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4.6.8
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CHANGELOG.md
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CHANGELOG.md
@@ -1,3 +1,17 @@
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## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)
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### Bug Fixes
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* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/05286cedfd17b1a0cb90a5e918513644f47cd831)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
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## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)
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### Bug Fixes
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* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e924eb45968a112347471cabaeabc274e4c37ce4)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
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## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)
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@@ -605,6 +605,12 @@ namespace Coffee.UIExtensions
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_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
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_orthoCamera.orthographic = true;
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_orthoCamera.farClipPlane = 2000f;
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_orthoCamera.clearFlags = CameraClearFlags.Nothing;
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_orthoCamera.cullingMask = 0; // Nothing
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_orthoCamera.allowHDR = false;
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_orthoCamera.allowMSAA = false;
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_orthoCamera.renderingPath = RenderingPath.Forward;
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_orthoCamera.useOcclusionCulling = false;
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return _orthoCamera;
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}
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@@ -632,6 +632,8 @@ namespace Coffee.UIExtensions
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// get world position.
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var isLocalSpace = _particleSystem.IsLocalSpace();
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var psTransform = _particleSystem.transform;
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var originLocalPosition = psTransform.localPosition;
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var originLocalRotation = psTransform.localRotation;
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var originWorldPosition = psTransform.position;
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var originWorldRotation = psTransform.rotation;
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var emission = _particleSystem.emission;
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@@ -654,7 +656,8 @@ namespace Coffee.UIExtensions
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: originWorldPosition.GetScaled(scale.Inverse());
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psTransform.SetPositionAndRotation(scaledPos, originWorldRotation);
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_particleSystem.Simulate(deltaTime, false, false, false);
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psTransform.SetPositionAndRotation(originWorldPosition, originWorldRotation);
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psTransform.localPosition = originLocalPosition;
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psTransform.localRotation = originLocalRotation;
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}
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#if UNITY_EDITOR
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.6.6",
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"version": "4.6.8",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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