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3 Commits
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fed927559f | ||
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eb2e862e80 | ||
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d1386a1221 |
@@ -1,16 +1,21 @@
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using System.Collections;
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using Coffee.UIParticleInternal;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Coffee.UIParticle.Editor.Tests
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{
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public class NewTestScript
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{
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// A Test behaves as an ordinary method
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[Test]
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public void NewTestScriptSimplePasses()
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[TestCase(-1)]
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[TestCase(0)]
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[TestCase(2048)]
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[TestCase(3000)]
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public void GetParticleArray(int requiredSize)
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{
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// Use the Assert class to test conditions
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var array = ParticleSystemExtensions.GetParticleArray(requiredSize);
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Debug.Log($"requiredSize: {requiredSize}, array.Length: {array.Length}");
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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@@ -1,3 +1,11 @@
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## [4.11.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.3...v4.11.4) (2025-12-24)
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### Bug Fixes
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* add early return for case where subEmitter module is disabled ([d1386a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d1386a12216743a6e09f1b9b87bea1dfcf7702e4))
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* avoid endless loop ([eb2e862](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/eb2e862e80e549c8cf16ddfed776c101c2413bac)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
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## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)
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@@ -9,6 +9,7 @@ using UnityEngine.UI;
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using Random = UnityEngine.Random;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor.Tests")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
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@@ -13,11 +13,7 @@ namespace Coffee.UIParticleInternal
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{
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if (s_TmpParticles.Length < size)
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{
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while (s_TmpParticles.Length < size)
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{
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size = Mathf.NextPowerOfTwo(size);
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}
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size = Mathf.NextPowerOfTwo(size);
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s_TmpParticles = new ParticleSystem.Particle[size];
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}
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@@ -190,6 +186,8 @@ namespace Coffee.UIParticleInternal
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if (!self || !parent) return false;
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var subEmitters = parent.subEmitters;
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if (!subEmitters.enabled) return false; // No sub emitters.
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var count = subEmitters.subEmittersCount;
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for (var i = 0; i < count; i++)
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{
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.11.3",
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"version": "4.11.4",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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