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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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22
.github/workflows/test.yml
vendored
22
.github/workflows/test.yml
vendored
@@ -10,6 +10,7 @@ env:
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MINIMUM_VERSION: 2019.4
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MINIMUM_VERSION: 2019.4
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# EXCLUDE_FILTER: The excluded versions of Unity.
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# EXCLUDE_FILTER: The excluded versions of Unity.
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EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
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EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
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PROJECT_PATH: .
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on:
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on:
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workflow_dispatch:
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workflow_dispatch:
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@@ -21,7 +22,7 @@ on:
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push:
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push:
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branches:
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branches:
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- develop
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- develop
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- develop-preview
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- "develop-*"
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tags:
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tags:
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- "!*"
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- "!*"
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paths-ignore:
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paths-ignore:
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@@ -71,11 +72,11 @@ jobs:
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steps:
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steps:
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- name: 🚚 Checkout ($${{ github.ref }})
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- name: 🚚 Checkout ($${{ github.ref }})
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if: github.event_name == 'push'
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if: github.event_name == 'push'
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uses: actions/checkout@v4
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uses: actions/checkout@v5
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- name: 🚚 Checkout pull request (pull_request_target)
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- name: 🚚 Checkout pull request (pull_request_target)
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if: github.event_name == 'pull_request_target'
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if: github.event_name == 'pull_request_target'
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uses: actions/checkout@v4
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uses: actions/checkout@v5
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with:
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with:
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ref: ${{ github.event.pull_request.head.sha }}
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ref: ${{ github.event.pull_request.head.sha }}
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fetch-depth: 0
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fetch-depth: 0
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@@ -85,25 +86,27 @@ jobs:
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run: |
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run: |
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git config user.name "GitHub Actions"
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git config user.name "GitHub Actions"
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git config user.email "actions@github.com"
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git config user.email "actions@github.com"
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git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
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git rebase ${{ github.event.pull_request.base.sha }}
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git log --oneline -n 10
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- name: 📥 Cache library
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- name: 📥 Cache library
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uses: actions/cache@v4
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uses: actions/cache@v4
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with:
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with:
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path: Library
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path: ${{ env.PROJECT_PATH }}/Library
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key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
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key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
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restore-keys: |
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restore-keys: |
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Library-${{ matrix.unityVersion }}-
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${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
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Library-
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${{ env.PROJECT_PATH }}-Library-
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- name: 🛠️ Build Unity Project (Test)
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- name: 🛠️ Build Unity Project (Test)
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uses: game-ci/unity-builder@v4
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uses: game-ci/unity-builder@main
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timeout-minutes: 45
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timeout-minutes: 45
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with:
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with:
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
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targetPlatform: StandaloneLinux64
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targetPlatform: StandaloneLinux64
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allowDirtyBuild: true
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allowDirtyBuild: true
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customParameters: -nographics
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customParameters: -nographics
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projectPath: ${{ env.PROJECT_PATH }}
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env:
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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@@ -118,6 +121,7 @@ jobs:
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customParameters: -nographics
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customParameters: -nographics
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checkName: ${{ matrix.unityVersion }} Test Results
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checkName: ${{ matrix.unityVersion }} Test Results
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githubToken: ${{ github.token }}
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githubToken: ${{ github.token }}
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projectPath: ${{ env.PROJECT_PATH }}
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env:
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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@@ -1,16 +1,21 @@
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using System.Collections;
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using System.Collections;
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using Coffee.UIParticleInternal;
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using NUnit.Framework;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools;
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namespace Coffee.UIParticle.Editor.Tests
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namespace Coffee.UIParticle.Editor.Tests
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{
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{
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public class NewTestScript
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public class NewTestScript
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{
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{
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// A Test behaves as an ordinary method
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[TestCase(-1)]
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[Test]
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[TestCase(0)]
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public void NewTestScriptSimplePasses()
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[TestCase(2048)]
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[TestCase(3000)]
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public void GetParticleArray(int requiredSize)
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{
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{
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// Use the Assert class to test conditions
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var array = ParticleSystemExtensions.GetParticleArray(requiredSize);
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Debug.Log($"requiredSize: {requiredSize}, array.Length: {array.Length}");
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}
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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@@ -146,7 +146,7 @@ _This package requires **Unity 2019.3 or later**._
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|
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### Install as Embedded Package
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### Install as Embedded Package
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1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/SoftMaskForUGUI/releases) and
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1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and
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extract it.
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extract it.
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2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
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2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
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|

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@@ -9,6 +9,7 @@ using UnityEngine.Serialization;
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using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor.Tests")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
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@@ -17,7 +18,7 @@ namespace Coffee.UIExtensions
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/// <summary>
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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/// </summary>
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
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[ExecuteAlways]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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[RequireComponent(typeof(CanvasRenderer))]
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@@ -15,7 +15,7 @@ using UnityEngine.UI;
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namespace Coffee.UIExtensions
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namespace Coffee.UIExtensions
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{
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{
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[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
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[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
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[ExecuteAlways]
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[ExecuteAlways]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(RectTransform))]
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[RequireComponent(typeof(CanvasRenderer))]
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[RequireComponent(typeof(CanvasRenderer))]
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@@ -283,10 +283,6 @@ namespace Coffee.UIExtensions
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|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
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|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
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|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
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|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
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|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
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|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
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#if UNITY_2018_3_OR_NEWER
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|| canvasRenderer.GetInheritedAlpha() <
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0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
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#endif
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)
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)
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{
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{
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Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
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Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
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@@ -315,6 +311,13 @@ namespace Coffee.UIExtensions
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#endif
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#endif
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{
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{
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ResolveResolutionChange(psPos, scale);
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ResolveResolutionChange(psPos, scale);
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// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
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if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
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{
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_delay = true;
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}
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Simulate(scale, _parent.isPaused || _delay);
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Simulate(scale, _parent.isPaused || _delay);
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|
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if (_delay && !_parent.isPaused)
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if (_delay && !_parent.isPaused)
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@@ -13,11 +13,7 @@ namespace Coffee.UIParticleInternal
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{
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{
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if (s_TmpParticles.Length < size)
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if (s_TmpParticles.Length < size)
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{
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{
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while (s_TmpParticles.Length < size)
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size = Mathf.NextPowerOfTwo(size);
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{
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size = Mathf.NextPowerOfTwo(size);
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}
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s_TmpParticles = new ParticleSystem.Particle[size];
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s_TmpParticles = new ParticleSystem.Particle[size];
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}
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}
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|
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@@ -190,6 +186,8 @@ namespace Coffee.UIParticleInternal
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if (!self || !parent) return false;
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if (!self || !parent) return false;
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|
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var subEmitters = parent.subEmitters;
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var subEmitters = parent.subEmitters;
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if (!subEmitters.enabled) return false; // No sub emitters.
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var count = subEmitters.subEmittersCount;
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var count = subEmitters.subEmittersCount;
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for (var i = 0; i < count; i++)
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for (var i = 0; i < count; i++)
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{
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{
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