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114 Commits

Author SHA1 Message Date
semantic-release-bot
04c1ca72cd chore(release): 4.11.4 [skip ci]
## [4.11.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.3...v4.11.4) (2025-12-24)

### Bug Fixes

* add early return for case where subEmitter module is disabled ([d1386a1](d1386a1221))
* avoid endless loop ([eb2e862](eb2e862e80)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
2025-12-24 11:17:10 +00:00
mob-sakai
f2df47aeec fix: avoid endless loop
close #392
2025-12-24 20:10:01 +09:00
mob-sakai
1dfd756721 fix: add early return for case where subEmitter module is disabled 2025-12-05 09:58:23 +09:00
semantic-release-bot
c54f63cb18 chore(release): 4.11.3 [skip ci]
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)

### Bug Fixes

* fix icon ([a9461ec](a9461ecb4d))
* fix URL link in README ([1c8c65d](1c8c65d25e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](df2f3caafb)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](38aec2ea1a))
2025-10-14 11:53:52 +00:00
mob-sakai
7fb6cda06d fix: fix: second and subsequent bursts not displayed when world simulation and non-looping
close #326
2025-10-14 19:43:29 +09:00
mob-sakai
9441f4100c fix: fix URL link in README
close #376
2025-08-08 17:57:40 +09:00
mob-sakai
ba95fe74ad fix: fix icon 2025-06-14 09:41:44 +09:00
Serkan Şenkal
4532e358db fix: UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range 2025-04-09 02:59:26 +09:00
semantic-release-bot
4b98abd746 chore(release): 4.11.2 [skip ci]
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)

### Bug Fixes

* IL2CPP build fails on older versions of Unity ([0da6525](0da652520c))
* NRE on enable ([0cff50e](0cff50ef69)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
2025-03-15 07:59:37 +00:00
mob-sakai
63ec8f61e3 fix: NRE on enable
close #359
2025-03-14 19:44:02 +09:00
mob-sakai
29eebf79fa fix: IL2CPP build fails on older versions of Unity 2025-03-14 19:29:41 +09:00
mob-sakai
4b6da7c218 chore: fix settings icon 2025-03-14 19:24:22 +09:00
semantic-release-bot
7ea0a436d1 chore(release): 4.11.1 [skip ci]
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)

### Bug Fixes

* component icons will no longer be displayed in the scene view ([6dfbdae](6dfbdae38d))
2025-02-21 09:35:05 +00:00
mob-sakai
803af8113d fix: component icons will no longer be displayed in the scene view 2025-02-21 18:22:24 +09:00
mob-sakai
8b5f7ff57e doc: update readme 2025-02-21 17:57:12 +09:00
semantic-release-bot
3d0284c630 chore(release): 4.11.0 [skip ci]
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)

### Features

* add 'TimeScaleMultiplier' option ([925af0b](925af0b604))
2025-02-21 07:17:09 +00:00
mob-sakai
9832485c04 feat: add 'TimeScaleMultiplier' option 2025-02-21 16:10:06 +09:00
semantic-release-bot
201bd9180e chore(release): 4.10.7 [skip ci]
## [4.10.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.6...v4.10.7) (2025-01-14)

### Bug Fixes

* editor crashed on exit play mode (editor, windows) ([47ee45c](47ee45cbbe)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
2025-01-14 11:49:21 +00:00
mob-sakai
12d604fedd fix: editor crashed on exit play mode (editor, windows)
close #351
2025-01-07 10:25:23 +09:00
semantic-release-bot
4f42996514 chore(release): 4.10.6 [skip ci]
## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03)

### Bug Fixes

* sub-emitter particles may not render correctly in certain scenarios ([8276684](8276684c3b)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](67de3d1bd3)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
2025-01-03 14:24:40 +00:00
mob-sakai
a0a2f4aece chore: update coffee.internal 2025-01-03 23:13:17 +09:00
mob-sakai
23cd448766 fix: sub-emitter particles may not render correctly in certain scenarios
close #348
2025-01-03 23:13:17 +09:00
mob-sakai
1c33dac125 fix: sub-emitter's inherit velocity module doubles at runtime
close #349
2025-01-03 23:13:17 +09:00
semantic-release-bot
f4b28b68b1 chore(release): 4.10.5 [skip ci]
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)

### Bug Fixes

* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](934f4b8f1c)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
2024-12-23 03:54:11 +00:00
mob-sakai
ff179f0271 refactor: update coffee.internal 2024-12-23 12:53:15 +09:00
mob-sakai
abdf260352 fix: '3D' scale toggle in the inspector does not keep on reload
close #346
2024-12-22 13:10:21 +09:00
semantic-release-bot
847af6397e chore(release): 4.10.4 [skip ci]
## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)

### Bug Fixes

* rendering issues when playing with opening a prefab stage ([95235a9](95235a929b)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
2024-12-19 08:50:19 +00:00
mob-sakai
ac3e147bd9 fix: rendering issues when playing with opening a prefab stage
close #345
2024-12-18 19:46:32 +09:00
semantic-release-bot
598c85e0f4 chore(release): 4.10.3 [skip ci]
## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)

### Bug Fixes

* if not configured as a preloaded asset, the project settings asset will be regenerated ([abe0948](abe09485f6)), closes [#342](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/342)
2024-11-20 16:56:36 +00:00
mob-sakai
5f479902aa fix: if not configured as a preloaded asset, the project settings asset will be regenerated
close #342
2024-11-21 01:39:16 +09:00
mob-sakai
2a66393cb0 refactor: update coffee.internal 2024-11-21 01:36:51 +09:00
semantic-release-bot
2b3cec69ac chore(release): 4.10.2 [skip ci]
## [4.10.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.1...v4.10.2) (2024-11-01)

### Bug Fixes

* trail incorrect offset ([afe00a1](afe00a1dde)), closes [#335](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/335)
2024-11-01 02:15:40 +00:00
Jie
a4dd8c5776 fix: trail incorrect offset
close #335
2024-11-01 11:14:03 +09:00
mob-sakai
dd94bba43c refactor 2024-09-30 03:01:48 +09:00
semantic-release-bot
2e813c5313 chore(release): 4.10.1 [skip ci]
## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)

### Bug Fixes

* mainTex will be ignored ([2ee69d0](2ee69d0424))
2024-09-29 17:46:35 +00:00
mob-sakai
1b61904018 fix: mainTex will be ignored 2024-09-30 02:36:45 +09:00
semantic-release-bot
672cb0abbb chore(release): 4.10.0 [skip ci]
# [4.10.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.1...v4.10.0) (2024-09-29)

### Bug Fixes

* component icon is not set ([5ff6ec8](5ff6ec815a))

### Features

* add project settings ([1ce4e31](1ce4e31a96))
2024-09-29 17:14:48 +00:00
mob-sakai
54da6b3bbf fix: component icon is not set 2024-09-30 01:56:54 +09:00
mob-sakai
c00f5c8806 docs: update readme 2024-09-30 01:56:54 +09:00
mob-sakai
dddbeff155 style: format 2024-09-30 01:56:54 +09:00
mob-sakai
20b9085ca1 feat: add project settings 2024-09-30 01:56:54 +09:00
mob-sakai
8c1bef4373 refactor: using Coffee.Internal 2024-09-30 01:48:06 +09:00
mob-sakai
a96b6915ef import Coffee.Internal 2024-09-30 01:48:06 +09:00
semantic-release-bot
025efcbc5d chore(release): 4.9.1 [skip ci]
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)

### Bug Fixes

* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](2a1cd502b4)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
2024-08-07 17:13:07 +00:00
mob-sakai
162ee53180 fix: ParticleSystem trails gain offset on parent canvas change
close #323
2024-08-08 02:00:40 +09:00
semantic-release-bot
4dfcb9075e chore(release): 4.9.0 [skip ci]
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)

### Features

* ParticleAttractor supports multiple ParticleSystems ([3834780](3834780fdb))
2024-07-18 05:09:44 +00:00
mob-sakai
7916056868 demos: update demo 2024-07-18 13:40:58 +09:00
mob-sakai
b87a0a02af docs: update readme 2024-07-18 09:33:42 +09:00
mob-sakai
3052cab41b refactor: refactor multiple attractor
- Convert 'm_ParticleSystem' to 'm_ParticleSystems'
- Collect parent UIParticles on attract
- Improve performance
2024-07-18 00:56:13 +09:00
dogramacigokhan
a439248e1a feat: ParticleAttractor supports multiple ParticleSystems 2024-07-18 00:56:13 +09:00
semantic-release-bot
686fff8690 chore(release): 4.8.1 [skip ci]
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)

### Bug Fixes

* remove debug code ([669deb4](669deb41d4))
2024-06-27 09:27:20 +00:00
mob-sakai
3638df524f fix: remove debug code 2024-06-27 18:26:47 +09:00
semantic-release-bot
592d871da2 chore(release): 4.8.0 [skip ci]
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene (again) ([de35cba](de35cba34c))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](ae3f3a8e62))

### Features

* add 'custom view' option. ([a703c29](a703c2921c))
* remove overlay window (editor) ([8358170](835817049f))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](88a970d93a))
* the rendering order list in inspector is now more compact ([be90172](be901724e0))
2024-06-27 06:40:30 +00:00
mob-sakai
4d0cfd3510 refactor 2024-06-27 14:12:53 +09:00
mob-sakai
4c5251a5ba feat: the rendering order list in inspector is now more compact 2024-06-27 10:48:34 +09:00
mob-sakai
cbb37b0b3a feat: restore Transform.localScale when setting autoScalingMode to something other than Transform (again) 2024-06-27 10:48:27 +09:00
mob-sakai
3c54f6dc8d feat: add 'custom view' option.
Use this if the particles are not displayed correctly due to min/max particle size.
2024-06-27 10:48:05 +09:00
mob-sakai
d3532b9708 fix: generated baking-camera object remains in the prefab or scene (again) 2024-06-27 10:46:25 +09:00
mob-sakai
2ac8a1175b fix: SetParticleSystemInstance/Prefab APIs destroy generated objects
# Conflicts:
#	Packages/src/Runtime/UIParticle.cs
2024-06-27 10:46:10 +09:00
mob-sakai
9a37e64b20 feat: remove overlay window (editor) 2024-06-27 10:44:13 +09:00
semantic-release-bot
bc0c2e4e63 chore(release): 4.7.2 [skip ci]
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene ([0bb8438](0bb8438301))
2024-06-21 05:22:49 +00:00
mob-sakai
929c0d686b fix: generated baking-camera object remains in the prefab or scene 2024-06-21 14:21:53 +09:00
semantic-release-bot
1674e850e0 chore(release): 4.7.1 [skip ci]
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)

### Bug Fixes

* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](a8ed6e6858)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
2024-06-20 03:55:01 +00:00
mob-sakai
c43ba67a9b fix: despite not using the size module, particles become smaller based on their z position
close #316
2024-06-20 12:51:02 +09:00
mob-sakai
4c285fde14 docs: update license 2024-06-19 13:47:05 +09:00
semantic-release-bot
22795fca9a chore(release): 4.7.0 [skip ci]
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)

### Bug Fixes

* `UIParticle.transform.localScale` does not scale particles ([1d40e24](1d40e24c74)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](54a4b1cdfd)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([f26920f](f26920f982)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)

### Features

* reset previous position on start play for world space simulation ([3880484](3880484ce5)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](5505247a94))
2024-06-19 04:30:47 +00:00
mob-sakai
1aca69bbb7 fix demo 2024-06-19 13:23:40 +09:00
mob-sakai
3619b4ff94 feat: reset previous position on start play for world space simulation
close #303
2024-06-19 11:07:29 +09:00
mob-sakai
cc3e95d8c7 fix: UIParticle.transform.localScale does not scale particles
close #313
2024-06-19 11:07:29 +09:00
mob-sakai
5c28e9a2f3 fix: UIParticle is scaled by canvas size even when AutoScalingMode.None and ScalingMode.Local
close #313
2024-06-19 11:07:29 +09:00
mob-sakai
b82f79c2de feat: restore Transform.localScale when setting autoScalingMode to something other than Transform 2024-06-19 11:07:29 +09:00
mob-sakai
f029b7508e fix: UIParticle is scaled incorrectly with nested canvases
close #313
2024-06-18 19:44:00 +09:00
mob-sakai
5c41c39847 refactor: refactor 2024-06-18 17:11:14 +09:00
semantic-release-bot
49f46d5c9e chore(release): 4.6.8 [skip ci]
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)

### Bug Fixes

* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](05286cedfd)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
2024-06-14 01:48:23 +00:00
SAMYTHEBIGJUICY
628b9582b2 fix: 'Resource ID out of range in GetResource' error in overlay rendering mode
close #308
2024-06-14 10:47:32 +09:00
semantic-release-bot
e8c9873201 chore(release): 4.6.7 [skip ci]
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)

### Bug Fixes

* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](e924eb4596)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
2024-05-24 08:38:56 +00:00
mob-sakai
fa6881a028 fix: the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues
close #299, close #312
2024-05-24 17:37:32 +09:00
semantic-release-bot
e0c8f6ade8 chore(release): 4.6.6 [skip ci]
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)

### Bug Fixes

* fix release workflow ([30b0076](30b00762f6))
2024-05-23 11:04:05 +00:00
mob-sakai
612015f7cf fix: fix release workflow 2024-05-23 20:03:17 +09:00
semantic-release-bot
09c2c95f3b chore(release): 4.6.5 [skip ci]
## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)

### Bug Fixes

* update workflows (for preview and v4) ([3eab097](3eab0979b9))
2024-05-23 08:50:10 +00:00
mob-sakai
3454273095 fix: update workflows (for preview and v4) 2024-05-23 17:49:30 +09:00
semantic-release-bot
e82b35466b chore(release): 4.6.4 [skip ci]
## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)

### Bug Fixes

* assertion failed on expression: 'ps->array_size()' ([1b5c359](1b5c359058)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
* lost Material.mainTexture when using AnimatableProperties ([ea04352](ea043524c0)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
* remove unnecessary code ([c37c014](c37c014864))
2024-05-22 10:53:55 +00:00
mob-sakai
50ba446cff fix: assertion failed on expression: 'ps->array_size()'
close #278
2024-05-22 17:11:38 +09:00
mob-sakai
d4ffadf599 fix: lost Material.mainTexture when using AnimatableProperties
close #311
2024-05-22 16:07:12 +09:00
mob-sakai
4a940d8e31 fix: remove unnecessary code 2024-04-05 21:02:45 +09:00
semantic-release-bot
6d8dee0b06 chore(release): 4.6.3 [skip ci]
## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)

### Bug Fixes

* if only Trail Material is used, it will not be displayed ([2eff411](2eff411bd9)), closes [#294](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/294)
* if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](e82c833d04)), closes [#300](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/300)
* particle size too small due to auto scaling ([2ec3748](2ec3748336)), closes [#295](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/295)
2024-04-04 08:25:26 +00:00
mob-sakai
67b384a1fe fix: if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable
close #300
2024-04-04 17:24:20 +09:00
mob-sakai
990baacdf9 fix: particle size too small due to auto scaling
close #295
2024-04-04 15:29:33 +09:00
mob-sakai
f73a6777c4 fix: if only Trail Material is used, it will not be displayed
close #294
2024-02-02 03:45:10 +09:00
mob-sakai
65da5d35f5 docs: update documents 2024-02-01 19:22:44 +09:00
semantic-release-bot
25a9cdb400 chore(release): 4.6.2 [skip ci]
## [4.6.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.1...v4.6.2) (2024-02-01)

### Bug Fixes

* fix compile error in Unity 2021.1 or older ([fcae60b](fcae60bf29))
* fix demos ([ad20d12](ad20d128a2))
* fix warning ([7fd4a8e](7fd4a8e343))
2024-02-01 07:23:21 +00:00
mob-sakai
c6b2950a75 fix: fix demos 2024-02-01 16:18:17 +09:00
mob-sakai
841e449f78 fix: fix compile error in Unity 2021.1 or older 2024-02-01 16:18:17 +09:00
mob-sakai
9d04e41cde fix: fix warning 2024-02-01 16:14:15 +09:00
mob-sakai
f1e672470c docs: update contributing 2024-02-01 16:14:11 +09:00
semantic-release-bot
9d1b6a81ee chore(release): 4.6.1 [skip ci]
## [4.6.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.0...v4.6.1) (2024-01-26)

### Bug Fixes

* unintended scaling occurs when `AutoScalingMode=UIParticle` and `ScalingMode=Local` ([1627de1](1627de10eb)), closes [#292](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/292)
2024-01-26 11:41:10 +00:00
mob-sakai
e32077fb0d fix: unintended scaling occurs when AutoScalingMode=UIParticle and ScalingMode=Local
close #292
2024-01-26 20:40:36 +09:00
semantic-release-bot
293dc43db7 chore(release): 4.6.0 [skip ci]
# [4.6.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0) (2024-01-26)

### Bug Fixes

* fix abnormal mesh bounds error ([772bf50](772bf50d16)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](93d3919b6f))
* fix warning ([8a78ec1](8a78ec13ad))

### Features

* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](7c4242150b)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](9a0187a72a))
* add icon ([0c1022c](0c1022c622))
* remove samples ([f53a7fa](f53a7faed3))
2024-01-26 09:56:34 +00:00
mob-sakai
2b5166dcd9 docs: update readme 2024-01-26 18:55:20 +09:00
semantic-release-bot
ee780c4996 chore(release): 4.6.0-preview.1 [skip ci]
# [4.6.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0-preview.1) (2024-01-24)

### Bug Fixes

* fix abnormal mesh bounds error ([772bf50](772bf50d16)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](93d3919b6f))
* fix warning ([8a78ec1](8a78ec13ad))

### Features

* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](7c4242150b)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](9a0187a72a))
* add icon ([0c1022c](0c1022c622))
* remove samples ([f53a7fa](f53a7faed3))
2024-01-24 07:29:29 +00:00
wmltogether
e840631fb3 fix: fix abnormal mesh bounds error
close #213
2024-01-24 16:20:56 +09:00
mob-sakai
a5fdfce554 fix: fix warning 2024-01-24 16:07:36 +09:00
mob-sakai
8028b2a770 feat: add icon 2024-01-24 00:40:12 +09:00
mob-sakai
b45dc77312 refactor: apply refactor 2024-01-23 23:27:46 +09:00
mob-sakai
5dab4f21c7 refactor: fix package structure 2024-01-23 23:17:31 +09:00
mob-sakai
f17ecafae7 feat: "[generated]" GameObjects on the hierarchy is disturbing
close #288
2024-01-23 23:01:45 +09:00
mob-sakai
5892df1ce1 refactor: (remove code) sub emitters option is not work in editor playing 2024-01-23 19:55:30 +09:00
mob-sakai
f0fb205212 chore: release workflow 2024-01-23 15:07:10 +09:00
mob-sakai
70e917107d docs: fix readme 2023-11-21 11:55:34 +09:00
mob-sakai
eaae94ce00 fix: fix warning 2023-11-26 17:15:26 +09:00
mob-sakai
7430c39f52 feat: remove samples 2023-11-21 16:33:27 +09:00
mob-sakai
5fc44b82bc style: update package.json 2024-01-23 11:48:00 +09:00
mob-sakai
128990acc6 feat: add explicit dependencies 2024-01-23 11:38:45 +09:00
mob-sakai
4790db6b93 chore: remove workflow in the package 2024-01-23 12:39:27 +09:00
251 changed files with 852 additions and 56894 deletions

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@@ -1,212 +0,0 @@
root = true
[*.json]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 2
trim_trailing_whitespace = true
insert_final_newline = true
[*.asmdef]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
insert_final_newline = true
# C# files
[*.cs]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
insert_final_newline = true
csharp_style_namespace_declarations = block_scoped
csharp_style_implicit_object_creation_when_type_is_apparent = false
resharper_object_creation_when_type_evident = explicitly_typed
# Keep
csharp_keep_existing_attribute_arrangement = true
csharp_keep_existing_embedded_arrangement = true
csharp_keep_user_linebreaks = true
csharp_keep_existing_linebreaks = true
csharp_place_simple_embedded_statement_on_same_line = false
csharp_place_simple_blocks_on_single_line = false
csharp_keep_existing_initializer_arrangement = true
csharp_keep_existing_arrangement = true
# Standard properties
end_of_line = lf
insert_final_newline = true
# Brace preferences
csharp_brace_style = next_line
csharp_braces_for_ifelse = required_for_multiline_statement
csharp_braces_for_for = required
csharp_braces_for_foreach = required
csharp_braces_for_while = required
csharp_braces_for_dowhile = required
csharp_braces_for_using = required
csharp_case_block_braces = next_line
csharp_initializer_braces = next_line
# New line preferences
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_switch_labels = true
csharp_indent_labels = one_less_than_current
# Modifier preferences
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
# avoid this. unless absolutely necessary
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_event = false:suggestion
# Types: use keywords instead of BCL types, and permit var only when the type is clear
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_elsewhere = true:suggestion
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
#
resharper_keep_existing_embedded_arrangement = true
# Arguments
csharp_arguments_literal = named:suggestion
csharp_arguments_string_literal = named:suggestion
# Naming: public and protected fields -> camelCase
dotnet_naming_rule.protected_public_fields.severity = suggestion
dotnet_naming_rule.protected_public_fields.symbols = protected_public_fields
dotnet_naming_rule.protected_public_fields.style = camel_case
dotnet_naming_symbols.protected_public_fields.applicable_kinds = field, event
dotnet_naming_symbols.protected_public_fields.applicable_accessibilities = public, protected
dotnet_naming_style.camel_case.capitalization = camel_case
# Naming: properties -> camelCase
dotnet_naming_rule.properties.severity = suggestion
dotnet_naming_rule.properties.symbols = properties
dotnet_naming_rule.properties.style = camel_case
dotnet_naming_symbols.properties.applicable_kinds = property
# Naming: constant fields -> k_PascalCase
dotnet_naming_rule.constant_fields.severity = suggestion
dotnet_naming_rule.constant_fields.symbols = constant_fields
dotnet_naming_rule.constant_fields.style = k_pascal_case
dotnet_naming_symbols.constant_fields.applicable_kinds = field
dotnet_naming_symbols.constant_fields.required_modifiers = const
dotnet_naming_style.k_pascal_case.required_prefix = k_
dotnet_naming_style.k_pascal_case.capitalization = pascal_case
# Naming: static fields -> s_PascalCase
dotnet_naming_rule.static_fields_should_have_prefix.severity = suggestion
dotnet_naming_rule.static_fields_should_have_prefix.symbols = static_fields
dotnet_naming_rule.static_fields_should_have_prefix.style = s_pascal_case
dotnet_naming_symbols.static_fields.applicable_kinds = field, property
dotnet_naming_symbols.static_fields.required_modifiers = static
dotnet_naming_symbols.static_fields.applicable_accessibilities = private, internal, private_protected
dotnet_naming_style.s_pascal_case.required_prefix = s_
dotnet_naming_style.s_pascal_case.capitalization = pascal_case
# Naming: internal and private fields -> _camelCase
dotnet_naming_rule.private_internal_fields.severity = suggestion
dotnet_naming_rule.private_internal_fields.symbols = private_internal_fields
dotnet_naming_rule.private_internal_fields.style = _camel_case
dotnet_naming_symbols.private_internal_fields.applicable_kinds = field
dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal
dotnet_naming_style._camel_case.required_prefix = _
dotnet_naming_style._camel_case.capitalization = camel_case
# Code style defaults
dotnet_sort_system_directives_first = true
csharp_preserve_single_line_statements = false
csharp_prefer_static_local_function = true:suggestion
csharp_prefer_simple_using_statement = false:none
csharp_style_prefer_switch_expression = true:suggestion
dotnet_style_readonly_field = true:suggestion
# Expression-level preferences
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
csharp_prefer_simple_default_expression = true:suggestion
# Expression-bodied members
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
csharp_style_expression_bodied_methods = false:suggestion
csharp_style_expression_bodied_constructors = false:suggestion
csharp_style_expression_bodied_operators = false:suggestion
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
csharp_style_expression_bodied_indexers = false:suggestion
csharp_style_expression_bodied_lambdas = when_on_single_line:silent
csharp_style_expression_bodied_local_functions = false:suggestion
# Pattern matching
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
# Null checking preferences
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Other features
csharp_style_prefer_index_operator = false:none
csharp_style_prefer_range_operator = false:none
csharp_style_pattern_local_over_anonymous_function = false:none
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# ReSharper inspection severities
resharper_check_namespace_highlighting = none
resharper_for_can_be_converted_to_foreach_highlighting = none
resharper_xmldoc_indent_text = ZeroIndent

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@@ -1,101 +0,0 @@
name: 🔖 Release
run-name: 🔖 Release (${{ github.ref_name }})
on:
workflow_dispatch:
push:
branches:
- release
- release-*
tags-ignore:
- "**"
jobs:
release:
name: 🔖 Release (${{ github.ref_name }})
runs-on: ubuntu-latest
permissions:
contents: write
pull-requests: write
issues: write
outputs:
channel: ${{ steps.release.outputs.new_release_channel }}
released: ${{ steps.release.outputs.new_release_published }}
tag: ${{ steps.release.outputs.new_release_git_tag }}
version: ${{ steps.release.outputs.new_release_version }}
merge_to: ${{ steps.summary.outputs.merge_to }}
split_to: ${{ steps.summary.outputs.split_to }}
steps:
- name: 🚚 Checkout (${{ github.ref_name }})
uses: actions/checkout@v4
- name: 🔖 Run semantic release
uses: cycjimmy/semantic-release-action@v4
id: release
with:
working_directory: Packages/src
extra_plugins: |
@semantic-release/changelog
@semantic-release/git
env:
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
- id: summary
run: |
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release' ]; then
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "split_to=main" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
else
channel=$(echo ${{ github.ref_name }} | sed 's/^release-//')
echo "merge_to=develop-${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "split_to=${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
fi
merge-to:
if: needs.release.outputs.merge_to != ''
needs: release
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.merge_to }}
fetch-depth: 0
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
run: |
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git merge ${{ needs.release.outputs.tag }}
git push origin ${{ needs.release.outputs.merge_to }}
split-to:
if: needs.release.outputs.split_to != ''
needs: release
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.tag }}
fetch-depth: 0
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
run: |
split_to=${{ needs.release.outputs.split_to }}
git branch $split_to origin/$split_to
git subtree split --prefix=Packages/src --branch $split_to
git tag ${{ needs.release.outputs.version }} $split_to
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to

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@@ -1,124 +0,0 @@
# Required secrets
# UNITY_LICENSE: The contents of Unity license file
# UNITY_EMAIL: Unity user email to login
# UNITY_PASSWORD: Unity user password to login
name: 🧪 Test
run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
env:
# MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
on:
workflow_dispatch:
inputs:
usePeriodVersions:
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
required: false
default: "true"
push:
branches:
- develop
- develop-preview
tags:
- "!*"
paths-ignore:
- "**.md"
pull_request_target:
types:
- opened
- reopened
- synchronize
paths-ignore:
- "**.md"
jobs:
setup:
name: ⚙️ Setup
runs-on: ubuntu-latest
outputs:
unityVersions: ${{ steps.setup.outputs.unityVersions }}
steps:
- name: ⚙️ Find target Unity versions
id: setup
run: |
echo "==== Target Unity Versions ===="
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
else
ADDITIONAL_VERSIONS=[]
fi
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
test:
name: 🧪 Run tests
runs-on: ubuntu-latest
permissions:
checks: write
contents: read
needs: setup
strategy:
fail-fast: false
max-parallel: 6
matrix:
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
steps:
- name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push'
uses: actions/checkout@v4
- name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
- name: 🚚 Marge pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
run: |
git config user.name "GitHub Actions"
git config user.email "actions@github.com"
git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
- name: 📥 Cache library
uses: actions/cache@v4
with:
path: Library
key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
restore-keys: |
Library-${{ matrix.unityVersion }}-
Library-
- name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v4
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
- name: 🧪 Run tests
uses: game-ci/unity-test-runner@v4
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
# unityVersion: ${{ matrix.unityVersion }}
customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}

31
.gitignore vendored
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@@ -1,31 +0,0 @@
# Windows
Thumbs.db
Desktop.ini
/*.csproj
/*.sln
# macOS
.DS_Store
# Vim
*.swp
# Unity
/Logs
/Library
/Temp
Assets/Plugins.meta
Assets/JMO Assets.meta
Assets/JMO Assets
Assets/EffectExamples/
Assets/EffectExamples.meta
Assets/Plugins/
# VS
.vs/
.vscode/
.idea/
obj/
bin/
UserSettings/
*.app

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 7c9f7735cc2f24a7ca1c23043e63a6be
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 15e5409f0334e479e91e672ae14567d3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,4 +0,0 @@
fileFormatVersion: 2
guid: 064daa6b97d6846ec9334e98d642f081
DefaultImporter:
userData:

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@@ -1,4 +0,0 @@
fileFormatVersion: 2
guid: e34a092899a9547189add96707de1b5a
DefaultImporter:
userData:

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@@ -1,14 +0,0 @@
{
"name": "Coffee.CFX_Demo_With_UIParticle",
"references": [
"Coffee.UIParticle"
],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}

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@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 67b89587ad4f645e18aa12053a6cc9b7
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,120 +0,0 @@
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Coffee.UIExtensions.Demo
{
public class CFX_Demo_With_UIParticle : MonoBehaviour
{
private MonoBehaviour _demo;
private string _demoType;
private Toggle _spawnOnUI;
private UIParticle _uiParticle;
// Start is called before the first frame update
private void Start()
{
_uiParticle = GetComponentInChildren<UIParticle>();
_spawnOnUI = GetComponentInChildren<Toggle>();
_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour
?? FindObjectOfType("CFXR_Demo") as MonoBehaviour;
_demoType = _demo?.GetType().Name;
SetCanvasWidth(800);
SetCanvasRenderOverlay(true);
}
// Update is called once per frame
private void Update()
{
if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
if (_demoType == "CFX_Demo_New" || _demoType == "WFX_Demo_New")
{
SpawnParticleCFX();
}
else if (_demoType == "CFXR_Demo")
{
SpawnParticleCFXR();
}
}
private void SpawnParticleCFXR()
{
var particle = _demo.GetType()
.GetField("currentEffect", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
?.GetValue(_demo) as GameObject;
if (!particle) return;
var instance = Instantiate(particle);
foreach (var c in instance.GetComponentsInChildren<MonoBehaviour>())
{
if (c.GetType().Name == "CFXR_Effect")
{
c.enabled = false;
}
}
_uiParticle.SetParticleSystemInstance(instance, true);
}
private void SpawnParticleCFX()
{
var particle = _demo.GetType()
.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
?.Invoke(_demo, Array.Empty<object>()) as GameObject;
if (!particle) return;
particle.transform.localScale = Vector3.one;
_uiParticle.SetParticleSystemInstance(particle, true);
}
private static Object FindObjectOfType(string typeName)
{
var type = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName);
#if UNITY_2023_2_OR_NEWER
return type == null ? null : FindFirstObjectByType(type);
#else
return type == null ? null : FindObjectOfType(type);
#endif
}
public void SetCanvasWidth(int width)
{
var scaler = GetComponentInParent<CanvasScaler>();
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0;
var resolution = scaler.referenceResolution;
resolution.x = width;
scaler.referenceResolution = resolution;
}
public void SetCanvasRenderOverlay(bool enable)
{
var canvas = GetComponentInParent<Canvas>();
if (enable)
{
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
}
else
{
canvas.worldCamera = Camera.main;
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.planeDistance = 5;
}
}
public void LoadScene(string scene)
{
SceneManager.LoadScene(scene);
}
}
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Cartoon FX & War FX Demo
===
Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.

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Shader "UI/Color"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[KeywordEnum(Multipry, Additive, Subtract, Fill)] _ColorMode ("Color Mode", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Src Blend Mode", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Dst Blend Mode", Int) = 10
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
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"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend [_SrcBlend] [_DstBlend]
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
sampler2D _MainTex;
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
int _ColorMode;
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
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if (_UIVertexColorAlwaysGammaSpace)
{
if (!IsGammaSpace())
{
v.color.rgb = GammaToLinearSpace(v.color.rgb);
}
}
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return OUT;
}
half4 apply_color(half4 color, const half4 factor, const int mode)
{
const half3 c = factor.rgb * color.a;
// Mode 1: Additive
if (mode == 1)
{
color.rgb += c;
}
// Mode 2: Subtract
else if (mode == 2)
{
color.rgb -= c;
}
// Mode 3: Replace
else if (mode == 3)
{
color.rgb = c;
}
// Default: Multiply
else
{
color.rgb *= c;
}
return color * factor.a;
}
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{
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
//The incoming alpha could have numerical instability, which makes it very sensible to
//HDR color transparency blend, when it blends with the world's texture.
const half alphaPrecision = half(0xff);
const half invAlphaPrecision = half(1.0 / alphaPrecision);
float2 uv = IN.texcoord;
IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
half4 color = tex2D(_MainTex, uv) + _TextureSampleAdd;
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
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color = apply_color(color, IN.color, _ColorMode);
return color;
}
ENDCG
}
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using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Serialization;
namespace Coffee.UIExtensions.Demo
{
public class UIParticle_PerformanceDemo : MonoBehaviour
{
[FormerlySerializedAs("copyOrigin")]
[SerializeField]
private GameObject m_CopyOrigin;
[FormerlySerializedAs("copyCount")]
[SerializeField]
public int m_CopyCount;
[FormerlySerializedAs("root")]
[SerializeField]
public Canvas m_RootCanvas;
private void Start()
{
Application.targetFrameRate = 60;
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{
m_CopyOrigin.SetActive(false);
var parent = m_CopyOrigin.transform.parent;
for (var i = 0; i < m_CopyCount; i++)
{
var go = Instantiate(m_CopyOrigin, parent, false);
go.name = string.Format("{0} {1}", m_CopyOrigin.name, i + 1);
go.hideFlags = HideFlags.DontSave;
go.SetActive(true);
}
}
}
public void UIParticle_Enable(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.enabled = flag;
}
if (!flag)
{
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
{
ps.Play(false);
}
}
}
public void UIParticle_MeshSharing(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.meshSharing = flag
? UIParticle.MeshSharing.Auto
: UIParticle.MeshSharing.None;
}
}
public void UIParticle_RandomGroup(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.groupMaxId = flag
? 4
: 0;
}
}
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{
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{
ps.transform.localScale = new Vector3(scale, scale, scale);
}
}
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"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
}

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@@ -1,7 +0,0 @@
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folderAsset: yes
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@@ -1,19 +0,0 @@
{
"name": "Coffee.UIParticle.Editor.Tests",
"references": [
"Coffee.UIParticle",
"Coffee.UIParticle.Editor"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
}

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@@ -1,26 +0,0 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Editor.Tests
{
public class NewTestScript
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator NewTestScriptWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

View File

@@ -1,26 +0,0 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Tests
{
public class NewTestScript
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator NewTestScriptWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

View File

@@ -1,11 +0,0 @@
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executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -1,3 +1,58 @@
## [4.11.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.3...v4.11.4) (2025-12-24)
### Bug Fixes
* add early return for case where subEmitter module is disabled ([d1386a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d1386a12216743a6e09f1b9b87bea1dfcf7702e4))
* avoid endless loop ([eb2e862](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/eb2e862e80e549c8cf16ddfed776c101c2413bac)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)
### Bug Fixes
* fix icon ([a9461ec](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9461ecb4d40d7fe878e12465d6e38faae7ae65b))
* fix URL link in README ([1c8c65d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1c8c65d25e7f6fe7b1d20da4461333df8fc7578e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/df2f3caafbe279f1457d74f8183cb561ac14aa17)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/38aec2ea1afd77677d629c86665a3342d92e49d9))
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)
### Bug Fixes
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)
### Bug Fixes
* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)
### Features
* add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513))
## [4.10.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.6...v4.10.7) (2025-01-14)
### Bug Fixes
* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03)
### Bug Fixes
* sub-emitter particles may not render correctly in certain scenarios ([8276684](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8276684c3b1646f0490ed64557547ba15281664a)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67de3d1bd3e16dc9b564625cb990c53d75769506)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)

View File

@@ -62,6 +62,7 @@ namespace Coffee.UIExtensions
private SerializedProperty _autoScalingMode;
private SerializedProperty _useCustomView;
private SerializedProperty _customViewSize;
private SerializedProperty _timeScaleMultiplier;
private ReorderableList _ro;
private bool _showMax;
private bool _is3DScaleMode;
@@ -100,6 +101,7 @@ namespace Coffee.UIExtensions
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
_timeScaleMultiplier = serializedObject.FindProperty("m_TimeScaleMultiplier");
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
@@ -244,6 +246,9 @@ namespace Coffee.UIExtensions
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
}
// Time Scale Multiplier
EditorGUILayout.PropertyField(_timeScaleMultiplier);
// Target ParticleSystems.
EditorGUI.BeginChangeCheck();
_ro.DoLayoutList();

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