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36
CHANGELOG.md
36
CHANGELOG.md
@@ -1,3 +1,39 @@
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## [4.5.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.1...4.5.2) (2024-01-18)
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### Bug Fixes
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* (editor) sometimes crashes when entering play mode ([b80c3e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b80c3e6c9fdd2a8fb72ff233edb85df2e3dbba3d))
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## [4.5.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.0...4.5.1) (2023-12-23)
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### Bug Fixes
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* fix material for mesh sharing group ([6126af9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6126af9f376dd4c100a1b9d19d9499bdef7d5566))
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* the changes made to the material used by the ParticleSystem are not immediately reflected ([3184ba9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3184ba94ae08264223c0c71443ad70acc1a1ccb2)), closes [#280](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/280)
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# [4.5.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.4.0...4.5.0) (2023-12-23)
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### Bug Fixes
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* incorrect rendering of world-space simulated particles while animating scale ([ac58475](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac584755393d87bda2e80d9653370b7e4c68912f)), closes [#285](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/285)
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* remove obsolete warning ([5d5eb34](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5d5eb34590b7cefb0e4ac26c0441e104176ce522))
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### Features
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* Automatically generated objects are no longer editable (NotEditable). ([5607dc4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5607dc4eed0c086b4651941953df6c7d535712e0))
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* support IMeshModifier ([5c3232f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5c3232faf3d2cfad1e3e1a9349b8346c7982a608)), closes [#282](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/282)
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# [4.4.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.3.0...4.4.0) (2023-11-08)
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### Features
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* support 'Active Apply Color Space' for linear color space ([45c56bb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/45c56bbd850202365751ea019baf5131b2eb9fbe))
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# [4.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.2...4.3.0) (2023-11-08)
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@@ -286,13 +286,13 @@ UIParticle does not support all built-in shaders except for `UI/Default`.
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If their use is detected, an error is displayed in the inspector.
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Use UI shaders instead.
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#### UV.zw components will be discarded
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#### (2019.4 or earlier) UV.zw components will be discarded
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UIParticleRenderer renders the particles based on UIVertex.
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Therefore, only xy components is available for each UV in the shader. (zw components will be discarded).
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So unfortunately UIParticles will not work well with some shaders.
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#### Custom vertex streams
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#### (2019.4 or earlier) Custom vertex streams
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When using custom vertex streams, you can fill zw components with "unnecessary" data.
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https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191
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@@ -332,8 +332,6 @@ namespace Coffee.UIExtensions
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DestroyUIParticle(current);
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}
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// #203: When using linear color space, the particle colors are not output correctly.
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// To fix, set 'Apply Active Color Space' in renderer module to false.
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var allPsRenderers = targets.OfType<UIParticle>()
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.SelectMany(x => x.particles)
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.Where(x => x)
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@@ -341,16 +339,6 @@ namespace Coffee.UIExtensions
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.ToArray();
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if (0 < allPsRenderers.Length)
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{
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var so = new SerializedObject(allPsRenderers);
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var sp = so.FindProperty("m_ApplyActiveColorSpace");
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label = "When using linear color space, the particle colors are not output correctly.\n" +
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"To fix, set 'Apply Active Color Space' in renderer module to false.";
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if (FixButton(sp.boolValue || sp.hasMultipleDifferentValues, label))
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{
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sp.boolValue = false;
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so.ApplyModifiedProperties();
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}
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// Check to use 'TEXCOORD*.zw' components as custom vertex stream.
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foreach (var psr in allPsRenderers)
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{
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@@ -7,13 +7,13 @@ namespace Coffee.UIParticleExtensions
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{
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private static readonly List<MatEntry> s_Entries = new List<MatEntry>();
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public static Material Add(Material baseMat, Texture texture, int id)
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public static Material Add(Material baseMat, Texture texture, int id, int props)
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{
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MatEntry e;
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for (var i = 0; i < s_Entries.Count; i++)
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{
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e = s_Entries[i];
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if (e.baseMat != baseMat || e.texture != texture || e.id != id) continue;
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if (e.baseMat != baseMat || e.texture != texture || e.id != id || e.props != props) continue;
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++e.count;
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return e.customMat;
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}
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@@ -24,6 +24,7 @@ namespace Coffee.UIParticleExtensions
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baseMat = baseMat,
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texture = texture,
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id = id,
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props = props,
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customMat = new Material(baseMat)
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{
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name = $"{baseMat.name}_{id}",
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@@ -64,6 +65,7 @@ namespace Coffee.UIParticleExtensions
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public int count;
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public Material customMat;
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public int id;
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public int props;
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public Texture texture;
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}
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}
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@@ -378,7 +378,7 @@ namespace Coffee.UIExtensions
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#if UNITY_EDITOR
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EditorApplication.delayCall += () =>
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{
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if (!this || !gameObject || !transform) return;
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if (!this || !gameObject || !transform || Application.isPlaying) return;
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transform.localScale = Vector3.one;
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m_ResetScaleOnEnable = false;
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EditorUtility.SetDirty(this);
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@@ -647,7 +647,7 @@ namespace Coffee.UIExtensions
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// Create ortho-camera.
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if (!_orthoCamera)
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{
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var go = new GameObject("[generated] UIParticleOverlayCamera") { hideFlags = HideFlags.DontSave };
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var go = new GameObject("[generated] UIParticleOverlayCamera") { hideFlags = HideFlags.DontSave | HideFlags.NotEditable };
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go.SetActive(false);
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go.transform.SetParent(transform, false);
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_orthoCamera = go.AddComponent<Camera>();
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@@ -667,7 +667,9 @@ namespace Coffee.UIExtensions
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private void UpdateTracker()
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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if (!enabled || !autoScaling || autoScalingMode != AutoScalingMode.Transform)
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#pragma warning restore CS0618 // Type or member is obsolete
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{
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_tracker.Clear();
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Coffee.UIParticleExtensions;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.Rendering;
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@@ -14,10 +15,12 @@ namespace Coffee.UIExtensions
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[AddComponentMenu("")]
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internal class UIParticleRenderer : MaskableGraphic
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{
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private static readonly List<Component> s_Components = new List<Component>();
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private static readonly CombineInstance[] s_CombineInstances = { new CombineInstance() };
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private static readonly List<Material> s_Materials = new List<Material>(2);
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private static MaterialPropertyBlock s_Mpb;
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private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
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private static readonly List<Color32> s_Colors = new List<Color32>();
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private static readonly Vector3[] s_Corners = new Vector3[4];
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private Material _currentMaterialForRendering;
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private bool _delay;
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@@ -31,6 +34,7 @@ namespace Coffee.UIExtensions
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private Vector3 _prevPsPos;
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private Vector3 _prevScale;
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private Vector2Int _prevScreenSize;
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private float _prevCanvasScale;
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private bool _prewarm;
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private ParticleSystemRenderer _renderer;
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@@ -151,7 +155,7 @@ namespace Coffee.UIExtensions
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// Create renderer object.
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var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer))
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{
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hideFlags = HideFlags.DontSave,
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
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layer = parent.gameObject.layer
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};
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@@ -197,7 +201,12 @@ namespace Coffee.UIExtensions
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//
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var id = _parent.m_AnimatableProperties.Length == 0 ? 0 : GetInstanceID();
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modifiedMaterial = ModifiedMaterial.Add(modifiedMaterial, texture, id);
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#if UNITY_EDITOR
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var props = EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode();
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#else
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var props = 0;
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#endif
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modifiedMaterial = ModifiedMaterial.Add(modifiedMaterial, texture, id, props);
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ModifiedMaterial.Remove(_modifiedMaterial);
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_modifiedMaterial = modifiedMaterial;
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@@ -245,6 +254,7 @@ namespace Coffee.UIExtensions
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_prevScale = GetWorldScale();
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_prevPsPos = _particleSystem.transform.position;
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_prevScreenSize = new Vector2Int(Screen.width, Screen.height);
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_prevCanvasScale = canvas ? canvas.scaleFactor : 1f;
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_delay = true;
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_prevParticleCount = 0;
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@@ -380,6 +390,34 @@ namespace Coffee.UIExtensions
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bounds.extents = extents;
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workerMesh.bounds = bounds;
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_lastBounds = bounds;
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// Convert linear color to gamma color.
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if (QualitySettings.activeColorSpace == ColorSpace.Linear)
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{
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Profiler.BeginSample("[UIParticleRenderer] Convert Linear to Gamma");
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workerMesh.GetColors(s_Colors);
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var count_c = s_Colors.Count;
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for (var i = 0; i < count_c; i++)
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{
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var c = s_Colors[i];
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c.r = c.r.LinearToGamma();
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c.g = c.g.LinearToGamma();
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c.b = c.b.LinearToGamma();
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s_Colors[i] = c;
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}
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workerMesh.SetColors(s_Colors);
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Profiler.EndSample();
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}
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GetComponents(typeof(IMeshModifier), s_Components);
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for (var i = 0; i < s_Components.Count; i++)
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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((IMeshModifier)s_Components[i]).ModifyMesh(workerMesh);
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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s_Components.Clear();
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}
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Profiler.EndSample();
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@@ -411,8 +449,19 @@ namespace Coffee.UIExtensions
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// Update animatable material properties.
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Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties");
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#if UNITY_EDITOR
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if (_modifiedMaterial != material)
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{
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_renderer.GetSharedMaterials(s_Materials);
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material = s_Materials[_isTrail ? 1 : 0];
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s_Materials.Clear();
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SetMaterialDirty();
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}
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#endif
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UpdateMaterialProperties();
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if (!_parent.useMeshSharing)
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if (_parent.useMeshSharing)
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{
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if (!_currentMaterialForRendering)
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{
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@@ -515,7 +564,8 @@ namespace Coffee.UIExtensions
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{
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var screenSize = new Vector2Int(Screen.width, Screen.height);
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var isWorldSpace = _particleSystem.IsWorldSpace();
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var resolutionChanged = _prevScreenSize != screenSize || _prevScale != scale;
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var canvasScale = _parent.canvas ? _parent.canvas.scaleFactor : 1f;
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var resolutionChanged = _prevScreenSize != screenSize || _prevCanvasScale != canvasScale;
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if (resolutionChanged && isWorldSpace)
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{
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// Update particle array size and get particles.
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@@ -544,6 +594,7 @@ namespace Coffee.UIExtensions
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_prevPsPos = psPos;
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}
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_prevCanvasScale = canvas ? canvas.scaleFactor : 1f;
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_prevScreenSize = screenSize;
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}
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@@ -6,6 +6,25 @@ using Object = UnityEngine.Object;
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namespace Coffee.UIParticleExtensions
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{
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public static class Color32Extensions
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{
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private static byte[] s_LinearToGammaLut;
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public static byte LinearToGamma(this byte self)
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{
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if (s_LinearToGammaLut == null)
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{
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s_LinearToGammaLut = new byte[256];
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for (var i = 0; i < 256; i++)
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{
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s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
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}
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}
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return s_LinearToGammaLut[self];
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}
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}
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public static class Vector3Extensions
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{
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public static Vector3 Inverse(this Vector3 self)
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "4.3.0",
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"version": "4.5.2",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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