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34 Commits

Author SHA1 Message Date
semantic-release-bot
a64b1ee6f7 chore(release): 5.0.0-preview.4 [skip ci]
# [5.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.3...v5.0.0-preview.4) (2024-06-27)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene (again) ([5babd6d](5babd6d07b))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([4b30c16](4b30c16b9a))

### Features

* add 'custom view' option. ([4252f11](4252f1199b))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([04232b6](04232b6749))
* the rendering order list in inspector is now more compact ([9212eaa](9212eaa84c))
2024-06-27 07:51:20 +00:00
mob-sakai
b588e06f75 refactor 2024-06-27 16:48:23 +09:00
mob-sakai
aa2f99ce01 update coffee.internal 2024-06-27 16:26:48 +09:00
mob-sakai
86fdcde50a test scene for custom view size 2024-06-27 16:25:38 +09:00
mob-sakai
44ee4efbe8 refactor 2024-06-27 16:25:28 +09:00
mob-sakai
9212eaa84c feat: the rendering order list in inspector is now more compact 2024-06-27 16:23:48 +09:00
mob-sakai
04232b6749 feat: restore Transform.localScale when setting autoScalingMode to something other than Transform (again) 2024-06-27 16:23:39 +09:00
mob-sakai
4252f1199b feat: add 'custom view' option.
Use this if the particles are not displayed correctly due to min/max particle size.
2024-06-27 16:23:30 +09:00
mob-sakai
5babd6d07b fix: generated baking-camera object remains in the prefab or scene (again) 2024-06-27 16:22:24 +09:00
mob-sakai
4b30c16b9a fix: SetParticleSystemInstance/Prefab APIs destroy generated objects 2024-06-27 16:22:10 +09:00
semantic-release-bot
624d73d610 chore(release): 5.0.0-preview.3 [skip ci]
# [5.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.2...v5.0.0-preview.3) (2024-06-21)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene ([fd66928](fd66928efe))
2024-06-21 05:23:11 +00:00
mob-sakai
fd66928efe fix: generated baking-camera object remains in the prefab or scene 2024-06-21 14:22:34 +09:00
semantic-release-bot
c27152a38f chore(release): 5.0.0-preview.2 [skip ci]
# [5.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.1...v5.0.0-preview.2) (2024-06-20)

### Bug Fixes

* 'Resource ID out of range in GetResource' error in overlay rendering mode ([ff78b6f](ff78b6fe32)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
* `UIParticle.transform.localScale` does not scale particles ([491ee7b](491ee7b0c3)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* despite not using the size module, particles become smaller based on their z position ([c96ddf2](c96ddf293e)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([a9c2b19](a9c2b19edf)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([63b24d8](63b24d8a8b)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([c95d8c6](c95d8c6b17)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)

### Features

* remove overlay window (editor) ([fc3fbdd](fc3fbdd230))
* reset previous position on start play for world space simulation ([e741584](e741584507)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([dfb94f4](dfb94f4bad))
2024-06-20 15:27:14 +00:00
mob-sakai
c96ddf293e fix: despite not using the size module, particles become smaller based on their z position
close #316
2024-06-20 12:52:21 +09:00
mob-sakai
dfb94f4bad feat: restore Transform.localScale when setting autoScalingMode to something other than Transform
# Conflicts:
#	Packages/src/Editor/UIParticleEditor.cs
#	Packages/src/Runtime/UIParticle.cs
2024-06-20 12:52:21 +09:00
mob-sakai
e741584507 feat: reset previous position on start play for world space simulation
close #303

# Conflicts:
#	Packages/src/Runtime/UIParticleRenderer.cs
2024-06-20 12:52:21 +09:00
mob-sakai
74a55a4e08 docs: update license 2024-06-20 12:52:21 +09:00
mob-sakai
3f938f3ea8 fix demo 2024-06-20 12:52:21 +09:00
mob-sakai
491ee7b0c3 fix: UIParticle.transform.localScale does not scale particles
close #313
2024-06-19 13:49:00 +09:00
mob-sakai
63b24d8a8b fix: UIParticle is scaled by canvas size even when AutoScalingMode.None and ScalingMode.Local
close #313
2024-06-19 13:48:54 +09:00
mob-sakai
c95d8c6b17 fix: UIParticle is scaled incorrectly with nested canvases
close #313
2024-06-19 13:48:46 +09:00
mob-sakai
f937328cd7 refactor: refactor 2024-06-19 13:47:51 +09:00
SAMYTHEBIGJUICY
ff78b6fe32 fix: 'Resource ID out of range in GetResource' error in overlay rendering mode
#308
2024-06-14 11:35:15 +09:00
mob-sakai
d3c6c63a07 update coffee.internal 2024-06-14 11:27:47 +09:00
mob-sakai
a9c2b19edf fix: the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues
close #299, close #312
2024-05-24 17:49:07 +09:00
mob-sakai
fc3fbdd230 feat: remove overlay window (editor) 2024-05-24 17:44:14 +09:00
semantic-release-bot
f203ffcfe7 chore(release): 5.0.0-preview.1 [skip ci]
# [5.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v5.0.0-preview.1) (2024-05-23)

### Features

* add project settings for UIParticle ([b6e6185](b6e6185c52))
* change the default value of `UIParticle.scale` from `10` to `1` ([1b3c0f9](1b3c0f92dc)), closes [#310](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/310)
* UIParticle no longer inherits from MaskableGraphic ([b6d921b](b6d921b3e4))

### BREAKING CHANGES

* Some members inherited from MaskableGraphic will no longer be available.
2024-05-23 11:19:50 +00:00
mob-sakai
573bda7dea fix preview release workflow 2024-05-23 20:17:25 +09:00
mob-sakai
1b3c0f92dc feat: change the default value of UIParticle.scale from 10 to 1
close #310
2024-05-23 20:10:33 +09:00
mob-sakai
a4f635f312 docs: update readme 2024-05-23 20:10:33 +09:00
mob-sakai
77624eaf62 refactor: refactor 2024-05-23 20:10:33 +09:00
mob-sakai
b6e6185c52 feat: add project settings for UIParticle 2024-05-23 20:10:33 +09:00
mob-sakai
b6d921b3e4 feat: UIParticle no longer inherits from MaskableGraphic
BREAKING CHANGE: Some members inherited from MaskableGraphic will no longer be available.
2024-05-23 20:10:33 +09:00
mob-sakai
a46a850f03 refactor: using Coffee.Internal 2024-05-23 20:10:33 +09:00
74 changed files with 2765 additions and 8497 deletions

6
.github/CODEOWNERS vendored
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@@ -1,6 +0,0 @@
# This is a comment.
# Each line is a file pattern followed by one or more owners.
# https://docs.github.com/ja/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
# Default owners
* @mob-sakai

12
.github/FUNDING.yml vendored
View File

@@ -1,12 +0,0 @@
# These are supported funding model platforms
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: mob_sakai # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

View File

@@ -1,35 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Environment (please complete the following information):**
- Version [e.g. 1.0.0]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2018.2.8f1]
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
**Additional context**
Add any other context about the problem here.

View File

@@ -1,22 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

View File

@@ -1,16 +0,0 @@
---
name: Question
about: Ask a question about this project
title: ''
labels: question
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
A description of the question.
**Additional context**
Add any other context or screenshots about the question here.

View File

@@ -1,37 +0,0 @@
# Pull Request Template
## Description
- Please include a summary of the change and which issue is fixed.
- Please also include relevant motivation and context.
- List any dependencies that are required for this change.
Fixes #{issue_number}
## Type of change
Please write the commit message in the format corresponding to the change type.
Please see [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) for more information.
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [ ] Update documentations
- [ ] Others (refactoring, style changes, etc.)
## Test environment
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2022.2.0f1]
- Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]
## Checklist
- [ ] This pull request is for merging into the `develop` branch
- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have checked my code and corrected any misspellings

View File

@@ -1,28 +0,0 @@
name: 🚀 Deploy with Zip
on:
workflow_dispatch:
inputs:
zip:
description: "The url to the zip file"
required: true
jobs:
deploy:
name: 🚀 Deploy
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- name: 📦 Download zip file To '_site'
run: |
curl -L ${{ github.event.inputs.zip }} -o _site.zip
unzip _site.zip -d _site
find _site -name __MACOSX | xargs rm -rf
- name: 📦 Upload '_site'
uses: actions/upload-pages-artifact@v3
- name: 🚀 Deploy To GitHub Pages
uses: actions/deploy-pages@v4

View File

@@ -1,13 +1,12 @@
name: 🔖 Release
run-name: 🔖 Release (${{ github.ref_name }})
on:
workflow_dispatch:
push:
branches:
- preview
- main
- v*.x
- release
- release-preview
- release-v4
tags-ignore:
- "**"
@@ -23,12 +22,15 @@ jobs:
channel: ${{ steps.release.outputs.new_release_channel }}
released: ${{ steps.release.outputs.new_release_published }}
tag: ${{ steps.release.outputs.new_release_git_tag }}
version: ${{ steps.release.outputs.new_release_version }}
merge_to: ${{ steps.summary.outputs.merge_to }}
split_to: ${{ steps.summary.outputs.split_to }}
steps:
- name: 🚚 Checkout (${{ github.ref_name }})
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: 🔖 Run semantic release
uses: cycjimmy/semantic-release-action@v6
uses: cycjimmy/semantic-release-action@v4
id: release
with:
working_directory: Packages/src
@@ -36,9 +38,66 @@ jobs:
@semantic-release/changelog
@semantic-release/git
env:
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
GITHUB_TOKEN: ${{ github.token }}
- run: |
- id: summary
run: |
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release' ]; then
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT
echo "split_to=main" | tee -a $GITHUB_OUTPUT
elif [ '${{ github.ref_name }}' = 'release-preview' ]; then
echo "merge_to=develop-preview" | tee -a $GITHUB_OUTPUT
echo "split_to=preview" | tee -a $GITHUB_OUTPUT
elif [ '${{ github.ref_name }}' = 'release-4.x' ]; then
echo "merge_to=develop-4.x" | tee -a $GITHUB_OUTPUT
echo "split_to=4.x" | tee -a $GITHUB_OUTPUT
fi
merge-to:
if: needs.release.outputs.merge_to != ''
needs: release
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.merge_to }}
fetch-depth: 0
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
run: |
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git merge ${{ needs.release.outputs.tag }}
git push origin ${{ needs.release.outputs.merge_to }}
split-to:
if: needs.release.outputs.split_to != ''
needs: release
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.tag }}
fetch-depth: 0
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
run: |
split_to=${{ needs.release.outputs.split_to }}
git branch $split_to origin/$split_to
git subtree split --prefix=Packages/src --branch $split_to
git tag ${{ needs.release.outputs.version }} $split_to
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to

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@@ -3,37 +3,28 @@
# UNITY_EMAIL: Unity user email to login
# UNITY_PASSWORD: Unity user password to login
name: 🧪 Test
run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
env:
# MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2020.3
MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: "(2017|2018|2023.3)"
PROJECT_PATH: .
EXCLUDE_FILTER: '(2020.2.0)'
on:
workflow_dispatch:
inputs:
usePeriodVersions:
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
required: false
default: "true"
push:
branches:
- develop
- "develop-*"
- develop-preview
- develop-4.x
tags:
- "!*"
paths-ignore:
- "**.md"
pull_request_target:
- "*.md"
pull_request:
types:
- opened
- reopened
- synchronize
paths-ignore:
- "**.md"
jobs:
setup:
@@ -46,12 +37,9 @@ jobs:
id: setup
run: |
echo "==== Target Unity Versions ===="
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all --ignore-alpha`
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json --ignore-alpha`
else
ADDITIONAL_VERSIONS=[]
fi
LATEST_VERSIONS=`npx unity-changeset list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
# ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
ADDITIONAL_VERSIONS=[]
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
@@ -60,57 +48,40 @@ jobs:
test:
name: 🧪 Run tests
runs-on: ubuntu-latest
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
permissions:
checks: write
contents: read
needs: setup
strategy:
fail-fast: false
max-parallel: 6
max-parallel: 4
matrix:
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
steps:
- name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push'
uses: actions/checkout@v6
- name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
uses: actions/checkout@v6
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
- name: 🚚 Marge pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
run: |
git config user.name "GitHub Actions"
git config user.email "actions@github.com"
git rebase ${{ github.event.pull_request.base.sha }}
git log --oneline -n 10
- name: 🚚 Checkout
uses: actions/checkout@v4
- name: 📥 Cache library
uses: actions/cache@v5
uses: actions/cache@v4
with:
path: ${{ env.PROJECT_PATH }}/Library
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
path: Library
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
restore-keys: |
${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
${{ env.PROJECT_PATH }}-Library-
Library-${{ matrix.unityVersion }}-
Library-
- name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v5
- name: 🛠️ Build Unity Project
uses: game-ci/unity-builder@v4
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
projectPath: ${{ env.PROJECT_PATH }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
- name: 🧪 Run tests
uses: game-ci/unity-test-runner@v4
@@ -121,8 +92,4 @@ jobs:
customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }}
projectPath: ${{ env.PROJECT_PATH }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
coverageOptions: "dontClear;generateHtmlReport;generateBadgeReport;pathFilters:+**/Packages/src/**;assemblyFilters:+<packages>,-*.Editor,-*.Test"

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@@ -1,4 +0,0 @@
fileFormatVersion: 2
guid: e34a092899a9547189add96707de1b5a
DefaultImporter:
userData:

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@@ -80,11 +80,7 @@ namespace Coffee.UIExtensions.Demo
.SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName);
#if UNITY_2023_2_OR_NEWER
return type == null ? null : FindFirstObjectByType(type);
#else
return type == null ? null : FindObjectOfType(type);
#endif
}
public void SetCanvasWidth(int width)

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@@ -1,4 +1,3 @@
using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Serialization;
@@ -47,7 +46,7 @@ namespace Coffee.UIExtensions.Demo
if (!flag)
{
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
ps.Play(false);
}
@@ -76,7 +75,7 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}

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@@ -14,16 +14,15 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_NanoMonitorEnabled: 1
m_BootSceneNameRegex: .*
m_DevelopmentBuildOnly: 0
m_DevelopmentBuildOnly: 1
m_EnabledInEditor: 1
m_AlwaysIncludeAssembly: 1
m_InstantiateOnLoad: 1
m_Prefab: {fileID: 4567906826058368312, guid: 7cebff2d255b9433cbe23b243c193329,
m_Prefab: {fileID: 7211429669315726685, guid: b73940fc30a2f4eb9a73783e9c1f8da6,
type: 3}
m_Opened: 1
m_Interval: 0.5
m_Anchor: 0
m_Width: 750
m_HelpUrl: https://github.com/mob-sakai/ParticleEffectForUGUI
m_Anchor: 1
m_CustomMonitorItems:
- m_Format: Screen:{0}x{1}
m_Arg0:
@@ -32,10 +31,3 @@ MonoBehaviour:
m_Path: UnityEngine.Screen, UnityEngine.CoreModule;height
m_Arg2:
m_Path:
- m_Format: UIParticles:{0} Materials:{1}
m_Arg0:
m_Path: Coffee.UIExtensions.UIParticleUpdater, Coffee.UIParticle;uiParticleCount
m_Arg1:
m_Path: Coffee.UIParticleInternal.MaterialRepository, Coffee.UIParticle;count
m_Arg2:
m_Path:

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@@ -0,0 +1,7 @@
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@@ -1,21 +1,16 @@
using System.Collections;
using Coffee.UIParticleInternal;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Editor.Tests
{
public class NewTestScript
{
[TestCase(-1)]
[TestCase(0)]
[TestCase(2048)]
[TestCase(3000)]
public void GetParticleArray(int requiredSize)
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
var array = ParticleSystemExtensions.GetParticleArray(requiredSize);
Debug.Log($"requiredSize: {requiredSize}, array.Length: {array.Length}");
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use

View File

@@ -1,9 +1,9 @@
{
"dependencies": {
"com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
"com.coffee.minimal-resource": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/MinimalResource",
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"com.unity.ide.rider": "3.0.31",
"com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"com.coffee.sub-asset-editor": "https://github.com/mob-sakai/SubAssetEditor.git",
"com.unity.test-framework": "1.1.33",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.physics": "1.0.0"

View File

@@ -5,14 +5,7 @@
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "3c280f1a8f4db5038b881ff07f270efd9638fa31"
},
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@@ -21,7 +14,14 @@
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},
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},
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"version": "https://github.com/mob-sakai/SubAssetEditor.git",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "01464178eec1e4dbe741c11c9baeb94a151c99ee"
},
"com.coffee.ui-particle": {
"version": "file:src",

View File

@@ -1,13 +1,12 @@
{
"branches": [
"main",
"[0-9]+.x",
"release",
"release-4.x",
{
"name": "preview",
"prerelease": true
"name": "release-preview",
"prerelease": "preview"
}
],
"tagFormat": "${version}",
"plugins": [
"@semantic-release/commit-analyzer",
"@semantic-release/release-notes-generator",

View File

@@ -1,195 +1,58 @@
# [5.0.0-preview.17](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.16...5.0.0-preview.17) (2026-06-08)
# [5.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.3...v5.0.0-preview.4) (2024-06-27)
### Bug Fixes
* add `meshCleared` flag to optimize mesh clearing ([859fa20](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/859fa20d297c3f44e3361f20dbb7ce966407e03e))
* add early return for case where subEmitter module is disabled ([d1386a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d1386a12216743a6e09f1b9b87bea1dfcf7702e4))
* avoid endless loop ([eb2e862](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/eb2e862e80e549c8cf16ddfed776c101c2413bac)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
* fix icon ([a9461ec](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9461ecb4d40d7fe878e12465d6e38faae7ae65b))
* fix Unity6.5 compile errors and warnings ([a5ee687](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a5ee6878212be2fc4d7b48879426f239e8753009)), closes [#400](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/400)
* fix URL link in README ([a79ffb2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a79ffb2c2b4c26f23d2925cb18674fda5d8bc9cb))
* fix URL link in README ([1c8c65d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1c8c65d25e7f6fe7b1d20da4461333df8fc7578e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/df2f3caafbe279f1457d74f8183cb561ac14aa17)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* ignore "EditorOnly" tagged gameObjects on refresh ([031d46a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/031d46a3216c942d2d1a6ccfadf5f0b9e3ce3006))
* potential access to UIParticleRenderer that has already been destroyed ([b740dd6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b740dd662d423c6bef849662ce1b0bfbb4940ed4)), closes [#403](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/403)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/38aec2ea1afd77677d629c86665a3342d92e49d9))
* updated support for some changed menu paths ([f8ac986](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f8ac9869f141238169730e74f5d65c4fc6081f51)), closes [#397](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/397)
* generated baking-camera object remains in the prefab or scene (again) ([5babd6d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5babd6d07b2ac17341a29964baf552785cefd90e))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([4b30c16](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4b30c16b9a48531873f9be91eec2a573370d17a1))
### Features
* explicit null checks ([5384f61](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5384f61c569e9f78ff9d5b45acfc6f5c2f021a87))
* add 'custom view' option. ([4252f11](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4252f1199b8a7038a6fb447989534c512ec40283))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([04232b6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/04232b67491e4506dbf84ce77c1dee7127936a3a))
* the rendering order list in inspector is now more compact ([9212eaa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9212eaa84c85524c00f9228ff8ba887e028838dc))
# [5.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.15...5.0.0-preview.16) (2025-03-15)
# [5.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.2...v5.0.0-preview.3) (2024-06-21)
### Bug Fixes
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
* generated baking-camera object remains in the prefab or scene ([fd66928](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fd66928efe584aeb4f6347b9a9dca97d9512eb88))
# [5.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.14...5.0.0-preview.15) (2025-02-21)
# [5.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.1...v5.0.0-preview.2) (2024-06-20)
### Bug Fixes
* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
* 'Resource ID out of range in GetResource' error in overlay rendering mode ([ff78b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ff78b6fe32ceed8ddad50e63dcb7a202eab95266)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
* `UIParticle.transform.localScale` does not scale particles ([491ee7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/491ee7b0c3e528e1e577ae5ff2588d7c3bd8ecdb)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* despite not using the size module, particles become smaller based on their z position ([c96ddf2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c96ddf293e855f7ebccaaaf3b112092955545e61)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([a9c2b19](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9c2b19edf00e1c86c928ef23405906952ede852)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([63b24d8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/63b24d8a8b478b3165733ece3eec524e88b28855)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([c95d8c6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c95d8c6b1774396ff252d13121ad32a3cab0fe5c)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
### Features
* add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513))
* remove overlay window (editor) ([fc3fbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fc3fbdd230595ad3471875ec6fec384a3dad0d17))
* reset previous position on start play for world space simulation ([e741584](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7415845074143abae23e3ae7eedc767a01d020d)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([dfb94f4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/dfb94f4badfb3035a4374579c53293460b4fd946))
# [5.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.13...5.0.0-preview.14) (2025-01-03)
### Bug Fixes
* sub-emitter particles may not render correctly in certain scenarios ([8276684](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8276684c3b1646f0490ed64557547ba15281664a)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67de3d1bd3e16dc9b564625cb990c53d75769506)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
# [5.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.12...5.0.0-preview.13) (2025-01-03)
# [5.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v5.0.0-preview.1) (2024-05-23)
### Features
* change the default value of `UIParticle.scale` from `10` to `1` ([9955eef](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9955eefdc22cf565502f85c87cd2efd3a25fbe50))
* UIParticle no longer inherits from MaskableGraphic ([c09bfb8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c09bfb81abc9179bf5fc49d29eaf7fc4ed01a4dc))
* add project settings for UIParticle ([b6e6185](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6e6185c521fef0f118f61cfdfdac07b87555c01))
* change the default value of `UIParticle.scale` from `10` to `1` ([1b3c0f9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b3c0f92dcc6a1974d1ea074821e5264200e9711)), closes [#310](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/310)
* UIParticle no longer inherits from MaskableGraphic ([b6d921b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6d921b3e47f749b5028d22b0e89b6eb3a1af7de))
### BREAKING CHANGES
* Some members inherited from MaskableGraphic will no longer be available.
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)
### Bug Fixes
* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/934f4b8f1c61f8ff20228d0ebcea9f636a3758ed)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)
### Bug Fixes
* rendering issues when playing with opening a prefab stage ([95235a9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/95235a929b82cf681365ed6eba837d857f83e3d2)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)
### Bug Fixes
* if not configured as a preloaded asset, the project settings asset will be regenerated ([abe0948](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/abe09485f65dd4efd18e74675e752e0213bdf3be)), closes [#342](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/342)
## [4.10.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.1...v4.10.2) (2024-11-01)
### Bug Fixes
* trail incorrect offset ([afe00a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/afe00a1dde80eb1c0a7bb668b75f4c3733d3fa43)), closes [#335](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/335)
## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)
### Bug Fixes
* mainTex will be ignored ([2ee69d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ee69d04245fabce185f67dc9bd68c870e556564))
# [4.10.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.1...v4.10.0) (2024-09-29)
### Bug Fixes
* component icon is not set ([5ff6ec8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5ff6ec815a174de5d3f16d424f1204c60912a8d8))
### Features
* add project settings ([1ce4e31](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1ce4e31a9681bf1a201d2723c8d97e07ecc16592))
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)
### Bug Fixes
* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1cd502b452b5b56edf8bcfe91adf99d1bb5147)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)
### Features
* ParticleAttractor supports multiple ParticleSystems ([3834780](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3834780fdb43443fe6e1ef89df54d26a24d62a91))
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)
### Bug Fixes
* remove debug code ([669deb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/669deb41d4ac589d9db93b29bc8e95383e7f28a5))
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene (again) ([de35cba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/de35cba34c6312c1405ed522e9927c620c78e72d))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ae3f3a8e62cc733420354d237ab765ac777127c8))
### Features
* add 'custom view' option. ([a703c29](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a703c2921ca08c2280d0c8fde01e4c0b33b5c69e))
* remove overlay window (editor) ([8358170](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/835817049f4fcf00dd2bf98dbada14f041ad3544))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/88a970d93a2b69cf011d86bd1807569e90538e0e))
* the rendering order list in inspector is now more compact ([be90172](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/be901724e064befacf617f4940b0331e1d31e1ca))
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene ([0bb8438](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0bb843830197d8c1252232928becc211c0ada08d))
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)
### Bug Fixes
* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8ed6e68584e1d9e45ed852eefcc03979ea7e0e1)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)
### Bug Fixes
* `UIParticle.transform.localScale` does not scale particles ([1d40e24](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1d40e24c742741e97f03c55468ccb1e505341133)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/54a4b1cdfd06400c7be89c1ee704bb42a659c7c2)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([f26920f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f26920f9825547222a4afbb31cc5dc5a002c3e9b)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
### Features
* reset previous position on start play for world space simulation ([3880484](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3880484ce5190c42fc79c81d0b69e3fbeda09dd0)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5505247a94a929ff89635fde512a9b95691e0043))
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)
### Bug Fixes
* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/05286cedfd17b1a0cb90a5e918513644f47cd831)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)
### Bug Fixes
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e924eb45968a112347471cabaeabc274e4c37ce4)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)

View File

@@ -76,21 +76,12 @@ namespace Coffee.UIExtensions
for (var j = 0; j < mats.Count; j++)
{
var mat = mats[j];
if (mat == null || mat.shader == null) continue;
if (!mat || !mat.shader) continue;
#if UNITY_6000_5_OR_NEWER
for (var i = 0; i < mat.shader.GetPropertyCount(); i++)
#else
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
#endif
{
#if UNITY_6000_5_OR_NEWER
var name = mat.shader.GetPropertyName(i);
var type = (AnimatableProperty.ShaderPropertyType)mat.shader.GetPropertyType(i);
#else
var name = ShaderUtil.GetPropertyName(mat.shader, i);
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
#endif
if (!s_Names.Add(name)) continue;
AddMenu(gm, sp, new ShaderProperty(name, type), true);

View File

@@ -6,14 +6,16 @@ using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UI;
using Coffee.UIParticleInternal;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays;
#else
using System;
using System.Reflection;
using Coffee.UIParticleInternal;
using Object = UnityEngine.Object;
#endif
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
@@ -27,11 +29,6 @@ namespace Coffee.UIExtensions
[CanEditMultipleObjects]
internal class UIParticleEditor : Editor
{
internal class State : ScriptableSingleton<State>
{
public bool is3DScaleMode;
}
//################################
// Constant or Static Members.
//################################
@@ -50,6 +47,7 @@ namespace Coffee.UIExtensions
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
private static readonly List<Material> s_TempMaterials = new List<Material>();
private static bool s_XYZMode;
private SerializedProperty _maskable;
private SerializedProperty _scale3D;
@@ -61,10 +59,8 @@ namespace Coffee.UIExtensions
private SerializedProperty _autoScalingMode;
private SerializedProperty _useCustomView;
private SerializedProperty _customViewSize;
private SerializedProperty _timeScaleMultiplier;
private ReorderableList _ro;
private bool _showMax;
private bool _is3DScaleMode;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
#if UNITY_2018 || UNITY_2019
@@ -98,7 +94,6 @@ namespace Coffee.UIExtensions
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
_timeScaleMultiplier = serializedObject.FindProperty("m_TimeScaleMultiplier");
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
@@ -107,7 +102,7 @@ namespace Coffee.UIExtensions
{
var ps = sp.GetArrayElementAtIndex(index).objectReferenceValue as ParticleSystem;
var materialCount = 0;
if (ps != null && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
if (ps && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
{
materialCount = psr.sharedMaterials.Length;
}
@@ -121,7 +116,7 @@ namespace Coffee.UIExtensions
var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none);
var ps = p.objectReferenceValue as ParticleSystem;
if (ps == null || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
if (!ps || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
rect.x += 15;
rect.width -= 15;
@@ -167,19 +162,6 @@ namespace Coffee.UIExtensions
uip.RefreshParticles(uip.particles);
}
}
// Initialize 3D scale mode.
_is3DScaleMode = State.instance.is3DScaleMode;
if (!_is3DScaleMode)
{
var x = _scale3D.FindPropertyRelative("x");
var y = _scale3D.FindPropertyRelative("y");
var z = _scale3D.FindPropertyRelative("z");
_is3DScaleMode = !Mathf.Approximately(x.floatValue, y.floatValue) ||
!Mathf.Approximately(y.floatValue, z.floatValue) ||
y.hasMultipleDifferentValues ||
z.hasMultipleDifferentValues;
}
}
/// <summary>
@@ -188,7 +170,7 @@ namespace Coffee.UIExtensions
public override void OnInspectorGUI()
{
var current = target as UIParticle;
if (current == null) return;
if (!current) return;
Profiler.BeginSample("(UIP:E) OnInspectorGUI");
serializedObject.Update();
@@ -198,11 +180,7 @@ namespace Coffee.UIExtensions
// Scale
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
if (DrawFloatOrVector3Field(_scale3D, _is3DScaleMode) != _is3DScaleMode)
{
State.instance.is3DScaleMode = _is3DScaleMode = !_is3DScaleMode;
}
s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode);
EditorGUI.EndDisabledGroup();
// AnimatableProperties
@@ -243,9 +221,6 @@ namespace Coffee.UIExtensions
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
}
// Time Scale Multiplier
EditorGUILayout.PropertyField(_timeScaleMultiplier);
// Target ParticleSystems.
EditorGUI.BeginChangeCheck();
_ro.DoLayoutList();
@@ -264,7 +239,7 @@ namespace Coffee.UIExtensions
Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
foreach (var mat in s_TempMaterials)
{
if (mat == null || mat.shader == null) continue;
if (!mat || !mat.shader) continue;
var shader = mat.shader;
if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/"))
{
@@ -283,7 +258,7 @@ namespace Coffee.UIExtensions
{
foreach (var mat in s_TempMaterials)
{
if (mat == null || mat.shader == null) continue;
if (!mat || !mat.shader) continue;
var shader = mat.shader;
if (!s_Shaders.Add(shader)) continue;
@@ -342,6 +317,7 @@ namespace Coffee.UIExtensions
}
#endif
Profiler.EndSample();
EditorApplication.delayCall += () => Profiler.enabled = false;
}
private static bool IsBuiltInObject(Object obj)
@@ -461,11 +437,7 @@ namespace Coffee.UIExtensions
{
if (!p || (ignoreCurrent && target == p)) return;
Misc.DestroyImmediate(p);
if (p.TryGetComponent<CanvasRenderer>(out var cr))
{
Misc.DestroyImmediate(cr);
}
DestroyImmediate(p);
#if UNITY_2018_3_OR_NEWER
var stage = PrefabStageUtility.GetCurrentPrefabStage();

View File

@@ -6,22 +6,11 @@ namespace Coffee.UIExtensions
{
internal class UIParticleMenu
{
#if UNITY_6000_5_OR_NEWER
private const string k_MenuPathToCreateParticleSystem = "GameObject/Visual Effects/Particle System";
#else
private const string k_MenuPathToCreateParticleSystem = "GameObject/Effects/Particle System";
#endif
#if UNITY_6000_3_OR_NEWER
private const string k_MenuPathForUgui = "GameObject/UI (Canvas)";
#else
private const string k_MenuPathForUgui = "GameObject/UI";
#endif
[MenuItem(k_MenuPathForUgui + "/Particle System (Empty)", false, 2018)]
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)]
private static void AddParticleEmpty(MenuCommand menuCommand)
{
// Create empty UI element.
EditorApplication.ExecuteMenuItem(k_MenuPathForUgui + "/Image");
EditorApplication.ExecuteMenuItem("GameObject/UI/Image");
var ui = Selection.activeGameObject;
Object.DestroyImmediate(ui.GetComponent<Image>());
@@ -32,7 +21,7 @@ namespace Coffee.UIExtensions
uiParticle.rectTransform.sizeDelta = Vector2.zero;
}
[MenuItem(k_MenuPathForUgui + "/Particle System", false, 2019)]
[MenuItem("GameObject/UI/Particle System", false, 2019)]
private static void AddParticle(MenuCommand menuCommand)
{
// Create empty UIEffect.
@@ -40,7 +29,7 @@ namespace Coffee.UIExtensions
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
// Create ParticleSystem.
EditorApplication.ExecuteMenuItem(k_MenuPathToCreateParticleSystem);
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System");
var ps = Selection.activeGameObject;
ps.transform.SetParent(uiParticle.transform, false);
ps.transform.localPosition = Vector3.zero;

8
Packages/src/Icons.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7a55e246f37df405bac88eac692e3a86
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 418 B

After

Width:  |  Height:  |  Size: 418 B

View File

@@ -1,63 +1,28 @@
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> UI Particle v5 <!-- omit in toc -->
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle)
This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
![](https://img.shields.io/badge/Unity-2019.3+-57b9d3.svg?style=flat&logo=unity)
![](https://img.shields.io/badge/uGUI_2.0_Ready-57b9d3.svg?style=flat)
![](https://img.shields.io/badge/UPR%2FHDPR_Ready-57b9d3.svg?style=flat)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.txt)
![](https://img.shields.io/badge/Unity-2018.2+-57b9d3.svg?style=flat&logo=unity)
![](https://github.com/mob-sakai/ParticleEffectForUGUI/actions/workflows/test.yml/badge.svg?branch=develop)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
[![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🔄 Upgrading to 5.x](#-upgrading-from-3x4x-to-5x) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
## 📝 Description <!-- omit in toc -->
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through `CanvasRenderer`.
You can render, mask, and sort your `ParticleSystems` for UI without the need for an additional `Camera`, `RenderTexture`, or `Canvas`.
- [📌 Key Features](#-key-features)
- [🎮 Demo](#-demo)
- [⚙ Installation](#-installation)
- [Install via OpenUPM](#install-via-openupm)
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
- [Install via UPM (Manually)](#install-via-upm-manually)
- [Install as Embedded Package](#install-as-embedded-package)
- [🔄 Upgrading from v3/v4 to v5](#-upgrading-from-v3v4-to-v5)
- [Breaking Changes](#breaking-changes)
- [🚀 Usage](#-usage)
- [Component: UIParticle](#component-uiparticle)
- [Basic Usage](#basic-usage)
- [Usage with Your Existing ParticleSystem Prefab](#usage-with-your-existing-particlesystem-prefab)
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
- [Usage with Script](#usage-with-script)
- [Component: UIParticleAttractor](#component-uiparticleattractor)
- [Project Settings](#project-settings)
- [🛠 Development Note](#-development-note)
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
- [Performance test results](#performance-test-results)
- [🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?](#-faq-why-are-my-uiparticles-not-displayed-correctly)
- [Shader Limitation](#shader-limitation)
- [Built-in shaders are not supported](#built-in-shaders-are-not-supported)
- [(Unity 2018 or 2019) UV.zw components will be discarded](#unity-2018-or-2019-uvzw-components-will-be-discarded)
- [(Unity 2018 or 2019) Custom vertex streams](#unity-2018-or-2019-custom-vertex-streams)
- [Overheads](#overheads)
- [How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
- [🤝 Contributing](#-contributing)
- [Issues](#issues)
- [Pull Requests](#pull-requests)
- [Support](#support)
- [License](#license)
- [Author](#author)
- [See Also](#see-also)
<< [📝 Description](#-description) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
<br><br>
## 📌 Key Features
## 📝 Description
![Demo](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through CanvasRenderer.
You can render, mask, and sort your ParticleSystems for UI without the need for an additional Camera, RenderTexture, or Canvas.
### Key Features
* **Easy to use:** The package is ready to use out of the box.
* **Sortable:** Sort particle effects and other UI elements by sibling index.
@@ -106,7 +71,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
## ⚙ Installation
_This package requires **Unity 2019.3 or later**._
_This package requires **Unity 2018.3 or later**._
#### Install via OpenUPM
@@ -118,16 +83,16 @@ _This package requires **Unity 2019.3 or later**._
```
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
```
openupm add com.coffee.ui-particle@5.0.0
openupm add com.coffee.ui-particle@4.8.0
```
#### Install via UPM (with Package Manager UI)
- Click `Window > Package Manager` to open Package Manager UI.
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src`
![](https://github.com/user-attachments/assets/f88f47ad-c606-44bd-9e86-ee3f72eac548)
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
![](https://gist.github.com/assets/12690315/24af63ed-8a2e-483d-9023-7aa53d913330)
- To update the package, change suffix `#{version}` to the target version.
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0`
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0`
#### Install via UPM (Manually)
@@ -135,51 +100,43 @@ _This package requires **Unity 2019.3 or later**._
```json
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
...
}
}
```
- To update the package, change suffix `#{version}` to the target version.
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0",`
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0",`
### Install as Embedded Package
#### Install as Embedded Package
1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and
extract it.
2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
![](https://github.com/user-attachments/assets/187cbcbe-5922-4ed5-acec-cf19aa17d208)
- You can rename the `src` directory if needed.
- If you intend to fix bugs or add features, installing it as an embedded package is recommended.
- To update the package, re-download it and replace the existing contents.
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI.git/releases) and extract it.
2. Place it in your project's `Packages` directory.
![](https://github.com/mob-sakai/mob-sakai/assets/12690315/0b7484b4-5fca-43b0-a9ef-e5dbd99bcdb4)
- If you want to fix bugs or add features, install it as an embedded package.
- To update the package, you need to re-download it and replace the contents.
<br><br>
## 🔄 Upgrading from v3/v4 to v5
## Upgrading from 3.x/4.x to 5.x
### Breaking Changes
- The default value of `UIParticle.scale` has been changed from `10` to `1`.
- `UIParticle` no longer inherits from `MaskableGraphic`.
- If you are installing via git URL, add `?path=Packages/src`.
```json
// v3/v4
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
// v5
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
```
- Add project settings for UIParticle
- enableLinearToGamma: Enables LinearToGamma during mesh baking
<br><br>
## 🚀 Usage
### Component: UIParticle
### UIParticle Component
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
![](https://github.com/user-attachments/assets/bc9eb783-afce-4102-ac61-aee9ea8d6f2f)
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/1cf5753b-33fc-4cef-91c3-413c515a954f)
- **Maskable**: Does this graphic allow maskable.
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
@@ -201,7 +158,6 @@ _This package requires **Unity 2019.3 or later**._
- **UIParticle:** UIParticle.scale will be adjusted.
- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
- **Custom view size:** Change the bake view size.
- **Time Scale Multiplier:** Time scale multiplier.
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
@@ -209,7 +165,7 @@ and z-position.
<br><br>
### Basic Usage
#### Basic Usage
1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
![particle](https://user-images.githubusercontent.com/12690315/95007361-cad0e880-0649-11eb-8835-f145d62c5977.png)
@@ -218,7 +174,7 @@ and z-position.
<br>
### Usage with Your Existing ParticleSystem Prefab
#### With Your Existing ParticleSystem Prefab
1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle.
![empty](https://user-images.githubusercontent.com/12690315/95007362-cb697f00-0649-11eb-8a09-29b0a13791e4.png)
@@ -227,19 +183,19 @@ and z-position.
<br>
### Usage with `Mask` or `RectMask2D` Component
#### With `Mask` or `RectMask2D` Component
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
ParticleSystem.
If you use some custom shaders, see
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
section.
![](https://user-images.githubusercontent.com/12690315/95017591-3b512700-0695-11eb-864e-04166ea1809a.png)
<br><br>
### Usage with Script
### Script usage
```cs
// Instantiate ParticleSystem prefab with UIParticle on runtime.
@@ -258,14 +214,14 @@ uiParticle.Stop();
<br><br>
### Component: UIParticleAttractor
### UIParticleAttractor component
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/5c20ad73-4b9a-4f38-9cdc-119df5cce077)
![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif)
- **Particle Systems**: Attracts particles generated by the specified ParticleSystems.
- **Particle System**: Attracts particles generated by the specified particle system.
- **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted`
will be called.
- **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime.
@@ -279,14 +235,6 @@ uiParticle.Stop();
<br><br>
### Project Settings
![](https://github.com/user-attachments/assets/befc7f34-fb47-4006-831a-eba79fda11ca)
- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
<br><br>
## 🛠 Development Note
### Compares the Baking mesh approach with the conventional approach
@@ -418,7 +366,7 @@ When improving performance, keep the following in mind:
- Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module
in the ParticleSystem.
### How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component
### How to Make a Custom Shader to Support Mask/RectMask2D Component
<details>
<summary>Shader tips</summary>

View File

@@ -37,17 +37,37 @@ namespace Coffee.UIExtensions
switch (type)
{
case ShaderPropertyType.Color:
material.SetColor(id, mpb.GetColor(id));
var color = mpb.GetColor(id);
if (color != default)
{
material.SetColor(id, color);
}
break;
case ShaderPropertyType.Vector:
material.SetVector(id, mpb.GetVector(id));
var vector = mpb.GetVector(id);
if (vector != default)
{
material.SetVector(id, vector);
}
break;
case ShaderPropertyType.Float:
case ShaderPropertyType.Range:
material.SetFloat(id, mpb.GetFloat(id));
var value = mpb.GetFloat(id);
if (!Mathf.Approximately(value, 0))
{
material.SetFloat(id, value);
}
break;
case ShaderPropertyType.Texture:
material.SetTexture(id, mpb.GetTexture(id));
var tex = mpb.GetTexture(id);
if (tex != default(Texture))
{
material.SetTexture(id, tex);
}
break;
}
}

View File

@@ -1,33 +0,0 @@
fileFormatVersion: 2
guid: 4d73b3825bf044d418ae21bb331d3902
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 1
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -18,10 +18,10 @@ namespace Coffee.UIParticleInternal
public static T[] GetComponentsInChildren<T>(this Component self, int depth)
where T : Component
{
var results = InternalListPool<T>.Rent();
var results = ListPool<T>.Rent();
self.GetComponentsInChildren_Internal(results, depth);
var array = results.ToArray();
InternalListPool<T>.Return(ref results);
ListPool<T>.Return(ref results);
return array;
}
@@ -38,7 +38,7 @@ namespace Coffee.UIParticleInternal
private static void GetComponentsInChildren_Internal<T>(this Component self, List<T> results, int depth)
where T : Component
{
if (self == null || results == null || depth < 0) return;
if (!self || results == null || depth < 0) return;
var tr = self.transform;
if (tr.TryGetComponent<T>(out var t))
@@ -59,7 +59,7 @@ namespace Coffee.UIParticleInternal
/// </summary>
public static T GetOrAddComponent<T>(this Component self) where T : Component
{
if (self == null) return null;
if (!self) return null;
return self.TryGetComponent<T>(out var component)
? component
: self.gameObject.AddComponent<T>();
@@ -134,39 +134,10 @@ namespace Coffee.UIParticleInternal
Profiler.EndSample();
}
/// <summary>
/// Add a component of a specific type to the children of a GameObject.
/// </summary>
public static void AddComponentOnChildren<T>(this Component self, bool includeSelf)
where T : Component
{
if (self == null) return;
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
if (includeSelf && !self.TryGetComponent<T>(out _))
{
self.gameObject.AddComponent<T>();
}
Profiler.EndSample();
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
var childCount = self.transform.childCount;
for (var i = 0; i < childCount; i++)
{
var child = self.transform.GetChild(i);
if (child.TryGetComponent<T>(out _)) continue;
child.gameObject.AddComponent<T>();
}
Profiler.EndSample();
}
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
{
if (self == null) return null;
if (!self) return null;
if (!includeInactive) return self.GetComponentInParent<T>();
var current = self.transform;
@@ -186,7 +157,7 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
{
return context != null && context.GetType() != typeof(T);
return context && context.GetType() != typeof(T);
}
/// <summary>
@@ -204,7 +175,7 @@ namespace Coffee.UIParticleInternal
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in MonoImporter.GetAllRuntimeMonoScripts())
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
{
if (script.GetClass() != typeof(T))
{

View File

@@ -0,0 +1,19 @@
using System.Collections.Generic;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Extension methods for Component class.
/// </summary>
internal static class ListExtensions
{
public static void RemoveAtFast<T>(this List<T> self, int index)
{
if (self == null) return;
var lastIndex = self.Count - 1;
self[index] = self[lastIndex];
self.RemoveAt(lastIndex);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 833553390099d40c9b212823f0852c46
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIParticleInternal
{
internal static class Misc
{
public static void Destroy(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
public static void DestroyImmediate(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
[Conditional("UNITY_EDITOR")]
public static void SetDirty(Object obj)
{
#if UNITY_EDITOR
if (!obj) return;
EditorUtility.SetDirty(obj);
#endif
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 182319ecc315e4858b119764af0fbcb0
guid: 39ed6a6b0a72e482488bd298b2ae762e
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -17,25 +17,23 @@ namespace Coffee.UIParticleInternal
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static readonly Func<Sprite, Texture2D> s_GetActiveAtlasTextureMethod =
(Func<Sprite, Texture2D>)Delegate.CreateDelegate(typeof(Func<Sprite, Texture2D>),
s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic));
private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
private static readonly Func<Sprite, SpriteAtlas> s_GetActiveAtlasMethod =
(Func<Sprite, SpriteAtlas>)Delegate.CreateDelegate(typeof(Func<Sprite, SpriteAtlas>),
s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic));
private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
/// <summary>
/// Get the actual texture of a sprite in play mode or edit mode.
/// </summary>
public static Texture2D GetActualTexture(this Sprite self)
{
if (self == null) return null;
if (!self) return null;
var ret = s_GetActiveAtlasTextureMethod(self);
return ret != null ? ret : self.texture;
if (Application.isPlaying) return self.texture;
var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
return ret ? ret : self.texture;
}
/// <summary>
@@ -43,9 +41,9 @@ namespace Coffee.UIParticleInternal
/// </summary>
public static SpriteAtlas GetActiveAtlas(this Sprite self)
{
if (self == null) return null;
if (!self) return null;
return s_GetActiveAtlasMethod(self);
return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
}
#else
/// <summary>
@@ -53,7 +51,7 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal static Texture2D GetActualTexture(this Sprite self)
{
return self != null ? self.texture : null;
return self ? self.texture : null;
}
#endif
}

View File

@@ -1,9 +1,9 @@
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
@@ -13,51 +13,41 @@ namespace Coffee.UIParticleInternal
{
public abstract class PreloadedProjectSettings : ScriptableObject
#if UNITY_EDITOR
, IPreprocessBuildWithReport
{
private class Postprocessor : AssetPostprocessor
int IOrderedCallback.callbackOrder => 0;
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
{
private static void OnPostprocessAllAssets(string[] _, string[] __, string[] ___, string[] ____)
{
Initialize();
}
}
private class PreprocessBuildWithReport : IPreprocessBuildWithReport
{
int IOrderedCallback.callbackOrder => 0;
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
{
Initialize();
}
Initialize();
}
[InitializeOnLoadMethod]
[InitializeOnEnterPlayMode]
private static void Initialize()
{
const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
{
var defaultSettings = GetDefaultSettings(t);
if (defaultSettings == null)
if (!defaultSettings)
{
// When create a new instance, automatically set it as default settings.
defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
defaultSettings = t.GetProperty("instance", flags)
?.GetValue(null, null) as PreloadedProjectSettings;
SetDefaultSettings(defaultSettings);
}
else if (GetPreloadedSettings(t).Length != 1)
{
SetDefaultSettings(defaultSettings);
}
if (defaultSettings != null)
{
defaultSettings.OnInitialize();
}
}
EditorApplication.QueuePlayerLoopUpdate();
}
protected static string GetDefaultName(Type type, bool nicify)
{
var typeName = type.Name;
var typeName = type.Name.Replace("ProjectSettings", "");
return nicify
? ObjectNames.NicifyVariableName(typeName)
: typeName;
@@ -66,7 +56,7 @@ namespace Coffee.UIParticleInternal
private static Object[] GetPreloadedSettings(Type type)
{
return PlayerSettings.GetPreloadedAssets()
.Where(x => x != null && x.GetType() == type)
.Where(x => x && x.GetType() == type)
.ToArray();
}
@@ -76,13 +66,11 @@ namespace Coffee.UIParticleInternal
?? AssetDatabase.FindAssets($"t:{nameof(PreloadedProjectSettings)}")
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<PreloadedProjectSettings>)
.FirstOrDefault(x => x != null && x.GetType() == type);
.FirstOrDefault(x => x && x.GetType() == type);
}
protected static void SetDefaultSettings(PreloadedProjectSettings asset)
{
if (asset == null) return;
var type = asset.GetType();
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
{
@@ -93,17 +81,13 @@ namespace Coffee.UIParticleInternal
var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
if (!File.Exists(assetPath))
{
AssetDatabase.CreateAsset(asset, assetPath);
asset.OnCreateAsset();
}
AssetDatabase.CreateAsset(asset, assetPath);
}
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
var projectSettings = GetPreloadedSettings(type);
PlayerSettings.SetPreloadedAssets(preloadedAssets
.Where(x => x != null)
.Where(x => x)
.Except(projectSettings.Except(new[] { asset }))
.Append(asset)
.Distinct()
@@ -111,20 +95,13 @@ namespace Coffee.UIParticleInternal
AssetDatabase.Refresh();
}
protected virtual void OnCreateAsset()
{
}
protected virtual void OnInitialize()
{
}
}
#else
{
}
#endif
public abstract class PreloadedProjectSettings<T> : PreloadedProjectSettings
where T : PreloadedProjectSettings<T>
{
@@ -133,19 +110,17 @@ namespace Coffee.UIParticleInternal
#if UNITY_EDITOR
private string _jsonText;
public static bool hasInstance => s_Instance != null;
public static T instance
{
get
{
if (s_Instance != null) return s_Instance;
if (s_Instance) return s_Instance;
s_Instance = GetDefaultSettings(typeof(T)) as T;
if (s_Instance != null) return s_Instance;
if (s_Instance) return s_Instance;
s_Instance = CreateInstance<T>();
if (s_Instance == null)
if (!s_Instance)
{
s_Instance = null;
return s_Instance;
@@ -158,8 +133,6 @@ namespace Coffee.UIParticleInternal
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
if (!this) return;
switch (state)
{
case PlayModeStateChange.ExitingEditMode:
@@ -176,7 +149,7 @@ namespace Coffee.UIParticleInternal
}
}
#else
public static T instance => s_Instance != null ? s_Instance : s_Instance = CreateInstance<T>();
public static T instance => s_Instance ? s_Instance : s_Instance = CreateInstance<T>();
#endif
/// <summary>
@@ -185,7 +158,7 @@ namespace Coffee.UIParticleInternal
protected virtual void OnEnable()
{
#if UNITY_EDITOR
var isDefaultSettings = s_Instance == null || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
var isDefaultSettings = !s_Instance || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
if (!isDefaultSettings)
{
DestroyImmediate(this, true);
@@ -195,7 +168,7 @@ namespace Coffee.UIParticleInternal
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
#endif
if (s_Instance != null) return;
if (s_Instance) return;
s_Instance = this as T;
}
@@ -224,7 +197,7 @@ namespace Coffee.UIParticleInternal
public override void OnGUI(string searchContext)
{
if (_target == null)
if (!_target)
{
if (_editor)
{

View File

@@ -10,9 +10,8 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal class FastActionBase<T>
{
private static readonly InternalObjectPool<LinkedListNode<T>> s_NodePool =
new InternalObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true,
x => x.Value = default);
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
private readonly LinkedList<T> _delegates = new LinkedList<T>();

View File

@@ -46,6 +46,7 @@ namespace Coffee.UIParticleInternal
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode()), result);
}
/// <summary>
/// Sets a value in the frame cache with a specified key.
/// </summary>

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 4f9f22bb079324476b1473030ad9fec3

View File

@@ -11,7 +11,7 @@ using Conditional = System.Diagnostics.ConditionalAttribute;
namespace Coffee.UIParticleInternal
{
internal static class Logger
internal static class Logging
{
#if !ENABLE_COFFEE_LOGGER
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";
@@ -42,40 +42,44 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
public static void LogIf(bool enable, object tag, object message, Object context = null)
{
if (!enable) return;
Log_Internal(LogType.Log, tag, message, context != null ? context : tag as Object);
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
public static void Log(object tag, object message, Object context = null)
{
Log_Internal(LogType.Log, tag, message, context != null ? context : tag as Object);
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
public static void LogWarning(object tag, object message, Object context = null)
{
Log_Internal(LogType.Warning, tag, message, context != null ? context : tag as Object);
Log_Internal(LogType.Warning, tag, message, context ? context : tag as Object);
}
public static void LogError(object tag, object message, Object context = null)
{
#if ENABLE_COFFEE_LOGGER
Log_Internal(LogType.Error, tag, message, context != null ? context : tag as Object);
Log_Internal(LogType.Error, tag, message, context ? context : tag as Object);
#else
Debug.LogError($"{tag}: {message}", context);
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -119,6 +123,7 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -135,9 +140,6 @@ namespace Coffee.UIParticleInternal
switch (tag)
{
case string name:
sb.Append(name);
break;
case Type type:
AppendType(sb, type);
break;
@@ -164,6 +166,7 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -202,6 +205,7 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8255313895da84e7cbdc876be3795334
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,7 +15,7 @@ namespace Coffee.UIParticleInternal
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void Clear()
private static void Clear()
{
s_Repository.Clear();
}
@@ -55,6 +55,7 @@ namespace Coffee.UIParticleInternal
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>

View File

@@ -1,134 +0,0 @@
using System;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using System.IO;
using System.Linq;
using System.Reflection;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#else
using UnityEditor.Experimental.SceneManagement;
#endif
#endif
namespace Coffee.UIParticleInternal
{
internal static class Misc
{
public static T[] FindObjectsOfType<T>() where T : Object
{
#if UNITY_6000_4_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include);
#elif UNITY_2023_1_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType<T>();
#endif
}
public static void Destroy(Object obj)
{
if (obj == null) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
public static void DestroyImmediate(Object obj)
{
if (obj == null) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
[Conditional("UNITY_EDITOR")]
public static void SetDirty(Object obj)
{
#if UNITY_EDITOR
if (obj == null) return;
EditorUtility.SetDirty(obj);
#endif
}
#if UNITY_EDITOR
public static T[] GetAllComponentsInPrefabStage<T>() where T : Component
{
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage == null) return Array.Empty<T>();
return prefabStage.prefabContentsRoot.GetComponentsInChildren<T>(true);
}
public static bool isBatchOrBuilding => Application.isBatchMode || BuildPipeline.isBuildingPlayer;
#endif
[Conditional("UNITY_EDITOR")]
public static void QueuePlayerLoopUpdate()
{
#if UNITY_EDITOR
if (!EditorApplication.isPlaying)
{
EditorApplication.QueuePlayerLoopUpdate();
}
#endif
}
}
#if !UNITY_2021_2_OR_NEWER
[AttributeUsage(AttributeTargets.Class)]
[Conditional("UNITY_EDITOR")]
internal class IconAttribute : Attribute
{
private readonly string _path;
public IconAttribute(string path)
{
_path = path;
}
#if UNITY_EDITOR
private static Action<Object, Texture2D> s_SetIconForObject = typeof(EditorGUIUtility)
.GetMethod("SetIconForObject", BindingFlags.Static | BindingFlags.NonPublic)
.CreateDelegate(typeof(Action<Object, Texture2D>), null) as Action<Object, Texture2D>;
[InitializeOnLoadMethod]
private static void InitializeOnLoadMethod()
{
if (Misc.isBatchOrBuilding) return;
var types = TypeCache.GetTypesWithAttribute<IconAttribute>();
var scripts = MonoImporter.GetAllRuntimeMonoScripts();
foreach (var type in types)
{
var script = scripts.FirstOrDefault(x => x.GetClass() == type);
if (script == null) continue;
var path = type.GetCustomAttribute<IconAttribute>()?._path;
var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (icon == null) continue;
s_SetIconForObject(script, icon);
}
}
#endif
}
#endif
}

View File

@@ -6,58 +6,15 @@ namespace Coffee.UIParticleInternal
/// <summary>
/// Object pool.
/// </summary>
internal class InternalObjectPool<T> where T : class
internal class ObjectPool<T>
{
#if UNITY_2021_1_OR_NEWER
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
private readonly UnityEngine.Pool.ObjectPool<T> _pool;
public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
{
_pool = new UnityEngine.Pool.ObjectPool<T>(onCreate, null, onReturn);
_onValid = onValid;
}
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public T Rent()
{
while (0 < _pool.CountInactive)
{
var instance = _pool.Get();
if (_onValid(instance))
{
return instance;
}
}
// If there are no instances in the pool, create a new one.
Logger.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
return _pool.Get();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public void Return(ref T instance)
{
if (instance == null) return; // Ignore if already pooled or null.
_pool.Release(instance);
Logger.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
instance = default; // Set the reference to null.
}
#else
private readonly Func<T> _onCreate; // Delegate for creating instances
private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
private int _count; // Total count of created instances
public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
{
_onCreate = onCreate;
_onValid = onValid;
@@ -80,7 +37,7 @@ namespace Coffee.UIParticleInternal
}
// If there are no instances in the pool, create a new one.
Logger.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
return _onCreate();
}
@@ -94,43 +51,18 @@ namespace Coffee.UIParticleInternal
_onReturn(instance); // Return the instance to the pool.
_pool.Push(instance);
Logger.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
instance = default; // Set the reference to null.
}
#endif
}
/// <summary>
/// Object pool for <see cref="List{T}" />.
/// </summary>
internal static class InternalListPool<T>
internal static class ListPool<T>
{
#if UNITY_2021_1_OR_NEWER
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public static List<T> Rent()
{
return UnityEngine.Pool.ListPool<T>.Get();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public static void Return(ref List<T> toRelease)
{
if (toRelease != null)
{
UnityEngine.Pool.ListPool<T>.Release(toRelease);
}
toRelease = null;
}
#else
private static readonly InternalObjectPool<List<T>> s_ListPool =
new InternalObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
private static readonly ObjectPool<List<T>> s_ListPool =
new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
/// <summary>
/// Rent an instance from the pool.
@@ -149,6 +81,5 @@ namespace Coffee.UIParticleInternal
{
s_ListPool.Return(ref toRelease);
}
#endif
}
}

View File

@@ -8,11 +8,10 @@ namespace Coffee.UIParticleInternal
{
internal class ObjectRepository<T> where T : Object
{
private readonly Dictionary<Hash128, Entry> _cache = new Dictionary<Hash128, Entry>(8);
private readonly Dictionary<int, Hash128> _objectKey = new Dictionary<int, Hash128>(8);
private readonly List<Entry> _cache = new List<Entry>();
private readonly string _name;
private readonly Action<T> _onRelease;
private readonly Stack<Entry> _pool = new Stack<Entry>(8);
private readonly Stack<Entry> _pool = new Stack<Entry>();
public ObjectRepository(Action<T> onRelease = null)
{
@@ -37,33 +36,40 @@ namespace Coffee.UIParticleInternal
{
_onRelease = onRelease;
}
for (var i = 0; i < 8; i++)
{
_pool.Push(new Entry());
}
}
public int count => _cache.Count;
public void Clear()
{
foreach (var kv in _cache)
for (var i = 0; i < _cache.Count; i++)
{
var entry = kv.Value;
var entry = _cache[i];
if (entry == null) continue;
entry.Release(_onRelease);
_pool.Push(entry);
}
_cache.Clear();
_objectKey.Clear();
}
public bool Valid(Hash128 hash, T obj)
{
return _cache.TryGetValue(hash, out var entry) && entry.storedObject == obj;
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] Valid > Find existing entry");
for (var i = 0; i < _cache.Count; ++i)
{
var entry = _cache[i];
if (entry.hash != hash) continue;
Profiler.EndSample();
// Existing entry found.
return entry.storedObject == obj;
}
Profiler.EndSample();
return false;
}
/// <summary>
@@ -71,69 +77,82 @@ namespace Coffee.UIParticleInternal
/// </summary>
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
{
if (GetFromCache(hash, ref obj)) return;
Add(hash, ref obj, onCreate());
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
for (var i = 0; i < _cache.Count; ++i)
{
var entry = _cache[i];
if (entry.hash != hash) continue;
// Existing entry found.
if (entry.storedObject != obj)
{
// if the object is different, release the old one.
Release(ref obj);
++entry.reference;
obj = entry.storedObject;
Logging.Log(_name, $"Get(#{count}): {entry}");
}
Profiler.EndSample();
return;
}
Profiler.EndSample();
// Create new entry.
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
newEntry.storedObject = onCreate();
newEntry.hash = hash;
newEntry.reference = 1;
_cache.Add(newEntry);
Logging.Log(_name, $"Get(#{count}): {newEntry}");
Release(ref obj);
obj = newEntry.storedObject;
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached object based on the hash.
/// </summary>
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
{
if (GetFromCache(hash, ref obj)) return;
Add(hash, ref obj, onCreate(source));
}
private bool GetFromCache(Hash128 hash, ref T obj)
{
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] GetFromCache");
if (_cache.TryGetValue(hash, out var entry))
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
for (var i = 0; i < _cache.Count; ++i)
{
if (entry.storedObject == null)
{
Release(ref entry.storedObject);
Profiler.EndSample();
return false;
}
var entry = _cache[i];
if (entry.hash != hash) continue;
// Existing entry found.
if (entry.storedObject != obj)
{
// if the object is different, release the old one.
Release(ref obj);
++entry.reference;
obj = entry.storedObject;
Logger.Log(_name, $"Get(total#{count}): {entry}");
Logging.Log(_name, $"Get(#{count}): {entry}");
}
Profiler.EndSample();
return true;
}
Profiler.EndSample();
return false;
}
private void Add(Hash128 hash, ref T obj, T newObject)
{
if (newObject == null)
{
Release(ref obj);
obj = newObject;
return;
}
// Create and add a new entry.
Profiler.BeginSample("(COF)[ObjectRepository] Add");
Profiler.EndSample();
// Create new entry.
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
newEntry.storedObject = newObject;
newEntry.storedObject = onCreate(source);
newEntry.hash = hash;
newEntry.reference = 1;
_cache[hash] = newEntry;
_objectKey[newObject.GetHashCode()] = hash;
Logger.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
_cache.Add(newEntry);
Logging.Log(_name, $"Get(#{count}): {newEntry}");
Release(ref obj);
obj = newObject;
obj = newEntry.storedObject;
Profiler.EndSample();
}
@@ -144,45 +163,35 @@ namespace Coffee.UIParticleInternal
{
if (ReferenceEquals(obj, null)) return;
// Find and release the entry.
Profiler.BeginSample("(COF)[ObjectRepository] Release");
var id = obj.GetHashCode();
if (_objectKey.TryGetValue(id, out var hash)
&& _cache.TryGetValue(hash, out var entry))
for (var i = 0; i < _cache.Count; i++)
{
entry.reference--;
if (entry.reference <= 0 || entry.storedObject == null)
var entry = _cache[i];
if (entry.storedObject != obj)
{
Remove(entry);
continue;
}
else
if (--entry.reference <= 0)
{
Logger.Log(_name, $"Release(total#{_cache.Count}): {entry}");
Profiler.BeginSample("(COF)[ObjectRepository] Release > RemoveAt");
_cache.RemoveAtFast(i);
Logging.Log(_name, $"Release(#{_cache.Count}): {entry}");
entry.Release(_onRelease);
_pool.Push(entry);
Profiler.EndSample();
break;
}
}
else
{
Logger.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
Logging.Log(_name, $"Release(#{count}): {entry}");
break;
}
obj = null;
Profiler.EndSample();
}
private void Remove(Entry entry)
{
if (ReferenceEquals(entry, null)) return;
Profiler.BeginSample("(COF)[ObjectRepository] Remove");
_cache.Remove(entry.hash);
_objectKey.Remove(entry.storedObject.GetHashCode());
_pool.Push(entry);
entry.reference = 0;
Logger.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
entry.Release(_onRelease);
Profiler.EndSample();
}
private class Entry
{
public Hash128 hash;
@@ -192,7 +201,7 @@ namespace Coffee.UIParticleInternal
public void Release(Action<T> onRelease)
{
reference = 0;
if (storedObject != null)
if (storedObject)
{
onRelease?.Invoke(storedObject);
}
@@ -202,7 +211,7 @@ namespace Coffee.UIParticleInternal
public override string ToString()
{
return $"h{(uint)hash.GetHashCode()} (refs#{reference}), {storedObject}";
return $"h{(uint)hash.GetHashCode()} (#{reference}), {storedObject}";
}
}
}

View File

@@ -1,5 +1,4 @@
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
@@ -15,13 +14,11 @@ namespace Coffee.UIParticleInternal
private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
private static readonly FastAction s_OnScreenSizeChangedAction = new FastAction();
private static Vector2Int s_LastScreenSize;
static UIExtraCallbacks()
{
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
Logger.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
}
/// <summary>
@@ -51,15 +48,6 @@ namespace Coffee.UIParticleInternal
remove => s_AfterCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Event that occurs when the screen size changes.
/// </summary>
public static event Action onScreenSizeChanged
{
add => s_OnScreenSizeChangedAction.Add(value);
remove => s_OnScreenSizeChangedAction.Remove(value);
}
/// <summary>
/// Initializes the UIExtraCallbacks to ensure proper event handling.
/// </summary>
@@ -68,17 +56,9 @@ namespace Coffee.UIParticleInternal
if (s_IsInitializedAfterCanvasRebuild) return;
s_IsInitializedAfterCanvasRebuild = true;
// Explicitly set `Canvas.willRenderCanvases += CanvasUpdateRegistry.PerformUpdate`.
CanvasUpdateRegistry.IsRebuildingLayout();
#if TMP_ENABLE
// Explicitly set `Canvas.willRenderCanvases += TMP_UpdateManager.DoRebuilds`.
typeof(TMPro.TMP_UpdateManager)
.GetProperty("instance", BindingFlags.NonPublic | BindingFlags.Static)
.GetValue(null);
#endif
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
Logger.LogMulticast(typeof(Canvas), "willRenderCanvases",
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
message: "InitializeAfterCanvasRebuild");
}
@@ -97,17 +77,6 @@ namespace Coffee.UIParticleInternal
/// </summary>
private static void OnBeforeCanvasRebuild()
{
var screenSize = new Vector2Int(Screen.width, Screen.height);
if (s_LastScreenSize != screenSize)
{
if (s_LastScreenSize != default)
{
s_OnScreenSizeChangedAction.Invoke();
}
s_LastScreenSize = screenSize;
}
s_BeforeCanvasRebuildAction.Invoke();
InitializeAfterCanvasRebuild();
}

View File

@@ -9,16 +9,12 @@ using UnityEngine.Serialization;
using Random = UnityEngine.Random;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor.Tests")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
namespace Coffee.UIExtensions
{
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -121,10 +117,6 @@ namespace Coffee.UIExtensions
"Change the bake view size.")]
private float m_CustomViewSize = 10;
[SerializeField]
[Tooltip("Time scale multiplier.")]
private float m_TimeScaleMultiplier = 1;
[SerializeField]
private bool m_Maskable = true;
@@ -291,15 +283,6 @@ namespace Coffee.UIExtensions
set => m_CustomViewSize = Mathf.Max(0.1f, value);
}
/// <summary>
/// Time scale multiplier.
/// </summary>
public float timeScaleMultiplier
{
get => m_TimeScaleMultiplier;
set => m_TimeScaleMultiplier = value;
}
internal bool useMeshSharing => m_MeshSharing != MeshSharing.None;
internal bool isPrimary =>
@@ -386,7 +369,6 @@ namespace Coffee.UIExtensions
_isScaleStored = false;
UIParticleUpdater.Unregister(this);
_renderers.RemoveAll(r => r == null);
_renderers.ForEach(r => r.Reset());
_canvas = null;
}
@@ -514,7 +496,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (r == null || r.material == null) continue;
if (!r || !r.material) continue;
result.Add(r.material);
}
}
@@ -532,7 +514,7 @@ namespace Coffee.UIExtensions
/// </summary>
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
{
if (instance == null) return;
if (!instance) return;
var childCount = transform.childCount;
for (var i = 0; i < childCount; i++)
@@ -561,7 +543,7 @@ namespace Coffee.UIExtensions
/// </summary>
public void SetParticleSystemPrefab(GameObject prefab)
{
if (prefab == null) return;
if (!prefab) return;
SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
}
@@ -581,14 +563,12 @@ namespace Coffee.UIExtensions
/// </summary>
private void RefreshParticles(GameObject root)
{
if (root == null) return;
if (!root) return;
root.GetComponentsInChildren(true, particles);
for (var i = particles.Count - 1; 0 <= i; i--)
{
var ps = particles[i];
if (!ps
|| ps.gameObject.CompareTag("EditorOnly") // Ignore "EditorOnly" tagged ParticleSystems.
|| ps.GetComponentInParent<UIParticle>(true) != this) // Ignore ParticleSystems that are not under this UIParticle.
if (!ps || ps.GetComponentInParent<UIParticle>(true) != this)
{
particles.RemoveAt(i);
}
@@ -636,15 +616,13 @@ namespace Coffee.UIExtensions
for (var i = 0; i < particleSystems.Count; i++)
{
var ps = particleSystems[i];
if (ps == null) continue;
var mainEmitter = ps.GetMainEmitter(particleSystems);
GetRenderer(j++).Set(this, ps, false, mainEmitter);
if (!ps) continue;
GetRenderer(j++).Set(this, ps, false);
// If the trail is enabled, set it additionally.
if (ps.trails.enabled)
{
GetRenderer(j++).Set(this, ps, true, mainEmitter);
GetRenderer(j++).Set(this, ps, true);
}
}
}
@@ -687,7 +665,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (r != null) continue;
if (r) continue;
RefreshParticles(particles);
break;
@@ -697,7 +675,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (r == null) continue;
if (!r) continue;
r.UpdateMesh(bakeCamera);
}
@@ -715,7 +693,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (r == null) continue;
if (!r) continue;
r.maskable = maskable;
r.SetMaterialDirty();
}
@@ -728,7 +706,7 @@ namespace Coffee.UIExtensions
_renderers.Add(UIParticleRenderer.AddRenderer(this, index));
}
if (_renderers[index] == null)
if (!_renderers[index])
{
_renderers[index] = UIParticleRenderer.AddRenderer(this, index);
}
@@ -738,13 +716,13 @@ namespace Coffee.UIExtensions
private Camera GetBakeCamera()
{
if (canvas == null) return Camera.main;
if (!canvas) return Camera.main;
if (!useCustomView && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.rootCanvas.worldCamera)
{
return canvas.rootCanvas.worldCamera;
}
if (_bakeCamera != null)
if (_bakeCamera)
{
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
return _bakeCamera;
@@ -763,7 +741,7 @@ namespace Coffee.UIExtensions
}
// Create baking camera.
if (_bakeCamera == null)
if (!_bakeCamera)
{
var go = new GameObject("[generated] UIParticle BakingCamera");
go.SetActive(false);
@@ -785,7 +763,7 @@ namespace Coffee.UIExtensions
_bakeCamera.useOcclusionCulling = false;
_bakeCamera.gameObject.SetActive(false);
_bakeCamera.gameObject.hideFlags = UIParticleProjectSettings.globalHideFlags;
_bakeCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
return _bakeCamera;
}

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Events;
@@ -7,7 +6,7 @@ using UnityEngine.Events;
namespace Coffee.UIExtensions
{
[ExecuteAlways]
public class UIParticleAttractor : MonoBehaviour, ISerializationCallbackReceiver
public class UIParticleAttractor : MonoBehaviour
{
public enum Movement
{
@@ -23,12 +22,8 @@ namespace Coffee.UIExtensions
}
[SerializeField]
[HideInInspector]
private ParticleSystem m_ParticleSystem;
[SerializeField]
private List<ParticleSystem> m_ParticleSystems = new List<ParticleSystem>();
[Range(0.1f, 10f)]
[SerializeField]
private float m_DestinationRadius = 1;
@@ -50,7 +45,7 @@ namespace Coffee.UIExtensions
[SerializeField]
private UnityEvent m_OnAttracted;
private List<UIParticle> _uiParticles = new List<UIParticle>();
private UIParticle _uiParticle;
public float destinationRadius
{
@@ -89,46 +84,25 @@ namespace Coffee.UIExtensions
}
/// <summary>
/// The target ParticleSystems to attract. Use <see cref="AddParticleSystem"/> and
/// <see cref="RemoveParticleSystem"/> to modify the list.
/// The target ParticleSystem to attract.
/// </summary>
public IReadOnlyList<ParticleSystem> particleSystems => m_ParticleSystems;
public void AddParticleSystem(ParticleSystem ps)
#if UNITY_EDITOR
public new ParticleSystem particleSystem
#else
public ParticleSystem particleSystem
#endif
{
if (m_ParticleSystems == null)
get => m_ParticleSystem;
set
{
m_ParticleSystems = new List<ParticleSystem>();
m_ParticleSystem = value;
ApplyParticleSystem();
}
var i = m_ParticleSystems.IndexOf(ps);
if (0 <= i) return; // Already added: skip
m_ParticleSystems.Add(ps);
_uiParticles.Clear();
}
public void RemoveParticleSystem(ParticleSystem ps)
{
if (m_ParticleSystems == null)
{
return;
}
var i = m_ParticleSystems.IndexOf(ps);
if (i < 0) return; // Not found. skip
m_ParticleSystems.RemoveAt(i);
_uiParticles.Clear();
}
private void Awake()
{
UpgradeIfNeeded();
}
private void OnEnable()
{
ApplyParticleSystem();
UIParticleUpdater.Register(this);
}
@@ -139,96 +113,85 @@ namespace Coffee.UIExtensions
private void OnDestroy()
{
_uiParticles = null;
m_ParticleSystems = null;
_uiParticle = null;
m_ParticleSystem = null;
}
internal void Attract()
{
// Collect UIParticle if needed (same size as m_ParticleSystems)
CollectUIParticlesIfNeeded();
if (m_ParticleSystem == null) return;
for (var particleIndex = 0; particleIndex < m_ParticleSystems.Count; particleIndex++)
var count = m_ParticleSystem.particleCount;
if (count == 0) return;
var particles = ParticleSystemExtensions.GetParticleArray(count);
m_ParticleSystem.GetParticles(particles, count);
var dstPos = GetDestinationPosition();
for (var i = 0; i < count; i++)
{
var particleSystem = m_ParticleSystems[particleIndex];
// Skip: The ParticleSystem is not active
if (particleSystem == null || !particleSystem.gameObject.activeInHierarchy) continue;
// Skip: No active particles
var count = particleSystem.particleCount;
if (count == 0) continue;
var particles = ParticleSystemExtensions.GetParticleArray(count);
particleSystem.GetParticles(particles, count);
var uiParticle = _uiParticles[particleIndex];
var dstPos = GetDestinationPosition(uiParticle, particleSystem);
for (var i = 0; i < count; i++)
// Attracted
var p = particles[i];
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
{
// Attracted
var p = particles[i];
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
p.remainingLifetime = 0f;
particles[i] = p;
if (m_OnAttracted != null)
{
p.remainingLifetime = 0f;
particles[i] = p;
if (m_OnAttracted != null)
try
{
try
{
m_OnAttracted.Invoke();
}
catch (Exception e)
{
Debug.LogException(e);
}
m_OnAttracted.Invoke();
}
catch (Exception e)
{
Debug.LogException(e);
}
continue;
}
// Calc attracting time
var delayTime = p.startLifetime * m_DelayRate;
var duration = p.startLifetime - delayTime;
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
// Delay
if (time <= 0) continue;
// Attract
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
p.velocity *= 0.5f;
particles[i] = p;
continue;
}
particleSystem.SetParticles(particles, count);
// Calc attracting time
var delayTime = p.startLifetime * m_DelayRate;
var duration = p.startLifetime - delayTime;
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
// Delay
if (time <= 0) continue;
// Attract
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
p.velocity *= 0.5f;
particles[i] = p;
}
m_ParticleSystem.SetParticles(particles, count);
}
private Vector3 GetDestinationPosition(UIParticle uiParticle, ParticleSystem particleSystem)
private Vector3 GetDestinationPosition()
{
var isUI = uiParticle != null && uiParticle.enabled;
var psPos = particleSystem.transform.position;
var isUI = _uiParticle && _uiParticle.enabled;
var psPos = m_ParticleSystem.transform.position;
var attractorPos = transform.position;
var dstPos = attractorPos;
var isLocalSpace = particleSystem.IsLocalSpace();
var isLocalSpace = m_ParticleSystem.IsLocalSpace();
if (isLocalSpace)
{
dstPos = particleSystem.transform.InverseTransformPoint(dstPos);
dstPos = m_ParticleSystem.transform.InverseTransformPoint(dstPos);
}
if (isUI)
{
var inverseScale = uiParticle.parentScale.Inverse();
var scale3d = uiParticle.scale3DForCalc;
var inverseScale = _uiParticle.parentScale.Inverse();
var scale3d = _uiParticle.scale3DForCalc;
dstPos = dstPos.GetScaled(inverseScale, scale3d.Inverse());
// Relative mode
if (uiParticle.positionMode == UIParticle.PositionMode.Relative)
if (_uiParticle.positionMode == UIParticle.PositionMode.Relative)
{
var diff = uiParticle.transform.position - psPos;
var diff = _uiParticle.transform.position - psPos;
diff.Scale(scale3d - inverseScale);
diff.Scale(scale3d.Inverse());
dstPos += diff;
@@ -274,59 +237,25 @@ namespace Coffee.UIExtensions
return Vector3.MoveTowards(current, target, speed);
}
private void CollectUIParticlesIfNeeded()
private void ApplyParticleSystem()
{
if (m_ParticleSystems.Count == 0 || _uiParticles.Count != 0) return;
// Expand capacity
if (_uiParticles.Capacity < m_ParticleSystems.Capacity)
_uiParticle = null;
if (m_ParticleSystem == null)
{
_uiParticles.Capacity = m_ParticleSystems.Capacity;
}
// Find UIParticle that controls the ParticleSystem
for (var i = 0; i < m_ParticleSystems.Count; i++)
{
var ps = m_ParticleSystems[i];
if (ps == null)
{
_uiParticles.Add(null);
continue;
}
var uiParticle = ps.GetComponentInParent<UIParticle>(true);
_uiParticles.Add(uiParticle.particles.Contains(ps) ? uiParticle : null);
}
}
#if UNITY_EDITOR
private void OnValidate()
{
_uiParticles.Clear();
}
if (Application.isPlaying)
#endif
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
UpgradeIfNeeded();
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
}
private void UpgradeIfNeeded()
{
// Multiple ParticleSystems support: from 'm_ParticleSystem' to 'm_ParticleSystems'
if (m_ParticleSystem != null)
{
if (!m_ParticleSystems.Contains(m_ParticleSystem))
{
m_ParticleSystems.Add(m_ParticleSystem);
Debug.LogError("No particle system attached to particle attractor script", this);
}
m_ParticleSystem = null;
Debug.Log($"Upgraded!");
return;
}
_uiParticle = m_ParticleSystem.GetComponentInParent<UIParticle>(true);
if (_uiParticle && !_uiParticle.particles.Contains(m_ParticleSystem))
{
_uiParticle = null;
}
}
}

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -17,18 +17,6 @@ namespace Coffee.UIExtensions
set => instance.m_EnableLinearToGamma = value;
}
[Header("Editor")]
[Tooltip("Hide the automatically generated objects.\n" +
" - UIParticleRenderer\n" +
" - UIParticle BakingCamera")]
[SerializeField]
private bool m_HideGeneratedObjects = true;
public static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector
: HideFlags.DontSave | HideFlags.NotEditable;
#if UNITY_EDITOR
[SettingsProvider]
private static SettingsProvider CreateSettingsProvider()

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -4,6 +4,7 @@
#elif UNITY_2022_3_OR_NEWER
#define PS_BAKE_API_V2
#endif
using System;
using System.Collections.Generic;
using Coffee.UIParticleInternal;
@@ -15,7 +16,6 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -30,7 +30,6 @@ namespace Coffee.UIExtensions
private int _index;
private bool _isPrevStored;
private bool _isTrail;
private bool _meshCleared;
private Bounds _lastBounds;
private Material _materialForRendering;
private Material _modifiedMaterial;
@@ -42,7 +41,6 @@ namespace Coffee.UIExtensions
private Vector2Int _prevScreenSize;
private bool _preWarm;
private ParticleSystemRenderer _renderer;
private ParticleSystem _mainEmitter;
public override Texture mainTexture => _isTrail ? null : _particleSystem.GetTextureForSprite();
@@ -56,7 +54,7 @@ namespace Coffee.UIExtensions
s_Corners[1] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.max.y, 0);
s_Corners[2] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.max.y, 0);
s_Corners[3] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.min.y, 0);
if (canvas != null)
if (canvas)
{
var worldToLocalMatrix = canvas.rootCanvas.transform.worldToLocalMatrix;
for (var i = 0; i < 4; ++i)
@@ -96,7 +94,7 @@ namespace Coffee.UIExtensions
{
get
{
if (_materialForRendering == null)
if (!_materialForRendering)
{
_materialForRendering = base.materialForRendering;
}
@@ -107,7 +105,7 @@ namespace Coffee.UIExtensions
public void Reset(int index = -1)
{
if (_renderer != null)
if (_renderer)
{
_renderer.enabled = true;
}
@@ -115,14 +113,13 @@ namespace Coffee.UIExtensions
_parent = null;
_particleSystem = null;
_renderer = null;
_mainEmitter = null;
if (0 <= index)
{
_index = index;
}
//_emitter = null;
if (isActiveAndEnabled)
if (this && isActiveAndEnabled)
{
material = null;
canvasRenderer.Clear();
@@ -140,8 +137,7 @@ namespace Coffee.UIExtensions
{
base.OnEnable();
hideFlags = UIParticleProjectSettings.globalHideFlags;
if (s_CombineInstances[0].mesh == null)
if (!s_CombineInstances[0].mesh)
{
s_CombineInstances[0].mesh = new Mesh
{
@@ -165,7 +161,7 @@ namespace Coffee.UIExtensions
// Create renderer object.
var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer))
{
hideFlags = UIParticleProjectSettings.globalHideFlags,
hideFlags = HideFlags.HideAndDontSave,
layer = parent.gameObject.layer
};
@@ -205,10 +201,11 @@ namespace Coffee.UIExtensions
return modifiedMaterial;
}
//
var hash = new Hash128(
modifiedMaterial ? (uint)modifiedMaterial.GetHashCode() : 0,
texture ? (uint)texture.GetHashCode() : 0,
0 < _parent.m_AnimatableProperties.Length ? (uint)GetHashCode() : 0,
modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0,
texture ? (uint)texture.GetInstanceID() : 0,
0 < _parent.m_AnimatableProperties.Length ? (uint)GetInstanceID() : 0,
#if UNITY_EDITOR
(uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode()
#else
@@ -227,7 +224,7 @@ namespace Coffee.UIExtensions
return _modifiedMaterial;
}
public void Set(UIParticle parent, ParticleSystem ps, bool isTrail, ParticleSystem mainEmitter)
public void Set(UIParticle parent, ParticleSystem ps, bool isTrail)
{
_parent = parent;
maskable = parent.maskable;
@@ -250,7 +247,10 @@ namespace Coffee.UIExtensions
ps.TryGetComponent(out _renderer);
_renderer.enabled = false;
//_emitter = emitter;
_isTrail = isTrail;
_renderer.GetSharedMaterials(s_Materials);
material = s_Materials[isTrail ? 1 : 0];
s_Materials.Clear();
@@ -267,7 +267,6 @@ namespace Coffee.UIExtensions
_prevScreenSize = new Vector2Int(Screen.width, Screen.height);
_prevCanvasScale = canvas ? canvas.scaleFactor : 1f;
_delay = true;
_mainEmitter = mainEmitter;
canvasRenderer.SetTexture(null);
@@ -284,47 +283,28 @@ namespace Coffee.UIExtensions
|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
#if UNITY_2018_3_OR_NEWER
|| canvasRenderer.GetInheritedAlpha() <
0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
#endif
)
{
// Skip clearing the mesh if it's already cleared.
if (_meshCleared) return;
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
workerMesh.Clear();
canvasRenderer.SetMesh(workerMesh);
_lastBounds = new Bounds();
_meshCleared = true;
Profiler.EndSample();
return;
}
// Reset custom data.
// var customData = _particleSystem.customData;
// if (!customData.enabled || customData.GetMode(ParticleSystemCustomData.Custom1) == ParticleSystemCustomDataMode.Disabled)
// {
// customData.SetVector(ParticleSystemCustomData.Custom1, 0, 0);
// customData.SetVector(ParticleSystemCustomData.Custom1, 1, 0);
// customData.SetVector(ParticleSystemCustomData.Custom1, 2, 0);
// customData.SetVector(ParticleSystemCustomData.Custom1, 3, 0);
// }
//
// if (!customData.enabled || customData.GetMode(ParticleSystemCustomData.Custom2) == ParticleSystemCustomDataMode.Disabled)
// {
// customData.SetVector(ParticleSystemCustomData.Custom2, 0, 0);
// customData.SetVector(ParticleSystemCustomData.Custom2, 1, 0);
// customData.SetVector(ParticleSystemCustomData.Custom2, 2, 0);
// customData.SetVector(ParticleSystemCustomData.Custom2, 3, 0);
// }
_meshCleared = false;
var main = _particleSystem.main;
var scale = GetWorldScale();
var psPos = _particleSystem.transform.position;
// Simulate particles.
Profiler.BeginSample("[UIParticle] Bake Mesh > Simulate Particles");
if (!_isTrail && _parent.canSimulate && !_mainEmitter)
if (!_isTrail && _parent.canSimulate)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
@@ -335,13 +315,6 @@ namespace Coffee.UIExtensions
#endif
{
ResolveResolutionChange(psPos, scale);
// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
{
_delay = true;
}
Simulate(scale, _parent.isPaused || _delay);
if (_delay && !_parent.isPaused)
@@ -449,16 +422,17 @@ namespace Coffee.UIExtensions
workerMesh.LinearToGamma();
}
var components = InternalListPool<Component>.Rent();
var components = ListPool<Component>.Rent();
GetComponents(typeof(IMeshModifier), components);
#pragma warning disable CS0618 // Type or member is obsolete
for (var i = 0; i < components.Count; i++)
{
#pragma warning disable CS0618 // Type or member is obsolete
((IMeshModifier)components[i]).ModifyMesh(workerMesh);
#pragma warning restore CS0618 // Type or member is obsolete
}
#pragma warning restore CS0618 // Type or member is obsolete
InternalListPool<Component>.Return(ref components);
ListPool<Component>.Return(ref components);
}
Profiler.EndSample();
@@ -470,7 +444,7 @@ namespace Coffee.UIExtensions
// Get grouped renderers.
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
var renderers = InternalListPool<UIParticleRenderer>.Rent();
var renderers = ListPool<UIParticleRenderer>.Rent();
if (_parent.useMeshSharing)
{
UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, renderers);
@@ -487,7 +461,7 @@ namespace Coffee.UIExtensions
r.canvasRenderer.SetMaterial(materialForRendering, 0);
}
InternalListPool<UIParticleRenderer>.Return(ref renderers);
ListPool<UIParticleRenderer>.Return(ref renderers);
if (_parent.canRender)
{
@@ -570,30 +544,6 @@ namespace Coffee.UIExtensions
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale);
case ParticleSystemSimulationSpace.World:
if (_isTrail)
{
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale)
* Matrix4x4.Translate(-psPos);
}
if (_mainEmitter)
{
if (_mainEmitter.IsLocalSpace())
{
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale)
* Matrix4x4.Translate(-psPos);
}
else
{
psPos = _particleSystem.transform.position - _mainEmitter.transform.position;
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale)
* Matrix4x4.Translate(-psPos);
}
}
return Matrix4x4.Scale(scale);
case ParticleSystemSimulationSpace.Custom:
return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale))
@@ -656,7 +606,6 @@ namespace Coffee.UIExtensions
: main.useUnscaledTime
? Time.unscaledDeltaTime
: Time.deltaTime;
deltaTime *= _parent.timeScaleMultiplier;
// Pre-warm:
if (0 < deltaTime && _preWarm)
@@ -737,7 +686,7 @@ namespace Coffee.UIExtensions
if (s_Mpb.isEmpty) return;
// #41: Copy the value from MaterialPropertyBlock to CanvasRenderer
if (materialForRendering == null) return;
if (!materialForRendering) return;
for (var i = 0; i < _parent.m_AnimatableProperties.Length; i++)
{

View File

@@ -16,50 +16,37 @@ namespace Coffee.UIExtensions
public static void Register(UIParticle particle)
{
if (particle == null) return;
if (!particle) return;
s_ActiveParticles.Add(particle);
}
public static void Unregister(UIParticle particle)
{
if (particle == null) return;
if (!particle) return;
s_ActiveParticles.Remove(particle);
}
public static void Register(UIParticleAttractor attractor)
{
if (attractor == null) return;
if (!attractor) return;
s_ActiveAttractors.Add(attractor);
}
public static void Unregister(UIParticleAttractor attractor)
{
if (attractor == null) return;
if (!attractor) return;
s_ActiveAttractors.Remove(attractor);
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
private static void InitializeOnLoad()
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
EditorApplication.playModeStateChanged += state =>
{
UIExtraCallbacks.onAfterCanvasRebuild -= Refresh;
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
}
};
}
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
private static void InitializeOnLoad()
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
}
#endif
private static void Refresh()
{
@@ -71,7 +58,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (uip == null || uip.canvas == null || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
if (!uip || !uip.canvas || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
uip.UpdateTransformScale();
uip.UpdateRenderers();
@@ -81,7 +68,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (uip == null || uip.canvas == null) continue;
if (!uip || !uip.canvas) continue;
uip.UpdateTransformScale();
@@ -125,7 +112,7 @@ namespace Coffee.UIExtensions
var uip = s_ActiveParticles[i];
if (!uip.useMeshSharing || uip.groupId != groupId) continue;
if (uip.isPrimary) return uip;
if (primary == null && uip.canSimulate) primary = uip;
if (!primary && uip.canSimulate) primary = uip;
}
return primary;

View File

@@ -13,7 +13,11 @@ namespace Coffee.UIParticleInternal
{
if (s_TmpParticles.Length < size)
{
size = Mathf.NextPowerOfTwo(size);
while (s_TmpParticles.Length < size)
{
size = Mathf.NextPowerOfTwo(size);
}
s_TmpParticles = new ParticleSystem.Particle[size];
}
@@ -84,15 +88,15 @@ namespace Coffee.UIParticleInternal
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
// Render queue: ascending
var aMat = aRenderer.sharedMaterial != null ? aRenderer.sharedMaterial : aRenderer.trailMaterial;
var bMat = bRenderer.sharedMaterial != null ? bRenderer.sharedMaterial : bRenderer.trailMaterial;
if (aMat == null && bMat == null) return 0;
if (aMat == null) return -1;
if (bMat == null) return 1;
var aMat = aRenderer.sharedMaterial ? aRenderer.sharedMaterial : aRenderer.trailMaterial;
var bMat = bRenderer.sharedMaterial ? bRenderer.sharedMaterial : bRenderer.trailMaterial;
if (!aMat && !bMat) return 0;
if (!aMat) return -1;
if (!bMat) return 1;
if (sortByMaterial)
{
return aMat.GetHashCode() - bMat.GetHashCode();
return aMat.GetInstanceID() - bMat.GetInstanceID();
}
if (aMat.renderQueue != bMat.renderQueue)
@@ -131,7 +135,7 @@ namespace Coffee.UIParticleInternal
{
for (var i = 0; i < list.Count; i++)
{
if (list[i].GetHashCode() == ps.GetHashCode())
if (list[i].GetInstanceID() == ps.GetInstanceID())
{
return i;
}
@@ -142,7 +146,7 @@ namespace Coffee.UIParticleInternal
public static Texture2D GetTextureForSprite(this ParticleSystem self)
{
if (self == null) return null;
if (!self) return null;
// Get sprite's texture.
var tsaModule = self.textureSheetAnimation;
@@ -151,7 +155,7 @@ namespace Coffee.UIParticleInternal
for (var i = 0; i < tsaModule.spriteCount; i++)
{
var sprite = tsaModule.GetSprite(i);
if (sprite == null) continue;
if (!sprite) continue;
return sprite.GetActualTexture();
}
@@ -163,38 +167,9 @@ namespace Coffee.UIParticleInternal
{
foreach (var p in self)
{
if (p == null) continue;
if (!p) continue;
action.Invoke(p);
}
}
public static ParticleSystem GetMainEmitter(this ParticleSystem self, List<ParticleSystem> list)
{
if (self == null || list == null || list.Count == 0) return null;
for (var i = 0; i < list.Count; i++)
{
var parent = list[i];
if (parent != self && IsSubEmitterOf(self, parent)) return parent;
}
return null;
}
public static bool IsSubEmitterOf(this ParticleSystem self, ParticleSystem parent)
{
if (self == null || parent == null) return false;
var subEmitters = parent.subEmitters;
if (!subEmitters.enabled) return false; // No sub emitters.
var count = subEmitters.subEmittersCount;
for (var i = 0; i < count; i++)
{
if (subEmitters.GetSubEmitterSystem(i) == self) return true;
}
return false;
}
}
}

View File

@@ -15,7 +15,7 @@ namespace Coffee.UIExtensions.Demo
private void Start()
{
if (m_Origin == null) return;
if (!m_Origin) return;
m_Origin.SetActive(false);
var parent = m_Origin.transform.parent;

View File

@@ -42,7 +42,7 @@ public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler,
break;
case Target.Custom:
_rectTransform.localPosition += delta;
if (m_CustomTarget != null)
if (m_CustomTarget)
{
if (m_UseCanvasScale)
{

View File

@@ -1,4 +1,3 @@
using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
@@ -52,7 +51,7 @@ namespace Coffee.UIExtensions.Demo
public void EnableAnimations(bool flag)
{
foreach (var animator in Misc.FindObjectsOfType<Animator>())
foreach (var animator in FindObjectsOfType<Animator>())
{
animator.enabled = flag;
}
@@ -80,7 +79,7 @@ namespace Coffee.UIExtensions.Demo
public void UIParticle_Scale(float scale)
{
foreach (var uip in Misc.FindObjectsOfType<UIParticle>())
foreach (var uip in FindObjectsOfType<UIParticle>())
{
uip.scale = scale;
}
@@ -88,7 +87,7 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_WorldSpaseSimulation(bool flag)
{
foreach (var p in Misc.FindObjectsOfType<ParticleSystem>())
foreach (var p in FindObjectsOfType<ParticleSystem>())
{
var main = p.main;
main.simulationSpace = flag
@@ -124,7 +123,7 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}

View File

@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 0
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -27,7 +27,7 @@ TextureImporter:
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 4
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 0
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 0
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -27,7 +27,7 @@ TextureImporter:
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 4
textureFormat: -1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 0
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -40,10 +40,7 @@
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog
{
Mode Off
}
Fog { Mode Off }
Blend One One
ColorMask [_ColorMask]
@@ -64,21 +61,21 @@
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
@@ -117,4 +114,4 @@
ENDCG
}
}
}
}

View File

@@ -2,8 +2,8 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
"version": "5.0.0-preview.17",
"unity": "2019.3",
"version": "5.0.0-preview.4",
"unity": "2018.2",
"license": "MIT",
"repository": {
"type": "git",

View File

@@ -1,11 +0,0 @@
{
"MonoBehaviour": {
"m_Enabled": true,
"m_EditorHideFlags": 0,
"m_Name": "",
"m_EditorClassIdentifier": "",
"m_OutputDllPaths": [
"Packages/com.coffee.ui-particle/Runtime/Coffee.UIParticle.R.dll"
]
}
}

View File

@@ -124,7 +124,7 @@ PlayerSettings:
bundleVersion: 1.0
preloadedAssets:
- {fileID: 11400000, guid: 86087a0847f384b538391745dad4565c, type: 2}
- {fileID: 11400000, guid: 4b9df7b8a4193489299b8f477348ae0c, type: 2}
- {fileID: 11400000, guid: be3e05903ef7041d39b3ef8ecdd47f08, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@@ -520,7 +520,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 2
webGLCompressionFormat: 1
webGLLinkerTarget: 0
webGLThreadsSupport: 0
scriptingDefineSymbols: