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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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9
.github/workflows/release.yml
vendored
9
.github/workflows/release.yml
vendored
@@ -12,12 +12,13 @@ on:
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jobs:
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release:
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runs-on: ubuntu-latest
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if: "! contains(github.event.head_commit.message, '[skip ci]') && ! contains(github.event.head_commit.message, '[ci skip]')"
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steps:
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- uses: actions/checkout@v2
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- run: |
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npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
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npx semantic-release -e @mob-sakai/semantic-release-upm
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- uses: cycjimmy/semantic-release-action@v2
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with:
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extra_plugins: |
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@semantic-release/changelog
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@semantic-release/git
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env:
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GITHUB_TOKEN: ${{ github.token }}
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8
.github/workflows/test.yml
vendored
8
.github/workflows/test.yml
vendored
@@ -29,8 +29,6 @@ jobs:
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"2020.1.17f1",
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"2020.2.1f1",
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]
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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steps:
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# Checkout sandbox project
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@@ -64,9 +62,9 @@ jobs:
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uses: game-ci/unity-test-runner@main
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with:
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unityVersion: ${{ matrix.unityVersion }}
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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customParameters: -enableCodeCoverage
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# customParameters: -enableCodeCoverage -coverageOptions assemblyFilters:+CSharpCompilerSettings_,-*-CSharp,-*.Tests,-IgnoreAccessibility
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customParameters: -nographics -enableCodeCoverage -coverageOptions assemblyFilters:+Coffee.UIParticle.*Tests
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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- uses: actions/upload-artifact@v2
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if: always()
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25
.releaserc.json
Normal file
25
.releaserc.json
Normal file
@@ -0,0 +1,25 @@
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{
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"branches": [
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"+([0-9])?(.{+([0-9]),x}).x",
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"master",
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"main",
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{
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"name": "preview",
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"prerelease": true
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}
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],
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"tagFormat": "${version}",
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"plugins": [
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"@semantic-release/commit-analyzer",
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"@semantic-release/release-notes-generator",
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"@semantic-release/changelog",
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[
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"@semantic-release/npm",
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{
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"npmPublish": false
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}
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],
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"@semantic-release/git",
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"@semantic-release/github"
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]
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}
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17
CHANGELOG.md
17
CHANGELOG.md
@@ -1,3 +1,20 @@
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## [3.3.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.4...3.3.5) (2021-02-28)
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### Bug Fixes
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* fix cached position for pre-warmed particles ([e3f42d7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e3f42d747a7fd973b5813cc72a9444943a6c3ad0))
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* ParticleSystem creates particles in wrong position during pre-warm ([b93e0e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b93e0e4701c7011176eeec5c109dda7f4ea632e0)), closes [#147](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/147)
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## [3.3.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.3...3.3.4) (2021-02-22)
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### Bug Fixes
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* Multiselecting sets all scales to the same value ([13223b2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/13223b2d747609cf88b424ad590bda7f857b387d))
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* support sub emitter with 'PlayOnAwake' ([d5ce78a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d5ce78ae5acf2740ba7fdc6cde9f197c4e165484))
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* The maximum material count is 8 ([3bb5241](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3bb52412751360409747192150188ae904f2c3d3))
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## [3.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.2...3.3.3) (2021-02-03)
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@@ -250,20 +250,27 @@ namespace Coffee.UIExtensions
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EditorGUILayout.BeginHorizontal();
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if (showXyz)
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(sp);
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if (EditorGUI.EndChangeCheck())
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{
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x.floatValue = Mathf.Max(0.001f, x.floatValue);
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y.floatValue = Mathf.Max(0.001f, y.floatValue);
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z.floatValue = Mathf.Max(0.001f, z.floatValue);
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}
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}
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else
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(x, s_ContentScale);
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if (EditorGUI.EndChangeCheck())
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z.floatValue = y.floatValue = x.floatValue;
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{
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x.floatValue = Mathf.Max(0.001f, x.floatValue);
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y.floatValue = Mathf.Max(0.001f, x.floatValue);
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z.floatValue = Mathf.Max(0.001f, x.floatValue);
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}
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}
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x.floatValue = Mathf.Max(0.001f, x.floatValue);
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y.floatValue = Mathf.Max(0.001f, y.floatValue);
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z.floatValue = Mathf.Max(0.001f, z.floatValue);
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EditorGUI.BeginChangeCheck();
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showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30));
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if (EditorGUI.EndChangeCheck() && !showXyz)
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@@ -1,6 +1,7 @@
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#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
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#define SERIALIZE_FIELD_MASKABLE
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#endif
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Coffee.UIParticleExtensions;
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@@ -60,6 +61,7 @@ namespace Coffee.UIExtensions
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private static readonly List<Material> s_PrevMaskMaterials = new List<Material>();
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private static readonly List<Material> s_PrevModifiedMaterials = new List<Material>();
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private static readonly List<Component> s_Components = new List<Component>();
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private static readonly List<ParticleSystem> s_ParticleSystems = new List<ParticleSystem>();
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/// <summary>
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@@ -176,6 +178,11 @@ namespace Coffee.UIExtensions
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particles.Exec(p => p.Stop());
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}
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public void Clear()
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{
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particles.Exec(p => p.Clear());
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}
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public void SetParticleSystemInstance(GameObject instance)
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{
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SetParticleSystemInstance(instance, true);
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@@ -266,7 +273,7 @@ namespace Coffee.UIExtensions
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//
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GetComponents(typeof(IMaterialModifier), s_Components);
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var materialCount = Mathf.Max(8, count);
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var materialCount = Mathf.Min(8, count);
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canvasRenderer.materialCount = materialCount;
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var j = 0;
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for (var i = 0; i < particles.Count; i++)
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@@ -388,7 +395,6 @@ namespace Coffee.UIExtensions
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#if !SERIALIZE_FIELD_MASKABLE
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maskable = m_Maskable;
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#endif
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_cachedPosition = transform.position;
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activeMeshIndices.Clear();
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UIParticleUpdater.Register(this);
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@@ -407,6 +413,25 @@ namespace Coffee.UIExtensions
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InitializeIfNeeded();
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}
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private new IEnumerator Start()
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{
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// #147: ParticleSystem creates Particles in wrong position during prewarm
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// #148: Particle Sub Emitter not showing when start game
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var delayToPlay = particles.AnyFast(ps =>
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{
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ps.GetComponentsInChildren(false, s_ParticleSystems);
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return s_ParticleSystems.AnyFast(p => p.isPlaying && (p.subEmitters.enabled || p.main.prewarm));
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});
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s_ParticleSystems.Clear();
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if (!delayToPlay) yield break;
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Stop();
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Clear();
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yield return null;
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Play();
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}
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/// <summary>
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/// This function is called when the behaviour becomes disabled.
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/// </summary>
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@@ -154,6 +154,9 @@ namespace Coffee.UIExtensions
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particle.cachedPosition = position;
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if (particle.activeMeshIndices.CountFast() == 0)
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diff = Vector3.zero;
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for (var i = 0; i < particle.particles.Count; i++)
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{
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Profiler.BeginSample("[UIParticle] Bake Mesh > Push index");
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@@ -65,6 +65,16 @@ namespace Coffee.UIParticleExtensions
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return false;
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}
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public static bool AnyFast<T>(this List<T> self, Predicate<T> predicate) where T : Object
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{
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for (var i = 0; i < self.Count; ++i)
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{
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if (self[i] && predicate(self[i])) return true;
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}
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return false;
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}
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}
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internal static class MeshExtensions
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "3.3.3",
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"version": "3.3.5",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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Reference in New Issue
Block a user