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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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5 Commits
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@@ -1,3 +1,12 @@
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## [4.6.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.1...v4.6.2) (2024-02-01)
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### Bug Fixes
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* fix compile error in Unity 2021.1 or older ([fcae60b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fcae60bf29079bac07463bd3a86f8644151d72ba))
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* fix demos ([ad20d12](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ad20d128a2ad033d9f30b98f0a0dab6091f5aa19))
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* fix warning ([7fd4a8e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7fd4a8e343ce587dffa9db5ff186061b3ebb38a6))
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## [4.6.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.0...v4.6.1) (2024-01-26)
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@@ -19,11 +19,24 @@ When fixing a bug it is fine to submit a pull request right away.
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Steps to be performed to submit a pull request:
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1. Fork the repository and create your branch from `develop`.
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2. If you have fixed a bug or added code that should be tested, add tests.
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3. Click `Window > Generals > Test Runner` to test
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4. Commit with a massage based on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153).
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5. Fill out the description, link any related issues and submit your pull request.
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1. Fork the repository.
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2. Clone the repository.
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3. Checkout `develop` branch.
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4. Develop the package.
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5. Test the package with the test runner (`Window > Generals > Test Runner`).
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6. Commit with a message based
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on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153) as follows:
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- `fix:` fix a bug
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- `feat:` new feature
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- `docs:` changes only in documentation
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- `style:` changes only in formatting, white-space, etc
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- `refactor:` changes only in code structure (extract method, rename variable, move method, etc)
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- `perf:` changes only in code performance
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- `test:` add or update tests
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- `chore:` changes to the build process or auxiliary tools and libraries such as documentation generation
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7. Create a pull request on GitHub. Fill out the description, link any related issues and submit your pull request.
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#### License
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@@ -1,102 +0,0 @@
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#if !UNITY_2019_1_OR_NEWER
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEditor;
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namespace Coffee.UIExtensions
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{
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internal static class ImportSampleMenu_UIParticle
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{
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private const string k_DisplayName = "UI Particle";
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private const string k_JsonGuid = "823dc693d087a4b559c7e1547274cc7d";
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[MenuItem("Assets/Samples/" + k_DisplayName + "/Demo")]
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private static void ImportSample()
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{
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ImportSample(k_JsonGuid, "Demo");
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}
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[MenuItem("Assets/Samples/" + k_DisplayName + "/Cartoon FX & War FX Demo")]
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private static void ImportSample_CFX()
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{
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ImportSample(k_JsonGuid, "Cartoon FX & War FX Demo");
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}
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[MenuItem("Assets/Samples/" + k_DisplayName + "/Cartoon FX & War FX Demo")]
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private static void ImportSample_PerformanceDemo()
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{
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ImportSample(k_JsonGuid, "Performance Demo");
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}
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private static void ImportSample(string jsonGuid, string sampleName)
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{
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var jsonPath = AssetDatabase.GUIDToAssetPath(jsonGuid);
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if (string.IsNullOrEmpty(jsonPath)) return;
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var jsonDir = Path.GetDirectoryName(jsonPath);
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if (string.IsNullOrEmpty(jsonDir)) return;
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var packageRoot = jsonDir.Replace('\\', '/');
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var json = File.ReadAllText(jsonPath);
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var version = Regex.Match(json, "\"version\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
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var src = $"{packageRoot}/Samples~/{sampleName}";
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var dst = $"Assets/Samples/{k_DisplayName}/{version}/{sampleName}";
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var previousPath = GetPreviousSamplePath(k_DisplayName, sampleName);
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// Remove the previous sample directory.
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if (!string.IsNullOrEmpty(previousPath))
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{
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var msg = "A different version of the sample is already imported at\n\n"
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+ previousPath
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+ "\n\nIt will be deleted when you update. Are you sure you want to continue?";
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if (!EditorUtility.DisplayDialog("Sample Importer", msg, "OK", "Cancel"))
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{
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return;
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}
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FileUtil.DeleteFileOrDirectory(previousPath);
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var metaFile = previousPath + ".meta";
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if (File.Exists(metaFile))
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{
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FileUtil.DeleteFileOrDirectory(metaFile);
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}
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}
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if (!Directory.Exists(dst))
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{
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FileUtil.DeleteFileOrDirectory(dst);
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}
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var dstDir = Path.GetDirectoryName(dst);
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if (!string.IsNullOrEmpty(dstDir) && !Directory.Exists(dstDir))
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{
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Directory.CreateDirectory(dstDir);
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}
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if (Directory.Exists(src))
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{
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FileUtil.CopyFileOrDirectory(src, dst);
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}
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else
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{
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throw new DirectoryNotFoundException(src);
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}
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AssetDatabase.Refresh(ImportAssetOptions.ImportRecursive);
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}
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private static string GetPreviousSamplePath(string displayName, string sampleName)
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{
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var sampleRoot = $"Assets/Samples/{displayName}";
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var sampleRootInfo = new DirectoryInfo(sampleRoot);
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if (!sampleRootInfo.Exists) return null;
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return sampleRootInfo.GetDirectories()
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.Select(versionDir => Path.Combine(versionDir.ToString(), sampleName))
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.FirstOrDefault(Directory.Exists);
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}
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}
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}
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#endif
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 07047cbd3c4af489fbd41f4303a26fe2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -6,10 +6,13 @@ using UnityEditor.UI;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UI;
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using Coffee.UIParticleExtensions;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.Overlays;
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#else
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using System;
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using System.Reflection;
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using Object = UnityEngine.Object;
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#endif
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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@@ -326,7 +329,9 @@ namespace Coffee.UIExtensions
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// UIParticle for trail should be removed.
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var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed.";
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#pragma warning disable CS0612
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if (FixButton(current.m_IsTrail, label))
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#pragma warning restore CS0612
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{
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DestroyUIParticle(current);
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}
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@@ -86,7 +86,11 @@ namespace Coffee.UIExtensions
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/// <summary>
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/// The target ParticleSystem to attract.
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/// </summary>
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#if UNITY_EDITOR
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public new ParticleSystem particleSystem
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#else
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public ParticleSystem particleSystem
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#endif
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{
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get => m_ParticleSystem;
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set
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@@ -287,7 +287,7 @@ namespace Coffee.UIParticleExtensions
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}
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}
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#if !UNITY_2021_2_OR_NEWER || UNITY_2020_3_45 || UNITY_2020_3_46 || UNITY_2020_3_47 || UNITY_2020_3_48
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#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
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public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
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{
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if (!self) return null;
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@@ -155,26 +155,23 @@ namespace Coffee.UIExtensions.Demo
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{
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if (!flag) return;
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.renderMode = RenderMode.WorldSpace;
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canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
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m_RootCanvas.renderMode = RenderMode.ScreenSpaceCamera;
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m_RootCanvas.renderMode = RenderMode.WorldSpace;
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m_RootCanvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
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}
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public void Canvas_CameraSpace(bool flag)
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{
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if (!flag) return;
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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m_RootCanvas.renderMode = RenderMode.ScreenSpaceCamera;
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}
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public void Canvas_Overlay(bool flag)
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{
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if (!flag) return;
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var canvas = FindObjectOfType<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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m_RootCanvas.renderMode = RenderMode.ScreenSpaceOverlay;
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.6.1",
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"version": "4.6.2",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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