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12 Commits

Author SHA1 Message Date
semantic-release-bot
c54f63cb18 chore(release): 4.11.3 [skip ci]
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)

### Bug Fixes

* fix icon ([a9461ec](a9461ecb4d))
* fix URL link in README ([1c8c65d](1c8c65d25e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](df2f3caafb)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](38aec2ea1a))
2025-10-14 11:53:52 +00:00
mob-sakai
7fb6cda06d fix: fix: second and subsequent bursts not displayed when world simulation and non-looping
close #326
2025-10-14 19:43:29 +09:00
mob-sakai
9441f4100c fix: fix URL link in README
close #376
2025-08-08 17:57:40 +09:00
mob-sakai
ba95fe74ad fix: fix icon 2025-06-14 09:41:44 +09:00
Serkan Şenkal
4532e358db fix: UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range 2025-04-09 02:59:26 +09:00
semantic-release-bot
4b98abd746 chore(release): 4.11.2 [skip ci]
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)

### Bug Fixes

* IL2CPP build fails on older versions of Unity ([0da6525](0da652520c))
* NRE on enable ([0cff50e](0cff50ef69)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
2025-03-15 07:59:37 +00:00
mob-sakai
63ec8f61e3 fix: NRE on enable
close #359
2025-03-14 19:44:02 +09:00
mob-sakai
29eebf79fa fix: IL2CPP build fails on older versions of Unity 2025-03-14 19:29:41 +09:00
mob-sakai
4b6da7c218 chore: fix settings icon 2025-03-14 19:24:22 +09:00
semantic-release-bot
7ea0a436d1 chore(release): 4.11.1 [skip ci]
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)

### Bug Fixes

* component icons will no longer be displayed in the scene view ([6dfbdae](6dfbdae38d))
2025-02-21 09:35:05 +00:00
mob-sakai
803af8113d fix: component icons will no longer be displayed in the scene view 2025-02-21 18:22:24 +09:00
mob-sakai
8b5f7ff57e doc: update readme 2025-02-21 17:57:12 +09:00
14 changed files with 102 additions and 21 deletions

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@@ -1,3 +1,28 @@
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)
### Bug Fixes
* fix icon ([a9461ec](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9461ecb4d40d7fe878e12465d6e38faae7ae65b))
* fix URL link in README ([1c8c65d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1c8c65d25e7f6fe7b1d20da4461333df8fc7578e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/df2f3caafbe279f1457d74f8183cb561ac14aa17)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/38aec2ea1afd77677d629c86665a3342d92e49d9))
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)
### Bug Fixes
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)
### Bug Fixes
* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)

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Before

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After

Width:  |  Height:  |  Size: 418 B

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 7a55e246f37df405bac88eac692e3a86
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -144,7 +144,7 @@ _This package requires **Unity 2018.3 or later**._
#### Install as Embedded Package
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI.git/releases) and extract it.
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and extract it.
2. Place it in your project's `Packages` directory.
![](https://github.com/mob-sakai/mob-sakai/assets/12690315/0b7484b4-5fca-43b0-a9ef-e5dbd99bcdb4)
- If you want to fix bugs or add features, install it as an embedded package.
@@ -158,7 +158,7 @@ _This package requires **Unity 2018.3 or later**._
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/1cf5753b-33fc-4cef-91c3-413c515a954f)
![](https://github.com/user-attachments/assets/bc9eb783-afce-4102-ac61-aee9ea8d6f2f)
- **Maskable**: Does this graphic allow maskable.
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
@@ -180,6 +180,7 @@ _This package requires **Unity 2018.3 or later**._
- **UIParticle:** UIParticle.scale will be adjusted.
- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
- **Custom view size:** Change the bake view size.
- **Time Scale Multiplier:** Time scale multiplier.
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
@@ -210,7 +211,7 @@ and z-position.
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
ParticleSystem.
If you use some custom shaders, see
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
section.
![](https://user-images.githubusercontent.com/12690315/95017591-3b512700-0695-11eb-864e-04166ea1809a.png)

Binary file not shown.

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@@ -204,7 +204,7 @@ namespace Coffee.UIParticleInternal
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
foreach (var script in MonoImporter.GetAllRuntimeMonoScripts())
{
if (script.GetClass() != typeof(T))
{

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@@ -3,11 +3,16 @@ using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER
#if UNITY_EDITOR
using System.IO;
using System.Linq;
using System.Reflection;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#elif UNITY_EDITOR
#else
using UnityEditor.Experimental.SceneManagement;
#endif
#endif
namespace Coffee.UIParticleInternal
{
@@ -72,5 +77,56 @@ namespace Coffee.UIParticleInternal
public static bool isBatchOrBuilding => Application.isBatchMode || BuildPipeline.isBuildingPlayer;
#endif
[Conditional("UNITY_EDITOR")]
public static void QueuePlayerLoopUpdate()
{
#if UNITY_EDITOR
if (!EditorApplication.isPlaying)
{
EditorApplication.QueuePlayerLoopUpdate();
}
#endif
}
}
#if !UNITY_2021_2_OR_NEWER
[AttributeUsage(AttributeTargets.Class)]
[Conditional("UNITY_EDITOR")]
internal class IconAttribute : Attribute
{
private readonly string _path;
public IconAttribute(string path)
{
_path = path;
}
#if UNITY_EDITOR
private static Action<Object, Texture2D> s_SetIconForObject = typeof(EditorGUIUtility)
.GetMethod("SetIconForObject", BindingFlags.Static | BindingFlags.NonPublic)
.CreateDelegate(typeof(Action<Object, Texture2D>), null) as Action<Object, Texture2D>;
[InitializeOnLoadMethod]
private static void InitializeOnLoadMethod()
{
if (Misc.isBatchOrBuilding) return;
var types = TypeCache.GetTypesWithAttribute<IconAttribute>();
var scripts = MonoImporter.GetAllRuntimeMonoScripts();
foreach (var type in types)
{
var script = scripts.FirstOrDefault(x => x.GetClass() == type);
if (!script) continue;
var path = type.GetCustomAttribute<IconAttribute>()?._path;
var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (!icon) continue;
s_SetIconForObject(script, icon);
}
}
#endif
}
#endif
}

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@@ -17,6 +17,7 @@ namespace Coffee.UIExtensions
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]

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@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -15,6 +15,7 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -282,10 +283,6 @@ namespace Coffee.UIExtensions
|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
#if UNITY_2018_3_OR_NEWER
|| canvasRenderer.GetInheritedAlpha() <
0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
#endif
)
{
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
@@ -314,6 +311,13 @@ namespace Coffee.UIExtensions
#endif
{
ResolveResolutionChange(psPos, scale);
// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
{
_delay = true;
}
Simulate(scale, _parent.isPaused || _delay);
if (_delay && !_parent.isPaused)

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@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -187,6 +187,8 @@ namespace Coffee.UIParticleInternal
public static bool IsSubEmitterOf(this ParticleSystem self, ParticleSystem parent)
{
if (!self || !parent) return false;
var subEmitters = parent.subEmitters;
var count = subEmitters.subEmittersCount;
for (var i = 0; i < count; i++)

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@@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
"version": "4.11.0",
"version": "4.11.3",
"unity": "2018.2",
"license": "MIT",
"repository": {