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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,3 +1,17 @@
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## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)
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### Bug Fixes
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* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/934f4b8f1c61f8ff20228d0ebcea9f636a3758ed)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
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## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)
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### Bug Fixes
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* rendering issues when playing with opening a prefab stage ([95235a9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/95235a929b82cf681365ed6eba837d857f83e3d2)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
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## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)
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@@ -28,6 +28,11 @@ namespace Coffee.UIExtensions
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[CanEditMultipleObjects]
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internal class UIParticleEditor : GraphicEditor
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{
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internal class State : ScriptableSingleton<State>
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{
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public bool is3DScaleMode;
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}
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//################################
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// Constant or Static Members.
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//################################
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@@ -46,7 +51,6 @@ namespace Coffee.UIExtensions
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private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
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private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
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private static readonly List<Material> s_TempMaterials = new List<Material>();
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private static bool s_XYZMode;
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private SerializedProperty _maskable;
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private SerializedProperty _scale3D;
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@@ -60,6 +64,7 @@ namespace Coffee.UIExtensions
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private SerializedProperty _customViewSize;
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private ReorderableList _ro;
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private bool _showMax;
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private bool _is3DScaleMode;
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private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
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#if UNITY_2018 || UNITY_2019
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@@ -163,6 +168,19 @@ namespace Coffee.UIExtensions
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uip.RefreshParticles(uip.particles);
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}
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}
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// Initialize 3D scale mode.
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_is3DScaleMode = State.instance.is3DScaleMode;
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if (!_is3DScaleMode)
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{
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var x = _scale3D.FindPropertyRelative("x");
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var y = _scale3D.FindPropertyRelative("y");
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var z = _scale3D.FindPropertyRelative("z");
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_is3DScaleMode = !Mathf.Approximately(x.floatValue, y.floatValue) ||
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!Mathf.Approximately(y.floatValue, z.floatValue) ||
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y.hasMultipleDifferentValues ||
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z.hasMultipleDifferentValues;
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}
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}
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/// <summary>
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@@ -181,7 +199,11 @@ namespace Coffee.UIExtensions
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// Scale
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EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
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s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode);
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if (DrawFloatOrVector3Field(_scale3D, _is3DScaleMode) != _is3DScaleMode)
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{
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State.instance.is3DScaleMode = _is3DScaleMode = !_is3DScaleMode;
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}
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EditorGUI.EndDisabledGroup();
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// AnimatableProperties
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@@ -18,10 +18,10 @@ namespace Coffee.UIParticleInternal
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public static T[] GetComponentsInChildren<T>(this Component self, int depth)
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where T : Component
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{
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var results = ListPool<T>.Rent();
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var results = InternalListPool<T>.Rent();
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self.GetComponentsInChildren_Internal(results, depth);
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var array = results.ToArray();
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ListPool<T>.Return(ref results);
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InternalListPool<T>.Return(ref results);
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return array;
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}
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@@ -17,11 +17,15 @@ namespace Coffee.UIParticleInternal
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Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
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?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
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private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly Func<Sprite, Texture2D> s_GetActiveAtlasTextureMethod =
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(Func<Sprite, Texture2D>)Delegate.CreateDelegate(typeof(Func<Sprite, Texture2D>),
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s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic));
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private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly Func<Sprite, SpriteAtlas> s_GetActiveAtlasMethod =
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(Func<Sprite, SpriteAtlas>)Delegate.CreateDelegate(typeof(Func<Sprite, SpriteAtlas>),
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s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic));
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/// <summary>
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/// Get the actual texture of a sprite in play mode or edit mode.
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@@ -30,9 +34,7 @@ namespace Coffee.UIParticleInternal
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{
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if (!self) return null;
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if (Application.isPlaying) return self.texture;
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var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
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var ret = s_GetActiveAtlasTextureMethod(self);
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return ret ? ret : self.texture;
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}
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@@ -43,7 +45,7 @@ namespace Coffee.UIParticleInternal
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{
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if (!self) return null;
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return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
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return s_GetActiveAtlasMethod(self);
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}
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#else
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/// <summary>
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@@ -10,8 +10,9 @@ namespace Coffee.UIParticleInternal
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/// </summary>
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internal class FastActionBase<T>
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{
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private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
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new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
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private static readonly InternalObjectPool<LinkedListNode<T>> s_NodePool =
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new InternalObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true,
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x => x.Value = default);
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private readonly LinkedList<T> _delegates = new LinkedList<T>();
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@@ -1,6 +1,13 @@
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using System;
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using System.Diagnostics;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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#elif UNITY_EDITOR
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using UnityEditor.Experimental.SceneManagement;
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#endif
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namespace Coffee.UIParticleInternal
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{
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@@ -53,5 +60,15 @@ namespace Coffee.UIParticleInternal
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EditorUtility.SetDirty(obj);
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#endif
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}
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#if UNITY_EDITOR
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public static T[] GetAllComponentsInPrefabStage<T>() where T : Component
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{
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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if (prefabStage == null) return Array.Empty<T>();
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return prefabStage.prefabContentsRoot.GetComponentsInChildren<T>(true);
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}
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#endif
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}
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}
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@@ -6,15 +6,58 @@ namespace Coffee.UIParticleInternal
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/// <summary>
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/// Object pool.
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/// </summary>
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internal class ObjectPool<T>
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internal class InternalObjectPool<T> where T : class
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{
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#if UNITY_2021_1_OR_NEWER
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private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
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private readonly UnityEngine.Pool.ObjectPool<T> _pool;
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public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
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{
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_pool = new UnityEngine.Pool.ObjectPool<T>(onCreate, null, onReturn);
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_onValid = onValid;
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}
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/// <summary>
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/// Rent an instance from the pool.
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/// When you no longer need it, return it with <see cref="Return" />.
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/// </summary>
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public T Rent()
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{
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while (0 < _pool.CountInactive)
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{
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var instance = _pool.Get();
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if (_onValid(instance))
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{
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return instance;
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}
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}
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// If there are no instances in the pool, create a new one.
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Logging.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
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return _pool.Get();
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}
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/// <summary>
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/// Return an instance to the pool and assign null.
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/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
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/// </summary>
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public void Return(ref T instance)
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{
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if (instance == null) return; // Ignore if already pooled or null.
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_pool.Release(instance);
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Logging.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
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instance = default; // Set the reference to null.
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}
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#else
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private readonly Func<T> _onCreate; // Delegate for creating instances
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private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
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private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
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private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
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private int _count; // Total count of created instances
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public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
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public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
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{
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_onCreate = onCreate;
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_onValid = onValid;
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@@ -54,15 +97,40 @@ namespace Coffee.UIParticleInternal
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Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
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instance = default; // Set the reference to null.
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}
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#endif
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}
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/// <summary>
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/// Object pool for <see cref="List{T}" />.
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/// </summary>
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internal static class ListPool<T>
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internal static class InternalListPool<T>
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{
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private static readonly ObjectPool<List<T>> s_ListPool =
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new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
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#if UNITY_2021_1_OR_NEWER
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/// <summary>
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/// Rent an instance from the pool.
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/// When you no longer need it, return it with <see cref="Return" />.
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/// </summary>
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public static List<T> Rent()
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{
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return UnityEngine.Pool.ListPool<T>.Get();
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}
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/// <summary>
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/// Return an instance to the pool and assign null.
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/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
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/// </summary>
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public static void Return(ref List<T> toRelease)
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{
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if (toRelease != null)
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{
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UnityEngine.Pool.ListPool<T>.Release(toRelease);
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}
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toRelease = null;
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}
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#else
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private static readonly InternalObjectPool<List<T>> s_ListPool =
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new InternalObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
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/// <summary>
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/// Rent an instance from the pool.
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@@ -81,5 +149,6 @@ namespace Coffee.UIParticleInternal
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{
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s_ListPool.Return(ref toRelease);
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}
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#endif
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}
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}
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@@ -421,7 +421,7 @@ namespace Coffee.UIExtensions
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workerMesh.LinearToGamma();
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}
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var components = ListPool<Component>.Rent();
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var components = InternalListPool<Component>.Rent();
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GetComponents(typeof(IMeshModifier), components);
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for (var i = 0; i < components.Count; i++)
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{
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@@ -430,7 +430,7 @@ namespace Coffee.UIExtensions
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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ListPool<Component>.Return(ref components);
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InternalListPool<Component>.Return(ref components);
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}
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Profiler.EndSample();
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@@ -442,7 +442,7 @@ namespace Coffee.UIExtensions
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// Get grouped renderers.
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Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
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var renderers = ListPool<UIParticleRenderer>.Rent();
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var renderers = InternalListPool<UIParticleRenderer>.Rent();
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if (_parent.useMeshSharing)
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{
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UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, renderers);
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@@ -459,7 +459,7 @@ namespace Coffee.UIExtensions
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r.canvasRenderer.SetMaterial(materialForRendering, 0);
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}
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ListPool<UIParticleRenderer>.Return(ref renderers);
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InternalListPool<UIParticleRenderer>.Return(ref renderers);
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if (_parent.canRender)
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{
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.10.3",
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"version": "4.10.5",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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