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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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4 Commits
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@@ -1,3 +1,10 @@
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## [3.3.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.8...3.3.9) (2021-08-02)
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### Bug Fixes
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* fix for warning CS0618 ([61760d9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/61760d940cdd4baacaa196ac1631a0a1a40b7204))
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## [3.3.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.7...3.3.8) (2021-06-08)
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@@ -216,7 +216,12 @@ namespace Coffee.UIExtensions
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var stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
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if (stage != null && stage.scene.isLoaded)
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{
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PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, stage.prefabAssetPath);
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#if UNITY_2020_1_OR_NEWER
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string prefabAssetPath = stage.assetPath;
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#else
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string prefabAssetPath = stage.prefabAssetPath;
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#endif
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PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, prefabAssetPath);
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}
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#endif
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}
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@@ -313,6 +313,20 @@ namespace Coffee.UIExtensions
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ClearPreviousMaterials();
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}
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private void ClearMaterials()
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{
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// Clear mask materials.
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s_PrevMaskMaterials.AddRange(_maskMaterials);
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_maskMaterials.Clear();
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// Clear modified materials.
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s_PrevModifiedMaterials.AddRange(_modifiedMaterials);
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_modifiedMaterials.Clear();
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canvasRenderer.Clear();
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ClearPreviousMaterials();
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}
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private void ClearPreviousMaterials()
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{
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foreach (var m in s_PrevMaskMaterials)
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@@ -447,6 +461,7 @@ namespace Coffee.UIExtensions
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_bakedMesh = null;
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base.OnDisable();
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ClearMaterials();
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}
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/// <summary>
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "3.3.8",
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"version": "3.3.9",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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