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4.10.3
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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,3 +1,17 @@
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## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)
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### Bug Fixes
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* if not configured as a preloaded asset, the project settings asset will be regenerated ([abe0948](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/abe09485f65dd4efd18e74675e752e0213bdf3be)), closes [#342](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/342)
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## [4.10.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.1...v4.10.2) (2024-11-01)
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### Bug Fixes
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* trail incorrect offset ([afe00a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/afe00a1dde80eb1c0a7bb668b75f4c3733d3fa43)), closes [#335](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/335)
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## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)
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@@ -134,6 +134,35 @@ namespace Coffee.UIParticleInternal
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Profiler.EndSample();
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}
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/// <summary>
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/// Add a component of a specific type to the children of a GameObject.
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/// </summary>
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public static void AddComponentOnChildren<T>(this Component self, bool includeSelf)
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where T : Component
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{
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if (self == null) return;
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
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if (includeSelf && !self.TryGetComponent<T>(out _))
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{
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self.gameObject.AddComponent<T>();
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}
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Profiler.EndSample();
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
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var childCount = self.transform.childCount;
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for (var i = 0; i < childCount; i++)
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{
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var child = self.transform.GetChild(i);
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if (child.TryGetComponent<T>(out _)) continue;
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child.gameObject.AddComponent<T>();
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}
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Profiler.EndSample();
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}
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#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
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public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
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{
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@@ -1,9 +1,9 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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using System.IO;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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@@ -14,6 +14,14 @@ namespace Coffee.UIParticleInternal
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public abstract class PreloadedProjectSettings : ScriptableObject
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#if UNITY_EDITOR
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{
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private class Postprocessor : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] _, string[] __, string[] ___, string[] ____)
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{
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Initialize();
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}
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}
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private class PreprocessBuildWithReport : IPreprocessBuildWithReport
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{
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int IOrderedCallback.callbackOrder => 0;
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@@ -24,32 +32,32 @@ namespace Coffee.UIParticleInternal
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}
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}
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[InitializeOnLoadMethod]
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[InitializeOnEnterPlayMode]
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private static void Initialize()
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{
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const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
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foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
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{
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var defaultSettings = GetDefaultSettings(t);
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if (!defaultSettings)
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{
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// When create a new instance, automatically set it as default settings.
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defaultSettings = t.GetProperty("instance", flags)
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?.GetValue(null, null) as PreloadedProjectSettings;
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defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
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SetDefaultSettings(defaultSettings);
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}
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else if (GetPreloadedSettings(t).Length != 1)
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{
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SetDefaultSettings(defaultSettings);
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}
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}
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EditorApplication.QueuePlayerLoopUpdate();
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if (defaultSettings)
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{
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defaultSettings.OnInitialize();
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}
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}
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}
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protected static string GetDefaultName(Type type, bool nicify)
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{
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var typeName = type.Name.Replace("ProjectSettings", "");
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var typeName = type.Name;
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return nicify
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? ObjectNames.NicifyVariableName(typeName)
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: typeName;
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@@ -74,6 +82,7 @@ namespace Coffee.UIParticleInternal
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protected static void SetDefaultSettings(PreloadedProjectSettings asset)
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{
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if (!asset) return;
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var type = asset.GetType();
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if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
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{
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@@ -84,7 +93,11 @@ namespace Coffee.UIParticleInternal
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var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
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assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
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AssetDatabase.CreateAsset(asset, assetPath);
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if (!File.Exists(assetPath))
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{
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AssetDatabase.CreateAsset(asset, assetPath);
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asset.OnCreateAsset();
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}
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}
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var preloadedAssets = PlayerSettings.GetPreloadedAssets();
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@@ -98,6 +111,14 @@ namespace Coffee.UIParticleInternal
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AssetDatabase.Refresh();
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}
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protected virtual void OnCreateAsset()
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{
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}
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protected virtual void OnInitialize()
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{
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}
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}
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#else
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{
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@@ -6,6 +6,15 @@ namespace Coffee.UIParticleInternal
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{
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internal static class Misc
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{
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public static T[] FindObjectsOfType<T>() where T : Object
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{
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#if UNITY_2023_1_OR_NEWER
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return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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#else
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return Object.FindObjectsOfType<T>();
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#endif
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}
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public static void Destroy(Object obj)
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{
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if (!obj) return;
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 39ed6a6b0a72e482488bd298b2ae762e
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guid: 182319ecc315e4858b119764af0fbcb0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -14,6 +14,8 @@ namespace Coffee.UIParticleInternal
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private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_OnScreenSizeChangedAction = new FastAction();
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private static Vector2Int s_LastScreenSize;
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static UIExtraCallbacks()
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{
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@@ -48,6 +50,15 @@ namespace Coffee.UIParticleInternal
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remove => s_AfterCanvasRebuildAction.Remove(value);
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}
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/// <summary>
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/// Event that occurs when the screen size changes.
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/// </summary>
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public static event Action onScreenSizeChanged
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{
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add => s_OnScreenSizeChangedAction.Add(value);
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remove => s_OnScreenSizeChangedAction.Remove(value);
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}
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/// <summary>
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/// Initializes the UIExtraCallbacks to ensure proper event handling.
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/// </summary>
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@@ -77,6 +88,17 @@ namespace Coffee.UIParticleInternal
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/// </summary>
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private static void OnBeforeCanvasRebuild()
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{
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var screenSize = new Vector2Int(Screen.width, Screen.height);
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if (s_LastScreenSize != screenSize)
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{
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if (s_LastScreenSize != default)
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{
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s_OnScreenSizeChangedAction.Invoke();
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}
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s_LastScreenSize = screenSize;
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}
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s_BeforeCanvasRebuildAction.Invoke();
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InitializeAfterCanvasRebuild();
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}
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@@ -9,6 +9,8 @@ using UnityEngine.UI;
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using Random = UnityEngine.Random;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
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namespace Coffee.UIExtensions
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{
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@@ -542,6 +542,12 @@ namespace Coffee.UIExtensions
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return Matrix4x4.Translate(psPos)
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* Matrix4x4.Scale(scale);
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case ParticleSystemSimulationSpace.World:
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if (_isTrail)
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{
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return Matrix4x4.Translate(psPos)
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* Matrix4x4.Scale(scale)
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* Matrix4x4.Translate(-psPos);
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}
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return Matrix4x4.Scale(scale);
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case ParticleSystemSimulationSpace.Custom:
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return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale))
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@@ -1,3 +1,4 @@
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using Coffee.UIParticleInternal;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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@@ -51,11 +52,7 @@ namespace Coffee.UIExtensions.Demo
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public void EnableAnimations(bool flag)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var animator in FindObjectsByType<Animator>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var animator in FindObjectsOfType<Animator>())
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#endif
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foreach (var animator in Misc.FindObjectsOfType<Animator>())
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{
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animator.enabled = flag;
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}
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@@ -83,11 +80,7 @@ namespace Coffee.UIExtensions.Demo
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public void UIParticle_Scale(float scale)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var uip in FindObjectsByType<UIParticle>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var uip in FindObjectsOfType<UIParticle>())
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#endif
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foreach (var uip in Misc.FindObjectsOfType<UIParticle>())
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{
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uip.scale = scale;
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}
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@@ -95,11 +88,7 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_WorldSpaseSimulation(bool flag)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var p in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var p in FindObjectsOfType<ParticleSystem>())
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#endif
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foreach (var p in Misc.FindObjectsOfType<ParticleSystem>())
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{
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var main = p.main;
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main.simulationSpace = flag
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@@ -135,11 +124,7 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_SetScale(float scale)
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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#endif
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foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
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{
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ps.transform.localScale = new Vector3(scale, scale, scale);
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}
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.10.1",
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"version": "4.10.3",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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