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27 Commits

Author SHA1 Message Date
semantic-release-bot
cf402745f6 chore(release): 5.0.0-preview.17 [skip ci]
# [5.0.0-preview.17](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.16...5.0.0-preview.17) (2026-06-08)

### Bug Fixes

* add `meshCleared` flag to optimize mesh clearing ([859fa20](859fa20d29))
* add early return for case where subEmitter module is disabled ([d1386a1](d1386a1221))
* avoid endless loop ([eb2e862](eb2e862e80)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
* fix icon ([a9461ec](a9461ecb4d))
* fix Unity6.5 compile errors and warnings ([a5ee687](a5ee687821)), closes [#400](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/400)
* fix URL link in README ([a79ffb2](a79ffb2c2b))
* fix URL link in README ([1c8c65d](1c8c65d25e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](df2f3caafb)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* ignore "EditorOnly" tagged gameObjects on refresh ([031d46a](031d46a321))
* potential access to UIParticleRenderer that has already been destroyed ([b740dd6](b740dd662d)), closes [#403](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/403)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](38aec2ea1a))
* updated support for some changed menu paths ([f8ac986](f8ac9869f1)), closes [#397](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/397)

### Features

* explicit null checks ([5384f61](5384f61c56))
2026-06-08 18:45:42 +00:00
mob-sakai
9dbd16920f chore: update release workflow 2026-06-09 03:42:57 +09:00
mob-sakai
cc339fb3f0 Merge branch 'develop' into develop-preview
# Conflicts:
#	.github/workflows/release.yml
#	Packages/src/CHANGELOG.md
#	Packages/src/package.json
2026-06-09 03:41:03 +09:00
semantic-release-bot
18175c040e chore(release): 4.12.2 [skip ci]
## [4.12.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.1...v4.12.2) (2026-06-08)

### Bug Fixes

* add `meshCleared` flag to optimize mesh clearing ([859fa20](859fa20d29))
* fix Unity6.5 compile errors and warnings ([a5ee687](a5ee687821)), closes [#400](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/400)
* potential access to UIParticleRenderer that has already been destroyed ([b740dd6](b740dd662d)), closes [#403](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/403)
* updated support for some changed menu paths ([f8ac986](f8ac9869f1)), closes [#397](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/397)
2026-06-08 13:33:41 +00:00
mob-sakai
9cd47c32bc chore: ignore alpha for test 2026-06-08 22:33:03 +09:00
mob-sakai
48b38ec34f update internal code 2026-06-08 15:55:42 +09:00
mob-sakai
b740dd662d fix: potential access to UIParticleRenderer that has already been destroyed
close #403
2026-06-08 13:28:24 +09:00
tako
f8ac9869f1 fix: updated support for some changed menu paths
close #397
2026-06-08 13:28:24 +09:00
tako
a5ee687821 fix: fix Unity6.5 compile errors and warnings
close #400
2026-06-08 13:28:24 +09:00
Minhyuk Kim
859fa20d29 fix: add meshCleared flag to optimize mesh clearing 2026-06-08 11:33:57 +09:00
mob-sakai
4f79848a7c Merge remote-tracking branch 'origin/release' into develop-preview
# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/package.json
2026-03-24 17:54:06 +09:00
mob-sakai
a92d0b9280 Merge remote-tracking branch 'origin/develop' into develop-preview
# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/package.json
2025-12-24 20:18:34 +09:00
mob-sakai
a79ffb2c2b fix: fix URL link in README 2025-10-14 20:58:00 +09:00
mob-sakai
37fb189d72 Merge branch 'develop' into develop-preview
# Conflicts:
#	.github/workflows/release.yml
#	Packages/src/CHANGELOG.md
#	Packages/src/README.md
#	Packages/src/package.json
2025-10-14 20:55:52 +09:00
semantic-release-bot
9523ae12c0 chore(release): 5.0.0-preview.16 [skip ci]
# [5.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.15...5.0.0-preview.16) (2025-03-15)

### Bug Fixes

* IL2CPP build fails on older versions of Unity ([0da6525](0da652520c))
* NRE on enable ([0cff50e](0cff50ef69)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
2025-03-15 08:12:51 +00:00
mob-sakai
96106370e5 Merge remote-tracking branch 'origin/develop' into develop-preview
# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/package.json
2025-03-15 17:02:36 +09:00
semantic-release-bot
73d208e9b8 chore(release): 5.0.0-preview.15 [skip ci]
# [5.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.14...5.0.0-preview.15) (2025-02-21)

### Bug Fixes

* component icons will no longer be displayed in the scene view ([6dfbdae](6dfbdae38d))
* editor crashed on exit play mode (editor, windows) ([47ee45c](47ee45cbbe)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)

### Features

* add 'TimeScaleMultiplier' option ([925af0b](925af0b604))
2025-02-21 09:45:26 +00:00
mob-sakai
bfac4d4e2f Merge remote-tracking branch 'origin/develop' into develop-preview
# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/Runtime/UIParticle.cs
#	Packages/src/package.json
2025-02-21 18:38:11 +09:00
semantic-release-bot
88d956ece8 chore(release): 5.0.0-preview.14 [skip ci]
# [5.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.13...5.0.0-preview.14) (2025-01-03)

### Bug Fixes

* sub-emitter particles may not render correctly in certain scenarios ([8276684](8276684c3b)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](67de3d1bd3)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
2025-01-03 14:26:44 +00:00
mob-sakai
2842b3db7d Merge branch 'develop' into develop-preview 2025-01-03 23:14:17 +09:00
semantic-release-bot
c2958d5d7d chore(release): 5.0.0-preview.13 [skip ci]
# [5.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.12...5.0.0-preview.13) (2025-01-03)

### Features

* change the default value of `UIParticle.scale` from `10` to `1` ([9955eef](9955eefdc2))
* UIParticle no longer inherits from MaskableGraphic ([c09bfb8](c09bfb81ab))

### BREAKING CHANGES

* Some members inherited from MaskableGraphic will no longer be available.
2025-01-03 14:12:36 +00:00
mob-sakai
7456b5d555 docs: update documents 2025-01-03 23:08:20 +09:00
mob-sakai
9955eefdc2 feat: change the default value of UIParticle.scale from 10 to 1 2025-01-03 23:02:15 +09:00
mob-sakai
c09bfb81ab feat: UIParticle no longer inherits from MaskableGraphic
BREAKING CHANGE: Some members inherited from MaskableGraphic will no longer be available.
2025-01-03 23:02:15 +09:00
mob-sakai
fab2ed1697 chore: update coffee.internal 2025-01-03 22:58:23 +09:00
mob-sakai
ef4dbc3cba fix: sub-emitter particles may not render correctly in certain scenarios
close #248
2025-01-03 22:50:36 +09:00
mob-sakai
27551a4d47 fix: sub-emitter's inherit velocity module doubles at runtime
close #249
2025-01-03 22:29:07 +09:00
29 changed files with 378 additions and 220 deletions

6
.github/CODEOWNERS vendored Normal file
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@@ -0,0 +1,6 @@
# This is a comment.
# Each line is a file pattern followed by one or more owners.
# https://docs.github.com/ja/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
# Default owners
* @mob-sakai

12
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: mob_sakai # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

35
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,35 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Environment (please complete the following information):**
- Version [e.g. 1.0.0]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2018.2.8f1]
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
**Additional context**
Add any other context about the problem here.

View File

@@ -0,0 +1,22 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

16
.github/ISSUE_TEMPLATE/question.md vendored Normal file
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@@ -0,0 +1,16 @@
---
name: Question
about: Ask a question about this project
title: ''
labels: question
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
A description of the question.
**Additional context**
Add any other context or screenshots about the question here.

37
.github/pull_request_template.md vendored Normal file
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@@ -0,0 +1,37 @@
# Pull Request Template
## Description
- Please include a summary of the change and which issue is fixed.
- Please also include relevant motivation and context.
- List any dependencies that are required for this change.
Fixes #{issue_number}
## Type of change
Please write the commit message in the format corresponding to the change type.
Please see [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) for more information.
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [ ] Update documentations
- [ ] Others (refactoring, style changes, etc.)
## Test environment
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2022.2.0f1]
- Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]
## Checklist
- [ ] This pull request is for merging into the `develop` branch
- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have checked my code and corrected any misspellings

28
.github/workflows/deploy.yml vendored Normal file
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@@ -0,0 +1,28 @@
name: 🚀 Deploy with Zip
on:
workflow_dispatch:
inputs:
zip:
description: "The url to the zip file"
required: true
jobs:
deploy:
name: 🚀 Deploy
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- name: 📦 Download zip file To '_site'
run: |
curl -L ${{ github.event.inputs.zip }} -o _site.zip
unzip _site.zip -d _site
find _site -name __MACOSX | xargs rm -rf
- name: 📦 Upload '_site'
uses: actions/upload-pages-artifact@v3
- name: 🚀 Deploy To GitHub Pages
uses: actions/deploy-pages@v4

View File

@@ -5,8 +5,9 @@ on:
workflow_dispatch: workflow_dispatch:
push: push:
branches: branches:
- release - preview
- release-* - main
- v*.x
tags-ignore: tags-ignore:
- "**" - "**"
@@ -22,15 +23,12 @@ jobs:
channel: ${{ steps.release.outputs.new_release_channel }} channel: ${{ steps.release.outputs.new_release_channel }}
released: ${{ steps.release.outputs.new_release_published }} released: ${{ steps.release.outputs.new_release_published }}
tag: ${{ steps.release.outputs.new_release_git_tag }} tag: ${{ steps.release.outputs.new_release_git_tag }}
version: ${{ steps.release.outputs.new_release_version }}
merge_to: ${{ steps.summary.outputs.merge_to }}
split_to: ${{ steps.summary.outputs.split_to }}
steps: steps:
- name: 🚚 Checkout (${{ github.ref_name }}) - name: 🚚 Checkout (${{ github.ref_name }})
uses: actions/checkout@v5 uses: actions/checkout@v6
- name: 🔖 Run semantic release - name: 🔖 Run semantic release
uses: cycjimmy/semantic-release-action@v5 uses: cycjimmy/semantic-release-action@v6
id: release id: release
with: with:
working_directory: Packages/src working_directory: Packages/src
@@ -40,62 +38,7 @@ jobs:
env: env:
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }} GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
- id: summary - run: |
run: |
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release' ]; then
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "split_to=main" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
else
channel=$(echo ${{ github.ref_name }} | sed 's/^release-//')
echo "merge_to=develop-${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "split_to=${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
fi
merge-to:
if: needs.release.outputs.merge_to != ''
needs: release
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
uses: actions/checkout@v5
with:
ref: ${{ needs.release.outputs.merge_to }}
fetch-depth: 0
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
run: |
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git merge ${{ needs.release.outputs.tag }}
git push origin ${{ needs.release.outputs.merge_to }}
split-to:
if: needs.release.outputs.split_to != ''
needs: release
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
uses: actions/checkout@v5
with:
ref: ${{ needs.release.outputs.tag }}
fetch-depth: 0
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
run: |
split_to=${{ needs.release.outputs.split_to }}
git branch $split_to origin/$split_to
git subtree split --prefix=Packages/src --branch $split_to
git tag ${{ needs.release.outputs.version }} $split_to
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to

View File

@@ -7,9 +7,9 @@ run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
env: env:
# MINIMUM_VERSION: The minimum version of Unity. # MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2019.4 MINIMUM_VERSION: 2020.3
# EXCLUDE_FILTER: The excluded versions of Unity. # EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)" EXCLUDE_FILTER: "(2017|2018|2023.3)"
PROJECT_PATH: . PROJECT_PATH: .
on: on:
@@ -46,9 +46,9 @@ jobs:
id: setup id: setup
run: | run: |
echo "==== Target Unity Versions ====" echo "==== Target Unity Versions ===="
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all` LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all --ignore-alpha`
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json` ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json --ignore-alpha`
else else
ADDITIONAL_VERSIONS=[] ADDITIONAL_VERSIONS=[]
fi fi
@@ -72,11 +72,11 @@ jobs:
steps: steps:
- name: 🚚 Checkout ($${{ github.ref }}) - name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push' if: github.event_name == 'push'
uses: actions/checkout@v5 uses: actions/checkout@v6
- name: 🚚 Checkout pull request (pull_request_target) - name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target' if: github.event_name == 'pull_request_target'
uses: actions/checkout@v5 uses: actions/checkout@v6
with: with:
ref: ${{ github.event.pull_request.head.sha }} ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0 fetch-depth: 0
@@ -90,7 +90,7 @@ jobs:
git log --oneline -n 10 git log --oneline -n 10
- name: 📥 Cache library - name: 📥 Cache library
uses: actions/cache@v4 uses: actions/cache@v5
with: with:
path: ${{ env.PROJECT_PATH }}/Library path: ${{ env.PROJECT_PATH }}/Library
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }} key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
@@ -99,7 +99,7 @@ jobs:
${{ env.PROJECT_PATH }}-Library- ${{ env.PROJECT_PATH }}-Library-
- name: 🛠️ Build Unity Project (Test) - name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@main uses: game-ci/unity-builder@v5
timeout-minutes: 45 timeout-minutes: 45
with: with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }} customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}

View File

@@ -1,12 +1,13 @@
{ {
"branches": [ "branches": [
"release", "main",
"release-4.x", "[0-9]+.x",
{ {
"name": "release-preview", "name": "preview",
"prerelease": "preview" "prerelease": true
} }
], ],
"tagFormat": "${version}",
"plugins": [ "plugins": [
"@semantic-release/commit-analyzer", "@semantic-release/commit-analyzer",
"@semantic-release/release-notes-generator", "@semantic-release/release-notes-generator",

View File

@@ -1,36 +1,27 @@
## [4.12.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.0...v4.12.1) (2026-03-24) # [5.0.0-preview.17](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.16...5.0.0-preview.17) (2026-06-08)
### Bug Fixes ### Bug Fixes
* add `meshCleared` flag to optimize mesh clearing ([859fa20](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/859fa20d297c3f44e3361f20dbb7ce966407e03e))
* add early return for case where subEmitter module is disabled ([d1386a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d1386a12216743a6e09f1b9b87bea1dfcf7702e4))
* avoid endless loop ([eb2e862](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/eb2e862e80e549c8cf16ddfed776c101c2413bac)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
* fix icon ([a9461ec](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9461ecb4d40d7fe878e12465d6e38faae7ae65b))
* fix Unity6.5 compile errors and warnings ([a5ee687](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a5ee6878212be2fc4d7b48879426f239e8753009)), closes [#400](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/400)
* fix URL link in README ([a79ffb2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a79ffb2c2b4c26f23d2925cb18674fda5d8bc9cb))
* fix URL link in README ([1c8c65d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1c8c65d25e7f6fe7b1d20da4461333df8fc7578e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/df2f3caafbe279f1457d74f8183cb561ac14aa17)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* ignore "EditorOnly" tagged gameObjects on refresh ([031d46a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/031d46a3216c942d2d1a6ccfadf5f0b9e3ce3006)) * ignore "EditorOnly" tagged gameObjects on refresh ([031d46a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/031d46a3216c942d2d1a6ccfadf5f0b9e3ce3006))
* potential access to UIParticleRenderer that has already been destroyed ([b740dd6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b740dd662d423c6bef849662ce1b0bfbb4940ed4)), closes [#403](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/403)
# [4.12.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.4...v4.12.0) (2026-03-24) * UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/38aec2ea1afd77677d629c86665a3342d92e49d9))
* updated support for some changed menu paths ([f8ac986](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f8ac9869f141238169730e74f5d65c4fc6081f51)), closes [#397](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/397)
### Features ### Features
* explicit null checks ([5384f61](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5384f61c569e9f78ff9d5b45acfc6f5c2f021a87)) * explicit null checks ([5384f61](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5384f61c569e9f78ff9d5b45acfc6f5c2f021a87))
## [4.11.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.3...v4.11.4) (2025-12-24) # [5.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.15...5.0.0-preview.16) (2025-03-15)
### Bug Fixes
* add early return for case where subEmitter module is disabled ([d1386a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d1386a12216743a6e09f1b9b87bea1dfcf7702e4))
* avoid endless loop ([eb2e862](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/eb2e862e80e549c8cf16ddfed776c101c2413bac)), closes [#392](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/392)
## [4.11.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.2...v4.11.3) (2025-10-14)
### Bug Fixes
* fix icon ([a9461ec](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9461ecb4d40d7fe878e12465d6e38faae7ae65b))
* fix URL link in README ([1c8c65d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1c8c65d25e7f6fe7b1d20da4461333df8fc7578e)), closes [#376](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/376)
* fix: second and subsequent bursts not displayed when world simulation and non-looping ([df2f3ca](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/df2f3caafbe279f1457d74f8183cb561ac14aa17)), closes [#326](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/326)
* UIParticle in canvas with 0f-0.01f alpha value does not start to play until alpha value is greater than 0.01f, causes play calls to be delayed unintentionally if canvas alpha value is set to mentioned value range ([38aec2e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/38aec2ea1afd77677d629c86665a3342d92e49d9))
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)
### Bug Fixes ### Bug Fixes
@@ -38,28 +29,20 @@
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1)) * IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359) * NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21) # [5.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.14...5.0.0-preview.15) (2025-02-21)
### Bug Fixes ### Bug Fixes
* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239)) * component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)
### Features ### Features
* add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513)) * add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513))
## [4.10.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.6...v4.10.7) (2025-01-14) # [5.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.13...5.0.0-preview.14) (2025-01-03)
### Bug Fixes
* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03)
### Bug Fixes ### Bug Fixes
@@ -67,6 +50,19 @@
* sub-emitter particles may not render correctly in certain scenarios ([8276684](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8276684c3b1646f0490ed64557547ba15281664a)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348) * sub-emitter particles may not render correctly in certain scenarios ([8276684](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8276684c3b1646f0490ed64557547ba15281664a)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67de3d1bd3e16dc9b564625cb990c53d75769506)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349) * sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67de3d1bd3e16dc9b564625cb990c53d75769506)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
# [5.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.12...5.0.0-preview.13) (2025-01-03)
### Features
* change the default value of `UIParticle.scale` from `10` to `1` ([9955eef](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9955eefdc22cf565502f85c87cd2efd3a25fbe50))
* UIParticle no longer inherits from MaskableGraphic ([c09bfb8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c09bfb81abc9179bf5fc49d29eaf7fc4ed01a4dc))
### BREAKING CHANGES
* Some members inherited from MaskableGraphic will no longer be available.
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23) ## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)

View File

@@ -78,10 +78,19 @@ namespace Coffee.UIExtensions
var mat = mats[j]; var mat = mats[j];
if (mat == null || mat.shader == null) continue; if (mat == null || mat.shader == null) continue;
#if UNITY_6000_5_OR_NEWER
for (var i = 0; i < mat.shader.GetPropertyCount(); i++)
#else
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++) for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
#endif
{ {
#if UNITY_6000_5_OR_NEWER
var name = mat.shader.GetPropertyName(i);
var type = (AnimatableProperty.ShaderPropertyType)mat.shader.GetPropertyType(i);
#else
var name = ShaderUtil.GetPropertyName(mat.shader, i); var name = ShaderUtil.GetPropertyName(mat.shader, i);
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i); var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
#endif
if (!s_Names.Add(name)) continue; if (!s_Names.Add(name)) continue;
AddMenu(gm, sp, new ShaderProperty(name, type), true); AddMenu(gm, sp, new ShaderProperty(name, type), true);

View File

@@ -2,7 +2,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using UnityEditor; using UnityEditor;
using UnityEditor.UI;
using UnityEditorInternal; using UnityEditorInternal;
using UnityEngine; using UnityEngine;
using UnityEngine.Profiling; using UnityEngine.Profiling;
@@ -26,7 +25,7 @@ namespace Coffee.UIExtensions
{ {
[CustomEditor(typeof(UIParticle))] [CustomEditor(typeof(UIParticle))]
[CanEditMultipleObjects] [CanEditMultipleObjects]
internal class UIParticleEditor : GraphicEditor internal class UIParticleEditor : Editor
{ {
internal class State : ScriptableSingleton<State> internal class State : ScriptableSingleton<State>
{ {
@@ -87,10 +86,8 @@ namespace Coffee.UIExtensions
/// <summary> /// <summary>
/// This function is called when the object becomes enabled and active. /// This function is called when the object becomes enabled and active.
/// </summary> /// </summary>
protected override void OnEnable() private void OnEnable()
{ {
base.OnEnable();
_maskable = serializedObject.FindProperty("m_Maskable"); _maskable = serializedObject.FindProperty("m_Maskable");
_scale3D = serializedObject.FindProperty("m_Scale3D"); _scale3D = serializedObject.FindProperty("m_Scale3D");
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties"); _animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
@@ -464,9 +461,11 @@ namespace Coffee.UIExtensions
{ {
if (!p || (ignoreCurrent && target == p)) return; if (!p || (ignoreCurrent && target == p)) return;
var cr = p.canvasRenderer; Misc.DestroyImmediate(p);
DestroyImmediate(p); if (p.TryGetComponent<CanvasRenderer>(out var cr))
DestroyImmediate(cr); {
Misc.DestroyImmediate(cr);
}
#if UNITY_2018_3_OR_NEWER #if UNITY_2018_3_OR_NEWER
var stage = PrefabStageUtility.GetCurrentPrefabStage(); var stage = PrefabStageUtility.GetCurrentPrefabStage();

View File

@@ -6,11 +6,22 @@ namespace Coffee.UIExtensions
{ {
internal class UIParticleMenu internal class UIParticleMenu
{ {
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)] #if UNITY_6000_5_OR_NEWER
private const string k_MenuPathToCreateParticleSystem = "GameObject/Visual Effects/Particle System";
#else
private const string k_MenuPathToCreateParticleSystem = "GameObject/Effects/Particle System";
#endif
#if UNITY_6000_3_OR_NEWER
private const string k_MenuPathForUgui = "GameObject/UI (Canvas)";
#else
private const string k_MenuPathForUgui = "GameObject/UI";
#endif
[MenuItem(k_MenuPathForUgui + "/Particle System (Empty)", false, 2018)]
private static void AddParticleEmpty(MenuCommand menuCommand) private static void AddParticleEmpty(MenuCommand menuCommand)
{ {
// Create empty UI element. // Create empty UI element.
EditorApplication.ExecuteMenuItem("GameObject/UI/Image"); EditorApplication.ExecuteMenuItem(k_MenuPathForUgui + "/Image");
var ui = Selection.activeGameObject; var ui = Selection.activeGameObject;
Object.DestroyImmediate(ui.GetComponent<Image>()); Object.DestroyImmediate(ui.GetComponent<Image>());
@@ -21,7 +32,7 @@ namespace Coffee.UIExtensions
uiParticle.rectTransform.sizeDelta = Vector2.zero; uiParticle.rectTransform.sizeDelta = Vector2.zero;
} }
[MenuItem("GameObject/UI/Particle System", false, 2019)] [MenuItem(k_MenuPathForUgui + "/Particle System", false, 2019)]
private static void AddParticle(MenuCommand menuCommand) private static void AddParticle(MenuCommand menuCommand)
{ {
// Create empty UIEffect. // Create empty UIEffect.
@@ -29,7 +40,7 @@ namespace Coffee.UIExtensions
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>(); var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
// Create ParticleSystem. // Create ParticleSystem.
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System"); EditorApplication.ExecuteMenuItem(k_MenuPathToCreateParticleSystem);
var ps = Selection.activeGameObject; var ps = Selection.activeGameObject;
ps.transform.SetParent(uiParticle.transform, false); ps.transform.SetParent(uiParticle.transform, false);
ps.transform.localPosition = Vector3.zero; ps.transform.localPosition = Vector3.zero;

View File

@@ -1,9 +1,9 @@
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle) <!-- omit in toc --> # <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> UI Particle v5 <!-- omit in toc -->
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/) [![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) [![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md) [![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
![](https://img.shields.io/badge/Unity-2018.2+-57b9d3.svg?style=flat&logo=unity) ![](https://img.shields.io/badge/Unity-2019.3+-57b9d3.svg?style=flat&logo=unity)
![](https://img.shields.io/badge/uGUI_2.0_Ready-57b9d3.svg?style=flat) ![](https://img.shields.io/badge/uGUI_2.0_Ready-57b9d3.svg?style=flat)
![](https://img.shields.io/badge/UPR%2FHDPR_Ready-57b9d3.svg?style=flat) ![](https://img.shields.io/badge/UPR%2FHDPR_Ready-57b9d3.svg?style=flat)
![](https://github.com/mob-sakai/ParticleEffectForUGUI/actions/workflows/test.yml/badge.svg?branch=develop) ![](https://github.com/mob-sakai/ParticleEffectForUGUI/actions/workflows/test.yml/badge.svg?branch=develop)
@@ -11,7 +11,7 @@
[![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription) [![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >> << [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🔄 Upgrading to 5.x](#-upgrading-from-3x4x-to-5x) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
## 📝 Description <!-- omit in toc --> ## 📝 Description <!-- omit in toc -->
@@ -26,7 +26,9 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
- [Install via OpenUPM](#install-via-openupm) - [Install via OpenUPM](#install-via-openupm)
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui) - [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
- [Install via UPM (Manually)](#install-via-upm-manually) - [Install via UPM (Manually)](#install-via-upm-manually)
- [Install as Embedded Package](#install-as-embedded-package) - [Install as Embedded Package](#install-as-embedded-package)
- [🔄 Upgrading from v3/v4 to v5](#-upgrading-from-v3v4-to-v5)
- [Breaking Changes](#breaking-changes)
- [🚀 Usage](#-usage) - [🚀 Usage](#-usage)
- [Component: UIParticle](#component-uiparticle) - [Component: UIParticle](#component-uiparticle)
- [Basic Usage](#basic-usage) - [Basic Usage](#basic-usage)
@@ -104,7 +106,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
## ⚙ Installation ## ⚙ Installation
_This package requires **Unity 2018.3 or later**._ _This package requires **Unity 2019.3 or later**._
#### Install via OpenUPM #### Install via OpenUPM
@@ -116,16 +118,16 @@ _This package requires **Unity 2018.3 or later**._
``` ```
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`: - To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
``` ```
openupm add com.coffee.ui-particle@4.9.0 openupm add com.coffee.ui-particle@5.0.0
``` ```
#### Install via UPM (with Package Manager UI) #### Install via UPM (with Package Manager UI)
- Click `Window > Package Manager` to open Package Manager UI. - Click `Window > Package Manager` to open Package Manager UI.
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git` - Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src`
![](https://github.com/user-attachments/assets/f88f47ad-c606-44bd-9e86-ee3f72eac548) ![](https://github.com/user-attachments/assets/f88f47ad-c606-44bd-9e86-ee3f72eac548)
- To update the package, change suffix `#{version}` to the target version. - To update the package, change suffix `#{version}` to the target version.
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0` - e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0`
#### Install via UPM (Manually) #### Install via UPM (Manually)
@@ -133,22 +135,41 @@ _This package requires **Unity 2018.3 or later**._
```json ```json
{ {
"dependencies": { "dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git", "com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
... ...
} }
} }
``` ```
- To update the package, change suffix `#{version}` to the target version. - To update the package, change suffix `#{version}` to the target version.
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0",` - e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0",`
#### Install as Embedded Package ### Install as Embedded Package
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and extract it. 1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and
2. Place it in your project's `Packages` directory. extract it.
![](https://github.com/mob-sakai/mob-sakai/assets/12690315/0b7484b4-5fca-43b0-a9ef-e5dbd99bcdb4) 2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
- If you want to fix bugs or add features, install it as an embedded package. ![](https://github.com/user-attachments/assets/187cbcbe-5922-4ed5-acec-cf19aa17d208)
- To update the package, you need to re-download it and replace the contents. - You can rename the `src` directory if needed.
- If you intend to fix bugs or add features, installing it as an embedded package is recommended.
- To update the package, re-download it and replace the existing contents.
<br><br>
## 🔄 Upgrading from v3/v4 to v5
### Breaking Changes
- The default value of `UIParticle.scale` has been changed from `10` to `1`.
- `UIParticle` no longer inherits from `MaskableGraphic`.
- If you are installing via git URL, add `?path=Packages/src`.
```json
// v3/v4
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
// v5
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
```
<br><br> <br><br>

View File

@@ -37,37 +37,17 @@ namespace Coffee.UIExtensions
switch (type) switch (type)
{ {
case ShaderPropertyType.Color: case ShaderPropertyType.Color:
var color = mpb.GetColor(id); material.SetColor(id, mpb.GetColor(id));
if (color != default)
{
material.SetColor(id, color);
}
break; break;
case ShaderPropertyType.Vector: case ShaderPropertyType.Vector:
var vector = mpb.GetVector(id); material.SetVector(id, mpb.GetVector(id));
if (vector != default)
{
material.SetVector(id, vector);
}
break; break;
case ShaderPropertyType.Float: case ShaderPropertyType.Float:
case ShaderPropertyType.Range: case ShaderPropertyType.Range:
var value = mpb.GetFloat(id); material.SetFloat(id, mpb.GetFloat(id));
if (!Mathf.Approximately(value, 0))
{
material.SetFloat(id, value);
}
break; break;
case ShaderPropertyType.Texture: case ShaderPropertyType.Texture:
var tex = mpb.GetTexture(id); material.SetTexture(id, mpb.GetTexture(id));
if (tex != default(Texture))
{
material.SetTexture(id, tex);
}
break; break;
} }
} }

View File

@@ -184,7 +184,7 @@ namespace Coffee.UIParticleInternal
/// <summary> /// <summary>
/// Verify whether it can be converted to the specified component. /// Verify whether it can be converted to the specified component.
/// </summary> /// </summary>
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
{ {
return context != null && context.GetType() != typeof(T); return context != null && context.GetType() != typeof(T);
} }

View File

@@ -158,6 +158,8 @@ namespace Coffee.UIParticleInternal
private void OnPlayModeStateChanged(PlayModeStateChange state) private void OnPlayModeStateChanged(PlayModeStateChange state)
{ {
if (!this) return;
switch (state) switch (state)
{ {
case PlayModeStateChange.ExitingEditMode: case PlayModeStateChange.ExitingEditMode:

View File

@@ -11,7 +11,7 @@ using Conditional = System.Diagnostics.ConditionalAttribute;
namespace Coffee.UIParticleInternal namespace Coffee.UIParticleInternal
{ {
internal static class Logging internal static class Logger
{ {
#if !ENABLE_COFFEE_LOGGER #if !ENABLE_COFFEE_LOGGER
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER"; private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4f9f22bb079324476b1473030ad9fec3

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 8255313895da84e7cbdc876be3795334
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -20,7 +20,9 @@ namespace Coffee.UIParticleInternal
{ {
public static T[] FindObjectsOfType<T>() where T : Object public static T[] FindObjectsOfType<T>() where T : Object
{ {
#if UNITY_2023_1_OR_NEWER #if UNITY_6000_4_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include);
#elif UNITY_2023_1_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None); return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
#else #else
return Object.FindObjectsOfType<T>(); return Object.FindObjectsOfType<T>();

View File

@@ -34,7 +34,7 @@ namespace Coffee.UIParticleInternal
} }
// If there are no instances in the pool, create a new one. // If there are no instances in the pool, create a new one.
Logging.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll})."); Logger.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
return _pool.Get(); return _pool.Get();
} }
@@ -47,7 +47,7 @@ namespace Coffee.UIParticleInternal
if (instance == null) return; // Ignore if already pooled or null. if (instance == null) return; // Ignore if already pooled or null.
_pool.Release(instance); _pool.Release(instance);
Logging.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll})."); Logger.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
instance = default; // Set the reference to null. instance = default; // Set the reference to null.
} }
#else #else
@@ -80,7 +80,7 @@ namespace Coffee.UIParticleInternal
} }
// If there are no instances in the pool, create a new one. // If there are no instances in the pool, create a new one.
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count})."); Logger.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
return _onCreate(); return _onCreate();
} }
@@ -94,7 +94,7 @@ namespace Coffee.UIParticleInternal
_onReturn(instance); // Return the instance to the pool. _onReturn(instance); // Return the instance to the pool.
_pool.Push(instance); _pool.Push(instance);
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count})."); Logger.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
instance = default; // Set the reference to null. instance = default; // Set the reference to null.
} }
#endif #endif

View File

@@ -103,7 +103,7 @@ namespace Coffee.UIParticleInternal
Release(ref obj); Release(ref obj);
++entry.reference; ++entry.reference;
obj = entry.storedObject; obj = entry.storedObject;
Logging.Log(_name, $"Get(total#{count}): {entry}"); Logger.Log(_name, $"Get(total#{count}): {entry}");
} }
Profiler.EndSample(); Profiler.EndSample();
@@ -130,8 +130,8 @@ namespace Coffee.UIParticleInternal
newEntry.hash = hash; newEntry.hash = hash;
newEntry.reference = 1; newEntry.reference = 1;
_cache[hash] = newEntry; _cache[hash] = newEntry;
_objectKey[newObject.GetInstanceID()] = hash; _objectKey[newObject.GetHashCode()] = hash;
Logging.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}"); Logger.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
Release(ref obj); Release(ref obj);
obj = newObject; obj = newObject;
Profiler.EndSample(); Profiler.EndSample();
@@ -146,7 +146,7 @@ namespace Coffee.UIParticleInternal
// Find and release the entry. // Find and release the entry.
Profiler.BeginSample("(COF)[ObjectRepository] Release"); Profiler.BeginSample("(COF)[ObjectRepository] Release");
var id = obj.GetInstanceID(); var id = obj.GetHashCode();
if (_objectKey.TryGetValue(id, out var hash) if (_objectKey.TryGetValue(id, out var hash)
&& _cache.TryGetValue(hash, out var entry)) && _cache.TryGetValue(hash, out var entry))
{ {
@@ -157,12 +157,12 @@ namespace Coffee.UIParticleInternal
} }
else else
{ {
Logging.Log(_name, $"Release(total#{_cache.Count}): {entry}"); Logger.Log(_name, $"Release(total#{_cache.Count}): {entry}");
} }
} }
else else
{ {
Logging.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>"); Logger.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
} }
obj = null; obj = null;
@@ -175,10 +175,10 @@ namespace Coffee.UIParticleInternal
Profiler.BeginSample("(COF)[ObjectRepository] Remove"); Profiler.BeginSample("(COF)[ObjectRepository] Remove");
_cache.Remove(entry.hash); _cache.Remove(entry.hash);
_objectKey.Remove(entry.storedObject.GetInstanceID()); _objectKey.Remove(entry.storedObject.GetHashCode());
_pool.Push(entry); _pool.Push(entry);
entry.reference = 0; entry.reference = 0;
Logging.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}"); Logger.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
entry.Release(_onRelease); entry.Release(_onRelease);
Profiler.EndSample(); Profiler.EndSample();
} }

View File

@@ -1,4 +1,5 @@
using System; using System;
using System.Reflection;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@@ -20,7 +21,7 @@ namespace Coffee.UIParticleInternal
static UIExtraCallbacks() static UIExtraCallbacks()
{ {
Canvas.willRenderCanvases += OnBeforeCanvasRebuild; Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor"); Logger.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
} }
/// <summary> /// <summary>
@@ -67,9 +68,17 @@ namespace Coffee.UIParticleInternal
if (s_IsInitializedAfterCanvasRebuild) return; if (s_IsInitializedAfterCanvasRebuild) return;
s_IsInitializedAfterCanvasRebuild = true; s_IsInitializedAfterCanvasRebuild = true;
// Explicitly set `Canvas.willRenderCanvases += CanvasUpdateRegistry.PerformUpdate`.
CanvasUpdateRegistry.IsRebuildingLayout(); CanvasUpdateRegistry.IsRebuildingLayout();
#if TMP_ENABLE
// Explicitly set `Canvas.willRenderCanvases += TMP_UpdateManager.DoRebuilds`.
typeof(TMPro.TMP_UpdateManager)
.GetProperty("instance", BindingFlags.NonPublic | BindingFlags.Static)
.GetValue(null);
#endif
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
Canvas.willRenderCanvases += OnAfterCanvasRebuild; Canvas.willRenderCanvases += OnAfterCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", Logger.LogMulticast(typeof(Canvas), "willRenderCanvases",
message: "InitializeAfterCanvasRebuild"); message: "InitializeAfterCanvasRebuild");
} }

View File

@@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using Coffee.UIParticleInternal; using Coffee.UIParticleInternal;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using UnityEngine.Serialization; using UnityEngine.Serialization;
using UnityEngine.UI;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")] [assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
@@ -22,7 +22,7 @@ namespace Coffee.UIExtensions
[ExecuteAlways] [ExecuteAlways]
[RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))] [RequireComponent(typeof(CanvasRenderer))]
public class UIParticle : MaskableGraphic, ISerializationCallbackReceiver public class UIParticle : UIBehaviour, ISerializationCallbackReceiver
{ {
public enum AutoScalingMode public enum AutoScalingMode
{ {
@@ -64,7 +64,7 @@ namespace Coffee.UIExtensions
[Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")] [Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")]
[SerializeField] [SerializeField]
private Vector3 m_Scale3D = new Vector3(10, 10, 10); private Vector3 m_Scale3D = new Vector3(1, 1, 1);
[Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " + [Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " +
"use this to mark as animatable.")] "use this to mark as animatable.")]
@@ -125,20 +125,48 @@ namespace Coffee.UIExtensions
[Tooltip("Time scale multiplier.")] [Tooltip("Time scale multiplier.")]
private float m_TimeScaleMultiplier = 1; private float m_TimeScaleMultiplier = 1;
[SerializeField]
private bool m_Maskable = true;
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>(); private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
private Camera _bakeCamera; private Camera _bakeCamera;
private Canvas _canvas;
private int _groupId; private int _groupId;
private bool _isScaleStored; private bool _isScaleStored;
private Vector3 _storedScale; private Vector3 _storedScale;
private DrivenRectTransformTracker _tracker; private DrivenRectTransformTracker _tracker;
/// <summary> public RectTransform rectTransform => transform as RectTransform;
/// Should this graphic be considered a target for ray-casting?
/// </summary> public Canvas canvas
public override bool raycastTarget
{ {
get => false; get
set { } {
if (_canvas) return _canvas;
var tr = transform;
while (tr && !_canvas)
{
if (tr.TryGetComponent(out _canvas)) return _canvas;
tr = tr.parent;
}
return null;
}
}
/// <summary>
/// Does this graphic allow masking.
/// </summary>
public bool maskable
{
get => m_Maskable;
set
{
if (value == m_Maskable) return;
m_Maskable = value;
UpdateRendererMaterial();
}
} }
/// <summary> /// <summary>
@@ -324,15 +352,15 @@ namespace Coffee.UIExtensions
public Vector3 parentScale { get; private set; } public Vector3 parentScale { get; private set; }
public Vector3 canvasScale { get; private set; } private Vector3 canvasScale { get; set; }
protected override void OnEnable() protected override void OnEnable()
{ {
_isScaleStored = false; _isScaleStored = false;
ResetGroupId(); ResetGroupId();
UIParticleUpdater.Register(this); UIParticleUpdater.Register(this);
RegisterDirtyMaterialCallback(UpdateRendererMaterial);
//
if (0 < particles.Count) if (0 < particles.Count)
{ {
RefreshParticles(particles); RefreshParticles(particles);
@@ -342,7 +370,7 @@ namespace Coffee.UIExtensions
RefreshParticles(); RefreshParticles();
} }
base.OnEnable(); UpdateRendererMaterial();
} }
/// <summary> /// <summary>
@@ -358,10 +386,17 @@ namespace Coffee.UIExtensions
_isScaleStored = false; _isScaleStored = false;
UIParticleUpdater.Unregister(this); UIParticleUpdater.Unregister(this);
_renderers.RemoveAll(r => r == null);
_renderers.ForEach(r => r.Reset()); _renderers.ForEach(r => r.Reset());
UnregisterDirtyMaterialCallback(UpdateRendererMaterial); _canvas = null;
}
base.OnDisable(); /// <summary>
/// Called when the state of the parent Canvas is changed.
/// </summary>
protected override void OnCanvasHierarchyChanged()
{
_canvas = null;
} }
/// <summary> /// <summary>
@@ -371,6 +406,14 @@ namespace Coffee.UIExtensions
{ {
} }
/// <summary>
/// This function is called when a direct or indirect parent of the transform of the GameObject has changed.
/// </summary>
protected override void OnTransformParentChanged()
{
_canvas = null;
}
void ISerializationCallbackReceiver.OnBeforeSerialize() void ISerializationCallbackReceiver.OnBeforeSerialize()
{ {
} }
@@ -667,17 +710,6 @@ namespace Coffee.UIExtensions
: Random.Range(m_GroupId, m_GroupMaxId + 1); : Random.Range(m_GroupId, m_GroupMaxId + 1);
} }
protected override void UpdateMaterial()
{
}
/// <summary>
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
/// </summary>
protected override void UpdateGeometry()
{
}
private void UpdateRendererMaterial() private void UpdateRendererMaterial()
{ {
for (var i = 0; i < _renderers.Count; i++) for (var i = 0; i < _renderers.Count; i++)

View File

@@ -30,6 +30,7 @@ namespace Coffee.UIExtensions
private int _index; private int _index;
private bool _isPrevStored; private bool _isPrevStored;
private bool _isTrail; private bool _isTrail;
private bool _meshCleared;
private Bounds _lastBounds; private Bounds _lastBounds;
private Material _materialForRendering; private Material _materialForRendering;
private Material _modifiedMaterial; private Material _modifiedMaterial;
@@ -205,9 +206,9 @@ namespace Coffee.UIExtensions
} }
var hash = new Hash128( var hash = new Hash128(
modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0, modifiedMaterial ? (uint)modifiedMaterial.GetHashCode() : 0,
texture ? (uint)texture.GetInstanceID() : 0, texture ? (uint)texture.GetHashCode() : 0,
0 < _parent.m_AnimatableProperties.Length ? (uint)GetInstanceID() : 0, 0 < _parent.m_AnimatableProperties.Length ? (uint)GetHashCode() : 0,
#if UNITY_EDITOR #if UNITY_EDITOR
(uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode() (uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode()
#else #else
@@ -285,10 +286,14 @@ namespace Coffee.UIExtensions
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled. || (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
) )
{ {
// Skip clearing the mesh if it's already cleared.
if (_meshCleared) return;
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh"); Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
workerMesh.Clear(); workerMesh.Clear();
canvasRenderer.SetMesh(workerMesh); canvasRenderer.SetMesh(workerMesh);
_lastBounds = new Bounds(); _lastBounds = new Bounds();
_meshCleared = true;
Profiler.EndSample(); Profiler.EndSample();
return; return;
@@ -312,6 +317,7 @@ namespace Coffee.UIExtensions
// customData.SetVector(ParticleSystemCustomData.Custom2, 3, 0); // customData.SetVector(ParticleSystemCustomData.Custom2, 3, 0);
// } // }
_meshCleared = false;
var main = _particleSystem.main; var main = _particleSystem.main;
var scale = GetWorldScale(); var scale = GetWorldScale();
var psPos = _particleSystem.transform.position; var psPos = _particleSystem.transform.position;

View File

@@ -92,7 +92,7 @@ namespace Coffee.UIParticleInternal
if (sortByMaterial) if (sortByMaterial)
{ {
return aMat.GetInstanceID() - bMat.GetInstanceID(); return aMat.GetHashCode() - bMat.GetHashCode();
} }
if (aMat.renderQueue != bMat.renderQueue) if (aMat.renderQueue != bMat.renderQueue)
@@ -131,7 +131,7 @@ namespace Coffee.UIParticleInternal
{ {
for (var i = 0; i < list.Count; i++) for (var i = 0; i < list.Count; i++)
{ {
if (list[i].GetInstanceID() == ps.GetInstanceID()) if (list[i].GetHashCode() == ps.GetHashCode())
{ {
return i; return i;
} }

View File

@@ -2,8 +2,8 @@
"name": "com.coffee.ui-particle", "name": "com.coffee.ui-particle",
"displayName": "UI Particle", "displayName": "UI Particle",
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.", "description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
"version": "4.12.1", "version": "5.0.0-preview.17",
"unity": "2018.2", "unity": "2019.3",
"license": "MIT", "license": "MIT",
"repository": { "repository": {
"type": "git", "type": "git",