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fa2f867bca |
@@ -1,3 +1,10 @@
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## [4.1.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.2...4.1.3) (2022-06-28)
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### Bug Fixes
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* error on drag prefab to scene ([fa2f867](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa2f867bcaff437bb9420da1abcef970cdb09ade)), closes [#211](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/211)
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## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
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## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
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@@ -62,7 +62,7 @@ namespace Coffee.UIExtensions
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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{
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{
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var uip = s_ActiveParticles[i];
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var uip = s_ActiveParticles[i];
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if (!uip.isPrimary || s_UpdatedGroupIds.Contains(uip.groupId)) continue;
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if (!uip || !uip.canvas || !uip.isPrimary || s_UpdatedGroupIds.Contains(uip.groupId)) continue;
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s_UpdatedGroupIds.Add(uip.groupId);
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s_UpdatedGroupIds.Add(uip.groupId);
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uip.UpdateTransformScale();
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uip.UpdateTransformScale();
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@@ -73,6 +73,8 @@ namespace Coffee.UIExtensions
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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{
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{
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var uip = s_ActiveParticles[i];
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var uip = s_ActiveParticles[i];
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if (!uip || !uip.canvas) continue;
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uip.UpdateTransformScale();
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uip.UpdateTransformScale();
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if (!uip.useMeshSharing)
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if (!uip.useMeshSharing)
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@@ -97,7 +99,10 @@ namespace Coffee.UIExtensions
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// UpdateParticleCount.
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// UpdateParticleCount.
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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{
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{
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s_ActiveParticles[i].UpdateParticleCount();
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var uip = s_ActiveParticles[i];
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if (!uip || !uip.canvas) continue;
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uip.UpdateParticleCount();
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}
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}
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}
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}
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "4.1.2",
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"version": "4.1.3",
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"unity": "2018.2",
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"unity": "2018.2",
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"license": "MIT",
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"license": "MIT",
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"repository": {
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"repository": {
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