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8 Commits

Author SHA1 Message Date
mob-sakai
a79ffb2c2b fix: fix URL link in README 2025-10-14 20:58:00 +09:00
mob-sakai
37fb189d72 Merge branch 'develop' into develop-preview
# Conflicts:
#	.github/workflows/release.yml
#	Packages/src/CHANGELOG.md
#	Packages/src/README.md
#	Packages/src/package.json
2025-10-14 20:55:52 +09:00
semantic-release-bot
9d56c94636 chore(release): 4.11.3 [skip ci]
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)

### Bug Fixes

* fix icon ([a9461ec](a9461ecb4d))
* fix URL link in README ([1c8c65d](1c8c65d25e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](df2f3caafb)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](38aec2ea1a))
2025-10-14 11:53:52 +00:00
mob-sakai
fe179c0f0f chore: update workflow 2025-10-14 19:47:54 +09:00
mob-sakai
df2f3caafb fix: fix: second and subsequent bursts not displayed when world simulation and non-looping
close #326
2025-10-14 19:43:29 +09:00
mob-sakai
1c8c65d25e fix: fix URL link in README
close #376
2025-08-08 17:57:40 +09:00
mob-sakai
a9461ecb4d fix: fix icon 2025-06-14 09:41:44 +09:00
Serkan Şenkal
38aec2ea1a fix: UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range 2025-04-09 02:59:26 +09:00
4 changed files with 23 additions and 16 deletions

View File

@@ -10,6 +10,7 @@ env:
MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
PROJECT_PATH: .
on:
workflow_dispatch:
@@ -21,7 +22,7 @@ on:
push:
branches:
- develop
- develop-preview
- "develop-*"
tags:
- "!*"
paths-ignore:
@@ -71,11 +72,11 @@ jobs:
steps:
- name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push'
uses: actions/checkout@v4
uses: actions/checkout@v5
- name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
uses: actions/checkout@v4
uses: actions/checkout@v5
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
@@ -85,25 +86,27 @@ jobs:
run: |
git config user.name "GitHub Actions"
git config user.email "actions@github.com"
git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
git rebase ${{ github.event.pull_request.base.sha }}
git log --oneline -n 10
- name: 📥 Cache library
uses: actions/cache@v4
with:
path: Library
key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
path: ${{ env.PROJECT_PATH }}/Library
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
restore-keys: |
Library-${{ matrix.unityVersion }}-
Library-
${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
${{ env.PROJECT_PATH }}-Library-
- name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v4
uses: game-ci/unity-builder@main
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
projectPath: ${{ env.PROJECT_PATH }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
@@ -118,6 +121,7 @@ jobs:
customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }}
projectPath: ${{ env.PROJECT_PATH }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}

View File

@@ -146,7 +146,7 @@ _This package requires **Unity 2019.3 or later**._
### Install as Embedded Package
1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/SoftMaskForUGUI/releases) and
1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and
extract it.
2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
![](https://github.com/user-attachments/assets/187cbcbe-5922-4ed5-acec-cf19aa17d208)

View File

@@ -17,7 +17,7 @@ namespace Coffee.UIExtensions
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]

View File

@@ -15,7 +15,7 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -283,10 +283,6 @@ namespace Coffee.UIExtensions
|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
#if UNITY_2018_3_OR_NEWER
|| canvasRenderer.GetInheritedAlpha() <
0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
#endif
)
{
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
@@ -315,6 +311,13 @@ namespace Coffee.UIExtensions
#endif
{
ResolveResolutionChange(psPos, scale);
// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
{
_delay = true;
}
Simulate(scale, _parent.isPaused || _delay);
if (_delay && !_parent.isPaused)