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4.9.1
...
5.0.0-prev
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1
.coffee.internal.sed
Normal file
1
.coffee.internal.sed
Normal file
@@ -0,0 +1 @@
|
||||
s/Coffee.Internal/Coffee.UIParticleInternal/g
|
||||
78
CHANGELOG.md
78
CHANGELOG.md
@@ -1,82 +1,16 @@
|
||||
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1cd502b452b5b56edf8bcfe91adf99d1bb5147)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
|
||||
|
||||
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)
|
||||
# [5.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v5.0.0-preview.1) (2024-05-23)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* ParticleAttractor supports multiple ParticleSystems ([3834780](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3834780fdb43443fe6e1ef89df54d26a24d62a91))
|
||||
|
||||
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)
|
||||
* add project settings for UIParticle ([b6e6185](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6e6185c521fef0f118f61cfdfdac07b87555c01))
|
||||
* change the default value of `UIParticle.scale` from `10` to `1` ([1b3c0f9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b3c0f92dcc6a1974d1ea074821e5264200e9711)), closes [#310](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/310)
|
||||
* UIParticle no longer inherits from MaskableGraphic ([b6d921b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6d921b3e47f749b5028d22b0e89b6eb3a1af7de))
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
### BREAKING CHANGES
|
||||
|
||||
* remove debug code ([669deb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/669deb41d4ac589d9db93b29bc8e95383e7f28a5))
|
||||
|
||||
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* generated baking-camera object remains in the prefab or scene (again) ([de35cba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/de35cba34c6312c1405ed522e9927c620c78e72d))
|
||||
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ae3f3a8e62cc733420354d237ab765ac777127c8))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add 'custom view' option. ([a703c29](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a703c2921ca08c2280d0c8fde01e4c0b33b5c69e))
|
||||
* remove overlay window (editor) ([8358170](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/835817049f4fcf00dd2bf98dbada14f041ad3544))
|
||||
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/88a970d93a2b69cf011d86bd1807569e90538e0e))
|
||||
* the rendering order list in inspector is now more compact ([be90172](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/be901724e064befacf617f4940b0331e1d31e1ca))
|
||||
|
||||
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* generated baking-camera object remains in the prefab or scene ([0bb8438](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0bb843830197d8c1252232928becc211c0ada08d))
|
||||
|
||||
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8ed6e68584e1d9e45ed852eefcc03979ea7e0e1)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
|
||||
|
||||
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* `UIParticle.transform.localScale` does not scale particles ([1d40e24](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1d40e24c742741e97f03c55468ccb1e505341133)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
|
||||
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/54a4b1cdfd06400c7be89c1ee704bb42a659c7c2)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
|
||||
* UIParticle is scaled incorrectly with nested canvases ([f26920f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f26920f9825547222a4afbb31cc5dc5a002c3e9b)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* reset previous position on start play for world space simulation ([3880484](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3880484ce5190c42fc79c81d0b69e3fbeda09dd0)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
|
||||
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5505247a94a929ff89635fde512a9b95691e0043))
|
||||
|
||||
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/05286cedfd17b1a0cb90a5e918513644f47cd831)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
|
||||
|
||||
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e924eb45968a112347471cabaeabc274e4c37ce4)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
|
||||
* Some members inherited from MaskableGraphic will no longer be available.
|
||||
|
||||
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)
|
||||
|
||||
|
||||
@@ -31,35 +31,35 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Aggregate(s_Sb, (a, b) =>
|
||||
{
|
||||
s_Sb.Append(b);
|
||||
return s_Sb.Append(", ");
|
||||
});
|
||||
result.Aggregate(s_Sb, (a, b) => s_Sb.AppendFormat("{0}, ", b));
|
||||
s_Sb.Length -= 2;
|
||||
}
|
||||
|
||||
return s_Sb.ToString();
|
||||
}
|
||||
|
||||
public static void Draw(SerializedProperty sp, List<Material> mats)
|
||||
public static void Draw(SerializedProperty sp, Material[] mats)
|
||||
{
|
||||
var pos = EditorGUILayout.GetControlRect(true);
|
||||
var label = new GUIContent(sp.displayName, sp.tooltip);
|
||||
var rect = EditorGUI.PrefixLabel(pos, label);
|
||||
var text = sp.hasMultipleDifferentValues
|
||||
? "-"
|
||||
: CollectActiveNames(sp, s_ActiveNames);
|
||||
bool isClicked;
|
||||
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
var pos = EditorGUILayout.GetControlRect(true);
|
||||
var label = new GUIContent(sp.displayName, sp.tooltip);
|
||||
var rect = EditorGUI.PrefixLabel(pos, label);
|
||||
var text = sp.hasMultipleDifferentValues
|
||||
? "-"
|
||||
: CollectActiveNames(sp, s_ActiveNames);
|
||||
isClicked = GUI.Button(rect, text, EditorStyles.popup);
|
||||
}
|
||||
|
||||
if (!GUI.Button(rect, text, EditorStyles.popup)) return;
|
||||
if (!isClicked) return;
|
||||
|
||||
var gm = new GenericMenu();
|
||||
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
|
||||
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, () =>
|
||||
{
|
||||
var current = (SerializedProperty)x;
|
||||
current.ClearArray();
|
||||
current.serializedObject.ApplyModifiedProperties();
|
||||
}, sp);
|
||||
sp.ClearArray();
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
});
|
||||
|
||||
if (!sp.hasMultipleDifferentValues)
|
||||
{
|
||||
@@ -73,7 +73,7 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
s_Names.Clear();
|
||||
for (var j = 0; j < mats.Count; j++)
|
||||
for (var j = 0; j < mats.Length; j++)
|
||||
{
|
||||
var mat = mats[j];
|
||||
if (!mat || !mat.shader) continue;
|
||||
@@ -82,7 +82,8 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
var name = ShaderUtil.GetPropertyName(mat.shader, i);
|
||||
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
||||
if (!s_Names.Add(name)) continue;
|
||||
if (s_Names.Contains(name)) continue;
|
||||
s_Names.Add(name);
|
||||
|
||||
AddMenu(gm, sp, new ShaderProperty(name, type), true);
|
||||
|
||||
|
||||
8
Editor/Internal.meta
Normal file
8
Editor/Internal.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e440931f761e4e888510a4e6045287a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,21 +2,22 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UI;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.UI;
|
||||
using Coffee.UIParticleExtensions;
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.Overlays;
|
||||
#else
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Coffee.UIParticleInternal;
|
||||
using Object = UnityEngine.Object;
|
||||
#endif
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
#elif UNITY_2018_3_OR_NEWER
|
||||
using UnityEditor.Experimental.SceneManagement;
|
||||
#endif
|
||||
@@ -25,26 +26,43 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
[CustomEditor(typeof(UIParticle))]
|
||||
[CanEditMultipleObjects]
|
||||
internal class UIParticleEditor : GraphicEditor
|
||||
internal class UIParticleEditor : Editor
|
||||
{
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true,
|
||||
defaultDockPosition = DockPosition.Bottom,
|
||||
defaultDockZone = DockZone.Floating,
|
||||
defaultLayout = Layout.Panel)]
|
||||
#else
|
||||
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true)]
|
||||
#endif
|
||||
private class UIParticleOverlay : IMGUIOverlay, ITransientOverlay
|
||||
{
|
||||
public bool visible => s_SerializedObject != null;
|
||||
|
||||
public override void OnGUI()
|
||||
{
|
||||
if (visible)
|
||||
{
|
||||
WindowFunction();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//################################
|
||||
// Constant or Static Members.
|
||||
//################################
|
||||
private static readonly GUIContent[] s_ContentMaterials = new[]
|
||||
{
|
||||
new GUIContent("Material"),
|
||||
new GUIContent("Trail Material")
|
||||
};
|
||||
|
||||
private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order");
|
||||
private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh");
|
||||
private static readonly GUIContent s_ContentFix = new GUIContent("Fix");
|
||||
private static readonly GUIContent s_ContentMaterial = new GUIContent("Material");
|
||||
private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material");
|
||||
private static readonly GUIContent s_Content3D = new GUIContent("3D");
|
||||
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
|
||||
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
|
||||
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
|
||||
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
|
||||
private static readonly List<Material> s_TempMaterials = new List<Material>();
|
||||
private static SerializedObject s_SerializedObject;
|
||||
private static bool s_XYZMode;
|
||||
|
||||
private SerializedProperty _maskable;
|
||||
@@ -55,8 +73,6 @@ namespace Coffee.UIExtensions
|
||||
private SerializedProperty _groupMaxId;
|
||||
private SerializedProperty _positionMode;
|
||||
private SerializedProperty _autoScalingMode;
|
||||
private SerializedProperty _useCustomView;
|
||||
private SerializedProperty _customViewSize;
|
||||
private ReorderableList _ro;
|
||||
private bool _showMax;
|
||||
|
||||
@@ -74,16 +90,64 @@ namespace Coffee.UIExtensions
|
||||
"_ColorMask"
|
||||
};
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void Init()
|
||||
{
|
||||
#if !UNITY_2021_2_OR_NEWER
|
||||
var miSceneViewOverlayWindow = Type.GetType("UnityEditor.SceneViewOverlay, UnityEditor")
|
||||
?.GetMethods(BindingFlags.Public | BindingFlags.Static)
|
||||
.First(x => x.Name == "Window" && 5 <= x.GetParameters().Length);
|
||||
var windowFunction = (Action<Object, SceneView>)WindowFunction;
|
||||
var windowFunctionType = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction, UnityEditor");
|
||||
var windowFunctionDelegate = Delegate.CreateDelegate(windowFunctionType, windowFunction.Method);
|
||||
var windowTitle = new GUIContent(ObjectNames.NicifyVariableName(nameof(UIParticle)));
|
||||
#if UNITY_2019_2_OR_NEWER
|
||||
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option, EditorWindow window = null)
|
||||
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2, null };
|
||||
#else
|
||||
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option)
|
||||
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2 };
|
||||
#endif
|
||||
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
SceneView.duringSceneGui += _ =>
|
||||
#else
|
||||
SceneView.onSceneGUIDelegate += _ =>
|
||||
#endif
|
||||
{
|
||||
if (s_SerializedObject != null)
|
||||
{
|
||||
miSceneViewOverlayWindow.Invoke(null, sceneViewArgs);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
SerializedObject CreateSerializeObject()
|
||||
{
|
||||
var uiParticles = Selection.gameObjects.Select(x => x.GetComponent<ParticleSystem>())
|
||||
.Where(x => x)
|
||||
.Select(x => x.GetComponentInParent<UIParticle>(true))
|
||||
.Where(x => x && x.canvas)
|
||||
.Concat(Selection.gameObjects.Select(x => x.GetComponent<UIParticle>())
|
||||
.Where(x => x && x.canvas))
|
||||
.Distinct()
|
||||
.OfType<Object>()
|
||||
.ToArray();
|
||||
return 0 < uiParticles.Length ? new SerializedObject(uiParticles) : null;
|
||||
}
|
||||
|
||||
s_SerializedObject = CreateSerializeObject();
|
||||
Selection.selectionChanged += () => s_SerializedObject = CreateSerializeObject();
|
||||
}
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
private void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
_maskable = serializedObject.FindProperty("m_Maskable");
|
||||
_scale3D = serializedObject.FindProperty("m_Scale3D");
|
||||
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
||||
@@ -92,43 +156,31 @@ namespace Coffee.UIExtensions
|
||||
_groupMaxId = serializedObject.FindProperty("m_GroupMaxId");
|
||||
_positionMode = serializedObject.FindProperty("m_PositionMode");
|
||||
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
|
||||
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
|
||||
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
|
||||
|
||||
var sp = serializedObject.FindProperty("m_Particles");
|
||||
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
|
||||
{
|
||||
elementHeightCallback = index =>
|
||||
{
|
||||
var ps = sp.GetArrayElementAtIndex(index).objectReferenceValue as ParticleSystem;
|
||||
var materialCount = 0;
|
||||
if (ps && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
|
||||
{
|
||||
materialCount = psr.sharedMaterials.Length;
|
||||
}
|
||||
|
||||
return (materialCount + 1) * (EditorGUIUtility.singleLineHeight + 2);
|
||||
},
|
||||
elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4,
|
||||
elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2),
|
||||
drawElementCallback = (rect, index, _, __) =>
|
||||
{
|
||||
rect.y += 2;
|
||||
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
|
||||
rect.y += 1;
|
||||
rect.height = EditorGUIUtility.singleLineHeight;
|
||||
var p = sp.GetArrayElementAtIndex(index);
|
||||
EditorGUI.ObjectField(rect, p, GUIContent.none);
|
||||
var ps = p.objectReferenceValue as ParticleSystem;
|
||||
if (!ps || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
|
||||
|
||||
rect.x += 15;
|
||||
rect.width -= 15;
|
||||
var materials = new SerializedObject(psr).FindProperty("m_Materials");
|
||||
var count = Mathf.Min(materials.arraySize, 2);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
rect.y += rect.height + 2;
|
||||
EditorGUI.PropertyField(rect, materials.GetArrayElementAtIndex(i), s_ContentMaterials[i]);
|
||||
}
|
||||
|
||||
if (materials.serializedObject.hasModifiedProperties)
|
||||
var ps = p.objectReferenceValue as ParticleSystem;
|
||||
var materials = ps
|
||||
? new SerializedObject(ps.GetComponent<ParticleSystemRenderer>()).FindProperty("m_Materials")
|
||||
: null;
|
||||
rect.y += rect.height + 1;
|
||||
MaterialField(rect, s_ContentMaterial, materials, 0);
|
||||
rect.y += rect.height + 1;
|
||||
MaterialField(rect, s_ContentTrailMaterial, materials, 1);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
if (materials != null && materials.serializedObject.hasModifiedProperties)
|
||||
{
|
||||
materials.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
@@ -164,6 +216,20 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
}
|
||||
|
||||
private static void MaterialField(Rect rect, GUIContent label, SerializedProperty sp, int index)
|
||||
{
|
||||
if (sp == null || sp.arraySize <= index)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUI.ObjectField(rect, label, null, typeof(Material), true);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), label);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
@@ -172,7 +238,6 @@ namespace Coffee.UIExtensions
|
||||
var current = target as UIParticle;
|
||||
if (!current) return;
|
||||
|
||||
Profiler.BeginSample("(UIP:E) OnInspectorGUI");
|
||||
serializedObject.Update();
|
||||
|
||||
// Maskable
|
||||
@@ -184,8 +249,13 @@ namespace Coffee.UIExtensions
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
// AnimatableProperties
|
||||
current.GetMaterials(s_TempMaterials);
|
||||
AnimatablePropertyEditor.Draw(_animatableProperties, s_TempMaterials);
|
||||
var mats = current.particles
|
||||
.Where(x => x)
|
||||
.Select(x => x.GetComponent<ParticleSystemRenderer>().sharedMaterial)
|
||||
.Where(x => x)
|
||||
.ToArray();
|
||||
|
||||
AnimatablePropertyEditor.Draw(_animatableProperties, mats);
|
||||
|
||||
// Mesh sharing
|
||||
EditorGUI.BeginChangeCheck();
|
||||
@@ -193,12 +263,9 @@ namespace Coffee.UIExtensions
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
foreach (var t in targets)
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
if (t is UIParticle uip)
|
||||
{
|
||||
uip.ResetGroupId();
|
||||
}
|
||||
uip.ResetGroupId();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,29 +273,16 @@ namespace Coffee.UIExtensions
|
||||
EditorGUILayout.PropertyField(_positionMode);
|
||||
|
||||
// Auto Scaling
|
||||
EditorGUILayout.PropertyField(_autoScalingMode);
|
||||
|
||||
// Custom View Size
|
||||
EditorGUILayout.PropertyField(_useCustomView);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(_customViewSize);
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUI.EndDisabledGroup();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
|
||||
}
|
||||
DrawAutoScaling(_autoScalingMode, targets.OfType<UIParticle>());
|
||||
|
||||
// Target ParticleSystems.
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.BeginDisabledGroup(targets.OfType<UIParticle>().Any(x => !x.canvas));
|
||||
_ro.DoLayoutList();
|
||||
EditorGUI.EndDisabledGroup();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
EditorApplication.QueuePlayerLoopUpdate();
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
uip.RefreshParticles(uip.particles);
|
||||
@@ -236,8 +290,7 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
// Non-UI built-in shader is not supported.
|
||||
Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
|
||||
foreach (var mat in s_TempMaterials)
|
||||
foreach (var mat in current.materials)
|
||||
{
|
||||
if (!mat || !mat.shader) continue;
|
||||
var shader = mat.shader;
|
||||
@@ -250,18 +303,15 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Does the shader support UI masks?
|
||||
Profiler.BeginSample("(UIP:E) Does the shader support UI masks?");
|
||||
if (current.maskable && current.GetComponentInParent<Mask>(false))
|
||||
{
|
||||
foreach (var mat in s_TempMaterials)
|
||||
foreach (var mat in current.materials)
|
||||
{
|
||||
if (!mat || !mat.shader) continue;
|
||||
var shader = mat.shader;
|
||||
if (!s_Shaders.Add(shader)) continue;
|
||||
|
||||
if (s_Shaders.Contains(shader)) continue;
|
||||
s_Shaders.Add(shader);
|
||||
foreach (var propName in s_MaskablePropertyNames)
|
||||
{
|
||||
if (mat.HasProperty(propName)) continue;
|
||||
@@ -275,9 +325,7 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
}
|
||||
|
||||
s_TempMaterials.Clear();
|
||||
s_Shaders.Clear();
|
||||
Profiler.EndSample();
|
||||
|
||||
// UIParticle for trail should be removed.
|
||||
var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed.";
|
||||
@@ -316,14 +364,12 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private static bool IsBuiltInObject(Object obj)
|
||||
private bool IsBuiltInObject(Object obj)
|
||||
{
|
||||
return AssetDatabase.IsMainAsset(obj)
|
||||
&& AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
|
||||
&& s_RegexBuiltInGuid.IsMatch(guid);
|
||||
return AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
|
||||
&& Regex.IsMatch(guid, "^0{16}.0{15}$", RegexOptions.Compiled);
|
||||
}
|
||||
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
@@ -417,7 +463,7 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
var obj = UIParticleUpdater.GetPrimary(spGroupId.intValue);
|
||||
EditorGUILayout.ObjectField(s_ContentPrimary, obj, typeof(UIParticle), false);
|
||||
EditorGUILayout.ObjectField("Primary", obj, typeof(UIParticle), false);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
@@ -427,18 +473,61 @@ namespace Coffee.UIExtensions
|
||||
return showMax;
|
||||
}
|
||||
|
||||
private static void DrawAutoScaling(SerializedProperty prop)
|
||||
private static void DrawAutoScaling(SerializedProperty prop, IEnumerable<UIParticle> uiParticles)
|
||||
{
|
||||
var isTransformMode = prop.intValue == (int)UIParticle.AutoScalingMode.Transform;
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(prop);
|
||||
if (!EditorGUI.EndChangeCheck() || !isTransformMode) return;
|
||||
|
||||
// on changed true->false, reset scale.
|
||||
EditorApplication.delayCall += () =>
|
||||
{
|
||||
foreach (var uip in uiParticles)
|
||||
{
|
||||
if (!uip) continue;
|
||||
uip.transform.localScale = Vector3.one;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
private static void WindowFunction()
|
||||
#else
|
||||
private static void WindowFunction(Object _, SceneView __)
|
||||
#endif
|
||||
{
|
||||
try
|
||||
{
|
||||
if (s_SerializedObject == null || !s_SerializedObject.targetObject) return;
|
||||
var uiParticles = s_SerializedObject.targetObjects.OfType<UIParticle>().ToArray();
|
||||
if (uiParticles.Any(x => !x || !x.canvas)) return;
|
||||
|
||||
s_SerializedObject.Update();
|
||||
using (new EditorGUILayout.VerticalScope(GUILayout.Width(220f)))
|
||||
{
|
||||
var labelWidth = EditorGUIUtility.labelWidth;
|
||||
EditorGUIUtility.labelWidth = 100;
|
||||
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_Enabled"));
|
||||
s_XYZMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), s_XYZMode);
|
||||
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_PositionMode"));
|
||||
DrawAutoScaling(s_SerializedObject.FindProperty("m_AutoScalingMode"), uiParticles);
|
||||
EditorGUIUtility.labelWidth = labelWidth;
|
||||
}
|
||||
|
||||
s_SerializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
|
||||
{
|
||||
if (!p || (ignoreCurrent && target == p)) return;
|
||||
|
||||
var cr = p.canvasRenderer;
|
||||
DestroyImmediate(p);
|
||||
DestroyImmediate(cr);
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
var stage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Copyright 2018-2024 mob-sakai
|
||||
Copyright 2018-2023 mob-sakai
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
|
||||
227
README.md
227
README.md
@@ -1,84 +1,61 @@
|
||||
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle) <!-- omit in toc -->
|
||||
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle)
|
||||
|
||||
This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
|
||||
The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
|
||||
|
||||
[](https://openupm.com/packages/com.coffee.ui-particle/)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.txt)
|
||||

|
||||

|
||||

|
||||

|
||||
[](http://makeapullrequest.com)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
|
||||
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
||||
|
||||
<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
|
||||
|
||||
## 📝 Description <!-- omit in toc -->
|
||||
|
||||

|
||||
|
||||
This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through `CanvasRenderer`.
|
||||
You can render, mask, and sort your `ParticleSystems` for UI without the need for an additional `Camera`, `RenderTexture`, or `Canvas`.
|
||||
|
||||
- [📌 Key Features](#-key-features)
|
||||
- [🎮 Demo](#-demo)
|
||||
- [⚙ Installation](#-installation)
|
||||
- [Install via OpenUPM](#install-via-openupm)
|
||||
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
|
||||
- [Install via UPM (Manually)](#install-via-upm-manually)
|
||||
- [Install as Embedded Package](#install-as-embedded-package)
|
||||
- [🚀 Usage](#-usage)
|
||||
- [Component: UIParticle](#component-uiparticle)
|
||||
- [Basic Usage](#basic-usage)
|
||||
- [Usage with Your Existing ParticleSystem Prefab](#usage-with-your-existing-particlesystem-prefab)
|
||||
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
|
||||
- [Usage with Script](#usage-with-script)
|
||||
- [Component: UIParticleAttractor](#component-uiparticleattractor)
|
||||
- [🛠 Development Note](#-development-note)
|
||||
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
|
||||
- [Performance test results](#performance-test-results)
|
||||
- [🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?](#-faq-why-are-my-uiparticles-not-displayed-correctly)
|
||||
- [Shader Limitation](#shader-limitation)
|
||||
- [Built-in shaders are not supported](#built-in-shaders-are-not-supported)
|
||||
- [(Unity 2018 or 2019) UV.zw components will be discarded](#unity-2018-or-2019-uvzw-components-will-be-discarded)
|
||||
- [(Unity 2018 or 2019) Custom vertex streams](#unity-2018-or-2019-custom-vertex-streams)
|
||||
- [Overheads](#overheads)
|
||||
- [How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
|
||||
- [🤝 Contributing](#-contributing)
|
||||
- [Issues](#issues)
|
||||
- [Pull Requests](#pull-requests)
|
||||
- [Support](#support)
|
||||
- [License](#license)
|
||||
- [Author](#author)
|
||||
- [See Also](#see-also)
|
||||
<< [📝 Description](#-description) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
|
||||
|
||||
<br><br>
|
||||
|
||||
## 📌 Key Features
|
||||
## 📝 Description
|
||||
|
||||
* **Easy to use:** The package is ready to use out of the box.
|
||||
* **Sortable:** Sort particle effects and other UI elements by sibling index.
|
||||
* **Maskable:** Supports `Mask` or `RectMask2D`.
|
||||
* **No extra components required:** No need for an additional `Camera`, `RenderTexture`, or `Canvas`.
|
||||
* **Trail module support:** Fully supports the Trail module.
|
||||
* **CanvasGroup alpha support:** Integrates with `CanvasGroup` alpha.
|
||||
* **No allocations:** Efficiently renders particles without allocations.
|
||||
* **Any canvas render mode support:** Works with overlay, camera space, and world space.
|
||||
* **Any Render pipeline support:** Compatible with Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
|
||||
* **Disabling domain reload support:** Supports disabling `Enter Play Mode Options > Reload Domain`.
|
||||
* **Animatable material properties:** Supports changing material properties with AnimationClip (AnimatableProperty).
|
||||

|
||||
* **Multiple materials:** Supports 8+ materials.
|
||||
* **Correct positioning:** Adjusts world space particle positions correctly when changing window size for standalone platforms (Windows, MacOSX, and Linux).
|
||||
* **Adaptive scaling:** Provides adaptive scaling for UI (AutoScalingMode).
|
||||
* **Performance optimization:** Mesh sharing group to improve performance.
|
||||
<img alt="MeshSharing.gif" src="https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif" width="450"/>
|
||||
* **Particle attractor:** Includes a particle attractor component.
|
||||
<img alt="ParticleAttractor.gif" src="https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif" width="450"/>
|
||||
* **Emission position mode:** Supports relative/absolute particle emission position modes.
|
||||
<img alt="AbsolutePosition.gif" src="https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif" width="450"/>
|
||||
* **Custom view size:** Fixes min/max particle size mismatch.
|
||||

|
||||

|
||||
|
||||
This package utilizes the new APIs `MeshBake/MashTrailBake` (introduced with Unity 2018.2) to render particles through
|
||||
CanvasRenderer.
|
||||
You can render, mask, and sort your ParticleSystems for UI without the necessity of an additional Camera, RenderTexture,
|
||||
or Canvas.
|
||||
|
||||
### Features
|
||||
|
||||
* Easy to use: The package is ready to use out of the box.
|
||||
* Sort particle effects and other UI by sibling index.
|
||||
* No extra Camera, RenderTexture, or Canvas required.
|
||||
* Masking options for Mask or RectMask2D.
|
||||
* Support for the Trail module.
|
||||
* Support for CanvasGroup alpha.
|
||||
* No allocations needed to render particles.
|
||||
* Compatibility with overlay, camera space, and world space.
|
||||
* Support for Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
|
||||
* Support for disabling `Enter Play Mode Options > Reload Domain`.
|
||||
* Support for changing material property with AnimationClip (AnimatableProperty).
|
||||
![AnimatableProperty.gif][AnimatableProperty.gif]
|
||||
* [4.0.0+] Support for 8+ materials.
|
||||
* [4.0.0+] Correct world space particle position adjustment when changing window size for standalone platforms (Windows,
|
||||
MacOSX, and Linux).
|
||||
* [4.0.0+] Adaptive scaling for UI.
|
||||
* [4.0.0+] Mesh sharing group to improve performance.
|
||||
![MeshSharing.gif][MeshSharing.gif]
|
||||
* [4.0.0+] Particle attractor component.
|
||||
![ParticleAttractor.gif][ParticleAttractor.gif]
|
||||
* [4.1.0+] Relative/Absolute particle position mode.
|
||||
![AbsolutePosition.gif][AbsolutePosition.gif]
|
||||
|
||||
[AnimatableProperty.gif]: https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif
|
||||
|
||||
[MeshSharing.gif]: https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif
|
||||
|
||||
[ParticleAttractor.gif]: https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif
|
||||
|
||||
[AbsolutePosition.gif]: https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif
|
||||
|
||||
<br><br>
|
||||
|
||||
@@ -99,86 +76,76 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
|
||||
|
||||
[JMO]: https://assetstore.unity.com/publishers/1669
|
||||
|
||||
|
||||
<br><br>
|
||||
|
||||
## ⚙ Installation
|
||||
|
||||
_This package requires **Unity 2018.3 or later**._
|
||||
_This package requires Unity 2018.3 or later._
|
||||
|
||||
#### Install via OpenUPM
|
||||
|
||||
- This package is available on [OpenUPM](https://openupm.com) package registry.
|
||||
- This is the preferred method of installation, as you can easily receive updates as they're released.
|
||||
- If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your project's directory:
|
||||
```
|
||||
openupm add com.coffee.ui-particle
|
||||
```
|
||||
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
||||
```
|
||||
openupm add com.coffee.ui-particle@4.9.0
|
||||
```
|
||||
This package is available on [OpenUPM](https://openupm.com) package registry.
|
||||
This is the preferred method of installation, as you can easily receive updates as they're released.
|
||||
|
||||
#### Install via UPM (with Package Manager UI)
|
||||
If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your
|
||||
project's directory:
|
||||
|
||||
- Click `Window > Package Manager` to open Package Manager UI.
|
||||
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
|
||||

|
||||
- To update the package, change suffix `#{version}` to the target version.
|
||||
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0`
|
||||
```sh
|
||||
openupm add com.coffee.ui-particle
|
||||
```
|
||||
|
||||
#### Install via UPM (Manually)
|
||||
#### Install via UPM (using Git URL)
|
||||
|
||||
- Open the `Packages/manifest.json` file in your project. Then add this package somewhere in the `dependencies` block:
|
||||
```json
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
|
||||
...
|
||||
}
|
||||
Navigate to your project's Packages folder and open the `manifest.json` file. Then add this package somewhere in
|
||||
the `dependencies` block:
|
||||
|
||||
```json
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
|
||||
...
|
||||
}
|
||||
```
|
||||
}
|
||||
```
|
||||
|
||||
- To update the package, change suffix `#{version}` to the target version.
|
||||
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0",`
|
||||
To update the package, change suffix `#{version}` to the target version.
|
||||
|
||||
#### Install as Embedded Package
|
||||
* e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.6.0",`
|
||||
|
||||
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI.git/releases) and extract it.
|
||||
2. Place it in your project's `Packages` directory.
|
||||

|
||||
- If you want to fix bugs or add features, install it as an embedded package.
|
||||
- To update the package, you need to re-download it and replace the contents.
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
||||
|
||||
<br><br>
|
||||
|
||||
## ⚙ Upgrading from 3.x/4.x to 5.x
|
||||
|
||||
### Breaking Changes
|
||||
|
||||
- The default value of `UIParticle.scale` has been changed from `10` to `1`.
|
||||
- `UIParticle` no longer inherits from `MaskableGraphic`.
|
||||
-
|
||||
|
||||
<br><br>
|
||||
|
||||
## 🚀 Usage
|
||||
|
||||
### Component: UIParticle
|
||||
### UIParticle Component
|
||||
|
||||
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
|
||||
|
||||

|
||||

|
||||
|
||||
- **Maskable**: Does this graphic allow maskable.
|
||||
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
||||
- **Maskable**: Does this graphic allow masking.
|
||||
- **Scale**: Scale the rendering. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
||||
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
|
||||
use this to mark as animatable.
|
||||
use this to mark the changes.
|
||||
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
|
||||
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
|
||||
- **None:** Disable mesh sharing.
|
||||
- **Auto:** Automatically select Primary/Replica.
|
||||
- **Primary:** Provides particle simulation results to the same group.
|
||||
- **Primary Simulator:** Primary, but do not render the particle (simulation only).
|
||||
- **Replica:** Render simulation results provided by the primary.
|
||||
- **Position Mode**: Emission position mode.
|
||||
- **Absolute:** The particles will be emitted from the world position.
|
||||
- **Relative:** The particles will be emitted from the scaled position.
|
||||
- **Auto Scaling Mode**: How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.
|
||||
- **None:** Do nothing.
|
||||
- **Transform:** Transform.lossyScale (=world scale) will be set to (1, 1, 1).
|
||||
- **UIParticle:** UIParticle.scale will be adjusted.
|
||||
- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
|
||||
- **Custom view size:** Change the bake view size.
|
||||
- **Absolute:** Emit from the world position of the `ParticleSystem`.
|
||||
- **Relative:** Emit from the scaled position of the `ParticleSystem`.
|
||||
- **Auto Scaling**: `Transform.lossyScale` (=world scale) will be set to `(1, 1, 1)` on update. It prevents the
|
||||
root-Canvas scale from affecting the hierarchy-scaled `ParticleSystem`.
|
||||
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
|
||||
|
||||
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
|
||||
@@ -186,7 +153,7 @@ and z-position.
|
||||
|
||||
<br><br>
|
||||
|
||||
### Basic Usage
|
||||
#### Basic Usage
|
||||
|
||||
1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
|
||||

|
||||
@@ -195,7 +162,7 @@ and z-position.
|
||||
|
||||
<br>
|
||||
|
||||
### Usage with Your Existing ParticleSystem Prefab
|
||||
#### With Your Existing ParticleSystem Prefab
|
||||
|
||||
1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle.
|
||||

|
||||
@@ -204,7 +171,7 @@ and z-position.
|
||||
|
||||
<br>
|
||||
|
||||
### Usage with `Mask` or `RectMask2D` Component
|
||||
#### With `Mask` or `RectMask2D` Component
|
||||
|
||||
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
|
||||
ParticleSystem.
|
||||
@@ -216,7 +183,7 @@ section.
|
||||
|
||||
<br><br>
|
||||
|
||||
### Usage with Script
|
||||
### Script usage
|
||||
|
||||
```cs
|
||||
// Instantiate ParticleSystem prefab with UIParticle on runtime.
|
||||
@@ -235,14 +202,14 @@ uiParticle.Stop();
|
||||
|
||||
<br><br>
|
||||
|
||||
### Component: UIParticleAttractor
|
||||
### UIParticleAttractor component
|
||||
|
||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||
|
||||

|
||||

|
||||

|
||||
|
||||
- **Particle Systems**: Attracts particles generated by the specified ParticleSystems.
|
||||
- **Particle System**: Attracts particles generated by the specified particle system.
|
||||
- **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted`
|
||||
will be called.
|
||||
- **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime.
|
||||
@@ -387,7 +354,7 @@ When improving performance, keep the following in mind:
|
||||
- Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module
|
||||
in the ParticleSystem.
|
||||
|
||||
### How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component
|
||||
### How to Make a Custom Shader to Support Mask/RectMask2D Component
|
||||
|
||||
<details>
|
||||
<summary>Shader tips</summary>
|
||||
|
||||
8
Runtime/Internal.meta
Normal file
8
Runtime/Internal.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53aa3f36032944b3fb1455e774c52396
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Runtime/Internal/Extensions.meta
Normal file
8
Runtime/Internal/Extensions.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cf8018dee45a4c42a19eec890eaa5b1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
134
Runtime/Internal/Extensions/CanvasExtensions.cs
Normal file
134
Runtime/Internal/Extensions/CanvasExtensions.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
#if UNITY_2021_3_0 || UNITY_2021_3_1 || UNITY_2021_3_2 || UNITY_2021_3_3 || UNITY_2021_3_4 || UNITY_2021_3_5 || UNITY_2021_3_6 || UNITY_2021_3_7 || UNITY_2021_3_8 || UNITY_2021_3_9
|
||||
#elif UNITY_2021_3_10 || UNITY_2021_3_11 || UNITY_2021_3_12 || UNITY_2021_3_13 || UNITY_2021_3_14 || UNITY_2021_3_15 || UNITY_2021_3_16 || UNITY_2021_3_17 || UNITY_2021_3_18 || UNITY_2021_3_19
|
||||
#elif UNITY_2021_3_20 || UNITY_2021_3_21 || UNITY_2021_3_22 || UNITY_2021_3_23 || UNITY_2021_3_24 || UNITY_2021_3_25 || UNITY_2021_3_26 || UNITY_2021_3_27 || UNITY_2021_3_28 || UNITY_2021_3_29
|
||||
#elif UNITY_2021_3_30 || UNITY_2021_3_31 || UNITY_2021_3_32 || UNITY_2021_3_33
|
||||
#elif UNITY_2022_2_0 || UNITY_2022_2_1 || UNITY_2022_2_2 || UNITY_2022_2_3 || UNITY_2022_2_4 || UNITY_2022_2_5 || UNITY_2022_2_6 || UNITY_2022_2_7 || UNITY_2022_2_8 || UNITY_2022_2_9
|
||||
#elif UNITY_2022_2_10 || UNITY_2022_2_11 || UNITY_2022_2_12 || UNITY_2022_2_13 || UNITY_2022_2_14
|
||||
#elif UNITY_2021_3 || UNITY_2022_2 || UNITY_2022_3 || UNITY_2023_2_OR_NEWER
|
||||
#define CANVAS_SUPPORT_ALWAYS_GAMMA
|
||||
#endif
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
#if UNITY_MODULE_VR
|
||||
using UnityEngine.XR;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class CanvasExtensions
|
||||
{
|
||||
public static bool ShouldGammaToLinearInShader(this Canvas canvas)
|
||||
{
|
||||
return QualitySettings.activeColorSpace == ColorSpace.Linear &&
|
||||
#if CANVAS_SUPPORT_ALWAYS_GAMMA
|
||||
canvas.vertexColorAlwaysGammaSpace;
|
||||
#else
|
||||
false;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool ShouldGammaToLinearInMesh(this Canvas canvas)
|
||||
{
|
||||
return QualitySettings.activeColorSpace == ColorSpace.Linear &&
|
||||
#if CANVAS_SUPPORT_ALWAYS_GAMMA
|
||||
!canvas.vertexColorAlwaysGammaSpace;
|
||||
#else
|
||||
true;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool IsStereoCanvas(this Canvas canvas)
|
||||
{
|
||||
#if UNITY_MODULE_VR
|
||||
if (FrameCache.TryGet<bool>(canvas, nameof(IsStereoCanvas), out var stereo)) return stereo;
|
||||
|
||||
stereo =
|
||||
canvas != null && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.worldCamera != null
|
||||
&& XRSettings.enabled && !string.IsNullOrEmpty(XRSettings.loadedDeviceName);
|
||||
FrameCache.Set(canvas, nameof(IsStereoCanvas), stereo);
|
||||
return stereo;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view-projection matrix for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vpMatrix)
|
||||
{
|
||||
canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vpMatrix);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view-projection matrix for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
|
||||
out Matrix4x4 vpMatrix)
|
||||
{
|
||||
if (FrameCache.TryGet(canvas, nameof(GetViewProjectionMatrix), out vpMatrix)) return;
|
||||
|
||||
canvas.GetViewProjectionMatrix(eye, out var viewMatrix, out var projectionMatrix);
|
||||
vpMatrix = viewMatrix * projectionMatrix;
|
||||
FrameCache.Set(canvas, nameof(GetViewProjectionMatrix), vpMatrix);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view and projection matrices for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
|
||||
{
|
||||
canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vMatrix, out pMatrix);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view and projection matrices for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
|
||||
out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
|
||||
{
|
||||
if (FrameCache.TryGet(canvas, "GetViewMatrix", (int)eye, out vMatrix) &&
|
||||
FrameCache.TryGet(canvas, "GetProjectionMatrix", (int)eye, out pMatrix))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get view and projection matrices.
|
||||
Profiler.BeginSample("(COF)[CanvasExt] GetViewProjectionMatrix");
|
||||
var rootCanvas = canvas.rootCanvas;
|
||||
var cam = rootCanvas.worldCamera;
|
||||
if (rootCanvas && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam)
|
||||
{
|
||||
if (eye == Camera.MonoOrStereoscopicEye.Mono)
|
||||
{
|
||||
vMatrix = cam.worldToCameraMatrix;
|
||||
pMatrix = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
pMatrix = cam.GetStereoProjectionMatrix((Camera.StereoscopicEye)eye);
|
||||
vMatrix = cam.GetStereoViewMatrix((Camera.StereoscopicEye)eye);
|
||||
pMatrix = GL.GetGPUProjectionMatrix(pMatrix, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pos = rootCanvas.transform.position;
|
||||
vMatrix = Matrix4x4.TRS(
|
||||
new Vector3(-pos.x, -pos.y, -1000),
|
||||
Quaternion.identity,
|
||||
new Vector3(1, 1, -1f));
|
||||
pMatrix = Matrix4x4.TRS(
|
||||
new Vector3(0, 0, -1),
|
||||
Quaternion.identity,
|
||||
new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
|
||||
}
|
||||
|
||||
FrameCache.Set(canvas, "GetViewMatrix", (int)eye, vMatrix);
|
||||
FrameCache.Set(canvas, "GetProjectionMatrix", (int)eye, pMatrix);
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0beae5bb1cb142b9ab90dc0d371f026
|
||||
guid: 9dd767b8c0f95478386e7d5079cd44df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
77
Runtime/Internal/Extensions/Color32Extensions.cs
Normal file
77
Runtime/Internal/Extensions/Color32Extensions.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Color32Extensions
|
||||
{
|
||||
private static readonly List<Color32> s_Colors = new List<Color32>();
|
||||
private static byte[] s_LinearToGammaLut;
|
||||
private static byte[] s_GammaToLinearLut;
|
||||
|
||||
public static byte LinearToGamma(this byte self)
|
||||
{
|
||||
if (s_LinearToGammaLut == null)
|
||||
{
|
||||
s_LinearToGammaLut = new byte[256];
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
|
||||
}
|
||||
}
|
||||
|
||||
return s_LinearToGammaLut[self];
|
||||
}
|
||||
|
||||
public static byte GammaToLinear(this byte self)
|
||||
{
|
||||
if (s_GammaToLinearLut == null)
|
||||
{
|
||||
s_GammaToLinearLut = new byte[256];
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
s_GammaToLinearLut[i] = (byte)(Mathf.GammaToLinearSpace(i / 255f) * 255f);
|
||||
}
|
||||
}
|
||||
|
||||
return s_GammaToLinearLut[self];
|
||||
}
|
||||
|
||||
public static void LinearToGamma(this Mesh self)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[ColorExt] LinearToGamma (Mesh)");
|
||||
self.GetColors(s_Colors);
|
||||
var count = s_Colors.Count;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var c = s_Colors[i];
|
||||
c.r = c.r.LinearToGamma();
|
||||
c.g = c.g.LinearToGamma();
|
||||
c.b = c.b.LinearToGamma();
|
||||
s_Colors[i] = c;
|
||||
}
|
||||
|
||||
self.SetColors(s_Colors);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
public static void GammaToLinear(this Mesh self)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[ColorExt] GammaToLinear (Mesh)");
|
||||
self.GetColors(s_Colors);
|
||||
var count = s_Colors.Count;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var c = s_Colors[i];
|
||||
c.r = c.r.GammaToLinear();
|
||||
c.g = c.g.GammaToLinear();
|
||||
c.b = c.b.GammaToLinear();
|
||||
s_Colors[i] = c;
|
||||
}
|
||||
|
||||
self.SetColors(s_Colors);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d188d31b140094ebc84a9caafbc7ac71
|
||||
guid: 0ef431b9df32c410ea5fa46be81def6b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
155
Runtime/Internal/Extensions/ComponentExtensions.cs
Normal file
155
Runtime/Internal/Extensions/ComponentExtensions.cs
Normal file
@@ -0,0 +1,155 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Component class.
|
||||
/// </summary>
|
||||
internal static class ComponentExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Get or add a component of a specific type to a GameObject.
|
||||
/// </summary>
|
||||
public static T GetOrAddComponent<T>(this Component self) where T : Component
|
||||
{
|
||||
if (!self) return null;
|
||||
return self.TryGetComponent<T>(out var component)
|
||||
? component
|
||||
: self.gameObject.AddComponent<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the root component of a specific type in the hierarchy of a GameObject.
|
||||
/// </summary>
|
||||
public static T GetRootComponent<T>(this Component self) where T : Component
|
||||
{
|
||||
T component = null;
|
||||
var transform = self.transform;
|
||||
while (transform)
|
||||
{
|
||||
if (transform.TryGetComponent<T>(out var c))
|
||||
{
|
||||
component = c;
|
||||
}
|
||||
|
||||
transform = transform.parent;
|
||||
}
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a component of a specific type in the parent hierarchy of a GameObject.
|
||||
/// </summary>
|
||||
public static T GetComponentInParent<T>(this Component self, bool includeSelf, Transform stopAfter,
|
||||
Predicate<T> valid)
|
||||
where T : Component
|
||||
{
|
||||
var tr = includeSelf ? self.transform : self.transform.parent;
|
||||
while (tr)
|
||||
{
|
||||
if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
|
||||
if (tr == stopAfter) return null;
|
||||
tr = tr.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a component of a specific type to the children of a GameObject.
|
||||
/// </summary>
|
||||
public static void AddComponentOnChildren<T>(this Component self, HideFlags hideFlags, bool includeSelf)
|
||||
where T : Component
|
||||
{
|
||||
if (self == null) return;
|
||||
|
||||
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
|
||||
if (includeSelf && !self.TryGetComponent<T>(out _))
|
||||
{
|
||||
var c = self.gameObject.AddComponent<T>();
|
||||
c.hideFlags = hideFlags;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
|
||||
var childCount = self.transform.childCount;
|
||||
for (var i = 0; i < childCount; i++)
|
||||
{
|
||||
var child = self.transform.GetChild(i);
|
||||
if (child.TryGetComponent<T>(out _)) continue;
|
||||
|
||||
var c = child.gameObject.AddComponent<T>();
|
||||
c.hideFlags = hideFlags;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
|
||||
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
|
||||
{
|
||||
if (!self) return null;
|
||||
if (!includeInactive) return self.GetComponentInParent<T>();
|
||||
|
||||
var current = self.transform;
|
||||
while (current)
|
||||
{
|
||||
if (current.TryGetComponent<T>(out var c)) return c;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// Verify whether it can be converted to the specified component.
|
||||
/// </summary>
|
||||
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
|
||||
{
|
||||
return context && context.GetType() != typeof(T);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert to the specified component.
|
||||
/// </summary>
|
||||
internal static void ConvertTo<T>(this Object context) where T : MonoBehaviour
|
||||
{
|
||||
var target = context as MonoBehaviour;
|
||||
if (target == null) return;
|
||||
|
||||
var so = new SerializedObject(target);
|
||||
so.Update();
|
||||
|
||||
var oldEnable = target.enabled;
|
||||
target.enabled = false;
|
||||
|
||||
// Find MonoScript of the specified component.
|
||||
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
|
||||
{
|
||||
if (script.GetClass() != typeof(T))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set 'm_Script' to convert.
|
||||
so.FindProperty("m_Script").objectReferenceValue = script;
|
||||
so.ApplyModifiedProperties();
|
||||
break;
|
||||
}
|
||||
|
||||
if (so.targetObject is MonoBehaviour mb)
|
||||
{
|
||||
mb.enabled = oldEnable;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Extensions/ComponentExtensions.cs.meta
Normal file
11
Runtime/Internal/Extensions/ComponentExtensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8455ee485a5ee4cacbdf558f66af65fb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Runtime/Internal/Extensions/ListExtensions.cs
Normal file
19
Runtime/Internal/Extensions/ListExtensions.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Component class.
|
||||
/// </summary>
|
||||
internal static class ListExtensions
|
||||
{
|
||||
public static void RemoveAtFast<T>(this List<T> self, int index)
|
||||
{
|
||||
if (self == null) return;
|
||||
|
||||
var lastIndex = self.Count - 1;
|
||||
self[index] = self[lastIndex];
|
||||
self.RemoveAt(lastIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Extensions/ListExtensions.cs.meta
Normal file
11
Runtime/Internal/Extensions/ListExtensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 833553390099d40c9b212823f0852c46
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
48
Runtime/Internal/Extensions/Misc.cs
Normal file
48
Runtime/Internal/Extensions/Misc.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System.Diagnostics;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Misc
|
||||
{
|
||||
public static void Destroy(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestroyImmediate(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isEditor)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
public static void SetDirty(Object obj)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!obj) return;
|
||||
EditorUtility.SetDirty(obj);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Extensions/Misc.cs.meta
Normal file
11
Runtime/Internal/Extensions/Misc.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39ed6a6b0a72e482488bd298b2ae762e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
58
Runtime/Internal/Extensions/SpriteExtensions.cs
Normal file
58
Runtime/Internal/Extensions/SpriteExtensions.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
#if UNITY_EDITOR
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Sprite class.
|
||||
/// </summary>
|
||||
internal static class SpriteExtensions
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
private static readonly Type s_SpriteEditorExtensionType =
|
||||
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
|
||||
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
|
||||
|
||||
private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
|
||||
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
|
||||
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
/// <summary>
|
||||
/// Get the actual texture of a sprite in play mode or edit mode.
|
||||
/// </summary>
|
||||
public static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
if (Application.isPlaying) return self.texture;
|
||||
|
||||
var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
|
||||
return ret ? ret : self.texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the active sprite atlas of a sprite in play mode or edit mode.
|
||||
/// </summary>
|
||||
public static SpriteAtlas GetActiveAtlas(this Sprite self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
|
||||
}
|
||||
#else
|
||||
/// <summary>
|
||||
/// Get the actual texture of a sprite in play mode.
|
||||
/// </summary>
|
||||
internal static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
return self ? self.texture : null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Extensions/SpriteExtensions.cs.meta
Normal file
11
Runtime/Internal/Extensions/SpriteExtensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7a2e11131111447cb7fc0394a14da65
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Runtime/Internal/Extensions/Vector3Extensions.cs
Normal file
46
Runtime/Internal/Extensions/Vector3Extensions.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Vector3Extensions
|
||||
{
|
||||
public static Vector3 Inverse(this Vector3 self)
|
||||
{
|
||||
self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
|
||||
self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
|
||||
self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
|
||||
{
|
||||
self.Scale(other1);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
self.Scale(other3);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static bool IsVisible(this Vector3 self)
|
||||
{
|
||||
return 0 < Mathf.Abs(self.x * self.y * self.z);
|
||||
}
|
||||
|
||||
public static bool IsVisible2D(this Vector3 self)
|
||||
{
|
||||
return 0 < Mathf.Abs(self.x * self.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Extensions/Vector3Extensions.cs.meta
Normal file
11
Runtime/Internal/Extensions/Vector3Extensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a7b5fb989e4b48c8bc7ecce834060f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Runtime/Internal/ProjectSettings.meta
Normal file
8
Runtime/Internal/ProjectSettings.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 398e06c9985ad4291a95f0749c2927fb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
217
Runtime/Internal/ProjectSettings/PreloadedProjectSettings.cs
Normal file
217
Runtime/Internal/ProjectSettings/PreloadedProjectSettings.cs
Normal file
@@ -0,0 +1,217 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
public abstract class PreloadedProjectSettings : ScriptableObject
|
||||
#if UNITY_EDITOR
|
||||
, IPreprocessBuildWithReport
|
||||
{
|
||||
int IOrderedCallback.callbackOrder => 0;
|
||||
|
||||
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
[InitializeOnEnterPlayMode]
|
||||
private static void Initialize()
|
||||
{
|
||||
const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
|
||||
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
|
||||
{
|
||||
var defaultSettings = GetDefaultSettings(t);
|
||||
if (!defaultSettings)
|
||||
{
|
||||
defaultSettings = t.GetProperty("instance", flags)
|
||||
?.GetValue(null, null) as PreloadedProjectSettings;
|
||||
SetDefaultSettings(defaultSettings);
|
||||
}
|
||||
else if (GetPreloadedSettings(t).Length != 1)
|
||||
{
|
||||
SetDefaultSettings(defaultSettings);
|
||||
}
|
||||
}
|
||||
|
||||
EditorApplication.QueuePlayerLoopUpdate();
|
||||
}
|
||||
|
||||
protected static string GetDefaultName(Type type, bool nicify)
|
||||
{
|
||||
var typeName = type.Name.Replace("ProjectSettings", "");
|
||||
return nicify
|
||||
? ObjectNames.NicifyVariableName(typeName)
|
||||
: typeName;
|
||||
}
|
||||
|
||||
private static Object[] GetPreloadedSettings(Type type)
|
||||
{
|
||||
return PlayerSettings.GetPreloadedAssets()
|
||||
.Where(x => x && x.GetType() == type)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
protected static PreloadedProjectSettings GetDefaultSettings(Type type)
|
||||
{
|
||||
return GetPreloadedSettings(type).FirstOrDefault() as PreloadedProjectSettings
|
||||
?? AssetDatabase.FindAssets($"t:{nameof(PreloadedProjectSettings)}")
|
||||
.Select(AssetDatabase.GUIDToAssetPath)
|
||||
.Select(AssetDatabase.LoadAssetAtPath<PreloadedProjectSettings>)
|
||||
.FirstOrDefault(x => x && x.GetType() == type);
|
||||
}
|
||||
|
||||
protected static void SetDefaultSettings(PreloadedProjectSettings asset)
|
||||
{
|
||||
var type = asset.GetType();
|
||||
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
|
||||
{
|
||||
if (!AssetDatabase.IsValidFolder("Assets/ProjectSettings"))
|
||||
{
|
||||
AssetDatabase.CreateFolder("Assets", "ProjectSettings");
|
||||
}
|
||||
|
||||
var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
|
||||
assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
|
||||
AssetDatabase.CreateAsset(asset, assetPath);
|
||||
}
|
||||
|
||||
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
|
||||
var projectSettings = GetPreloadedSettings(type);
|
||||
PlayerSettings.SetPreloadedAssets(preloadedAssets
|
||||
.Where(x => x)
|
||||
.Except(projectSettings.Except(new[] { asset }))
|
||||
.Append(asset)
|
||||
.Distinct()
|
||||
.ToArray());
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public abstract class PreloadedProjectSettings<T> : PreloadedProjectSettings
|
||||
where T : PreloadedProjectSettings<T>
|
||||
{
|
||||
private static T s_Instance;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private string _jsonText;
|
||||
|
||||
public static T instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_Instance) return s_Instance;
|
||||
|
||||
s_Instance = GetDefaultSettings(typeof(T)) as T;
|
||||
if (s_Instance) return s_Instance;
|
||||
|
||||
s_Instance = CreateInstance<T>();
|
||||
if (!s_Instance)
|
||||
{
|
||||
s_Instance = null;
|
||||
return s_Instance;
|
||||
}
|
||||
|
||||
SetDefaultSettings(s_Instance);
|
||||
return s_Instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
_jsonText = EditorJsonUtility.ToJson(this);
|
||||
break;
|
||||
case PlayModeStateChange.ExitingPlayMode:
|
||||
if (_jsonText != null)
|
||||
{
|
||||
EditorJsonUtility.FromJsonOverwrite(_jsonText, this);
|
||||
_jsonText = null;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
public static T instance => s_Instance ? s_Instance : s_Instance = CreateInstance<T>();
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isDefaultSettings = !s_Instance || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
|
||||
if (!isDefaultSettings)
|
||||
{
|
||||
DestroyImmediate(this, true);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
#endif
|
||||
|
||||
if (s_Instance) return;
|
||||
s_Instance = this as T;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled.
|
||||
/// </summary>
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
#endif
|
||||
if (s_Instance != this) return;
|
||||
|
||||
s_Instance = null;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected sealed class PreloadedProjectSettingsProvider : SettingsProvider
|
||||
{
|
||||
private Editor _editor;
|
||||
private PreloadedProjectSettings<T> _target;
|
||||
|
||||
public PreloadedProjectSettingsProvider(string path) : base(path, SettingsScope.Project)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnGUI(string searchContext)
|
||||
{
|
||||
if (!_target)
|
||||
{
|
||||
if (_editor)
|
||||
{
|
||||
DestroyImmediate(_editor);
|
||||
_editor = null;
|
||||
}
|
||||
|
||||
_target = instance;
|
||||
_editor = Editor.CreateEditor(_target);
|
||||
}
|
||||
|
||||
_editor.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 790ea008741dc411497c8794745319eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Runtime/Internal/Utilities.meta
Normal file
8
Runtime/Internal/Utilities.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b2877595f27c4a70a426991d515434f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
81
Runtime/Internal/Utilities/FastAction.cs
Executable file
81
Runtime/Internal/Utilities/FastAction.cs
Executable file
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for a fast action.
|
||||
/// </summary>
|
||||
internal class FastActionBase<T>
|
||||
{
|
||||
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
|
||||
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
|
||||
|
||||
private readonly LinkedList<T> _delegates = new LinkedList<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Adds a delegate to the action.
|
||||
/// </summary>
|
||||
public void Add(T rhs)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[FastAction] Add Action");
|
||||
var node = s_NodePool.Rent();
|
||||
node.Value = rhs;
|
||||
_delegates.AddLast(node);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a delegate from the action.
|
||||
/// </summary>
|
||||
public void Remove(T rhs)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[FastAction] Remove Action");
|
||||
var node = _delegates.Find(rhs);
|
||||
if (node != null)
|
||||
{
|
||||
_delegates.Remove(node);
|
||||
s_NodePool.Return(ref node);
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invokes the action with a callback function.
|
||||
/// </summary>
|
||||
protected void Invoke(Action<T> callback)
|
||||
{
|
||||
var node = _delegates.First;
|
||||
while (node != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
callback(node.Value);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
|
||||
node = node.Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A fast action without parameters.
|
||||
/// </summary>
|
||||
internal class FastAction : FastActionBase<Action>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoke all the registered delegates.
|
||||
/// </summary>
|
||||
public void Invoke()
|
||||
{
|
||||
Invoke(action => action.Invoke());
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Utilities/FastAction.cs.meta
Normal file
11
Runtime/Internal/Utilities/FastAction.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7c8c268a827b4787a8e050f1fe95ad5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
102
Runtime/Internal/Utilities/FrameCache.cs
Normal file
102
Runtime/Internal/Utilities/FrameCache.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class FrameCache
|
||||
{
|
||||
private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
|
||||
|
||||
static FrameCache()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void Clear()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a value from the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static bool TryGet<T>(object key1, string key2, out T result)
|
||||
{
|
||||
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode()), out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a value from the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static bool TryGet<T>(object key1, string key2, int key3, out T result)
|
||||
{
|
||||
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode() + key3), out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a value in the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static void Set<T>(object key1, string key2, T result)
|
||||
{
|
||||
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode()), result);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets a value in the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static void Set<T>(object key1, string key2, int key3, T result)
|
||||
{
|
||||
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode() + key3), result);
|
||||
}
|
||||
|
||||
private static void ClearAllCache()
|
||||
{
|
||||
foreach (var cache in s_Caches.Values)
|
||||
{
|
||||
cache.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static FrameCacheContainer<T> GetFrameCache<T>()
|
||||
{
|
||||
var t = typeof(T);
|
||||
if (s_Caches.TryGetValue(t, out var frameCache)) return frameCache as FrameCacheContainer<T>;
|
||||
|
||||
frameCache = new FrameCacheContainer<T>();
|
||||
s_Caches.Add(t, frameCache);
|
||||
|
||||
return (FrameCacheContainer<T>)frameCache;
|
||||
}
|
||||
|
||||
private interface IFrameCache
|
||||
{
|
||||
void Clear();
|
||||
}
|
||||
|
||||
private class FrameCacheContainer<T> : IFrameCache
|
||||
{
|
||||
private readonly Dictionary<(int, int), T> _caches = new Dictionary<(int, int), T>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_caches.Clear();
|
||||
}
|
||||
|
||||
public bool TryGet((int, int) key, out T result)
|
||||
{
|
||||
return _caches.TryGetValue(key, out result);
|
||||
}
|
||||
|
||||
public void Set((int, int) key, T result)
|
||||
{
|
||||
_caches[key] = result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Utilities/FrameCache.cs.meta
Normal file
11
Runtime/Internal/Utilities/FrameCache.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f129e3b07ffb4d3bbb4cc5f6bd94087
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
257
Runtime/Internal/Utilities/Logging.cs
Normal file
257
Runtime/Internal/Utilities/Logging.cs
Normal file
@@ -0,0 +1,257 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Conditional = System.Diagnostics.ConditionalAttribute;
|
||||
using Object = UnityEngine.Object;
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Logging
|
||||
{
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";
|
||||
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void Log_Internal(LogType type, object tag, object message, Object context)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
AppendTag(s_Sb, tag);
|
||||
s_Sb.Append(message);
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
case LogType.Assert:
|
||||
case LogType.Exception:
|
||||
Debug.LogError(s_Sb, context);
|
||||
break;
|
||||
case LogType.Warning:
|
||||
Debug.LogWarning(s_Sb, context);
|
||||
break;
|
||||
case LogType.Log:
|
||||
Debug.Log(s_Sb, context);
|
||||
break;
|
||||
}
|
||||
|
||||
s_Sb.Length = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogIf(bool enable, object tag, object message, Object context = null)
|
||||
{
|
||||
if (!enable) return;
|
||||
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void Log(object tag, object message, Object context = null)
|
||||
{
|
||||
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogWarning(object tag, object message, Object context = null)
|
||||
{
|
||||
Log_Internal(LogType.Warning, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
public static void LogError(object tag, object message, Object context = null)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
Log_Internal(LogType.Error, tag, message, context ? context : tag as Object);
|
||||
#else
|
||||
Debug.LogError($"{tag}: {message}", context);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogMulticast(Type type, string fieldName, object instance = null, string message = null)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
AppendTag(s_Sb, instance ?? type);
|
||||
|
||||
var handler = type
|
||||
.GetField(fieldName,
|
||||
BindingFlags.Static | BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic)
|
||||
?.GetValue(instance);
|
||||
|
||||
var list = ((MulticastDelegate)handler)?.GetInvocationList() ?? Array.Empty<Delegate>();
|
||||
s_Sb.Append("<color=orange>");
|
||||
s_Sb.Append(type.Name);
|
||||
s_Sb.Append(".");
|
||||
s_Sb.Append(fieldName);
|
||||
s_Sb.Append(" has ");
|
||||
s_Sb.Append(list.Length);
|
||||
s_Sb.Append(" callbacks");
|
||||
if (message != null)
|
||||
{
|
||||
s_Sb.Append(" (");
|
||||
s_Sb.Append(message);
|
||||
s_Sb.Append(")");
|
||||
}
|
||||
|
||||
s_Sb.Append(":</color>");
|
||||
|
||||
for (var i = 0; i < list.Length; i++)
|
||||
{
|
||||
s_Sb.Append("\n - ");
|
||||
s_Sb.Append(list[i].Method.DeclaringType?.Name);
|
||||
s_Sb.Append(".");
|
||||
s_Sb.Append(list[i].Method.Name);
|
||||
}
|
||||
|
||||
Debug.Log(s_Sb);
|
||||
s_Sb.Length = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendTag(StringBuilder sb, object tag)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
try
|
||||
{
|
||||
sb.Append("f");
|
||||
sb.Append(Time.frameCount);
|
||||
sb.Append(":<color=#");
|
||||
AppendReadableCode(sb, tag);
|
||||
sb.Append("><b>[");
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
case Type type:
|
||||
AppendType(sb, type);
|
||||
break;
|
||||
case Object uObject:
|
||||
AppendType(sb, tag.GetType());
|
||||
sb.Append(" #");
|
||||
sb.Append(uObject.name);
|
||||
break;
|
||||
default:
|
||||
AppendType(sb, tag.GetType());
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append("]</b></color> ");
|
||||
}
|
||||
catch
|
||||
{
|
||||
sb.Append("f");
|
||||
sb.Append(Time.frameCount);
|
||||
sb.Append(":<b>[");
|
||||
sb.Append(tag);
|
||||
sb.Append("]</b> ");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendType(StringBuilder sb, Type type)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
if (s_TypeNameCache.TryGetValue(type, out var name))
|
||||
{
|
||||
sb.Append(name);
|
||||
return;
|
||||
}
|
||||
|
||||
// New type found
|
||||
var start = sb.Length;
|
||||
if (0 < start && sb[start - 1] == '<' && (type.Name == "Material" || type.Name == "Color"))
|
||||
{
|
||||
sb.Append('@');
|
||||
}
|
||||
|
||||
sb.Append(type.Name);
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
sb.Length -= 2;
|
||||
sb.Append("<");
|
||||
foreach (var gType in type.GetGenericArguments())
|
||||
{
|
||||
AppendType(sb, gType);
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
sb.Length -= 2;
|
||||
sb.Append(">");
|
||||
}
|
||||
|
||||
s_TypeNameCache.Add(type, sb.ToString(start, sb.Length - start));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendReadableCode(StringBuilder sb, object tag)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
int hash;
|
||||
try
|
||||
{
|
||||
switch (tag)
|
||||
{
|
||||
case string text:
|
||||
hash = text.GetHashCode();
|
||||
break;
|
||||
case Type type:
|
||||
type = type.IsGenericType ? type.GetGenericTypeDefinition() : type;
|
||||
hash = type.FullName?.GetHashCode() ?? 0;
|
||||
break;
|
||||
default:
|
||||
hash = tag.GetType().FullName?.GetHashCode() ?? 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
sb.Append("FFFFFF");
|
||||
return;
|
||||
}
|
||||
|
||||
hash = hash & (s_Codes.Length - 1);
|
||||
if (s_Codes[hash] == null)
|
||||
{
|
||||
var hue = hash / (float)s_Codes.Length;
|
||||
var modifier = 1f - Mathf.Clamp01(Mathf.Abs(hue - 0.65f) / 0.2f);
|
||||
var saturation = 0.7f + modifier * -0.2f;
|
||||
var value = 0.8f + modifier * 0.3f;
|
||||
s_Codes[hash] = ColorUtility.ToHtmlStringRGB(Color.HSVToRGB(hue, saturation, value));
|
||||
}
|
||||
|
||||
sb.Append(s_Codes[hash]);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
private static readonly StringBuilder s_Sb = new StringBuilder();
|
||||
private static readonly string[] s_Codes = new string[64];
|
||||
private static readonly Dictionary<Type, string> s_TypeNameCache = new Dictionary<Type, string>();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Utilities/Logging.cs.meta
Normal file
11
Runtime/Internal/Utilities/Logging.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8255313895da84e7cbdc876be3795334
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
65
Runtime/Internal/Utilities/MaterialRepository.cs
Normal file
65
Runtime/Internal/Utilities/MaterialRepository.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides functionality to manage materials.
|
||||
/// </summary>
|
||||
internal static class MaterialRepository
|
||||
{
|
||||
private static readonly ObjectRepository<Material> s_Repository = new ObjectRepository<Material>();
|
||||
|
||||
public static int count => s_Repository.count;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void Clear()
|
||||
{
|
||||
s_Repository.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static bool Valid(Hash128 hash, Material material)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRegistry] Valid");
|
||||
var ret = s_Repository.Valid(hash, material);
|
||||
Profiler.EndSample();
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get(Hash128 hash, ref Material material, Func<Material> onCreate)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, onCreate);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get<T>(Hash128 hash, ref Material material, Func<T, Material> onCreate, T source)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, onCreate, source);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a soft mask material from the cache.
|
||||
/// </summary>
|
||||
public static void Release(ref Material material)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Release");
|
||||
s_Repository.Release(ref material);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Utilities/MaterialRepository.cs.meta
Normal file
11
Runtime/Internal/Utilities/MaterialRepository.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 702912f2ee2ec49bb8003a64151ae4f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
85
Runtime/Internal/Utilities/ObjectPool.cs
Normal file
85
Runtime/Internal/Utilities/ObjectPool.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Object pool.
|
||||
/// </summary>
|
||||
internal class ObjectPool<T>
|
||||
{
|
||||
private readonly Func<T> _onCreate; // Delegate for creating instances
|
||||
private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
|
||||
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
|
||||
private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
|
||||
private int _count; // Total count of created instances
|
||||
|
||||
public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
|
||||
{
|
||||
_onCreate = onCreate;
|
||||
_onValid = onValid;
|
||||
_onReturn = onReturn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rent an instance from the pool.
|
||||
/// When you no longer need it, return it with <see cref="Return" />.
|
||||
/// </summary>
|
||||
public T Rent()
|
||||
{
|
||||
while (0 < _pool.Count)
|
||||
{
|
||||
var instance = _pool.Pop();
|
||||
if (_onValid(instance))
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
// If there are no instances in the pool, create a new one.
|
||||
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
|
||||
return _onCreate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return an instance to the pool and assign null.
|
||||
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
|
||||
/// </summary>
|
||||
public void Return(ref T instance)
|
||||
{
|
||||
if (instance == null || _pool.Contains(instance)) return; // Ignore if already pooled or null.
|
||||
|
||||
_onReturn(instance); // Return the instance to the pool.
|
||||
_pool.Push(instance);
|
||||
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
|
||||
instance = default; // Set the reference to null.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Object pool for <see cref="List{T}" />.
|
||||
/// </summary>
|
||||
internal static class ListPool<T>
|
||||
{
|
||||
private static readonly ObjectPool<List<T>> s_ListPool =
|
||||
new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
|
||||
|
||||
/// <summary>
|
||||
/// Rent an instance from the pool.
|
||||
/// When you no longer need it, return it with <see cref="Return" />.
|
||||
/// </summary>
|
||||
public static List<T> Rent()
|
||||
{
|
||||
return s_ListPool.Rent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return an instance to the pool and assign null.
|
||||
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
|
||||
/// </summary>
|
||||
public static void Return(ref List<T> toRelease)
|
||||
{
|
||||
s_ListPool.Return(ref toRelease);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Utilities/ObjectPool.cs.meta
Normal file
11
Runtime/Internal/Utilities/ObjectPool.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 632cb1ba34e6a4e80b55a32bb63ca369
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
218
Runtime/Internal/Utilities/ObjectRepository.cs
Normal file
218
Runtime/Internal/Utilities/ObjectRepository.cs
Normal file
@@ -0,0 +1,218 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal class ObjectRepository<T> where T : Object
|
||||
{
|
||||
private readonly List<Entry> _cache = new List<Entry>();
|
||||
private readonly string _name;
|
||||
private readonly Action<T> _onRelease;
|
||||
private readonly Stack<Entry> _pool = new Stack<Entry>();
|
||||
|
||||
public ObjectRepository(Action<T> onRelease = null)
|
||||
{
|
||||
_name = $"{typeof(T).Name}Repository";
|
||||
if (onRelease == null)
|
||||
{
|
||||
_onRelease = x =>
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(x, false);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(x);
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_onRelease = onRelease;
|
||||
}
|
||||
}
|
||||
|
||||
public int count => _cache.Count;
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
for (var i = 0; i < _cache.Count; i++)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry == null) continue;
|
||||
|
||||
entry.Release(_onRelease);
|
||||
}
|
||||
|
||||
_cache.Clear();
|
||||
}
|
||||
|
||||
public bool Valid(Hash128 hash, T obj)
|
||||
{
|
||||
// Find existing entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Valid > Find existing entry");
|
||||
for (var i = 0; i < _cache.Count; ++i)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry.hash != hash) continue;
|
||||
Profiler.EndSample();
|
||||
|
||||
// Existing entry found.
|
||||
return entry.storedObject == obj;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached object based on the hash.
|
||||
/// </summary>
|
||||
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
|
||||
{
|
||||
// Find existing entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
|
||||
for (var i = 0; i < _cache.Count; ++i)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry.hash != hash) continue;
|
||||
|
||||
// Existing entry found.
|
||||
if (entry.storedObject != obj)
|
||||
{
|
||||
// if the object is different, release the old one.
|
||||
Release(ref obj);
|
||||
++entry.reference;
|
||||
obj = entry.storedObject;
|
||||
Logging.Log(_name, $"Get(#{count}): {entry}");
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
return;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Create new entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
|
||||
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
||||
newEntry.storedObject = onCreate();
|
||||
newEntry.hash = hash;
|
||||
newEntry.reference = 1;
|
||||
_cache.Add(newEntry);
|
||||
Logging.Log(_name, $"Get(#{count}): {newEntry}");
|
||||
|
||||
Release(ref obj);
|
||||
obj = newEntry.storedObject;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached object based on the hash.
|
||||
/// </summary>
|
||||
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
|
||||
{
|
||||
// Find existing entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
|
||||
for (var i = 0; i < _cache.Count; ++i)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry.hash != hash) continue;
|
||||
|
||||
// Existing entry found.
|
||||
if (entry.storedObject != obj)
|
||||
{
|
||||
// if the object is different, release the old one.
|
||||
Release(ref obj);
|
||||
++entry.reference;
|
||||
obj = entry.storedObject;
|
||||
Logging.Log(_name, $"Get(#{count}): {entry}");
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
return;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Create new entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
|
||||
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
||||
newEntry.storedObject = onCreate(source);
|
||||
newEntry.hash = hash;
|
||||
newEntry.reference = 1;
|
||||
_cache.Add(newEntry);
|
||||
Logging.Log(_name, $"Get(#{count}): {newEntry}");
|
||||
|
||||
Release(ref obj);
|
||||
obj = newEntry.storedObject;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release a object.
|
||||
/// </summary>
|
||||
public void Release(ref T obj)
|
||||
{
|
||||
if (ReferenceEquals(obj, null)) return;
|
||||
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Release");
|
||||
for (var i = 0; i < _cache.Count; i++)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
|
||||
if (entry.storedObject != obj)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (--entry.reference <= 0)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Release > RemoveAt");
|
||||
_cache.RemoveAtFast(i);
|
||||
Logging.Log(_name, $"Release(#{_cache.Count}): {entry}");
|
||||
entry.Release(_onRelease);
|
||||
_pool.Push(entry);
|
||||
Profiler.EndSample();
|
||||
break;
|
||||
}
|
||||
|
||||
Logging.Log(_name, $"Release(#{count}): {entry}");
|
||||
break;
|
||||
}
|
||||
|
||||
obj = null;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private class Entry
|
||||
{
|
||||
public Hash128 hash;
|
||||
public int reference;
|
||||
public T storedObject;
|
||||
|
||||
public void Release(Action<T> onRelease)
|
||||
{
|
||||
reference = 0;
|
||||
if (storedObject)
|
||||
{
|
||||
onRelease?.Invoke(storedObject);
|
||||
}
|
||||
|
||||
storedObject = null;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"h{(uint)hash.GetHashCode()} (#{reference}), {storedObject}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Utilities/ObjectRepository.cs.meta
Normal file
11
Runtime/Internal/Utilities/ObjectRepository.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a713d67bdb31e45e296e5f18460717e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
92
Runtime/Internal/Utilities/UIExtraCallbacks.cs
Executable file
92
Runtime/Internal/Utilities/UIExtraCallbacks.cs
Executable file
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides additional callbacks related to canvas and UI system.
|
||||
/// </summary>
|
||||
internal static class UIExtraCallbacks
|
||||
{
|
||||
private static bool s_IsInitializedAfterCanvasRebuild;
|
||||
private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
|
||||
private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
|
||||
private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
|
||||
|
||||
static UIExtraCallbacks()
|
||||
{
|
||||
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs after canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onLateAfterCanvasRebuild
|
||||
{
|
||||
add => s_LateAfterCanvasRebuildAction.Add(value);
|
||||
remove => s_LateAfterCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs before canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onBeforeCanvasRebuild
|
||||
{
|
||||
add => s_BeforeCanvasRebuildAction.Add(value);
|
||||
remove => s_BeforeCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs after canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onAfterCanvasRebuild
|
||||
{
|
||||
add => s_AfterCanvasRebuildAction.Add(value);
|
||||
remove => s_AfterCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the UIExtraCallbacks to ensure proper event handling.
|
||||
/// </summary>
|
||||
private static void InitializeAfterCanvasRebuild()
|
||||
{
|
||||
if (s_IsInitializedAfterCanvasRebuild) return;
|
||||
s_IsInitializedAfterCanvasRebuild = true;
|
||||
|
||||
CanvasUpdateRegistry.IsRebuildingLayout();
|
||||
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
|
||||
message: "InitializeAfterCanvasRebuild");
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[InitializeOnLoadMethod]
|
||||
#else
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#endif
|
||||
private static void InitializeOnLoad()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback method called before canvas rebuilds.
|
||||
/// </summary>
|
||||
private static void OnBeforeCanvasRebuild()
|
||||
{
|
||||
s_BeforeCanvasRebuildAction.Invoke();
|
||||
InitializeAfterCanvasRebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback method called after canvas rebuilds.
|
||||
/// </summary>
|
||||
private static void OnAfterCanvasRebuild()
|
||||
{
|
||||
s_AfterCanvasRebuildAction.Invoke();
|
||||
s_LateAfterCanvasRebuildAction.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Internal/Utilities/UIExtraCallbacks.cs.meta
Normal file
11
Runtime/Internal/Utilities/UIExtraCallbacks.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ea318e6e3e6c46aa97c72e28230bdc9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,72 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleExtensions
|
||||
{
|
||||
internal class ModifiedMaterial
|
||||
{
|
||||
private static readonly List<MatEntry> s_Entries = new List<MatEntry>();
|
||||
|
||||
public static Material Add(Material baseMat, Texture texture, int id, int props)
|
||||
{
|
||||
MatEntry e;
|
||||
for (var i = 0; i < s_Entries.Count; i++)
|
||||
{
|
||||
e = s_Entries[i];
|
||||
if (e.baseMat != baseMat || e.texture != texture || e.id != id || e.props != props) continue;
|
||||
++e.count;
|
||||
return e.customMat;
|
||||
}
|
||||
|
||||
e = new MatEntry
|
||||
{
|
||||
count = 1,
|
||||
baseMat = baseMat,
|
||||
texture = texture,
|
||||
id = id,
|
||||
props = props,
|
||||
customMat = new Material(baseMat)
|
||||
{
|
||||
name = $"{baseMat.name}_{id}",
|
||||
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
|
||||
mainTexture = texture ? texture : baseMat.mainTexture
|
||||
}
|
||||
};
|
||||
s_Entries.Add(e);
|
||||
//Debug.LogFormat(">>>> ModifiedMaterial.Add -> count = count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count, baseMat, texture, id);
|
||||
return e.customMat;
|
||||
}
|
||||
|
||||
public static void Remove(Material customMat)
|
||||
{
|
||||
if (!customMat) return;
|
||||
|
||||
for (var i = 0; i < s_Entries.Count; ++i)
|
||||
{
|
||||
var e = s_Entries[i];
|
||||
if (e.customMat != customMat) continue;
|
||||
if (--e.count == 0)
|
||||
{
|
||||
//Debug.LogFormat(">>>> ModifiedMaterial.Remove -> count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count - 1, e.customMat, e.texture, e.id);
|
||||
Misc.DestroyImmediate(e.customMat);
|
||||
e.customMat = null;
|
||||
e.baseMat = null;
|
||||
e.texture = null;
|
||||
s_Entries.RemoveAt(i);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private class MatEntry
|
||||
{
|
||||
public Material baseMat;
|
||||
public int count;
|
||||
public Material customMat;
|
||||
public int id;
|
||||
public int props;
|
||||
public Texture texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Coffee.UIParticleExtensions;
|
||||
using Coffee.UIParticleInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
|
||||
@@ -18,7 +18,7 @@ namespace Coffee.UIExtensions
|
||||
[ExecuteAlways]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[RequireComponent(typeof(CanvasRenderer))]
|
||||
public class UIParticle : MaskableGraphic, ISerializationCallbackReceiver
|
||||
public class UIParticle : UIBehaviour, ISerializationCallbackReceiver
|
||||
{
|
||||
public enum AutoScalingMode
|
||||
{
|
||||
@@ -58,12 +58,12 @@ namespace Coffee.UIExtensions
|
||||
[Obsolete]
|
||||
internal bool m_AbsoluteMode;
|
||||
|
||||
[Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")]
|
||||
[Tooltip("Particle effect scale")]
|
||||
[SerializeField]
|
||||
private Vector3 m_Scale3D = new Vector3(10, 10, 10);
|
||||
private Vector3 m_Scale3D = new Vector3(1, 1, 1);
|
||||
|
||||
[Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " +
|
||||
"use this to mark as animatable.")]
|
||||
[Tooltip("Animatable material properties.\n" +
|
||||
"If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
|
||||
[SerializeField]
|
||||
internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
|
||||
|
||||
@@ -71,13 +71,12 @@ namespace Coffee.UIExtensions
|
||||
[SerializeField]
|
||||
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
|
||||
|
||||
[Tooltip("Particle simulation results are shared within the same group. " +
|
||||
"A large number of the same effects can be displayed with a small load.\n" +
|
||||
"None: Disable mesh sharing.\n" +
|
||||
"Auto: Automatically select Primary/Replica.\n" +
|
||||
"Primary: Provides particle simulation results to the same group.\n" +
|
||||
[Tooltip("Mesh sharing.\n" +
|
||||
"None: disable mesh sharing.\n" +
|
||||
"Auto: automatically select Primary/Replica.\n" +
|
||||
"Primary: provides particle simulation results to the same group.\n" +
|
||||
"Primary Simulator: Primary, but do not render the particle (simulation only).\n" +
|
||||
"Replica: Render simulation results provided by the primary.")]
|
||||
"Replica: render simulation results provided by the primary.")]
|
||||
[SerializeField]
|
||||
private MeshSharing m_MeshSharing = MeshSharing.None;
|
||||
|
||||
@@ -89,54 +88,65 @@ namespace Coffee.UIExtensions
|
||||
[SerializeField]
|
||||
private int m_GroupMaxId;
|
||||
|
||||
[Tooltip("Emission position mode.\n" +
|
||||
"Relative: The particles will be emitted from the scaled position.\n" +
|
||||
"Absolute: The particles will be emitted from the world position.")]
|
||||
[Tooltip("Relative: The particles will be emitted from the scaled position of ParticleSystem.\n" +
|
||||
"Absolute: The particles will be emitted from the world position of ParticleSystem.")]
|
||||
[SerializeField]
|
||||
private PositionMode m_PositionMode = PositionMode.Relative;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Prevent the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.")]
|
||||
[Obsolete]
|
||||
internal bool m_AutoScaling;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip(
|
||||
"How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.\n" +
|
||||
"None: Do nothing.\n" +
|
||||
"Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).\n" +
|
||||
"UIParticle: UIParticle.scale will be adjusted.")]
|
||||
[Tooltip("Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1)." +
|
||||
"UIParticle: UIParticle.scale will be adjusted.")]
|
||||
private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Use a custom view.\n" +
|
||||
"Use this if the particles are not displayed correctly due to min/max particle size.")]
|
||||
private bool m_UseCustomView;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Custom view size.\n" +
|
||||
"Change the bake view size.")]
|
||||
private float m_CustomViewSize = 10;
|
||||
private bool m_Maskable = true;
|
||||
|
||||
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
|
||||
private Camera _bakeCamera;
|
||||
private Canvas _canvas;
|
||||
private int _groupId;
|
||||
private bool _isScaleStored;
|
||||
private Vector3 _storedScale;
|
||||
private Camera _orthographicCamera;
|
||||
private DrivenRectTransformTracker _tracker;
|
||||
|
||||
/// <summary>
|
||||
/// Should this graphic be considered a target for ray-casting?
|
||||
/// </summary>
|
||||
public override bool raycastTarget
|
||||
public RectTransform rectTransform => transform as RectTransform;
|
||||
|
||||
public Canvas canvas
|
||||
{
|
||||
get => false;
|
||||
set { }
|
||||
get
|
||||
{
|
||||
if (_canvas) return _canvas;
|
||||
|
||||
var tr = transform;
|
||||
while (tr && !_canvas)
|
||||
{
|
||||
if (tr.TryGetComponent(out _canvas)) return _canvas;
|
||||
tr = tr.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Particle simulation results are shared within the same group.
|
||||
/// A large number of the same effects can be displayed with a small load.
|
||||
/// Does this graphic allow masking.
|
||||
/// </summary>
|
||||
public bool maskable
|
||||
{
|
||||
get => m_Maskable;
|
||||
set
|
||||
{
|
||||
if (value == m_Maskable) return;
|
||||
m_Maskable = value;
|
||||
UpdateRendererMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mesh sharing.
|
||||
/// None: disable mesh sharing.
|
||||
/// Auto: automatically select Primary/Replica.
|
||||
/// Primary: provides particle simulation results to the same group.
|
||||
@@ -179,9 +189,9 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Emission position mode.
|
||||
/// Relative: The particles will be emitted from the scaled position.
|
||||
/// Absolute: The particles will be emitted from the world position.
|
||||
/// Particle position mode.
|
||||
/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
|
||||
/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
|
||||
/// </summary>
|
||||
public PositionMode positionMode
|
||||
{
|
||||
@@ -194,7 +204,6 @@ namespace Coffee.UIExtensions
|
||||
/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
|
||||
/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
|
||||
/// </summary>
|
||||
[Obsolete("The absoluteMode is now obsolete. Please use the autoScalingMode instead.", false)]
|
||||
public bool absoluteMode
|
||||
{
|
||||
get => m_PositionMode == PositionMode.Absolute;
|
||||
@@ -212,12 +221,8 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.
|
||||
/// <para/>
|
||||
/// None: Do nothing.
|
||||
/// <para/>
|
||||
/// Auto scaling mode.
|
||||
/// Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).
|
||||
/// <para/>
|
||||
/// UIParticle: UIParticle.scale will be adjusted.
|
||||
/// </summary>
|
||||
public AutoScalingMode autoScalingMode
|
||||
@@ -227,35 +232,10 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
if (m_AutoScalingMode == value) return;
|
||||
m_AutoScalingMode = value;
|
||||
|
||||
if (autoScalingMode != AutoScalingMode.Transform && _isScaleStored)
|
||||
{
|
||||
transform.localScale = _storedScale;
|
||||
_isScaleStored = false;
|
||||
}
|
||||
UpdateTracker();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use a custom view.
|
||||
/// Use this if the particles are not displayed correctly due to min/max particle size.
|
||||
/// </summary>
|
||||
public bool useCustomView
|
||||
{
|
||||
get => m_UseCustomView;
|
||||
set => m_UseCustomView = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom view size.
|
||||
/// Change the bake view size.
|
||||
/// </summary>
|
||||
public float customViewSize
|
||||
{
|
||||
get => m_CustomViewSize;
|
||||
set => m_CustomViewSize = Mathf.Max(0.1f, value);
|
||||
}
|
||||
|
||||
internal bool useMeshSharing => m_MeshSharing != MeshSharing.None;
|
||||
|
||||
internal bool isPrimary =>
|
||||
@@ -295,12 +275,28 @@ namespace Coffee.UIExtensions
|
||||
/// <summary>
|
||||
/// Particle effect scale.
|
||||
/// </summary>
|
||||
public Vector3 scale3DForCalc => autoScalingMode == AutoScalingMode.Transform
|
||||
? m_Scale3D
|
||||
: m_Scale3D.GetScaled(canvasScale, transform.localScale);
|
||||
public Vector3 scale3DForCalc => autoScalingMode == AutoScalingMode.UIParticle
|
||||
? m_Scale3D.GetScaled(canvasScale)
|
||||
: m_Scale3D;
|
||||
|
||||
public List<ParticleSystem> particles => m_Particles;
|
||||
|
||||
/// <summary>
|
||||
/// Get all base materials to render.
|
||||
/// </summary>
|
||||
public IEnumerable<Material> materials
|
||||
{
|
||||
get
|
||||
{
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r || !r.material) continue;
|
||||
yield return r.material;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Paused.
|
||||
/// </summary>
|
||||
@@ -308,15 +304,15 @@ namespace Coffee.UIExtensions
|
||||
|
||||
public Vector3 parentScale { get; private set; }
|
||||
|
||||
public Vector3 canvasScale { get; private set; }
|
||||
private Vector3 canvasScale { get; set; }
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
_isScaleStored = false;
|
||||
ResetGroupId();
|
||||
UpdateTracker();
|
||||
UIParticleUpdater.Register(this);
|
||||
RegisterDirtyMaterialCallback(UpdateRendererMaterial);
|
||||
|
||||
//
|
||||
if (0 < particles.Count)
|
||||
{
|
||||
RefreshParticles(particles);
|
||||
@@ -326,7 +322,7 @@ namespace Coffee.UIExtensions
|
||||
RefreshParticles();
|
||||
}
|
||||
|
||||
base.OnEnable();
|
||||
UpdateRendererMaterial();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -334,18 +330,18 @@ namespace Coffee.UIExtensions
|
||||
/// </summary>
|
||||
protected override void OnDisable()
|
||||
{
|
||||
_tracker.Clear();
|
||||
if (autoScalingMode == AutoScalingMode.Transform && _isScaleStored)
|
||||
{
|
||||
transform.localScale = _storedScale;
|
||||
}
|
||||
|
||||
_isScaleStored = false;
|
||||
UpdateTracker();
|
||||
UIParticleUpdater.Unregister(this);
|
||||
_renderers.ForEach(r => r.Reset());
|
||||
UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
|
||||
_canvas = null;
|
||||
}
|
||||
|
||||
base.OnDisable();
|
||||
/// <summary>
|
||||
/// Called when the state of the parent Canvas is changed.
|
||||
/// </summary>
|
||||
protected override void OnCanvasHierarchyChanged()
|
||||
{
|
||||
_canvas = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -355,6 +351,23 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when a direct or indirect parent of the transform of the GameObject has changed.
|
||||
/// </summary>
|
||||
protected override void OnTransformParentChanged()
|
||||
{
|
||||
_canvas = null;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
UpdateTracker();
|
||||
UpdateRendererMaterial();
|
||||
}
|
||||
#endif
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
@@ -445,21 +458,6 @@ namespace Coffee.UIExtensions
|
||||
isPaused = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get all base materials to render.
|
||||
/// </summary>
|
||||
public void GetMaterials(List<Material> result)
|
||||
{
|
||||
if (result == null) return;
|
||||
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r || !r.material) continue;
|
||||
result.Add(r.material);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh UIParticle using the ParticleSystem instance.
|
||||
/// </summary>
|
||||
@@ -479,9 +477,6 @@ namespace Coffee.UIExtensions
|
||||
for (var i = 0; i < childCount; i++)
|
||||
{
|
||||
var go = transform.GetChild(i).gameObject;
|
||||
if (go.TryGetComponent<Camera>(out var cam) && cam == _bakeCamera) continue;
|
||||
if (go.TryGetComponent<UIParticleRenderer>(out var _)) continue;
|
||||
|
||||
go.SetActive(false);
|
||||
if (destroyOldParticles)
|
||||
{
|
||||
@@ -588,30 +583,12 @@ namespace Coffee.UIExtensions
|
||||
|
||||
internal void UpdateTransformScale()
|
||||
{
|
||||
_tracker.Clear();
|
||||
canvasScale = canvas.rootCanvas.transform.localScale.Inverse();
|
||||
parentScale = transform.parent.lossyScale;
|
||||
if (autoScalingMode != AutoScalingMode.Transform)
|
||||
{
|
||||
if (_isScaleStored)
|
||||
{
|
||||
transform.localScale = _storedScale;
|
||||
}
|
||||
if (autoScalingMode != AutoScalingMode.Transform) return;
|
||||
|
||||
_isScaleStored = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var currentScale = transform.localScale;
|
||||
if (!_isScaleStored)
|
||||
{
|
||||
_storedScale = currentScale.IsVisible() ? currentScale : Vector3.one;
|
||||
_isScaleStored = true;
|
||||
}
|
||||
|
||||
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
|
||||
var newScale = parentScale.Inverse();
|
||||
if (currentScale != newScale)
|
||||
if (transform.localScale != newScale)
|
||||
{
|
||||
transform.localScale = newScale;
|
||||
}
|
||||
@@ -647,17 +624,6 @@ namespace Coffee.UIExtensions
|
||||
: Random.Range(m_GroupId, m_GroupMaxId + 1);
|
||||
}
|
||||
|
||||
protected override void UpdateMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
|
||||
/// </summary>
|
||||
protected override void UpdateGeometry()
|
||||
{
|
||||
}
|
||||
|
||||
private void UpdateRendererMaterial()
|
||||
{
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
@@ -687,55 +653,64 @@ namespace Coffee.UIExtensions
|
||||
private Camera GetBakeCamera()
|
||||
{
|
||||
if (!canvas) return Camera.main;
|
||||
if (!useCustomView && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.rootCanvas.worldCamera)
|
||||
|
||||
// When render mode is ScreenSpaceCamera or WorldSpace, use world camera.
|
||||
var root = canvas.rootCanvas;
|
||||
if (root.renderMode != RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
return canvas.rootCanvas.worldCamera;
|
||||
return root.worldCamera ? root.worldCamera : Camera.main;
|
||||
}
|
||||
|
||||
if (_bakeCamera)
|
||||
// When render mode is ScreenSpaceOverlay, use orthographic-camera.
|
||||
if (!_orthographicCamera)
|
||||
{
|
||||
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
|
||||
return _bakeCamera;
|
||||
}
|
||||
|
||||
// Find existing baking camera.
|
||||
var childCount = transform.childCount;
|
||||
for (var i = 0; i < childCount; i++)
|
||||
{
|
||||
if (transform.GetChild(i).TryGetComponent<Camera>(out var cam)
|
||||
&& cam.name == "[generated] UIParticle BakingCamera")
|
||||
// Find existing orthographic-camera.
|
||||
var childCount = transform.childCount;
|
||||
for (var i = 0; i < childCount; i++)
|
||||
{
|
||||
_bakeCamera = cam;
|
||||
break;
|
||||
if (transform.GetChild(i).TryGetComponent<Camera>(out var cam)
|
||||
&& cam.name == "[generated] UIParticleOverlayCamera")
|
||||
{
|
||||
_orthographicCamera = cam;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Create orthographic-camera.
|
||||
if (!_orthographicCamera)
|
||||
{
|
||||
var go = new GameObject("[generated] UIParticleOverlayCamera")
|
||||
{
|
||||
hideFlags = HideFlags.HideAndDontSave
|
||||
};
|
||||
go.SetActive(false);
|
||||
go.transform.SetParent(transform, false);
|
||||
_orthographicCamera = go.AddComponent<Camera>();
|
||||
_orthographicCamera.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Create baking camera.
|
||||
if (!_bakeCamera)
|
||||
//
|
||||
_orthographicCamera.orthographicSize = 10;
|
||||
_orthographicCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
|
||||
_orthographicCamera.orthographic = true;
|
||||
_orthographicCamera.farClipPlane = 2000f;
|
||||
|
||||
return _orthographicCamera;
|
||||
}
|
||||
|
||||
private void UpdateTracker()
|
||||
{
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
if (!enabled || autoScalingMode != AutoScalingMode.Transform)
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
{
|
||||
var go = new GameObject("[generated] UIParticle BakingCamera");
|
||||
go.SetActive(false);
|
||||
go.transform.SetParent(transform, false);
|
||||
_bakeCamera = go.AddComponent<Camera>();
|
||||
_tracker.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
|
||||
}
|
||||
|
||||
// Setup baking camera.
|
||||
_bakeCamera.enabled = false;
|
||||
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
|
||||
_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
|
||||
_bakeCamera.orthographic = true;
|
||||
_bakeCamera.farClipPlane = 2000f;
|
||||
_bakeCamera.clearFlags = CameraClearFlags.Nothing;
|
||||
_bakeCamera.cullingMask = 0; // Nothing
|
||||
_bakeCamera.allowHDR = false;
|
||||
_bakeCamera.allowMSAA = false;
|
||||
_bakeCamera.renderingPath = RenderingPath.Forward;
|
||||
_bakeCamera.useOcclusionCulling = false;
|
||||
|
||||
_bakeCamera.gameObject.SetActive(false);
|
||||
_bakeCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
|
||||
return _bakeCamera;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Coffee.UIParticleExtensions;
|
||||
using Coffee.UIParticleInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
[ExecuteAlways]
|
||||
public class UIParticleAttractor : MonoBehaviour, ISerializationCallbackReceiver
|
||||
public class UIParticleAttractor : MonoBehaviour
|
||||
{
|
||||
public enum Movement
|
||||
{
|
||||
@@ -23,12 +22,8 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[HideInInspector]
|
||||
private ParticleSystem m_ParticleSystem;
|
||||
|
||||
[SerializeField]
|
||||
private List<ParticleSystem> m_ParticleSystems = new List<ParticleSystem>();
|
||||
|
||||
[Range(0.1f, 10f)]
|
||||
[SerializeField]
|
||||
private float m_DestinationRadius = 1;
|
||||
@@ -50,7 +45,7 @@ namespace Coffee.UIExtensions
|
||||
[SerializeField]
|
||||
private UnityEvent m_OnAttracted;
|
||||
|
||||
private List<UIParticle> _uiParticles = new List<UIParticle>();
|
||||
private UIParticle _uiParticle;
|
||||
|
||||
public float destinationRadius
|
||||
{
|
||||
@@ -89,46 +84,25 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The target ParticleSystems to attract. Use <see cref="AddParticleSystem"/> and
|
||||
/// <see cref="RemoveParticleSystem"/> to modify the list.
|
||||
/// The target ParticleSystem to attract.
|
||||
/// </summary>
|
||||
public IReadOnlyList<ParticleSystem> particleSystems => m_ParticleSystems;
|
||||
|
||||
public void AddParticleSystem(ParticleSystem ps)
|
||||
#if UNITY_EDITOR
|
||||
public new ParticleSystem particleSystem
|
||||
#else
|
||||
public ParticleSystem particleSystem
|
||||
#endif
|
||||
{
|
||||
if (m_ParticleSystems == null)
|
||||
get => m_ParticleSystem;
|
||||
set
|
||||
{
|
||||
m_ParticleSystems = new List<ParticleSystem>();
|
||||
m_ParticleSystem = value;
|
||||
ApplyParticleSystem();
|
||||
}
|
||||
|
||||
var i = m_ParticleSystems.IndexOf(ps);
|
||||
if (0 <= i) return; // Already added: skip
|
||||
|
||||
m_ParticleSystems.Add(ps);
|
||||
_uiParticles.Clear();
|
||||
}
|
||||
|
||||
public void RemoveParticleSystem(ParticleSystem ps)
|
||||
{
|
||||
if (m_ParticleSystems == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var i = m_ParticleSystems.IndexOf(ps);
|
||||
if (i < 0) return; // Not found. skip
|
||||
|
||||
m_ParticleSystems.RemoveAt(i);
|
||||
_uiParticles.Clear();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
UpgradeIfNeeded();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
ApplyParticleSystem();
|
||||
UIParticleUpdater.Register(this);
|
||||
}
|
||||
|
||||
@@ -139,96 +113,85 @@ namespace Coffee.UIExtensions
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_uiParticles = null;
|
||||
m_ParticleSystems = null;
|
||||
_uiParticle = null;
|
||||
m_ParticleSystem = null;
|
||||
}
|
||||
|
||||
internal void Attract()
|
||||
{
|
||||
// Collect UIParticle if needed (same size as m_ParticleSystems)
|
||||
CollectUIParticlesIfNeeded();
|
||||
if (m_ParticleSystem == null) return;
|
||||
|
||||
for (var particleIndex = 0; particleIndex < this.m_ParticleSystems.Count; particleIndex++)
|
||||
var count = m_ParticleSystem.particleCount;
|
||||
if (count == 0) return;
|
||||
|
||||
var particles = ParticleSystemExtensions.GetParticleArray(count);
|
||||
m_ParticleSystem.GetParticles(particles, count);
|
||||
|
||||
var dstPos = GetDestinationPosition();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var particleSystem = m_ParticleSystems[particleIndex];
|
||||
|
||||
// Skip: The ParticleSystem is not active
|
||||
if (particleSystem == null || !particleSystem.gameObject.activeInHierarchy) continue;
|
||||
|
||||
// Skip: No active particles
|
||||
var count = particleSystem.particleCount;
|
||||
if (count == 0) continue;
|
||||
|
||||
var particles = ParticleSystemExtensions.GetParticleArray(count);
|
||||
particleSystem.GetParticles(particles, count);
|
||||
|
||||
var uiParticle = _uiParticles[particleIndex];
|
||||
var dstPos = this.GetDestinationPosition(uiParticle, particleSystem);
|
||||
for (var i = 0; i < count; i++)
|
||||
// Attracted
|
||||
var p = particles[i];
|
||||
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
|
||||
{
|
||||
// Attracted
|
||||
var p = particles[i];
|
||||
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < this.m_DestinationRadius)
|
||||
p.remainingLifetime = 0f;
|
||||
particles[i] = p;
|
||||
|
||||
if (m_OnAttracted != null)
|
||||
{
|
||||
p.remainingLifetime = 0f;
|
||||
particles[i] = p;
|
||||
|
||||
if (this.m_OnAttracted != null)
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
this.m_OnAttracted.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
m_OnAttracted.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Calc attracting time
|
||||
var delayTime = p.startLifetime * this.m_DelayRate;
|
||||
var duration = p.startLifetime - delayTime;
|
||||
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
|
||||
|
||||
// Delay
|
||||
if (time <= 0) continue;
|
||||
|
||||
// Attract
|
||||
p.position = this.GetAttractedPosition(p.position, dstPos, duration, time);
|
||||
p.velocity *= 0.5f;
|
||||
particles[i] = p;
|
||||
continue;
|
||||
}
|
||||
|
||||
particleSystem.SetParticles(particles, count);
|
||||
// Calc attracting time
|
||||
var delayTime = p.startLifetime * m_DelayRate;
|
||||
var duration = p.startLifetime - delayTime;
|
||||
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
|
||||
|
||||
// Delay
|
||||
if (time <= 0) continue;
|
||||
|
||||
// Attract
|
||||
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
|
||||
p.velocity *= 0.5f;
|
||||
particles[i] = p;
|
||||
}
|
||||
|
||||
m_ParticleSystem.SetParticles(particles, count);
|
||||
}
|
||||
|
||||
private Vector3 GetDestinationPosition(UIParticle uiParticle, ParticleSystem particleSystem)
|
||||
private Vector3 GetDestinationPosition()
|
||||
{
|
||||
var isUI = uiParticle && uiParticle.enabled;
|
||||
var psPos = particleSystem.transform.position;
|
||||
var isUI = _uiParticle && _uiParticle.enabled;
|
||||
var psPos = m_ParticleSystem.transform.position;
|
||||
var attractorPos = transform.position;
|
||||
var dstPos = attractorPos;
|
||||
var isLocalSpace = particleSystem.IsLocalSpace();
|
||||
var isLocalSpace = m_ParticleSystem.IsLocalSpace();
|
||||
|
||||
if (isLocalSpace)
|
||||
{
|
||||
dstPos = particleSystem.transform.InverseTransformPoint(dstPos);
|
||||
dstPos = m_ParticleSystem.transform.InverseTransformPoint(dstPos);
|
||||
}
|
||||
|
||||
if (isUI)
|
||||
{
|
||||
var inverseScale = uiParticle.parentScale.Inverse();
|
||||
var scale3d = uiParticle.scale3DForCalc;
|
||||
var inverseScale = _uiParticle.parentScale.Inverse();
|
||||
var scale3d = _uiParticle.scale3DForCalc;
|
||||
dstPos = dstPos.GetScaled(inverseScale, scale3d.Inverse());
|
||||
|
||||
// Relative mode
|
||||
if (uiParticle.positionMode == UIParticle.PositionMode.Relative)
|
||||
if (_uiParticle.positionMode == UIParticle.PositionMode.Relative)
|
||||
{
|
||||
var diff = uiParticle.transform.position - psPos;
|
||||
var diff = _uiParticle.transform.position - psPos;
|
||||
diff.Scale(scale3d - inverseScale);
|
||||
diff.Scale(scale3d.Inverse());
|
||||
dstPos += diff;
|
||||
@@ -274,59 +237,25 @@ namespace Coffee.UIExtensions
|
||||
return Vector3.MoveTowards(current, target, speed);
|
||||
}
|
||||
|
||||
private void CollectUIParticlesIfNeeded()
|
||||
private void ApplyParticleSystem()
|
||||
{
|
||||
if (m_ParticleSystems.Count == 0 || _uiParticles.Count != 0) return;
|
||||
|
||||
// Expand capacity
|
||||
if (_uiParticles.Capacity < m_ParticleSystems.Capacity)
|
||||
_uiParticle = null;
|
||||
if (m_ParticleSystem == null)
|
||||
{
|
||||
_uiParticles.Capacity = m_ParticleSystems.Capacity;
|
||||
}
|
||||
|
||||
// Find UIParticle that controls the ParticleSystem
|
||||
for (var i = 0; i < m_ParticleSystems.Count; i++)
|
||||
{
|
||||
var ps = m_ParticleSystems[i];
|
||||
if (ps == null)
|
||||
{
|
||||
_uiParticles.Add(null);
|
||||
continue;
|
||||
}
|
||||
|
||||
var uiParticle = ps.GetComponentInParent<UIParticle>(true);
|
||||
_uiParticles.Add(uiParticle.particles.Contains(ps) ? uiParticle : null);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
_uiParticles.Clear();
|
||||
}
|
||||
if (Application.isPlaying)
|
||||
#endif
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
UpgradeIfNeeded();
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||
{
|
||||
}
|
||||
|
||||
private void UpgradeIfNeeded()
|
||||
{
|
||||
// Multiple ParticleSystems support: from 'm_ParticleSystem' to 'm_ParticleSystems'
|
||||
if (m_ParticleSystem != null)
|
||||
{
|
||||
if (!m_ParticleSystems.Contains(m_ParticleSystem))
|
||||
{
|
||||
m_ParticleSystems.Add(m_ParticleSystem);
|
||||
Debug.LogError("No particle system attached to particle attractor script", this);
|
||||
}
|
||||
|
||||
m_ParticleSystem = null;
|
||||
Debug.Log($"Upgraded!");
|
||||
return;
|
||||
}
|
||||
|
||||
_uiParticle = m_ParticleSystem.GetComponentInParent<UIParticle>(true);
|
||||
if (_uiParticle && !_uiParticle.particles.Contains(m_ParticleSystem))
|
||||
{
|
||||
_uiParticle = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
28
Runtime/UIParticleProjectSettings.cs
Normal file
28
Runtime/UIParticleProjectSettings.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma warning disable CS0414
|
||||
using Coffee.UIParticleInternal;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
public class UIParticleProjectSettings : PreloadedProjectSettings<UIParticleProjectSettings>
|
||||
{
|
||||
[Header("Setting")]
|
||||
[SerializeField]
|
||||
internal bool m_EnableLinearToGamma = true;
|
||||
|
||||
public static bool enableLinearToGamma
|
||||
{
|
||||
get => instance.m_EnableLinearToGamma;
|
||||
set => instance.m_EnableLinearToGamma = value;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[SettingsProvider]
|
||||
private static SettingsProvider CreateSettingsProvider()
|
||||
{
|
||||
return new PreloadedProjectSettingsProvider("Project/UI/UI Particle");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Runtime/UIParticleProjectSettings.cs.meta
Normal file
11
Runtime/UIParticleProjectSettings.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f22a23b9d98e440478697f4adf30e61c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -4,9 +4,10 @@
|
||||
#elif UNITY_2022_3_OR_NEWER
|
||||
#define PS_BAKE_API_V2
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Coffee.UIParticleExtensions;
|
||||
using Coffee.UIParticleInternal;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
@@ -21,19 +22,16 @@ namespace Coffee.UIExtensions
|
||||
[AddComponentMenu("")]
|
||||
internal class UIParticleRenderer : MaskableGraphic
|
||||
{
|
||||
private static readonly List<Component> s_Components = new List<Component>();
|
||||
private static readonly CombineInstance[] s_CombineInstances = { new CombineInstance() };
|
||||
private static readonly List<Material> s_Materials = new List<Material>(2);
|
||||
private static MaterialPropertyBlock s_Mpb;
|
||||
private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
|
||||
private static readonly List<Color32> s_Colors = new List<Color32>();
|
||||
private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>(8);
|
||||
private static readonly Vector3[] s_Corners = new Vector3[4];
|
||||
private Material _currentMaterialForRendering;
|
||||
private bool _delay;
|
||||
private int _index;
|
||||
private bool _isPrevStored;
|
||||
private bool _isTrail;
|
||||
private Bounds _lastBounds;
|
||||
private Material _materialForRendering;
|
||||
private Material _modifiedMaterial;
|
||||
private UIParticle _parent;
|
||||
private ParticleSystem _particleSystem;
|
||||
@@ -92,6 +90,19 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
}
|
||||
|
||||
public override Material materialForRendering
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_materialForRendering)
|
||||
{
|
||||
_materialForRendering = base.materialForRendering;
|
||||
}
|
||||
|
||||
return _materialForRendering;
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset(int index = -1)
|
||||
{
|
||||
if (_renderer)
|
||||
@@ -117,9 +128,8 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
else
|
||||
{
|
||||
ModifiedMaterial.Remove(_modifiedMaterial);
|
||||
_modifiedMaterial = null;
|
||||
_currentMaterialForRendering = null;
|
||||
MaterialRepository.Release(ref _modifiedMaterial);
|
||||
_materialForRendering = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,18 +145,14 @@ namespace Coffee.UIExtensions
|
||||
hideFlags = HideFlags.HideAndDontSave
|
||||
};
|
||||
}
|
||||
|
||||
_currentMaterialForRendering = null;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
|
||||
ModifiedMaterial.Remove(_modifiedMaterial);
|
||||
_modifiedMaterial = null;
|
||||
_currentMaterialForRendering = null;
|
||||
_isPrevStored = false;
|
||||
MaterialRepository.Release(ref _modifiedMaterial);
|
||||
_materialForRendering = null;
|
||||
}
|
||||
|
||||
public static UIParticleRenderer AddRenderer(UIParticle parent, int index)
|
||||
@@ -178,12 +184,9 @@ namespace Coffee.UIExtensions
|
||||
/// </summary>
|
||||
public override Material GetModifiedMaterial(Material baseMaterial)
|
||||
{
|
||||
_currentMaterialForRendering = null;
|
||||
|
||||
if (!IsActive() || !_parent)
|
||||
{
|
||||
ModifiedMaterial.Remove(_modifiedMaterial);
|
||||
_modifiedMaterial = null;
|
||||
MaterialRepository.Release(ref _modifiedMaterial);
|
||||
return baseMaterial;
|
||||
}
|
||||
|
||||
@@ -193,23 +196,31 @@ namespace Coffee.UIExtensions
|
||||
var texture = mainTexture;
|
||||
if (texture == null && _parent.m_AnimatableProperties.Length == 0)
|
||||
{
|
||||
ModifiedMaterial.Remove(_modifiedMaterial);
|
||||
_modifiedMaterial = null;
|
||||
MaterialRepository.Release(ref _modifiedMaterial);
|
||||
return modifiedMaterial;
|
||||
}
|
||||
|
||||
//
|
||||
var id = _parent.m_AnimatableProperties.Length == 0 ? 0 : GetInstanceID();
|
||||
var hash = new Hash128(
|
||||
modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0,
|
||||
texture ? (uint)texture.GetInstanceID() : 0,
|
||||
0 < _parent.m_AnimatableProperties.Length ? (uint)GetInstanceID() : 0,
|
||||
#if UNITY_EDITOR
|
||||
var props = EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode();
|
||||
(uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode()
|
||||
#else
|
||||
var props = 0;
|
||||
0
|
||||
#endif
|
||||
modifiedMaterial = ModifiedMaterial.Add(modifiedMaterial, texture, id, props);
|
||||
ModifiedMaterial.Remove(_modifiedMaterial);
|
||||
_modifiedMaterial = modifiedMaterial;
|
||||
);
|
||||
if (!MaterialRepository.Valid(hash, _modifiedMaterial))
|
||||
{
|
||||
MaterialRepository.Get(hash, ref _modifiedMaterial, x => new Material(x.mat)
|
||||
{
|
||||
hideFlags = HideFlags.HideAndDontSave,
|
||||
mainTexture = x.texture ? x.texture : x.mat.mainTexture
|
||||
}, (mat: modifiedMaterial, texture));
|
||||
}
|
||||
|
||||
return modifiedMaterial;
|
||||
return _modifiedMaterial;
|
||||
}
|
||||
|
||||
public void Set(UIParticle parent, ParticleSystem ps, bool isTrail)
|
||||
@@ -405,97 +416,69 @@ namespace Coffee.UIExtensions
|
||||
_lastBounds = bounds;
|
||||
|
||||
// Convert linear color to gamma color.
|
||||
if (QualitySettings.activeColorSpace == ColorSpace.Linear)
|
||||
if (UIParticleProjectSettings.enableLinearToGamma && canvas.ShouldGammaToLinearInMesh())
|
||||
{
|
||||
Profiler.BeginSample("[UIParticleRenderer] Convert Linear to Gamma");
|
||||
workerMesh.GetColors(s_Colors);
|
||||
var count_c = s_Colors.Count;
|
||||
for (var i = 0; i < count_c; i++)
|
||||
{
|
||||
var c = s_Colors[i];
|
||||
c.r = c.r.LinearToGamma();
|
||||
c.g = c.g.LinearToGamma();
|
||||
c.b = c.b.LinearToGamma();
|
||||
s_Colors[i] = c;
|
||||
}
|
||||
|
||||
workerMesh.SetColors(s_Colors);
|
||||
Profiler.EndSample();
|
||||
workerMesh.LinearToGamma();
|
||||
}
|
||||
|
||||
GetComponents(typeof(IMeshModifier), s_Components);
|
||||
for (var i = 0; i < s_Components.Count; i++)
|
||||
{
|
||||
var components = ListPool<Component>.Rent();
|
||||
GetComponents(typeof(IMeshModifier), components);
|
||||
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
((IMeshModifier)s_Components[i]).ModifyMesh(workerMesh);
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
for (var i = 0; i < components.Count; i++)
|
||||
{
|
||||
((IMeshModifier)components[i]).ModifyMesh(workerMesh);
|
||||
}
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
|
||||
s_Components.Clear();
|
||||
ListPool<Component>.Return(ref components);
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Update animatable material properties.
|
||||
Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties");
|
||||
UpdateMaterialProperties();
|
||||
Profiler.EndSample();
|
||||
|
||||
// Get grouped renderers.
|
||||
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
|
||||
s_Renderers.Clear();
|
||||
if (_parent.useMeshSharing)
|
||||
{
|
||||
UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, s_Renderers);
|
||||
}
|
||||
|
||||
// Set mesh to the CanvasRenderer.
|
||||
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
|
||||
for (var i = 0; i < s_Renderers.Count; i++)
|
||||
{
|
||||
if (s_Renderers[i] == this) continue;
|
||||
|
||||
s_Renderers[i].canvasRenderer.SetMesh(workerMesh);
|
||||
s_Renderers[i]._lastBounds = _lastBounds;
|
||||
s_Renderers[i].canvasRenderer.materialCount = 1;
|
||||
s_Renderers[i].canvasRenderer.SetMaterial(materialForRendering, 0);
|
||||
}
|
||||
|
||||
if (!_parent.canRender)
|
||||
if (_parent.canRender)
|
||||
{
|
||||
canvasRenderer.SetMesh(workerMesh);
|
||||
}
|
||||
else
|
||||
{
|
||||
workerMesh.Clear();
|
||||
}
|
||||
|
||||
canvasRenderer.SetMesh(workerMesh);
|
||||
Profiler.EndSample();
|
||||
|
||||
// Update animatable material properties.
|
||||
Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties");
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (_modifiedMaterial != material)
|
||||
{
|
||||
_renderer.GetSharedMaterials(s_Materials);
|
||||
material = s_Materials[_isTrail ? 1 : 0];
|
||||
s_Materials.Clear();
|
||||
SetMaterialDirty();
|
||||
}
|
||||
#endif
|
||||
|
||||
UpdateMaterialProperties();
|
||||
if (_parent.useMeshSharing)
|
||||
{
|
||||
if (!_currentMaterialForRendering)
|
||||
{
|
||||
_currentMaterialForRendering = materialForRendering;
|
||||
}
|
||||
|
||||
for (var i = 0; i < s_Renderers.Count; i++)
|
||||
{
|
||||
if (s_Renderers[i] == this) continue;
|
||||
|
||||
s_Renderers[i].canvasRenderer.materialCount = 1;
|
||||
s_Renderers[i].canvasRenderer.SetMaterial(_currentMaterialForRendering, 0);
|
||||
}
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
s_Renderers.Clear();
|
||||
}
|
||||
|
||||
public override void SetMaterialDirty()
|
||||
{
|
||||
_materialForRendering = null;
|
||||
base.SetMaterialDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
|
||||
/// </summary>
|
||||
@@ -525,7 +508,7 @@ namespace Coffee.UIExtensions
|
||||
&& _particleSystem.main.scalingMode == ParticleSystemScalingMode.Local
|
||||
&& _parent.canvas)
|
||||
{
|
||||
scale = scale.GetScaled(_parent.canvas.rootCanvas.transform.localScale);
|
||||
scale = scale.GetScaled(_parent.canvas.transform.localScale);
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
@@ -580,7 +563,7 @@ namespace Coffee.UIExtensions
|
||||
var canvasScale = _parent.canvas ? _parent.canvas.scaleFactor : 1f;
|
||||
var resolutionChanged = _prevScreenSize != screenSize
|
||||
|| !Mathf.Approximately(_prevCanvasScale, canvasScale);
|
||||
if (resolutionChanged && isWorldSpace && _isPrevStored)
|
||||
if (resolutionChanged && isWorldSpace)
|
||||
{
|
||||
// Update particle array size and get particles.
|
||||
var size = _particleSystem.particleCount;
|
||||
@@ -606,7 +589,6 @@ namespace Coffee.UIExtensions
|
||||
_delay = true;
|
||||
_prevScale = scale;
|
||||
_prevPsPos = psPos;
|
||||
_isPrevStored = true;
|
||||
}
|
||||
|
||||
_prevCanvasScale = canvas ? canvas.scaleFactor : 1f;
|
||||
@@ -632,15 +614,13 @@ namespace Coffee.UIExtensions
|
||||
// get world position.
|
||||
var isLocalSpace = _particleSystem.IsLocalSpace();
|
||||
var psTransform = _particleSystem.transform;
|
||||
var originLocalPosition = psTransform.localPosition;
|
||||
var originLocalRotation = psTransform.localRotation;
|
||||
var originWorldPosition = psTransform.position;
|
||||
var originWorldRotation = psTransform.rotation;
|
||||
var emission = _particleSystem.emission;
|
||||
var rateOverDistance = emission.enabled
|
||||
&& 0 < emission.rateOverDistance.constant
|
||||
&& 0 < emission.rateOverDistanceMultiplier;
|
||||
if (rateOverDistance && !paused && _isPrevStored)
|
||||
if (rateOverDistance && !paused)
|
||||
{
|
||||
// (For rate-over-distance emission,) Move to previous scaled position, simulate (delta = 0).
|
||||
var prevScaledPos = isLocalSpace
|
||||
@@ -656,8 +636,7 @@ namespace Coffee.UIExtensions
|
||||
: originWorldPosition.GetScaled(scale.Inverse());
|
||||
psTransform.SetPositionAndRotation(scaledPos, originWorldRotation);
|
||||
_particleSystem.Simulate(deltaTime, false, false, false);
|
||||
psTransform.localPosition = originLocalPosition;
|
||||
psTransform.localRotation = originLocalRotation;
|
||||
psTransform.SetPositionAndRotation(originWorldPosition, originWorldRotation);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@@ -701,12 +680,12 @@ namespace Coffee.UIExtensions
|
||||
if (s_Mpb.isEmpty) return;
|
||||
|
||||
// #41: Copy the value from MaterialPropertyBlock to CanvasRenderer
|
||||
if (!_modifiedMaterial) return;
|
||||
if (!materialForRendering) return;
|
||||
|
||||
for (var i = 0; i < _parent.m_AnimatableProperties.Length; i++)
|
||||
{
|
||||
var ap = _parent.m_AnimatableProperties[i];
|
||||
ap.UpdateMaterialProperties(_modifiedMaterial, s_Mpb);
|
||||
ap.UpdateMaterialProperties(materialForRendering, s_Mpb);
|
||||
}
|
||||
|
||||
s_Mpb.Clear();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Coffee.UIParticleInternal;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -44,8 +45,7 @@ namespace Coffee.UIExtensions
|
||||
#endif
|
||||
private static void InitializeOnLoad()
|
||||
{
|
||||
Canvas.willRenderCanvases -= Refresh;
|
||||
Canvas.willRenderCanvases += Refresh;
|
||||
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
|
||||
}
|
||||
|
||||
private static void Refresh()
|
||||
@@ -58,8 +58,9 @@ namespace Coffee.UIExtensions
|
||||
for (var i = 0; i < s_ActiveParticles.Count; i++)
|
||||
{
|
||||
var uip = s_ActiveParticles[i];
|
||||
if (!uip || !uip.canvas || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
|
||||
if (!uip || !uip.canvas || !uip.isPrimary || s_UpdatedGroupIds.Contains(uip.groupId)) continue;
|
||||
|
||||
s_UpdatedGroupIds.Add(uip.groupId);
|
||||
uip.UpdateTransformScale();
|
||||
uip.UpdateRenderers();
|
||||
}
|
||||
@@ -76,8 +77,9 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
uip.UpdateRenderers();
|
||||
}
|
||||
else if (s_UpdatedGroupIds.Add(uip.groupId))
|
||||
else if (!s_UpdatedGroupIds.Contains(uip.groupId))
|
||||
{
|
||||
s_UpdatedGroupIds.Add(uip.groupId);
|
||||
uip.UpdateRenderers();
|
||||
}
|
||||
}
|
||||
|
||||
8
Runtime/Utilities.meta
Normal file
8
Runtime/Utilities.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66c42f0f30de84ca4bd8305a1188af85
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,96 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIParticleExtensions
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
public static class Color32Extensions
|
||||
{
|
||||
private static byte[] s_LinearToGammaLut;
|
||||
|
||||
public static byte LinearToGamma(this byte self)
|
||||
{
|
||||
if (s_LinearToGammaLut == null)
|
||||
{
|
||||
s_LinearToGammaLut = new byte[256];
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
|
||||
}
|
||||
}
|
||||
|
||||
return s_LinearToGammaLut[self];
|
||||
}
|
||||
}
|
||||
|
||||
public static class Vector3Extensions
|
||||
{
|
||||
public static Vector3 Inverse(this Vector3 self)
|
||||
{
|
||||
self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
|
||||
self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
|
||||
self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
|
||||
{
|
||||
self.Scale(other1);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
self.Scale(other3);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static bool IsVisible(this Vector3 self)
|
||||
{
|
||||
return 0 < Mathf.Abs(self.x * self.y * self.z);
|
||||
}
|
||||
}
|
||||
|
||||
internal static class SpriteExtensions
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
private static readonly Type s_SpriteEditorExtensionType =
|
||||
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
|
||||
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
|
||||
|
||||
private static readonly MethodInfo s_GetActiveAtlasTextureMethodInfo = s_SpriteEditorExtensionType
|
||||
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
public static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
if (Application.isPlaying) return self.texture;
|
||||
var ret = s_GetActiveAtlasTextureMethodInfo.Invoke(null, new object[] { self }) as Texture2D;
|
||||
return ret
|
||||
? ret
|
||||
: self.texture;
|
||||
}
|
||||
#else
|
||||
internal static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
return self ? self.texture : null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static class ParticleSystemExtensions
|
||||
internal static class ParticleSystemExtensions
|
||||
{
|
||||
private static ParticleSystem.Particle[] s_TmpParticles = new ParticleSystem.Particle[2048];
|
||||
|
||||
@@ -250,59 +165,11 @@ namespace Coffee.UIParticleExtensions
|
||||
|
||||
public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action)
|
||||
{
|
||||
self.RemoveAll(p => !p);
|
||||
self.ForEach(action);
|
||||
}
|
||||
}
|
||||
|
||||
internal static class Misc
|
||||
{
|
||||
public static void Destroy(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
foreach (var p in self)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
if (!p) continue;
|
||||
action.Invoke(p);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestroyImmediate(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isEditor)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
|
||||
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
|
||||
{
|
||||
if (!self) return null;
|
||||
if (!includeInactive) return self.GetComponentInParent<T>();
|
||||
|
||||
var current = self.transform;
|
||||
while (current)
|
||||
{
|
||||
var component = current.GetComponent<T>();
|
||||
if (component) return component;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Runtime/Utilities/ParticleSystemExtensions.cs.meta
Normal file
11
Runtime/Utilities/ParticleSystemExtensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e51604bfb810e44519e2710fd1b8af90
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -51,11 +51,7 @@ namespace Coffee.UIExtensions.Demo
|
||||
|
||||
public void EnableAnimations(bool flag)
|
||||
{
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
foreach (var animator in FindObjectsByType<Animator>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||
#else
|
||||
foreach (var animator in FindObjectsOfType<Animator>())
|
||||
#endif
|
||||
{
|
||||
animator.enabled = flag;
|
||||
}
|
||||
@@ -83,11 +79,7 @@ namespace Coffee.UIExtensions.Demo
|
||||
|
||||
public void UIParticle_Scale(float scale)
|
||||
{
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
foreach (var uip in FindObjectsByType<UIParticle>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||
#else
|
||||
foreach (var uip in FindObjectsOfType<UIParticle>())
|
||||
#endif
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
@@ -95,11 +87,7 @@ namespace Coffee.UIExtensions.Demo
|
||||
|
||||
public void ParticleSystem_WorldSpaseSimulation(bool flag)
|
||||
{
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
foreach (var p in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||
#else
|
||||
foreach (var p in FindObjectsOfType<ParticleSystem>())
|
||||
#endif
|
||||
{
|
||||
var main = p.main;
|
||||
main.simulationSpace = flag
|
||||
@@ -135,11 +123,7 @@ namespace Coffee.UIExtensions.Demo
|
||||
|
||||
public void ParticleSystem_SetScale(float scale)
|
||||
{
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||
#else
|
||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
#endif
|
||||
{
|
||||
ps.transform.localScale = new Vector3(scale, scale, scale);
|
||||
}
|
||||
|
||||
@@ -42,12 +42,12 @@ TextureImporter:
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
|
||||
@@ -27,7 +27,7 @@ TextureImporter:
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 4
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
@@ -42,12 +42,12 @@ TextureImporter:
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
|
||||
@@ -42,12 +42,12 @@ TextureImporter:
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
|
||||
@@ -27,7 +27,7 @@ TextureImporter:
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 4
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
@@ -42,12 +42,12 @@ TextureImporter:
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
|
||||
@@ -14461,7 +14461,7 @@ Canvas:
|
||||
m_GameObject: {fileID: 1074082869}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_RenderMode: 1
|
||||
m_RenderMode: 0
|
||||
m_Camera: {fileID: 1023393581}
|
||||
m_PlaneDistance: 100
|
||||
m_PixelPerfect: 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"name": "com.coffee.ui-particle",
|
||||
"displayName": "UI Particle",
|
||||
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
|
||||
"version": "4.9.1",
|
||||
"version": "5.0.0-preview.1",
|
||||
"unity": "2018.2",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
|
||||
Reference in New Issue
Block a user