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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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6 Commits
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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,3 +1,17 @@
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# [4.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.1...4.1.0) (2022-06-25)
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### Features
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* add relative/absolute particle position mode ([1879ac8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1879ac8c538778e386e68cfc989a6f4f974043ca)), closes [#205](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/205)
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## [4.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.0...4.0.1) (2022-06-24)
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### Bug Fixes
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* overlays do not exist in Unity 2019.2-2021.1 ([cd8e037](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cd8e0372b63bb6feaaf053518013a641bc7e65ac)), closes [#207](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/207) [#208](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/208)
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# [4.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0) (2022-06-21)
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@@ -1,4 +1,4 @@
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Copyright 2018 mob-sakai
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Copyright 2018-2022 mob-sakai
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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84
Samples~/Demo/Materials/UIParticle_Demo_Dot.mat
Normal file
84
Samples~/Demo/Materials/UIParticle_Demo_Dot.mat
Normal file
@@ -0,0 +1,84 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UIParticle_Demo_Dot
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m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3001
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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8
Samples~/Demo/Materials/UIParticle_Demo_Dot.mat.meta
Normal file
8
Samples~/Demo/Materials/UIParticle_Demo_Dot.mat.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b35a584a784274746b87deef91c15c5c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -14,6 +14,7 @@ public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler,
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private Canvas canvas;
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public Target m_Target;
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public Transform m_CustomTarget;
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public bool ex2;
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private void OnEnable()
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{
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@@ -37,6 +38,8 @@ public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler,
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rectTransform.localPosition += delta;
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if (m_CustomTarget)
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{
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if (ex2)
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delta.Scale(canvas.rootCanvas.transform.localScale);
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m_CustomTarget.localPosition += delta;
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}
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break;
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File diff suppressed because it is too large
Load Diff
@@ -62,6 +62,7 @@ namespace Coffee.UIExtensions
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private SerializedProperty m_MeshSharing;
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private SerializedProperty m_GroupId;
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private SerializedProperty m_GroupMaxId;
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private SerializedProperty m_AbsoluteMode;
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private ReorderableList _ro;
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@@ -85,15 +86,21 @@ namespace Coffee.UIExtensions
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static void Init()
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{
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#if !UNITY_2021_2_OR_NEWER
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// static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, UnityEngine.Object target, WindowDisplayOption option)
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var miSceneViewOverlayWindow = Type.GetType("UnityEditor.SceneViewOverlay, UnityEditor")
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.GetMethods(BindingFlags.Public | BindingFlags.Static)
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.First(x => x.Name == "Window" && x.GetParameters().Length == 5);
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.First(x => x.Name == "Window" && 5 <= x.GetParameters().Length);
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var windowFunction = (Action<UnityEngine.Object, SceneView>)WindowFunction;
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var windowFunctionType = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction, UnityEditor");
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var windowFunctionDelegate = Delegate.CreateDelegate(windowFunctionType, windowFunction.Method);
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var windowTitle = new GUIContent(ObjectNames.NicifyVariableName(typeof(UIParticle).Name));
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#if UNITY_2019_2_OR_NEWER
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//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option, EditorWindow window = null)
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var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2, null };
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#else
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//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option)
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var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2 };
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#endif
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#if UNITY_2019_1_OR_NEWER
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SceneView.duringSceneGui += _ => miSceneViewOverlayWindow.Invoke(null, sceneViewArgs);
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#else
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@@ -144,6 +151,7 @@ namespace Coffee.UIExtensions
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m_MeshSharing = serializedObject.FindProperty("m_MeshSharing");
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m_GroupId = serializedObject.FindProperty("m_GroupId");
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m_GroupMaxId = serializedObject.FindProperty("m_GroupMaxId");
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m_AbsoluteMode = serializedObject.FindProperty("m_AbsoluteMode");
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var sp = serializedObject.FindProperty("m_Particles");
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_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
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@@ -259,6 +267,9 @@ namespace Coffee.UIExtensions
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}
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}
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// Absolute Mode
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EditorGUILayout.PropertyField(m_AbsoluteMode);
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// Target ParticleSystems.
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_ro.DoLayoutList();
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@@ -54,6 +54,10 @@ namespace Coffee.UIExtensions
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[SerializeField]
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private int m_GroupMaxId = 0;
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[SerializeField]
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[Tooltip("The particles will be emitted at the ParticleSystem position.\nMove the UIParticle/ParticleSystem to move the particle.")]
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private bool m_AbsoluteMode = false;
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private List<UIParticleRenderer> m_Renderers = new List<UIParticleRenderer>();
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#if !SERIALIZE_FIELD_MASKABLE
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@@ -112,6 +116,17 @@ namespace Coffee.UIExtensions
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}
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}
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/// <summary>
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/// Absolute particle position mode.
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/// The particles will be emitted at the ParticleSystem position.
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/// Move the UIParticle/ParticleSystem to move the particle.
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/// </summary>
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public bool absoluteMode
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{
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get { return m_AbsoluteMode; }
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set { m_AbsoluteMode = value; }
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}
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internal bool useMeshSharing
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{
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get { return m_MeshSharing != MeshSharing.None; }
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@@ -249,7 +249,15 @@ namespace Coffee.UIExtensions
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Profiler.BeginSample("[UIParticleRenderer] Combine Mesh");
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if (_parent.canSimulate)
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{
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s_CombineInstances[0].transform = canvasRenderer.transform.worldToLocalMatrix * GetWorldMatrix(psPos, scale);
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if (_parent.absoluteMode)
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{
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s_CombineInstances[0].transform = canvasRenderer.transform.worldToLocalMatrix * GetWorldMatrix(psPos, scale);
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}
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else
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{
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var diff = _particleSystem.transform.position - _parent.transform.position;
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s_CombineInstances[0].transform = canvasRenderer.transform.worldToLocalMatrix * Matrix4x4.Translate(diff.GetScaled(scale - Vector3.one)) * GetWorldMatrix(psPos, scale);
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}
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workerMesh.CombineMeshes(s_CombineInstances, true, true);
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workerMesh.RecalculateBounds();
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "4.0.0",
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"version": "4.1.0",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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