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https://github.com/mob-sakai/ParticleEffectForUGUI.git
synced 2026-06-29 11:03:44 +00:00
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5.0.0-prev
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| Author | SHA1 | Date | |
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93e38622ee | ||
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c9a97e41d5 | ||
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dc120884f6 |
6
.github/workflows/release.yml
vendored
6
.github/workflows/release.yml
vendored
@@ -27,7 +27,7 @@ jobs:
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split_to: ${{ steps.summary.outputs.split_to }}
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steps:
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- name: 🚚 Checkout (${{ github.ref_name }})
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uses: actions/checkout@v6
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uses: actions/checkout@v7
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- name: 🔖 Run semantic release
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uses: cycjimmy/semantic-release-action@v6
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@@ -67,7 +67,7 @@ jobs:
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contents: write
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steps:
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- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
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uses: actions/checkout@v5
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uses: actions/checkout@v7
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with:
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ref: ${{ needs.release.outputs.merge_to }}
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fetch-depth: 0
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@@ -88,7 +88,7 @@ jobs:
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contents: write
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steps:
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- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
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uses: actions/checkout@v5
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uses: actions/checkout@v7
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with:
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ref: ${{ needs.release.outputs.tag }}
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fetch-depth: 0
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12
.github/workflows/test-urp.yml
vendored
12
.github/workflows/test-urp.yml
vendored
@@ -7,9 +7,9 @@ run-name: 🧪 Test URP (${{ github.event.pull_request.title || github.ref_name
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env:
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# MINIMUM_VERSION: The minimum version of Unity.
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MINIMUM_VERSION: 6000.1
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MINIMUM_VERSION: 6000.0
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# EXCLUDE_FILTER: The excluded versions of Unity.
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EXCLUDE_FILTER: '(2020.2.0|2021.1|2023.3)'
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EXCLUDE_FILTER: "(2017|2018|2023.3)"
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PROJECT_PATH: ParticleEffectForUGUI_URP
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on:
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@@ -85,10 +85,10 @@ jobs:
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unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
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steps:
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- name: 🚚 Checkout ($${{ github.ref }})
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uses: actions/checkout@v6
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uses: actions/checkout@v7
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- name: 📥 Cache library
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uses: actions/cache@v5
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uses: actions/cache@v6
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with:
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path: ${{ env.PROJECT_PATH }}/Library
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key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
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@@ -97,7 +97,7 @@ jobs:
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${{ env.PROJECT_PATH }}-Library-
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- name: 🛠️ Build Unity Project (Test)
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uses: game-ci/unity-builder@v5
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uses: game-ci/unity-builder@main
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timeout-minutes: 45
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with:
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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@@ -111,7 +111,7 @@ jobs:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# - name: 🧪 Run tests
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# uses: game-ci/unity-test-runner@v4
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# uses: game-ci/unity-test-runner@main
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# timeout-minutes: 45
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# with:
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# customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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13
.github/workflows/test.yml
vendored
13
.github/workflows/test.yml
vendored
@@ -7,7 +7,7 @@ run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
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env:
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# MINIMUM_VERSION: The minimum version of Unity.
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MINIMUM_VERSION: 2020.3
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MINIMUM_VERSION: 2019.4
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# EXCLUDE_FILTER: The excluded versions of Unity.
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EXCLUDE_FILTER: "(2017|2018|2023.3)"
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PROJECT_PATH: .
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@@ -45,7 +45,8 @@ jobs:
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steps:
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- name: 🔑 Secrets check
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run: |
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if [ -z "$UNITY_EMAIL" ] || [ -z "$UNITY_PASSWORD" ] || [ -z "UNITY_LICENSE" ]; then
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echo "Checking secrets for ${{ github.actor }} ..."
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if [ -z "$UNITY_EMAIL" ] || [ -z "$UNITY_PASSWORD" ] || [ -z "$UNITY_LICENSE" ]; then
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echo "Error: UNITY_EMAIL, UNITY_PASSWORD, and UNITY_LICENSE secrets must be set." | tee -a $GITHUB_STEP_SUMMARY >&2
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echo "Error: See https://game.ci/docs/github/test-runner#basic-setup" | tee -a $GITHUB_STEP_SUMMARY >&2
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echo "Error: Set the secrets at ${{ github.server_url }}/${{ github.repository }}/settings/secrets/actions" | tee -a $GITHUB_STEP_SUMMARY >&2
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@@ -84,10 +85,10 @@ jobs:
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unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
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steps:
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- name: 🚚 Checkout ($${{ github.ref }})
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uses: actions/checkout@v6
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uses: actions/checkout@v7
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- name: 📥 Cache library
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uses: actions/cache@v5
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uses: actions/cache@v6
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with:
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path: ${{ env.PROJECT_PATH }}/Library
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key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
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@@ -96,7 +97,7 @@ jobs:
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${{ env.PROJECT_PATH }}-Library-
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- name: 🛠️ Build Unity Project (Test)
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uses: game-ci/unity-builder@v5
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uses: game-ci/unity-builder@main
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timeout-minutes: 45
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with:
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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@@ -110,7 +111,7 @@ jobs:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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- name: 🧪 Run tests
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uses: game-ci/unity-test-runner@v4
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uses: game-ci/unity-test-runner@main
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timeout-minutes: 45
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with:
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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@@ -1,3 +1,10 @@
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## [4.13.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.13.1...v4.13.2) (2026-06-29)
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### Bug Fixes
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* support "disable domain reload" on Unity 6.6 or later ([dc12088](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/dc120884f68a5fee1775d039fc7bca0ee0e404b5))
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## [4.13.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.13.0...v4.13.1) (2026-06-26)
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@@ -59,21 +59,6 @@ namespace Coffee.UIParticleInternal
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s_BuildingPlayer = false;
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Initialize();
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}
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#if UNITY_2019_3_OR_NEWER
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void OnDomainReload()
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{
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foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
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{
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var defaultSettings = GetDefaultSettings(t);
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if (defaultSettings != null)
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{
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defaultSettings.OnDomainReload();
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}
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}
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}
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#endif
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}
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private static void Initialize()
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@@ -166,10 +151,6 @@ namespace Coffee.UIParticleInternal
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protected virtual void OnInitialize()
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{
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}
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protected virtual void OnDomainReload()
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{
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}
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}
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internal abstract class PreloadedProjectSettingsEditor : Editor
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@@ -255,11 +236,6 @@ namespace Coffee.UIParticleInternal
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break;
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}
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}
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protected override void OnDomainReload()
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{
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s_Instance = null;
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}
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#else
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public static T instance => s_Instance != null ? s_Instance : s_Instance = CreateInstance<T>();
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#endif
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UIParticleInternal
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@@ -9,6 +10,7 @@ namespace Coffee.UIParticleInternal
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private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
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#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
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[InitializeOnLoadMethod]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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#elif UNITY_EDITOR
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[InitializeOnLoadMethod]
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@@ -18,12 +18,6 @@ namespace Coffee.UIParticleInternal
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private static readonly FastAction s_OnScreenSizeChangedAction = new FastAction();
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private static Vector2Int s_LastScreenSize;
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static UIExtraCallbacks()
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{
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Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
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Logger.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
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}
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/// <summary>
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/// Event that occurs after canvas rebuilds.
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/// </summary>
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@@ -72,7 +66,7 @@ namespace Coffee.UIParticleInternal
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CanvasUpdateRegistry.IsRebuildingLayout();
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#if TMP_ENABLE
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// Explicitly set `Canvas.willRenderCanvases += TMP_UpdateManager.DoRebuilds`.
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typeof(TMPro.TMP_UpdateManager)
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var _ = typeof(TMPro.TMP_UpdateManager)
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.GetProperty("instance", BindingFlags.NonPublic | BindingFlags.Static)
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.GetValue(null);
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#endif
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@@ -83,6 +77,7 @@ namespace Coffee.UIParticleInternal
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}
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#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
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[InitializeOnLoadMethod]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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#elif UNITY_EDITOR
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[InitializeOnLoadMethod]
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@@ -91,9 +86,17 @@ namespace Coffee.UIParticleInternal
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#endif
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private static void InitializeOnLoad()
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{
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#if UNITY_2019_4 || UNITY_2020_2_OR_NEWER
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Canvas.preWillRenderCanvases -= OnBeforeCanvasRebuild;
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Canvas.preWillRenderCanvases += OnBeforeCanvasRebuild;
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#else
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Canvas.willRenderCanvases -= OnBeforeCanvasRebuild;
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Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
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#endif
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Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
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s_IsInitializedAfterCanvasRebuild = false;
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s_LastScreenSize = default;
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Logger.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
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}
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/// <summary>
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.13.1",
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"version": "4.13.2",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
|
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