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39
CHANGELOG.md
39
CHANGELOG.md
@@ -1,3 +1,42 @@
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|||||||
|
## [4.1.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.6...4.1.7) (2022-08-30)
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||||||
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|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
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* the annoying empty black scene overlay box shown even when nothing is selected ([bdeeabb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bdeeabbbe140b0ba80fac7ac477874c2467d3a16))
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||||||
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## [4.1.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.5...4.1.6) (2022-08-10)
|
||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* fix abnormal mesh bounds error ([f60d6df](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f60d6dfe6030ac89527a4265e414e9a0a20d56db)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213) [#218](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/218)
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||||||
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||||||
|
## [4.1.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.4...4.1.5) (2022-08-10)
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||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
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||||||
|
* fix culling for RectMask2D ([9e2dbe7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e2dbe7758eb28a4f6a7c11113d9169847880f96)), closes [#220](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/220)
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||||||
|
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||||||
|
## [4.1.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.3...4.1.4) (2022-07-01)
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||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* add `Enabled` toggle in overlay window ([f97e619](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f97e6195e62b5acfa8f3e97bfe3bc4a7dcadf38a))
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|
* if `m_Particles` contains null, an error will occur ([550d0c4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/550d0c43be35cd07e390ffd5749557c89fee0332)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
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||||||
|
* ParticleSystem reordering and refreshing in inspector does not work for prefab asset ([7eb4112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7eb41124db06ea794db76788b35ce82a0af2c402))
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|
* refresh button does not works in prefab edit mode ([c1538a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c1538a83998608a30dc90944b05f8b75e165cf05)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
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||||||
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* when `UIParticlrRenderer` destroy manually, an error will occur ([a11d2d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a11d2d01ce5f67e3f430bcb0bfdee1ad9abf7cfe))
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|
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|
## [4.1.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.2...4.1.3) (2022-06-28)
|
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|
|
||||||
|
|
||||||
|
### Bug Fixes
|
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|
|
||||||
|
* error on drag prefab to scene ([fa2f867](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa2f867bcaff437bb9420da1abcef970cdb09ade)), closes [#211](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/211)
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|
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## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
|
## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
|
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|
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|
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|
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96
README.md
96
README.md
@@ -195,9 +195,10 @@ NOTE: Press `Refresh` button to reconstruct rendering order based on children Pa
|
|||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
### With `Mask` or `MaskRect2D` component
|
### With `Mask` or `RectMask2D` component
|
||||||
|
|
||||||
If you want to mask particles, set a stencil supported shader (such as `UI/UIAdditive`) to material for ParticleSystem.
|
If you want to mask particles, set a stencil supported shader (such as `UI/UIAdditive`) to material for ParticleSystem.
|
||||||
|
If you use some custom shaders, see [How to make a custom shader to support Mask/RectMask2D component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) section.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
@@ -263,6 +264,99 @@ When improving performance, keep the following in mind:
|
|||||||
- If you are using multiple materials, you will have more draw calls.
|
- If you are using multiple materials, you will have more draw calls.
|
||||||
- Consider single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module in ParticleSystem.
|
- Consider single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module in ParticleSystem.
|
||||||
|
|
||||||
|
### How to make a custom shader to support Mask/RectMask2D component
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary>Shader tips</summary>
|
||||||
|
|
||||||
|
```ShaderLab
|
||||||
|
Shader "Your/Custom/Shader"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
// ...
|
||||||
|
// #### required for Mask ####
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
// #### required for Mask ####
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
// ...
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
// ...
|
||||||
|
// #### required for RectMask2D ####
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||||
|
float4 _ClipRect;
|
||||||
|
|
||||||
|
// #### required for Mask ####
|
||||||
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
// ...
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
// ...
|
||||||
|
// #### required for RectMask2D ####
|
||||||
|
float4 worldPosition : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata_t v)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
// ...
|
||||||
|
// #### required for RectMask2D ####
|
||||||
|
OUT.worldPosition = v.vertex;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
// ...
|
||||||
|
// #### required for RectMask2D ####
|
||||||
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// #### required for Mask ####
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip (color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
</details>
|
||||||
|
|
||||||
|
|
||||||
<br><br><br><br>
|
<br><br><br><br>
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ namespace Coffee.UIExtensions
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if UNITY_2019_1_OR_NEWER
|
#if UNITY_2019_1_OR_NEWER
|
||||||
SceneView.duringSceneGui += _ => miSceneViewOverlayWindow.Invoke(null, sceneViewArgs);
|
SceneView.duringSceneGui += _ => { if (s_SerializedObject != null) miSceneViewOverlayWindow.Invoke(null, sceneViewArgs); };
|
||||||
#else
|
#else
|
||||||
SceneView.onSceneGUIDelegate += _ =>
|
SceneView.onSceneGUIDelegate += _ =>
|
||||||
#endif
|
#endif
|
||||||
@@ -120,15 +120,15 @@ namespace Coffee.UIExtensions
|
|||||||
.Select(x => x.GetComponent<ParticleSystem>())
|
.Select(x => x.GetComponent<ParticleSystem>())
|
||||||
.Where(x => x)
|
.Where(x => x)
|
||||||
.Select(x => x.GetComponentInParent<UIParticle>())
|
.Select(x => x.GetComponentInParent<UIParticle>())
|
||||||
.Where(x => x)
|
.Where(x => x && x.canvas)
|
||||||
.Concat(
|
.Concat(
|
||||||
Selection.gameObjects
|
Selection.gameObjects
|
||||||
.Select(x => x.GetComponent<UIParticle>())
|
.Select(x => x.GetComponent<UIParticle>())
|
||||||
.Where(x => x)
|
.Where(x => x && x.canvas)
|
||||||
)
|
)
|
||||||
.Distinct()
|
.Distinct()
|
||||||
.ToArray();
|
.ToArray();
|
||||||
return uiParticles.Any() ? new SerializedObject(uiParticles) : null;
|
return 0 < uiParticles.Length ? new SerializedObject(uiParticles) : null;
|
||||||
};
|
};
|
||||||
|
|
||||||
s_SerializedObject = createSerializeObject();
|
s_SerializedObject = createSerializeObject();
|
||||||
@@ -155,9 +155,9 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
var sp = serializedObject.FindProperty("m_Particles");
|
var sp = serializedObject.FindProperty("m_Particles");
|
||||||
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
|
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
|
||||||
_ro.elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4;
|
_ro.elementHeight = (EditorGUIUtility.singleLineHeight * 3) + 4;
|
||||||
_ro.elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2);
|
_ro.elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2);
|
||||||
_ro.drawElementCallback = (rect, index, active, focused) =>
|
_ro.drawElementCallback = (rect, index, _, __) =>
|
||||||
{
|
{
|
||||||
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
|
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
|
||||||
rect.y += 1;
|
rect.y += 1;
|
||||||
@@ -175,7 +175,7 @@ namespace Coffee.UIExtensions
|
|||||||
rect.y += rect.height + 1;
|
rect.y += rect.height + 1;
|
||||||
MaterialField(rect, s_ContentTrailMaterial, materials, 1);
|
MaterialField(rect, s_ContentTrailMaterial, materials, 1);
|
||||||
EditorGUI.EndDisabledGroup();
|
EditorGUI.EndDisabledGroup();
|
||||||
if (materials != null)
|
if (materials != null && materials.serializedObject.hasModifiedProperties)
|
||||||
{
|
{
|
||||||
materials.serializedObject.ApplyModifiedProperties();
|
materials.serializedObject.ApplyModifiedProperties();
|
||||||
}
|
}
|
||||||
@@ -192,16 +192,10 @@ namespace Coffee.UIExtensions
|
|||||||
foreach (UIParticle t in targets)
|
foreach (UIParticle t in targets)
|
||||||
{
|
{
|
||||||
t.RefreshParticles();
|
t.RefreshParticles();
|
||||||
|
EditorUtility.SetDirty(t);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
_ro.onReorderCallback = _ =>
|
|
||||||
{
|
|
||||||
foreach (UIParticle t in targets)
|
|
||||||
{
|
|
||||||
t.RefreshParticles(t.particles);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// On select UIParticle, refresh particles.
|
// On select UIParticle, refresh particles.
|
||||||
foreach (UIParticle t in targets)
|
foreach (UIParticle t in targets)
|
||||||
@@ -231,7 +225,7 @@ namespace Coffee.UIExtensions
|
|||||||
public override void OnInspectorGUI()
|
public override void OnInspectorGUI()
|
||||||
{
|
{
|
||||||
var current = target as UIParticle;
|
var current = target as UIParticle;
|
||||||
if (current == null) return;
|
if (!current) return;
|
||||||
|
|
||||||
serializedObject.Update();
|
serializedObject.Update();
|
||||||
|
|
||||||
@@ -269,9 +263,18 @@ namespace Coffee.UIExtensions
|
|||||||
EditorGUILayout.PropertyField(m_AbsoluteMode);
|
EditorGUILayout.PropertyField(m_AbsoluteMode);
|
||||||
|
|
||||||
// Target ParticleSystems.
|
// Target ParticleSystems.
|
||||||
|
EditorGUI.BeginChangeCheck();
|
||||||
|
EditorGUI.BeginDisabledGroup(targets.OfType<UIParticle>().Any(x => !x.canvas));
|
||||||
_ro.DoLayoutList();
|
_ro.DoLayoutList();
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
serializedObject.ApplyModifiedProperties();
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
if (EditorGUI.EndChangeCheck())
|
||||||
|
{
|
||||||
|
foreach (var uip in targets.OfType<UIParticle>())
|
||||||
|
{
|
||||||
|
uip.RefreshParticles(uip.particles);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Does the shader support UI masks?
|
// Does the shader support UI masks?
|
||||||
if (current.maskable && current.GetComponentInParent<Mask>())
|
if (current.maskable && current.GetComponentInParent<Mask>())
|
||||||
@@ -319,7 +322,7 @@ namespace Coffee.UIExtensions
|
|||||||
// Check to use 'TEXCOORD*.zw' components as custom vertex stream.
|
// Check to use 'TEXCOORD*.zw' components as custom vertex stream.
|
||||||
foreach (var psr in allPsRenderers)
|
foreach (var psr in allPsRenderers)
|
||||||
{
|
{
|
||||||
if (new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue == false) continue;
|
if (!new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue) continue;
|
||||||
if (psr.activeVertexStreamsCount == 0) continue;
|
if (psr.activeVertexStreamsCount == 0) continue;
|
||||||
psr.GetActiveVertexStreams(s_Streams);
|
psr.GetActiveVertexStreams(s_Streams);
|
||||||
|
|
||||||
@@ -427,13 +430,14 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (s_SerializedObject.targetObjects.Any(x => !x)) return;
|
if (s_SerializedObject.targetObjects.OfType<UIParticle>().Any(x => !x || !x.canvas)) return;
|
||||||
|
|
||||||
s_SerializedObject.Update();
|
s_SerializedObject.Update();
|
||||||
using (new EditorGUILayout.VerticalScope(GUILayout.Width(220f)))
|
using (new EditorGUILayout.VerticalScope(GUILayout.Width(220f)))
|
||||||
{
|
{
|
||||||
var labelWidth = EditorGUIUtility.labelWidth;
|
var labelWidth = EditorGUIUtility.labelWidth;
|
||||||
EditorGUIUtility.labelWidth = 100;
|
EditorGUIUtility.labelWidth = 100;
|
||||||
|
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_Enabled"));
|
||||||
_xyzMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), _xyzMode);
|
_xyzMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), _xyzMode);
|
||||||
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_AbsoluteMode"));
|
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_AbsoluteMode"));
|
||||||
EditorGUIUtility.labelWidth = labelWidth;
|
EditorGUIUtility.labelWidth = labelWidth;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define SERIALIZE_FIELD_MASKABLE
|
#define SERIALIZE_FIELD_MASKABLE
|
||||||
#endif
|
#endif
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using Coffee.UIParticleExtensions;
|
using Coffee.UIParticleExtensions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -290,6 +291,7 @@ namespace Coffee.UIExtensions
|
|||||||
var j = 0;
|
var j = 0;
|
||||||
for (var i = 0; i < particles.Count; i++)
|
for (var i = 0; i < particles.Count; i++)
|
||||||
{
|
{
|
||||||
|
if (!particles[i]) continue;
|
||||||
GetRenderer(j++).Set(this, particles[i], false);
|
GetRenderer(j++).Set(this, particles[i], false);
|
||||||
if (particles[i].trails.enabled)
|
if (particles[i].trails.enabled)
|
||||||
{
|
{
|
||||||
@@ -321,9 +323,15 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
if (!isActiveAndEnabled) return;
|
if (!isActiveAndEnabled) return;
|
||||||
|
|
||||||
|
if (m_Renderers.Any(x => !x))
|
||||||
|
{
|
||||||
|
RefreshParticles(particles);
|
||||||
|
}
|
||||||
|
|
||||||
var bakeCamera = GetBakeCamera();
|
var bakeCamera = GetBakeCamera();
|
||||||
for (var i = 0; i < m_Renderers.Count; i++)
|
for (var i = 0; i < m_Renderers.Count; i++)
|
||||||
{
|
{
|
||||||
|
if (!m_Renderers[i]) continue;
|
||||||
m_Renderers[i].UpdateMesh(bakeCamera);
|
m_Renderers[i].UpdateMesh(bakeCamera);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -332,6 +340,7 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
for (var i = 0; i < m_Renderers.Count; i++)
|
for (var i = 0; i < m_Renderers.Count; i++)
|
||||||
{
|
{
|
||||||
|
if (!m_Renderers[i]) continue;
|
||||||
m_Renderers[i].UpdateParticleCount();
|
m_Renderers[i].UpdateParticleCount();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -417,6 +426,10 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
m_Renderers.Add(UIParticleRenderer.AddRenderer(this, index));
|
m_Renderers.Add(UIParticleRenderer.AddRenderer(this, index));
|
||||||
}
|
}
|
||||||
|
if (!m_Renderers[index])
|
||||||
|
{
|
||||||
|
m_Renderers[index] = UIParticleRenderer.AddRenderer(this, index);
|
||||||
|
}
|
||||||
return m_Renderers[index];
|
return m_Renderers[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,15 +14,14 @@ namespace Coffee.UIExtensions
|
|||||||
internal class UIParticleRenderer : MaskableGraphic
|
internal class UIParticleRenderer : MaskableGraphic
|
||||||
{
|
{
|
||||||
private static readonly CombineInstance[] s_CombineInstances = new CombineInstance[] { new CombineInstance() };
|
private static readonly CombineInstance[] s_CombineInstances = new CombineInstance[] { new CombineInstance() };
|
||||||
//private static ParticleSystem.Particle[] s_Particles = new ParticleSystem.Particle[2048];
|
|
||||||
private static readonly List<Material> s_Materials = new List<Material>(2);
|
private static readonly List<Material> s_Materials = new List<Material>(2);
|
||||||
private static MaterialPropertyBlock s_Mpb;
|
private static MaterialPropertyBlock s_Mpb;
|
||||||
private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
|
private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
|
||||||
|
private static readonly Vector3[] s_Corners = new Vector3[4];
|
||||||
|
|
||||||
private ParticleSystemRenderer _renderer;
|
private ParticleSystemRenderer _renderer;
|
||||||
private ParticleSystem _particleSystem;
|
private ParticleSystem _particleSystem;
|
||||||
internal int _prevParticleCount = 0;
|
private int _prevParticleCount = 0;
|
||||||
//private ParticleSystem _emitter;
|
|
||||||
private UIParticle _parent;
|
private UIParticle _parent;
|
||||||
private int _index;
|
private int _index;
|
||||||
private bool _isTrail;
|
private bool _isTrail;
|
||||||
@@ -33,6 +32,7 @@ namespace Coffee.UIExtensions
|
|||||||
private bool _delay = false;
|
private bool _delay = false;
|
||||||
private bool _prewarm = false;
|
private bool _prewarm = false;
|
||||||
private Material _currentMaterialForRendering;
|
private Material _currentMaterialForRendering;
|
||||||
|
private Bounds _lastBounds;
|
||||||
|
|
||||||
public override Texture mainTexture
|
public override Texture mainTexture
|
||||||
{
|
{
|
||||||
@@ -50,6 +50,37 @@ namespace Coffee.UIExtensions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Rect rootCanvasRect
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
s_Corners[0] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.min.y, 0);
|
||||||
|
s_Corners[1] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.max.y, 0);
|
||||||
|
s_Corners[2] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.max.y, 0);
|
||||||
|
s_Corners[3] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.min.y, 0);
|
||||||
|
if (canvas)
|
||||||
|
{
|
||||||
|
var worldToLocalMatrix = canvas.rootCanvas.transform.worldToLocalMatrix;
|
||||||
|
for (var i = 0; i < 4; ++i)
|
||||||
|
s_Corners[i] = worldToLocalMatrix.MultiplyPoint(s_Corners[i]);
|
||||||
|
}
|
||||||
|
var corner1 = (Vector2) s_Corners[0];
|
||||||
|
var corner2 = (Vector2) s_Corners[0];
|
||||||
|
for (var i = 1; i < 4; ++i)
|
||||||
|
{
|
||||||
|
if (s_Corners[i].x < corner1.x)
|
||||||
|
corner1.x = s_Corners[i].x;
|
||||||
|
else if (s_Corners[i].x > corner2.x)
|
||||||
|
corner2.x = s_Corners[i].x;
|
||||||
|
if (s_Corners[i].y < corner1.y)
|
||||||
|
corner1.y = s_Corners[i].y;
|
||||||
|
else if (s_Corners[i].y > corner2.y)
|
||||||
|
corner2.y = s_Corners[i].y;
|
||||||
|
}
|
||||||
|
return new Rect(corner1, corner2 - corner1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static UIParticleRenderer AddRenderer(UIParticle parent, int index)
|
public static UIParticleRenderer AddRenderer(UIParticle parent, int index)
|
||||||
{
|
{
|
||||||
// Create renderer object.
|
// Create renderer object.
|
||||||
@@ -123,6 +154,7 @@ namespace Coffee.UIExtensions
|
|||||||
material = null;
|
material = null;
|
||||||
workerMesh.Clear();
|
workerMesh.Clear();
|
||||||
canvasRenderer.SetMesh(workerMesh);
|
canvasRenderer.SetMesh(workerMesh);
|
||||||
|
_lastBounds = new Bounds();
|
||||||
enabled = false;
|
enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -188,6 +220,7 @@ namespace Coffee.UIExtensions
|
|||||||
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
|
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
|
||||||
workerMesh.Clear();
|
workerMesh.Clear();
|
||||||
canvasRenderer.SetMesh(workerMesh);
|
canvasRenderer.SetMesh(workerMesh);
|
||||||
|
_lastBounds = new Bounds();
|
||||||
Profiler.EndSample();
|
Profiler.EndSample();
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@@ -241,7 +274,7 @@ namespace Coffee.UIExtensions
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
s_CombineInstances[0].mesh.Clear();
|
s_CombineInstances[0].mesh.Clear(false);
|
||||||
}
|
}
|
||||||
Profiler.EndSample();
|
Profiler.EndSample();
|
||||||
|
|
||||||
@@ -269,6 +302,7 @@ namespace Coffee.UIExtensions
|
|||||||
extents.z = 0;
|
extents.z = 0;
|
||||||
bounds.extents = extents;
|
bounds.extents = extents;
|
||||||
workerMesh.bounds = bounds;
|
workerMesh.bounds = bounds;
|
||||||
|
_lastBounds = bounds;
|
||||||
}
|
}
|
||||||
Profiler.EndSample();
|
Profiler.EndSample();
|
||||||
|
|
||||||
@@ -286,6 +320,7 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
if (s_Renderers[i] == this) continue;
|
if (s_Renderers[i] == this) continue;
|
||||||
s_Renderers[i].canvasRenderer.SetMesh(workerMesh);
|
s_Renderers[i].canvasRenderer.SetMesh(workerMesh);
|
||||||
|
s_Renderers[i]._lastBounds = _lastBounds;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_parent.canRender)
|
if (!_parent.canRender)
|
||||||
@@ -354,6 +389,17 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Cull(Rect clipRect, bool validRect)
|
||||||
|
{
|
||||||
|
var cull = _lastBounds.extents == Vector3.zero || !validRect || !clipRect.Overlaps(rootCanvasRect, true);
|
||||||
|
if (canvasRenderer.cull == cull) return;
|
||||||
|
|
||||||
|
canvasRenderer.cull = cull;
|
||||||
|
UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", this);
|
||||||
|
onCullStateChanged.Invoke(cull);
|
||||||
|
OnCullingChanged();
|
||||||
|
}
|
||||||
|
|
||||||
private Vector3 GetWorldScale()
|
private Vector3 GetWorldScale()
|
||||||
{
|
{
|
||||||
Profiler.BeginSample("[UIParticleRenderer] GetWorldScale");
|
Profiler.BeginSample("[UIParticleRenderer] GetWorldScale");
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ namespace Coffee.UIExtensions
|
|||||||
for (var i = 0; i < s_ActiveParticles.Count; i++)
|
for (var i = 0; i < s_ActiveParticles.Count; i++)
|
||||||
{
|
{
|
||||||
var uip = s_ActiveParticles[i];
|
var uip = s_ActiveParticles[i];
|
||||||
if (!uip.isPrimary || s_UpdatedGroupIds.Contains(uip.groupId)) continue;
|
if (!uip || !uip.canvas || !uip.isPrimary || s_UpdatedGroupIds.Contains(uip.groupId)) continue;
|
||||||
|
|
||||||
s_UpdatedGroupIds.Add(uip.groupId);
|
s_UpdatedGroupIds.Add(uip.groupId);
|
||||||
uip.UpdateTransformScale();
|
uip.UpdateTransformScale();
|
||||||
@@ -73,6 +73,8 @@ namespace Coffee.UIExtensions
|
|||||||
for (var i = 0; i < s_ActiveParticles.Count; i++)
|
for (var i = 0; i < s_ActiveParticles.Count; i++)
|
||||||
{
|
{
|
||||||
var uip = s_ActiveParticles[i];
|
var uip = s_ActiveParticles[i];
|
||||||
|
if (!uip || !uip.canvas) continue;
|
||||||
|
|
||||||
uip.UpdateTransformScale();
|
uip.UpdateTransformScale();
|
||||||
|
|
||||||
if (!uip.useMeshSharing)
|
if (!uip.useMeshSharing)
|
||||||
@@ -97,7 +99,10 @@ namespace Coffee.UIExtensions
|
|||||||
// UpdateParticleCount.
|
// UpdateParticleCount.
|
||||||
for (var i = 0; i < s_ActiveParticles.Count; i++)
|
for (var i = 0; i < s_ActiveParticles.Count; i++)
|
||||||
{
|
{
|
||||||
s_ActiveParticles[i].UpdateParticleCount();
|
var uip = s_ActiveParticles[i];
|
||||||
|
if (!uip || !uip.canvas) continue;
|
||||||
|
|
||||||
|
uip.UpdateParticleCount();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
"name": "com.coffee.ui-particle",
|
"name": "com.coffee.ui-particle",
|
||||||
"displayName": "UI Particle",
|
"displayName": "UI Particle",
|
||||||
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
|
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
|
||||||
"version": "4.1.2",
|
"version": "4.1.7",
|
||||||
"unity": "2018.2",
|
"unity": "2018.2",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"repository": {
|
"repository": {
|
||||||
|
|||||||
Reference in New Issue
Block a user