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156 Commits

Author SHA1 Message Date
mob-sakai
67c7e816a7 fix: when using mesh sharing, the Transform.scale of the primary UIParticle affects the replicas.
close #333

NOTE: This fix may cause changes in the rendering of existing UIParticles.
2024-09-26 18:15:42 +09:00
semantic-release-bot
109caed657 chore(release): 4.9.1 [skip ci]
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)

### Bug Fixes

* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](2a1cd502b4)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
2024-08-07 17:13:07 +00:00
mob-sakai
2a1cd502b4 fix: ParticleSystem trails gain offset on parent canvas change
close #323
2024-08-08 02:00:40 +09:00
mob-sakai
78d0219235 update demo 2024-07-18 14:56:49 +09:00
semantic-release-bot
de5c617d12 chore(release): 4.9.0 [skip ci]
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)

### Features

* ParticleAttractor supports multiple ParticleSystems ([3834780](3834780fdb))
2024-07-18 05:09:44 +00:00
mob-sakai
15f9d92567 demos: update demo 2024-07-18 13:40:58 +09:00
mob-sakai
55fb8a0076 demos: webgl setting 2024-07-18 12:53:36 +09:00
mob-sakai
e6d8e43966 docs: update readme 2024-07-18 09:33:42 +09:00
mob-sakai
10a7fb4b7b refactor: refactor multiple attractor
- Convert 'm_ParticleSystem' to 'm_ParticleSystems'
- Collect parent UIParticles on attract
- Improve performance
2024-07-18 00:56:13 +09:00
dogramacigokhan
3834780fdb feat: ParticleAttractor supports multiple ParticleSystems 2024-07-18 00:56:13 +09:00
semantic-release-bot
307ed1bf01 chore(release): 4.8.1 [skip ci]
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)

### Bug Fixes

* remove debug code ([669deb4](669deb41d4))
2024-06-27 09:27:20 +00:00
mob-sakai
669deb41d4 fix: remove debug code 2024-06-27 18:26:47 +09:00
semantic-release-bot
24e0e8697d chore(release): 4.8.0 [skip ci]
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene (again) ([de35cba](de35cba34c))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](ae3f3a8e62))

### Features

* add 'custom view' option. ([a703c29](a703c2921c))
* remove overlay window (editor) ([8358170](835817049f))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](88a970d93a))
* the rendering order list in inspector is now more compact ([be90172](be901724e0))
2024-06-27 06:40:30 +00:00
mob-sakai
3e3e35beca test scene for custom view size 2024-06-27 15:34:17 +09:00
mob-sakai
a182709472 refactor 2024-06-27 14:12:53 +09:00
mob-sakai
be901724e0 feat: the rendering order list in inspector is now more compact 2024-06-27 10:48:34 +09:00
mob-sakai
88a970d93a feat: restore Transform.localScale when setting autoScalingMode to something other than Transform (again) 2024-06-27 10:48:27 +09:00
mob-sakai
a703c2921c feat: add 'custom view' option.
Use this if the particles are not displayed correctly due to min/max particle size.
2024-06-27 10:48:05 +09:00
mob-sakai
de35cba34c fix: generated baking-camera object remains in the prefab or scene (again) 2024-06-27 10:46:25 +09:00
mob-sakai
ae3f3a8e62 fix: SetParticleSystemInstance/Prefab APIs destroy generated objects
# Conflicts:
#	Packages/src/Runtime/UIParticle.cs
2024-06-27 10:46:10 +09:00
mob-sakai
835817049f feat: remove overlay window (editor) 2024-06-27 10:44:13 +09:00
semantic-release-bot
7035583bdb chore(release): 4.7.2 [skip ci]
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene ([0bb8438](0bb8438301))
2024-06-21 05:22:49 +00:00
mob-sakai
0bb8438301 fix: generated baking-camera object remains in the prefab or scene 2024-06-21 14:21:53 +09:00
semantic-release-bot
e1b66d8d90 chore(release): 4.7.1 [skip ci]
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)

### Bug Fixes

* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](a8ed6e6858)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
2024-06-20 03:55:01 +00:00
mob-sakai
a8ed6e6858 fix: despite not using the size module, particles become smaller based on their z position
close #316
2024-06-20 12:51:02 +09:00
mob-sakai
3fc7d9dae4 docs: update license 2024-06-19 13:47:05 +09:00
semantic-release-bot
0322d7eb95 chore(release): 4.7.0 [skip ci]
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)

### Bug Fixes

* `UIParticle.transform.localScale` does not scale particles ([1d40e24](1d40e24c74)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](54a4b1cdfd)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([f26920f](f26920f982)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)

### Features

* reset previous position on start play for world space simulation ([3880484](3880484ce5)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](5505247a94))
2024-06-19 04:30:47 +00:00
mob-sakai
e7be0e77de fix demo 2024-06-19 13:23:40 +09:00
mob-sakai
3880484ce5 feat: reset previous position on start play for world space simulation
close #303
2024-06-19 11:07:29 +09:00
mob-sakai
1d40e24c74 fix: UIParticle.transform.localScale does not scale particles
close #313
2024-06-19 11:07:29 +09:00
mob-sakai
54a4b1cdfd fix: UIParticle is scaled by canvas size even when AutoScalingMode.None and ScalingMode.Local
close #313
2024-06-19 11:07:29 +09:00
mob-sakai
5505247a94 feat: restore Transform.localScale when setting autoScalingMode to something other than Transform 2024-06-19 11:07:29 +09:00
mob-sakai
f26920f982 fix: UIParticle is scaled incorrectly with nested canvases
close #313
2024-06-18 19:44:00 +09:00
mob-sakai
5a1e65ec56 refactor: refactor 2024-06-18 17:11:14 +09:00
semantic-release-bot
accd3f8410 chore(release): 4.6.8 [skip ci]
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)

### Bug Fixes

* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](05286cedfd)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
2024-06-14 01:48:23 +00:00
SAMYTHEBIGJUICY
05286cedfd fix: 'Resource ID out of range in GetResource' error in overlay rendering mode
close #308
2024-06-14 10:47:32 +09:00
semantic-release-bot
cbd9c960e2 chore(release): 4.6.7 [skip ci]
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)

### Bug Fixes

* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](e924eb4596)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
2024-05-24 08:38:56 +00:00
mob-sakai
e924eb4596 fix: the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues
close #299, close #312
2024-05-24 17:37:32 +09:00
semantic-release-bot
19989cf18c chore(release): 4.6.6 [skip ci]
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)

### Bug Fixes

* fix release workflow ([30b0076](30b00762f6))
2024-05-23 11:04:05 +00:00
mob-sakai
30b00762f6 fix: fix release workflow 2024-05-23 20:03:17 +09:00
semantic-release-bot
154a04c022 chore(release): 4.6.5 [skip ci]
## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)

### Bug Fixes

* update workflows (for preview and v4) ([3eab097](3eab0979b9))
2024-05-23 08:50:10 +00:00
mob-sakai
3eab0979b9 fix: update workflows (for preview and v4) 2024-05-23 17:49:30 +09:00
semantic-release-bot
01e08eefbd chore(release): 4.6.4 [skip ci]
## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)

### Bug Fixes

* assertion failed on expression: 'ps->array_size()' ([1b5c359](1b5c359058)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
* lost Material.mainTexture when using AnimatableProperties ([ea04352](ea043524c0)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
* remove unnecessary code ([c37c014](c37c014864))
2024-05-22 10:53:55 +00:00
mob-sakai
a8af984d6f chore: fix release workflow 2024-05-22 19:53:16 +09:00
mob-sakai
1b5c359058 fix: assertion failed on expression: 'ps->array_size()'
close #278
2024-05-22 17:11:38 +09:00
mob-sakai
ea043524c0 fix: lost Material.mainTexture when using AnimatableProperties
close #311
2024-05-22 16:07:12 +09:00
mob-sakai
c37c014864 fix: remove unnecessary code 2024-04-05 21:02:45 +09:00
semantic-release-bot
dc81428921 chore(release): 4.6.3 [skip ci]
## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)

### Bug Fixes

* if only Trail Material is used, it will not be displayed ([2eff411](2eff411bd9)), closes [#294](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/294)
* if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](e82c833d04)), closes [#300](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/300)
* particle size too small due to auto scaling ([2ec3748](2ec3748336)), closes [#295](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/295)
2024-04-04 08:25:26 +00:00
mob-sakai
e82c833d04 fix: if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable
close #300
2024-04-04 17:24:20 +09:00
mob-sakai
2ec3748336 fix: particle size too small due to auto scaling
close #295
2024-04-04 15:29:33 +09:00
mob-sakai
2eff411bd9 fix: if only Trail Material is used, it will not be displayed
close #294
2024-02-02 03:45:10 +09:00
mob-sakai
46c300b347 docs: update documents 2024-02-01 19:22:44 +09:00
mob-sakai
e1863f25d3 demo: update demos 2024-02-01 17:42:50 +09:00
mob-sakai
89289c052f test: update test workflow 2024-02-01 17:42:50 +09:00
semantic-release-bot
84ac11e6b7 chore(release): 4.6.2 [skip ci]
## [4.6.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.1...v4.6.2) (2024-02-01)

### Bug Fixes

* fix compile error in Unity 2021.1 or older ([fcae60b](fcae60bf29))
* fix demos ([ad20d12](ad20d128a2))
* fix warning ([7fd4a8e](7fd4a8e343))
2024-02-01 07:23:21 +00:00
mob-sakai
cc2be37b9e test: update test workflow 2024-02-01 16:22:52 +09:00
mob-sakai
ad20d128a2 fix: fix demos 2024-02-01 16:18:17 +09:00
mob-sakai
fcae60bf29 fix: fix compile error in Unity 2021.1 or older 2024-02-01 16:18:17 +09:00
mob-sakai
7fd4a8e343 fix: fix warning 2024-02-01 16:14:15 +09:00
mob-sakai
2052dda953 docs: update contributing 2024-02-01 16:14:11 +09:00
semantic-release-bot
e88bc54c2c chore(release): 4.6.1 [skip ci]
## [4.6.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.0...v4.6.1) (2024-01-26)

### Bug Fixes

* unintended scaling occurs when `AutoScalingMode=UIParticle` and `ScalingMode=Local` ([1627de1](1627de10eb)), closes [#292](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/292)
2024-01-26 11:41:10 +00:00
mob-sakai
1627de10eb fix: unintended scaling occurs when AutoScalingMode=UIParticle and ScalingMode=Local
close #292
2024-01-26 20:40:36 +09:00
semantic-release-bot
88890ff159 chore(release): 4.6.0 [skip ci]
# [4.6.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0) (2024-01-26)

### Bug Fixes

* fix abnormal mesh bounds error ([772bf50](772bf50d16)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](93d3919b6f))
* fix warning ([8a78ec1](8a78ec13ad))

### Features

* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](7c4242150b)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](9a0187a72a))
* add icon ([0c1022c](0c1022c622))
* remove samples ([f53a7fa](f53a7faed3))
2024-01-26 09:56:34 +00:00
mob-sakai
25582dc51f docs: update readme 2024-01-26 18:55:20 +09:00
semantic-release-bot
76c6dcfd76 chore(release): 4.6.0-preview.1 [skip ci]
# [4.6.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0-preview.1) (2024-01-24)

### Bug Fixes

* fix abnormal mesh bounds error ([772bf50](772bf50d16)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](93d3919b6f))
* fix warning ([8a78ec1](8a78ec13ad))

### Features

* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](7c4242150b)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](9a0187a72a))
* add icon ([0c1022c](0c1022c622))
* remove samples ([f53a7fa](f53a7faed3))
2024-01-24 07:29:29 +00:00
wmltogether
772bf50d16 fix: fix abnormal mesh bounds error
close #213
2024-01-24 16:20:56 +09:00
mob-sakai
93d3919b6f fix: fix warning 2024-01-24 16:07:36 +09:00
mob-sakai
0c1022c622 feat: add icon 2024-01-24 00:40:12 +09:00
mob-sakai
c61d22d221 refactor: apply refactor 2024-01-23 23:27:46 +09:00
mob-sakai
cbe3105b0f refactor: fix package structure 2024-01-23 23:17:31 +09:00
mob-sakai
7c4242150b feat: "[generated]" GameObjects on the hierarchy is disturbing
close #288
2024-01-23 23:01:45 +09:00
mob-sakai
c6b25c73bf refactor: (remove code) sub emitters option is not work in editor playing 2024-01-23 19:55:30 +09:00
mob-sakai
2f4a963a56 chore: release workflow 2024-01-23 15:07:10 +09:00
mob-sakai
4c5b1287a4 docs: fix readme 2023-11-21 11:55:34 +09:00
mob-sakai
15e31abc3c chore: support CFXR for demo 2023-11-26 17:16:37 +09:00
mob-sakai
8a78ec13ad fix: fix warning 2023-11-26 17:15:26 +09:00
mob-sakai
f53a7faed3 feat: remove samples 2023-11-21 16:33:27 +09:00
mob-sakai
0af2042132 style: update package.json 2024-01-23 11:48:00 +09:00
mob-sakai
9a0187a72a feat: add explicit dependencies 2024-01-23 11:38:45 +09:00
mob-sakai
e4f5fde11c chore: remove workflow in the package 2024-01-23 12:39:27 +09:00
mob-sakai
974aff72d7 Add 'Packages/src/' from commit '32b93d3eeb52c6471244c324d0a6572b756c561a'
git-subtree-dir: Packages/src
git-subtree-mainline: 2aa8d41950
git-subtree-split: 32b93d3eeb
2024-01-23 14:55:04 +09:00
mob-sakai
2aa8d41950 init 2024-01-23 14:54:17 +09:00
semantic-release-bot
32b93d3eeb chore(release): 4.5.2 [skip ci]
## [4.5.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.1...4.5.2) (2024-01-18)

### Bug Fixes

* (editor) sometimes crashes when entering play mode ([b80c3e6](b80c3e6c9f))
2024-01-18 10:41:58 +00:00
mob-sakai
86de8b6e03 Merge pull request #289 from wmltogether/fix-deserialize-crash
Fix Editor sometimes crashes when entering Play Mode
2024-01-18 19:41:27 +09:00
wmltogether
b80c3e6c9f fix: (editor) sometimes crashes when entering play mode
If there are particle prefabs created using version 3.x in the project, there is a possibility that the editor may crash when entering Play Mode due to deserialization.
2024-01-18 19:40:12 +09:00
semantic-release-bot
6a1fef4150 chore(release): 4.5.1 [skip ci]
## [4.5.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.0...4.5.1) (2023-12-23)

### Bug Fixes

* fix material for mesh sharing group ([6126af9](6126af9f37))
* the changes made to the material used by the ParticleSystem are not immediately reflected ([3184ba9](3184ba94ae)), closes [#280](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/280)
2023-12-23 10:48:34 +00:00
mob-sakai
3184ba94ae fix: the changes made to the material used by the ParticleSystem are not immediately reflected
close #280
2023-12-23 19:43:50 +09:00
mob-sakai
6126af9f37 fix: fix material for mesh sharing group 2023-12-23 19:23:20 +09:00
semantic-release-bot
c6b816c312 chore(release): 4.5.0 [skip ci]
# [4.5.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.4.0...4.5.0) (2023-12-23)

### Bug Fixes

* incorrect rendering of world-space simulated particles while animating scale ([ac58475](ac58475539)), closes [#285](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/285)
* remove obsolete warning ([5d5eb34](5d5eb34590))

### Features

* Automatically generated objects are no longer editable (NotEditable). ([5607dc4](5607dc4eed))
* support IMeshModifier ([5c3232f](5c3232faf3)), closes [#282](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/282)
2023-12-23 07:32:51 +00:00
mob-sakai
5d5eb34590 fix: remove obsolete warning 2023-12-23 14:48:37 +09:00
mob-sakai
5c3232faf3 feat: support IMeshModifier
Custom vertex effects and CompositeCanvasRenderer are supported
close #282
2023-12-23 14:46:39 +09:00
mob-sakai
ac58475539 fix: incorrect rendering of world-space simulated particles while animating scale
close #285
2023-12-23 14:32:04 +09:00
mob-sakai
5607dc4eed feat: Automatically generated objects are no longer editable (NotEditable).
The automatically generated objects (UIParticleRenderer, UIParticleOverlayCamera) are not editable and will not be saved in scenes or prefabs.
2023-12-23 14:28:55 +09:00
mob-sakai
4e4b9eb2a7 doc: update readme 2023-11-09 14:18:16 +09:00
semantic-release-bot
3fac6e4773 chore(release): 4.4.0 [skip ci]
# [4.4.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.3.0...4.4.0) (2023-11-08)

### Features

* support 'Active Apply Color Space' for linear color space ([45c56bb](45c56bbd85))
2023-11-08 11:31:04 +00:00
mob-sakai
45c56bbd85 feat: support 'Active Apply Color Space' for linear color space 2023-11-08 20:24:38 +09:00
semantic-release-bot
2b8d3b1385 chore(release): 4.3.0 [skip ci]
# [4.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.2...4.3.0) (2023-11-08)

### Features

* added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling' ([107f901](107f901fe3))
* reset transform.localScale on upgrading v3.x to v4.x ([c710787](c710787b5b)), closes [#277](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/277)
2023-11-08 03:26:34 +00:00
mob-sakai
c710787b5b feat: reset transform.localScale on upgrading v3.x to v4.x
close #277
2023-11-08 11:53:16 +09:00
mob-sakai
107f901fe3 feat: added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling'
fixed issue when upgrading from 3.x to 4.x
2023-11-07 17:48:02 +09:00
semantic-release-bot
447996ce0f chore(release): 4.2.2 [skip ci]
## [4.2.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.1...4.2.2) (2023-10-25)

### Bug Fixes

* il2cpp code stripping bug ([73f6dad](73f6dad0f3)), closes [#269](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/269)
2023-10-25 17:23:55 +00:00
mob-sakai
73f6dad0f3 fix: il2cpp code stripping bug
close #269
2023-10-26 02:22:52 +09:00
semantic-release-bot
3c11209f17 chore(release): 4.2.1 [skip ci]
## [4.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.0...4.2.1) (2023-08-18)

### Bug Fixes

* autoScaling and PositionMode may be locked ([3f2f12d](3f2f12d2cf))
2023-08-18 13:50:36 +00:00
mob-sakai
3f2f12d2cf fix: autoScaling and PositionMode may be locked 2023-08-18 21:22:35 +09:00
semantic-release-bot
b9643b98ff chore(release): 4.2.0 [skip ci]
# [4.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.7...4.2.0) (2023-08-18)

### Bug Fixes

* assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon ([f75fcce](f75fcce0da)), closes [#241](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/241)
* built-in shaders are no longer supported ([c2119c1](c2119c171a)), closes [#233](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/233) [#257](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/257)
* crash occurs when too many vertices are rendered ([723a04d](723a04d0cf))
* error: SerializedObject target has been destroyed ([e930516](e93051603e)), closes [#267](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/267)
* excessive particle emitted on move ParticleSystem for local space simulation and emission over distance ([2fe0bde](2fe0bde422)), closes [#265](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/265)
* fix typos ([52f2ef1](52f2ef1f24))
* generated GameObject will be named '[generated] *' ([9b2e5c1](9b2e5c1d10))
* inactive ParticleSystems are removed from the list on refresh ([4851a18](4851a1880e))
* mesh sharing not working ([8b4ca1a](8b4ca1add5)), closes [#236](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/236)
* nullptr exceptions when using nested UIParticle components in hierarchy ([e67e948](e67e9482e2)), closes [#246](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/246)
* nullReferenceException after copy-n-paste ([425aad0](425aad0cba)), closes [#258](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/258)
* remove unnecessary per-frame allocation. ([e92b514](e92b514624))
* scaling ParticleSystem puts prewarmed particles in wrong location ([fb31db4](fb31db47f2)), closes [#235](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/235)
* sub-emitters option is not work in editor playing ([b308b26](b308b26833)), closes [#231](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/231)
* the camera under UIParticle will be assigned as _orthoCamera ([c42f8c8](c42f8c8ab0))
* UIParticleAttractor attracts the particles at wrong position when in RelativeMode ([68d9925](68d9925a16)), closes [#262](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/262)

### Features

* 'AbsoluteMode' option is renamed to 'PositionMode' ([67eff61](67eff61073))
* 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) ([4103041](410304125f))
* add 'AutoScaling' option for UIParticle ([35325c8](35325c8899))
* add 'UpdateMode' option for UIParticleAttractor ([903f702](903f702d7b)), closes [#250](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/250)
* add particle system getter and setter for attractor ([a4bcf93](a4bcf93022)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
* add public properties for UIParticleAttractor ([392ab6d](392ab6dd76)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
* add Start/StopEmission API for UIParticle ([e499836](e4998365c9)), closes [#240](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/240)
2023-08-18 08:54:23 +00:00
mob-sakai
b36a1571b3 chore: fix workflows 2023-08-18 17:52:48 +09:00
mob-sakai
c42f8c8ab0 fix: the camera under UIParticle will be assigned as _orthoCamera
Prevents unintended camera control
2023-08-18 17:45:04 +09:00
mob-sakai
9b2e5c1d10 fix: generated GameObject will be named '[generated] *'
These objects are automatically generated and are not stored in the scene or prefab (HideFlags.DontSave)
2023-08-18 17:45:04 +09:00
mob-sakai
821f08ff5c docs: add FAQ 2023-08-18 17:45:04 +09:00
mob-sakai
28d8698597 fix compile error on Unity 2021.1 2023-08-18 17:45:04 +09:00
mob-sakai
db28f171f7 docs: update docs 2023-08-18 15:08:24 +09:00
mob-sakai
410304125f feat: 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) 2023-08-18 13:17:09 +09:00
mob-sakai
67eff61073 feat: 'AbsoluteMode' option is renamed to 'PositionMode'
AbsoluteMode property is obsolete
2023-08-18 13:17:09 +09:00
mob-sakai
4851a1880e fix: inactive ParticleSystems are removed from the list on refresh 2023-08-18 13:17:09 +09:00
mob-sakai
2fe0bde422 fix: excessive particle emitted on move ParticleSystem for local space simulation and emission over distance
close #265
2023-08-18 13:17:09 +09:00
mob-sakai
c2119c171a fix: built-in shaders are no longer supported
close #233, close #257

Use UI shaders instead.
If built-in non-UI shaders are used, an error is displayed in the inspector.
2023-08-18 13:17:09 +09:00
mob-sakai
3df190382a resharp 2023-08-18 13:17:09 +09:00
mob-sakai
35325c8899 feat: add 'AutoScaling' option for UIParticle
Transform.lossyScale (=world scale) is automatically set to (1, 1, 1).
It prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.
This option works in reverse of ’IgnoreCanvasScaler’ option in v3.x.
2023-08-18 11:48:05 +09:00
mob-sakai
903f702d7b feat: add 'UpdateMode' option for UIParticleAttractor
close #250
2023-08-18 11:48:05 +09:00
mob-sakai
e93051603e fix: error: SerializedObject target has been destroyed
close #267
2023-08-18 11:48:05 +09:00
mob-sakai
e4998365c9 feat: add Start/StopEmission API for UIParticle
close #240
2023-08-18 11:48:05 +09:00
mob-sakai
68d9925a16 fix: UIParticleAttractor attracts the particles at wrong position when in RelativeMode
close #262
2023-08-18 11:48:05 +09:00
mob-sakai
392ab6dd76 feat: add public properties for UIParticleAttractor
close #253
2023-08-18 11:48:05 +09:00
mob-sakai
f75fcce0da fix: assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon
close #241
2023-08-18 11:48:05 +09:00
mob-sakai
fb31db47f2 fix: scaling ParticleSystem puts prewarmed particles in wrong location
close #235
2023-08-18 11:47:40 +09:00
mob-sakai
425aad0cba fix: nullReferenceException after copy-n-paste
close #258
2023-08-18 11:47:40 +09:00
mob-sakai
8b4ca1add5 fix: mesh sharing not working
close #236
2023-08-18 11:47:40 +09:00
mob-sakai
b308b26833 fix: sub-emitters option is not work in editor playing
close #231
2023-08-18 11:47:40 +09:00
mob-sakai
e67e9482e2 fix: nullptr exceptions when using nested UIParticle components in hierarchy
close #246
2023-08-18 11:47:11 +09:00
mob-sakai
723a04d0cf fix: crash occurs when too many vertices are rendered 2023-08-18 11:47:11 +09:00
mob-sakai
52f2ef1f24 fix: fix typos 2023-08-15 09:40:11 +09:00
Jake O'Connor
e92b514624 fix: remove unnecessary per-frame allocation. 2023-08-15 09:40:11 +09:00
AndreevWezom
a4bcf93022 feat: add particle system getter and setter for attractor
close #253
2023-08-15 09:40:11 +09:00
semantic-release-bot
a499f0c046 chore(release): 4.1.7 [skip ci]
## [4.1.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.6...4.1.7) (2022-08-30)

### Bug Fixes

* the annoying empty black scene overlay box shown even when nothing is selected ([bdeeabb](bdeeabbbe1))
2022-08-30 00:42:14 +00:00
takashi.sakai
447c83dbbc docs: add shader sample 2022-08-30 09:40:59 +09:00
Bamdad Bastani
bdeeabbbe1 fix: the annoying empty black scene overlay box shown even when nothing is selected 2022-08-30 09:40:00 +09:00
semantic-release-bot
5e6da2e158 chore(release): 4.1.6 [skip ci]
## [4.1.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.5...4.1.6) (2022-08-10)

### Bug Fixes

* fix abnormal mesh bounds error ([f60d6df](f60d6dfe60)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213) [#218](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/218)
2022-08-10 07:46:41 +00:00
takashi.sakai
f60d6dfe60 fix: fix abnormal mesh bounds error
close #213, close #218
2022-08-10 16:45:50 +09:00
semantic-release-bot
c795d24003 chore(release): 4.1.5 [skip ci]
## [4.1.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.4...4.1.5) (2022-08-10)

### Bug Fixes

* fix culling for RectMask2D ([9e2dbe7](9e2dbe7758)), closes [#220](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/220)
2022-08-10 01:44:58 +00:00
takashi.sakai
9e2dbe7758 fix: fix culling for RectMask2D
close #220
2022-08-10 10:31:50 +09:00
semantic-release-bot
4edcef1bbf chore(release): 4.1.4 [skip ci]
## [4.1.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.3...4.1.4) (2022-07-01)

### Bug Fixes

* add `Enabled` toggle in overlay window ([f97e619](f97e6195e6))
* if `m_Particles` contains null, an error will occur ([550d0c4](550d0c43be)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
* ParticleSystem reordering and refreshing in inspector does not work for prefab asset ([7eb4112](7eb41124db))
* refresh button does not works in prefab edit mode ([c1538a8](c1538a8399)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
* when `UIParticlrRenderer` destroy manually, an error will occur ([a11d2d0](a11d2d01ce))
2022-07-01 07:49:12 +00:00
mob-sakai
a11d2d01ce fix: when UIParticlrRenderer destroy manually, an error will occur 2022-07-01 16:10:10 +09:00
mob-sakai
550d0c43be fix: if m_Particles contains null, an error will occur
close #214
2022-07-01 16:10:10 +09:00
mob-sakai
c1538a8399 fix: refresh button does not works in prefab edit mode
close #214
2022-07-01 16:10:10 +09:00
mob-sakai
f97e6195e6 fix: add Enabled toggle in overlay window 2022-07-01 16:10:10 +09:00
mob-sakai
7eb41124db fix: ParticleSystem reordering and refreshing in inspector does not work for prefab asset 2022-07-01 16:10:09 +09:00
semantic-release-bot
65c60000c2 chore(release): 4.1.3 [skip ci]
## [4.1.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.2...4.1.3) (2022-06-28)

### Bug Fixes

* error on drag prefab to scene ([fa2f867](fa2f867bca)), closes [#211](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/211)
2022-06-28 08:07:32 +00:00
mob-sakai
fa2f867bca fix: error on drag prefab to scene
close #211
2022-06-28 14:26:09 +09:00
semantic-release-bot
b2b2b0f767 chore(release): 4.1.2 [skip ci]
## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)

### Bug Fixes

* error on editor ([8034228](8034228713)), closes [#210](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/210)
* incorrect position of world space trail particles ([fb7f308](fb7f308f09)), closes [#209](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/209)
2022-06-27 16:08:02 +00:00
mob-sakai
fb7f308f09 fix: incorrect position of world space trail particles
close #209
2022-06-28 00:20:37 +09:00
mob-sakai
8034228713 fix: error on editor
close #210
2022-06-28 00:18:59 +09:00
semantic-release-bot
f526671826 chore(release): 4.1.1 [skip ci]
## [4.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.0...4.1.1) (2022-06-25)

### Bug Fixes

* add absolute mode toggle to overlay window ([48d1994](48d1994f5f))
2022-06-25 06:57:43 +00:00
mob-sakai
81dacb1efe docs: update readme (for absolute mode) 2022-06-25 13:22:09 +09:00
mob-sakai
48d1994f5f fix: add absolute mode toggle to overlay window 2022-06-25 13:22:09 +09:00
semantic-release-bot
f9901a0255 chore(release): 4.1.0 [skip ci]
# [4.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.1...4.1.0) (2022-06-25)

### Features

* add relative/absolute particle position mode ([1879ac8](1879ac8c53)), closes [#205](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/205)
2022-06-25 00:37:09 +00:00
mob-sakai
3b0f6985f6 demo: add relative/absolute position mode demo 2022-06-25 09:07:28 +09:00
mob-sakai
1879ac8c53 feat: add relative/absolute particle position mode
close #205
2022-06-25 09:07:28 +09:00
243 changed files with 49480 additions and 12470 deletions

212
.editorconfig Normal file
View File

@@ -0,0 +1,212 @@
root = true
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View File

@@ -1,24 +1,103 @@
name: release
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release:
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runs-on: ubuntu-latest
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pull-requests: write
issues: write
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released: ${{ steps.release.outputs.new_release_published }}
tag: ${{ steps.release.outputs.new_release_git_tag }}
version: ${{ steps.release.outputs.new_release_version }}
merge_to: ${{ steps.summary.outputs.merge_to }}
split_to: ${{ steps.summary.outputs.split_to }}
steps:
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- name: 🚚 Checkout (${{ github.ref_name }})
uses: actions/checkout@v4
- uses: cycjimmy/semantic-release-action@v2
- name: 🔖 Run semantic release
uses: cycjimmy/semantic-release-action@v4
id: release
with:
working_directory: Packages/src
extra_plugins: |
@semantic-release/changelog
@semantic-release/git
env:
GITHUB_TOKEN: ${{ github.token }}
- id: summary
run: |
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release' ]; then
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT
echo "split_to=main" | tee -a $GITHUB_OUTPUT
elif [ '${{ github.ref_name }}' = 'release-preview' ]; then
echo "merge_to=develop-preview" | tee -a $GITHUB_OUTPUT
echo "split_to=preview" | tee -a $GITHUB_OUTPUT
elif [ '${{ github.ref_name }}' = 'release-4.x' ]; then
echo "merge_to=develop-4.x" | tee -a $GITHUB_OUTPUT
echo "split_to=4.x" | tee -a $GITHUB_OUTPUT
fi
merge-to:
if: needs.release.outputs.merge_to != ''
needs: release
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.merge_to }}
fetch-depth: 0
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
run: |
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git merge ${{ needs.release.outputs.tag }}
git push origin ${{ needs.release.outputs.merge_to }}
split-to:
if: needs.release.outputs.split_to != ''
needs: release
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.tag }}
fetch-depth: 0
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
run: |
split_to=${{ needs.release.outputs.split_to }}
git branch $split_to origin/$split_to
git subtree split --prefix=Packages/src --branch $split_to
git tag ${{ needs.release.outputs.version }} $split_to
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to

View File

@@ -1,13 +1,26 @@
# Secrets
# UNITY_LICENSE:
name: test
# Required secrets
# UNITY_LICENSE: The contents of Unity license file
# UNITY_EMAIL: Unity user email to login
# UNITY_PASSWORD: Unity user password to login
name: 🧪 Test
env:
# MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: '(2020.2.0)'
on:
workflow_dispatch:
push:
branches:
- develop
- develop-preview
- develop-4.x
tags:
- "!*"
paths-ignore:
- "*.md"
pull_request:
types:
- opened
@@ -15,55 +28,68 @@ on:
jobs:
setup:
name: ⚙️ Setup
runs-on: ubuntu-latest
outputs:
versions: ${{ steps.setup.outputs.versions }}
unityVersions: ${{ steps.setup.outputs.unityVersions }}
steps:
- id: setup
- name: ⚙️ Find target Unity versions
id: setup
run: |
VERSIONS=`npx unity-changeset list --versions --all --latest-patch --min 2018.3 --json`
echo "==== Target Unity Versions ===="
echo "${VERSIONS}"
echo "::set-output name=versions::${VERSIONS}"
LATEST_VERSIONS=`npx unity-changeset list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
# ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
ADDITIONAL_VERSIONS=[]
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
test:
name: 🧪 Run tests
runs-on: ubuntu-latest
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
permissions:
checks: write
contents: read
needs: setup
strategy:
fail-fast: false
max-parallel: 4
matrix:
version: ${{ fromJson(needs.setup.outputs.versions) }}
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
steps:
# Checkout sandbox project
- uses: actions/checkout@v2
with:
ref: sandbox
submodules: true
fetch-depth: 0
- name: 🚚 Checkout
uses: actions/checkout@v4
# Update package submodule
- name: "Update package submodule"
working-directory: Packages/dev
run: git checkout ${{ github.sha }}
# Cache
- uses: actions/cache@v2
- name: 📥 Cache library
uses: actions/cache@v4
with:
path: Library
key: Library-${{ matrix.version }}-${{ github.sha }}
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
restore-keys: |
Library-${{ matrix.version }}-
Library-${{ matrix.unityVersion }}-
Library-
# Run tests
- name: "Run tests"
uses: game-ci/unity-test-runner@v2
- name: 🛠️ Build Unity Project
uses: game-ci/unity-builder@v4
timeout-minutes: 45
with:
customImage: mobsakai/unity3d:${{ matrix.version }}
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
# unityVersion: ${{ matrix.version }}
checkName: ${{ matrix.version }} Test Results
- name: 🧪 Run tests
uses: game-ci/unity-test-runner@v4
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
# unityVersion: ${{ matrix.unityVersion }}
customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
coverageOptions: "dontClear;generateHtmlReport;generateBadgeReport;pathFilters:+**/Packages/src/**;assemblyFilters:+<packages>,-*.Editor,-*.Test"

31
.gitignore vendored Normal file
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@@ -0,0 +1,31 @@
# Windows
Thumbs.db
Desktop.ini
/*.csproj
/*.sln
# macOS
.DS_Store
# Vim
*.swp
# Unity
/Logs
/Library
/Temp
Assets/Plugins.meta
Assets/JMO Assets.meta
Assets/JMO Assets
Assets/EffectExamples/
Assets/EffectExamples.meta
Assets/Plugins/
# VS
.vs/
.vscode/
.idea/
obj/
bin/
UserSettings/
*.app

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@@ -1,5 +1,5 @@
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@@ -0,0 +1,116 @@
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Coffee.UIExtensions.Demo
{
public class CFX_Demo_With_UIParticle : MonoBehaviour
{
private MonoBehaviour _demo;
private string _demoType;
private Toggle _spawnOnUI;
private UIParticle _uiParticle;
// Start is called before the first frame update
private void Start()
{
_uiParticle = GetComponentInChildren<UIParticle>();
_spawnOnUI = GetComponentInChildren<Toggle>();
_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour
?? FindObjectOfType("CFXR_Demo") as MonoBehaviour;
_demoType = _demo?.GetType().Name;
SetCanvasWidth(800);
SetCanvasRenderOverlay(true);
}
// Update is called once per frame
private void Update()
{
if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
if (_demoType == "CFX_Demo_New" || _demoType == "WFX_Demo_New")
{
SpawnParticleCFX();
}
else if (_demoType == "CFXR_Demo")
{
SpawnParticleCFXR();
}
}
private void SpawnParticleCFXR()
{
var particle = _demo.GetType()
.GetField("currentEffect", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
?.GetValue(_demo) as GameObject;
if (!particle) return;
var instance = Instantiate(particle);
foreach (var c in instance.GetComponentsInChildren<MonoBehaviour>())
{
if (c.GetType().Name == "CFXR_Effect")
{
c.enabled = false;
}
}
_uiParticle.SetParticleSystemInstance(instance, true);
}
private void SpawnParticleCFX()
{
var particle = _demo.GetType()
.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
?.Invoke(_demo, Array.Empty<object>()) as GameObject;
if (!particle) return;
particle.transform.localScale = Vector3.one;
_uiParticle.SetParticleSystemInstance(particle, true);
}
private static Object FindObjectOfType(string typeName)
{
var type = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName);
return type == null ? null : FindObjectOfType(type);
}
public void SetCanvasWidth(int width)
{
var scaler = GetComponentInParent<CanvasScaler>();
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0;
var resolution = scaler.referenceResolution;
resolution.x = width;
scaler.referenceResolution = resolution;
}
public void SetCanvasRenderOverlay(bool enable)
{
var canvas = GetComponentInParent<Canvas>();
if (enable)
{
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
}
else
{
canvas.worldCamera = Camera.main;
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.planeDistance = 5;
}
}
public void LoadScene(string scene)
{
SceneManager.LoadScene(scene);
}
}
}

View File

@@ -1,4 +1,4 @@
Cartoon FX & War FX Demo
===
Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.
Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.

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Shader "UI/Color"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[KeywordEnum(Multipry, Additive, Subtract, Fill)] _ColorMode ("Color Mode", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Src Blend Mode", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Dst Blend Mode", Int) = 10
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend [_SrcBlend] [_DstBlend]
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
sampler2D _MainTex;
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
int _ColorMode;
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw,
0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
if (_UIVertexColorAlwaysGammaSpace)
{
if (!IsGammaSpace())
{
v.color.rgb = GammaToLinearSpace(v.color.rgb);
}
}
OUT.color = v.color * _Color;
return OUT;
}
half4 apply_color(half4 color, const half4 factor, const int mode)
{
const half3 c = factor.rgb * color.a;
// Mode 1: Additive
if (mode == 1)
{
color.rgb += c;
}
// Mode 2: Subtract
else if (mode == 2)
{
color.rgb -= c;
}
// Mode 3: Replace
else if (mode == 3)
{
color.rgb = c;
}
// Default: Multiply
else
{
color.rgb *= c;
}
return color * factor.a;
}
fixed4 frag(v2f IN) : SV_Target
{
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
//The incoming alpha could have numerical instability, which makes it very sensible to
//HDR color transparency blend, when it blends with the world's texture.
const half alphaPrecision = half(0xff);
const half invAlphaPrecision = half(1.0 / alphaPrecision);
float2 uv = IN.texcoord;
IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
half4 color = tex2D(_MainTex, uv) + _TextureSampleAdd;
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// Apply color mode.
color = apply_color(color, IN.color, _ColorMode);
return color;
}
ENDCG
}
}
}

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@@ -0,0 +1,92 @@
using UnityEngine;
using UnityEngine.Serialization;
namespace Coffee.UIExtensions.Demo
{
public class UIParticle_PerformanceDemo : MonoBehaviour
{
[FormerlySerializedAs("copyOrigin")]
[SerializeField]
private GameObject m_CopyOrigin;
[FormerlySerializedAs("copyCount")]
[SerializeField]
public int m_CopyCount;
[FormerlySerializedAs("root")]
[SerializeField]
public Canvas m_RootCanvas;
private void Start()
{
Application.targetFrameRate = 60;
if (m_CopyOrigin)
{
m_CopyOrigin.SetActive(false);
var parent = m_CopyOrigin.transform.parent;
for (var i = 0; i < m_CopyCount; i++)
{
var go = Instantiate(m_CopyOrigin, parent, false);
go.name = string.Format("{0} {1}", m_CopyOrigin.name, i + 1);
go.hideFlags = HideFlags.DontSave;
go.SetActive(true);
}
}
}
public void UIParticle_Enable(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.enabled = flag;
}
if (!flag)
{
#if UNITY_2023_1_OR_NEWER
foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
#else
foreach (var ps in FindObjectsOfType<ParticleSystem>())
#endif
{
ps.Play(false);
}
}
}
public void UIParticle_MeshSharing(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.meshSharing = flag
? UIParticle.MeshSharing.Auto
: UIParticle.MeshSharing.None;
}
}
public void UIParticle_RandomGroup(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.groupMaxId = flag
? 4
: 0;
}
}
public void ParticleSystem_SetScale(float scale)
{
#if UNITY_2023_1_OR_NEWER
foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
#else
foreach (var ps in FindObjectsOfType<ParticleSystem>())
#endif
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}
}
}
}

View File

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m_Arg2:
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m_Arg0:
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1
Assets/Samples Symbolic link
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../Packages/src/Samples~

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{
"name": "Coffee.NanoMonitor",
"references": [],
"optionalUnityReferences": [],
"name": "Coffee.UIParticle.Tests",
"references": [
"Coffee.UIParticle"
],
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"TestAssemblies"
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@@ -0,0 +1,19 @@
{
"name": "Coffee.UIParticle.Editor.Tests",
"references": [
"Coffee.UIParticle",
"Coffee.UIParticle.Editor"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
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"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
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@@ -0,0 +1,26 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Editor.Tests
{
public class NewTestScript
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator NewTestScriptWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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@@ -0,0 +1,26 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Tests
{
public class NewTestScript
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator NewTestScriptWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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@@ -1,30 +0,0 @@
# Contributing
## How to Contribute
#### Code of Conduct
This repository has adopted the Contributor Covenant as it's
Code of Conduct. It is expected that participants adhere to it.
#### Proposing a Change
If you are unsure about whether or not a change is desired,
you can create an issue. This is useful because it creates
the possibility for a discussion that's visible to everyone.
When fixing a bug it is fine to submit a pull request right away.
#### Sending a Pull Request
Steps to be performed to submit a pull request:
1. Fork the repository and create your branch from `develop`.
2. If you have fixed a bug or added code that should be tested, add tests.
3. Click `Window > Generals > Test Runner` to test
4. Commit with a massage based on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153).
5. Fill out the description, link any related issues and submit your pull request.
#### License
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.

9
Packages/manifest.json Normal file
View File

@@ -0,0 +1,9 @@
{
"dependencies": {
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"com.unity.ide.rider": "3.0.31",
"com.unity.test-framework": "1.1.33",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.physics": "1.0.0"
}
}

View File

@@ -0,0 +1,94 @@
{
"dependencies": {
"com.coffee.nano-monitor": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"depth": 0,
"source": "git",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"hash": "c51e4514c9ab944915a639433ee52342e55a644e"
},
"com.coffee.ui-particle": {
"version": "file:src",
"depth": 0,
"source": "embedded",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
}
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "3.0.31",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.33",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0"
}
},
"com.unity.modules.animation": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.imgui": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.jsonserialize": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.particlesystem": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.physics": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.ui": {
"version": "1.0.0",
"depth": 2,
"source": "builtin",
"dependencies": {}
}
}
}

View File

@@ -26,9 +26,9 @@ A clear and concise description of what you expected to happen.
If applicable, add screenshots to help explain your problem.
**Environment (please complete the following information):**
- Version [e.g. 1.0.0]
- Version [e.g. 4.0.0]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2018.2.8f1]
- Unity version: [e.g. 2022.3.0f1]
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
**Additional context**

View File

@@ -0,0 +1,9 @@
---
name: Pull Request
about: Create a pull request
title: ''
assignees: mob-sakai
---
**NOTE: Create a pull request to merge into `develop` branch**

View File

@@ -1,14 +1,12 @@
{
"branches": [
"+([0-9])?(.{+([0-9]),x}).x",
"master",
"main",
"release",
"release-4.x",
{
"name": "preview",
"prerelease": true
"name": "release-preview",
"prerelease": "preview"
}
],
"tagFormat": "${version}",
"plugins": [
"@semantic-release/commit-analyzer",
"@semantic-release/release-notes-generator",

View File

@@ -1,3 +1,317 @@
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)
### Bug Fixes
* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1cd502b452b5b56edf8bcfe91adf99d1bb5147)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)
### Features
* ParticleAttractor supports multiple ParticleSystems ([3834780](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3834780fdb43443fe6e1ef89df54d26a24d62a91))
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)
### Bug Fixes
* remove debug code ([669deb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/669deb41d4ac589d9db93b29bc8e95383e7f28a5))
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene (again) ([de35cba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/de35cba34c6312c1405ed522e9927c620c78e72d))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ae3f3a8e62cc733420354d237ab765ac777127c8))
### Features
* add 'custom view' option. ([a703c29](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a703c2921ca08c2280d0c8fde01e4c0b33b5c69e))
* remove overlay window (editor) ([8358170](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/835817049f4fcf00dd2bf98dbada14f041ad3544))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/88a970d93a2b69cf011d86bd1807569e90538e0e))
* the rendering order list in inspector is now more compact ([be90172](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/be901724e064befacf617f4940b0331e1d31e1ca))
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene ([0bb8438](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0bb843830197d8c1252232928becc211c0ada08d))
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)
### Bug Fixes
* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8ed6e68584e1d9e45ed852eefcc03979ea7e0e1)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)
### Bug Fixes
* `UIParticle.transform.localScale` does not scale particles ([1d40e24](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1d40e24c742741e97f03c55468ccb1e505341133)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/54a4b1cdfd06400c7be89c1ee704bb42a659c7c2)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([f26920f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f26920f9825547222a4afbb31cc5dc5a002c3e9b)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
### Features
* reset previous position on start play for world space simulation ([3880484](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3880484ce5190c42fc79c81d0b69e3fbeda09dd0)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5505247a94a929ff89635fde512a9b95691e0043))
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)
### Bug Fixes
* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/05286cedfd17b1a0cb90a5e918513644f47cd831)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)
### Bug Fixes
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e924eb45968a112347471cabaeabc274e4c37ce4)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)
### Bug Fixes
* fix release workflow ([30b0076](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b00762f6da166c043587798b1552f27b4cc604))
## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)
### Bug Fixes
* update workflows (for preview and v4) ([3eab097](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3eab0979b9b85919b804442ab05735b7120eade5))
## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)
### Bug Fixes
* assertion failed on expression: 'ps->array_size()' ([1b5c359](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b5c359058289895caf5f245fe09abb643bc38eb)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
* lost Material.mainTexture when using AnimatableProperties ([ea04352](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea043524c0b00f67cba26a1f9ea537ee4a56d6ff)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
* remove unnecessary code ([c37c014](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c37c01486499773e3d7e8296c95bb4c3fae94abb))
## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)
### Bug Fixes
* if only Trail Material is used, it will not be displayed ([2eff411](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2eff411bd97eb4e6947d29a02b85b414bfdaee3a)), closes [#294](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/294)
* if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e82c833d04b819f103984931ba29a3616ef50908)), closes [#300](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/300)
* particle size too small due to auto scaling ([2ec3748](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ec374833614d64406e7c3207ca5fe234a749dcb)), closes [#295](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/295)
## [4.6.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.1...v4.6.2) (2024-02-01)
### Bug Fixes
* fix compile error in Unity 2021.1 or older ([fcae60b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fcae60bf29079bac07463bd3a86f8644151d72ba))
* fix demos ([ad20d12](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ad20d128a2ad033d9f30b98f0a0dab6091f5aa19))
* fix warning ([7fd4a8e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7fd4a8e343ce587dffa9db5ff186061b3ebb38a6))
## [4.6.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.0...v4.6.1) (2024-01-26)
### Bug Fixes
* unintended scaling occurs when `AutoScalingMode=UIParticle` and `ScalingMode=Local` ([1627de1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1627de10eb1e742a015603ae9939071665a5bd89)), closes [#292](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/292)
# [4.6.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0) (2024-01-26)
### Bug Fixes
* fix abnormal mesh bounds error ([772bf50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/772bf50d168982bd401c30e58172e0a60fbafe46)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/93d3919b6fb6ac186b3e99f8baaef9a044f583f2))
* fix warning ([8a78ec1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8a78ec13ad2aad9138a22b67c332871e064a38cc))
### Features
* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7c4242150b591daf64390588afa27efa27368af3)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9a0187a72a35d378ff7be965bfcb7475f423fe0f))
* add icon ([0c1022c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c1022c6224394713f62b41e5e4ef0c289610ae1))
* remove samples ([f53a7fa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f53a7faed3ee73ac22d745a778284e818624b510))
# [4.6.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0-preview.1) (2024-01-24)
### Bug Fixes
* fix abnormal mesh bounds error ([772bf50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/772bf50d168982bd401c30e58172e0a60fbafe46)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/93d3919b6fb6ac186b3e99f8baaef9a044f583f2))
* fix warning ([8a78ec1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8a78ec13ad2aad9138a22b67c332871e064a38cc))
### Features
* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7c4242150b591daf64390588afa27efa27368af3)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9a0187a72a35d378ff7be965bfcb7475f423fe0f))
* add icon ([0c1022c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c1022c6224394713f62b41e5e4ef0c289610ae1))
* remove samples ([f53a7fa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f53a7faed3ee73ac22d745a778284e818624b510))
## [4.5.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.1...4.5.2) (2024-01-18)
### Bug Fixes
* (editor) sometimes crashes when entering play mode ([b80c3e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b80c3e6c9fdd2a8fb72ff233edb85df2e3dbba3d))
## [4.5.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.0...4.5.1) (2023-12-23)
### Bug Fixes
* fix material for mesh sharing group ([6126af9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6126af9f376dd4c100a1b9d19d9499bdef7d5566))
* the changes made to the material used by the ParticleSystem are not immediately reflected ([3184ba9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3184ba94ae08264223c0c71443ad70acc1a1ccb2)), closes [#280](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/280)
# [4.5.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.4.0...4.5.0) (2023-12-23)
### Bug Fixes
* incorrect rendering of world-space simulated particles while animating scale ([ac58475](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac584755393d87bda2e80d9653370b7e4c68912f)), closes [#285](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/285)
* remove obsolete warning ([5d5eb34](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5d5eb34590b7cefb0e4ac26c0441e104176ce522))
### Features
* Automatically generated objects are no longer editable (NotEditable). ([5607dc4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5607dc4eed0c086b4651941953df6c7d535712e0))
* support IMeshModifier ([5c3232f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5c3232faf3d2cfad1e3e1a9349b8346c7982a608)), closes [#282](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/282)
# [4.4.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.3.0...4.4.0) (2023-11-08)
### Features
* support 'Active Apply Color Space' for linear color space ([45c56bb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/45c56bbd850202365751ea019baf5131b2eb9fbe))
# [4.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.2...4.3.0) (2023-11-08)
### Features
* added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling' ([107f901](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/107f901fe3232223322681edc4bf908642474298))
* reset transform.localScale on upgrading v3.x to v4.x ([c710787](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c710787b5ba496cf73e7eb43458bb3958139baa9)), closes [#277](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/277)
## [4.2.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.1...4.2.2) (2023-10-25)
### Bug Fixes
* il2cpp code stripping bug ([73f6dad](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/73f6dad0f33641a76ddd05ffc6812ced3f8a276d)), closes [#269](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/269)
## [4.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.0...4.2.1) (2023-08-18)
### Bug Fixes
* autoScaling and PositionMode may be locked ([3f2f12d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f2f12d2cf7541118c02830ec9fdea8183357487))
# [4.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.7...4.2.0) (2023-08-18)
### Bug Fixes
* assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon ([f75fcce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f75fcce0dae0bc166bd01d36a150aded1fd721f3)), closes [#241](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/241)
* built-in shaders are no longer supported ([c2119c1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c2119c171a1262431eac7fea6bf3125db2bcaaca)), closes [#233](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/233) [#257](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/257)
* crash occurs when too many vertices are rendered ([723a04d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/723a04d0cfd156715a3c92b6d6bd75fdc1862c28))
* error: SerializedObject target has been destroyed ([e930516](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e93051603e121732c92bcd89ded48087c2b0d7fb)), closes [#267](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/267)
* excessive particle emitted on move ParticleSystem for local space simulation and emission over distance ([2fe0bde](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fe0bde422f9769dfedaf6b053ea07f773646679)), closes [#265](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/265)
* fix typos ([52f2ef1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/52f2ef1f2471a2e1c29fca96255c04b222d9c848))
* generated GameObject will be named '[generated] *' ([9b2e5c1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9b2e5c1d1024e091de6d18a4578cd18b43563e48))
* inactive ParticleSystems are removed from the list on refresh ([4851a18](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4851a1880eef9f385dd9db644ea7e544f95da4fc))
* mesh sharing not working ([8b4ca1a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8b4ca1add5c409601e840253e1c0dbcdbf536da8)), closes [#236](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/236)
* nullptr exceptions when using nested UIParticle components in hierarchy ([e67e948](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e67e9482e2cb840b16e2cfe76e04f7423fcbd3a3)), closes [#246](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/246)
* nullReferenceException after copy-n-paste ([425aad0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/425aad0cbab475635c72bee84ecbf3f2acedccc2)), closes [#258](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/258)
* remove unnecessary per-frame allocation. ([e92b514](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e92b514624cc362e53ddeae5ade20fa732f94c7c))
* scaling ParticleSystem puts prewarmed particles in wrong location ([fb31db4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb31db47f2debb3aadbdc4d1b88d0efd9c4ad7bd)), closes [#235](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/235)
* sub-emitters option is not work in editor playing ([b308b26](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b308b2683372662bb834b6f6d23ea3435a68d1b3)), closes [#231](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/231)
* the camera under UIParticle will be assigned as _orthoCamera ([c42f8c8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c42f8c8ab0ff033689349a81e02a4808e071a8a2))
* UIParticleAttractor attracts the particles at wrong position when in RelativeMode ([68d9925](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/68d9925a16237df3c7b07b4781172cbd03425421)), closes [#262](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/262)
### Features
* 'AbsoluteMode' option is renamed to 'PositionMode' ([67eff61](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67eff610736344ba0122163ff5ee63b25c43f555))
* 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) ([4103041](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/410304125f3f25f3f543c7bc01dcc661eab00609))
* add 'AutoScaling' option for UIParticle ([35325c8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35325c88996fa6aea19a6dd1395c05884e1f84ae))
* add 'UpdateMode' option for UIParticleAttractor ([903f702](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/903f702d7be38228841a5a693e3afdceb4a59d9f)), closes [#250](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/250)
* add particle system getter and setter for attractor ([a4bcf93](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a4bcf93022d2729f3d2a74a2cac4f52e68641b18)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
* add public properties for UIParticleAttractor ([392ab6d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/392ab6dd76c36e815320d3a50744d19faa631260)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
* add Start/StopEmission API for UIParticle ([e499836](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e4998365c9825fa385e0a317768ce073a1f15b48)), closes [#240](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/240)
## [4.1.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.6...4.1.7) (2022-08-30)
### Bug Fixes
* the annoying empty black scene overlay box shown even when nothing is selected ([bdeeabb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bdeeabbbe140b0ba80fac7ac477874c2467d3a16))
## [4.1.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.5...4.1.6) (2022-08-10)
### Bug Fixes
* fix abnormal mesh bounds error ([f60d6df](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f60d6dfe6030ac89527a4265e414e9a0a20d56db)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213) [#218](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/218)
## [4.1.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.4...4.1.5) (2022-08-10)
### Bug Fixes
* fix culling for RectMask2D ([9e2dbe7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e2dbe7758eb28a4f6a7c11113d9169847880f96)), closes [#220](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/220)
## [4.1.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.3...4.1.4) (2022-07-01)
### Bug Fixes
* add `Enabled` toggle in overlay window ([f97e619](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f97e6195e62b5acfa8f3e97bfe3bc4a7dcadf38a))
* if `m_Particles` contains null, an error will occur ([550d0c4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/550d0c43be35cd07e390ffd5749557c89fee0332)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
* ParticleSystem reordering and refreshing in inspector does not work for prefab asset ([7eb4112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7eb41124db06ea794db76788b35ce82a0af2c402))
* refresh button does not works in prefab edit mode ([c1538a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c1538a83998608a30dc90944b05f8b75e165cf05)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
* when `UIParticlrRenderer` destroy manually, an error will occur ([a11d2d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a11d2d01ce5f67e3f430bcb0bfdee1ad9abf7cfe))
## [4.1.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.2...4.1.3) (2022-06-28)
### Bug Fixes
* error on drag prefab to scene ([fa2f867](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa2f867bcaff437bb9420da1abcef970cdb09ade)), closes [#211](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/211)
## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
### Bug Fixes
* error on editor ([8034228](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/80342287137c07d58a7492875a401d80cb134073)), closes [#210](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/210)
* incorrect position of world space trail particles ([fb7f308](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb7f308f092db8a1512383857b80110cd626ecf9)), closes [#209](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/209)
## [4.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.0...4.1.1) (2022-06-25)
### Bug Fixes
* add absolute mode toggle to overlay window ([48d1994](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/48d1994f5f8751b707b6ef7695b552df731bece9))
# [4.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.1...4.1.0) (2022-06-25)
### Features
* add relative/absolute particle position mode ([1879ac8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1879ac8c538778e386e68cfc989a6f4f974043ca)), closes [#205](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/205)
## [4.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.0...4.0.1) (2022-06-24)

View File

@@ -81,4 +81,4 @@ Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcem
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.

View File

@@ -0,0 +1,43 @@
# Contributing
## How to Contribute
#### Code of Conduct
This repository has adopted the Contributor Covenant as it's
Code of Conduct. It is expected that participants adhere to it.
#### Proposing a Change
If you are unsure about whether or not a change is desired,
you can create an issue. This is useful because it creates
the possibility for a discussion that's visible to everyone.
When fixing a bug it is fine to submit a pull request right away.
#### Sending a Pull Request
Steps to be performed to submit a pull request:
1. Fork the repository.
2. Clone the repository.
3. Checkout `develop` branch.
4. Develop the package.
5. Test the package with the test runner (`Window > Generals > Test Runner`).
6. Commit with a message based
on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153) as follows:
- `fix:` fix a bug
- `feat:` new feature
- `docs:` changes only in documentation
- `style:` changes only in formatting, white-space, etc
- `refactor:` changes only in code structure (extract method, rename variable, move method, etc)
- `perf:` changes only in code performance
- `test:` add or update tests
- `chore:` changes to the build process or auxiliary tools and libraries such as documentation generation
7. Create a pull request on GitHub. Fill out the description, link any related issues and submit your pull request.
#### License
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.

View File

@@ -0,0 +1,142 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIExtensions
{
internal static class AnimatablePropertyEditor
{
private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
private static readonly List<string> s_ActiveNames = new List<string>();
private static readonly StringBuilder s_Sb = new StringBuilder();
private static readonly HashSet<string> s_Names = new HashSet<string>();
private static string CollectActiveNames(SerializedProperty sp, List<string> result)
{
result.Clear();
for (var i = 0; i < sp.arraySize; i++)
{
var spName = sp.GetArrayElementAtIndex(i).FindPropertyRelative("m_Name");
if (spName == null) continue;
result.Add(spName.stringValue);
}
s_Sb.Length = 0;
if (result.Count == 0)
{
s_Sb.Append("Nothing");
}
else
{
result.Aggregate(s_Sb, (a, b) =>
{
s_Sb.Append(b);
return s_Sb.Append(", ");
});
s_Sb.Length -= 2;
}
return s_Sb.ToString();
}
public static void Draw(SerializedProperty sp, List<Material> mats)
{
var pos = EditorGUILayout.GetControlRect(true);
var label = new GUIContent(sp.displayName, sp.tooltip);
var rect = EditorGUI.PrefixLabel(pos, label);
var text = sp.hasMultipleDifferentValues
? "-"
: CollectActiveNames(sp, s_ActiveNames);
if (!GUI.Button(rect, text, EditorStyles.popup)) return;
var gm = new GenericMenu();
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
{
var current = (SerializedProperty)x;
current.ClearArray();
current.serializedObject.ApplyModifiedProperties();
}, sp);
if (!sp.hasMultipleDifferentValues)
{
for (var i = 0; i < sp.arraySize; i++)
{
var p = sp.GetArrayElementAtIndex(i);
var name = p.FindPropertyRelative("m_Name").stringValue;
var type = (AnimatableProperty.ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
AddMenu(gm, sp, new ShaderProperty(name, type), false);
}
}
s_Names.Clear();
for (var j = 0; j < mats.Count; j++)
{
var mat = mats[j];
if (!mat || !mat.shader) continue;
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
{
var name = ShaderUtil.GetPropertyName(mat.shader, i);
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
if (!s_Names.Add(name)) continue;
AddMenu(gm, sp, new ShaderProperty(name, type), true);
if (type != AnimatableProperty.ShaderPropertyType.Texture) continue;
AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
AddMenu(gm, sp, new ShaderProperty($"{name}_TexelSize"), true);
}
}
gm.ShowAsContext();
}
private static void AddMenu(GenericMenu menu, SerializedProperty sp, ShaderProperty prop, bool add)
{
if (add && s_ActiveNames.Contains(prop.name)) return;
var label = new GUIContent($"{prop.name} ({prop.type})");
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () =>
{
var index = s_ActiveNames.IndexOf(prop.name);
if (0 <= index)
{
sp.DeleteArrayElementAtIndex(index);
}
else
{
sp.InsertArrayElementAtIndex(sp.arraySize);
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
p.FindPropertyRelative("m_Name").stringValue = prop.name;
p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
}
sp.serializedObject.ApplyModifiedProperties();
});
}
private struct ShaderProperty
{
public readonly string name;
public readonly AnimatableProperty.ShaderPropertyType type;
public ShaderProperty(string name)
{
this.name = name;
type = AnimatableProperty.ShaderPropertyType.Vector;
}
public ShaderProperty(string name, AnimatableProperty.ShaderPropertyType type)
{
this.name = name;
this.type = type;
}
}
}
}

View File

@@ -1,18 +1,24 @@
#if UNITY_2019_3_11 || UNITY_2019_3_12 || UNITY_2019_3_13 || UNITY_2019_3_14 || UNITY_2019_3_15 || UNITY_2019_4_OR_NEWER
#define SERIALIZE_FIELD_MASKABLE
#endif
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.UI;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UI;
using System;
using Coffee.UIParticleExtensions;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays;
#else
using System;
using System.Reflection;
using Object = UnityEngine.Object;
#endif
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#elif UNITY_2018_3_OR_NEWER
using UnityEditor.Experimental.SceneManagement;
#endif
namespace Coffee.UIExtensions
@@ -21,55 +27,43 @@ namespace Coffee.UIExtensions
[CanEditMultipleObjects]
internal class UIParticleEditor : GraphicEditor
{
#if UNITY_2021_2_OR_NEWER
#if UNITY_2022_1_OR_NEWER
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true, defaultDockPosition = DockPosition.Bottom, defaultDockZone = DockZone.Floating, defaultLayout = Layout.Panel)]
#else
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true)]
#endif
private class UIParticleOverlay : IMGUIOverlay, ITransientOverlay
{
public bool visible => s_SerializedObject != null;
public override void OnGUI()
{
if (visible)
{
WindowFunction(null, null);
}
}
}
#endif
//################################
// Constant or Static Members.
//################################
private static readonly GUIContent[] s_ContentMaterials = new[]
{
new GUIContent("Material"),
new GUIContent("Trail Material")
};
private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order");
private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh");
private static readonly GUIContent s_ContentFix = new GUIContent("Fix");
private static readonly GUIContent s_ContentMaterial = new GUIContent("Material");
private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material");
private static readonly GUIContent s_Content3D = new GUIContent("3D");
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
private static SerializedObject s_SerializedObject;
#if !SERIALIZE_FIELD_MASKABLE
private SerializedProperty m_Maskable;
#endif
private SerializedProperty m_Scale3D;
private SerializedProperty m_AnimatableProperties;
private SerializedProperty m_MeshSharing;
private SerializedProperty m_GroupId;
private SerializedProperty m_GroupMaxId;
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
private static readonly List<Material> s_TempMaterials = new List<Material>();
private static bool s_XYZMode;
private SerializedProperty _maskable;
private SerializedProperty _scale3D;
private SerializedProperty _animatableProperties;
private SerializedProperty _meshSharing;
private SerializedProperty _groupId;
private SerializedProperty _groupMaxId;
private SerializedProperty _positionMode;
private SerializedProperty _autoScalingMode;
private SerializedProperty _useCustomView;
private SerializedProperty _customViewSize;
private ReorderableList _ro;
static private bool _xyzMode;
private bool _showMax;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
#if UNITY_2018 || UNITY_2019
private static readonly List<ParticleSystemVertexStream> s_Streams = new List<ParticleSystemVertexStream>();
#endif
private static readonly List<string> s_MaskablePropertyNames = new List<string>
{
"_Stencil",
@@ -77,63 +71,9 @@ namespace Coffee.UIExtensions
"_StencilOp",
"_StencilWriteMask",
"_StencilReadMask",
"_ColorMask",
"_ColorMask"
};
[InitializeOnLoadMethod]
static void Init()
{
#if !UNITY_2021_2_OR_NEWER
var miSceneViewOverlayWindow = Type.GetType("UnityEditor.SceneViewOverlay, UnityEditor")
.GetMethods(BindingFlags.Public | BindingFlags.Static)
.First(x => x.Name == "Window" && 5 <= x.GetParameters().Length);
var windowFunction = (Action<UnityEngine.Object, SceneView>)WindowFunction;
var windowFunctionType = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction, UnityEditor");
var windowFunctionDelegate = Delegate.CreateDelegate(windowFunctionType, windowFunction.Method);
var windowTitle = new GUIContent(ObjectNames.NicifyVariableName(typeof(UIParticle).Name));
#if UNITY_2019_2_OR_NEWER
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option, EditorWindow window = null)
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2, null };
#else
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option)
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2 };
#endif
#if UNITY_2019_1_OR_NEWER
SceneView.duringSceneGui += _ => miSceneViewOverlayWindow.Invoke(null, sceneViewArgs);
#else
SceneView.onSceneGUIDelegate += _ =>
#endif
{
if (s_SerializedObject != null)
{
miSceneViewOverlayWindow.Invoke(null, sceneViewArgs);
}
};
#endif
Func<SerializedObject> createSerializeObject = () =>
{
var uiParticles = Selection.gameObjects
.Select(x => x.GetComponent<ParticleSystem>())
.Where(x => x)
.Select(x => x.GetComponentInParent<UIParticle>())
.Where(x => x)
.Concat(
Selection.gameObjects
.Select(x => x.GetComponent<UIParticle>())
.Where(x => x)
)
.Distinct()
.ToArray();
return uiParticles.Any() ? new SerializedObject(uiParticles) : null;
};
s_SerializedObject = createSerializeObject();
Selection.selectionChanged += () => s_SerializedObject = createSerializeObject();
}
//################################
// Public/Protected Members.
//################################
@@ -144,160 +84,212 @@ namespace Coffee.UIExtensions
{
base.OnEnable();
m_Maskable = serializedObject.FindProperty("m_Maskable");
m_Scale3D = serializedObject.FindProperty("m_Scale3D");
m_AnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
m_MeshSharing = serializedObject.FindProperty("m_MeshSharing");
m_GroupId = serializedObject.FindProperty("m_GroupId");
m_GroupMaxId = serializedObject.FindProperty("m_GroupMaxId");
_maskable = serializedObject.FindProperty("m_Maskable");
_scale3D = serializedObject.FindProperty("m_Scale3D");
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
_meshSharing = serializedObject.FindProperty("m_MeshSharing");
_groupId = serializedObject.FindProperty("m_GroupId");
_groupMaxId = serializedObject.FindProperty("m_GroupMaxId");
_positionMode = serializedObject.FindProperty("m_PositionMode");
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
_ro.elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4;
_ro.elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2);
_ro.drawElementCallback = (rect, index, active, focused) =>
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
{
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
rect.y += 1;
rect.height = EditorGUIUtility.singleLineHeight;
var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none);
rect.x += 15;
rect.width -= 15;
var ps = p.objectReferenceValue as ParticleSystem;
var materials = ps
? new SerializedObject(ps.GetComponent<ParticleSystemRenderer>()).FindProperty("m_Materials")
: null;
rect.y += rect.height + 1;
MaterialField(rect, s_ContentMaterial, materials, 0);
rect.y += rect.height + 1;
MaterialField(rect, s_ContentTrailMaterial, materials, 1);
EditorGUI.EndDisabledGroup();
if (materials != null)
elementHeightCallback = index =>
{
materials.serializedObject.ApplyModifiedProperties();
}
};
_ro.drawHeaderCallback = rect =>
{
#if !UNITY_2019_3_OR_NEWER
rect.y -= 1;
#endif
EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder);
if (GUI.Button(new Rect(rect.width - 35, rect.y, 60, rect.height), s_ContentRefresh, EditorStyles.miniButton))
{
foreach (UIParticle t in targets)
var ps = sp.GetArrayElementAtIndex(index).objectReferenceValue as ParticleSystem;
var materialCount = 0;
if (ps && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
{
t.RefreshParticles();
materialCount = psr.sharedMaterials.Length;
}
}
};
_ro.onReorderCallback = _ =>
{
foreach (UIParticle t in targets)
return (materialCount + 1) * (EditorGUIUtility.singleLineHeight + 2);
},
drawElementCallback = (rect, index, _, __) =>
{
t.RefreshParticles(t.particles);
rect.y += 2;
rect.height = EditorGUIUtility.singleLineHeight;
var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none);
var ps = p.objectReferenceValue as ParticleSystem;
if (!ps || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
rect.x += 15;
rect.width -= 15;
var materials = new SerializedObject(psr).FindProperty("m_Materials");
var count = Mathf.Min(materials.arraySize, 2);
for (var i = 0; i < count; i++)
{
rect.y += rect.height + 2;
EditorGUI.PropertyField(rect, materials.GetArrayElementAtIndex(i), s_ContentMaterials[i]);
}
if (materials.serializedObject.hasModifiedProperties)
{
materials.serializedObject.ApplyModifiedProperties();
}
},
drawHeaderCallback = rect =>
{
#if !UNITY_2019_3_OR_NEWER
rect.y -= 1;
#endif
var pos = new Rect(rect.x, rect.y, 150, rect.height);
EditorGUI.LabelField(pos, s_ContentRenderingOrder);
pos = new Rect(rect.width - 35, rect.y, 60, rect.height);
if (GUI.Button(pos, s_ContentRefresh, EditorStyles.miniButton))
{
foreach (var uip in targets.OfType<UIParticle>())
{
uip.RefreshParticles();
EditorUtility.SetDirty(uip);
}
}
}
};
// On select UIParticle, refresh particles.
if (!Application.isPlaying)
{
foreach (UIParticle t in targets)
foreach (var uip in targets.OfType<UIParticle>())
{
t.RefreshParticles(t.particles);
if (PrefabUtility.GetPrefabAssetType(uip) != PrefabAssetType.NotAPrefab) continue;
uip.RefreshParticles(uip.particles);
}
}
}
private static void MaterialField(Rect rect, GUIContent label, SerializedProperty sp, int index)
{
if (sp == null || sp.arraySize <= index)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUI.ObjectField(rect, label, null, typeof(Material), true);
EditorGUI.EndDisabledGroup();
}
else
{
EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), label);
}
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
var current = target as UIParticle;
if (current == null) return;
if (!current) return;
Profiler.BeginSample("(UIP:E) OnInspectorGUI");
serializedObject.Update();
// Maskable
EditorGUILayout.PropertyField(m_Maskable);
EditorGUILayout.PropertyField(_maskable);
// Scale
EditorGUI.BeginDisabledGroup(!m_MeshSharing.hasMultipleDifferentValues && m_MeshSharing.intValue == 4);
_xyzMode = DrawFloatOrVector3Field(m_Scale3D, _xyzMode);
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode);
EditorGUI.EndDisabledGroup();
// AnimatableProperties
var mats = current.particles
.Where(x => x)
.Select(x => x.GetComponent<ParticleSystemRenderer>().sharedMaterial)
.Where(x => x)
.ToArray();
// Animated properties
AnimatedPropertiesEditor.DrawAnimatableProperties(m_AnimatableProperties, mats);
current.GetMaterials(s_TempMaterials);
AnimatablePropertyEditor.Draw(_animatableProperties, s_TempMaterials);
// Mesh sharing
EditorGUI.BeginChangeCheck();
_showMax = DrawMeshSharing(m_MeshSharing, m_GroupId, m_GroupMaxId, _showMax);
_showMax = DrawMeshSharing(_meshSharing, _groupId, _groupMaxId, _showMax);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
foreach (var uip in targets.OfType<UIParticle>())
foreach (var t in targets)
{
uip.ResetGroupId();
if (t is UIParticle uip)
{
uip.ResetGroupId();
}
}
}
// Target ParticleSystems.
_ro.DoLayoutList();
// Position Mode
EditorGUILayout.PropertyField(_positionMode);
// Auto Scaling
EditorGUILayout.PropertyField(_autoScalingMode);
// Custom View Size
EditorGUILayout.PropertyField(_useCustomView);
EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_customViewSize);
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
if (EditorGUI.EndChangeCheck())
{
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
}
// Target ParticleSystems.
EditorGUI.BeginChangeCheck();
_ro.DoLayoutList();
serializedObject.ApplyModifiedProperties();
// Does the shader support UI masks?
if (current.maskable && current.GetComponentInParent<Mask>())
if (EditorGUI.EndChangeCheck())
{
foreach (var mat in current.materials)
EditorApplication.QueuePlayerLoopUpdate();
foreach (var uip in targets.OfType<UIParticle>())
{
uip.RefreshParticles(uip.particles);
}
}
// Non-UI built-in shader is not supported.
Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
foreach (var mat in s_TempMaterials)
{
if (!mat || !mat.shader) continue;
var shader = mat.shader;
if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/"))
{
EditorGUILayout.HelpBox(
$"Built-in shader '{shader.name}' in '{mat.name}' is not supported.\n" +
"Use UI shaders instead.",
MessageType.Error);
}
}
Profiler.EndSample();
// Does the shader support UI masks?
Profiler.BeginSample("(UIP:E) Does the shader support UI masks?");
if (current.maskable && current.GetComponentInParent<Mask>(false))
{
foreach (var mat in s_TempMaterials)
{
if (!mat || !mat.shader) continue;
var shader = mat.shader;
if (s_Shaders.Contains(shader)) continue;
s_Shaders.Add(shader);
if (!s_Shaders.Add(shader)) continue;
foreach (var propName in s_MaskablePropertyNames)
{
if (mat.HasProperty(propName)) continue;
EditorGUILayout.HelpBox(string.Format("Shader '{0}' doesn't have '{1}' property. This graphic cannot be masked.", shader.name, propName), MessageType.Warning);
EditorGUILayout.HelpBox(
$"Shader '{shader.name}' doesn't have '{propName}' property." +
"\nThis graphic cannot be masked.",
MessageType.Warning);
break;
}
}
}
s_TempMaterials.Clear();
s_Shaders.Clear();
Profiler.EndSample();
// UIParticle for trail should be removed.
if (FixButton(current.m_IsTrail, "This UIParticle component should be removed. The UIParticle for trails is no longer needed."))
var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed.";
#pragma warning disable CS0612
if (FixButton(current.m_IsTrail, label))
#pragma warning restore CS0612
{
DestroyUIParticle(current);
}
// #203: When using linear color space, the particle colors are not output correctly.
// To fix, set 'Apply Active Color Space' in renderer module to false.
#if UNITY_2018 || UNITY_2019
// (2018, 2019) Check to use 'TEXCOORD*.zw' components as custom vertex stream.
var allPsRenderers = targets.OfType<UIParticle>()
.SelectMany(x => x.particles)
.Where(x => x)
@@ -305,29 +297,36 @@ namespace Coffee.UIExtensions
.ToArray();
if (0 < allPsRenderers.Length)
{
var so = new SerializedObject(allPsRenderers);
var sp = so.FindProperty("m_ApplyActiveColorSpace");
if (FixButton(sp.boolValue || sp.hasMultipleDifferentValues, "When using linear color space, the particle colors are not output correctly.\nTo fix, set 'Apply Active Color Space' in renderer module to false."))
{
sp.boolValue = false;
so.ApplyModifiedProperties();
}
// Check to use 'TEXCOORD*.zw' components as custom vertex stream.
foreach (var psr in allPsRenderers)
{
if (new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue == false) continue;
if (!new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue) continue;
if (psr.activeVertexStreamsCount == 0) continue;
psr.GetActiveVertexStreams(s_Streams);
if (2 < s_Streams.Select(GetUsedComponentCount).Sum())
{
EditorGUILayout.HelpBox(string.Format("ParticleSystem '{0}' uses 'TEXCOORD*.zw' components as custom vertex stream.\nUIParticle does not support it (See README.md).", psr.name), MessageType.Warning);
EditorGUILayout.HelpBox(
$"ParticleSystem '{psr.name}' uses 'TEXCOORD*.zw' components as custom vertex stream.\n" +
"UIParticle does not support it (See README.md).",
MessageType.Warning);
}
s_Streams.Clear();
}
}
#endif
Profiler.EndSample();
}
private static bool IsBuiltInObject(Object obj)
{
return AssetDatabase.IsMainAsset(obj)
&& AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
&& s_RegexBuiltInGuid.IsMatch(guid);
}
#if UNITY_2018 || UNITY_2019
private static int GetUsedComponentCount(ParticleSystemVertexStream s)
{
switch (s)
@@ -383,10 +382,13 @@ namespace Coffee.UIExtensions
case ParticleSystemVertexStream.Custom2XYZW:
return 4;
}
return 3;
}
#endif
private static bool DrawMeshSharing(SerializedProperty spMeshSharing, SerializedProperty spGroupId, SerializedProperty spGroupMaxId, bool showMax)
private static bool DrawMeshSharing(SerializedProperty spMeshSharing, SerializedProperty spGroupId,
SerializedProperty spGroupMaxId, bool showMax)
{
showMax |= spGroupId.intValue != spGroupMaxId.intValue ||
spGroupId.hasMultipleDifferentValues ||
@@ -398,7 +400,10 @@ namespace Coffee.UIExtensions
EditorGUI.BeginChangeCheck();
showMax = GUILayout.Toggle(showMax, s_ContentRandom, EditorStyles.miniButton, GUILayout.Width(60));
if (EditorGUI.EndChangeCheck() && !showMax)
{
spGroupMaxId.intValue = spGroupId.intValue;
}
EditorGUILayout.EndHorizontal();
EditorGUI.BeginDisabledGroup(spMeshSharing.intValue == 0);
@@ -411,55 +416,38 @@ namespace Coffee.UIExtensions
else if (spMeshSharing.intValue == 1 || spMeshSharing.intValue == 4)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Primary", UIParticleUpdater.GetPrimary(spGroupId.intValue), typeof(UIParticle), false);
var obj = UIParticleUpdater.GetPrimary(spGroupId.intValue);
EditorGUILayout.ObjectField(s_ContentPrimary, obj, typeof(UIParticle), false);
EditorGUI.EndDisabledGroup();
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
return showMax;
}
private static void WindowFunction(UnityEngine.Object target, SceneView sceneView)
private static void DrawAutoScaling(SerializedProperty prop)
{
try
{
if (s_SerializedObject.targetObjects.Any(x => !x)) return;
s_SerializedObject.Update();
GUILayout.BeginHorizontal(GUILayout.Width(220f));
var labelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 60;
_xyzMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), _xyzMode);
EditorGUIUtility.labelWidth = labelWidth;
GUILayout.EndHorizontal();
s_SerializedObject.ApplyModifiedProperties();
}
catch
{
}
EditorGUILayout.PropertyField(prop);
}
private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
{
if (!p || ignoreCurrent && target == p) return;
if (!p || (ignoreCurrent && target == p)) return;
var cr = p.canvasRenderer;
DestroyImmediate(p);
DestroyImmediate(cr);
#if UNITY_2021_2_OR_NEWER
var stage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
#elif UNITY_2018_3_OR_NEWER
var stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
#endif
#if UNITY_2018_3_OR_NEWER
var stage = PrefabStageUtility.GetCurrentPrefabStage();
if (stage != null && stage.scene.isLoaded)
{
#if UNITY_2020_1_OR_NEWER
string prefabAssetPath = stage.assetPath;
var prefabAssetPath = stage.assetPath;
#else
string prefabAssetPath = stage.prefabAssetPath;
var prefabAssetPath = stage.prefabAssetPath;
#endif
PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, prefabAssetPath);
}
@@ -508,7 +496,10 @@ namespace Coffee.UIExtensions
EditorGUI.BeginChangeCheck();
showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30));
if (EditorGUI.EndChangeCheck() && !showXyz)
{
z.floatValue = y.floatValue = x.floatValue;
}
EditorGUILayout.EndHorizontal();
return showXyz;

View File

@@ -34,10 +34,10 @@ namespace Coffee.UIExtensions
ps.transform.SetParent(uiParticle.transform, false);
ps.transform.localPosition = Vector3.zero;
// Assign default material.
// Assign default material (UIAdditive).
var renderer = ps.GetComponent<ParticleSystemRenderer>();
var defaultMat = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Particle.mat");
renderer.material = defaultMat ? defaultMat : renderer.material;
var path = AssetDatabase.GUIDToAssetPath("9944483a3e009401ba5dcc42f14d5c63");
renderer.material = AssetDatabase.LoadAssetAtPath<Material>(path);
// Refresh particles.
uiParticle.RefreshParticles();

8
Packages/src/Icons.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7a55e246f37df405bac88eac692e3a86
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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