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208
.editorconfig
Normal file
@@ -0,0 +1,208 @@
|
||||
root = true
|
||||
|
||||
[*.json]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
[*.asmdef]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
# C# files
|
||||
[*.cs]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
csharp_style_implicit_object_creation_when_type_is_apparent = false
|
||||
resharper_object_creation_when_type_evident = explicitly_typed
|
||||
|
||||
# Keep
|
||||
csharp_keep_existing_attribute_arrangement = true
|
||||
csharp_keep_existing_embedded_arrangement = true
|
||||
csharp_keep_user_linebreaks = true
|
||||
csharp_keep_existing_linebreaks = true
|
||||
csharp_place_simple_embedded_statement_on_same_line = false
|
||||
csharp_place_simple_blocks_on_single_line = false
|
||||
csharp_keep_existing_initializer_arrangement = true
|
||||
csharp_keep_existing_arrangement = true
|
||||
|
||||
# Standard properties
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
# Brace preferences
|
||||
csharp_brace_style = next_line
|
||||
csharp_braces_for_ifelse = required_for_multiline_statement
|
||||
csharp_braces_for_for = required
|
||||
csharp_braces_for_foreach = required
|
||||
csharp_braces_for_while = required
|
||||
csharp_braces_for_dowhile = required
|
||||
csharp_braces_for_using = required
|
||||
csharp_case_block_braces = next_line
|
||||
csharp_initializer_braces = next_line
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = false
|
||||
csharp_indent_switch_labels = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
|
||||
# Modifier preferences
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
|
||||
|
||||
# avoid this. unless absolutely necessary
|
||||
dotnet_style_qualification_for_field = false:suggestion
|
||||
dotnet_style_qualification_for_property = false:suggestion
|
||||
dotnet_style_qualification_for_method = false:suggestion
|
||||
dotnet_style_qualification_for_event = false:suggestion
|
||||
|
||||
# Types: use keywords instead of BCL types, and permit var only when the type is clear
|
||||
csharp_style_var_for_built_in_types = true:suggestion
|
||||
csharp_style_var_when_type_is_apparent = true:none
|
||||
csharp_style_var_elsewhere = true:suggestion
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
|
||||
# Arguments
|
||||
csharp_arguments_literal = named:suggestion
|
||||
csharp_arguments_string_literal = named:suggestion
|
||||
|
||||
# Naming: public and protected fields -> camelCase
|
||||
dotnet_naming_rule.protected_public_fields.severity = suggestion
|
||||
dotnet_naming_rule.protected_public_fields.symbols = protected_public_fields
|
||||
dotnet_naming_rule.protected_public_fields.style = camel_case
|
||||
dotnet_naming_symbols.protected_public_fields.applicable_kinds = field, event
|
||||
dotnet_naming_symbols.protected_public_fields.applicable_accessibilities = public, protected
|
||||
dotnet_naming_style.camel_case.capitalization = camel_case
|
||||
|
||||
# Naming: properties -> camelCase
|
||||
dotnet_naming_rule.properties.severity = suggestion
|
||||
dotnet_naming_rule.properties.symbols = properties
|
||||
dotnet_naming_rule.properties.style = camel_case
|
||||
dotnet_naming_symbols.properties.applicable_kinds = property
|
||||
|
||||
# Naming: constant fields -> k_PascalCase
|
||||
dotnet_naming_rule.constant_fields.severity = suggestion
|
||||
dotnet_naming_rule.constant_fields.symbols = constant_fields
|
||||
dotnet_naming_rule.constant_fields.style = k_pascal_case
|
||||
dotnet_naming_symbols.constant_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.constant_fields.required_modifiers = const
|
||||
dotnet_naming_style.k_pascal_case.required_prefix = k_
|
||||
dotnet_naming_style.k_pascal_case.capitalization = pascal_case
|
||||
|
||||
# Naming: static fields -> s_PascalCase
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.severity = suggestion
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.symbols = static_fields
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.style = s_pascal_case
|
||||
dotnet_naming_symbols.static_fields.applicable_kinds = field, property
|
||||
dotnet_naming_symbols.static_fields.required_modifiers = static
|
||||
dotnet_naming_symbols.static_fields.applicable_accessibilities = private, internal, private_protected
|
||||
dotnet_naming_style.s_pascal_case.required_prefix = s_
|
||||
dotnet_naming_style.s_pascal_case.capitalization = pascal_case
|
||||
|
||||
# Naming: internal and private fields -> _camelCase
|
||||
dotnet_naming_rule.private_internal_fields.severity = suggestion
|
||||
dotnet_naming_rule.private_internal_fields.symbols = private_internal_fields
|
||||
dotnet_naming_rule.private_internal_fields.style = _camel_case
|
||||
dotnet_naming_symbols.private_internal_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal
|
||||
dotnet_naming_style._camel_case.required_prefix = _
|
||||
dotnet_naming_style._camel_case.capitalization = camel_case
|
||||
|
||||
# Code style defaults
|
||||
dotnet_sort_system_directives_first = true
|
||||
csharp_preserve_single_line_statements = false:none
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_prefer_simple_using_statement = false:none
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
dotnet_style_readonly_field = true:suggestion
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
||||
dotnet_style_prefer_auto_properties = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
|
||||
csharp_style_expression_bodied_methods = false:suggestion
|
||||
csharp_style_expression_bodied_constructors = false:suggestion
|
||||
csharp_style_expression_bodied_operators = false:suggestion
|
||||
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
|
||||
csharp_style_expression_bodied_indexers = false:suggestion
|
||||
csharp_style_expression_bodied_lambdas = when_on_single_line:silent
|
||||
csharp_style_expression_bodied_local_functions = false:suggestion
|
||||
|
||||
# Pattern matching
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
|
||||
# Null checking preferences
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Other features
|
||||
csharp_style_prefer_index_operator = false:none
|
||||
csharp_style_prefer_range_operator = false:none
|
||||
csharp_style_pattern_local_over_anonymous_function = false:none
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = do_not_ignore
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# ReSharper inspection severities
|
||||
resharper_check_namespace_highlighting = none
|
||||
resharper_for_can_be_converted_to_foreach_highlighting = none
|
||||
resharper_xmldoc_indent_text = ZeroIndent
|
||||
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -10,39 +10,26 @@ assignees: mob-sakai
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe the bug**
|
||||
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
|
||||
Steps to reproduce the behavior:
|
||||
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Environment (please complete the following)**
|
||||
|
||||
- Package version [e.g. 4.2.0, 3.3.14]
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2021.3.7f1]
|
||||
- Project options: [e.g. Mono/IL2CPP, .Net Standard 2.1/.Net 4.x, URP/HDRP, GraphicAPIs]
|
||||
**Environment (please complete the following information):**
|
||||
- Version [e.g. 1.0.0]
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2018.2.8f1]
|
||||
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
|
||||
|
||||
**Additional context**
|
||||
|
||||
Please add any other context about the issue here.
|
||||
It will help us resolve the issue.
|
||||
|
||||
- Error messages and crash dump
|
||||
- Screenshots, gif animations and movie files
|
||||
- Reproducible minimal project
|
||||
- The entire project (zipped Assets, Packages, ProjectSettings) is preferred over `.unitypackage`
|
||||
Add any other context about the problem here.
|
||||
|
||||
6
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -10,17 +10,13 @@ assignees: mob-sakai
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
|
||||
A clear and concise description of what the issue is. (e.g. I'm always frustrated when [...])
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
|
||||
Add any other context or screenshots about the feature request here.
|
||||
|
||||
9
.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
name: Pull Request
|
||||
about: Create a pull request
|
||||
title: ''
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
**NOTE: Create a pull request to merge into `develop` branch**
|
||||
30
.gitignore
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
# Windows
|
||||
Thumbs.db
|
||||
Desktop.ini
|
||||
/*.csproj
|
||||
/*.sln
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
|
||||
# Vim
|
||||
*.swp
|
||||
|
||||
# Unity
|
||||
/Logs
|
||||
/Library
|
||||
/Temp
|
||||
Assets/Plugins.meta
|
||||
Assets/JMO Assets.meta
|
||||
Assets/JMO Assets
|
||||
Assets/EffectExamples/
|
||||
Assets/EffectExamples.meta
|
||||
Assets/Plugins/
|
||||
|
||||
# VS
|
||||
.vs/
|
||||
.vscode/
|
||||
.idea/
|
||||
obj/
|
||||
bin/
|
||||
UserSettings/
|
||||
1
Assets/Samples
Symbolic link
@@ -0,0 +1 @@
|
||||
../Packages/src/Samples~
|
||||
8
Assets/Samples.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2132c9464acf94912a959f8cc6a68fa6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Tests.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57d832714402a4bc5a0ed550741823ad
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/Tests/Coffee.UIParticle.Tests.asmdef
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "Coffee.UIParticle.Tests",
|
||||
"references": [
|
||||
"Coffee.UIParticle"
|
||||
],
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": []
|
||||
}
|
||||
7
Assets/Tests/Coffee.UIParticle.Tests.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0253956e76ec342d49f1377578eb86be
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Tests/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c49dbc815ad044a919bd5b7d4e6c59cf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/Tests/Editor/Coffee.UIParticle.Editor.Tests.asmdef
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Coffee.UIParticle.Editor.Tests",
|
||||
"references": [
|
||||
"Coffee.UIParticle",
|
||||
"Coffee.UIParticle.Editor"
|
||||
],
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": []
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78daa55fa55814a33a3377d6ede8c43d
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Assets/Tests/Editor/NewTestScript.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Coffee.UIParticle.Editor.Tests
|
||||
{
|
||||
public class NewTestScript
|
||||
{
|
||||
// A Test behaves as an ordinary method
|
||||
[Test]
|
||||
public void NewTestScriptSimplePasses()
|
||||
{
|
||||
// Use the Assert class to test conditions
|
||||
}
|
||||
|
||||
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
||||
// `yield return null;` to skip a frame.
|
||||
[UnityTest]
|
||||
public IEnumerator NewTestScriptWithEnumeratorPasses()
|
||||
{
|
||||
// Use the Assert class to test conditions.
|
||||
// Use yield to skip a frame.
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Tests/Editor/NewTestScript.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5623180b85e024006b9a6772c3f241c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Assets/Tests/NewTestScript.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Coffee.UIParticle.Tests
|
||||
{
|
||||
public class NewTestScript
|
||||
{
|
||||
// A Test behaves as an ordinary method
|
||||
[Test]
|
||||
public void NewTestScriptSimplePasses()
|
||||
{
|
||||
// Use the Assert class to test conditions
|
||||
}
|
||||
|
||||
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
||||
// `yield return null;` to skip a frame.
|
||||
[UnityTest]
|
||||
public IEnumerator NewTestScriptWithEnumeratorPasses()
|
||||
{
|
||||
// Use the Assert class to test conditions.
|
||||
// Use yield to skip a frame.
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Tests/NewTestScript.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d52f7d64d782c421284267dd1c197210
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Packages/manifest.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ide.rider": "3.0.27",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
}
|
||||
85
Packages/packages-lock.json
Normal file
@@ -0,0 +1,85 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.ui-particle": {
|
||||
"version": "file:src",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.27",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 2,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Packages/src/.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: mob_sakai # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
48
Packages/src/.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe the bug**
|
||||
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
|
||||
Steps to reproduce the behavior:
|
||||
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Environment (please complete the following)**
|
||||
|
||||
- Package version [e.g. 4.2.0, 3.3.14]
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2021.3.7f1]
|
||||
- Project options: [e.g. Mono/IL2CPP, .Net Standard 2.1/.Net 4.x, URP/HDRP, GraphicAPIs]
|
||||
|
||||
**Additional context**
|
||||
|
||||
Please add any other context about the issue here.
|
||||
It will help us resolve the issue.
|
||||
|
||||
- Error messages and crash dump
|
||||
- Screenshots, gif animations and movie files
|
||||
- Reproducible minimal project
|
||||
- The entire project (zipped Assets, Packages, ProjectSettings) is preferred over `.unitypackage`
|
||||
26
Packages/src/.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
|
||||
A clear and concise description of what the issue is. (e.g. I'm always frustrated when [...])
|
||||
|
||||
**Describe the solution you'd like**
|
||||
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
|
||||
Add any other context or screenshots about the feature request here.
|
||||
16
Packages/src/.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
---
|
||||
name: Question
|
||||
about: Ask a question about this project
|
||||
title: ''
|
||||
labels: question
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe what help do you need**
|
||||
A description of the question.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the question here.
|
||||
@@ -1,3 +1,32 @@
|
||||
## [4.5.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.1...4.5.2) (2024-01-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* (editor) sometimes crashes when entering play mode ([b80c3e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b80c3e6c9fdd2a8fb72ff233edb85df2e3dbba3d))
|
||||
|
||||
## [4.5.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.0...4.5.1) (2023-12-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix material for mesh sharing group ([6126af9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6126af9f376dd4c100a1b9d19d9499bdef7d5566))
|
||||
* the changes made to the material used by the ParticleSystem are not immediately reflected ([3184ba9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3184ba94ae08264223c0c71443ad70acc1a1ccb2)), closes [#280](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/280)
|
||||
|
||||
# [4.5.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.4.0...4.5.0) (2023-12-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* incorrect rendering of world-space simulated particles while animating scale ([ac58475](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac584755393d87bda2e80d9653370b7e4c68912f)), closes [#285](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/285)
|
||||
* remove obsolete warning ([5d5eb34](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5d5eb34590b7cefb0e4ac26c0441e104176ce522))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* Automatically generated objects are no longer editable (NotEditable). ([5607dc4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5607dc4eed0c086b4651941953df6c7d535712e0))
|
||||
* support IMeshModifier ([5c3232f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5c3232faf3d2cfad1e3e1a9349b8346c7982a608)), closes [#282](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/282)
|
||||
|
||||
# [4.4.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.3.0...4.4.0) (2023-11-08)
|
||||
|
||||
|
||||
455
Packages/src/README.md
Normal file
@@ -0,0 +1,455 @@
|
||||
Particle Effect For UGUI (UI Particle)
|
||||
===
|
||||
|
||||
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
|
||||
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
|
||||
|
||||

|
||||
[](https://openupm.com/packages/com.coffee.ui-particle/)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||
[)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) [](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/LICENSE.txt)
|
||||
[](http://makeapullrequest.com)
|
||||
|
||||
|
||||
<< [Description](#Description) | [Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Description
|
||||
|
||||

|
||||
|
||||
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
|
||||
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
|
||||
|
||||
Compares this "Baking mesh" approach with the conventional approach:
|
||||
[Performance test results](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/193#issuecomment-1160028374)
|
||||
|
||||
|Approach|Good|Bad|Screenshot|
|
||||
|-|-|-|-|
|
||||
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|[Not support `TEXCOORD*.zw` components for custom vertex stream](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191#issuecomment-1043409186)|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|
||||
|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
|
||||
|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.<br>Generate heavy GC every frame.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
|
||||
|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
|
||||
|Use RenderTexture|Maskable.<br>Sortable.|**Requires Camera and RenderTexture.**<br>Difficult to adjust position and size.<br>Quality depends on the RenderTexture's setting.|<img src="https://user-images.githubusercontent.com/12690315/41765085-0291b3e2-763e-11e8-827b-72e5ee9bc556.gif" width="500px">|
|
||||
|
||||
|Approach|FPS on Editor|FPS on iPhone6|FPS on Xperia XZ|
|
||||
|--|--|--|--|
|
||||
|Particle System|43|57|22|
|
||||
|UIParticleSystem|4|3|0 (unmeasurable)|
|
||||
|Sorting By Canvas|43|44|18|
|
||||
|UIParticle|17|12|4|
|
||||
|UIParticle with MeshSharing|44|45|30|
|
||||
|
||||
<br><br>
|
||||
|
||||
#### Features
|
||||
|
||||
* Easy to use: the package is out-of-the-box
|
||||
* Sort particle effects and UI by sibling index
|
||||
* No Camera, RenderTexture or Canvas are required
|
||||
* Masking by Mask or RectMask2D
|
||||
* Support Trail module
|
||||
* Support CanvasGroup alpha
|
||||
* No allocations
|
||||
* Support overlay, camera space and world space
|
||||
* Support Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)
|
||||
* Support disabling `Enter Play Mode Options > Reload Domain`
|
||||
* Support changing material property with AnimationClip (AnimatableProperty)
|
||||

|
||||
* [4.0.0+] Support 8+ materials
|
||||
* [4.0.0+] Correct world space particle position when changing window size for standalone platforms (Windows, MacOSX and Linux)
|
||||
* [4.0.0+] Adaptive scaling for UI
|
||||
* [4.0.0+] Mesh sharing group to improve performance
|
||||

|
||||
* [4.0.0+] Particle attractor component
|
||||

|
||||
* [4.1.0+] Relative/Absolute particle position mode
|
||||

|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Demo
|
||||
|
||||
* [WebGL Demo](https://mob-sakai.github.io/demos/UIParticle_Demo/index.html)
|
||||
> 
|
||||
* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
|
||||
* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
|
||||
> 
|
||||
|
||||
[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
|
||||
[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
|
||||
[JMO]: https://assetstore.unity.com/publishers/1669
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Installation
|
||||
|
||||
### Requirement
|
||||
|
||||
Unity 2018.2 or later
|
||||
|
||||
### Install via OpenUPM
|
||||
|
||||
This package is available on [OpenUPM](https://openupm.com).
|
||||
It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
|
||||
```
|
||||
openupm add com.coffee.ui-particle
|
||||
```
|
||||
|
||||
### Install via Package Manager Window (using Git URL)
|
||||
|
||||
1. Select `Window/Package Manager` menu to open `Package Manager` window.
|
||||
2. Click `+` and `Install package from git URL...`
|
||||

|
||||
3. Input `https://github.com/mob-sakai/ParticleEffectForUGUI.git` and click `Install`
|
||||

|
||||
|
||||
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
||||
|
||||
### Install via manifest.json (using Git URL)
|
||||
|
||||
1. Open `Packages/manifest.json` in your project.
|
||||
2. Add this line below `"dependencies": {`
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",`
|
||||

|
||||
3. To update the package, change suffix `#{version}`.
|
||||
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.2.0",`
|
||||
|
||||
### Install as an embed package
|
||||
|
||||
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) page
|
||||
2. Extract it and place it under `Packages` directory in your project.
|
||||

|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## How to play demo
|
||||
|
||||
### For Unity 2019.1 or later
|
||||
|
||||
1. Open `Package Manager` window
|
||||
2. Select `UI Particle` package in package list
|
||||
3. Click `Import Sample` button
|
||||

|
||||
4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
|
||||
5. Open `UIParticle_Demo` scene and play it
|
||||
|
||||
### For Unity 2018.4 or earlier
|
||||
|
||||
1. Select `Assets/Samples/UI Particle Demo` from menu
|
||||
2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
|
||||
3. Open `UIParticle_Demo` scene and play it
|
||||
|
||||
### About `Cartoon FX & War Fx Demo`
|
||||
|
||||
* It requires free assets ([Cartoon FX Free][CFX] & [War FX][WFX])
|
||||
* by [Jean Moreno (JMO)][JMO]
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Usage
|
||||
|
||||
### UIParticle component
|
||||
|
||||
`UIParticle` controls the ParticleSystems that is attached to its own game objects and child game objects.
|
||||
|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
| Maskable | Does this graphic allow masking. |
|
||||
| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
|
||||
| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
|
||||
| Mesh Sharing | Particle simulation results are shared within the same group.<br>A large number of the same effects can be displayed with a small load.<br>When the `Random` toggle is enabled, it will be grouped randomaly. |
|
||||
| Position Mode | **Absolute:** Emit from the world position of the `ParticleSystem`.<br>**Relative:** Emit from the scaled position of the `ParticleSystem`. |
|
||||
| Auto Scaling | Transform.lossyScale (=world scale) will be set to `(1, 1, 1)` on update.<br>It prevents the root-Canvas scale from affecting the hierarchy-scaled `ParticleSystem`. |
|
||||
| Rendering Order | The ParticleSystem list to be rendered.<br>You can change the order and the materials. |
|
||||
|
||||
NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
|
||||
|
||||
<br><br>
|
||||
|
||||
### Basically usage
|
||||
|
||||
1. Select `Game Object/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
|
||||

|
||||
2. Adjust the ParticleSystem as you like.
|
||||

|
||||
|
||||
<br><br>
|
||||
|
||||
### With your existing ParticleSystem prefab
|
||||
|
||||
1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle.
|
||||

|
||||
2. Drag & drop your ParticleSystem prefab on UIParticle.
|
||||

|
||||
|
||||
<br><br>
|
||||
|
||||
### With `Mask` or `RectMask2D` component
|
||||
|
||||
If you want to mask particles, set a stencil supported shader (such as `UI/UIAdditive`) to material for ParticleSystem.
|
||||
If you use some custom shaders, see [How to make a custom shader to support Mask/RectMask2D component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) section.
|
||||
|
||||

|
||||
|
||||
|
||||
<br><br>
|
||||
|
||||
### Script usage
|
||||
|
||||
```cs
|
||||
// Instant ParticleSystem prefab with UIParticle on runtime.
|
||||
var go = GameObject.Instantiate(prefab);
|
||||
var uiParticle = go.AddComponent<UIParticle>();
|
||||
|
||||
// Control by ParticleSystem.
|
||||
particleSystem.Play();
|
||||
particleSystem.Emit(10);
|
||||
|
||||
// Control by UIParticle.
|
||||
uiParticle.Play();
|
||||
uiParticle.Stop();
|
||||
```
|
||||
|
||||
<br><br>
|
||||
|
||||
### UIParticleAttractor component
|
||||
|
||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||
|
||||

|
||||

|
||||
|
||||
| Properties | Description |
|
||||
| -- | -- |
|
||||
| Particle System | Attracts particles generated by the specified particle system. |
|
||||
| Distination Radius | Once the particle is within the radius, the particle lifetime will become 0 and `OnAttracted` will be called. |
|
||||
| Delay Rate | Delay to start attracting.<br>It is a percentage of the particle's start lifetime. |
|
||||
| Max Speed | Maximum speed of attracting.<br> If this value is too small, attracting may not be completed by the end of the lifetime and `OnAttracted` may not be called. |
|
||||
| Movement | Attracting movement type. (Linear, Smooth, Sphere) |
|
||||
| Update Mode | **Normal:** Update with scaled delta time.<br>**Unscaled Time:** Update with unscaled delta time. |
|
||||
| OnAttracted | An event called when attracting is complete (per particle). |
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Development Note
|
||||
|
||||
### FAQ: Why are my particle effects not displayed correctly?
|
||||
|
||||
If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
|
||||
|
||||
* [Shader Limitation](https://github.com/mob-sakai/ParticleEffectForUGUI#shader-limitation)
|
||||
* Most cases can be solved by using `UI/Additive` or `UI/Default`.
|
||||
* Particles are masked
|
||||
* `UIParticle` is maskable.
|
||||
* Set `Mask` or `RectMask2D` component properly.
|
||||
* Particles are too small
|
||||
* If particles are small enough, they will not appear on the screen.
|
||||
* Increase the `Scale` value.
|
||||
* If you don't want to change the apparent size depending on the resolution, try `Auto Scaling` option.
|
||||
* Particles are too many
|
||||
* No more than 65535 vertices can be displayed (for mesh combination limitations).
|
||||
* Please set `Emission` module and `Max Particles` of ParticleSystem properly.
|
||||
* Particles are emitted off-screen.
|
||||
* When `Position Mode = Relative`, particles are emitted from scaled position of the ParticleSystem, not from the screen point of the ParticleSystem.
|
||||
* Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
|
||||
* Attaching `UIParticle` to the same object as `ParticleSystem`
|
||||
* `Transform.localScale` will be overridden by `Auto Scaling` option.
|
||||
* It is recommended to place `ParticleSystem` under `UIParticle`.
|
||||
|
||||
|
||||
<br>
|
||||
|
||||
### Shader Limitation
|
||||
|
||||
The use of UI shaders is recommended.
|
||||
|
||||
- If you need a simple Additive shader, use the `UI/Additive` shader instead.
|
||||
- If you need a simple alpha-blend shader, use the `UI/Default` shader instead.
|
||||
- If your custom shader does not work properly with UIParticle, consider creating a custom UI shader.
|
||||
|
||||
#### Built-in shaders are not supported
|
||||
|
||||
UIParticle does not support all built-in shaders except for `UI/Default`.
|
||||
If their use is detected, an error is displayed in the inspector.
|
||||
Use UI shaders instead.
|
||||
|
||||
#### (2019.4 or earlier) UV.zw components will be discarded
|
||||
|
||||
UIParticleRenderer renders the particles based on UIVertex.
|
||||
Therefore, only xy components is available for each UV in the shader. (zw components will be discarded).
|
||||
So unfortunately UIParticles will not work well with some shaders.
|
||||
|
||||
#### (2019.4 or earlier) Custom vertex streams
|
||||
|
||||
When using custom vertex streams, you can fill zw components with "unnecessary" data.
|
||||
https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191
|
||||
|
||||
|
||||
<br>
|
||||
|
||||
### Overheads
|
||||
|
||||
UIParticle has some overheads and the batching depends on uGUI.
|
||||
When improving performance, keep the following in mind:
|
||||
- If you are displaying a large number of the same effect, consider `Mesh Sharing` feature in [UIParticle Component](#uiparticle-component).
|
||||
- If you don't like the uniform output, consider `Random Group` feature.
|
||||

|
||||
- If you are using multiple materials, you will have more draw calls.
|
||||
- Consider single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module in ParticleSystem.
|
||||
|
||||
### How to make a custom shader to support Mask/RectMask2D component
|
||||
|
||||
<details>
|
||||
<summary>Shader tips</summary>
|
||||
|
||||
```ShaderLab
|
||||
Shader "Your/Custom/Shader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
// ...
|
||||
// #### required for Mask ####
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
// ...
|
||||
}
|
||||
|
||||
// #### required for Mask ####
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
ColorMask [_ColorMask]
|
||||
// ...
|
||||
|
||||
Pass
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
#include "UnityUI.cginc"
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
float4 _ClipRect;
|
||||
|
||||
// #### required for Mask ####
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
// ...
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
OUT.worldPosition = v.vertex;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
// #### required for Mask ####
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
</details>
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## Contributing
|
||||
|
||||
### Issues
|
||||
|
||||
Issues are very valuable to this project.
|
||||
|
||||
- Ideas are a valuable source of contributions others can make
|
||||
- Problems show where this project is lacking
|
||||
- With a question you show where contributors can improve the user experience
|
||||
|
||||
### Pull Requests
|
||||
|
||||
Pull requests are, a great way to get your ideas into this repository.
|
||||
See [CONTRIBUTING.md](/../../blob/develop/CONTRIBUTING.md).
|
||||
|
||||
### Support
|
||||
|
||||
This is an open source project that I am developing in my spare time.
|
||||
If you like it, please support me.
|
||||
With your support, I can spend more time on development. :)
|
||||
|
||||
[](https://www.patreon.com/join/mob_sakai?)
|
||||
[](https://github.com/users/mob-sakai/sponsorship)
|
||||
|
||||
|
||||
|
||||
<br><br><br><br>
|
||||
|
||||
## License
|
||||
|
||||
* MIT
|
||||
|
||||
|
||||
|
||||
## Author
|
||||
|
||||
*  [mob-sakai](https://github.com/mob-sakai) [](https://twitter.com/intent/follow?screen_name=mob_sakai) 
|
||||
|
||||
|
||||
|
||||
## See Also
|
||||
|
||||
* GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
|
||||
* Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
|
||||
* Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
|
||||
* Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md
|
||||
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 585 KiB After Width: | Height: | Size: 585 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 754 B After Width: | Height: | Size: 754 B |