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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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8 Commits
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@@ -1,8 +1,9 @@
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{
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"branches": [
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"release",
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"release-4.x",
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{
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"name": "preview",
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"name": "release-preview",
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"prerelease": true
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}
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],
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23
CHANGELOG.md
23
CHANGELOG.md
@@ -1,3 +1,26 @@
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## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)
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### Bug Fixes
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* fix release workflow ([30b0076](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b00762f6da166c043587798b1552f27b4cc604))
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## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)
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### Bug Fixes
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* update workflows (for preview and v4) ([3eab097](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3eab0979b9b85919b804442ab05735b7120eade5))
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## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)
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### Bug Fixes
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* assertion failed on expression: 'ps->array_size()' ([1b5c359](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b5c359058289895caf5f245fe09abb643bc38eb)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
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* lost Material.mainTexture when using AnimatableProperties ([ea04352](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea043524c0b00f67cba26a1f9ea537ee4a56d6ff)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
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* remove unnecessary code ([c37c014](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c37c01486499773e3d7e8296c95bb4c3fae94abb))
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## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)
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@@ -29,7 +29,7 @@ namespace Coffee.UIParticleExtensions
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{
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name = $"{baseMat.name}_{id}",
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
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mainTexture = texture ? texture : null
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mainTexture = texture ? texture : baseMat.mainTexture
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}
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};
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s_Entries.Add(e);
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@@ -329,6 +329,14 @@ namespace Coffee.UIExtensions
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// Bake mesh.
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Profiler.BeginSample("[UIParticleRenderer] Bake Mesh");
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s_CombineInstances[0].mesh.Clear(false);
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// Assertion failed on expression: 'ps->array_size()' #278
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var extends = s_CombineInstances[0].mesh.bounds.extents.x;
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if (!float.IsNaN(extends) && !float.IsInfinity(extends) && 0 < extends)
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{
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s_CombineInstances[0].mesh.RecalculateBounds();
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}
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if (_isTrail && _parent.canSimulate && 0 < _particleSystem.particleCount)
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{
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#if PS_BAKE_API_V2
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@@ -352,7 +360,6 @@ namespace Coffee.UIExtensions
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// Too many vertices to render.
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if (65535 <= s_CombineInstances[0].mesh.vertexCount)
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{
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s_CombineInstances[0].mesh.Clear(false);
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Debug.LogErrorFormat(this,
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"Too many vertices to render. index={0}, isTrail={1}, vertexCount={2}(>=65535)",
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_index,
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.6.3",
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"version": "4.6.6",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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