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@@ -1,3 +1,10 @@
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## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)
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### Bug Fixes
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* generated baking-camera object remains in the prefab or scene ([0bb8438](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0bb843830197d8c1252232928becc211c0ada08d))
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## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)
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@@ -600,8 +600,7 @@ namespace Coffee.UIExtensions
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{
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var go = new GameObject("[generated] UIParticle BakingCamera")
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{
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// hideFlags = HideFlags.HideAndDontSave
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hideFlags = HideFlags.DontSave
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hideFlags = HideFlags.HideAndDontSave
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};
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go.SetActive(false);
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go.transform.SetParent(transform, false);
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.7.1",
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"version": "4.7.2",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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