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ac3e147bd9 |
@@ -1,3 +1,10 @@
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## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)
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### Bug Fixes
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* rendering issues when playing with opening a prefab stage ([95235a9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/95235a929b82cf681365ed6eba837d857f83e3d2)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
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## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)
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@@ -17,11 +17,15 @@ namespace Coffee.UIParticleInternal
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Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
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?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
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private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly Func<Sprite, Texture2D> s_GetActiveAtlasTextureMethod =
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(Func<Sprite, Texture2D>)Delegate.CreateDelegate(typeof(Func<Sprite, Texture2D>),
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s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic));
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private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly Func<Sprite, SpriteAtlas> s_GetActiveAtlasMethod =
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(Func<Sprite, SpriteAtlas>)Delegate.CreateDelegate(typeof(Func<Sprite, SpriteAtlas>),
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s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic));
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/// <summary>
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/// Get the actual texture of a sprite in play mode or edit mode.
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@@ -30,9 +34,7 @@ namespace Coffee.UIParticleInternal
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{
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if (!self) return null;
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if (Application.isPlaying) return self.texture;
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var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
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var ret = s_GetActiveAtlasTextureMethod(self);
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return ret ? ret : self.texture;
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}
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@@ -43,7 +45,7 @@ namespace Coffee.UIParticleInternal
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{
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if (!self) return null;
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return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
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return s_GetActiveAtlasMethod(self);
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}
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#else
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/// <summary>
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.10.3",
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"version": "4.10.4",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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