Compare commits

...

12 Commits

Author SHA1 Message Date
mob-sakai
a92d0b9280 Merge remote-tracking branch 'origin/develop' into develop-preview
# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/package.json
2025-12-24 20:18:34 +09:00
semantic-release-bot
fed927559f chore(release): 4.11.4 [skip ci]
## [4.11.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.3...v4.11.4) (2025-12-24)

### Bug Fixes

* add early return for case where subEmitter module is disabled ([d1386a1](d1386a1221))
* avoid endless loop ([eb2e862](eb2e862e80)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
2025-12-24 11:17:10 +00:00
mob-sakai
eb2e862e80 fix: avoid endless loop
close #392
2025-12-24 20:10:01 +09:00
mob-sakai
d1386a1221 fix: add early return for case where subEmitter module is disabled 2025-12-05 09:58:23 +09:00
mob-sakai
a79ffb2c2b fix: fix URL link in README 2025-10-14 20:58:00 +09:00
mob-sakai
37fb189d72 Merge branch 'develop' into develop-preview
# Conflicts:
#	.github/workflows/release.yml
#	Packages/src/CHANGELOG.md
#	Packages/src/README.md
#	Packages/src/package.json
2025-10-14 20:55:52 +09:00
semantic-release-bot
9d56c94636 chore(release): 4.11.3 [skip ci]
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)

### Bug Fixes

* fix icon ([a9461ec](a9461ecb4d))
* fix URL link in README ([1c8c65d](1c8c65d25e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](df2f3caafb)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](38aec2ea1a))
2025-10-14 11:53:52 +00:00
mob-sakai
fe179c0f0f chore: update workflow 2025-10-14 19:47:54 +09:00
mob-sakai
df2f3caafb fix: fix: second and subsequent bursts not displayed when world simulation and non-looping
close #326
2025-10-14 19:43:29 +09:00
mob-sakai
1c8c65d25e fix: fix URL link in README
close #376
2025-08-08 17:57:40 +09:00
mob-sakai
a9461ecb4d fix: fix icon 2025-06-14 09:41:44 +09:00
Serkan Şenkal
38aec2ea1a fix: UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range 2025-04-09 02:59:26 +09:00
6 changed files with 36 additions and 25 deletions

View File

@@ -10,6 +10,7 @@ env:
MINIMUM_VERSION: 2019.4 MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity. # EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)" EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
PROJECT_PATH: .
on: on:
workflow_dispatch: workflow_dispatch:
@@ -21,7 +22,7 @@ on:
push: push:
branches: branches:
- develop - develop
- develop-preview - "develop-*"
tags: tags:
- "!*" - "!*"
paths-ignore: paths-ignore:
@@ -71,11 +72,11 @@ jobs:
steps: steps:
- name: 🚚 Checkout ($${{ github.ref }}) - name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push' if: github.event_name == 'push'
uses: actions/checkout@v4 uses: actions/checkout@v5
- name: 🚚 Checkout pull request (pull_request_target) - name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target' if: github.event_name == 'pull_request_target'
uses: actions/checkout@v4 uses: actions/checkout@v5
with: with:
ref: ${{ github.event.pull_request.head.sha }} ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0 fetch-depth: 0
@@ -85,25 +86,27 @@ jobs:
run: | run: |
git config user.name "GitHub Actions" git config user.name "GitHub Actions"
git config user.email "actions@github.com" git config user.email "actions@github.com"
git merge origin/${{ github.event.pull_request.base.ref }} --no-edit git rebase ${{ github.event.pull_request.base.sha }}
git log --oneline -n 10
- name: 📥 Cache library - name: 📥 Cache library
uses: actions/cache@v4 uses: actions/cache@v4
with: with:
path: Library path: ${{ env.PROJECT_PATH }}/Library
key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }} key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
restore-keys: | restore-keys: |
Library-${{ matrix.unityVersion }}- ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
Library- ${{ env.PROJECT_PATH }}-Library-
- name: 🛠️ Build Unity Project (Test) - name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v4 uses: game-ci/unity-builder@main
timeout-minutes: 45 timeout-minutes: 45
with: with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }} customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64 targetPlatform: StandaloneLinux64
allowDirtyBuild: true allowDirtyBuild: true
customParameters: -nographics customParameters: -nographics
projectPath: ${{ env.PROJECT_PATH }}
env: env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
@@ -118,6 +121,7 @@ jobs:
customParameters: -nographics customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }} githubToken: ${{ github.token }}
projectPath: ${{ env.PROJECT_PATH }}
env: env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}

View File

@@ -1,16 +1,21 @@
using System.Collections; using System.Collections;
using Coffee.UIParticleInternal;
using NUnit.Framework; using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools; using UnityEngine.TestTools;
namespace Coffee.UIParticle.Editor.Tests namespace Coffee.UIParticle.Editor.Tests
{ {
public class NewTestScript public class NewTestScript
{ {
// A Test behaves as an ordinary method [TestCase(-1)]
[Test] [TestCase(0)]
public void NewTestScriptSimplePasses() [TestCase(2048)]
[TestCase(3000)]
public void GetParticleArray(int requiredSize)
{ {
// Use the Assert class to test conditions var array = ParticleSystemExtensions.GetParticleArray(requiredSize);
Debug.Log($"requiredSize: {requiredSize}, array.Length: {array.Length}");
} }
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use

View File

@@ -146,7 +146,7 @@ _This package requires **Unity 2019.3 or later**._
### Install as Embedded Package ### Install as Embedded Package
1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/SoftMaskForUGUI/releases) and 1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and
extract it. extract it.
2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory. 2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
![](https://github.com/user-attachments/assets/187cbcbe-5922-4ed5-acec-cf19aa17d208) ![](https://github.com/user-attachments/assets/187cbcbe-5922-4ed5-acec-cf19aa17d208)

View File

@@ -9,6 +9,7 @@ using UnityEngine.Serialization;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")] [assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor.Tests")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")] [assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")] [assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
@@ -17,7 +18,7 @@ namespace Coffee.UIExtensions
/// <summary> /// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas. /// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary> /// </summary>
[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")] [Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways] [ExecuteAlways]
[RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))] [RequireComponent(typeof(CanvasRenderer))]

View File

@@ -15,7 +15,7 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions namespace Coffee.UIExtensions
{ {
[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")] [Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways] [ExecuteAlways]
[RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))] [RequireComponent(typeof(CanvasRenderer))]
@@ -283,10 +283,6 @@ namespace Coffee.UIExtensions
|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible. || !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle. || (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled. || (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
#if UNITY_2018_3_OR_NEWER
|| canvasRenderer.GetInheritedAlpha() <
0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
#endif
) )
{ {
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh"); Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
@@ -315,6 +311,13 @@ namespace Coffee.UIExtensions
#endif #endif
{ {
ResolveResolutionChange(psPos, scale); ResolveResolutionChange(psPos, scale);
// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
{
_delay = true;
}
Simulate(scale, _parent.isPaused || _delay); Simulate(scale, _parent.isPaused || _delay);
if (_delay && !_parent.isPaused) if (_delay && !_parent.isPaused)

View File

@@ -13,11 +13,7 @@ namespace Coffee.UIParticleInternal
{ {
if (s_TmpParticles.Length < size) if (s_TmpParticles.Length < size)
{ {
while (s_TmpParticles.Length < size) size = Mathf.NextPowerOfTwo(size);
{
size = Mathf.NextPowerOfTwo(size);
}
s_TmpParticles = new ParticleSystem.Particle[size]; s_TmpParticles = new ParticleSystem.Particle[size];
} }
@@ -190,6 +186,8 @@ namespace Coffee.UIParticleInternal
if (!self || !parent) return false; if (!self || !parent) return false;
var subEmitters = parent.subEmitters; var subEmitters = parent.subEmitters;
if (!subEmitters.enabled) return false; // No sub emitters.
var count = subEmitters.subEmittersCount; var count = subEmitters.subEmittersCount;
for (var i = 0; i < count; i++) for (var i = 0; i < count; i++)
{ {