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47 Commits

Author SHA1 Message Date
semantic-release-bot
9eb094bb43 chore(release): 4.13.0 [skip ci]
# [4.13.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.2...v4.13.0) (2026-06-25)

### Bug Fixes

* `UI/Additive` shader does not support RectMask2D softness. ([83145d3](83145d3a6e))
* rename `UIParticleProjectSettings.enableLinearToGamma` to `autoColorCorrection` ([10f82a8](10f82a8579))
* Support for skipping "reload domain" ([b7bb112](b7bb1124f6)), closes [#406](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/406)
* there is a compilation error in Unity 2019.2 or earlier ([c327632](c327632e1e)), closes [#407](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/407)

### Features

* add fields located outside the `Properties` block in the shader as `Animatable Properties` ([ea2fcfd](ea2fcfd809)), closes [#399](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/399)
* preview the ParticleSystem playback when selecting a UIParticle in the Editor ([108bcfb](108bcfbd24))
* project-wide default view size for baking ([8e0ff10](8e0ff10c73)), closes [#360](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/360)
2026-06-25 11:18:58 +00:00
mob-sakai
42e4aa20e0 docs: update doc 2026-06-25 20:07:03 +09:00
mob-sakai
ea2fcfd809 feat: add fields located outside the Properties block in the shader as Animatable Properties
close #399
2026-06-25 19:40:46 +09:00
mob-sakai
8e0ff10c73 feat: project-wide default view size for baking
close #360
2026-06-25 19:40:46 +09:00
mob-sakai
09ca328ebd chore: compile warning 2026-06-25 19:40:45 +09:00
mob-sakai
bf4c9140d4 chore: add URP project for testing 2026-06-25 19:40:45 +09:00
mob-sakai
b7bb1124f6 fix: Support for skipping "reload domain"
close #406
2026-06-25 13:07:47 +09:00
mob-sakai
9b3ee547e3 docs: update readme 2026-06-25 13:07:47 +09:00
mob-sakai
10f82a8579 fix: rename UIParticleProjectSettings.enableLinearToGamma to autoColorCorrection 2026-06-25 13:07:47 +09:00
mob-sakai
83145d3a6e fix: UI/Additive shader does not support RectMask2D softness. 2026-06-25 13:07:46 +09:00
mob-sakai
c327632e1e fix: there is a compilation error in Unity 2019.2 or earlier
close #407
2026-06-25 13:07:46 +09:00
mob-sakai
25b2e3b632 chore: update internal 2026-06-25 13:07:46 +09:00
mob-sakai
108bcfbd24 feat: preview the ParticleSystem playback when selecting a UIParticle in the Editor 2026-06-25 13:07:46 +09:00
mob-sakai
f961b8dc89 chore: fix workflow for pwn request 2026-06-12 16:27:44 +09:00
semantic-release-bot
18175c040e chore(release): 4.12.2 [skip ci]
## [4.12.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.1...v4.12.2) (2026-06-08)

### Bug Fixes

* add `meshCleared` flag to optimize mesh clearing ([859fa20](859fa20d29))
* fix Unity6.5 compile errors and warnings ([a5ee687](a5ee687821)), closes [#400](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/400)
* potential access to UIParticleRenderer that has already been destroyed ([b740dd6](b740dd662d)), closes [#403](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/403)
* updated support for some changed menu paths ([f8ac986](f8ac9869f1)), closes [#397](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/397)
2026-06-08 13:33:41 +00:00
mob-sakai
9cd47c32bc chore: ignore alpha for test 2026-06-08 22:33:03 +09:00
mob-sakai
48b38ec34f update internal code 2026-06-08 15:55:42 +09:00
mob-sakai
b740dd662d fix: potential access to UIParticleRenderer that has already been destroyed
close #403
2026-06-08 13:28:24 +09:00
tako
f8ac9869f1 fix: updated support for some changed menu paths
close #397
2026-06-08 13:28:24 +09:00
tako
a5ee687821 fix: fix Unity6.5 compile errors and warnings
close #400
2026-06-08 13:28:24 +09:00
Minhyuk Kim
859fa20d29 fix: add meshCleared flag to optimize mesh clearing 2026-06-08 11:33:57 +09:00
semantic-release-bot
d89d394e04 chore(release): 4.12.1 [skip ci]
## [4.12.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.0...v4.12.1) (2026-03-24)

### Bug Fixes

* ignore "EditorOnly" tagged gameObjects on refresh ([031d46a](031d46a321))
2026-03-24 08:53:33 +00:00
mob-sakai
031d46a321 fix: ignore "EditorOnly" tagged gameObjects on refresh 2026-03-24 17:53:01 +09:00
semantic-release-bot
af0e98239b chore(release): 4.12.0 [skip ci]
# [4.12.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.4...v4.12.0) (2026-03-24)

### Features

* explicit null checks ([5384f61](5384f61c56))
2026-03-24 08:34:58 +00:00
mob-sakai
5384f61c56 feat: explicit null checks 2026-03-24 17:32:31 +09:00
semantic-release-bot
fed927559f chore(release): 4.11.4 [skip ci]
## [4.11.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.3...v4.11.4) (2025-12-24)

### Bug Fixes

* add early return for case where subEmitter module is disabled ([d1386a1](d1386a1221))
* avoid endless loop ([eb2e862](eb2e862e80)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
2025-12-24 11:17:10 +00:00
mob-sakai
eb2e862e80 fix: avoid endless loop
close #392
2025-12-24 20:10:01 +09:00
mob-sakai
d1386a1221 fix: add early return for case where subEmitter module is disabled 2025-12-05 09:58:23 +09:00
semantic-release-bot
9d56c94636 chore(release): 4.11.3 [skip ci]
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)

### Bug Fixes

* fix icon ([a9461ec](a9461ecb4d))
* fix URL link in README ([1c8c65d](1c8c65d25e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](df2f3caafb)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](38aec2ea1a))
2025-10-14 11:53:52 +00:00
mob-sakai
fe179c0f0f chore: update workflow 2025-10-14 19:47:54 +09:00
mob-sakai
df2f3caafb fix: fix: second and subsequent bursts not displayed when world simulation and non-looping
close #326
2025-10-14 19:43:29 +09:00
mob-sakai
1c8c65d25e fix: fix URL link in README
close #376
2025-08-08 17:57:40 +09:00
mob-sakai
a9461ecb4d fix: fix icon 2025-06-14 09:41:44 +09:00
Serkan Şenkal
38aec2ea1a fix: UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range 2025-04-09 02:59:26 +09:00
semantic-release-bot
bb2d588e0c chore(release): 4.11.2 [skip ci]
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)

### Bug Fixes

* IL2CPP build fails on older versions of Unity ([0da6525](0da652520c))
* NRE on enable ([0cff50e](0cff50ef69)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
2025-03-15 07:59:37 +00:00
mob-sakai
078005a1a7 chore: fix NanoMonitor link url 2025-03-15 16:58:52 +09:00
mob-sakai
0cff50ef69 fix: NRE on enable
close #359
2025-03-14 19:44:02 +09:00
mob-sakai
0da652520c fix: IL2CPP build fails on older versions of Unity 2025-03-14 19:29:41 +09:00
mob-sakai
4199492e3a chore: update internal 2025-03-14 19:29:22 +09:00
mob-sakai
1f88bb255e chore: fix settings icon 2025-03-14 19:24:22 +09:00
semantic-release-bot
e3791866b7 chore(release): 4.11.1 [skip ci]
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)

### Bug Fixes

* component icons will no longer be displayed in the scene view ([6dfbdae](6dfbdae38d))
2025-02-21 09:35:05 +00:00
mob-sakai
6dfbdae38d fix: component icons will no longer be displayed in the scene view 2025-02-21 18:22:24 +09:00
mob-sakai
b63220b871 doc: update readme 2025-02-21 17:57:12 +09:00
semantic-release-bot
3fd2bea599 chore(release): 4.11.0 [skip ci]
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)

### Features

* add 'TimeScaleMultiplier' option ([925af0b](925af0b604))
2025-02-21 07:17:09 +00:00
mob-sakai
925af0b604 feat: add 'TimeScaleMultiplier' option 2025-02-21 16:10:06 +09:00
semantic-release-bot
d1a1e23e50 chore(release): 4.10.7 [skip ci]
## [4.10.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.6...v4.10.7) (2025-01-14)

### Bug Fixes

* editor crashed on exit play mode (editor, windows) ([47ee45c](47ee45cbbe)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
2025-01-14 11:49:21 +00:00
mob-sakai
47ee45cbbe fix: editor crashed on exit play mode (editor, windows)
close #351
2025-01-07 10:25:23 +09:00
109 changed files with 5905 additions and 2775 deletions

6
.github/CODEOWNERS vendored Normal file
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@@ -0,0 +1,6 @@
# This is a comment.
# Each line is a file pattern followed by one or more owners.
# https://docs.github.com/ja/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
# Default owners
* @mob-sakai

12
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: mob_sakai # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

35
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,35 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Environment (please complete the following information):**
- Version [e.g. 1.0.0]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2018.2.8f1]
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
**Additional context**
Add any other context about the problem here.

View File

@@ -0,0 +1,22 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

16
.github/ISSUE_TEMPLATE/question.md vendored Normal file
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@@ -0,0 +1,16 @@
---
name: Question
about: Ask a question about this project
title: ''
labels: question
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
A description of the question.
**Additional context**
Add any other context or screenshots about the question here.

37
.github/pull_request_template.md vendored Normal file
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@@ -0,0 +1,37 @@
# Pull Request Template
## Description
- Please include a summary of the change and which issue is fixed.
- Please also include relevant motivation and context.
- List any dependencies that are required for this change.
Fixes #{issue_number}
## Type of change
Please write the commit message in the format corresponding to the change type.
Please see [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) for more information.
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [ ] Update documentations
- [ ] Others (refactoring, style changes, etc.)
## Test environment
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2022.2.0f1]
- Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]
## Checklist
- [ ] This pull request is for merging into the `develop` branch
- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have checked my code and corrected any misspellings

View File

@@ -27,10 +27,10 @@ jobs:
split_to: ${{ steps.summary.outputs.split_to }}
steps:
- name: 🚚 Checkout (${{ github.ref_name }})
uses: actions/checkout@v4
uses: actions/checkout@v6
- name: 🔖 Run semantic release
uses: cycjimmy/semantic-release-action@v4
uses: cycjimmy/semantic-release-action@v6
id: release
with:
working_directory: Packages/src
@@ -38,7 +38,7 @@ jobs:
@semantic-release/changelog
@semantic-release/git
env:
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
GITHUB_TOKEN: ${{ github.token }}
- id: summary
run: |
@@ -67,7 +67,7 @@ jobs:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
uses: actions/checkout@v4
uses: actions/checkout@v5
with:
ref: ${{ needs.release.outputs.merge_to }}
fetch-depth: 0
@@ -88,7 +88,7 @@ jobs:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
uses: actions/checkout@v4
uses: actions/checkout@v5
with:
ref: ${{ needs.release.outputs.tag }}
fetch-depth: 0

126
.github/workflows/test-urp.yml vendored Normal file
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@@ -0,0 +1,126 @@
# Required secrets
# UNITY_LICENSE: The contents of Unity license file
# UNITY_EMAIL: Unity user email to login
# UNITY_PASSWORD: Unity user password to login
name: 🧪 Test URP
run-name: 🧪 Test URP (${{ github.event.pull_request.title || github.ref_name }})
env:
# MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 6000.1
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: '(2020.2.0|2021.1|2023.3)'
PROJECT_PATH: ParticleEffectForUGUI_URP
on:
workflow_dispatch:
inputs:
usePeriodVersions:
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
required: false
default: "true"
push:
branches:
- develop
- "develop-*"
tags:
- "!*"
paths-ignore:
- "**.md"
pull_request:
types:
- opened
- reopened
- synchronize
paths-ignore:
- "**.md"
jobs:
setup:
name: ⚙️ Setup
runs-on: ubuntu-latest
permissions: {} # No permissions needed for setup job
outputs:
unityVersions: ${{ steps.setup.outputs.unityVersions }}
steps:
- name: 🔑 Secrets check
run: |
echo "Checking secrets for ${{ github.actor }} ..."
if [ -z "$UNITY_EMAIL" ] || [ -z "$UNITY_PASSWORD" ] || [ -z "$UNITY_LICENSE" ]; then
echo "Error: UNITY_EMAIL, UNITY_PASSWORD, and UNITY_LICENSE secrets must be set." | tee -a $GITHUB_STEP_SUMMARY >&2
echo "Error: See https://game.ci/docs/github/test-runner#basic-setup" | tee -a $GITHUB_STEP_SUMMARY >&2
echo "Error: Set the secrets at ${{ github.server_url }}/${{ github.repository }}/settings/secrets/actions" | tee -a $GITHUB_STEP_SUMMARY >&2
exit 1
fi
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
- name: ⚙️ Find target Unity versions
id: setup
run: |
echo "==== Target Unity Versions ===="
LATEST_VERSIONS=`npx -y unity-changeset@latest list --json --versions --all --latest-patch --ignore-alpha --min ${MINIMUM_VERSION}`
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
ADDITIONAL_VERSIONS=`npx -y unity-changeset@latest list --json --versions --ignore-alpha --min ${MINIMUM_VERSION} --grep '0f'`
else
ADDITIONAL_VERSIONS=[]
fi
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
test:
name: 🧪 Run tests
runs-on: ubuntu-latest
permissions:
checks: write
contents: read
needs: setup
strategy:
fail-fast: false
max-parallel: 8
matrix:
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
steps:
- name: 🚚 Checkout ($${{ github.ref }})
uses: actions/checkout@v6
- name: 📥 Cache library
uses: actions/cache@v5
with:
path: ${{ env.PROJECT_PATH }}/Library
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
restore-keys: |
${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
${{ env.PROJECT_PATH }}-Library-
- name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v5
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
projectPath: ${{ env.PROJECT_PATH }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# - name: 🧪 Run tests
# uses: game-ci/unity-test-runner@v4
# timeout-minutes: 45
# with:
# customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
# # unityVersion: ${{ matrix.unityVersion }}
# customParameters: -nographics
# checkName: ${{ matrix.unityVersion }} Test Results
# githubToken: ${{ github.token }}
# projectPath: ${{ env.PROJECT_PATH }}
# env:
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}

View File

@@ -7,9 +7,10 @@ run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
env:
# MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2019.4
MINIMUM_VERSION: 2020.3
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
EXCLUDE_FILTER: "(2017|2018|2023.3)"
PROJECT_PATH: .
on:
workflow_dispatch:
@@ -21,12 +22,12 @@ on:
push:
branches:
- develop
- develop-preview
- "develop-*"
tags:
- "!*"
paths-ignore:
- "**.md"
pull_request_target:
pull_request:
types:
- opened
- reopened
@@ -38,16 +39,29 @@ jobs:
setup:
name: ⚙️ Setup
runs-on: ubuntu-latest
permissions: {} # No permissions needed for setup job
outputs:
unityVersions: ${{ steps.setup.outputs.unityVersions }}
steps:
- name: 🔑 Secrets check
run: |
if [ -z "$UNITY_EMAIL" ] || [ -z "$UNITY_PASSWORD" ] || [ -z "UNITY_LICENSE" ]; then
echo "Error: UNITY_EMAIL, UNITY_PASSWORD, and UNITY_LICENSE secrets must be set." | tee -a $GITHUB_STEP_SUMMARY >&2
echo "Error: See https://game.ci/docs/github/test-runner#basic-setup" | tee -a $GITHUB_STEP_SUMMARY >&2
echo "Error: Set the secrets at ${{ github.server_url }}/${{ github.repository }}/settings/secrets/actions" | tee -a $GITHUB_STEP_SUMMARY >&2
exit 1
fi
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
- name: ⚙️ Find target Unity versions
id: setup
run: |
echo "==== Target Unity Versions ===="
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
LATEST_VERSIONS=`npx -y unity-changeset@latest list --json --versions --all --latest-patch --ignore-alpha --min ${MINIMUM_VERSION}`
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
ADDITIONAL_VERSIONS=`npx -y unity-changeset@latest list --json --versions --ignore-alpha --min ${MINIMUM_VERSION} --grep '0f'`
else
ADDITIONAL_VERSIONS=[]
fi
@@ -65,45 +79,31 @@ jobs:
needs: setup
strategy:
fail-fast: false
max-parallel: 6
max-parallel: 8
matrix:
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
steps:
- name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push'
uses: actions/checkout@v4
- name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
- name: 🚚 Marge pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
run: |
git config user.name "GitHub Actions"
git config user.email "actions@github.com"
git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
uses: actions/checkout@v6
- name: 📥 Cache library
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: Library
key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
path: ${{ env.PROJECT_PATH }}/Library
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
restore-keys: |
Library-${{ matrix.unityVersion }}-
Library-
${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
${{ env.PROJECT_PATH }}-Library-
- name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v4
uses: game-ci/unity-builder@v5
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
projectPath: ${{ env.PROJECT_PATH }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
@@ -118,6 +118,7 @@ jobs:
customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }}
projectPath: ${{ env.PROJECT_PATH }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}

View File

@@ -80,8 +80,8 @@ namespace Coffee.UIExtensions.Demo
.SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName);
#if UNITY_2023_2_OR_NEWER
return type == null ? null : FindFirstObjectByType(type);
#if UNITY_2023_1_OR_NEWER
return type == null ? null : FindAnyObjectByType(type, FindObjectsInactive.Include);
#else
return type == null ? null : FindObjectOfType(type);
#endif

View File

@@ -18,11 +18,12 @@ MonoBehaviour:
m_EnabledInEditor: 1
m_AlwaysIncludeAssembly: 1
m_InstantiateOnLoad: 1
m_Prefab: {fileID: 7211429669315726685, guid: b73940fc30a2f4eb9a73783e9c1f8da6,
m_Prefab: {fileID: 4567906826058368312, guid: 7cebff2d255b9433cbe23b243c193329,
type: 3}
m_Interval: 0.5
m_Anchor: 0
m_Width: 750
m_HelpUrl: https://github.com/mob-sakai/ParticleEffectForUGUI
m_CustomMonitorItems:
- m_Format: Screen:{0}x{1}
m_Arg0:

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f22a23b9d98e440478697f4adf30e61c, type: 3}
m_Name: UIParticle
m_Name: UIParticleProjectSettings
m_EditorClassIdentifier:
m_EnableLinearToGamma: 1
m_HideGeneratedObjects: 1

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4b9df7b8a4193489299b8f477348ae0c
guid: a5b9278dfbd194d04b1c6ae7031928c1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000

View File

@@ -1,16 +1,21 @@
using System.Collections;
using Coffee.UIParticleInternal;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Editor.Tests
{
public class NewTestScript
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
[TestCase(-1)]
[TestCase(0)]
[TestCase(2048)]
[TestCase(3000)]
public void GetParticleArray(int requiredSize)
{
// Use the Assert class to test conditions
var array = ParticleSystemExtensions.GetParticleArray(requiredSize);
Debug.Log($"requiredSize: {requiredSize}, array.Length: {array.Length}");
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use

View File

@@ -3,7 +3,7 @@
"com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
"com.coffee.minimal-resource": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/MinimalResource",
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"com.unity.ide.rider": "3.0.31",
"com.unity.ide.rider": "3.0.36",
"com.unity.test-framework": "1.1.33",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.physics": "1.0.0"

View File

@@ -5,14 +5,14 @@
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
"hash": "3c280f1a8f4db5038b881ff07f270efd9638fa31"
},
"com.coffee.minimal-resource": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/MinimalResource",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
"hash": "3c280f1a8f4db5038b881ff07f270efd9638fa31"
},
"com.coffee.nano-monitor": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
@@ -21,7 +21,7 @@
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
"hash": "3c280f1a8f4db5038b881ff07f270efd9638fa31"
},
"com.coffee.ui-particle": {
"version": "file:src",
@@ -40,7 +40,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "3.0.31",
"version": "3.0.36",
"depth": 0,
"source": "registry",
"dependencies": {

View File

@@ -1,3 +1,91 @@
# [4.13.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.2...v4.13.0) (2026-06-25)
### Bug Fixes
* `UI/Additive` shader does not support RectMask2D softness. ([83145d3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/83145d3a6ede3831d1f7c49afde6ef7d8a498d21))
* rename `UIParticleProjectSettings.enableLinearToGamma` to `autoColorCorrection` ([10f82a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/10f82a8579a2d055f897e7a8d6f3b5ba1fc43ae8))
* Support for skipping "reload domain" ([b7bb112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b7bb1124f6921ebca1b48991462637767b95e504)), closes [#406](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/406)
* there is a compilation error in Unity 2019.2 or earlier ([c327632](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c327632e1eb203351ba1a1087a19eb7838c22530)), closes [#407](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/407)
### Features
* add fields located outside the `Properties` block in the shader as `Animatable Properties` ([ea2fcfd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea2fcfd8099a24b92624d34600beb519fb9d2b38)), closes [#399](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/399)
* preview the ParticleSystem playback when selecting a UIParticle in the Editor ([108bcfb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/108bcfbd246960dc730546dc334424cf2e17bfd4))
* project-wide default view size for baking ([8e0ff10](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8e0ff10c7344d9f53d2f4f096ddeb7392b67f930)), closes [#360](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/360)
## [4.12.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.1...v4.12.2) (2026-06-08)
### Bug Fixes
* add `meshCleared` flag to optimize mesh clearing ([859fa20](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/859fa20d297c3f44e3361f20dbb7ce966407e03e))
* fix Unity6.5 compile errors and warnings ([a5ee687](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a5ee6878212be2fc4d7b48879426f239e8753009)), closes [#400](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/400)
* potential access to UIParticleRenderer that has already been destroyed ([b740dd6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b740dd662d423c6bef849662ce1b0bfbb4940ed4)), closes [#403](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/403)
* updated support for some changed menu paths ([f8ac986](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f8ac9869f141238169730e74f5d65c4fc6081f51)), closes [#397](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/397)
## [4.12.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.0...v4.12.1) (2026-03-24)
### Bug Fixes
* ignore "EditorOnly" tagged gameObjects on refresh ([031d46a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/031d46a3216c942d2d1a6ccfadf5f0b9e3ce3006))
# [4.12.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.4...v4.12.0) (2026-03-24)
### Features
* explicit null checks ([5384f61](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5384f61c569e9f78ff9d5b45acfc6f5c2f021a87))
## [4.11.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.3...v4.11.4) (2025-12-24)
### Bug Fixes
* add early return for case where subEmitter module is disabled ([d1386a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d1386a12216743a6e09f1b9b87bea1dfcf7702e4))
* avoid endless loop ([eb2e862](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/eb2e862e80e549c8cf16ddfed776c101c2413bac)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)
### Bug Fixes
* fix icon ([a9461ec](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9461ecb4d40d7fe878e12465d6e38faae7ae65b))
* fix URL link in README ([1c8c65d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1c8c65d25e7f6fe7b1d20da4461333df8fc7578e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/df2f3caafbe279f1457d74f8183cb561ac14aa17)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/38aec2ea1afd77677d629c86665a3342d92e49d9))
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)
### Bug Fixes
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)
### Bug Fixes
* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)
### Features
* add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513))
## [4.10.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.6...v4.10.7) (2025-01-14)
### Bug Fixes
* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03)

View File

@@ -3,15 +3,19 @@ using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
using ShaderPropertyType = Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType;
namespace Coffee.UIExtensions
{
internal static class AnimatablePropertyEditor
{
private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
private static readonly GUIContent s_ContentCustom = new GUIContent("Add Custom...");
private static readonly List<string> s_ActiveNames = new List<string>();
private static readonly StringBuilder s_Sb = new StringBuilder();
private static readonly HashSet<string> s_Names = new HashSet<string>();
private static ShaderProperty s_CustomProperty = new ShaderProperty("", ShaderPropertyType.None);
private static bool s_ShowCustomProperty = false;
private static string CollectActiveNames(SerializedProperty sp, List<string> result)
{
@@ -51,8 +55,19 @@ namespace Coffee.UIExtensions
? "-"
: CollectActiveNames(sp, s_ActiveNames);
if (!GUI.Button(rect, text, EditorStyles.popup)) return;
if (GUI.Button(rect, text, EditorStyles.popup))
{
ShowMenu(sp, mats);
}
if (s_ShowCustomProperty)
{
DrawCustomProperty(sp, ref s_CustomProperty);
}
}
private static void ShowMenu(SerializedProperty sp, List<Material> mats)
{
var gm = new GenericMenu();
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
{
@@ -61,13 +76,20 @@ namespace Coffee.UIExtensions
current.serializedObject.ApplyModifiedProperties();
}, sp);
gm.AddItem(s_ContentCustom, s_ShowCustomProperty, () =>
{
s_ShowCustomProperty = !s_ShowCustomProperty;
s_CustomProperty.Reset();
});
gm.AddSeparator("");
if (!sp.hasMultipleDifferentValues)
{
for (var i = 0; i < sp.arraySize; i++)
{
var p = sp.GetArrayElementAtIndex(i);
var name = p.FindPropertyRelative("m_Name").stringValue;
var type = (AnimatableProperty.ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
var type = (ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
AddMenu(gm, sp, new ShaderProperty(name, type), false);
}
}
@@ -76,17 +98,26 @@ namespace Coffee.UIExtensions
for (var j = 0; j < mats.Count; j++)
{
var mat = mats[j];
if (!mat || !mat.shader) continue;
if (mat == null || mat.shader == null) continue;
#if UNITY_6000_5_OR_NEWER
for (var i = 0; i < mat.shader.GetPropertyCount(); i++)
#else
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
#endif
{
#if UNITY_6000_5_OR_NEWER
var name = mat.shader.GetPropertyName(i);
var type = (ShaderPropertyType)mat.shader.GetPropertyType(i);
#else
var name = ShaderUtil.GetPropertyName(mat.shader, i);
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
var type = (ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
#endif
if (!s_Names.Add(name)) continue;
AddMenu(gm, sp, new ShaderProperty(name, type), true);
if (type != AnimatableProperty.ShaderPropertyType.Texture) continue;
if (type != ShaderPropertyType.Texture) continue;
AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
@@ -102,41 +133,82 @@ namespace Coffee.UIExtensions
if (add && s_ActiveNames.Contains(prop.name)) return;
var label = new GUIContent($"{prop.name} ({prop.type})");
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () =>
{
var index = s_ActiveNames.IndexOf(prop.name);
if (0 <= index)
{
sp.DeleteArrayElementAtIndex(index);
}
else
{
sp.InsertArrayElementAtIndex(sp.arraySize);
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
p.FindPropertyRelative("m_Name").stringValue = prop.name;
p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
}
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () => AddProp(sp, prop));
}
sp.serializedObject.ApplyModifiedProperties();
});
private static void DrawCustomProperty(SerializedProperty sp, ref ShaderProperty prop)
{
var r = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight + 8);
r.xMin += 60;
GUI.Label(r, (Texture)null, EditorStyles.helpBox);
r = new Rect(r.x + 4, r.y + 4, r.width - 8 - 100 - 16, r.height - 8);
prop.name = EditorGUI.TextField(r, prop.name);
r.x += r.width + 2;
r.width = 100 - 2;
prop.type = (ShaderPropertyType)EditorGUI.EnumPopup(r, prop.type);
r.x += r.width;
r.width = 16;
EditorGUI.BeginDisabledGroup(!prop.IsValid(s_ActiveNames));
if (GUI.Button(r, EditorGUIUtility.IconContent("Toolbar Plus"), EditorStyles.label))
{
GUI.FocusControl("");
AddProp(sp, prop);
prop.Reset();
}
EditorGUI.EndDisabledGroup();
}
private static void AddProp(SerializedProperty sp, ShaderProperty prop)
{
var index = s_ActiveNames.IndexOf(prop.name);
if (0 <= index)
{
sp.DeleteArrayElementAtIndex(index);
}
else
{
sp.InsertArrayElementAtIndex(sp.arraySize);
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
p.FindPropertyRelative("m_Name").stringValue = prop.name;
p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
}
sp.serializedObject.ApplyModifiedProperties();
}
private struct ShaderProperty
{
public readonly string name;
public readonly AnimatableProperty.ShaderPropertyType type;
public string name;
public ShaderPropertyType type;
public ShaderProperty(string name)
{
this.name = name;
type = AnimatableProperty.ShaderPropertyType.Vector;
type = ShaderPropertyType.Vector;
}
public ShaderProperty(string name, AnimatableProperty.ShaderPropertyType type)
public ShaderProperty(string name, ShaderPropertyType type)
{
this.name = name;
this.type = type;
}
public void Reset()
{
name = "";
type = ShaderPropertyType.None;
}
public bool IsValid(List<string> activeNames)
{
if (string.IsNullOrEmpty(name)) return false;
if (type == ShaderPropertyType.None) return false;
if (activeNames.Contains(name)) return false;
return true;
}
}
}
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
@@ -8,12 +9,11 @@ using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UI;
using Coffee.UIParticleInternal;
using Object = UnityEngine.Object;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays;
#else
using System;
using System.Reflection;
using Object = UnityEngine.Object;
#endif
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
@@ -49,6 +49,7 @@ namespace Coffee.UIExtensions
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
private static readonly GUIContent s_ViewSize = new GUIContent("View Size");
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
private static readonly List<Material> s_TempMaterials = new List<Material>();
@@ -62,9 +63,11 @@ namespace Coffee.UIExtensions
private SerializedProperty _autoScalingMode;
private SerializedProperty _useCustomView;
private SerializedProperty _customViewSize;
private SerializedProperty _timeScaleMultiplier;
private ReorderableList _ro;
private bool _showMax;
private bool _is3DScaleMode;
private GameObject[] _gameObjects;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
#if UNITY_2018 || UNITY_2019
@@ -100,6 +103,7 @@ namespace Coffee.UIExtensions
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
_timeScaleMultiplier = serializedObject.FindProperty("m_TimeScaleMultiplier");
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
@@ -108,7 +112,7 @@ namespace Coffee.UIExtensions
{
var ps = sp.GetArrayElementAtIndex(index).objectReferenceValue as ParticleSystem;
var materialCount = 0;
if (ps && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
if (ps != null && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
{
materialCount = psr.sharedMaterials.Length;
}
@@ -122,7 +126,7 @@ namespace Coffee.UIExtensions
var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none);
var ps = p.objectReferenceValue as ParticleSystem;
if (!ps || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
if (ps == null || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
rect.x += 15;
rect.width -= 15;
@@ -181,6 +185,13 @@ namespace Coffee.UIExtensions
y.hasMultipleDifferentValues ||
z.hasMultipleDifferentValues;
}
// Add temporary ParticleSystem for preview if enabled.
if (UIParticleProjectSettings.previewOnSelect)
{
_gameObjects = targets.OfType<UIParticle>().Select(x => x.gameObject).ToArray();
ParticleSystemPreviewSystem.Register(_gameObjects);
}
}
/// <summary>
@@ -189,13 +200,16 @@ namespace Coffee.UIExtensions
public override void OnInspectorGUI()
{
var current = target as UIParticle;
if (!current) return;
if (current == null) return;
Profiler.BeginSample("(UIP:E) OnInspectorGUI");
serializedObject.Update();
// Maskable
EditorGUILayout.PropertyField(_maskable);
if (_maskable != null)
{
EditorGUILayout.PropertyField(_maskable);
}
// Scale
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
@@ -233,16 +247,27 @@ namespace Coffee.UIExtensions
// Custom View Size
EditorGUILayout.PropertyField(_useCustomView);
EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_customViewSize);
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
if (EditorGUI.EndChangeCheck())
if (_useCustomView.boolValue)
{
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(_customViewSize);
if (EditorGUI.EndChangeCheck())
{
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
}
}
else
{
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
EditorGUILayout.FloatField(s_ViewSize, UIParticleProjectSettings.defaultViewSizeForBaking);
EditorGUI.EndDisabledGroup();
}
EditorGUI.indentLevel--;
// Time Scale Multiplier
EditorGUILayout.PropertyField(_timeScaleMultiplier);
// Target ParticleSystems.
EditorGUI.BeginChangeCheck();
@@ -262,7 +287,7 @@ namespace Coffee.UIExtensions
Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
foreach (var mat in s_TempMaterials)
{
if (!mat || !mat.shader) continue;
if (mat == null || mat.shader == null) continue;
var shader = mat.shader;
if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/"))
{
@@ -281,7 +306,7 @@ namespace Coffee.UIExtensions
{
foreach (var mat in s_TempMaterials)
{
if (!mat || !mat.shader) continue;
if (mat == null || mat.shader == null) continue;
var shader = mat.shader;
if (!s_Shaders.Add(shader)) continue;
@@ -339,6 +364,10 @@ namespace Coffee.UIExtensions
}
}
#endif
// Remove the temporary ParticleSystem.
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
Profiler.EndSample();
}
@@ -477,7 +506,7 @@ namespace Coffee.UIExtensions
#endif
}
private static bool FixButton(bool show, string text)
private static bool FixButton(bool show, string text, GUIContent buttonText = null)
{
if (!show) return false;
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
@@ -485,7 +514,7 @@ namespace Coffee.UIExtensions
EditorGUILayout.HelpBox(text, MessageType.Warning, true);
using (new EditorGUILayout.VerticalScope())
{
return GUILayout.Button(s_ContentFix, GUILayout.Width(30));
return GUILayout.Button(buttonText ?? s_ContentFix, GUILayout.ExpandWidth(false));
}
}
}

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Before

Width:  |  Height:  |  Size: 418 B

After

Width:  |  Height:  |  Size: 418 B

View File

@@ -6,11 +6,22 @@ namespace Coffee.UIExtensions
{
internal class UIParticleMenu
{
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)]
#if UNITY_6000_5_OR_NEWER
private const string k_MenuPathToCreateParticleSystem = "GameObject/Visual Effects/Particle System";
#else
private const string k_MenuPathToCreateParticleSystem = "GameObject/Effects/Particle System";
#endif
#if UNITY_6000_3_OR_NEWER
private const string k_MenuPathForUgui = "GameObject/UI (Canvas)";
#else
private const string k_MenuPathForUgui = "GameObject/UI";
#endif
[MenuItem(k_MenuPathForUgui + "/Particle System (Empty)", false, 2018)]
private static void AddParticleEmpty(MenuCommand menuCommand)
{
// Create empty UI element.
EditorApplication.ExecuteMenuItem("GameObject/UI/Image");
EditorApplication.ExecuteMenuItem(k_MenuPathForUgui + "/Image");
var ui = Selection.activeGameObject;
Object.DestroyImmediate(ui.GetComponent<Image>());
@@ -21,7 +32,7 @@ namespace Coffee.UIExtensions
uiParticle.rectTransform.sizeDelta = Vector2.zero;
}
[MenuItem("GameObject/UI/Particle System", false, 2019)]
[MenuItem(k_MenuPathForUgui + "/Particle System", false, 2019)]
private static void AddParticle(MenuCommand menuCommand)
{
// Create empty UIEffect.
@@ -29,7 +40,7 @@ namespace Coffee.UIExtensions
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
// Create ParticleSystem.
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System");
EditorApplication.ExecuteMenuItem(k_MenuPathToCreateParticleSystem);
var ps = Selection.activeGameObject;
ps.transform.SetParent(uiParticle.transform, false);
ps.transform.localPosition = Vector3.zero;

View File

@@ -1,4 +1,4 @@
Copyright 2018-2024 mob-sakai
Copyright 2018-2026 mob-sakai
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

View File

@@ -144,7 +144,7 @@ _This package requires **Unity 2018.3 or later**._
#### Install as Embedded Package
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI.git/releases) and extract it.
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and extract it.
2. Place it in your project's `Packages` directory.
![](https://github.com/mob-sakai/mob-sakai/assets/12690315/0b7484b4-5fca-43b0-a9ef-e5dbd99bcdb4)
- If you want to fix bugs or add features, install it as an embedded package.
@@ -158,12 +158,18 @@ _This package requires **Unity 2018.3 or later**._
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/1cf5753b-33fc-4cef-91c3-413c515a954f)
![](https://github.com/user-attachments/assets/bc9eb783-afce-4102-ac61-aee9ea8d6f2f)
- **Maskable**: Does this graphic allow maskable.
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
use this to mark as animatable.
> [!TIPS]
> (Unity 2021.1 or later) **Custom Animatable Properties**
> From the `Add Custom...` menu in `Animatable Properties`, you can add fields located outside the `Properties` block in the shader as `Animatable Properties`.
> This allows `Matrix`, `Matrix Array`, `Float Array`, and `Vector Array` values modified by the `ParticleSystemRenderer.SetPropertyBlock` method to be automatically reflected in UIParticle.
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
- **None:** Disable mesh sharing.
@@ -180,11 +186,17 @@ _This package requires **Unity 2018.3 or later**._
- **UIParticle:** UIParticle.scale will be adjusted.
- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
- **Custom view size:** Change the bake view size.
- **Time Scale Multiplier:** Time scale multiplier.
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
> [!TIPS]
> Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
and z-position.
> [!TIPS]
> When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
> The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
<br><br>
### Basic Usage
@@ -194,6 +206,10 @@ and z-position.
2. Adjust the ParticleSystem as you like.
![particle1](https://user-images.githubusercontent.com/12690315/95007359-ca385200-0649-11eb-8383-627c9750bda8.png)
> [!Tips]
> Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
> When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
<br>
### Usage with Your Existing ParticleSystem Prefab
@@ -210,7 +226,7 @@ and z-position.
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
ParticleSystem.
If you use some custom shaders, see
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
section.
![](https://user-images.githubusercontent.com/12690315/95017591-3b512700-0695-11eb-864e-04166ea1809a.png)
@@ -255,13 +271,35 @@ uiParticle.Stop();
- **Unscaled Time:** Update with unscaled delta time.
- **OnAttracted**: An event called when attracting is complete (per particle).
<br><br>
### Component: ParticleSystemPreviewer
`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
<br><br>
### Project Settings
![](https://github.com/user-attachments/assets/befc7f34-fb47-4006-831a-eba79fda11ca)
You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Settings > UI > UI Particle`)
- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
![](https://github.com/mob-sakai/mob-sakai/releases/download/docs/1782360274340.png)
#### Settings
- **Enable Linear To Gamma**: Automatically correct the color space of the mesh.
- **Default View Size For Baking**: Default view size for baking particle systems.
#### Editor
- **Hide Generated Component**: Automatically hide the generated `UIParticleRenderer` component and `UIParticle BakingCamera`.
- **Preview On Select**: When selecting UIParticle, a temporary ParticleSystem is generated for preview.
<br><br>
@@ -326,33 +364,39 @@ uiParticle.Stop();
### 🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?
See [this issue](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/270).
If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
- [Shader Limitation](#shader-limitation)
- `UIParticle` does not support all built-in shaders except for `UI/Default`.
- [Shader Limitation](https://github.com/mob-sakai/ParticleEffectForUGUI#shader-limitation)
- Most cases can be solved by using `UI/Additive` or `UI/Default`.
- Particles are not masked
- `UIParticle` is maskable.
- Use maskable/clipable shader (such as `UI/Additive` or `UI/Default`)
- Set `Mask` or `RectMask2D` component properly.
- [Use maskable/clipable shader](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) (such
as `UI/Additive` or `UI/Default`)
- Particles are too small
- If particles are small enough, they will not appear on the screen.
- Increase the `Scale` value.
- If you don't want to change the apparent size depending on the resolution, try the `Auto Scaling` option.
- Particles are too many
- No more than 65535 vertices can be displayed (for mesh combination limitations).
- Please set `Emission` module and `Max Particles` of ParticleSystem properly.
- Please set `Emission` module and `Max Particles` of `ParticleSystem` properly.
- Particles are emitted off-screen.
- When `Position Mode = Relative`, particles are emitted from the scaled position of the ParticleSystem, not from
the screen point of the ParticleSystem.
- Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
- When `Position Mode = Relative`, particles are emitted from the scaled position of the `ParticleSystem`, not from
the screen point of the `ParticleSystem`.
- Place the `ParticleSystem` in the proper position or try `Position Mode = Absolute`.
- Attaching `UIParticle` to the same object as `ParticleSystem`
- `Transform.localScale` will be overridden by the `Auto Scaling` option.
- It is recommended to place `ParticleSystem` under `UIParticle`.
- If `Transform.localScale` contains 0, rendering will be skipped.
- If you are using `Shape` module, please check whether the scale includes 0.
- Displayed particles are in the correct position but too large/too small
- Adjust `ParticleSystem.renderer.Min/MaxParticleSize`.
- If `Trails.RibbonCount` is greater than 1, the following error occurs frequently.
- `Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 660, VertexCount: 222`
- Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
- When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
- (v4.13.0, v5.0.0-preview.18) Try changing the `Default View Size For Baking` setting under `ProjectSettings > UI > UI Particle` to a value such as 100 or 1000.
<br>

View File

@@ -8,11 +8,18 @@ namespace Coffee.UIExtensions
{
public enum ShaderPropertyType
{
None = -1,
Color,
Vector,
Float,
Range,
Texture
Texture,
Int,
Matrix = 100,
MatrixArray = 101,
FloatArray = 102,
VectorArray = 103,
}
[SerializeField] private string m_Name = "";
@@ -32,42 +39,41 @@ namespace Coffee.UIExtensions
public void UpdateMaterialProperties(Material material, MaterialPropertyBlock mpb)
{
#if UNITY_2021_1_OR_NEWER
if (!mpb.HasProperty(id)) return;
#else
if (!material.HasProperty(id)) return;
#endif
switch (type)
{
case ShaderPropertyType.Color:
var color = mpb.GetColor(id);
if (color != default)
{
material.SetColor(id, color);
}
material.SetColor(id, mpb.GetColor(id));
break;
case ShaderPropertyType.Vector:
var vector = mpb.GetVector(id);
if (vector != default)
{
material.SetVector(id, vector);
}
material.SetVector(id, mpb.GetVector(id));
break;
case ShaderPropertyType.Float:
case ShaderPropertyType.Range:
var value = mpb.GetFloat(id);
if (!Mathf.Approximately(value, 0))
{
material.SetFloat(id, value);
}
material.SetFloat(id, mpb.GetFloat(id));
break;
case ShaderPropertyType.Texture:
var tex = mpb.GetTexture(id);
if (tex != default(Texture))
{
material.SetTexture(id, tex);
}
material.SetTexture(id, mpb.GetTexture(id));
break;
case ShaderPropertyType.Int:
material.SetInt(id, mpb.GetInt(id));
break;
case ShaderPropertyType.Matrix:
material.SetMatrix(id, mpb.GetMatrix(id));
break;
case ShaderPropertyType.MatrixArray:
material.SetMatrixArray(id, mpb.GetMatrixArray(id));
break;
case ShaderPropertyType.FloatArray:
material.SetFloatArray(id, mpb.GetFloatArray(id));
break;
case ShaderPropertyType.VectorArray:
material.SetVectorArray(id, mpb.GetVectorArray(id));
break;
}
}

View File

@@ -98,7 +98,7 @@ namespace Coffee.UIParticleInternal
Profiler.BeginSample("(COF)[CanvasExt] GetViewProjectionMatrix");
var rootCanvas = canvas.rootCanvas;
var cam = rootCanvas.worldCamera;
if (rootCanvas && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam)
if (rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam != null)
{
if (eye == Camera.MonoOrStereoscopicEye.Mono)
{

View File

@@ -12,6 +12,33 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal static class ComponentExtensions
{
#if !UNITY_2019_2_OR_NEWER
public static bool TryGetComponent<T>(this GameObject self, out T component)
where T : Component
{
if (self == null)
{
component = null;
return false;
}
component = self.GetComponent<T>();
return component != null;
}
public static bool TryGetComponent<T>(this Component self, out T component)
where T : Component
{
if (self == null)
{
component = null;
return false;
}
return self.gameObject.TryGetComponent(out component);
}
#endif
/// <summary>
/// Get components in children of a specific type in the hierarchy of a GameObject.
/// </summary>
@@ -38,7 +65,7 @@ namespace Coffee.UIParticleInternal
private static void GetComponentsInChildren_Internal<T>(this Component self, List<T> results, int depth)
where T : Component
{
if (!self || results == null || depth < 0) return;
if (self == null || results == null || depth < 0) return;
var tr = self.transform;
if (tr.TryGetComponent<T>(out var t))
@@ -59,7 +86,7 @@ namespace Coffee.UIParticleInternal
/// </summary>
public static T GetOrAddComponent<T>(this Component self) where T : Component
{
if (!self) return null;
if (self == null) return null;
return self.TryGetComponent<T>(out var component)
? component
: self.gameObject.AddComponent<T>();
@@ -72,7 +99,7 @@ namespace Coffee.UIParticleInternal
{
T component = null;
var transform = self.transform;
while (transform)
while (transform != null)
{
if (transform.TryGetComponent<T>(out var c))
{
@@ -93,7 +120,7 @@ namespace Coffee.UIParticleInternal
where T : Component
{
var tr = includeSelf ? self.transform : self.transform.parent;
while (tr)
while (tr != null)
{
if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
if (tr == stopAfter) return null;
@@ -166,11 +193,11 @@ namespace Coffee.UIParticleInternal
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
{
if (!self) return null;
if (self == null) return null;
if (!includeInactive) return self.GetComponentInParent<T>();
var current = self.transform;
while (current)
while (current != null)
{
if (current.TryGetComponent<T>(out var c)) return c;
current = current.parent;
@@ -186,7 +213,7 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
{
return context && context.GetType() != typeof(T);
return context != null && context.GetType() != typeof(T);
}
/// <summary>
@@ -204,7 +231,7 @@ namespace Coffee.UIParticleInternal
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
foreach (var script in MonoImporter.GetAllRuntimeMonoScripts())
{
if (script.GetClass() != typeof(T))
{

View File

@@ -32,10 +32,10 @@ namespace Coffee.UIParticleInternal
/// </summary>
public static Texture2D GetActualTexture(this Sprite self)
{
if (!self) return null;
if (self == null) return null;
var ret = s_GetActiveAtlasTextureMethod(self);
return ret ? ret : self.texture;
return ret != null ? ret : self.texture;
}
/// <summary>
@@ -43,7 +43,7 @@ namespace Coffee.UIParticleInternal
/// </summary>
public static SpriteAtlas GetActiveAtlas(this Sprite self)
{
if (!self) return null;
if (self == null) return null;
return s_GetActiveAtlasMethod(self);
}
@@ -53,7 +53,7 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal static Texture2D GetActualTexture(this Sprite self)
{
return self ? self.texture : null;
return self != null ? self.texture : null;
}
#endif
}

View File

@@ -14,22 +14,66 @@ namespace Coffee.UIParticleInternal
public abstract class PreloadedProjectSettings : ScriptableObject
#if UNITY_EDITOR
{
private class Postprocessor : AssetPostprocessor
[Tooltip("When enabled, this settings asset will be added to PlayerSettings.preloadedAssets in build.\n\n" +
"When disable, you should load this settings via Resources, AssetBundles or Addressables to use.")]
[SerializeField]
[Header("Advanced")]
[HideInInspector]
private bool m_PreLoadSettingsInBuild = true;
protected static bool s_BuildingPlayer;
private class EditorEvents : AssetPostprocessor, IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
int IOrderedCallback.callbackOrder => 0;
private static void OnPostprocessAllAssets(string[] _, string[] __, string[] ___, string[] ____)
{
Initialize();
}
}
private class PreprocessBuildWithReport : IPreprocessBuildWithReport
{
int IOrderedCallback.callbackOrder => 0;
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
{
AssetDatabase.Refresh();
Initialize();
s_BuildingPlayer = true;
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
{
var settings = GetDefaultSettings(t);
if (settings == null || settings.m_PreLoadSettingsInBuild) continue;
PlayerSettings.SetPreloadedAssets(
PlayerSettings.GetPreloadedAssets()
.Where(x => x != null && x.GetType() != t)
.ToArray());
Debug.Log($"[PreloadedProjectSettings] Build started: removed '{settings.name}' " +
$"({t.Name}) from PreloadedAssets. " +
$"It will be restored after build completes.");
}
}
void IPostprocessBuildWithReport.OnPostprocessBuild(BuildReport report)
{
s_BuildingPlayer = false;
Initialize();
}
#if UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnDomainReload()
{
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
{
var defaultSettings = GetDefaultSettings(t);
if (defaultSettings != null)
{
defaultSettings.OnDomainReload();
}
}
}
#endif
}
private static void Initialize()
@@ -37,18 +81,21 @@ namespace Coffee.UIParticleInternal
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
{
var defaultSettings = GetDefaultSettings(t);
if (!defaultSettings)
if (defaultSettings == null)
{
// When create a new instance, automatically set it as default settings.
defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
SetDefaultSettings(defaultSettings);
if (!s_BuildingPlayer)
{
// When create a new instance, automatically set it as default settings.
defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
SetDefaultSettings(defaultSettings);
}
}
else if (GetPreloadedSettings(t).Length != 1)
{
SetDefaultSettings(defaultSettings);
if (!s_BuildingPlayer) SetDefaultSettings(defaultSettings);
}
if (defaultSettings)
if (defaultSettings != null)
{
defaultSettings.OnInitialize();
}
@@ -66,22 +113,22 @@ namespace Coffee.UIParticleInternal
private static Object[] GetPreloadedSettings(Type type)
{
return PlayerSettings.GetPreloadedAssets()
.Where(x => x && x.GetType() == type)
.Where(x => x != null && x.GetType() == type)
.ToArray();
}
protected static PreloadedProjectSettings GetDefaultSettings(Type type)
{
return GetPreloadedSettings(type).FirstOrDefault() as PreloadedProjectSettings
?? AssetDatabase.FindAssets($"t:{nameof(PreloadedProjectSettings)}")
?? AssetDatabase.FindAssets($"t:{type.Name}")
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<PreloadedProjectSettings>)
.FirstOrDefault(x => x && x.GetType() == type);
.FirstOrDefault(x => x != null && x.GetType() == type);
}
protected static void SetDefaultSettings(PreloadedProjectSettings asset)
{
if (!asset) return;
if (asset == null) return;
var type = asset.GetType();
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
@@ -103,7 +150,7 @@ namespace Coffee.UIParticleInternal
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
var projectSettings = GetPreloadedSettings(type);
PlayerSettings.SetPreloadedAssets(preloadedAssets
.Where(x => x)
.Where(x => x != null)
.Except(projectSettings.Except(new[] { asset }))
.Append(asset)
.Distinct()
@@ -119,6 +166,39 @@ namespace Coffee.UIParticleInternal
protected virtual void OnInitialize()
{
}
protected virtual void OnDomainReload()
{
}
}
internal abstract class PreloadedProjectSettingsEditor : Editor
{
private SerializedProperty _preLoadSettingsInBuild;
protected virtual void OnEnable()
{
_preLoadSettingsInBuild = serializedObject.FindProperty("m_PreLoadSettingsInBuild");
}
protected void DrawPreLoadSettingsInBuild(string packageName)
{
EditorGUILayout.PropertyField(_preLoadSettingsInBuild);
if (!_preLoadSettingsInBuild.boolValue)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.HelpBox(
$"{target.GetType().Name} asset will not be built in.\n" +
$"please load manually from Resources, AssetBundle, or Addressables before using {packageName}.",
MessageType.Warning);
if (GUILayout.Button("Ping"))
{
EditorGUIUtility.PingObject(target);
}
EditorGUILayout.EndHorizontal();
}
}
}
#else
{
@@ -133,31 +213,33 @@ namespace Coffee.UIParticleInternal
#if UNITY_EDITOR
private string _jsonText;
public static bool hasInstance => s_Instance;
public static bool hasInstance => s_Instance != null;
public static T instance
{
get
{
if (s_Instance) return s_Instance;
if (s_Instance != null) return s_Instance;
s_Instance = GetDefaultSettings(typeof(T)) as T;
if (s_Instance) return s_Instance;
if (s_Instance != null) return s_Instance;
s_Instance = CreateInstance<T>();
if (!s_Instance)
if (s_Instance == null)
{
s_Instance = null;
return s_Instance;
}
SetDefaultSettings(s_Instance);
if (!s_BuildingPlayer) SetDefaultSettings(s_Instance);
return s_Instance;
}
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
if (this == null) return;
switch (state)
{
case PlayModeStateChange.ExitingEditMode:
@@ -173,8 +255,13 @@ namespace Coffee.UIParticleInternal
break;
}
}
protected override void OnDomainReload()
{
s_Instance = null;
}
#else
public static T instance => s_Instance ? s_Instance : s_Instance = CreateInstance<T>();
public static T instance => s_Instance != null ? s_Instance : s_Instance = CreateInstance<T>();
#endif
/// <summary>
@@ -183,17 +270,21 @@ namespace Coffee.UIParticleInternal
protected virtual void OnEnable()
{
#if UNITY_EDITOR
var isDefaultSettings = !s_Instance || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
var isDefaultSettings = s_Instance == null || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
if (!isDefaultSettings)
{
DestroyImmediate(this, true);
return;
}
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
#else
if (s_Instance != null && s_Instance != this)
{
Destroy(s_Instance);
}
#endif
if (s_Instance) return;
s_Instance = this as T;
}
@@ -222,9 +313,9 @@ namespace Coffee.UIParticleInternal
public override void OnGUI(string searchContext)
{
if (!_target)
if (_target == null)
{
if (_editor)
if (_editor != null)
{
DestroyImmediate(_editor);
_editor = null;

View File

@@ -66,11 +66,6 @@ namespace Coffee.UIParticleInternal
node = node.Next;
}
}
public void Clear()
{
_delegates.Clear();
}
}
/// <summary>

View File

@@ -8,19 +8,19 @@ namespace Coffee.UIParticleInternal
{
private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
static FrameCache()
{
s_Caches.Clear();
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
}
#if UNITY_EDITOR
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#elif UNITY_EDITOR
[InitializeOnLoadMethod]
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
private static void Clear()
{
s_Caches.Clear();
UIExtraCallbacks.onLateAfterCanvasRebuild -= ClearAllCache;
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
}
#endif
/// <summary>
/// Tries to retrieve a value from the frame cache with a specified key.

View File

@@ -11,7 +11,7 @@ using Conditional = System.Diagnostics.ConditionalAttribute;
namespace Coffee.UIParticleInternal
{
internal static class Logging
internal static class Logger
{
#if !ENABLE_COFFEE_LOGGER
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";
@@ -48,7 +48,7 @@ namespace Coffee.UIParticleInternal
public static void LogIf(bool enable, object tag, object message, Object context = null)
{
if (!enable) return;
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
Log_Internal(LogType.Log, tag, message, context != null ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
@@ -56,7 +56,7 @@ namespace Coffee.UIParticleInternal
#endif
public static void Log(object tag, object message, Object context = null)
{
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
Log_Internal(LogType.Log, tag, message, context != null ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
@@ -64,13 +64,13 @@ namespace Coffee.UIParticleInternal
#endif
public static void LogWarning(object tag, object message, Object context = null)
{
Log_Internal(LogType.Warning, tag, message, context ? context : tag as Object);
Log_Internal(LogType.Warning, tag, message, context != null ? context : tag as Object);
}
public static void LogError(object tag, object message, Object context = null)
{
#if ENABLE_COFFEE_LOGGER
Log_Internal(LogType.Error, tag, message, context ? context : tag as Object);
Log_Internal(LogType.Error, tag, message, context != null ? context : tag as Object);
#else
Debug.LogError($"{tag}: {message}", context);
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8255313895da84e7cbdc876be3795334
guid: 4f9f22bb079324476b1473030ad9fec3
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -13,7 +13,9 @@ namespace Coffee.UIParticleInternal
public static int count => s_Repository.count;
#if UNITY_EDITOR
public static Func<string, Shader> onShaderFind = Shader.Find;
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void Clear()
{
@@ -48,7 +50,7 @@ namespace Coffee.UIParticleInternal
public static void Get(Hash128 hash, ref Material material, string shaderName)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x))
s_Repository.Get(hash, ref material, x => new Material(onShaderFind(x))
{
hideFlags = HideFlags.DontSave | HideFlags.NotEditable
}, shaderName);
@@ -61,7 +63,7 @@ namespace Coffee.UIParticleInternal
public static void Get(Hash128 hash, ref Material material, string shaderName, string[] keywords)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x.shaderName))
s_Repository.Get(hash, ref material, x => new Material(onShaderFind(x.shaderName))
{
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
shaderKeywords = x.keywords

View File

@@ -3,11 +3,16 @@ using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER
#if UNITY_EDITOR
using System.IO;
using System.Linq;
using System.Reflection;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#elif UNITY_EDITOR
#else
using UnityEditor.Experimental.SceneManagement;
#endif
#endif
namespace Coffee.UIParticleInternal
{
@@ -15,7 +20,9 @@ namespace Coffee.UIParticleInternal
{
public static T[] FindObjectsOfType<T>() where T : Object
{
#if UNITY_2023_1_OR_NEWER
#if UNITY_6000_4_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include);
#elif UNITY_2023_1_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType<T>();
@@ -24,7 +31,7 @@ namespace Coffee.UIParticleInternal
public static void Destroy(Object obj)
{
if (!obj) return;
if (obj == null) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
@@ -39,24 +46,19 @@ namespace Coffee.UIParticleInternal
public static void DestroyImmediate(Object obj)
{
if (!obj) return;
if (obj == null) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
Object.DestroyImmediate(obj, true);
#else
Object.Destroy(obj);
#endif
{
Object.Destroy(obj);
}
}
[Conditional("UNITY_EDITOR")]
public static void SetDirty(Object obj)
{
#if UNITY_EDITOR
if (!obj) return;
if (obj == null) return;
EditorUtility.SetDirty(obj);
#endif
}
@@ -72,5 +74,56 @@ namespace Coffee.UIParticleInternal
public static bool isBatchOrBuilding => Application.isBatchMode || BuildPipeline.isBuildingPlayer;
#endif
[Conditional("UNITY_EDITOR")]
public static void QueuePlayerLoopUpdate()
{
#if UNITY_EDITOR
if (!EditorApplication.isPlaying)
{
EditorApplication.QueuePlayerLoopUpdate();
}
#endif
}
}
#if !UNITY_2021_2_OR_NEWER
[AttributeUsage(AttributeTargets.Class)]
[Conditional("UNITY_EDITOR")]
internal class IconAttribute : Attribute
{
private readonly string _path;
public IconAttribute(string path)
{
_path = path;
}
#if UNITY_EDITOR
private static Action<Object, Texture2D> s_SetIconForObject = typeof(EditorGUIUtility)
.GetMethod("SetIconForObject", BindingFlags.Static | BindingFlags.NonPublic)
.CreateDelegate(typeof(Action<Object, Texture2D>), null) as Action<Object, Texture2D>;
[InitializeOnLoadMethod]
private static void InitializeOnLoadMethod()
{
if (Misc.isBatchOrBuilding) return;
var types = TypeCache.GetTypesWithAttribute(typeof(IconAttribute));
var scripts = MonoImporter.GetAllRuntimeMonoScripts();
foreach (var type in types)
{
var script = scripts.FirstOrDefault(x => x.GetClass() == type);
if (script == null) continue;
var path = type.GetCustomAttribute<IconAttribute>()?._path;
var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (icon == null) continue;
s_SetIconForObject(script, icon);
}
}
#endif
}
#endif
}

View File

@@ -34,7 +34,7 @@ namespace Coffee.UIParticleInternal
}
// If there are no instances in the pool, create a new one.
Logging.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
Logger.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
return _pool.Get();
}
@@ -47,7 +47,7 @@ namespace Coffee.UIParticleInternal
if (instance == null) return; // Ignore if already pooled or null.
_pool.Release(instance);
Logging.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
Logger.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
instance = default; // Set the reference to null.
}
#else
@@ -80,7 +80,7 @@ namespace Coffee.UIParticleInternal
}
// If there are no instances in the pool, create a new one.
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
Logger.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
return _onCreate();
}
@@ -94,7 +94,7 @@ namespace Coffee.UIParticleInternal
_onReturn(instance); // Return the instance to the pool.
_pool.Push(instance);
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
Logger.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
instance = default; // Set the reference to null.
}
#endif

View File

@@ -90,7 +90,7 @@ namespace Coffee.UIParticleInternal
Profiler.BeginSample("(COF)[ObjectRepository] GetFromCache");
if (_cache.TryGetValue(hash, out var entry))
{
if (!entry.storedObject)
if (entry.storedObject == null)
{
Release(ref entry.storedObject);
Profiler.EndSample();
@@ -103,7 +103,7 @@ namespace Coffee.UIParticleInternal
Release(ref obj);
++entry.reference;
obj = entry.storedObject;
Logging.Log(_name, $"Get(total#{count}): {entry}");
Logger.Log(_name, $"Get(total#{count}): {entry}");
}
Profiler.EndSample();
@@ -116,7 +116,7 @@ namespace Coffee.UIParticleInternal
private void Add(Hash128 hash, ref T obj, T newObject)
{
if (!newObject)
if (newObject == null)
{
Release(ref obj);
obj = newObject;
@@ -130,8 +130,8 @@ namespace Coffee.UIParticleInternal
newEntry.hash = hash;
newEntry.reference = 1;
_cache[hash] = newEntry;
_objectKey[newObject.GetInstanceID()] = hash;
Logging.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
_objectKey[newObject.GetHashCode()] = hash;
Logger.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
Release(ref obj);
obj = newObject;
Profiler.EndSample();
@@ -146,23 +146,23 @@ namespace Coffee.UIParticleInternal
// Find and release the entry.
Profiler.BeginSample("(COF)[ObjectRepository] Release");
var id = obj.GetInstanceID();
var id = obj.GetHashCode();
if (_objectKey.TryGetValue(id, out var hash)
&& _cache.TryGetValue(hash, out var entry))
{
entry.reference--;
if (entry.reference <= 0 || !entry.storedObject)
if (entry.reference <= 0 || entry.storedObject == null)
{
Remove(entry);
}
else
{
Logging.Log(_name, $"Release(total#{_cache.Count}): {entry}");
Logger.Log(_name, $"Release(total#{_cache.Count}): {entry}");
}
}
else
{
Logging.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
Logger.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
}
obj = null;
@@ -175,10 +175,10 @@ namespace Coffee.UIParticleInternal
Profiler.BeginSample("(COF)[ObjectRepository] Remove");
_cache.Remove(entry.hash);
_objectKey.Remove(entry.storedObject.GetInstanceID());
_objectKey.Remove(entry.storedObject.GetHashCode());
_pool.Push(entry);
entry.reference = 0;
Logging.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
Logger.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
entry.Release(_onRelease);
Profiler.EndSample();
}
@@ -192,7 +192,7 @@ namespace Coffee.UIParticleInternal
public void Release(Action<T> onRelease)
{
reference = 0;
if (storedObject)
if (storedObject != null)
{
onRelease?.Invoke(storedObject);
}

View File

@@ -0,0 +1,88 @@
#if !UNITY_2019_2_OR_NEWER
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Coffee.UIParticleInternal
{
public static class TypeCache
{
private static readonly object s_Lock = new object();
private static readonly Dictionary<Type, Type[]> s_DerivedTypesCache = new Dictionary<Type, Type[]>();
private static readonly Dictionary<Type, Type[]> s_AttributeTypesCache = new Dictionary<Type, Type[]>();
public static IEnumerable<Type> GetTypesDerivedFrom(Type baseType)
{
lock (s_Lock)
{
if (s_DerivedTypesCache.TryGetValue(baseType, out var cached))
{
return cached;
}
var types = new List<Type>();
foreach (var t in GetAllLoadableTypes())
{
if (t != baseType && baseType.IsAssignableFrom(t))
{
types.Add(t);
}
}
return s_DerivedTypesCache[baseType] = types.ToArray();
}
}
public static IEnumerable<Type> GetTypesWithAttribute(Type attr)
{
lock (s_Lock)
{
if (s_AttributeTypesCache.TryGetValue(attr, out var cached))
{
return cached;
}
var types = new List<Type>();
foreach (var t in GetAllLoadableTypes())
{
if (t.GetCustomAttributes(attr, inherit: true).Length > 0)
{
types.Add(t);
}
}
return s_AttributeTypesCache[attr] = types.ToArray();
}
}
private static IEnumerable<Type> GetAllLoadableTypes()
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
Type[] types;
try
{
types = assembly.GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
types = ex.Types;
}
if (types == null)
{
continue;
}
foreach (var t in types)
{
if (t != null)
{
yield return t;
}
}
}
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bc1207b657ed74ec19e459664d06925f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,4 +1,5 @@
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
@@ -20,7 +21,7 @@ namespace Coffee.UIParticleInternal
static UIExtraCallbacks()
{
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
Logger.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
}
/// <summary>
@@ -67,20 +68,32 @@ namespace Coffee.UIParticleInternal
if (s_IsInitializedAfterCanvasRebuild) return;
s_IsInitializedAfterCanvasRebuild = true;
// Explicitly set `Canvas.willRenderCanvases += CanvasUpdateRegistry.PerformUpdate`.
CanvasUpdateRegistry.IsRebuildingLayout();
#if TMP_ENABLE
// Explicitly set `Canvas.willRenderCanvases += TMP_UpdateManager.DoRebuilds`.
typeof(TMPro.TMP_UpdateManager)
.GetProperty("instance", BindingFlags.NonPublic | BindingFlags.Static)
.GetValue(null);
#endif
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
Logger.LogMulticast(typeof(Canvas), "willRenderCanvases",
message: "InitializeAfterCanvasRebuild");
}
#if UNITY_EDITOR
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#elif UNITY_EDITOR
[InitializeOnLoadMethod]
#endif
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
private static void InitializeOnLoad()
{
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
s_IsInitializedAfterCanvasRebuild = false;
s_LastScreenSize = default;
}
/// <summary>

View File

@@ -0,0 +1,237 @@
using System.Collections.Generic;
using System.Linq;
using Coffee.UIParticleInternal;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIExtensions
{
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
internal class ParticleSystemPreviewer : MonoBehaviour
{
// Do nothing.
}
#if UNITY_EDITOR
[CustomEditor(typeof(ParticleSystemPreviewer))]
[CanEditMultipleObjects]
internal class ParticleSystemPreviewerEditor : Editor
{
private GameObject[] _gameObjects;
private void OnEnable()
{
_gameObjects = targets.OfType<ParticleSystemPreviewer>().Select(x => x.gameObject).ToArray();
ParticleSystemPreviewSystem.Register(_gameObjects);
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
ParticleSystemPreviewSystem.DrawWarningForPermanent(_gameObjects);
}
}
/// <summary>
/// This class manages temporary ParticleSystems for preview purposes.
/// When previewing in the editor, it is common to place an empty ParticleSystem as the root, but it consumes memory at runtime if included in the build.
/// The temporary ParticleSystems created by this class only exist when the specified GameObject is selected, and are automatically deleted when the selection is cleared.
/// </summary>
internal class ParticleSystemPreviewSystem : ScriptableSingleton<ParticleSystemPreviewSystem>
{
private const HideFlags k_TemporaryHideFlags = HideFlags.DontSave | HideFlags.NotEditable;
[SerializeField]
private List<GameObject> m_PreviewObjects = new List<GameObject>();
#if UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#endif
[InitializeOnLoadMethod]
public static void Initialize()
{
instance.OnSelectionChanged();
Selection.selectionChanged -= instance.OnSelectionChanged;
Selection.selectionChanged += instance.OnSelectionChanged;
}
/// <summary>
/// Adds a temporary ParticleSystem to the specified GameObject for preview purposes.
/// </summary>
public static void Register(GameObject[] targets)
{
foreach (var target in targets)
{
Register(target);
}
}
/// <summary>
/// Adds a temporary ParticleSystem to the specified GameObject for preview purposes.
/// </summary>
public static void Register(GameObject target)
{
if (!target) return;
if (EditorApplication.isPlaying) return;
if (instance.m_PreviewObjects.Contains(target)) return;
if (target.TryGetComponent<ParticleSystem>(out var ps))
{
if (ps.hideFlags == k_TemporaryHideFlags)
{
RegisterParticleSystem(ps);
}
return;
}
// Create temporary ParticleSystem for preview.
RegisterParticleSystem(target.AddComponent<ParticleSystem>());
}
/// <summary>
/// Removes the temporary ParticleSystem associated with the specified GameObject.
/// </summary>
/// <param name="target"></param>
public static void Unregister(GameObject target)
{
if (!target) return;
var index = instance.m_PreviewObjects.IndexOf(target);
if (index < 0) return;
instance.m_PreviewObjects.RemoveAt(index);
if (HasTemporaryParticleSystem(target))
{
RemoveParticleSystem(target);
}
}
private static void RegisterParticleSystem(ParticleSystem ps)
{
if (!ps) return;
if (EditorApplication.isPlaying) return;
ps.hideFlags = k_TemporaryHideFlags;
var emission = ps.emission;
emission.enabled = false;
var shape = ps.shape;
shape.enabled = false;
if (ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
{
psr.enabled = false;
psr.hideFlags = k_TemporaryHideFlags;
}
instance.m_PreviewObjects.Add(ps.gameObject);
EditorUtility.SetDirty(ps.gameObject);
}
/// <summary>
/// Removes the temporary ParticleSystem associated with the specified GameObject.
/// </summary>
/// <param name="target"></param>
private static void RemoveParticleSystem(GameObject target)
{
if (target.TryGetComponent<ParticleSystem>(out var ps))
{
Misc.DestroyImmediate(ps);
EditorUtility.SetDirty(target);
}
if (target.TryGetComponent<ParticleSystem>(out var psr))
{
Misc.DestroyImmediate(psr);
EditorUtility.SetDirty(target);
}
}
/// <summary>
/// Checks if the specified GameObject has a temporary ParticleSystem.
/// </summary>
private static bool HasTemporaryParticleSystem(GameObject target)
{
return target
&& instance.m_PreviewObjects.Contains(target)
&& target.TryGetComponent<ParticleSystem>(out var ps)
&& ps.hideFlags == k_TemporaryHideFlags;
}
/// <summary>
/// Checks if the specified GameObject has a permanent ParticleSystem.
/// </summary>
private static bool HasPermanentParticleSystem(GameObject target)
{
return target
&& target.TryGetComponent<ParticleSystem>(out var ps)
&& ps.hideFlags != k_TemporaryHideFlags;
}
private void OnSelectionChanged()
{
var selectedGameObjects = Selection.gameObjects;
for (var i = m_PreviewObjects.Count - 1; 0 <= i; i--)
{
var go = m_PreviewObjects[i];
if (!go)
{
m_PreviewObjects.RemoveAt(i);
}
else if (EditorApplication.isPlaying && !selectedGameObjects.Contains(go))
{
Unregister(go);
}
}
}
public static void DrawWarningForTemporary(GameObject[] gameObjects)
{
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasTemporaryParticleSystem)) return;
if (WarningButton("The temporary ParticleSystem for preview is attached.\n" +
"It will be removed when exiting edit mode.", "Remove"))
{
foreach (var go in gameObjects)
{
if (HasTemporaryParticleSystem(go))
{
RemoveParticleSystem(go);
}
}
}
}
public static void DrawWarningForPermanent(GameObject[] gameObjects)
{
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasPermanentParticleSystem)) return;
if (WarningButton("The permanent ParticleSystem is attached.\n" +
"It will be included in build.", "Remove"))
{
foreach (var go in gameObjects)
{
if (HasPermanentParticleSystem(go))
{
RemoveParticleSystem(go);
Unregister(go);
Register(go);
}
}
}
}
private static bool WarningButton(string message, string buttonText)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.HelpBox(message, MessageType.Warning, true);
var clicked = GUILayout.Button(EditorGUIUtility.TrTempContent(buttonText));
EditorGUILayout.EndHorizontal();
return clicked;
}
}
#endif
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b171deb49fb7b471291108ad7e1c9baa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,6 +9,7 @@ using UnityEngine.UI;
using Random = UnityEngine.Random;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor.Tests")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
@@ -17,6 +18,7 @@ namespace Coffee.UIExtensions
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -119,6 +121,10 @@ namespace Coffee.UIExtensions
"Change the bake view size.")]
private float m_CustomViewSize = 10;
[SerializeField]
[Tooltip("Time scale multiplier.")]
private float m_TimeScaleMultiplier = 1;
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
private Camera _bakeCamera;
private int _groupId;
@@ -257,6 +263,22 @@ namespace Coffee.UIExtensions
set => m_CustomViewSize = Mathf.Max(0.1f, value);
}
/// <summary>
/// View size for Baking.
/// </summary>
public float viewSizeForBaking => useCustomView
? m_CustomViewSize
: UIParticleProjectSettings.defaultViewSizeForBaking;
/// <summary>
/// Time scale multiplier.
/// </summary>
public float timeScaleMultiplier
{
get => m_TimeScaleMultiplier;
set => m_TimeScaleMultiplier = value;
}
internal bool useMeshSharing => m_MeshSharing != MeshSharing.None;
internal bool isPrimary =>
@@ -343,6 +365,7 @@ namespace Coffee.UIExtensions
_isScaleStored = false;
UIParticleUpdater.Unregister(this);
_renderers.RemoveAll(r => r == null);
_renderers.ForEach(r => r.Reset());
UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
@@ -456,7 +479,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (!r || !r.material) continue;
if (r == null || r.material == null) continue;
result.Add(r.material);
}
}
@@ -474,7 +497,7 @@ namespace Coffee.UIExtensions
/// </summary>
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
{
if (!instance) return;
if (instance == null) return;
var childCount = transform.childCount;
for (var i = 0; i < childCount; i++)
@@ -503,7 +526,7 @@ namespace Coffee.UIExtensions
/// </summary>
public void SetParticleSystemPrefab(GameObject prefab)
{
if (!prefab) return;
if (prefab == null) return;
SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
}
@@ -523,12 +546,17 @@ namespace Coffee.UIExtensions
/// </summary>
private void RefreshParticles(GameObject root)
{
if (!root) return;
if (root == null) return;
root.GetComponentsInChildren(true, particles);
for (var i = particles.Count - 1; 0 <= i; i--)
{
var ps = particles[i];
if (!ps || ps.GetComponentInParent<UIParticle>(true) != this)
if (!ps
#if UNITY_EDITOR
|| (ps.hideFlags & HideFlags.DontSave) != 0 // Dummy ParticleSystems for preview.
|| ps.gameObject.CompareTag("EditorOnly") // Ignore "EditorOnly" tagged ParticleSystems.
#endif
|| ps.GetComponentInParent<UIParticle>(true) != this) // Ignore ParticleSystems that are not under this UIParticle.
{
particles.RemoveAt(i);
}
@@ -576,7 +604,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < particleSystems.Count; i++)
{
var ps = particleSystems[i];
if (!ps) continue;
if (ps == null) continue;
var mainEmitter = ps.GetMainEmitter(particleSystems);
GetRenderer(j++).Set(this, ps, false, mainEmitter);
@@ -627,7 +655,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (r) continue;
if (r != null) continue;
RefreshParticles(particles);
break;
@@ -637,7 +665,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (!r) continue;
if (r == null) continue;
r.UpdateMesh(bakeCamera);
}
@@ -666,7 +694,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (!r) continue;
if (r == null) continue;
r.maskable = maskable;
r.SetMaterialDirty();
}
@@ -679,7 +707,7 @@ namespace Coffee.UIExtensions
_renderers.Add(UIParticleRenderer.AddRenderer(this, index));
}
if (!_renderers[index])
if (_renderers[index] == null)
{
_renderers[index] = UIParticleRenderer.AddRenderer(this, index);
}
@@ -689,15 +717,15 @@ namespace Coffee.UIExtensions
private Camera GetBakeCamera()
{
if (!canvas) return Camera.main;
if (canvas == null) return Camera.main;
if (!useCustomView && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.rootCanvas.worldCamera)
{
return canvas.rootCanvas.worldCamera;
}
if (_bakeCamera)
if (_bakeCamera != null)
{
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
_bakeCamera.orthographicSize = viewSizeForBaking;
return _bakeCamera;
}
@@ -714,7 +742,7 @@ namespace Coffee.UIExtensions
}
// Create baking camera.
if (!_bakeCamera)
if (_bakeCamera == null)
{
var go = new GameObject("[generated] UIParticle BakingCamera");
go.SetActive(false);
@@ -724,7 +752,7 @@ namespace Coffee.UIExtensions
// Setup baking camera.
_bakeCamera.enabled = false;
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
_bakeCamera.orthographicSize = viewSizeForBaking;
_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
_bakeCamera.orthographic = true;
_bakeCamera.farClipPlane = 2000f;

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -208,7 +208,7 @@ namespace Coffee.UIExtensions
private Vector3 GetDestinationPosition(UIParticle uiParticle, ParticleSystem particleSystem)
{
var isUI = uiParticle && uiParticle.enabled;
var isUI = uiParticle != null && uiParticle.enabled;
var psPos = particleSystem.transform.position;
var attractorPos = transform.position;
var dstPos = attractorPos;

View File

@@ -2,6 +2,7 @@
using Coffee.UIParticleInternal;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
namespace Coffee.UIExtensions
{
@@ -9,14 +10,25 @@ namespace Coffee.UIExtensions
{
[Header("Setting")]
[SerializeField]
internal bool m_EnableLinearToGamma = true;
[Tooltip("Automatically correct the color space of the mesh.")]
[FormerlySerializedAs("m_EnableLinearToGamma")]
private bool m_AutoColorCorrection = true;
public static bool enableLinearToGamma
public static bool autoColorCorrection
{
get => instance.m_EnableLinearToGamma;
set => instance.m_EnableLinearToGamma = value;
get => instance.m_AutoColorCorrection;
set => instance.m_AutoColorCorrection = value;
}
[SerializeField]
[Tooltip("Default view size for baking particle systems.")]
private float m_DefaultViewSizeForBaking = 10;
public static float defaultViewSizeForBaking
{
get => instance.m_DefaultViewSizeForBaking;
set => instance.m_DefaultViewSizeForBaking = value;
}
[Header("Editor")]
[Tooltip("Hide the automatically generated objects.\n" +
@@ -25,16 +37,32 @@ namespace Coffee.UIExtensions
[SerializeField]
private bool m_HideGeneratedObjects = true;
public static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
[Tooltip("When selecting UIParticle, a temporary ParticleSystem is generated for preview.")]
[SerializeField]
private bool m_PreviewOnSelect = true;
internal static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector
: HideFlags.DontSave | HideFlags.NotEditable;
internal static bool previewOnSelect => instance.m_PreviewOnSelect;
#if UNITY_EDITOR
[SettingsProvider]
private static SettingsProvider CreateSettingsProvider()
{
return new PreloadedProjectSettingsProvider("Project/UI/UI Particle");
}
[CustomEditor(typeof(UIParticleProjectSettings))]
private class UIParticleProjectSettingsEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUIUtility.labelWidth = 180;
base.OnInspectorGUI();
}
}
#endif
}
}

View File

@@ -15,6 +15,7 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -29,6 +30,7 @@ namespace Coffee.UIExtensions
private int _index;
private bool _isPrevStored;
private bool _isTrail;
private bool _meshCleared;
private Bounds _lastBounds;
private Material _materialForRendering;
private Material _modifiedMaterial;
@@ -54,7 +56,7 @@ namespace Coffee.UIExtensions
s_Corners[1] = transform.TransformPoint(_lastBounds.min.x, _lastBounds.max.y, 0);
s_Corners[2] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.max.y, 0);
s_Corners[3] = transform.TransformPoint(_lastBounds.max.x, _lastBounds.min.y, 0);
if (canvas)
if (canvas != null)
{
var worldToLocalMatrix = canvas.rootCanvas.transform.worldToLocalMatrix;
for (var i = 0; i < 4; ++i)
@@ -94,7 +96,7 @@ namespace Coffee.UIExtensions
{
get
{
if (!_materialForRendering)
if (_materialForRendering == null)
{
_materialForRendering = base.materialForRendering;
}
@@ -105,7 +107,7 @@ namespace Coffee.UIExtensions
public void Reset(int index = -1)
{
if (_renderer)
if (_renderer != null)
{
_renderer.enabled = true;
}
@@ -120,7 +122,7 @@ namespace Coffee.UIExtensions
}
//_emitter = null;
if (this && isActiveAndEnabled)
if (isActiveAndEnabled)
{
material = null;
canvasRenderer.Clear();
@@ -139,7 +141,7 @@ namespace Coffee.UIExtensions
base.OnEnable();
hideFlags = UIParticleProjectSettings.globalHideFlags;
if (!s_CombineInstances[0].mesh)
if (s_CombineInstances[0].mesh == null)
{
s_CombineInstances[0].mesh = new Mesh
{
@@ -204,9 +206,9 @@ namespace Coffee.UIExtensions
}
var hash = new Hash128(
modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0,
texture ? (uint)texture.GetInstanceID() : 0,
0 < _parent.m_AnimatableProperties.Length ? (uint)GetInstanceID() : 0,
modifiedMaterial ? (uint)modifiedMaterial.GetHashCode() : 0,
texture ? (uint)texture.GetHashCode() : 0,
0 < _parent.m_AnimatableProperties.Length ? (uint)GetHashCode() : 0,
#if UNITY_EDITOR
(uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode()
#else
@@ -282,21 +284,40 @@ namespace Coffee.UIExtensions
|| !transform.lossyScale.GetScaled(_parent.scale3DForCalc).IsVisible() // Scale is not visible.
|| (!_particleSystem.IsAlive() && !_particleSystem.isPlaying) // No particle.
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
#if UNITY_2018_3_OR_NEWER
|| canvasRenderer.GetInheritedAlpha() <
0.01f // #102: Do not bake particle system to mesh when the alpha is zero.
#endif
)
{
// Skip clearing the mesh if it's already cleared.
if (_meshCleared) return;
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
workerMesh.Clear();
canvasRenderer.SetMesh(workerMesh);
_lastBounds = new Bounds();
_meshCleared = true;
Profiler.EndSample();
return;
}
// Reset custom data.
// var customData = _particleSystem.customData;
// if (!customData.enabled || customData.GetMode(ParticleSystemCustomData.Custom1) == ParticleSystemCustomDataMode.Disabled)
// {
// customData.SetVector(ParticleSystemCustomData.Custom1, 0, 0);
// customData.SetVector(ParticleSystemCustomData.Custom1, 1, 0);
// customData.SetVector(ParticleSystemCustomData.Custom1, 2, 0);
// customData.SetVector(ParticleSystemCustomData.Custom1, 3, 0);
// }
//
// if (!customData.enabled || customData.GetMode(ParticleSystemCustomData.Custom2) == ParticleSystemCustomDataMode.Disabled)
// {
// customData.SetVector(ParticleSystemCustomData.Custom2, 0, 0);
// customData.SetVector(ParticleSystemCustomData.Custom2, 1, 0);
// customData.SetVector(ParticleSystemCustomData.Custom2, 2, 0);
// customData.SetVector(ParticleSystemCustomData.Custom2, 3, 0);
// }
_meshCleared = false;
var main = _particleSystem.main;
var scale = GetWorldScale();
var psPos = _particleSystem.transform.position;
@@ -314,6 +335,13 @@ namespace Coffee.UIExtensions
#endif
{
ResolveResolutionChange(psPos, scale);
// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
{
_delay = true;
}
Simulate(scale, _parent.isPaused || _delay);
if (_delay && !_parent.isPaused)
@@ -416,7 +444,7 @@ namespace Coffee.UIExtensions
_lastBounds = bounds;
// Convert linear color to gamma color.
if (UIParticleProjectSettings.enableLinearToGamma && canvas.ShouldGammaToLinearInMesh())
if (UIParticleProjectSettings.autoColorCorrection && canvas.ShouldGammaToLinearInMesh())
{
workerMesh.LinearToGamma();
}
@@ -628,6 +656,7 @@ namespace Coffee.UIExtensions
: main.useUnscaledTime
? Time.unscaledDeltaTime
: Time.deltaTime;
deltaTime *= _parent.timeScaleMultiplier;
// Pre-warm:
if (0 < deltaTime && _preWarm)
@@ -708,7 +737,7 @@ namespace Coffee.UIExtensions
if (s_Mpb.isEmpty) return;
// #41: Copy the value from MaterialPropertyBlock to CanvasRenderer
if (!materialForRendering) return;
if (materialForRendering == null) return;
for (var i = 0; i < _parent.m_AnimatableProperties.Length; i++)
{

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -16,37 +16,61 @@ namespace Coffee.UIExtensions
public static void Register(UIParticle particle)
{
if (!particle) return;
if (particle == null) return;
s_ActiveParticles.Add(particle);
}
public static void Unregister(UIParticle particle)
{
if (!particle) return;
if (particle == null) return;
s_ActiveParticles.Remove(particle);
}
public static void Register(UIParticleAttractor attractor)
{
if (!attractor) return;
if (attractor == null) return;
s_ActiveAttractors.Add(attractor);
}
public static void Unregister(UIParticleAttractor attractor)
{
if (!attractor) return;
if (attractor == null) return;
s_ActiveAttractors.Remove(attractor);
}
#if UNITY_EDITOR
#if UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnDomainReload()
{
s_ActiveParticles.Clear();
s_ActiveAttractors.Clear();
s_UpdatedGroupIds.Clear();
s_FrameCount = 0;
}
#endif
[InitializeOnLoadMethod]
private static void InitializeOnLoad()
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
EditorApplication.playModeStateChanged += state =>
{
UIExtraCallbacks.onAfterCanvasRebuild -= Refresh;
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
}
};
}
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
private static void InitializeOnLoad()
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
}
#endif
private static void Refresh()
{
@@ -58,7 +82,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip || !uip.canvas || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
if (uip == null || uip.canvas == null || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
uip.UpdateTransformScale();
uip.UpdateRenderers();
@@ -68,7 +92,7 @@ namespace Coffee.UIExtensions
for (var i = 0; i < s_ActiveParticles.Count; i++)
{
var uip = s_ActiveParticles[i];
if (!uip || !uip.canvas) continue;
if (uip == null || uip.canvas == null) continue;
uip.UpdateTransformScale();
@@ -112,7 +136,7 @@ namespace Coffee.UIExtensions
var uip = s_ActiveParticles[i];
if (!uip.useMeshSharing || uip.groupId != groupId) continue;
if (uip.isPrimary) return uip;
if (!primary && uip.canSimulate) primary = uip;
if (primary == null && uip.canSimulate) primary = uip;
}
return primary;

View File

@@ -13,11 +13,7 @@ namespace Coffee.UIParticleInternal
{
if (s_TmpParticles.Length < size)
{
while (s_TmpParticles.Length < size)
{
size = Mathf.NextPowerOfTwo(size);
}
size = Mathf.NextPowerOfTwo(size);
s_TmpParticles = new ParticleSystem.Particle[size];
}
@@ -88,15 +84,15 @@ namespace Coffee.UIParticleInternal
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
// Render queue: ascending
var aMat = aRenderer.sharedMaterial ? aRenderer.sharedMaterial : aRenderer.trailMaterial;
var bMat = bRenderer.sharedMaterial ? bRenderer.sharedMaterial : bRenderer.trailMaterial;
if (!aMat && !bMat) return 0;
if (!aMat) return -1;
if (!bMat) return 1;
var aMat = aRenderer.sharedMaterial != null ? aRenderer.sharedMaterial : aRenderer.trailMaterial;
var bMat = bRenderer.sharedMaterial != null ? bRenderer.sharedMaterial : bRenderer.trailMaterial;
if (aMat == null && bMat == null) return 0;
if (aMat == null) return -1;
if (bMat == null) return 1;
if (sortByMaterial)
{
return aMat.GetInstanceID() - bMat.GetInstanceID();
return aMat.GetHashCode() - bMat.GetHashCode();
}
if (aMat.renderQueue != bMat.renderQueue)
@@ -135,7 +131,7 @@ namespace Coffee.UIParticleInternal
{
for (var i = 0; i < list.Count; i++)
{
if (list[i].GetInstanceID() == ps.GetInstanceID())
if (list[i].GetHashCode() == ps.GetHashCode())
{
return i;
}
@@ -146,7 +142,7 @@ namespace Coffee.UIParticleInternal
public static Texture2D GetTextureForSprite(this ParticleSystem self)
{
if (!self) return null;
if (self == null) return null;
// Get sprite's texture.
var tsaModule = self.textureSheetAnimation;
@@ -155,7 +151,7 @@ namespace Coffee.UIParticleInternal
for (var i = 0; i < tsaModule.spriteCount; i++)
{
var sprite = tsaModule.GetSprite(i);
if (!sprite) continue;
if (sprite == null) continue;
return sprite.GetActualTexture();
}
@@ -167,14 +163,14 @@ namespace Coffee.UIParticleInternal
{
foreach (var p in self)
{
if (!p) continue;
if (p == null) continue;
action.Invoke(p);
}
}
public static ParticleSystem GetMainEmitter(this ParticleSystem self, List<ParticleSystem> list)
{
if (!self || list == null || list.Count == 0) return null;
if (self == null || list == null || list.Count == 0) return null;
for (var i = 0; i < list.Count; i++)
{
@@ -187,7 +183,11 @@ namespace Coffee.UIParticleInternal
public static bool IsSubEmitterOf(this ParticleSystem self, ParticleSystem parent)
{
if (self == null || parent == null) return false;
var subEmitters = parent.subEmitters;
if (!subEmitters.enabled) return false; // No sub emitters.
var count = subEmitters.subEmittersCount;
for (var i = 0; i < count; i++)
{

View File

@@ -0,0 +1,32 @@
using System.Linq;
using UnityEngine;
[RequireComponent(typeof(ParticleSystemRenderer))]
public class ColorArrayInjection : MonoBehaviour
{
[SerializeField] private string m_PropertyName = "_Color2";
[SerializeField] private Color[] m_Colors = new Color[4]
{
Color.red,
Color.green,
Color.blue,
Color.yellow
};
private void OnEnable()
{
if (TryGetComponent<ParticleSystemRenderer>(out var psr))
{
var mpb = new MaterialPropertyBlock();
psr.GetPropertyBlock(mpb);
mpb.SetVectorArray(m_PropertyName, m_Colors.Select(x => new Vector4(x.r, x.g, x.b, 1.0f)).ToArray());
psr.SetPropertyBlock(mpb);
}
}
private void OnValidate()
{
OnEnable();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: da4c2e90ecd3d4dd4a520099c08cf493
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -0,0 +1,160 @@
Shader "UI/Additive And Color"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Blend One One
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
#define LENGTH 4
float4 _Color2[4];
half3 _UIGammaToLinear(half3 value)
{
half3 low = 0.0849710 * value - 0.000163029;
half3 high = value * (value * (value * 0.265885 + 0.736584) - 0.00980184) + 0.00319697;
// We should be 0.5 away from any actual gamma value stored in an 8 bit channel
const half3 split = (half3)0.0725490; // Equals 18.5 / 255
return (value < split) ? low : high;
}
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
if (_UIVertexColorAlwaysGammaSpace)
{
#ifndef UNITY_COLORSPACE_GAMMA
v.color.rgb = _UIGammaToLinear(v.color.rgb);
#endif
}
OUT.color = v.color * _Color;
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
//The incoming alpha could have numerical instability, which makes it very sensible to
//HDR color transparency blend, when it blends with the world's texture.
const half alphaPrecision = half(0xff);
const half invAlphaPrecision = half(1.0 / alphaPrecision);
IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
half4 color = IN.color * (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd);
#ifdef UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#ifdef UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
fixed3 fc = _Color2[floor(color.r*LENGTH-0.01)].rgb;
if (0.1 < fc.r || 0.1 < fc.g || 0.1 < fc.b)
{
color.rgb = fc;
}
color.rgb *= color.a;
return color;
}
ENDCG
}
}
}

View File

@@ -0,0 +1,9 @@
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nonModifiableTextures: []
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@@ -0,0 +1,90 @@
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@@ -1,7 +1,8 @@
fileFormatVersion: 2
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PrefabImporter:
guid: 81f29a831022a4756b17daa366d67e10
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userData:
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@@ -8,8 +8,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UIParticle_Demo_Animatable
m_Shader: {fileID: 4800000, guid: ecfa8f5732b504ef98fba10aa18d0326, type: 3}
m_ShaderKeywords:
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m_Parent: {fileID: 0}
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m_EnableInstancingVariants: 0
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@@ -69,6 +69,8 @@ MonoBehaviour:
m_AnimatableProperties:
- m_Name: _MainTex_ST
m_Type: 1
- m_Name: _Color2
m_Type: 103
m_Particles:
- {fileID: 198637387440798640}
m_MeshSharing: 0
@@ -88,6 +90,7 @@ GameObject:
- component: {fileID: 199176884810573912}
- component: {fileID: 222047182059782320}
- component: {fileID: 95475093951880840}
- component: {fileID: 3543952012814938654}
m_Layer: 0
m_Name: UvAnimParticle
m_TagString: Untagged
@@ -4864,3 +4867,21 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
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View File

@@ -15,7 +15,7 @@ namespace Coffee.UIExtensions.Demo
private void Start()
{
if (!m_Origin) return;
if (m_Origin == null) return;
m_Origin.SetActive(false);
var parent = m_Origin.transform.parent;

View File

@@ -42,7 +42,7 @@ public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler,
break;
case Target.Custom:
_rectTransform.localPosition += delta;
if (m_CustomTarget)
if (m_CustomTarget != null)
{
if (m_UseCanvasScale)
{

View File

@@ -40,12 +40,8 @@
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog
{
Mode Off
}
Fog { Mode Off }
Blend One One
ColorMask [_ColorMask]
Pass
@@ -76,6 +72,7 @@
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
@@ -84,16 +81,43 @@
float4 _MainTex_ST;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
half3 _UIGammaToLinear(half3 value)
{
half3 low = 0.0849710 * value - 0.000163029;
half3 high = value * (value * (value * 0.265885 + 0.736584) - 0.00980184) + 0.00319697;
// We should be 0.5 away from any actual gamma value stored in an 8 bit channel
const half3 split = (half3)0.0725490; // Equals 18.5 / 255
return (value < split) ? low : high;
}
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.vertex = vPosition;
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
if (_UIVertexColorAlwaysGammaSpace)
{
#ifndef UNITY_COLORSPACE_GAMMA
v.color.rgb = _UIGammaToLinear(v.color.rgb);
#endif
}
OUT.color = v.color * _Color;
return OUT;
@@ -101,17 +125,26 @@
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
//The incoming alpha could have numerical instability, which makes it very sensible to
//HDR color transparency blend, when it blends with the world's texture.
const half alphaPrecision = half(0xff);
const half invAlphaPrecision = half(1.0 / alphaPrecision);
IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
half4 color = IN.color * (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd);
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
clip(color.a - 0.001);
#endif
color.rgb *= color.a;
return color;
}
ENDCG

View File

@@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
"version": "4.10.6",
"version": "4.13.0",
"unity": "2018.2",
"license": "MIT",
"repository": {

31
ParticleEffectForUGUI_URP/.gitignore vendored Normal file
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@@ -0,0 +1,31 @@
# Windows
Thumbs.db
Desktop.ini
/*.csproj
/*.sln
# macOS
.DS_Store
# Vim
*.swp
# Unity
/Logs
/Library
/Temp
Assets/Plugins.meta
Assets/Plugins/
# VS
.vs/
.vscode/
.idea/
obj/
bin/
UserSettings/
*.app/
Build/
Assets/TextMeshPro Support*
Assets/Demo*
Assets/Samples*

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