|
||||
//if (globalFont)
|
||||
//{
|
||||
// font = globalFont;
|
||||
//}
|
||||
|
||||
var fontData = FixedFont.GetOrCreate(font);
|
||||
if (fontData != null)
|
||||
{
|
||||
fontData.Invalidate();
|
||||
fontData.UpdateFont();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Unity Callbacks.
|
||||
//################################
|
||||
protected override void OnEnable()
|
||||
{
|
||||
//NaNanoMonitortings.Instance.onFontChanged += UpdateFont;
|
||||
RegisterDirtyMaterialCallback(UpdateFont);
|
||||
|
||||
base.OnEnable();
|
||||
raycastTarget = false;
|
||||
maskable = false;
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(m_Text);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
//NanNanoMonitorings.Instance.onFontChanged -= UpdateFont;
|
||||
UnregisterDirtyMaterialCallback(UpdateFont);
|
||||
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
if (!m_StringBuilder.IsEqual(m_Text))
|
||||
{
|
||||
m_StringBuilder.Length = 0;
|
||||
m_StringBuilder.Append(m_Text);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper toFill)
|
||||
{
|
||||
toFill.Clear();
|
||||
|
||||
var fontData = FixedFont.GetOrCreate(font);
|
||||
if (fontData == null) return;
|
||||
|
||||
fontData.UpdateFont();
|
||||
|
||||
if (m_Mode == Mode.Fill)
|
||||
{
|
||||
fontData.Fill(toFill, color, rectTransform);
|
||||
return;
|
||||
}
|
||||
|
||||
var scale = (float) fontSize / fontData.fontSize;
|
||||
float offset = 0;
|
||||
switch (textAnchor)
|
||||
{
|
||||
case TextAnchor.Left:
|
||||
offset = rectTransform.rect.xMin;
|
||||
break;
|
||||
case TextAnchor.Center:
|
||||
for (var i = 0; i < m_StringBuilder.Length; i++)
|
||||
offset = fontData.Layout(m_StringBuilder[i], offset, scale);
|
||||
offset = -offset / 2;
|
||||
break;
|
||||
case TextAnchor.Right:
|
||||
for (var i = 0; i < m_StringBuilder.Length; i++)
|
||||
offset = fontData.Layout(m_StringBuilder[i], offset, scale);
|
||||
offset = rectTransform.rect.xMax - offset;
|
||||
break;
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_StringBuilder.Length; i++)
|
||||
{
|
||||
offset = fontData.Append(toFill, m_StringBuilder[i], offset, scale, color);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateMaterial()
|
||||
{
|
||||
base.UpdateMaterial();
|
||||
|
||||
var fontData = FixedFont.GetOrCreate(font);
|
||||
if (fontData != null)
|
||||
{
|
||||
fontData.UpdateFont();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0e08c6080a2e4d8186f97c60518830f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- m_Material: {fileID: 2100000, guid: 4da4639f724144ddead57bffca64e71f, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Coffee.MiniProfiler
|
||||
{
|
||||
internal class MiniProfilerSettings : ScriptableSettings<MiniProfilerSettings>
|
||||
{
|
||||
[Header("UI")]
|
||||
[SerializeField] private Font m_Font = null;
|
||||
|
||||
[Header("Instantiate On Boot")]
|
||||
[SerializeField] private GameObject miniProfilerPrefab = null;
|
||||
[SerializeField] private string[] m_SceneNames = new string[0];
|
||||
|
||||
public Font font => m_Font;
|
||||
public event Action onFontChanged;
|
||||
|
||||
protected override void OnBoot()
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
public void OnSceneLoaded(Scene scene, LoadSceneMode __)
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
if (!miniProfilerPrefab || !m_SceneNames.Contains(scene.name)) return;
|
||||
|
||||
var go = Instantiate(miniProfilerPrefab);
|
||||
if (Application.isPlaying)
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
|
||||
protected override bool bootOnPlayMode => true;
|
||||
protected override bool bootOnEditorMode => false;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnValidate()
|
||||
{
|
||||
onFontChanged?.Invoke();
|
||||
base.OnValidate();
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
m_Font = UnityEngine.Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
}
|
||||
|
||||
[UnityEditor.SettingsProvider]
|
||||
private static UnityEditor.SettingsProvider CreateSettingsProvider() => new ScriptableSettingsProvider<MiniProfilerSettings>();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 647dad4f8226a49b9874b68b79413d64
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- miniProfilerPrefab: {fileID: 7211429669315726685, guid: 784696794bc6345bc80bf49623581c2e,
|
||||
type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,280 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Linq;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
#endif
|
||||
|
||||
namespace Coffee.MiniProfiler
|
||||
{
|
||||
internal abstract class ScriptableSettings : ScriptableObject
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public virtual string GetSettingPath()
|
||||
{
|
||||
return GetSettingPath(GetType());
|
||||
}
|
||||
|
||||
internal static string GetSettingPath(Type type)
|
||||
{
|
||||
return $"Project/{ObjectNames.NicifyVariableName(type.Name.Replace("ProjectSettings", ""))}";
|
||||
}
|
||||
#endif
|
||||
|
||||
public virtual string GetDefaultAssetPath()
|
||||
{
|
||||
return $"Assets/ProjectSettings/{GetType().Name}.asset";
|
||||
}
|
||||
}
|
||||
|
||||
internal abstract class ScriptableSettings<T> : ScriptableSettings
|
||||
where T : ScriptableSettings<T>
|
||||
{
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
public static T Instance => _instance ? _instance : _instance = GetOrCreate();
|
||||
|
||||
private static T _instance;
|
||||
|
||||
protected virtual bool bootOnEditorMode => true;
|
||||
protected virtual bool bootOnPlayMode => true;
|
||||
|
||||
protected abstract void OnBoot();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
private bool enabled;
|
||||
|
||||
private static T GetOrCreate()
|
||||
{
|
||||
return PlayerSettings.GetPreloadedAssets()
|
||||
.OfType<T>()
|
||||
.FirstOrDefault() ?? CreateInstance<T>();
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlayModeStateChange.EnteredEditMode:
|
||||
enabled = true;
|
||||
Boot();
|
||||
break;
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
case PlayModeStateChange.ExitingPlayMode:
|
||||
enabled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Boot()
|
||||
{
|
||||
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
|
||||
var assets = preloadedAssets.OfType<T>().ToArray();
|
||||
var first = assets.FirstOrDefault() ?? this as T;
|
||||
|
||||
// If there are no preloaded assets, registry the first asset.
|
||||
// If there are multiple preloaded assets, unregisters all but the first one.
|
||||
if (assets.Length != 1)
|
||||
{
|
||||
// The first asset is not saved.
|
||||
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(first)))
|
||||
{
|
||||
if (!AssetDatabase.IsValidFolder("Assets/ProjectSettings"))
|
||||
AssetDatabase.CreateFolder("Assets", "ProjectSettings");
|
||||
|
||||
var assetName = ObjectNames.NicifyVariableName(first.GetType().Name.Replace("ProjectSettings", ""));
|
||||
var assetPath = AssetDatabase.GenerateUniqueAssetPath($"Assets/ProjectSettings/{assetName}.asset");
|
||||
AssetDatabase.CreateAsset(first, assetPath);
|
||||
}
|
||||
|
||||
PlayerSettings.SetPreloadedAssets(preloadedAssets
|
||||
.Where(x => x)
|
||||
.Except(assets)
|
||||
.Concat(new[] {first})
|
||||
.ToArray());
|
||||
}
|
||||
|
||||
// Another asset is registered as a preload asset.
|
||||
if (first != this)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"Another asset '{first}' is registered as a preload '{typeof(T).Name}' asset." +
|
||||
$"\nThis instance ('{this}') will be ignored. Check 'Project Settings > Player > Preload Assets'", this);
|
||||
return;
|
||||
}
|
||||
|
||||
_instance = first;
|
||||
|
||||
// Do nothing on editor mode.
|
||||
if (!bootOnEditorMode && !EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Do nothing on play mode.
|
||||
if (!bootOnPlayMode && EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnBoot();
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Unity Callbacks.
|
||||
//################################
|
||||
private void OnEnable()
|
||||
{
|
||||
enabled = true;
|
||||
Boot();
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
if (enabled)
|
||||
Boot();
|
||||
}
|
||||
#else
|
||||
private static T GetOrCreate()
|
||||
{
|
||||
return CreateInstance<T>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (!bootOnPlayMode) return;
|
||||
|
||||
_instance = this as T;
|
||||
OnBoot();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(ScriptablePreferenceSettings<>), true)]
|
||||
internal class ScriptablePreferenceSettingsEditor : Editor
|
||||
{
|
||||
private static readonly GUIContent _button = new GUIContent("Open Project Settings");
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (GUILayout.Button(_button))
|
||||
{
|
||||
SettingsService.OpenProjectSettings(((ScriptableSettings) target).GetSettingPath());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal abstract class ScriptablePreferenceSettings<T> : ScriptableSingleton<T>
|
||||
where T : ScriptablePreferenceSettings<T>
|
||||
{
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(ScriptableSettings), true)]
|
||||
internal class ScriptableSettingsEditor : Editor
|
||||
{
|
||||
private static readonly GUIContent _button = new GUIContent("Open Project Settings");
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (GUILayout.Button(_button))
|
||||
{
|
||||
SettingsService.OpenProjectSettings(((ScriptableSettings) target).GetSettingPath());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class ScriptableSettingsProvider<T> : SettingsProvider where T : ScriptableSettings<T>
|
||||
{
|
||||
public ScriptableSettingsProvider(string path) : base(path)
|
||||
{
|
||||
}
|
||||
|
||||
public ScriptableSettingsProvider() : base(ScriptableSettings.GetSettingPath(typeof(T)))
|
||||
{
|
||||
}
|
||||
|
||||
protected SerializedObject serializedObject { get; private set; }
|
||||
protected ScriptableSettings<T> target { get; private set; }
|
||||
|
||||
public sealed override void OnGUI(string searchContext)
|
||||
{
|
||||
if (!target)
|
||||
{
|
||||
target = ScriptableSettings<T>.Instance;
|
||||
serializedObject = new SerializedObject(target);
|
||||
}
|
||||
|
||||
OnGUI();
|
||||
}
|
||||
|
||||
protected virtual void OnGUI()
|
||||
{
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
var iterator = serializedObject.GetIterator();
|
||||
var enterChildren = true;
|
||||
while (iterator.NextVisible(enterChildren))
|
||||
{
|
||||
if (iterator.propertyPath != "m_Script")
|
||||
EditorGUILayout.PropertyField(iterator, true);
|
||||
|
||||
enterChildren = false;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
internal class ScriptablePreferenceSettingsProvider<T> : SettingsProvider where T : ScriptableSettings<T>
|
||||
{
|
||||
public ScriptablePreferenceSettingsProvider(string path) : base(path, SettingsScope.User)
|
||||
{
|
||||
}
|
||||
|
||||
public ScriptablePreferenceSettingsProvider() : base(ScriptableSettings.GetSettingPath(typeof(T)), SettingsScope.User)
|
||||
{
|
||||
}
|
||||
|
||||
protected SerializedObject serializedObject { get; private set; }
|
||||
protected ScriptableSettings<T> target { get; private set; }
|
||||
|
||||
public sealed override void OnGUI(string searchContext)
|
||||
{
|
||||
if (!target)
|
||||
{
|
||||
target = ScriptableSettings<T>.Instance;
|
||||
serializedObject = new SerializedObject(target);
|
||||
}
|
||||
|
||||
OnGUI();
|
||||
}
|
||||
|
||||
protected virtual void OnGUI()
|
||||
{
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
var iterator = serializedObject.GetIterator();
|
||||
var enterChildren = true;
|
||||
while (iterator.NextVisible(enterChildren))
|
||||
{
|
||||
if (iterator.propertyPath != "m_Script")
|
||||
EditorGUILayout.PropertyField(iterator, true);
|
||||
|
||||
enterChildren = false;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ea9606f69cee413e9f96f52de99fa5e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1051ed7e3f1474ed59ca41b33b00029b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace Coffee.NanoMonitor
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[CustomPropertyDrawer(typeof(CustomMonitorItem))]
|
||||
internal sealed class CustomMonitorItemDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect p, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 0, p.width, 16), property.FindPropertyRelative("m_Text"));
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 1, p.width, 16), property.FindPropertyRelative("m_Format"));
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 2, p.width, 16), property.FindPropertyRelative("m_Arg0"));
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 3, p.width, 16), property.FindPropertyRelative("m_Arg1"));
|
||||
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 4, p.width, 16), property.FindPropertyRelative("m_Arg2"));
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
property.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
return (EditorGUIUtility.singleLineHeight + 2) * 5;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[System.Serializable]
|
||||
public class CustomMonitorItem
|
||||
{
|
||||
[SerializeField] private MonitorUI m_Text = null;
|
||||
[SerializeField] private string m_Format = "";
|
||||
[SerializeField] private NumericProperty m_Arg0 = null;
|
||||
[SerializeField] private NumericProperty m_Arg1 = null;
|
||||
[SerializeField] private NumericProperty m_Arg2 = null;
|
||||
|
||||
public void UpdateText()
|
||||
{
|
||||
if (m_Text)
|
||||
m_Text.SetText(m_Format, m_Arg0.Get(), m_Arg1.Get(), m_Arg2.Get());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c50c6434f4ad4488bfc5b0928dbb4c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,199 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
#endif
|
||||
|
||||
namespace Coffee.NanoMonitor
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[CustomPropertyDrawer(typeof(NumericProperty))]
|
||||
internal sealed class NumericPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
private static Action<PropertyInfo> s_OnMenuSelected;
|
||||
private static GenericMenu s_PropertyMenu;
|
||||
|
||||
private static readonly Dictionary<Type, string> s_SupportedTypes = new Dictionary<Type, string>
|
||||
{
|
||||
{typeof(bool), "bool"},
|
||||
{typeof(sbyte), "sbyte"},
|
||||
{typeof(short), "short"},
|
||||
{typeof(int), "int"},
|
||||
{typeof(long), "long"},
|
||||
{typeof(byte), "byte"},
|
||||
{typeof(ushort), "ushort"},
|
||||
{typeof(uint), "uint"},
|
||||
{typeof(ulong), "ulong"},
|
||||
{typeof(float), "float"},
|
||||
{typeof(double), "double"},
|
||||
{typeof(decimal), "decimal"},
|
||||
};
|
||||
|
||||
private static void Init()
|
||||
{
|
||||
if (s_PropertyMenu != null) return;
|
||||
|
||||
var properties = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(assembly => assembly.GetTypes())
|
||||
.SelectMany(type => type.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.GetProperty))
|
||||
.Where(pi => pi.GetMethod != null && s_SupportedTypes.ContainsKey(pi.PropertyType))
|
||||
.OrderBy(pi => ConvertToMenuItem(pi, false))
|
||||
.ToArray();
|
||||
|
||||
s_PropertyMenu = new GenericMenu();
|
||||
s_PropertyMenu.AddItem(new GUIContent("No Property"), false, arg => s_OnMenuSelected?.Invoke(arg as PropertyInfo), null);
|
||||
s_PropertyMenu.AddItem(new GUIContent("(Non Public Properties)/"), false, ()=>{});
|
||||
s_PropertyMenu.AddSeparator("");
|
||||
|
||||
foreach (var pi in properties)
|
||||
{
|
||||
s_PropertyMenu.AddItem(new GUIContent(ConvertToMenuItem(pi, true)), false, arg => s_OnMenuSelected?.Invoke(arg as PropertyInfo), pi);
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertToMenuItem(PropertyInfo p, bool propertyType)
|
||||
{
|
||||
var type = p.DeclaringType;
|
||||
if (type == null) return "";
|
||||
var category = p.GetMethod.IsPublic && type.IsPublic ? "" : "(Non Public Properties)/";
|
||||
var typeName = type.FullName;
|
||||
var asmName = type.Assembly.GetName().Name;
|
||||
if (asmName == "UnityEngine.CoreModule")
|
||||
asmName = "UnityEngine";
|
||||
return propertyType
|
||||
? $"{category}{asmName}/{typeName}/{s_SupportedTypes[p.PropertyType]} {p.Name}"
|
||||
: $"{category}{asmName}/{typeName}/{p.Name}";
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
Init();
|
||||
label = EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
var path = property.FindPropertyRelative("m_Path");
|
||||
var split = path.stringValue.Split(';', ' ', ',');
|
||||
var name = split.Length == 4 ? $"{split[0]}.{split[3]}" : "No Property";
|
||||
|
||||
position = EditorGUI.PrefixLabel(position, label);
|
||||
if (GUI.Button(position, name, EditorStyles.popup))
|
||||
{
|
||||
s_OnMenuSelected = p =>
|
||||
{
|
||||
path.stringValue = p == null ? "" : $"{p.DeclaringType?.FullName}, {p.DeclaringType?.Assembly.GetName().Name};{p.Name}";
|
||||
property.serializedObject.ApplyModifiedProperties();
|
||||
};
|
||||
s_PropertyMenu.DropDown(position);
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Serializable]
|
||||
public class NumericProperty : ISerializationCallbackReceiver
|
||||
{
|
||||
//################################
|
||||
// Serialized Members.
|
||||
//################################
|
||||
[SerializeField] private string m_Path = "";
|
||||
|
||||
|
||||
//################################
|
||||
// Public Members.
|
||||
//################################
|
||||
public double Get()
|
||||
{
|
||||
return _get?.Invoke() ?? -1;
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
private Func<double> _get = null;
|
||||
|
||||
private static PropertyInfo GetPropertyInfo(string path)
|
||||
{
|
||||
var p = path.Split(';');
|
||||
if (p.Length != 2) return null;
|
||||
|
||||
var type = Type.GetType(p[0]);
|
||||
if (type == null)
|
||||
{
|
||||
UnityEngine.Debug.LogException(new Exception($"Type '{p[0]}' is not found"));
|
||||
return null;
|
||||
}
|
||||
|
||||
var pInfo = type.GetProperty(p[1], BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Static);
|
||||
if (pInfo == null)
|
||||
{
|
||||
UnityEngine.Debug.LogException(new Exception($"Member '{p[1]}' is not found in type '{type}'"));
|
||||
}
|
||||
|
||||
return pInfo;
|
||||
}
|
||||
|
||||
private static Func<double> CreateFunc(MethodInfo mInfo)
|
||||
{
|
||||
if (mInfo == null) return null;
|
||||
switch (Type.GetTypeCode(mInfo.ReturnType))
|
||||
{
|
||||
case TypeCode.Boolean:
|
||||
var f_bool = (Func<bool>) mInfo.CreateDelegate(typeof(Func<bool>));
|
||||
return () => f_bool() ? 1 : 0;
|
||||
case TypeCode.Byte:
|
||||
var f_byte = (Func<byte>) mInfo.CreateDelegate(typeof(Func<byte>));
|
||||
return () => f_byte();
|
||||
case TypeCode.SByte:
|
||||
var f_sbyte = (Func<sbyte>) mInfo.CreateDelegate(typeof(Func<sbyte>));
|
||||
return () => f_sbyte();
|
||||
case TypeCode.UInt16:
|
||||
var f_ushort = (Func<ushort>) mInfo.CreateDelegate(typeof(Func<ushort>));
|
||||
return () => f_ushort();
|
||||
case TypeCode.UInt32:
|
||||
var f_uint = (Func<uint>) mInfo.CreateDelegate(typeof(Func<uint>));
|
||||
return () => f_uint();
|
||||
case TypeCode.UInt64:
|
||||
var f_ulong = (Func<ulong>) mInfo.CreateDelegate(typeof(Func<ulong>));
|
||||
return () => f_ulong();
|
||||
case TypeCode.Int16:
|
||||
var f_short = (Func<short>) mInfo.CreateDelegate(typeof(Func<short>));
|
||||
return () => f_short();
|
||||
case TypeCode.Int32:
|
||||
var f_int = (Func<int>) mInfo.CreateDelegate(typeof(Func<int>));
|
||||
return () => f_int();
|
||||
case TypeCode.Int64:
|
||||
var f_long = (Func<long>) mInfo.CreateDelegate(typeof(Func<long>));
|
||||
return () => f_long();
|
||||
case TypeCode.Decimal:
|
||||
var f_decimal = (Func<decimal>) mInfo.CreateDelegate(typeof(Func<decimal>));
|
||||
return () => (double) f_decimal();
|
||||
case TypeCode.Double:
|
||||
var f_double = (Func<double>) mInfo.CreateDelegate(typeof(Func<double>));
|
||||
return f_double;
|
||||
case TypeCode.Single:
|
||||
var f_float = (Func<float>) mInfo.CreateDelegate(typeof(Func<float>));
|
||||
return () => f_float();
|
||||
default:
|
||||
UnityEngine.Debug.LogException(new Exception(string.Format("Method '{1}.{0}' is not supported.", mInfo.Name, mInfo.DeclaringType)));
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||
{
|
||||
var pInfo = GetPropertyInfo(m_Path);
|
||||
_get = CreateFunc(pInfo?.GetMethod);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87fefa9f373e8411596b00238a65f3c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,236 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
[assembly: InternalsVisibleTo("Coffee.NanoMonitor.Tests")]
|
||||
|
||||
namespace Coffee.NanoMonitor
|
||||
{
|
||||
internal static class StringBuilderExtensions
|
||||
{
|
||||
public static bool IsEqual(this StringBuilder sb, string other)
|
||||
{
|
||||
if (sb == null || other == null) return false;
|
||||
if (sb.Length != other.Length) return false;
|
||||
|
||||
for (var i = 0; i < sb.Length; i++)
|
||||
{
|
||||
if (sb[i] != other[i]) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void AppendFormatNoAlloc(this StringBuilder sb, string format, double arg0 = 0, double arg1 = 0, double arg2 = 0, double arg3 = 0)
|
||||
{
|
||||
for (var i = 0; i < format.Length; i++)
|
||||
{
|
||||
var c = format[i];
|
||||
|
||||
// Append formatted value
|
||||
if (c == '{')
|
||||
{
|
||||
i = GetFormat(format, i, out var argIndex, out var padding, out var precision, out var alignment);
|
||||
|
||||
switch (argIndex)
|
||||
{
|
||||
case 0:
|
||||
sb.AppendDouble(arg0, padding, precision, alignment);
|
||||
break;
|
||||
case 1:
|
||||
sb.AppendDouble(arg1, padding, precision, alignment);
|
||||
break;
|
||||
case 2:
|
||||
sb.AppendDouble(arg2, padding, precision, alignment);
|
||||
break;
|
||||
case 3:
|
||||
sb.AppendDouble(arg3, padding, precision, alignment);
|
||||
break;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Append character
|
||||
sb.Append(c);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void AppendInteger(this StringBuilder sb, double number, int padding, int precision, int alignment)
|
||||
{
|
||||
number = Math.Truncate(number);
|
||||
var sign = number < 0;
|
||||
number = sign ? -number : number;
|
||||
|
||||
var startIndex = sb.Length;
|
||||
do
|
||||
{
|
||||
var n = Math.Truncate(number % 10);
|
||||
number /= 10;
|
||||
|
||||
sb.Append((char) (n + 48));
|
||||
} while (1 <= number || (sb.Length - startIndex) < padding);
|
||||
|
||||
if (sign)
|
||||
{
|
||||
sb.Append('-');
|
||||
}
|
||||
|
||||
var endIndex = sb.Length - 1;
|
||||
|
||||
sb.Reverse(startIndex, endIndex);
|
||||
sb.Alignment(alignment, startIndex, endIndex);
|
||||
}
|
||||
|
||||
internal static void AppendDouble(this StringBuilder sb, double number, int padding, int precision, int alignment)
|
||||
{
|
||||
var integer = Math.Truncate(number);
|
||||
var startIndex = sb.Length;
|
||||
sb.AppendInteger(integer, padding, precision, 0);
|
||||
|
||||
if (0 < precision)
|
||||
{
|
||||
sb.Append('.');
|
||||
number -= integer;
|
||||
number = Math.Round(number, precision);
|
||||
for (var p = 0; p < precision; p++)
|
||||
{
|
||||
number *= 10;
|
||||
integer = (long) number;
|
||||
sb.Append((char) (integer + 48));
|
||||
number -= integer;
|
||||
number = Math.Round(number, precision);
|
||||
}
|
||||
}
|
||||
|
||||
sb.Alignment(alignment, startIndex, sb.Length - 1);
|
||||
}
|
||||
|
||||
internal static void Reverse(this StringBuilder sb, int start, int end)
|
||||
{
|
||||
while (start < end)
|
||||
{
|
||||
var c = sb[start];
|
||||
sb[start] = sb[end];
|
||||
sb[end] = c;
|
||||
|
||||
start++;
|
||||
end--;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Alignment(this StringBuilder sb, int alignment, int start, int end)
|
||||
{
|
||||
if (alignment == 0) return;
|
||||
|
||||
var len = end - start + 1;
|
||||
if (0 < alignment && len < alignment)
|
||||
{
|
||||
sb.Append(' ', alignment - len);
|
||||
for (var i = 0; i < len; i++)
|
||||
{
|
||||
var c = sb[end - i];
|
||||
sb[end - i] = sb[start + alignment - i - 1];
|
||||
sb[start + alignment - i - 1] = c;
|
||||
}
|
||||
}
|
||||
else if (alignment < 0 && len < -alignment)
|
||||
{
|
||||
sb.Append(' ', -alignment - len);
|
||||
}
|
||||
}
|
||||
|
||||
internal static int GetFormat(string format, int i, out int argIndex, out int padding, out int precision, out int alignment)
|
||||
{
|
||||
argIndex = -1;
|
||||
padding = 0;
|
||||
precision = 0;
|
||||
alignment = 0;
|
||||
|
||||
var alignmentSign = false;
|
||||
var readFlag = 0;
|
||||
|
||||
for (; i < format.Length; i++)
|
||||
{
|
||||
var c = format[i];
|
||||
|
||||
// End format
|
||||
if (c == '}')
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
// Start format
|
||||
if (c == '{')
|
||||
{
|
||||
readFlag = 1;
|
||||
}
|
||||
|
||||
// After '{': Read argument index and format
|
||||
else if (readFlag == 1)
|
||||
{
|
||||
if ('0' <= c && c <= '3')
|
||||
{
|
||||
argIndex = c - 48;
|
||||
}
|
||||
else if (c == ',')
|
||||
{
|
||||
readFlag = 2;
|
||||
}
|
||||
else if (c == ':')
|
||||
{
|
||||
readFlag = 3;
|
||||
}
|
||||
}
|
||||
|
||||
//After ',': Read alignment value
|
||||
else if (readFlag == 2)
|
||||
{
|
||||
if ('0' <= c && c <= '9')
|
||||
{
|
||||
alignment = alignment * 10 + (alignmentSign ? 48 - c : c - 48);
|
||||
}
|
||||
else if (c == '-')
|
||||
{
|
||||
alignmentSign = true;
|
||||
}
|
||||
else if (c == ':')
|
||||
{
|
||||
readFlag = 3;
|
||||
}
|
||||
}
|
||||
|
||||
// After ':': Read format for integral
|
||||
else if (readFlag == 3)
|
||||
{
|
||||
if (c == '.')
|
||||
{
|
||||
precision = 0;
|
||||
readFlag = 4;
|
||||
}
|
||||
else if (c == '0')
|
||||
{
|
||||
padding++;
|
||||
}
|
||||
// Legacy mode
|
||||
else if ('1' <= c && c <= '9')
|
||||
{
|
||||
precision = c - 48;
|
||||
}
|
||||
}
|
||||
|
||||
// After '.': Read decimal precision value
|
||||
else if (readFlag == 4)
|
||||
{
|
||||
if (c == '0')
|
||||
{
|
||||
precision++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
argIndex = -1;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
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||||
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|
||||
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|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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