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5 Commits

Author SHA1 Message Date
semantic-release-bot
f4b28b68b1 chore(release): 4.10.5 [skip ci]
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)

### Bug Fixes

* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](934f4b8f1c)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
2024-12-23 03:54:11 +00:00
mob-sakai
ff179f0271 refactor: update coffee.internal 2024-12-23 12:53:15 +09:00
mob-sakai
abdf260352 fix: '3D' scale toggle in the inspector does not keep on reload
close #346
2024-12-22 13:10:21 +09:00
semantic-release-bot
847af6397e chore(release): 4.10.4 [skip ci]
## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)

### Bug Fixes

* rendering issues when playing with opening a prefab stage ([95235a9](95235a929b)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
2024-12-19 08:50:19 +00:00
mob-sakai
ac3e147bd9 fix: rendering issues when playing with opening a prefab stage
close #345
2024-12-18 19:46:32 +09:00
9 changed files with 149 additions and 24 deletions

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@@ -1,3 +1,17 @@
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)
### Bug Fixes
* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/934f4b8f1c61f8ff20228d0ebcea9f636a3758ed)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)
### Bug Fixes
* rendering issues when playing with opening a prefab stage ([95235a9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/95235a929b82cf681365ed6eba837d857f83e3d2)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)

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@@ -28,6 +28,11 @@ namespace Coffee.UIExtensions
[CanEditMultipleObjects]
internal class UIParticleEditor : GraphicEditor
{
internal class State : ScriptableSingleton<State>
{
public bool is3DScaleMode;
}
//################################
// Constant or Static Members.
//################################
@@ -46,7 +51,6 @@ namespace Coffee.UIExtensions
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
private static readonly List<Material> s_TempMaterials = new List<Material>();
private static bool s_XYZMode;
private SerializedProperty _maskable;
private SerializedProperty _scale3D;
@@ -60,6 +64,7 @@ namespace Coffee.UIExtensions
private SerializedProperty _customViewSize;
private ReorderableList _ro;
private bool _showMax;
private bool _is3DScaleMode;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
#if UNITY_2018 || UNITY_2019
@@ -163,6 +168,19 @@ namespace Coffee.UIExtensions
uip.RefreshParticles(uip.particles);
}
}
// Initialize 3D scale mode.
_is3DScaleMode = State.instance.is3DScaleMode;
if (!_is3DScaleMode)
{
var x = _scale3D.FindPropertyRelative("x");
var y = _scale3D.FindPropertyRelative("y");
var z = _scale3D.FindPropertyRelative("z");
_is3DScaleMode = !Mathf.Approximately(x.floatValue, y.floatValue) ||
!Mathf.Approximately(y.floatValue, z.floatValue) ||
y.hasMultipleDifferentValues ||
z.hasMultipleDifferentValues;
}
}
/// <summary>
@@ -181,7 +199,11 @@ namespace Coffee.UIExtensions
// Scale
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode);
if (DrawFloatOrVector3Field(_scale3D, _is3DScaleMode) != _is3DScaleMode)
{
State.instance.is3DScaleMode = _is3DScaleMode = !_is3DScaleMode;
}
EditorGUI.EndDisabledGroup();
// AnimatableProperties

View File

@@ -18,10 +18,10 @@ namespace Coffee.UIParticleInternal
public static T[] GetComponentsInChildren<T>(this Component self, int depth)
where T : Component
{
var results = ListPool<T>.Rent();
var results = InternalListPool<T>.Rent();
self.GetComponentsInChildren_Internal(results, depth);
var array = results.ToArray();
ListPool<T>.Return(ref results);
InternalListPool<T>.Return(ref results);
return array;
}

View File

@@ -17,11 +17,15 @@ namespace Coffee.UIParticleInternal
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
private static readonly Func<Sprite, Texture2D> s_GetActiveAtlasTextureMethod =
(Func<Sprite, Texture2D>)Delegate.CreateDelegate(typeof(Func<Sprite, Texture2D>),
s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic));
private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
private static readonly Func<Sprite, SpriteAtlas> s_GetActiveAtlasMethod =
(Func<Sprite, SpriteAtlas>)Delegate.CreateDelegate(typeof(Func<Sprite, SpriteAtlas>),
s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic));
/// <summary>
/// Get the actual texture of a sprite in play mode or edit mode.
@@ -30,9 +34,7 @@ namespace Coffee.UIParticleInternal
{
if (!self) return null;
if (Application.isPlaying) return self.texture;
var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
var ret = s_GetActiveAtlasTextureMethod(self);
return ret ? ret : self.texture;
}
@@ -43,7 +45,7 @@ namespace Coffee.UIParticleInternal
{
if (!self) return null;
return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
return s_GetActiveAtlasMethod(self);
}
#else
/// <summary>

View File

@@ -10,8 +10,9 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal class FastActionBase<T>
{
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
private static readonly InternalObjectPool<LinkedListNode<T>> s_NodePool =
new InternalObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true,
x => x.Value = default);
private readonly LinkedList<T> _delegates = new LinkedList<T>();

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@@ -1,6 +1,13 @@
using System;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#elif UNITY_EDITOR
using UnityEditor.Experimental.SceneManagement;
#endif
namespace Coffee.UIParticleInternal
{
@@ -53,5 +60,15 @@ namespace Coffee.UIParticleInternal
EditorUtility.SetDirty(obj);
#endif
}
#if UNITY_EDITOR
public static T[] GetAllComponentsInPrefabStage<T>() where T : Component
{
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage == null) return Array.Empty<T>();
return prefabStage.prefabContentsRoot.GetComponentsInChildren<T>(true);
}
#endif
}
}

View File

@@ -6,15 +6,58 @@ namespace Coffee.UIParticleInternal
/// <summary>
/// Object pool.
/// </summary>
internal class ObjectPool<T>
internal class InternalObjectPool<T> where T : class
{
#if UNITY_2021_1_OR_NEWER
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
private readonly UnityEngine.Pool.ObjectPool<T> _pool;
public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
{
_pool = new UnityEngine.Pool.ObjectPool<T>(onCreate, null, onReturn);
_onValid = onValid;
}
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public T Rent()
{
while (0 < _pool.CountInactive)
{
var instance = _pool.Get();
if (_onValid(instance))
{
return instance;
}
}
// If there are no instances in the pool, create a new one.
Logging.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
return _pool.Get();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public void Return(ref T instance)
{
if (instance == null) return; // Ignore if already pooled or null.
_pool.Release(instance);
Logging.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
instance = default; // Set the reference to null.
}
#else
private readonly Func<T> _onCreate; // Delegate for creating instances
private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
private int _count; // Total count of created instances
public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
{
_onCreate = onCreate;
_onValid = onValid;
@@ -54,15 +97,40 @@ namespace Coffee.UIParticleInternal
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
instance = default; // Set the reference to null.
}
#endif
}
/// <summary>
/// Object pool for <see cref="List{T}" />.
/// </summary>
internal static class ListPool<T>
internal static class InternalListPool<T>
{
private static readonly ObjectPool<List<T>> s_ListPool =
new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
#if UNITY_2021_1_OR_NEWER
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public static List<T> Rent()
{
return UnityEngine.Pool.ListPool<T>.Get();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public static void Return(ref List<T> toRelease)
{
if (toRelease != null)
{
UnityEngine.Pool.ListPool<T>.Release(toRelease);
}
toRelease = null;
}
#else
private static readonly InternalObjectPool<List<T>> s_ListPool =
new InternalObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
/// <summary>
/// Rent an instance from the pool.
@@ -81,5 +149,6 @@ namespace Coffee.UIParticleInternal
{
s_ListPool.Return(ref toRelease);
}
#endif
}
}

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@@ -421,7 +421,7 @@ namespace Coffee.UIExtensions
workerMesh.LinearToGamma();
}
var components = ListPool<Component>.Rent();
var components = InternalListPool<Component>.Rent();
GetComponents(typeof(IMeshModifier), components);
for (var i = 0; i < components.Count; i++)
{
@@ -430,7 +430,7 @@ namespace Coffee.UIExtensions
#pragma warning restore CS0618 // Type or member is obsolete
}
ListPool<Component>.Return(ref components);
InternalListPool<Component>.Return(ref components);
}
Profiler.EndSample();
@@ -442,7 +442,7 @@ namespace Coffee.UIExtensions
// Get grouped renderers.
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
var renderers = ListPool<UIParticleRenderer>.Rent();
var renderers = InternalListPool<UIParticleRenderer>.Rent();
if (_parent.useMeshSharing)
{
UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, renderers);
@@ -459,7 +459,7 @@ namespace Coffee.UIExtensions
r.canvasRenderer.SetMaterial(materialForRendering, 0);
}
ListPool<UIParticleRenderer>.Return(ref renderers);
InternalListPool<UIParticleRenderer>.Return(ref renderers);
if (_parent.canRender)
{

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@@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
"version": "4.10.3",
"version": "4.10.5",
"unity": "2018.2",
"license": "MIT",
"repository": {