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5.0.0-prev
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@@ -1,3 +1,10 @@
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# [5.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.4...v5.0.0-preview.5) (2024-07-18)
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### Features
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||||||
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||||||
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* ParticleAttractor supports multiple ParticleSystems ([e0a6381](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e0a63817e1e31b0f7c400dcdc67e255f0714273d))
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# [5.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.3...v5.0.0-preview.4) (2024-06-27)
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# [5.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.3...v5.0.0-preview.4) (2024-06-27)
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@@ -317,7 +317,6 @@ namespace Coffee.UIExtensions
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}
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}
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||||||
#endif
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#endif
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||||||
Profiler.EndSample();
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Profiler.EndSample();
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||||||
EditorApplication.delayCall += () => Profiler.enabled = false;
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||||||
}
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}
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||||||
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||||||
private static bool IsBuiltInObject(Object obj)
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private static bool IsBuiltInObject(Object obj)
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||||||
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|||||||
90
README.md
90
README.md
@@ -1,28 +1,62 @@
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|||||||
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle)
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# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle) <!-- omit in toc -->
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This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
|
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||||||
The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
|
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||||||
|
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||||||
[](https://openupm.com/packages/com.coffee.ui-particle/)
|
[](https://openupm.com/packages/com.coffee.ui-particle/)
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||||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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||||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.txt)
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
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||||||

|

|
||||||
|

|
||||||
|

|
||||||

|

|
||||||
[](http://makeapullrequest.com)
|
[](http://makeapullrequest.com)
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||||||
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
|
||||||
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
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||||||
<< [📝 Description](#-description) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
|
<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🔄 Upgrading to 5.x](#-upgrading-from-3x4x-to-5x) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
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## 📝 Description <!-- omit in toc -->
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|
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|

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||||||
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|
This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through `CanvasRenderer`.
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You can render, mask, and sort your `ParticleSystems` for UI without the need for an additional `Camera`, `RenderTexture`, or `Canvas`.
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|
|
||||||
|
- [📌 Key Features](#-key-features)
|
||||||
|
- [🎮 Demo](#-demo)
|
||||||
|
- [⚙ Installation](#-installation)
|
||||||
|
- [Install via OpenUPM](#install-via-openupm)
|
||||||
|
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
|
||||||
|
- [Install via UPM (Manually)](#install-via-upm-manually)
|
||||||
|
- [Install as Embedded Package](#install-as-embedded-package)
|
||||||
|
- [🔄 Upgrading from 3.x/4.x to 5.x](#-upgrading-from-3x4x-to-5x)
|
||||||
|
- [Breaking Changes](#breaking-changes)
|
||||||
|
- [🚀 Usage](#-usage)
|
||||||
|
- [Component: UIParticle](#component-uiparticle)
|
||||||
|
- [Basic Usage](#basic-usage)
|
||||||
|
- [Usage with Your Existing ParticleSystem Prefab](#usage-with-your-existing-particlesystem-prefab)
|
||||||
|
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
|
||||||
|
- [Usage with Script](#usage-with-script)
|
||||||
|
- [Component: UIParticleAttractor](#component-uiparticleattractor)
|
||||||
|
- [🛠 Development Note](#-development-note)
|
||||||
|
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
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|
- [Performance test results](#performance-test-results)
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|
- [🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?](#-faq-why-are-my-uiparticles-not-displayed-correctly)
|
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|
- [Shader Limitation](#shader-limitation)
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|
- [Built-in shaders are not supported](#built-in-shaders-are-not-supported)
|
||||||
|
- [(Unity 2018 or 2019) UV.zw components will be discarded](#unity-2018-or-2019-uvzw-components-will-be-discarded)
|
||||||
|
- [(Unity 2018 or 2019) Custom vertex streams](#unity-2018-or-2019-custom-vertex-streams)
|
||||||
|
- [Overheads](#overheads)
|
||||||
|
- [How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
|
||||||
|
- [🤝 Contributing](#-contributing)
|
||||||
|
- [Issues](#issues)
|
||||||
|
- [Pull Requests](#pull-requests)
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||||||
|
- [Support](#support)
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||||||
|
- [License](#license)
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||||||
|
- [Author](#author)
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||||||
|
- [See Also](#see-also)
|
||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
## 📝 Description
|
## 📌 Key Features
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through CanvasRenderer.
|
|
||||||
You can render, mask, and sort your ParticleSystems for UI without the need for an additional Camera, RenderTexture, or Canvas.
|
|
||||||
|
|
||||||
### Key Features
|
|
||||||
|
|
||||||
* **Easy to use:** The package is ready to use out of the box.
|
* **Easy to use:** The package is ready to use out of the box.
|
||||||
* **Sortable:** Sort particle effects and other UI elements by sibling index.
|
* **Sortable:** Sort particle effects and other UI elements by sibling index.
|
||||||
@@ -83,16 +117,16 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
```
|
```
|
||||||
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
||||||
```
|
```
|
||||||
openupm add com.coffee.ui-particle@4.8.0
|
openupm add com.coffee.ui-particle@4.9.0
|
||||||
```
|
```
|
||||||
|
|
||||||
#### Install via UPM (with Package Manager UI)
|
#### Install via UPM (with Package Manager UI)
|
||||||
|
|
||||||
- Click `Window > Package Manager` to open Package Manager UI.
|
- Click `Window > Package Manager` to open Package Manager UI.
|
||||||
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
|
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
|
||||||

|

|
||||||
- To update the package, change suffix `#{version}` to the target version.
|
- To update the package, change suffix `#{version}` to the target version.
|
||||||
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0`
|
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0`
|
||||||
|
|
||||||
#### Install via UPM (Manually)
|
#### Install via UPM (Manually)
|
||||||
|
|
||||||
@@ -107,7 +141,7 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
```
|
```
|
||||||
|
|
||||||
- To update the package, change suffix `#{version}` to the target version.
|
- To update the package, change suffix `#{version}` to the target version.
|
||||||
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0",`
|
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0",`
|
||||||
|
|
||||||
#### Install as Embedded Package
|
#### Install as Embedded Package
|
||||||
|
|
||||||
@@ -119,7 +153,7 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
## ⚙ Upgrading from 3.x/4.x to 5.x
|
## 🔄 Upgrading from 3.x/4.x to 5.x
|
||||||
|
|
||||||
### Breaking Changes
|
### Breaking Changes
|
||||||
|
|
||||||
@@ -132,7 +166,7 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
|
|
||||||
## 🚀 Usage
|
## 🚀 Usage
|
||||||
|
|
||||||
### UIParticle Component
|
### Component: UIParticle
|
||||||
|
|
||||||
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
|
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
|
||||||
|
|
||||||
@@ -165,7 +199,7 @@ and z-position.
|
|||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
#### Basic Usage
|
### Basic Usage
|
||||||
|
|
||||||
1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
|
1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
|
||||||

|

|
||||||
@@ -174,7 +208,7 @@ and z-position.
|
|||||||
|
|
||||||
<br>
|
<br>
|
||||||
|
|
||||||
#### With Your Existing ParticleSystem Prefab
|
### Usage with Your Existing ParticleSystem Prefab
|
||||||
|
|
||||||
1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle.
|
1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle.
|
||||||

|

|
||||||
@@ -183,7 +217,7 @@ and z-position.
|
|||||||
|
|
||||||
<br>
|
<br>
|
||||||
|
|
||||||
#### With `Mask` or `RectMask2D` Component
|
### Usage with `Mask` or `RectMask2D` Component
|
||||||
|
|
||||||
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
|
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
|
||||||
ParticleSystem.
|
ParticleSystem.
|
||||||
@@ -195,7 +229,7 @@ section.
|
|||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
### Script usage
|
### Usage with Script
|
||||||
|
|
||||||
```cs
|
```cs
|
||||||
// Instantiate ParticleSystem prefab with UIParticle on runtime.
|
// Instantiate ParticleSystem prefab with UIParticle on runtime.
|
||||||
@@ -214,14 +248,14 @@ uiParticle.Stop();
|
|||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
### UIParticleAttractor component
|
### Component: UIParticleAttractor
|
||||||
|
|
||||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||||
|
|
||||||

|

|
||||||

|

|
||||||
|
|
||||||
- **Particle System**: Attracts particles generated by the specified particle system.
|
- **Particle Systems**: Attracts particles generated by the specified ParticleSystems.
|
||||||
- **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted`
|
- **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted`
|
||||||
will be called.
|
will be called.
|
||||||
- **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime.
|
- **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime.
|
||||||
@@ -366,7 +400,7 @@ When improving performance, keep the following in mind:
|
|||||||
- Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module
|
- Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module
|
||||||
in the ParticleSystem.
|
in the ParticleSystem.
|
||||||
|
|
||||||
### How to Make a Custom Shader to Support Mask/RectMask2D Component
|
### How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component
|
||||||
|
|
||||||
<details>
|
<details>
|
||||||
<summary>Shader tips</summary>
|
<summary>Shader tips</summary>
|
||||||
|
|||||||
@@ -13,13 +13,15 @@ namespace Coffee.UIParticleInternal
|
|||||||
{
|
{
|
||||||
public abstract class PreloadedProjectSettings : ScriptableObject
|
public abstract class PreloadedProjectSettings : ScriptableObject
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
, IPreprocessBuildWithReport
|
|
||||||
{
|
{
|
||||||
int IOrderedCallback.callbackOrder => 0;
|
private class PreprocessBuildWithReport : IPreprocessBuildWithReport
|
||||||
|
|
||||||
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
|
|
||||||
{
|
{
|
||||||
Initialize();
|
int IOrderedCallback.callbackOrder => 0;
|
||||||
|
|
||||||
|
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
|
||||||
|
{
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[InitializeOnLoadMethod]
|
[InitializeOnLoadMethod]
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Object = UnityEngine.Object;
|
|||||||
#if ENABLE_COFFEE_LOGGER
|
#if ENABLE_COFFEE_LOGGER
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
using Conditional = System.Diagnostics.ConditionalAttribute;
|
using Conditional = System.Diagnostics.ConditionalAttribute;
|
||||||
#endif
|
#endif
|
||||||
@@ -140,6 +141,9 @@ namespace Coffee.UIParticleInternal
|
|||||||
|
|
||||||
switch (tag)
|
switch (tag)
|
||||||
{
|
{
|
||||||
|
case string name:
|
||||||
|
sb.Append(name);
|
||||||
|
break;
|
||||||
case Type type:
|
case Type type:
|
||||||
AppendType(sb, type);
|
AppendType(sb, type);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -8,10 +8,11 @@ namespace Coffee.UIParticleInternal
|
|||||||
{
|
{
|
||||||
internal class ObjectRepository<T> where T : Object
|
internal class ObjectRepository<T> where T : Object
|
||||||
{
|
{
|
||||||
private readonly List<Entry> _cache = new List<Entry>();
|
private readonly Dictionary<Hash128, Entry> _cache = new Dictionary<Hash128, Entry>(8);
|
||||||
|
private readonly Dictionary<int, Hash128> _objectKey = new Dictionary<int, Hash128>(8);
|
||||||
private readonly string _name;
|
private readonly string _name;
|
||||||
private readonly Action<T> _onRelease;
|
private readonly Action<T> _onRelease;
|
||||||
private readonly Stack<Entry> _pool = new Stack<Entry>();
|
private readonly Stack<Entry> _pool = new Stack<Entry>(8);
|
||||||
|
|
||||||
public ObjectRepository(Action<T> onRelease = null)
|
public ObjectRepository(Action<T> onRelease = null)
|
||||||
{
|
{
|
||||||
@@ -36,40 +37,33 @@ namespace Coffee.UIParticleInternal
|
|||||||
{
|
{
|
||||||
_onRelease = onRelease;
|
_onRelease = onRelease;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < 8; i++)
|
||||||
|
{
|
||||||
|
_pool.Push(new Entry());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int count => _cache.Count;
|
public int count => _cache.Count;
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
for (var i = 0; i < _cache.Count; i++)
|
foreach (var kv in _cache)
|
||||||
{
|
{
|
||||||
var entry = _cache[i];
|
var entry = kv.Value;
|
||||||
if (entry == null) continue;
|
if (entry == null) continue;
|
||||||
|
|
||||||
entry.Release(_onRelease);
|
entry.Release(_onRelease);
|
||||||
|
_pool.Push(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
_cache.Clear();
|
_cache.Clear();
|
||||||
|
_objectKey.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Valid(Hash128 hash, T obj)
|
public bool Valid(Hash128 hash, T obj)
|
||||||
{
|
{
|
||||||
// Find existing entry.
|
return _cache.TryGetValue(hash, out var entry) && entry.storedObject == obj;
|
||||||
Profiler.BeginSample("(COF)[ObjectRepository] Valid > Find existing entry");
|
|
||||||
for (var i = 0; i < _cache.Count; ++i)
|
|
||||||
{
|
|
||||||
var entry = _cache[i];
|
|
||||||
if (entry.hash != hash) continue;
|
|
||||||
Profiler.EndSample();
|
|
||||||
|
|
||||||
// Existing entry found.
|
|
||||||
return entry.storedObject == obj;
|
|
||||||
}
|
|
||||||
|
|
||||||
Profiler.EndSample();
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -77,41 +71,8 @@ namespace Coffee.UIParticleInternal
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
|
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
|
||||||
{
|
{
|
||||||
// Find existing entry.
|
if (GetFromCache(hash, ref obj)) return;
|
||||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
|
Add(hash, ref obj, onCreate());
|
||||||
for (var i = 0; i < _cache.Count; ++i)
|
|
||||||
{
|
|
||||||
var entry = _cache[i];
|
|
||||||
if (entry.hash != hash) continue;
|
|
||||||
|
|
||||||
// Existing entry found.
|
|
||||||
if (entry.storedObject != obj)
|
|
||||||
{
|
|
||||||
// if the object is different, release the old one.
|
|
||||||
Release(ref obj);
|
|
||||||
++entry.reference;
|
|
||||||
obj = entry.storedObject;
|
|
||||||
Logging.Log(_name, $"Get(#{count}): {entry}");
|
|
||||||
}
|
|
||||||
|
|
||||||
Profiler.EndSample();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Profiler.EndSample();
|
|
||||||
|
|
||||||
// Create new entry.
|
|
||||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
|
|
||||||
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
|
||||||
newEntry.storedObject = onCreate();
|
|
||||||
newEntry.hash = hash;
|
|
||||||
newEntry.reference = 1;
|
|
||||||
_cache.Add(newEntry);
|
|
||||||
Logging.Log(_name, $"Get(#{count}): {newEntry}");
|
|
||||||
|
|
||||||
Release(ref obj);
|
|
||||||
obj = newEntry.storedObject;
|
|
||||||
Profiler.EndSample();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -119,40 +80,60 @@ namespace Coffee.UIParticleInternal
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
|
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
|
||||||
{
|
{
|
||||||
// Find existing entry.
|
if (GetFromCache(hash, ref obj)) return;
|
||||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
|
Add(hash, ref obj, onCreate(source));
|
||||||
for (var i = 0; i < _cache.Count; ++i)
|
}
|
||||||
{
|
|
||||||
var entry = _cache[i];
|
private bool GetFromCache(Hash128 hash, ref T obj)
|
||||||
if (entry.hash != hash) continue;
|
{
|
||||||
|
// Find existing entry.
|
||||||
|
Profiler.BeginSample("(COF)[ObjectRepository] GetFromCache");
|
||||||
|
if (_cache.TryGetValue(hash, out var entry))
|
||||||
|
{
|
||||||
|
if (!entry.storedObject)
|
||||||
|
{
|
||||||
|
Release(ref entry.storedObject);
|
||||||
|
Profiler.EndSample();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Existing entry found.
|
|
||||||
if (entry.storedObject != obj)
|
if (entry.storedObject != obj)
|
||||||
{
|
{
|
||||||
// if the object is different, release the old one.
|
// if the object is different, release the old one.
|
||||||
Release(ref obj);
|
Release(ref obj);
|
||||||
++entry.reference;
|
++entry.reference;
|
||||||
obj = entry.storedObject;
|
obj = entry.storedObject;
|
||||||
Logging.Log(_name, $"Get(#{count}): {entry}");
|
Logging.Log(_name, $"Get(total#{count}): {entry}");
|
||||||
}
|
}
|
||||||
|
|
||||||
Profiler.EndSample();
|
Profiler.EndSample();
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Profiler.EndSample();
|
Profiler.EndSample();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Create new entry.
|
private void Add(Hash128 hash, ref T obj, T newObject)
|
||||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
|
{
|
||||||
|
if (!newObject)
|
||||||
|
{
|
||||||
|
Release(ref obj);
|
||||||
|
obj = newObject;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create and add a new entry.
|
||||||
|
Profiler.BeginSample("(COF)[ObjectRepository] Add");
|
||||||
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
||||||
newEntry.storedObject = onCreate(source);
|
newEntry.storedObject = newObject;
|
||||||
newEntry.hash = hash;
|
newEntry.hash = hash;
|
||||||
newEntry.reference = 1;
|
newEntry.reference = 1;
|
||||||
_cache.Add(newEntry);
|
_cache[hash] = newEntry;
|
||||||
Logging.Log(_name, $"Get(#{count}): {newEntry}");
|
_objectKey[newObject.GetInstanceID()] = hash;
|
||||||
|
Logging.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
|
||||||
Release(ref obj);
|
Release(ref obj);
|
||||||
obj = newEntry.storedObject;
|
obj = newObject;
|
||||||
Profiler.EndSample();
|
Profiler.EndSample();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -163,35 +144,45 @@ namespace Coffee.UIParticleInternal
|
|||||||
{
|
{
|
||||||
if (ReferenceEquals(obj, null)) return;
|
if (ReferenceEquals(obj, null)) return;
|
||||||
|
|
||||||
|
// Find and release the entry.
|
||||||
Profiler.BeginSample("(COF)[ObjectRepository] Release");
|
Profiler.BeginSample("(COF)[ObjectRepository] Release");
|
||||||
for (var i = 0; i < _cache.Count; i++)
|
var id = obj.GetInstanceID();
|
||||||
|
if (_objectKey.TryGetValue(id, out var hash)
|
||||||
|
&& _cache.TryGetValue(hash, out var entry))
|
||||||
{
|
{
|
||||||
var entry = _cache[i];
|
entry.reference--;
|
||||||
|
if (entry.reference <= 0 || !entry.storedObject)
|
||||||
if (entry.storedObject != obj)
|
|
||||||
{
|
{
|
||||||
continue;
|
Remove(entry);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
if (--entry.reference <= 0)
|
|
||||||
{
|
{
|
||||||
Profiler.BeginSample("(COF)[ObjectRepository] Release > RemoveAt");
|
Logging.Log(_name, $"Release(total#{_cache.Count}): {entry}");
|
||||||
_cache.RemoveAtFast(i);
|
|
||||||
Logging.Log(_name, $"Release(#{_cache.Count}): {entry}");
|
|
||||||
entry.Release(_onRelease);
|
|
||||||
_pool.Push(entry);
|
|
||||||
Profiler.EndSample();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
Logging.Log(_name, $"Release(#{count}): {entry}");
|
else
|
||||||
break;
|
{
|
||||||
|
Logging.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
|
||||||
}
|
}
|
||||||
|
|
||||||
obj = null;
|
obj = null;
|
||||||
Profiler.EndSample();
|
Profiler.EndSample();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Remove(Entry entry)
|
||||||
|
{
|
||||||
|
if (ReferenceEquals(entry, null)) return;
|
||||||
|
|
||||||
|
Profiler.BeginSample("(COF)[ObjectRepository] Remove");
|
||||||
|
_cache.Remove(entry.hash);
|
||||||
|
_objectKey.Remove(entry.storedObject.GetInstanceID());
|
||||||
|
_pool.Push(entry);
|
||||||
|
entry.reference = 0;
|
||||||
|
Logging.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
|
||||||
|
entry.Release(_onRelease);
|
||||||
|
Profiler.EndSample();
|
||||||
|
}
|
||||||
|
|
||||||
private class Entry
|
private class Entry
|
||||||
{
|
{
|
||||||
public Hash128 hash;
|
public Hash128 hash;
|
||||||
@@ -211,7 +202,7 @@ namespace Coffee.UIParticleInternal
|
|||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"h{(uint)hash.GetHashCode()} (#{reference}), {storedObject}";
|
return $"h{(uint)hash.GetHashCode()} (refs#{reference}), {storedObject}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using Coffee.UIParticleInternal;
|
using Coffee.UIParticleInternal;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
@@ -6,7 +7,7 @@ using UnityEngine.Events;
|
|||||||
namespace Coffee.UIExtensions
|
namespace Coffee.UIExtensions
|
||||||
{
|
{
|
||||||
[ExecuteAlways]
|
[ExecuteAlways]
|
||||||
public class UIParticleAttractor : MonoBehaviour
|
public class UIParticleAttractor : MonoBehaviour, ISerializationCallbackReceiver
|
||||||
{
|
{
|
||||||
public enum Movement
|
public enum Movement
|
||||||
{
|
{
|
||||||
@@ -22,8 +23,12 @@ namespace Coffee.UIExtensions
|
|||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
[HideInInspector]
|
||||||
private ParticleSystem m_ParticleSystem;
|
private ParticleSystem m_ParticleSystem;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private List<ParticleSystem> m_ParticleSystems = new List<ParticleSystem>();
|
||||||
|
|
||||||
[Range(0.1f, 10f)]
|
[Range(0.1f, 10f)]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float m_DestinationRadius = 1;
|
private float m_DestinationRadius = 1;
|
||||||
@@ -45,7 +50,7 @@ namespace Coffee.UIExtensions
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private UnityEvent m_OnAttracted;
|
private UnityEvent m_OnAttracted;
|
||||||
|
|
||||||
private UIParticle _uiParticle;
|
private List<UIParticle> _uiParticles = new List<UIParticle>();
|
||||||
|
|
||||||
public float destinationRadius
|
public float destinationRadius
|
||||||
{
|
{
|
||||||
@@ -84,25 +89,46 @@ namespace Coffee.UIExtensions
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The target ParticleSystem to attract.
|
/// The target ParticleSystems to attract. Use <see cref="AddParticleSystem"/> and
|
||||||
|
/// <see cref="RemoveParticleSystem"/> to modify the list.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
#if UNITY_EDITOR
|
public IReadOnlyList<ParticleSystem> particleSystems => m_ParticleSystems;
|
||||||
public new ParticleSystem particleSystem
|
|
||||||
#else
|
public void AddParticleSystem(ParticleSystem ps)
|
||||||
public ParticleSystem particleSystem
|
|
||||||
#endif
|
|
||||||
{
|
{
|
||||||
get => m_ParticleSystem;
|
if (m_ParticleSystems == null)
|
||||||
set
|
|
||||||
{
|
{
|
||||||
m_ParticleSystem = value;
|
m_ParticleSystems = new List<ParticleSystem>();
|
||||||
ApplyParticleSystem();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var i = m_ParticleSystems.IndexOf(ps);
|
||||||
|
if (0 <= i) return; // Already added: skip
|
||||||
|
|
||||||
|
m_ParticleSystems.Add(ps);
|
||||||
|
_uiParticles.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveParticleSystem(ParticleSystem ps)
|
||||||
|
{
|
||||||
|
if (m_ParticleSystems == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var i = m_ParticleSystems.IndexOf(ps);
|
||||||
|
if (i < 0) return; // Not found. skip
|
||||||
|
|
||||||
|
m_ParticleSystems.RemoveAt(i);
|
||||||
|
_uiParticles.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
UpgradeIfNeeded();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
ApplyParticleSystem();
|
|
||||||
UIParticleUpdater.Register(this);
|
UIParticleUpdater.Register(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,85 +139,96 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
_uiParticle = null;
|
_uiParticles = null;
|
||||||
m_ParticleSystem = null;
|
m_ParticleSystems = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void Attract()
|
internal void Attract()
|
||||||
{
|
{
|
||||||
if (m_ParticleSystem == null) return;
|
// Collect UIParticle if needed (same size as m_ParticleSystems)
|
||||||
|
CollectUIParticlesIfNeeded();
|
||||||
|
|
||||||
var count = m_ParticleSystem.particleCount;
|
for (var particleIndex = 0; particleIndex < this.m_ParticleSystems.Count; particleIndex++)
|
||||||
if (count == 0) return;
|
|
||||||
|
|
||||||
var particles = ParticleSystemExtensions.GetParticleArray(count);
|
|
||||||
m_ParticleSystem.GetParticles(particles, count);
|
|
||||||
|
|
||||||
var dstPos = GetDestinationPosition();
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
{
|
||||||
// Attracted
|
var particleSystem = m_ParticleSystems[particleIndex];
|
||||||
var p = particles[i];
|
|
||||||
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
|
|
||||||
{
|
|
||||||
p.remainingLifetime = 0f;
|
|
||||||
particles[i] = p;
|
|
||||||
|
|
||||||
if (m_OnAttracted != null)
|
// Skip: The ParticleSystem is not active
|
||||||
|
if (particleSystem == null || !particleSystem.gameObject.activeInHierarchy) continue;
|
||||||
|
|
||||||
|
// Skip: No active particles
|
||||||
|
var count = particleSystem.particleCount;
|
||||||
|
if (count == 0) continue;
|
||||||
|
|
||||||
|
var particles = ParticleSystemExtensions.GetParticleArray(count);
|
||||||
|
particleSystem.GetParticles(particles, count);
|
||||||
|
|
||||||
|
var uiParticle = _uiParticles[particleIndex];
|
||||||
|
var dstPos = this.GetDestinationPosition(uiParticle, particleSystem);
|
||||||
|
for (var i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
// Attracted
|
||||||
|
var p = particles[i];
|
||||||
|
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < this.m_DestinationRadius)
|
||||||
{
|
{
|
||||||
try
|
p.remainingLifetime = 0f;
|
||||||
|
particles[i] = p;
|
||||||
|
|
||||||
|
if (this.m_OnAttracted != null)
|
||||||
{
|
{
|
||||||
m_OnAttracted.Invoke();
|
try
|
||||||
}
|
{
|
||||||
catch (Exception e)
|
this.m_OnAttracted.Invoke();
|
||||||
{
|
}
|
||||||
Debug.LogException(e);
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogException(e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
continue;
|
// Calc attracting time
|
||||||
|
var delayTime = p.startLifetime * this.m_DelayRate;
|
||||||
|
var duration = p.startLifetime - delayTime;
|
||||||
|
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
|
||||||
|
|
||||||
|
// Delay
|
||||||
|
if (time <= 0) continue;
|
||||||
|
|
||||||
|
// Attract
|
||||||
|
p.position = this.GetAttractedPosition(p.position, dstPos, duration, time);
|
||||||
|
p.velocity *= 0.5f;
|
||||||
|
particles[i] = p;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calc attracting time
|
particleSystem.SetParticles(particles, count);
|
||||||
var delayTime = p.startLifetime * m_DelayRate;
|
|
||||||
var duration = p.startLifetime - delayTime;
|
|
||||||
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
|
|
||||||
|
|
||||||
// Delay
|
|
||||||
if (time <= 0) continue;
|
|
||||||
|
|
||||||
// Attract
|
|
||||||
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
|
|
||||||
p.velocity *= 0.5f;
|
|
||||||
particles[i] = p;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_ParticleSystem.SetParticles(particles, count);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 GetDestinationPosition()
|
private Vector3 GetDestinationPosition(UIParticle uiParticle, ParticleSystem particleSystem)
|
||||||
{
|
{
|
||||||
var isUI = _uiParticle && _uiParticle.enabled;
|
var isUI = uiParticle && uiParticle.enabled;
|
||||||
var psPos = m_ParticleSystem.transform.position;
|
var psPos = particleSystem.transform.position;
|
||||||
var attractorPos = transform.position;
|
var attractorPos = transform.position;
|
||||||
var dstPos = attractorPos;
|
var dstPos = attractorPos;
|
||||||
var isLocalSpace = m_ParticleSystem.IsLocalSpace();
|
var isLocalSpace = particleSystem.IsLocalSpace();
|
||||||
|
|
||||||
if (isLocalSpace)
|
if (isLocalSpace)
|
||||||
{
|
{
|
||||||
dstPos = m_ParticleSystem.transform.InverseTransformPoint(dstPos);
|
dstPos = particleSystem.transform.InverseTransformPoint(dstPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isUI)
|
if (isUI)
|
||||||
{
|
{
|
||||||
var inverseScale = _uiParticle.parentScale.Inverse();
|
var inverseScale = uiParticle.parentScale.Inverse();
|
||||||
var scale3d = _uiParticle.scale3DForCalc;
|
var scale3d = uiParticle.scale3DForCalc;
|
||||||
dstPos = dstPos.GetScaled(inverseScale, scale3d.Inverse());
|
dstPos = dstPos.GetScaled(inverseScale, scale3d.Inverse());
|
||||||
|
|
||||||
// Relative mode
|
// Relative mode
|
||||||
if (_uiParticle.positionMode == UIParticle.PositionMode.Relative)
|
if (uiParticle.positionMode == UIParticle.PositionMode.Relative)
|
||||||
{
|
{
|
||||||
var diff = _uiParticle.transform.position - psPos;
|
var diff = uiParticle.transform.position - psPos;
|
||||||
diff.Scale(scale3d - inverseScale);
|
diff.Scale(scale3d - inverseScale);
|
||||||
diff.Scale(scale3d.Inverse());
|
diff.Scale(scale3d.Inverse());
|
||||||
dstPos += diff;
|
dstPos += diff;
|
||||||
@@ -237,25 +274,59 @@ namespace Coffee.UIExtensions
|
|||||||
return Vector3.MoveTowards(current, target, speed);
|
return Vector3.MoveTowards(current, target, speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ApplyParticleSystem()
|
private void CollectUIParticlesIfNeeded()
|
||||||
{
|
{
|
||||||
_uiParticle = null;
|
if (m_ParticleSystems.Count == 0 || _uiParticles.Count != 0) return;
|
||||||
if (m_ParticleSystem == null)
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
if (Application.isPlaying)
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
Debug.LogError("No particle system attached to particle attractor script", this);
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
// Expand capacity
|
||||||
|
if (_uiParticles.Capacity < m_ParticleSystems.Capacity)
|
||||||
|
{
|
||||||
|
_uiParticles.Capacity = m_ParticleSystems.Capacity;
|
||||||
}
|
}
|
||||||
|
|
||||||
_uiParticle = m_ParticleSystem.GetComponentInParent<UIParticle>(true);
|
// Find UIParticle that controls the ParticleSystem
|
||||||
if (_uiParticle && !_uiParticle.particles.Contains(m_ParticleSystem))
|
for (var i = 0; i < m_ParticleSystems.Count; i++)
|
||||||
{
|
{
|
||||||
_uiParticle = null;
|
var ps = m_ParticleSystems[i];
|
||||||
|
if (ps == null)
|
||||||
|
{
|
||||||
|
_uiParticles.Add(null);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var uiParticle = ps.GetComponentInParent<UIParticle>(true);
|
||||||
|
_uiParticles.Add(uiParticle.particles.Contains(ps) ? uiParticle : null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
_uiParticles.Clear();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||||
|
{
|
||||||
|
UpgradeIfNeeded();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpgradeIfNeeded()
|
||||||
|
{
|
||||||
|
// Multiple ParticleSystems support: from 'm_ParticleSystem' to 'm_ParticleSystems'
|
||||||
|
if (m_ParticleSystem != null)
|
||||||
|
{
|
||||||
|
if (!m_ParticleSystems.Contains(m_ParticleSystem))
|
||||||
|
{
|
||||||
|
m_ParticleSystems.Add(m_ParticleSystem);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_ParticleSystem = null;
|
||||||
|
Debug.Log($"Upgraded!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,7 +51,11 @@ namespace Coffee.UIExtensions.Demo
|
|||||||
|
|
||||||
public void EnableAnimations(bool flag)
|
public void EnableAnimations(bool flag)
|
||||||
{
|
{
|
||||||
|
#if UNITY_2023_1_OR_NEWER
|
||||||
|
foreach (var animator in FindObjectsByType<Animator>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||||
|
#else
|
||||||
foreach (var animator in FindObjectsOfType<Animator>())
|
foreach (var animator in FindObjectsOfType<Animator>())
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
animator.enabled = flag;
|
animator.enabled = flag;
|
||||||
}
|
}
|
||||||
@@ -79,7 +83,11 @@ namespace Coffee.UIExtensions.Demo
|
|||||||
|
|
||||||
public void UIParticle_Scale(float scale)
|
public void UIParticle_Scale(float scale)
|
||||||
{
|
{
|
||||||
|
#if UNITY_2023_1_OR_NEWER
|
||||||
|
foreach (var uip in FindObjectsByType<UIParticle>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||||
|
#else
|
||||||
foreach (var uip in FindObjectsOfType<UIParticle>())
|
foreach (var uip in FindObjectsOfType<UIParticle>())
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
uip.scale = scale;
|
uip.scale = scale;
|
||||||
}
|
}
|
||||||
@@ -87,7 +95,11 @@ namespace Coffee.UIExtensions.Demo
|
|||||||
|
|
||||||
public void ParticleSystem_WorldSpaseSimulation(bool flag)
|
public void ParticleSystem_WorldSpaseSimulation(bool flag)
|
||||||
{
|
{
|
||||||
|
#if UNITY_2023_1_OR_NEWER
|
||||||
|
foreach (var p in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||||
|
#else
|
||||||
foreach (var p in FindObjectsOfType<ParticleSystem>())
|
foreach (var p in FindObjectsOfType<ParticleSystem>())
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
var main = p.main;
|
var main = p.main;
|
||||||
main.simulationSpace = flag
|
main.simulationSpace = flag
|
||||||
@@ -123,7 +135,11 @@ namespace Coffee.UIExtensions.Demo
|
|||||||
|
|
||||||
public void ParticleSystem_SetScale(float scale)
|
public void ParticleSystem_SetScale(float scale)
|
||||||
{
|
{
|
||||||
|
#if UNITY_2023_1_OR_NEWER
|
||||||
|
foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
|
||||||
|
#else
|
||||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
ps.transform.localScale = new Vector3(scale, scale, scale);
|
ps.transform.localScale = new Vector3(scale, scale, scale);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,12 +42,12 @@ TextureImporter:
|
|||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 1
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ TextureImporter:
|
|||||||
generateCubemap: 6
|
generateCubemap: 6
|
||||||
cubemapConvolution: 0
|
cubemapConvolution: 0
|
||||||
seamlessCubemap: 0
|
seamlessCubemap: 0
|
||||||
textureFormat: 1
|
textureFormat: 4
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -42,12 +42,12 @@ TextureImporter:
|
|||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 1
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
|
|||||||
@@ -42,12 +42,12 @@ TextureImporter:
|
|||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 1
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 0
|
alphaUsage: 0
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ TextureImporter:
|
|||||||
generateCubemap: 6
|
generateCubemap: 6
|
||||||
cubemapConvolution: 0
|
cubemapConvolution: 0
|
||||||
seamlessCubemap: 0
|
seamlessCubemap: 0
|
||||||
textureFormat: -1
|
textureFormat: 4
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -42,12 +42,12 @@ TextureImporter:
|
|||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 1
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
"name": "com.coffee.ui-particle",
|
"name": "com.coffee.ui-particle",
|
||||||
"displayName": "UI Particle",
|
"displayName": "UI Particle",
|
||||||
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
|
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
|
||||||
"version": "5.0.0-preview.4",
|
"version": "5.0.0-preview.5",
|
||||||
"unity": "2018.2",
|
"unity": "2018.2",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"repository": {
|
"repository": {
|
||||||
|
|||||||
Reference in New Issue
Block a user