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5.0.0-prev
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28
.github/workflows/deploy.yml
vendored
Normal file
28
.github/workflows/deploy.yml
vendored
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
name: 🚀 Deploy with Zip
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
zip:
|
||||||
|
description: "The url to the zip file"
|
||||||
|
required: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
deploy:
|
||||||
|
name: 🚀 Deploy
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
permissions:
|
||||||
|
pages: write
|
||||||
|
id-token: write
|
||||||
|
steps:
|
||||||
|
- name: 📦 Download zip file To '_site'
|
||||||
|
run: |
|
||||||
|
curl -L ${{ github.event.inputs.zip }} -o _site.zip
|
||||||
|
unzip _site.zip -d _site
|
||||||
|
find _site -name __MACOSX | xargs rm -rf
|
||||||
|
|
||||||
|
- name: 📦 Upload '_site'
|
||||||
|
uses: actions/upload-pages-artifact@v5
|
||||||
|
|
||||||
|
- name: 🚀 Deploy To GitHub Pages
|
||||||
|
uses: actions/deploy-pages@v5
|
||||||
65
.github/workflows/release.yml
vendored
65
.github/workflows/release.yml
vendored
@@ -5,8 +5,9 @@ on:
|
|||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
push:
|
push:
|
||||||
branches:
|
branches:
|
||||||
- release
|
- preview
|
||||||
- release-*
|
- main
|
||||||
|
- v*.x
|
||||||
tags-ignore:
|
tags-ignore:
|
||||||
- "**"
|
- "**"
|
||||||
|
|
||||||
@@ -22,9 +23,6 @@ jobs:
|
|||||||
channel: ${{ steps.release.outputs.new_release_channel }}
|
channel: ${{ steps.release.outputs.new_release_channel }}
|
||||||
released: ${{ steps.release.outputs.new_release_published }}
|
released: ${{ steps.release.outputs.new_release_published }}
|
||||||
tag: ${{ steps.release.outputs.new_release_git_tag }}
|
tag: ${{ steps.release.outputs.new_release_git_tag }}
|
||||||
version: ${{ steps.release.outputs.new_release_version }}
|
|
||||||
merge_to: ${{ steps.summary.outputs.merge_to }}
|
|
||||||
split_to: ${{ steps.summary.outputs.split_to }}
|
|
||||||
steps:
|
steps:
|
||||||
- name: 🚚 Checkout (${{ github.ref_name }})
|
- name: 🚚 Checkout (${{ github.ref_name }})
|
||||||
uses: actions/checkout@v6
|
uses: actions/checkout@v6
|
||||||
@@ -40,62 +38,7 @@ jobs:
|
|||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ github.token }}
|
GITHUB_TOKEN: ${{ github.token }}
|
||||||
|
|
||||||
- id: summary
|
- run: |
|
||||||
run: |
|
|
||||||
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
|
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||||
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
|
|
||||||
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
|
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||||
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
|
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||||
|
|
||||||
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
|
|
||||||
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
|
|
||||||
elif [ '${{ github.ref_name }}' = 'release' ]; then
|
|
||||||
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
echo "split_to=main" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
else
|
|
||||||
channel=$(echo ${{ github.ref_name }} | sed 's/^release-//')
|
|
||||||
echo "merge_to=develop-${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
echo "split_to=${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
fi
|
|
||||||
|
|
||||||
merge-to:
|
|
||||||
if: needs.release.outputs.merge_to != ''
|
|
||||||
needs: release
|
|
||||||
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
steps:
|
|
||||||
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
|
|
||||||
uses: actions/checkout@v5
|
|
||||||
with:
|
|
||||||
ref: ${{ needs.release.outputs.merge_to }}
|
|
||||||
fetch-depth: 0
|
|
||||||
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
|
|
||||||
run: |
|
|
||||||
git config --local user.email "github-actions[bot]@users.noreply.github.com"
|
|
||||||
git config --local user.name "github-actions[bot]"
|
|
||||||
|
|
||||||
git merge ${{ needs.release.outputs.tag }}
|
|
||||||
git push origin ${{ needs.release.outputs.merge_to }}
|
|
||||||
|
|
||||||
split-to:
|
|
||||||
if: needs.release.outputs.split_to != ''
|
|
||||||
needs: release
|
|
||||||
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
steps:
|
|
||||||
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
|
|
||||||
uses: actions/checkout@v5
|
|
||||||
with:
|
|
||||||
ref: ${{ needs.release.outputs.tag }}
|
|
||||||
fetch-depth: 0
|
|
||||||
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
|
|
||||||
run: |
|
|
||||||
split_to=${{ needs.release.outputs.split_to }}
|
|
||||||
git branch $split_to origin/$split_to
|
|
||||||
git subtree split --prefix=Packages/src --branch $split_to
|
|
||||||
git tag ${{ needs.release.outputs.version }} $split_to
|
|
||||||
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to
|
|
||||||
|
|||||||
126
.github/workflows/test-urp.yml
vendored
Normal file
126
.github/workflows/test-urp.yml
vendored
Normal file
@@ -0,0 +1,126 @@
|
|||||||
|
# Required secrets
|
||||||
|
# UNITY_LICENSE: The contents of Unity license file
|
||||||
|
# UNITY_EMAIL: Unity user email to login
|
||||||
|
# UNITY_PASSWORD: Unity user password to login
|
||||||
|
name: 🧪 Test URP
|
||||||
|
run-name: 🧪 Test URP (${{ github.event.pull_request.title || github.ref_name }})
|
||||||
|
|
||||||
|
env:
|
||||||
|
# MINIMUM_VERSION: The minimum version of Unity.
|
||||||
|
MINIMUM_VERSION: 6000.1
|
||||||
|
# EXCLUDE_FILTER: The excluded versions of Unity.
|
||||||
|
EXCLUDE_FILTER: '(2020.2.0|2021.1|2023.3)'
|
||||||
|
PROJECT_PATH: ParticleEffectForUGUI_URP
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
usePeriodVersions:
|
||||||
|
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
|
||||||
|
required: false
|
||||||
|
default: "true"
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- develop
|
||||||
|
- "develop-*"
|
||||||
|
tags:
|
||||||
|
- "!*"
|
||||||
|
paths-ignore:
|
||||||
|
- "**.md"
|
||||||
|
pull_request:
|
||||||
|
types:
|
||||||
|
- opened
|
||||||
|
- reopened
|
||||||
|
- synchronize
|
||||||
|
paths-ignore:
|
||||||
|
- "**.md"
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
setup:
|
||||||
|
name: ⚙️ Setup
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
permissions: {} # No permissions needed for setup job
|
||||||
|
outputs:
|
||||||
|
unityVersions: ${{ steps.setup.outputs.unityVersions }}
|
||||||
|
steps:
|
||||||
|
- name: 🔑 Secrets check
|
||||||
|
run: |
|
||||||
|
echo "Checking secrets for ${{ github.actor }} ..."
|
||||||
|
if [ -z "$UNITY_EMAIL" ] || [ -z "$UNITY_PASSWORD" ] || [ -z "$UNITY_LICENSE" ]; then
|
||||||
|
echo "Error: UNITY_EMAIL, UNITY_PASSWORD, and UNITY_LICENSE secrets must be set." | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||||
|
echo "Error: See https://game.ci/docs/github/test-runner#basic-setup" | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||||
|
echo "Error: Set the secrets at ${{ github.server_url }}/${{ github.repository }}/settings/secrets/actions" | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
- name: ⚙️ Find target Unity versions
|
||||||
|
id: setup
|
||||||
|
run: |
|
||||||
|
echo "==== Target Unity Versions ===="
|
||||||
|
LATEST_VERSIONS=`npx -y unity-changeset@latest list --json --versions --all --latest-patch --ignore-alpha --min ${MINIMUM_VERSION}`
|
||||||
|
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
|
||||||
|
ADDITIONAL_VERSIONS=`npx -y unity-changeset@latest list --json --versions --ignore-alpha --min ${MINIMUM_VERSION} --grep '0f'`
|
||||||
|
else
|
||||||
|
ADDITIONAL_VERSIONS=[]
|
||||||
|
fi
|
||||||
|
|
||||||
|
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
|
||||||
|
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
|
||||||
|
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
|
||||||
|
|
||||||
|
test:
|
||||||
|
name: 🧪 Run tests
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
permissions:
|
||||||
|
checks: write
|
||||||
|
contents: read
|
||||||
|
needs: setup
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
max-parallel: 8
|
||||||
|
matrix:
|
||||||
|
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
|
||||||
|
steps:
|
||||||
|
- name: 🚚 Checkout ($${{ github.ref }})
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
|
||||||
|
- name: 📥 Cache library
|
||||||
|
uses: actions/cache@v5
|
||||||
|
with:
|
||||||
|
path: ${{ env.PROJECT_PATH }}/Library
|
||||||
|
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
|
||||||
|
restore-keys: |
|
||||||
|
${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
|
||||||
|
${{ env.PROJECT_PATH }}-Library-
|
||||||
|
|
||||||
|
- name: 🛠️ Build Unity Project (Test)
|
||||||
|
uses: game-ci/unity-builder@v5
|
||||||
|
timeout-minutes: 45
|
||||||
|
with:
|
||||||
|
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||||
|
targetPlatform: StandaloneLinux64
|
||||||
|
allowDirtyBuild: true
|
||||||
|
customParameters: -nographics
|
||||||
|
projectPath: ${{ env.PROJECT_PATH }}
|
||||||
|
env:
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
|
||||||
|
# - name: 🧪 Run tests
|
||||||
|
# uses: game-ci/unity-test-runner@v4
|
||||||
|
# timeout-minutes: 45
|
||||||
|
# with:
|
||||||
|
# customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||||
|
# # unityVersion: ${{ matrix.unityVersion }}
|
||||||
|
# customParameters: -nographics
|
||||||
|
# checkName: ${{ matrix.unityVersion }} Test Results
|
||||||
|
# githubToken: ${{ github.token }}
|
||||||
|
# projectPath: ${{ env.PROJECT_PATH }}
|
||||||
|
# env:
|
||||||
|
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
|
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
@@ -80,8 +80,8 @@ namespace Coffee.UIExtensions.Demo
|
|||||||
.SelectMany(x => x.GetTypes())
|
.SelectMany(x => x.GetTypes())
|
||||||
.FirstOrDefault(x => x.Name == typeName);
|
.FirstOrDefault(x => x.Name == typeName);
|
||||||
|
|
||||||
#if UNITY_2023_2_OR_NEWER
|
#if UNITY_2023_1_OR_NEWER
|
||||||
return type == null ? null : FindFirstObjectByType(type);
|
return type == null ? null : FindAnyObjectByType(type, FindObjectsInactive.Include);
|
||||||
#else
|
#else
|
||||||
return type == null ? null : FindObjectOfType(type);
|
return type == null ? null : FindObjectOfType(type);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
{
|
{
|
||||||
"branches": [
|
"branches": [
|
||||||
"release",
|
"main",
|
||||||
"release-4.x",
|
"[0-9]+.x",
|
||||||
{
|
{
|
||||||
"name": "release-preview",
|
"name": "preview",
|
||||||
"prerelease": "preview"
|
"prerelease": true
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
"tagFormat": "${version}",
|
||||||
"plugins": [
|
"plugins": [
|
||||||
"@semantic-release/commit-analyzer",
|
"@semantic-release/commit-analyzer",
|
||||||
"@semantic-release/release-notes-generator",
|
"@semantic-release/release-notes-generator",
|
||||||
|
|||||||
@@ -1,3 +1,57 @@
|
|||||||
|
# [5.0.0-preview.19](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.18...5.0.0-preview.19) (2026-06-28)
|
||||||
|
|
||||||
|
|
||||||
|
* feat!: optimize camera settings in overlay render mode ([dc16e64](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/dc16e6458e855c451ab73e9c4cd418ef65f8b350))
|
||||||
|
|
||||||
|
|
||||||
|
### BREAKING CHANGES
|
||||||
|
|
||||||
|
* the default value of `UIParticleProjectSettings.defaultViewSizeForBaking` has been changed from `10` to `1000`. In some cases, the appearance of certain effects may change.
|
||||||
|
|
||||||
|
# [5.0.0-preview.18](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.17...5.0.0-preview.18) (2026-06-26)
|
||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* `ParticleSystemPreviewer` is no longer included in build ([bad976c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bad976cf01180bdabf5cd2f1760e069afdcb644a))
|
||||||
|
* `UI/Additive` shader does not support RectMask2D softness. ([83145d3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/83145d3a6ede3831d1f7c49afde6ef7d8a498d21))
|
||||||
|
* add support for Unity 6.7 ([26fd3da](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/26fd3da20b6b07f7a26df662358c53757a7cc5f5)), closes [#408](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/408)
|
||||||
|
* rename `UIParticleProjectSettings.enableLinearToGamma` to `autoColorCorrection` ([10f82a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/10f82a8579a2d055f897e7a8d6f3b5ba1fc43ae8))
|
||||||
|
* Support for skipping "reload domain" ([b7bb112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b7bb1124f6921ebca1b48991462637767b95e504)), closes [#406](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/406)
|
||||||
|
* there is a compilation error in Unity 2019.2 or earlier ([c327632](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c327632e1eb203351ba1a1087a19eb7838c22530)), closes [#407](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/407)
|
||||||
|
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* add fields located outside the `Properties` block in the shader as `Animatable Properties` ([ea2fcfd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea2fcfd8099a24b92624d34600beb519fb9d2b38)), closes [#399](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/399)
|
||||||
|
* preview the ParticleSystem playback when selecting a UIParticle in the Editor ([108bcfb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/108bcfbd246960dc730546dc334424cf2e17bfd4))
|
||||||
|
* project-wide default view size for baking ([8e0ff10](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8e0ff10c7344d9f53d2f4f096ddeb7392b67f930)), closes [#360](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/360)
|
||||||
|
|
||||||
|
## [4.13.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.13.0...v4.13.1) (2026-06-26)
|
||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* `ParticleSystemPreviewer` is no longer included in build ([bad976c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bad976cf01180bdabf5cd2f1760e069afdcb644a))
|
||||||
|
* add support for Unity 6.7 ([26fd3da](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/26fd3da20b6b07f7a26df662358c53757a7cc5f5)), closes [#408](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/408)
|
||||||
|
|
||||||
|
# [4.13.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.2...v4.13.0) (2026-06-25)
|
||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* `UI/Additive` shader does not support RectMask2D softness. ([83145d3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/83145d3a6ede3831d1f7c49afde6ef7d8a498d21))
|
||||||
|
* rename `UIParticleProjectSettings.enableLinearToGamma` to `autoColorCorrection` ([10f82a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/10f82a8579a2d055f897e7a8d6f3b5ba1fc43ae8))
|
||||||
|
* Support for skipping "reload domain" ([b7bb112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b7bb1124f6921ebca1b48991462637767b95e504)), closes [#406](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/406)
|
||||||
|
* there is a compilation error in Unity 2019.2 or earlier ([c327632](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c327632e1eb203351ba1a1087a19eb7838c22530)), closes [#407](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/407)
|
||||||
|
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* add fields located outside the `Properties` block in the shader as `Animatable Properties` ([ea2fcfd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea2fcfd8099a24b92624d34600beb519fb9d2b38)), closes [#399](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/399)
|
||||||
|
* preview the ParticleSystem playback when selecting a UIParticle in the Editor ([108bcfb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/108bcfbd246960dc730546dc334424cf2e17bfd4))
|
||||||
|
* project-wide default view size for baking ([8e0ff10](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8e0ff10c7344d9f53d2f4f096ddeb7392b67f930)), closes [#360](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/360)
|
||||||
|
|
||||||
## [4.12.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.1...v4.12.2) (2026-06-08)
|
## [4.12.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.1...v4.12.2) (2026-06-08)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -3,15 +3,19 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using ShaderPropertyType = Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType;
|
||||||
|
|
||||||
namespace Coffee.UIExtensions
|
namespace Coffee.UIExtensions
|
||||||
{
|
{
|
||||||
internal static class AnimatablePropertyEditor
|
internal static class AnimatablePropertyEditor
|
||||||
{
|
{
|
||||||
private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
|
private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
|
||||||
|
private static readonly GUIContent s_ContentCustom = new GUIContent("Add Custom...");
|
||||||
private static readonly List<string> s_ActiveNames = new List<string>();
|
private static readonly List<string> s_ActiveNames = new List<string>();
|
||||||
private static readonly StringBuilder s_Sb = new StringBuilder();
|
private static readonly StringBuilder s_Sb = new StringBuilder();
|
||||||
private static readonly HashSet<string> s_Names = new HashSet<string>();
|
private static readonly HashSet<string> s_Names = new HashSet<string>();
|
||||||
|
private static ShaderProperty s_CustomProperty = new ShaderProperty("", ShaderPropertyType.None);
|
||||||
|
private static bool s_ShowCustomProperty = false;
|
||||||
|
|
||||||
private static string CollectActiveNames(SerializedProperty sp, List<string> result)
|
private static string CollectActiveNames(SerializedProperty sp, List<string> result)
|
||||||
{
|
{
|
||||||
@@ -51,8 +55,19 @@ namespace Coffee.UIExtensions
|
|||||||
? "-"
|
? "-"
|
||||||
: CollectActiveNames(sp, s_ActiveNames);
|
: CollectActiveNames(sp, s_ActiveNames);
|
||||||
|
|
||||||
if (!GUI.Button(rect, text, EditorStyles.popup)) return;
|
if (GUI.Button(rect, text, EditorStyles.popup))
|
||||||
|
{
|
||||||
|
ShowMenu(sp, mats);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s_ShowCustomProperty)
|
||||||
|
{
|
||||||
|
DrawCustomProperty(sp, ref s_CustomProperty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ShowMenu(SerializedProperty sp, List<Material> mats)
|
||||||
|
{
|
||||||
var gm = new GenericMenu();
|
var gm = new GenericMenu();
|
||||||
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
|
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
|
||||||
{
|
{
|
||||||
@@ -61,13 +76,20 @@ namespace Coffee.UIExtensions
|
|||||||
current.serializedObject.ApplyModifiedProperties();
|
current.serializedObject.ApplyModifiedProperties();
|
||||||
}, sp);
|
}, sp);
|
||||||
|
|
||||||
|
gm.AddItem(s_ContentCustom, s_ShowCustomProperty, () =>
|
||||||
|
{
|
||||||
|
s_ShowCustomProperty = !s_ShowCustomProperty;
|
||||||
|
s_CustomProperty.Reset();
|
||||||
|
});
|
||||||
|
gm.AddSeparator("");
|
||||||
|
|
||||||
if (!sp.hasMultipleDifferentValues)
|
if (!sp.hasMultipleDifferentValues)
|
||||||
{
|
{
|
||||||
for (var i = 0; i < sp.arraySize; i++)
|
for (var i = 0; i < sp.arraySize; i++)
|
||||||
{
|
{
|
||||||
var p = sp.GetArrayElementAtIndex(i);
|
var p = sp.GetArrayElementAtIndex(i);
|
||||||
var name = p.FindPropertyRelative("m_Name").stringValue;
|
var name = p.FindPropertyRelative("m_Name").stringValue;
|
||||||
var type = (AnimatableProperty.ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
|
var type = (ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
|
||||||
AddMenu(gm, sp, new ShaderProperty(name, type), false);
|
AddMenu(gm, sp, new ShaderProperty(name, type), false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -86,16 +108,16 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
#if UNITY_6000_5_OR_NEWER
|
#if UNITY_6000_5_OR_NEWER
|
||||||
var name = mat.shader.GetPropertyName(i);
|
var name = mat.shader.GetPropertyName(i);
|
||||||
var type = (AnimatableProperty.ShaderPropertyType)mat.shader.GetPropertyType(i);
|
var type = (ShaderPropertyType)mat.shader.GetPropertyType(i);
|
||||||
#else
|
#else
|
||||||
var name = ShaderUtil.GetPropertyName(mat.shader, i);
|
var name = ShaderUtil.GetPropertyName(mat.shader, i);
|
||||||
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
var type = (ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
||||||
#endif
|
#endif
|
||||||
if (!s_Names.Add(name)) continue;
|
if (!s_Names.Add(name)) continue;
|
||||||
|
|
||||||
AddMenu(gm, sp, new ShaderProperty(name, type), true);
|
AddMenu(gm, sp, new ShaderProperty(name, type), true);
|
||||||
|
|
||||||
if (type != AnimatableProperty.ShaderPropertyType.Texture) continue;
|
if (type != ShaderPropertyType.Texture) continue;
|
||||||
|
|
||||||
AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
|
AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
|
||||||
AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
|
AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
|
||||||
@@ -111,7 +133,35 @@ namespace Coffee.UIExtensions
|
|||||||
if (add && s_ActiveNames.Contains(prop.name)) return;
|
if (add && s_ActiveNames.Contains(prop.name)) return;
|
||||||
|
|
||||||
var label = new GUIContent($"{prop.name} ({prop.type})");
|
var label = new GUIContent($"{prop.name} ({prop.type})");
|
||||||
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () =>
|
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () => AddProp(sp, prop));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawCustomProperty(SerializedProperty sp, ref ShaderProperty prop)
|
||||||
|
{
|
||||||
|
var r = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight + 8);
|
||||||
|
r.xMin += 60;
|
||||||
|
GUI.Label(r, (Texture)null, EditorStyles.helpBox);
|
||||||
|
|
||||||
|
r = new Rect(r.x + 4, r.y + 4, r.width - 8 - 100 - 16, r.height - 8);
|
||||||
|
prop.name = EditorGUI.TextField(r, prop.name);
|
||||||
|
r.x += r.width + 2;
|
||||||
|
r.width = 100 - 2;
|
||||||
|
prop.type = (ShaderPropertyType)EditorGUI.EnumPopup(r, prop.type);
|
||||||
|
r.x += r.width;
|
||||||
|
r.width = 16;
|
||||||
|
|
||||||
|
EditorGUI.BeginDisabledGroup(!prop.IsValid(s_ActiveNames));
|
||||||
|
if (GUI.Button(r, EditorGUIUtility.IconContent("Toolbar Plus"), EditorStyles.label))
|
||||||
|
{
|
||||||
|
GUI.FocusControl("");
|
||||||
|
AddProp(sp, prop);
|
||||||
|
prop.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddProp(SerializedProperty sp, ShaderProperty prop)
|
||||||
{
|
{
|
||||||
var index = s_ActiveNames.IndexOf(prop.name);
|
var index = s_ActiveNames.IndexOf(prop.name);
|
||||||
if (0 <= index)
|
if (0 <= index)
|
||||||
@@ -127,25 +177,38 @@ namespace Coffee.UIExtensions
|
|||||||
}
|
}
|
||||||
|
|
||||||
sp.serializedObject.ApplyModifiedProperties();
|
sp.serializedObject.ApplyModifiedProperties();
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private struct ShaderProperty
|
private struct ShaderProperty
|
||||||
{
|
{
|
||||||
public readonly string name;
|
public string name;
|
||||||
public readonly AnimatableProperty.ShaderPropertyType type;
|
public ShaderPropertyType type;
|
||||||
|
|
||||||
public ShaderProperty(string name)
|
public ShaderProperty(string name)
|
||||||
{
|
{
|
||||||
this.name = name;
|
this.name = name;
|
||||||
type = AnimatableProperty.ShaderPropertyType.Vector;
|
type = ShaderPropertyType.Vector;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderProperty(string name, AnimatableProperty.ShaderPropertyType type)
|
public ShaderProperty(string name, ShaderPropertyType type)
|
||||||
{
|
{
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.type = type;
|
this.type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
name = "";
|
||||||
|
type = ShaderPropertyType.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsValid(List<string> activeNames)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name)) return false;
|
||||||
|
if (type == ShaderPropertyType.None) return false;
|
||||||
|
if (activeNames.Contains(name)) return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEditor.UI;
|
|
||||||
using UnityEditorInternal;
|
using UnityEditorInternal;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Profiling;
|
using UnityEngine.Profiling;
|
||||||
@@ -26,7 +25,7 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
[CustomEditor(typeof(UIParticle))]
|
[CustomEditor(typeof(UIParticle))]
|
||||||
[CanEditMultipleObjects]
|
[CanEditMultipleObjects]
|
||||||
internal class UIParticleEditor : GraphicEditor
|
internal class UIParticleEditor : Editor
|
||||||
{
|
{
|
||||||
internal class State : ScriptableSingleton<State>
|
internal class State : ScriptableSingleton<State>
|
||||||
{
|
{
|
||||||
@@ -49,6 +48,7 @@ namespace Coffee.UIExtensions
|
|||||||
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
|
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
|
||||||
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
|
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
|
||||||
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
|
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
|
||||||
|
private static readonly GUIContent s_ViewSize = new GUIContent("View Size");
|
||||||
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
|
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
|
||||||
private static readonly List<Material> s_TempMaterials = new List<Material>();
|
private static readonly List<Material> s_TempMaterials = new List<Material>();
|
||||||
|
|
||||||
@@ -88,10 +88,8 @@ namespace Coffee.UIExtensions
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the object becomes enabled and active.
|
/// This function is called when the object becomes enabled and active.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
base.OnEnable();
|
|
||||||
|
|
||||||
_maskable = serializedObject.FindProperty("m_Maskable");
|
_maskable = serializedObject.FindProperty("m_Maskable");
|
||||||
_scale3D = serializedObject.FindProperty("m_Scale3D");
|
_scale3D = serializedObject.FindProperty("m_Scale3D");
|
||||||
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
||||||
@@ -246,16 +244,24 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
// Custom View Size
|
// Custom View Size
|
||||||
EditorGUILayout.PropertyField(_useCustomView);
|
EditorGUILayout.PropertyField(_useCustomView);
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
|
|
||||||
EditorGUI.indentLevel++;
|
EditorGUI.indentLevel++;
|
||||||
|
if (_useCustomView.boolValue)
|
||||||
|
{
|
||||||
|
EditorGUI.BeginChangeCheck();
|
||||||
EditorGUILayout.PropertyField(_customViewSize);
|
EditorGUILayout.PropertyField(_customViewSize);
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
if (EditorGUI.EndChangeCheck())
|
||||||
{
|
{
|
||||||
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
|
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
|
||||||
|
EditorGUILayout.FloatField(s_ViewSize, UIParticleProjectSettings.defaultViewSizeForBaking);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
|
||||||
// Time Scale Multiplier
|
// Time Scale Multiplier
|
||||||
EditorGUILayout.PropertyField(_timeScaleMultiplier);
|
EditorGUILayout.PropertyField(_timeScaleMultiplier);
|
||||||
@@ -479,9 +485,11 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
if (!p || (ignoreCurrent && target == p)) return;
|
if (!p || (ignoreCurrent && target == p)) return;
|
||||||
|
|
||||||
var cr = p.canvasRenderer;
|
Misc.DestroyImmediate(p);
|
||||||
DestroyImmediate(p);
|
if (p.TryGetComponent<CanvasRenderer>(out var cr))
|
||||||
DestroyImmediate(cr);
|
{
|
||||||
|
Misc.DestroyImmediate(cr);
|
||||||
|
}
|
||||||
|
|
||||||
#if UNITY_2018_3_OR_NEWER
|
#if UNITY_2018_3_OR_NEWER
|
||||||
var stage = PrefabStageUtility.GetCurrentPrefabStage();
|
var stage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
Copyright 2018-2024 mob-sakai
|
Copyright 2018-2026 mob-sakai
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle) <!-- omit in toc -->
|
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> UI Particle v5 <!-- omit in toc -->
|
||||||
|
|
||||||
[](https://openupm.com/packages/com.coffee.ui-particle/)
|
[](https://openupm.com/packages/com.coffee.ui-particle/)
|
||||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
|
||||||

|

|
||||||

|

|
||||||

|

|
||||||

|

|
||||||
@@ -11,7 +11,7 @@
|
|||||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
|
||||||
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
||||||
|
|
||||||
<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
|
<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🔄 Upgrading to 5.x](#-upgrading-from-3x4x-to-5x) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
|
||||||
|
|
||||||
## 📝 Description <!-- omit in toc -->
|
## 📝 Description <!-- omit in toc -->
|
||||||
|
|
||||||
@@ -27,6 +27,8 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
|
|||||||
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
|
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
|
||||||
- [Install via UPM (Manually)](#install-via-upm-manually)
|
- [Install via UPM (Manually)](#install-via-upm-manually)
|
||||||
- [Install as Embedded Package](#install-as-embedded-package)
|
- [Install as Embedded Package](#install-as-embedded-package)
|
||||||
|
- [🔄 Upgrading from v3/v4 to v5](#-upgrading-from-v3v4-to-v5)
|
||||||
|
- [Breaking Changes](#breaking-changes)
|
||||||
- [🚀 Usage](#-usage)
|
- [🚀 Usage](#-usage)
|
||||||
- [Component: UIParticle](#component-uiparticle)
|
- [Component: UIParticle](#component-uiparticle)
|
||||||
- [Basic Usage](#basic-usage)
|
- [Basic Usage](#basic-usage)
|
||||||
@@ -34,6 +36,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
|
|||||||
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
|
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
|
||||||
- [Usage with Script](#usage-with-script)
|
- [Usage with Script](#usage-with-script)
|
||||||
- [Component: UIParticleAttractor](#component-uiparticleattractor)
|
- [Component: UIParticleAttractor](#component-uiparticleattractor)
|
||||||
|
- [Component: ParticleSystemPreviewer](#component-particlesystempreviewer)
|
||||||
- [Project Settings](#project-settings)
|
- [Project Settings](#project-settings)
|
||||||
- [🛠 Development Note](#-development-note)
|
- [🛠 Development Note](#-development-note)
|
||||||
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
|
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
|
||||||
@@ -104,7 +107,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
|
|||||||
|
|
||||||
## ⚙ Installation
|
## ⚙ Installation
|
||||||
|
|
||||||
_This package requires **Unity 2018.3 or later**._
|
_This package requires **Unity 2019.3 or later**._
|
||||||
|
|
||||||
#### Install via OpenUPM
|
#### Install via OpenUPM
|
||||||
|
|
||||||
@@ -116,16 +119,16 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
```
|
```
|
||||||
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
||||||
```
|
```
|
||||||
openupm add com.coffee.ui-particle@4.9.0
|
openupm add com.coffee.ui-particle@5.0.0
|
||||||
```
|
```
|
||||||
|
|
||||||
#### Install via UPM (with Package Manager UI)
|
#### Install via UPM (with Package Manager UI)
|
||||||
|
|
||||||
- Click `Window > Package Manager` to open Package Manager UI.
|
- Click `Window > Package Manager` to open Package Manager UI.
|
||||||
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
|
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src`
|
||||||

|

|
||||||
- To update the package, change suffix `#{version}` to the target version.
|
- To update the package, change suffix `#{version}` to the target version.
|
||||||
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0`
|
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0`
|
||||||
|
|
||||||
#### Install via UPM (Manually)
|
#### Install via UPM (Manually)
|
||||||
|
|
||||||
@@ -133,22 +136,42 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
|
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
|
||||||
...
|
...
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
- To update the package, change suffix `#{version}` to the target version.
|
- To update the package, change suffix `#{version}` to the target version.
|
||||||
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0",`
|
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0",`
|
||||||
|
|
||||||
#### Install as Embedded Package
|
### Install as Embedded Package
|
||||||
|
|
||||||
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and extract it.
|
1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and
|
||||||
2. Place it in your project's `Packages` directory.
|
extract it.
|
||||||

|
2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
|
||||||
- If you want to fix bugs or add features, install it as an embedded package.
|

|
||||||
- To update the package, you need to re-download it and replace the contents.
|
- You can rename the `src` directory if needed.
|
||||||
|
- If you intend to fix bugs or add features, installing it as an embedded package is recommended.
|
||||||
|
- To update the package, re-download it and replace the existing contents.
|
||||||
|
|
||||||
|
<br><br>
|
||||||
|
|
||||||
|
## 🔄 Upgrading from v3/v4 to v5
|
||||||
|
|
||||||
|
### Breaking Changes
|
||||||
|
|
||||||
|
- The default value of `UIParticle.scale` has been changed from `10` to `1`.
|
||||||
|
- The default value of `UIParticleProjectSettings.defaultViewSizeForBaking` has been changed from `10` to `1000`.
|
||||||
|
- `UIParticle` no longer inherits from `MaskableGraphic`.
|
||||||
|
- If you are installing via git URL, add `?path=Packages/src`.
|
||||||
|
```json
|
||||||
|
// v3/v4
|
||||||
|
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
|
||||||
|
|
||||||
|
// v5
|
||||||
|
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
|
||||||
|
```
|
||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
@@ -164,6 +187,12 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
||||||
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
|
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
|
||||||
use this to mark as animatable.
|
use this to mark as animatable.
|
||||||
|
|
||||||
|
> [!TIPS]
|
||||||
|
> (Unity 2021.1 or later) **Custom Animatable Properties**
|
||||||
|
> From the `Add Custom...` menu in `Animatable Properties`, you can add fields located outside the `Properties` block in the shader as `Animatable Properties`.
|
||||||
|
> This allows `Matrix`, `Matrix Array`, `Float Array`, and `Vector Array` values modified by the `ParticleSystemRenderer.SetPropertyBlock` method to be automatically reflected in UIParticle.
|
||||||
|
|
||||||
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
|
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
|
||||||
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
|
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
|
||||||
- **None:** Disable mesh sharing.
|
- **None:** Disable mesh sharing.
|
||||||
@@ -265,16 +294,17 @@ uiParticle.Stop();
|
|||||||
- **Unscaled Time:** Update with unscaled delta time.
|
- **Unscaled Time:** Update with unscaled delta time.
|
||||||
- **OnAttracted**: An event called when attracting is complete (per particle).
|
- **OnAttracted**: An event called when attracting is complete (per particle).
|
||||||
|
|
||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
### Component: ParticleSystemPreviewer
|
### Component: ParticleSystemPreviewer
|
||||||
|
|
||||||
`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
|
`ParticleSystemPreviewer` is used to preview a `ParticleSystem` in the editor.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
|
- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
|
||||||
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
|
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
|
||||||
|
- This component will be removed in builds.
|
||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
@@ -282,11 +312,12 @@ uiParticle.Stop();
|
|||||||
|
|
||||||
You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Settings > UI > UI Particle`)
|
You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Settings > UI > UI Particle`)
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
#### Settings
|
#### Settings
|
||||||
|
|
||||||
- **Enable Linear To Gamma**: Automatically correct the color space of the mesh.
|
- **Enable Linear To Gamma**: Automatically correct the color space of the mesh.
|
||||||
|
- **Default View Size For Baking**: Default view size for baking particle systems.
|
||||||
|
|
||||||
#### Editor
|
#### Editor
|
||||||
|
|
||||||
@@ -357,33 +388,39 @@ You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Set
|
|||||||
|
|
||||||
### 🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?
|
### 🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?
|
||||||
|
|
||||||
|
See [this issue](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/270).
|
||||||
|
|
||||||
If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
|
If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
|
||||||
|
|
||||||
- [Shader Limitation](#shader-limitation)
|
- [Shader Limitation](https://github.com/mob-sakai/ParticleEffectForUGUI#shader-limitation)
|
||||||
- `UIParticle` does not support all built-in shaders except for `UI/Default`.
|
|
||||||
- Most cases can be solved by using `UI/Additive` or `UI/Default`.
|
- Most cases can be solved by using `UI/Additive` or `UI/Default`.
|
||||||
- Particles are not masked
|
- Particles are not masked
|
||||||
- `UIParticle` is maskable.
|
- `UIParticle` is maskable.
|
||||||
|
- Use maskable/clipable shader (such as `UI/Additive` or `UI/Default`)
|
||||||
- Set `Mask` or `RectMask2D` component properly.
|
- Set `Mask` or `RectMask2D` component properly.
|
||||||
- [Use maskable/clipable shader](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) (such
|
|
||||||
as `UI/Additive` or `UI/Default`)
|
|
||||||
- Particles are too small
|
- Particles are too small
|
||||||
- If particles are small enough, they will not appear on the screen.
|
- If particles are small enough, they will not appear on the screen.
|
||||||
- Increase the `Scale` value.
|
- Increase the `Scale` value.
|
||||||
- If you don't want to change the apparent size depending on the resolution, try the `Auto Scaling` option.
|
- If you don't want to change the apparent size depending on the resolution, try the `Auto Scaling` option.
|
||||||
- Particles are too many
|
- Particles are too many
|
||||||
- No more than 65535 vertices can be displayed (for mesh combination limitations).
|
- No more than 65535 vertices can be displayed (for mesh combination limitations).
|
||||||
- Please set `Emission` module and `Max Particles` of ParticleSystem properly.
|
- Please set `Emission` module and `Max Particles` of `ParticleSystem` properly.
|
||||||
- Particles are emitted off-screen.
|
- Particles are emitted off-screen.
|
||||||
- When `Position Mode = Relative`, particles are emitted from the scaled position of the ParticleSystem, not from
|
- When `Position Mode = Relative`, particles are emitted from the scaled position of the `ParticleSystem`, not from
|
||||||
the screen point of the ParticleSystem.
|
the screen point of the `ParticleSystem`.
|
||||||
- Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
|
- Place the `ParticleSystem` in the proper position or try `Position Mode = Absolute`.
|
||||||
- Attaching `UIParticle` to the same object as `ParticleSystem`
|
- Attaching `UIParticle` to the same object as `ParticleSystem`
|
||||||
- `Transform.localScale` will be overridden by the `Auto Scaling` option.
|
- `Transform.localScale` will be overridden by the `Auto Scaling` option.
|
||||||
- It is recommended to place `ParticleSystem` under `UIParticle`.
|
- It is recommended to place `ParticleSystem` under `UIParticle`.
|
||||||
- If `Transform.localScale` contains 0, rendering will be skipped.
|
- If `Transform.localScale` contains 0, rendering will be skipped.
|
||||||
|
- If you are using `Shape` module, please check whether the scale includes 0.
|
||||||
- Displayed particles are in the correct position but too large/too small
|
- Displayed particles are in the correct position but too large/too small
|
||||||
- Adjust `ParticleSystem.renderer.Min/MaxParticleSize`.
|
- Adjust `ParticleSystem.renderer.Min/MaxParticleSize`.
|
||||||
|
- If `Trails.RibbonCount` is greater than 1, the following error occurs frequently.
|
||||||
|
- `Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 660, VertexCount: 222`
|
||||||
|
- Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
|
||||||
|
- When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
|
||||||
|
- (v4.13.0, v5.0.0-preview.18) Try changing the `Default View Size For Baking` setting under `ProjectSettings > UI > UI Particle` to a value such as 100 or 1000.
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
|
|
||||||
|
|||||||
@@ -8,11 +8,18 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
public enum ShaderPropertyType
|
public enum ShaderPropertyType
|
||||||
{
|
{
|
||||||
|
None = -1,
|
||||||
Color,
|
Color,
|
||||||
Vector,
|
Vector,
|
||||||
Float,
|
Float,
|
||||||
Range,
|
Range,
|
||||||
Texture
|
Texture,
|
||||||
|
Int,
|
||||||
|
|
||||||
|
Matrix = 100,
|
||||||
|
MatrixArray = 101,
|
||||||
|
FloatArray = 102,
|
||||||
|
VectorArray = 103,
|
||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField] private string m_Name = "";
|
[SerializeField] private string m_Name = "";
|
||||||
@@ -32,7 +39,11 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
public void UpdateMaterialProperties(Material material, MaterialPropertyBlock mpb)
|
public void UpdateMaterialProperties(Material material, MaterialPropertyBlock mpb)
|
||||||
{
|
{
|
||||||
|
#if UNITY_2021_1_OR_NEWER
|
||||||
|
if (!mpb.HasProperty(id)) return;
|
||||||
|
#else
|
||||||
if (!material.HasProperty(id)) return;
|
if (!material.HasProperty(id)) return;
|
||||||
|
#endif
|
||||||
|
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
@@ -49,6 +60,21 @@ namespace Coffee.UIExtensions
|
|||||||
case ShaderPropertyType.Texture:
|
case ShaderPropertyType.Texture:
|
||||||
material.SetTexture(id, mpb.GetTexture(id));
|
material.SetTexture(id, mpb.GetTexture(id));
|
||||||
break;
|
break;
|
||||||
|
case ShaderPropertyType.Int:
|
||||||
|
material.SetInt(id, mpb.GetInt(id));
|
||||||
|
break;
|
||||||
|
case ShaderPropertyType.Matrix:
|
||||||
|
material.SetMatrix(id, mpb.GetMatrix(id));
|
||||||
|
break;
|
||||||
|
case ShaderPropertyType.MatrixArray:
|
||||||
|
material.SetMatrixArray(id, mpb.GetMatrixArray(id));
|
||||||
|
break;
|
||||||
|
case ShaderPropertyType.FloatArray:
|
||||||
|
material.SetFloatArray(id, mpb.GetFloatArray(id));
|
||||||
|
break;
|
||||||
|
case ShaderPropertyType.VectorArray:
|
||||||
|
material.SetVectorArray(id, mpb.GetVectorArray(id));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
153
Packages/src/Runtime/Internal/Extensions/MeshExtensions.cs
Normal file
153
Packages/src/Runtime/Internal/Extensions/MeshExtensions.cs
Normal file
@@ -0,0 +1,153 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Coffee.UIParticleInternal
|
||||||
|
{
|
||||||
|
internal static class MeshExtensions
|
||||||
|
{
|
||||||
|
internal static readonly InternalObjectPool<Mesh> s_MeshPool = new InternalObjectPool<Mesh>(
|
||||||
|
() =>
|
||||||
|
{
|
||||||
|
var mesh = new Mesh
|
||||||
|
{
|
||||||
|
hideFlags = HideFlags.DontSave | HideFlags.NotEditable
|
||||||
|
};
|
||||||
|
mesh.MarkDynamic();
|
||||||
|
return mesh;
|
||||||
|
},
|
||||||
|
mesh => mesh,
|
||||||
|
mesh =>
|
||||||
|
{
|
||||||
|
if (mesh != null)
|
||||||
|
{
|
||||||
|
mesh.Clear();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
public static Mesh Rent()
|
||||||
|
{
|
||||||
|
return s_MeshPool.Rent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Return(ref Mesh mesh)
|
||||||
|
{
|
||||||
|
s_MeshPool.Return(ref mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this Mesh self, Mesh dst)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
var vector3List = InternalListPool<Vector3>.Rent();
|
||||||
|
var vector4List = InternalListPool<Vector4>.Rent();
|
||||||
|
var color32List = InternalListPool<Color32>.Rent();
|
||||||
|
var intList = InternalListPool<int>.Rent();
|
||||||
|
|
||||||
|
dst.Clear(false);
|
||||||
|
|
||||||
|
self.GetVertices(vector3List);
|
||||||
|
dst.SetVertices(vector3List);
|
||||||
|
|
||||||
|
self.GetTriangles(intList, 0);
|
||||||
|
dst.SetTriangles(intList, 0);
|
||||||
|
|
||||||
|
self.GetNormals(vector3List);
|
||||||
|
dst.SetNormals(vector3List);
|
||||||
|
|
||||||
|
self.GetTangents(vector4List);
|
||||||
|
dst.SetTangents(vector4List);
|
||||||
|
|
||||||
|
self.GetColors(color32List);
|
||||||
|
dst.SetColors(color32List);
|
||||||
|
|
||||||
|
self.GetUVs(0, vector4List);
|
||||||
|
dst.SetUVs(0, vector4List);
|
||||||
|
|
||||||
|
self.GetUVs(1, vector4List);
|
||||||
|
dst.SetUVs(1, vector4List);
|
||||||
|
|
||||||
|
self.GetUVs(2, vector4List);
|
||||||
|
dst.SetUVs(2, vector4List);
|
||||||
|
|
||||||
|
self.GetUVs(3, vector4List);
|
||||||
|
dst.SetUVs(3, vector4List);
|
||||||
|
|
||||||
|
dst.RecalculateBounds();
|
||||||
|
InternalListPool<Vector3>.Return(ref vector3List);
|
||||||
|
InternalListPool<Vector4>.Return(ref vector4List);
|
||||||
|
InternalListPool<Color32>.Return(ref color32List);
|
||||||
|
InternalListPool<int>.Return(ref intList);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this VertexHelper self, Mesh dst)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
self.FillMesh(dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this Mesh self, VertexHelper dst)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
var vertexCount = self.vertexCount;
|
||||||
|
var indexCount = self.triangles.Length;
|
||||||
|
self.CopyTo(dst, vertexCount, indexCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this Mesh self, VertexHelper dst, int vertexCount, int indexCount)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
var positions = InternalListPool<Vector3>.Rent();
|
||||||
|
var normals = InternalListPool<Vector3>.Rent();
|
||||||
|
var uv0 = InternalListPool<Vector4>.Rent();
|
||||||
|
var uv1 = InternalListPool<Vector4>.Rent();
|
||||||
|
var uv2 = InternalListPool<Vector4>.Rent();
|
||||||
|
var uv3 = InternalListPool<Vector4>.Rent();
|
||||||
|
var tangents = InternalListPool<Vector4>.Rent();
|
||||||
|
var colors = InternalListPool<Color32>.Rent();
|
||||||
|
var indices = InternalListPool<int>.Rent();
|
||||||
|
self.GetVertices(positions);
|
||||||
|
self.GetColors(colors);
|
||||||
|
self.GetUVs(0, uv0);
|
||||||
|
self.GetUVs(1, uv1);
|
||||||
|
self.GetUVs(2, uv1);
|
||||||
|
self.GetUVs(3, uv1);
|
||||||
|
self.GetNormals(normals);
|
||||||
|
self.GetTangents(tangents);
|
||||||
|
self.GetIndices(indices, 0);
|
||||||
|
|
||||||
|
dst.Clear();
|
||||||
|
for (var i = 0; i < vertexCount; i++)
|
||||||
|
{
|
||||||
|
dst.AddVert(positions.GetOrDefault(i), colors.GetOrDefault(i), uv0.GetOrDefault(i), uv1.GetOrDefault(i),
|
||||||
|
uv2.GetOrDefault(i), uv3.GetOrDefault(i), normals.GetOrDefault(i), tangents.GetOrDefault(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
var count = Mathf.Clamp(indexCount, 0, indices.Count);
|
||||||
|
for (var i = 0; i < count - 2; i += 3)
|
||||||
|
{
|
||||||
|
dst.AddTriangle(indices[i], indices[i + 1], indices[i + 2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
InternalListPool<Vector3>.Return(ref positions);
|
||||||
|
InternalListPool<Vector3>.Return(ref normals);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv0);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv1);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv2);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv3);
|
||||||
|
InternalListPool<Vector4>.Return(ref tangents);
|
||||||
|
InternalListPool<Color32>.Return(ref colors);
|
||||||
|
InternalListPool<int>.Return(ref indices);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static T GetOrDefault<T>(this List<T> self, int index)
|
||||||
|
{
|
||||||
|
return 0 <= index && index < self.Count
|
||||||
|
? self[index]
|
||||||
|
: default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8c949d47f5c6d4d22bd7baebc60d48f3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Coffee.UIParticleInternal;
|
using Coffee.UIParticleInternal;
|
||||||
@@ -13,7 +14,6 @@ namespace Coffee.UIExtensions
|
|||||||
// Do nothing.
|
// Do nothing.
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
[CustomEditor(typeof(ParticleSystemPreviewer))]
|
[CustomEditor(typeof(ParticleSystemPreviewer))]
|
||||||
[CanEditMultipleObjects]
|
[CanEditMultipleObjects]
|
||||||
internal class ParticleSystemPreviewerEditor : Editor
|
internal class ParticleSystemPreviewerEditor : Editor
|
||||||
@@ -29,6 +29,7 @@ namespace Coffee.UIExtensions
|
|||||||
public override void OnInspectorGUI()
|
public override void OnInspectorGUI()
|
||||||
{
|
{
|
||||||
base.OnInspectorGUI();
|
base.OnInspectorGUI();
|
||||||
|
EditorGUILayout.HelpBox("ParticleSystemPreviewer will be removed in build.", MessageType.Warning);
|
||||||
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
|
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
|
||||||
ParticleSystemPreviewSystem.DrawWarningForPermanent(_gameObjects);
|
ParticleSystemPreviewSystem.DrawWarningForPermanent(_gameObjects);
|
||||||
}
|
}
|
||||||
@@ -43,6 +44,12 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
private const HideFlags k_TemporaryHideFlags = HideFlags.DontSave | HideFlags.NotEditable;
|
private const HideFlags k_TemporaryHideFlags = HideFlags.DontSave | HideFlags.NotEditable;
|
||||||
|
|
||||||
|
private const string k_TemporaryMesssage = "The temporary ParticleSystem for preview is attached.\n" +
|
||||||
|
"It will be removed when exiting edit mode.";
|
||||||
|
|
||||||
|
private const string k_PermanentMesssage = "The permanent ParticleSystem is attached.\n" +
|
||||||
|
"It will be included in build.";
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private List<GameObject> m_PreviewObjects = new List<GameObject>();
|
private List<GameObject> m_PreviewObjects = new List<GameObject>();
|
||||||
|
|
||||||
@@ -192,8 +199,7 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasTemporaryParticleSystem)) return;
|
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasTemporaryParticleSystem)) return;
|
||||||
|
|
||||||
if (WarningButton("The temporary ParticleSystem for preview is attached.\n" +
|
if (HelpBoxButton(MessageType.Warning, k_TemporaryMesssage, "Remove"))
|
||||||
"It will be removed when exiting edit mode.", "Remove"))
|
|
||||||
{
|
{
|
||||||
foreach (var go in gameObjects)
|
foreach (var go in gameObjects)
|
||||||
{
|
{
|
||||||
@@ -209,8 +215,7 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasPermanentParticleSystem)) return;
|
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasPermanentParticleSystem)) return;
|
||||||
|
|
||||||
if (WarningButton("The permanent ParticleSystem is attached.\n" +
|
if (HelpBoxButton(MessageType.Info, k_PermanentMesssage, "Remove"))
|
||||||
"It will be included in build.", "Remove"))
|
|
||||||
{
|
{
|
||||||
foreach (var go in gameObjects)
|
foreach (var go in gameObjects)
|
||||||
{
|
{
|
||||||
@@ -224,14 +229,14 @@ namespace Coffee.UIExtensions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool WarningButton(string message, string buttonText)
|
private static bool HelpBoxButton(MessageType messageType, string message, string buttonText)
|
||||||
{
|
{
|
||||||
EditorGUILayout.BeginHorizontal();
|
EditorGUILayout.BeginHorizontal();
|
||||||
EditorGUILayout.HelpBox(message, MessageType.Warning, true);
|
EditorGUILayout.HelpBox(message, messageType, true);
|
||||||
var clicked = GUILayout.Button(EditorGUIUtility.TrTempContent(buttonText));
|
var clicked = GUILayout.Button(EditorGUIUtility.TrTempContent(buttonText));
|
||||||
EditorGUILayout.EndHorizontal();
|
EditorGUILayout.EndHorizontal();
|
||||||
return clicked;
|
return clicked;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using Coffee.UIParticleInternal;
|
using Coffee.UIParticleInternal;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
using UnityEngine.UI;
|
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
|
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
|
||||||
@@ -22,7 +22,7 @@ namespace Coffee.UIExtensions
|
|||||||
[ExecuteAlways]
|
[ExecuteAlways]
|
||||||
[RequireComponent(typeof(RectTransform))]
|
[RequireComponent(typeof(RectTransform))]
|
||||||
[RequireComponent(typeof(CanvasRenderer))]
|
[RequireComponent(typeof(CanvasRenderer))]
|
||||||
public class UIParticle : MaskableGraphic, ISerializationCallbackReceiver
|
public class UIParticle : UIBehaviour, ISerializationCallbackReceiver
|
||||||
{
|
{
|
||||||
public enum AutoScalingMode
|
public enum AutoScalingMode
|
||||||
{
|
{
|
||||||
@@ -64,7 +64,7 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
[Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")]
|
[Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Vector3 m_Scale3D = new Vector3(10, 10, 10);
|
private Vector3 m_Scale3D = new Vector3(1, 1, 1);
|
||||||
|
|
||||||
[Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " +
|
[Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " +
|
||||||
"use this to mark as animatable.")]
|
"use this to mark as animatable.")]
|
||||||
@@ -125,20 +125,48 @@ namespace Coffee.UIExtensions
|
|||||||
[Tooltip("Time scale multiplier.")]
|
[Tooltip("Time scale multiplier.")]
|
||||||
private float m_TimeScaleMultiplier = 1;
|
private float m_TimeScaleMultiplier = 1;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool m_Maskable = true;
|
||||||
|
|
||||||
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
|
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
|
||||||
private Camera _bakeCamera;
|
private Camera _bakeCamera;
|
||||||
|
private Canvas _canvas;
|
||||||
private int _groupId;
|
private int _groupId;
|
||||||
private bool _isScaleStored;
|
private bool _isScaleStored;
|
||||||
private Vector3 _storedScale;
|
private Vector3 _storedScale;
|
||||||
private DrivenRectTransformTracker _tracker;
|
private DrivenRectTransformTracker _tracker;
|
||||||
|
|
||||||
/// <summary>
|
public RectTransform rectTransform => transform as RectTransform;
|
||||||
/// Should this graphic be considered a target for ray-casting?
|
|
||||||
/// </summary>
|
public Canvas canvas
|
||||||
public override bool raycastTarget
|
|
||||||
{
|
{
|
||||||
get => false;
|
get
|
||||||
set { }
|
{
|
||||||
|
if (_canvas) return _canvas;
|
||||||
|
|
||||||
|
var tr = transform;
|
||||||
|
while (tr && !_canvas)
|
||||||
|
{
|
||||||
|
if (tr.TryGetComponent(out _canvas)) return _canvas;
|
||||||
|
tr = tr.parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Does this graphic allow masking.
|
||||||
|
/// </summary>
|
||||||
|
public bool maskable
|
||||||
|
{
|
||||||
|
get => m_Maskable;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == m_Maskable) return;
|
||||||
|
m_Maskable = value;
|
||||||
|
UpdateRendererMaterial();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -263,6 +291,13 @@ namespace Coffee.UIExtensions
|
|||||||
set => m_CustomViewSize = Mathf.Max(0.1f, value);
|
set => m_CustomViewSize = Mathf.Max(0.1f, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// View size for Baking.
|
||||||
|
/// </summary>
|
||||||
|
public float viewSizeForBaking => useCustomView
|
||||||
|
? m_CustomViewSize
|
||||||
|
: UIParticleProjectSettings.defaultViewSizeForBaking;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Time scale multiplier.
|
/// Time scale multiplier.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -324,15 +359,15 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
public Vector3 parentScale { get; private set; }
|
public Vector3 parentScale { get; private set; }
|
||||||
|
|
||||||
public Vector3 canvasScale { get; private set; }
|
private Vector3 canvasScale { get; set; }
|
||||||
|
|
||||||
protected override void OnEnable()
|
protected override void OnEnable()
|
||||||
{
|
{
|
||||||
_isScaleStored = false;
|
_isScaleStored = false;
|
||||||
ResetGroupId();
|
ResetGroupId();
|
||||||
UIParticleUpdater.Register(this);
|
UIParticleUpdater.Register(this);
|
||||||
RegisterDirtyMaterialCallback(UpdateRendererMaterial);
|
|
||||||
|
|
||||||
|
//
|
||||||
if (0 < particles.Count)
|
if (0 < particles.Count)
|
||||||
{
|
{
|
||||||
RefreshParticles(particles);
|
RefreshParticles(particles);
|
||||||
@@ -342,7 +377,7 @@ namespace Coffee.UIExtensions
|
|||||||
RefreshParticles();
|
RefreshParticles();
|
||||||
}
|
}
|
||||||
|
|
||||||
base.OnEnable();
|
UpdateRendererMaterial();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -360,9 +395,15 @@ namespace Coffee.UIExtensions
|
|||||||
UIParticleUpdater.Unregister(this);
|
UIParticleUpdater.Unregister(this);
|
||||||
_renderers.RemoveAll(r => r == null);
|
_renderers.RemoveAll(r => r == null);
|
||||||
_renderers.ForEach(r => r.Reset());
|
_renderers.ForEach(r => r.Reset());
|
||||||
UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
|
_canvas = null;
|
||||||
|
}
|
||||||
|
|
||||||
base.OnDisable();
|
/// <summary>
|
||||||
|
/// Called when the state of the parent Canvas is changed.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnCanvasHierarchyChanged()
|
||||||
|
{
|
||||||
|
_canvas = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -372,6 +413,14 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when a direct or indirect parent of the transform of the GameObject has changed.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnTransformParentChanged()
|
||||||
|
{
|
||||||
|
_canvas = null;
|
||||||
|
}
|
||||||
|
|
||||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -671,17 +720,6 @@ namespace Coffee.UIExtensions
|
|||||||
: Random.Range(m_GroupId, m_GroupMaxId + 1);
|
: Random.Range(m_GroupId, m_GroupMaxId + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateMaterial()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
|
|
||||||
/// </summary>
|
|
||||||
protected override void UpdateGeometry()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateRendererMaterial()
|
private void UpdateRendererMaterial()
|
||||||
{
|
{
|
||||||
for (var i = 0; i < _renderers.Count; i++)
|
for (var i = 0; i < _renderers.Count; i++)
|
||||||
@@ -718,7 +756,7 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
if (_bakeCamera != null)
|
if (_bakeCamera != null)
|
||||||
{
|
{
|
||||||
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
|
_bakeCamera.orthographicSize = viewSizeForBaking;
|
||||||
return _bakeCamera;
|
return _bakeCamera;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -745,7 +783,7 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
// Setup baking camera.
|
// Setup baking camera.
|
||||||
_bakeCamera.enabled = false;
|
_bakeCamera.enabled = false;
|
||||||
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
|
_bakeCamera.orthographicSize = viewSizeForBaking;
|
||||||
_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
|
_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
|
||||||
_bakeCamera.orthographic = true;
|
_bakeCamera.orthographic = true;
|
||||||
_bakeCamera.farClipPlane = 2000f;
|
_bakeCamera.farClipPlane = 2000f;
|
||||||
|
|||||||
@@ -20,6 +20,15 @@ namespace Coffee.UIExtensions
|
|||||||
set => instance.m_AutoColorCorrection = value;
|
set => instance.m_AutoColorCorrection = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Default view size for baking particle systems.")]
|
||||||
|
private float m_DefaultViewSizeForBaking = 1000;
|
||||||
|
|
||||||
|
public static float defaultViewSizeForBaking
|
||||||
|
{
|
||||||
|
get => instance.m_DefaultViewSizeForBaking;
|
||||||
|
set => instance.m_DefaultViewSizeForBaking = value;
|
||||||
|
}
|
||||||
|
|
||||||
[Header("Editor")]
|
[Header("Editor")]
|
||||||
[Tooltip("Hide the automatically generated objects.\n" +
|
[Tooltip("Hide the automatically generated objects.\n" +
|
||||||
@@ -44,6 +53,16 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
return new PreloadedProjectSettingsProvider("Project/UI/UI Particle");
|
return new PreloadedProjectSettingsProvider("Project/UI/UI Particle");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CustomEditor(typeof(UIParticleProjectSettings))]
|
||||||
|
private class UIParticleProjectSettingsEditor : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
EditorGUIUtility.labelWidth = 180;
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ namespace Coffee.UIExtensions
|
|||||||
private static readonly List<Material> s_Materials = new List<Material>(2);
|
private static readonly List<Material> s_Materials = new List<Material>(2);
|
||||||
private static MaterialPropertyBlock s_Mpb;
|
private static MaterialPropertyBlock s_Mpb;
|
||||||
private static readonly Vector3[] s_Corners = new Vector3[4];
|
private static readonly Vector3[] s_Corners = new Vector3[4];
|
||||||
|
private static readonly VertexHelper s_VertexHelper = new VertexHelper();
|
||||||
private bool _delay;
|
private bool _delay;
|
||||||
private int _index;
|
private int _index;
|
||||||
private bool _isPrevStored;
|
private bool _isPrevStored;
|
||||||
@@ -451,11 +452,15 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
var components = InternalListPool<Component>.Rent();
|
var components = InternalListPool<Component>.Rent();
|
||||||
GetComponents(typeof(IMeshModifier), components);
|
GetComponents(typeof(IMeshModifier), components);
|
||||||
|
if (0 < components.Count)
|
||||||
|
{
|
||||||
|
workerMesh.CopyTo(s_VertexHelper);
|
||||||
for (var i = 0; i < components.Count; i++)
|
for (var i = 0; i < components.Count; i++)
|
||||||
{
|
{
|
||||||
#pragma warning disable CS0618 // Type or member is obsolete
|
((IMeshModifier)components[i]).ModifyMesh(s_VertexHelper);
|
||||||
((IMeshModifier)components[i]).ModifyMesh(workerMesh);
|
}
|
||||||
#pragma warning restore CS0618 // Type or member is obsolete
|
|
||||||
|
s_VertexHelper.FillMesh(workerMesh);
|
||||||
}
|
}
|
||||||
|
|
||||||
InternalListPool<Component>.Return(ref components);
|
InternalListPool<Component>.Return(ref components);
|
||||||
|
|||||||
32
Packages/src/Samples~/Demo/Animations/ColorArrayInjection.cs
Normal file
32
Packages/src/Samples~/Demo/Animations/ColorArrayInjection.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(ParticleSystemRenderer))]
|
||||||
|
public class ColorArrayInjection : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private string m_PropertyName = "_Color2";
|
||||||
|
|
||||||
|
[SerializeField] private Color[] m_Colors = new Color[4]
|
||||||
|
{
|
||||||
|
Color.red,
|
||||||
|
Color.green,
|
||||||
|
Color.blue,
|
||||||
|
Color.yellow
|
||||||
|
};
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (TryGetComponent<ParticleSystemRenderer>(out var psr))
|
||||||
|
{
|
||||||
|
var mpb = new MaterialPropertyBlock();
|
||||||
|
psr.GetPropertyBlock(mpb);
|
||||||
|
mpb.SetVectorArray(m_PropertyName, m_Colors.Select(x => new Vector4(x.r, x.g, x.b, 1.0f)).ToArray());
|
||||||
|
psr.SetPropertyBlock(mpb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
OnEnable();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: da4c2e90ecd3d4dd4a520099c08cf493
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
160
Packages/src/Samples~/Demo/Materials/UIAdditive+Color.shader
Normal file
160
Packages/src/Samples~/Demo/Materials/UIAdditive+Color.shader
Normal file
@@ -0,0 +1,160 @@
|
|||||||
|
Shader "UI/Additive And Color"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Fog { Mode Off }
|
||||||
|
Blend One One
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "Default"
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
|
||||||
|
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||||
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float4 worldPosition : TEXCOORD1;
|
||||||
|
float4 mask : TEXCOORD2;
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
fixed4 _TextureSampleAdd;
|
||||||
|
float4 _ClipRect;
|
||||||
|
float _UIMaskSoftnessX;
|
||||||
|
float _UIMaskSoftnessY;
|
||||||
|
int _UIVertexColorAlwaysGammaSpace;
|
||||||
|
#define LENGTH 4
|
||||||
|
float4 _Color2[4];
|
||||||
|
|
||||||
|
half3 _UIGammaToLinear(half3 value)
|
||||||
|
{
|
||||||
|
half3 low = 0.0849710 * value - 0.000163029;
|
||||||
|
half3 high = value * (value * (value * 0.265885 + 0.736584) - 0.00980184) + 0.00319697;
|
||||||
|
|
||||||
|
// We should be 0.5 away from any actual gamma value stored in an 8 bit channel
|
||||||
|
const half3 split = (half3)0.0725490; // Equals 18.5 / 255
|
||||||
|
return (value < split) ? low : high;
|
||||||
|
}
|
||||||
|
|
||||||
|
v2f vert(appdata_t v)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||||
|
float4 vPosition = UnityObjectToClipPos(v.vertex);
|
||||||
|
OUT.worldPosition = v.vertex;
|
||||||
|
OUT.vertex = vPosition;
|
||||||
|
|
||||||
|
float2 pixelSize = vPosition.w;
|
||||||
|
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||||
|
|
||||||
|
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||||
|
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||||
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
|
||||||
|
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
|
||||||
|
|
||||||
|
if (_UIVertexColorAlwaysGammaSpace)
|
||||||
|
{
|
||||||
|
#ifndef UNITY_COLORSPACE_GAMMA
|
||||||
|
v.color.rgb = _UIGammaToLinear(v.color.rgb);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
OUT.color = v.color * _Color;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
|
||||||
|
//The incoming alpha could have numerical instability, which makes it very sensible to
|
||||||
|
//HDR color transparency blend, when it blends with the world's texture.
|
||||||
|
const half alphaPrecision = half(0xff);
|
||||||
|
const half invAlphaPrecision = half(1.0 / alphaPrecision);
|
||||||
|
IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
|
||||||
|
|
||||||
|
half4 color = IN.color * (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd);
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
|
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||||
|
color.a *= m.x * m.y;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip(color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
fixed3 fc = _Color2[floor(color.r*LENGTH-0.01)].rgb;
|
||||||
|
if (0.1 < fc.r || 0.1 < fc.g || 0.1 < fc.b)
|
||||||
|
{
|
||||||
|
color.rgb = fc;
|
||||||
|
}
|
||||||
|
color.rgb *= color.a;
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9cc9ed37ff19d40e684526abbc1d44a6
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: UIParticle_Demo_Animatable+Color
|
||||||
|
m_Shader: {fileID: 4800000, guid: 9cc9ed37ff19d40e684526abbc1d44a6, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
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31
ParticleEffectForUGUI_URP/.gitignore
vendored
Normal file
31
ParticleEffectForUGUI_URP/.gitignore
vendored
Normal file
@@ -0,0 +1,31 @@
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# Windows
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Thumbs.db
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Desktop.ini
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/*.csproj
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/*.sln
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# macOS
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Assets/Plugins.meta
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obj/
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bin/
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UserSettings/
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Build/
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Assets/TextMeshPro Support*
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Assets/Demo*
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Assets/Samples*
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795
ParticleEffectForUGUI_URP/Assets/DefaultVolumeProfile.asset
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795
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10
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"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
|
||||||
|
"com.coffee.ui-particle": "file:../../Packages/src",
|
||||||
|
"com.coffee.symbolic-linker": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/SymbolicLinker",
|
||||||
|
"com.unity.ide.rider": "3.0.40",
|
||||||
|
"com.unity.render-pipelines.universal": "17.3.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
211
ParticleEffectForUGUI_URP/Packages/packages-lock.json
Normal file
211
ParticleEffectForUGUI_URP/Packages/packages-lock.json
Normal file
@@ -0,0 +1,211 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
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||||||
|
"com.coffee.nano-monitor": {
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|
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "git",
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|
"dependencies": {
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|
"com.unity.ugui": "1.0.0"
|
||||||
|
},
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||||||
|
"hash": "837a42e346860e230168db0803f53d0adf120c42"
|
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|
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"com.coffee.symbolic-linker": {
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|
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|
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|
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"source": "builtin",
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"dependencies": {}
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},
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"depth": 2,
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"dependencies": {}
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"version": "1.0.0",
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"depth": 2,
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"source": "builtin",
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"dependencies": {}
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},
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"com.unity.modules.ui": {
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"version": "1.0.0",
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|
"depth": 2,
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"source": "builtin",
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"dependencies": {}
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}
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}
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}
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19
ParticleEffectForUGUI_URP/ProjectSettings/AudioManager.asset
Normal file
19
ParticleEffectForUGUI_URP/ProjectSettings/AudioManager.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.33333334
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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@@ -0,0 +1,16 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_LastMaterialVersion: 10
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m_ProjectSettingFolderPath: URPDefaultResources
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@@ -0,0 +1,36 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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UnityConnectSettings:
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m_ObjectHideFlags: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_DashboardUrl: https://dashboard.unity3d.com
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m_TestInitMode: 0
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m_EventUrl: https://perf-events.cloud.unity3d.com
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m_LogBufferSize: 10
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m_CaptureEditorExceptions: 1
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UnityAnalyticsSettings:
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UnityAdsSettings:
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m_InitializeOnStartup: 1
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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12
ParticleEffectForUGUI_URP/ProjectSettings/VFXManager.asset
Normal file
12
ParticleEffectForUGUI_URP/ProjectSettings/VFXManager.asset
Normal file
@@ -0,0 +1,12 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!890905787 &1
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m_CollabEditorSettings:
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10
ParticleEffectForUGUI_URP/ProjectSettings/XRSettings.asset
Normal file
10
ParticleEffectForUGUI_URP/ProjectSettings/XRSettings.asset
Normal file
@@ -0,0 +1,10 @@
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|
{
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"m_SettingKeys": [
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"VR Device Disabled",
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"VR Device User Alert"
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],
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"m_SettingValues": [
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"False",
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"False"
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]
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}
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Reference in New Issue
Block a user