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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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5.0.0-prev
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22
.github/workflows/test.yml
vendored
22
.github/workflows/test.yml
vendored
@@ -10,6 +10,7 @@ env:
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MINIMUM_VERSION: 2019.4
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# EXCLUDE_FILTER: The excluded versions of Unity.
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EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
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PROJECT_PATH: .
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on:
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workflow_dispatch:
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@@ -21,7 +22,7 @@ on:
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push:
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branches:
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- develop
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- develop-preview
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- "develop-*"
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tags:
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- "!*"
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paths-ignore:
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@@ -71,11 +72,11 @@ jobs:
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steps:
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- name: 🚚 Checkout ($${{ github.ref }})
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if: github.event_name == 'push'
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uses: actions/checkout@v4
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uses: actions/checkout@v5
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- name: 🚚 Checkout pull request (pull_request_target)
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if: github.event_name == 'pull_request_target'
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uses: actions/checkout@v4
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uses: actions/checkout@v5
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with:
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ref: ${{ github.event.pull_request.head.sha }}
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fetch-depth: 0
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@@ -85,25 +86,27 @@ jobs:
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run: |
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git config user.name "GitHub Actions"
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git config user.email "actions@github.com"
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git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
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git rebase ${{ github.event.pull_request.base.sha }}
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git log --oneline -n 10
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- name: 📥 Cache library
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uses: actions/cache@v4
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with:
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path: Library
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key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
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path: ${{ env.PROJECT_PATH }}/Library
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key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
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restore-keys: |
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Library-${{ matrix.unityVersion }}-
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Library-
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${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
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${{ env.PROJECT_PATH }}-Library-
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- name: 🛠️ Build Unity Project (Test)
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uses: game-ci/unity-builder@v4
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uses: game-ci/unity-builder@main
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timeout-minutes: 45
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with:
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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targetPlatform: StandaloneLinux64
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allowDirtyBuild: true
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customParameters: -nographics
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projectPath: ${{ env.PROJECT_PATH }}
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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@@ -118,6 +121,7 @@ jobs:
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customParameters: -nographics
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checkName: ${{ matrix.unityVersion }} Test Results
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githubToken: ${{ github.token }}
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projectPath: ${{ env.PROJECT_PATH }}
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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@@ -18,11 +18,12 @@ MonoBehaviour:
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m_EnabledInEditor: 1
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m_AlwaysIncludeAssembly: 1
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m_InstantiateOnLoad: 1
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m_Prefab: {fileID: 7211429669315726685, guid: b73940fc30a2f4eb9a73783e9c1f8da6,
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m_Prefab: {fileID: 4567906826058368312, guid: 7cebff2d255b9433cbe23b243c193329,
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type: 3}
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m_Interval: 0.5
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m_Anchor: 0
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m_Width: 750
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m_HelpUrl: https://github.com/mob-sakai/ParticleEffectForUGUI
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m_CustomMonitorItems:
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- m_Format: Screen:{0}x{1}
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m_Arg0:
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File diff suppressed because it is too large
Load Diff
@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: b73940fc30a2f4eb9a73783e9c1f8da6
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f22a23b9d98e440478697f4adf30e61c, type: 3}
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m_Name: UIParticle
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m_Name: UIParticleProjectSettings
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m_EditorClassIdentifier:
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m_EnableLinearToGamma: 1
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m_HideGeneratedObjects: 1
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
guid: 4b9df7b8a4193489299b8f477348ae0c
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guid: a5b9278dfbd194d04b1c6ae7031928c1
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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@@ -1,16 +1,21 @@
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using System.Collections;
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using Coffee.UIParticleInternal;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Coffee.UIParticle.Editor.Tests
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{
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public class NewTestScript
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{
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// A Test behaves as an ordinary method
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[Test]
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public void NewTestScriptSimplePasses()
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[TestCase(-1)]
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[TestCase(0)]
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[TestCase(2048)]
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[TestCase(3000)]
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public void GetParticleArray(int requiredSize)
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{
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// Use the Assert class to test conditions
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var array = ParticleSystemExtensions.GetParticleArray(requiredSize);
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Debug.Log($"requiredSize: {requiredSize}, array.Length: {array.Length}");
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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@@ -5,14 +5,14 @@
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
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"hash": "3c280f1a8f4db5038b881ff07f270efd9638fa31"
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},
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"com.coffee.minimal-resource": {
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"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/MinimalResource",
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
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"hash": "3c280f1a8f4db5038b881ff07f270efd9638fa31"
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},
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"com.coffee.nano-monitor": {
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"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
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@@ -21,7 +21,7 @@
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"dependencies": {
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"com.unity.ugui": "1.0.0"
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},
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"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
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"hash": "3c280f1a8f4db5038b881ff07f270efd9638fa31"
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},
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"com.coffee.ui-particle": {
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"version": "file:src",
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@@ -1,3 +1,11 @@
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# [5.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.15...5.0.0-preview.16) (2025-03-15)
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### Bug Fixes
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* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
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* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
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# [5.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.14...5.0.0-preview.15) (2025-02-21)
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||||
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||||
|
Before Width: | Height: | Size: 418 B After Width: | Height: | Size: 418 B |
@@ -1,8 +0,0 @@
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||||
fileFormatVersion: 2
|
||||
guid: 7a55e246f37df405bac88eac692e3a86
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -146,7 +146,7 @@ _This package requires **Unity 2019.3 or later**._
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### Install as Embedded Package
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1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/SoftMaskForUGUI/releases) and
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1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and
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extract it.
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2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
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Binary file not shown.
@@ -9,6 +9,7 @@ using UnityEngine.Serialization;
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using Random = UnityEngine.Random;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor.Tests")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
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@@ -17,7 +18,7 @@ namespace Coffee.UIExtensions
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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@@ -5,7 +5,6 @@ using UnityEngine;
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namespace Coffee.UIExtensions
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{
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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public class UIParticleProjectSettings : PreloadedProjectSettings<UIParticleProjectSettings>
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{
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[Header("Setting")]
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@@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
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||||
@@ -15,7 +15,7 @@ using UnityEngine.UI;
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namespace Coffee.UIExtensions
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{
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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@@ -283,10 +283,6 @@ namespace Coffee.UIExtensions
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|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
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|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
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|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
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#if UNITY_2018_3_OR_NEWER
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|| canvasRenderer.GetInheritedAlpha() <
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0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
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#endif
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)
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{
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Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
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@@ -315,6 +311,13 @@ namespace Coffee.UIExtensions
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#endif
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{
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ResolveResolutionChange(psPos, scale);
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// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
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if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
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{
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_delay = true;
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}
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Simulate(scale, _parent.isPaused || _delay);
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if (_delay && !_parent.isPaused)
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||||
@@ -13,11 +13,7 @@ namespace Coffee.UIParticleInternal
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||||
{
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if (s_TmpParticles.Length < size)
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{
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while (s_TmpParticles.Length < size)
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{
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size = Mathf.NextPowerOfTwo(size);
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}
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size = Mathf.NextPowerOfTwo(size);
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s_TmpParticles = new ParticleSystem.Particle[size];
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}
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@@ -187,7 +183,11 @@ namespace Coffee.UIParticleInternal
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public static bool IsSubEmitterOf(this ParticleSystem self, ParticleSystem parent)
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{
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if (!self || !parent) return false;
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|
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var subEmitters = parent.subEmitters;
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if (!subEmitters.enabled) return false; // No sub emitters.
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||||
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||||
var count = subEmitters.subEmittersCount;
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||||
for (var i = 0; i < count; i++)
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{
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||||
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
|
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"displayName": "UI Particle",
|
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
|
||||
"version": "5.0.0-preview.15",
|
||||
"version": "5.0.0-preview.16",
|
||||
"unity": "2019.3",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
|
||||
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