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6
.github/CODEOWNERS
vendored
Normal file
6
.github/CODEOWNERS
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
# This is a comment.
|
||||
# Each line is a file pattern followed by one or more owners.
|
||||
# https://docs.github.com/ja/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
|
||||
|
||||
# Default owners
|
||||
* @mob-sakai
|
||||
12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: mob_sakai # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
35
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
35
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Environment (please complete the following information):**
|
||||
- Version [e.g. 1.0.0]
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2018.2.8f1]
|
||||
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
22
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
22
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
16
.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
16
.github/ISSUE_TEMPLATE/question.md
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
---
|
||||
name: Question
|
||||
about: Ask a question about this project
|
||||
title: ''
|
||||
labels: question
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
|
||||
|
||||
**Describe what help do you need**
|
||||
A description of the question.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the question here.
|
||||
37
.github/pull_request_template.md
vendored
Normal file
37
.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
|
||||
# Pull Request Template
|
||||
|
||||
## Description
|
||||
|
||||
- Please include a summary of the change and which issue is fixed.
|
||||
- Please also include relevant motivation and context.
|
||||
- List any dependencies that are required for this change.
|
||||
|
||||
Fixes #{issue_number}
|
||||
|
||||
## Type of change
|
||||
|
||||
Please write the commit message in the format corresponding to the change type.
|
||||
Please see [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) for more information.
|
||||
|
||||
- [ ] Bug fix (non-breaking change which fixes an issue)
|
||||
- [ ] New feature (non-breaking change which adds functionality)
|
||||
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
|
||||
- [ ] Update documentations
|
||||
- [ ] Others (refactoring, style changes, etc.)
|
||||
|
||||
## Test environment
|
||||
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2022.2.0f1]
|
||||
- Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]
|
||||
|
||||
## Checklist
|
||||
|
||||
- [ ] This pull request is for merging into the `develop` branch
|
||||
- [ ] My code follows the style guidelines of this project
|
||||
- [ ] I have performed a self-review of my own code
|
||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||
- [ ] I have made corresponding changes to the documentation
|
||||
- [ ] My changes generate no new warnings
|
||||
- [ ] I have checked my code and corrected any misspellings
|
||||
6
.github/workflows/release.yml
vendored
6
.github/workflows/release.yml
vendored
@@ -27,10 +27,10 @@ jobs:
|
||||
split_to: ${{ steps.summary.outputs.split_to }}
|
||||
steps:
|
||||
- name: 🚚 Checkout (${{ github.ref_name }})
|
||||
uses: actions/checkout@v5
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: 🔖 Run semantic release
|
||||
uses: cycjimmy/semantic-release-action@v5
|
||||
uses: cycjimmy/semantic-release-action@v6
|
||||
id: release
|
||||
with:
|
||||
working_directory: Packages/src
|
||||
@@ -38,7 +38,7 @@ jobs:
|
||||
@semantic-release/changelog
|
||||
@semantic-release/git
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
- id: summary
|
||||
run: |
|
||||
|
||||
126
.github/workflows/test-urp.yml
vendored
Normal file
126
.github/workflows/test-urp.yml
vendored
Normal file
@@ -0,0 +1,126 @@
|
||||
# Required secrets
|
||||
# UNITY_LICENSE: The contents of Unity license file
|
||||
# UNITY_EMAIL: Unity user email to login
|
||||
# UNITY_PASSWORD: Unity user password to login
|
||||
name: 🧪 Test URP
|
||||
run-name: 🧪 Test URP (${{ github.event.pull_request.title || github.ref_name }})
|
||||
|
||||
env:
|
||||
# MINIMUM_VERSION: The minimum version of Unity.
|
||||
MINIMUM_VERSION: 6000.1
|
||||
# EXCLUDE_FILTER: The excluded versions of Unity.
|
||||
EXCLUDE_FILTER: '(2020.2.0|2021.1|2023.3)'
|
||||
PROJECT_PATH: ParticleEffectForUGUI_URP
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
usePeriodVersions:
|
||||
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
|
||||
required: false
|
||||
default: "true"
|
||||
push:
|
||||
branches:
|
||||
- develop
|
||||
- "develop-*"
|
||||
tags:
|
||||
- "!*"
|
||||
paths-ignore:
|
||||
- "**.md"
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- reopened
|
||||
- synchronize
|
||||
paths-ignore:
|
||||
- "**.md"
|
||||
|
||||
jobs:
|
||||
setup:
|
||||
name: ⚙️ Setup
|
||||
runs-on: ubuntu-latest
|
||||
permissions: {} # No permissions needed for setup job
|
||||
outputs:
|
||||
unityVersions: ${{ steps.setup.outputs.unityVersions }}
|
||||
steps:
|
||||
- name: 🔑 Secrets check
|
||||
run: |
|
||||
echo "Checking secrets for ${{ github.actor }} ..."
|
||||
if [ -z "$UNITY_EMAIL" ] || [ -z "$UNITY_PASSWORD" ] || [ -z "$UNITY_LICENSE" ]; then
|
||||
echo "Error: UNITY_EMAIL, UNITY_PASSWORD, and UNITY_LICENSE secrets must be set." | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||
echo "Error: See https://game.ci/docs/github/test-runner#basic-setup" | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||
echo "Error: Set the secrets at ${{ github.server_url }}/${{ github.repository }}/settings/secrets/actions" | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||
exit 1
|
||||
fi
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
- name: ⚙️ Find target Unity versions
|
||||
id: setup
|
||||
run: |
|
||||
echo "==== Target Unity Versions ===="
|
||||
LATEST_VERSIONS=`npx -y unity-changeset@latest list --json --versions --all --latest-patch --ignore-alpha --min ${MINIMUM_VERSION}`
|
||||
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
|
||||
ADDITIONAL_VERSIONS=`npx -y unity-changeset@latest list --json --versions --ignore-alpha --min ${MINIMUM_VERSION} --grep '0f'`
|
||||
else
|
||||
ADDITIONAL_VERSIONS=[]
|
||||
fi
|
||||
|
||||
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
|
||||
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
|
||||
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
|
||||
|
||||
test:
|
||||
name: 🧪 Run tests
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
checks: write
|
||||
contents: read
|
||||
needs: setup
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 8
|
||||
matrix:
|
||||
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
|
||||
steps:
|
||||
- name: 🚚 Checkout ($${{ github.ref }})
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: 📥 Cache library
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ${{ env.PROJECT_PATH }}/Library
|
||||
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
|
||||
restore-keys: |
|
||||
${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-
|
||||
${{ env.PROJECT_PATH }}-Library-
|
||||
|
||||
- name: 🛠️ Build Unity Project (Test)
|
||||
uses: game-ci/unity-builder@v5
|
||||
timeout-minutes: 45
|
||||
with:
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
allowDirtyBuild: true
|
||||
customParameters: -nographics
|
||||
projectPath: ${{ env.PROJECT_PATH }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
# - name: 🧪 Run tests
|
||||
# uses: game-ci/unity-test-runner@v4
|
||||
# timeout-minutes: 45
|
||||
# with:
|
||||
# customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
# # unityVersion: ${{ matrix.unityVersion }}
|
||||
# customParameters: -nographics
|
||||
# checkName: ${{ matrix.unityVersion }} Test Results
|
||||
# githubToken: ${{ github.token }}
|
||||
# projectPath: ${{ env.PROJECT_PATH }}
|
||||
# env:
|
||||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
47
.github/workflows/test.yml
vendored
47
.github/workflows/test.yml
vendored
@@ -7,9 +7,9 @@ run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
|
||||
|
||||
env:
|
||||
# MINIMUM_VERSION: The minimum version of Unity.
|
||||
MINIMUM_VERSION: 2019.4
|
||||
MINIMUM_VERSION: 2020.3
|
||||
# EXCLUDE_FILTER: The excluded versions of Unity.
|
||||
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
|
||||
EXCLUDE_FILTER: "(2017|2018|2023.3)"
|
||||
PROJECT_PATH: .
|
||||
|
||||
on:
|
||||
@@ -27,7 +27,7 @@ on:
|
||||
- "!*"
|
||||
paths-ignore:
|
||||
- "**.md"
|
||||
pull_request_target:
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- reopened
|
||||
@@ -39,16 +39,29 @@ jobs:
|
||||
setup:
|
||||
name: ⚙️ Setup
|
||||
runs-on: ubuntu-latest
|
||||
permissions: {} # No permissions needed for setup job
|
||||
outputs:
|
||||
unityVersions: ${{ steps.setup.outputs.unityVersions }}
|
||||
steps:
|
||||
- name: 🔑 Secrets check
|
||||
run: |
|
||||
if [ -z "$UNITY_EMAIL" ] || [ -z "$UNITY_PASSWORD" ] || [ -z "UNITY_LICENSE" ]; then
|
||||
echo "Error: UNITY_EMAIL, UNITY_PASSWORD, and UNITY_LICENSE secrets must be set." | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||
echo "Error: See https://game.ci/docs/github/test-runner#basic-setup" | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||
echo "Error: Set the secrets at ${{ github.server_url }}/${{ github.repository }}/settings/secrets/actions" | tee -a $GITHUB_STEP_SUMMARY >&2
|
||||
exit 1
|
||||
fi
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
- name: ⚙️ Find target Unity versions
|
||||
id: setup
|
||||
run: |
|
||||
echo "==== Target Unity Versions ===="
|
||||
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
|
||||
LATEST_VERSIONS=`npx -y unity-changeset@latest list --json --versions --all --latest-patch --ignore-alpha --min ${MINIMUM_VERSION}`
|
||||
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
|
||||
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
|
||||
ADDITIONAL_VERSIONS=`npx -y unity-changeset@latest list --json --versions --ignore-alpha --min ${MINIMUM_VERSION} --grep '0f'`
|
||||
else
|
||||
ADDITIONAL_VERSIONS=[]
|
||||
fi
|
||||
@@ -66,31 +79,15 @@ jobs:
|
||||
needs: setup
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 6
|
||||
max-parallel: 8
|
||||
matrix:
|
||||
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
|
||||
steps:
|
||||
- name: 🚚 Checkout ($${{ github.ref }})
|
||||
if: github.event_name == 'push'
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: 🚚 Checkout pull request (pull_request_target)
|
||||
if: github.event_name == 'pull_request_target'
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
fetch-depth: 0
|
||||
|
||||
- name: 🚚 Marge pull request (pull_request_target)
|
||||
if: github.event_name == 'pull_request_target'
|
||||
run: |
|
||||
git config user.name "GitHub Actions"
|
||||
git config user.email "actions@github.com"
|
||||
git rebase ${{ github.event.pull_request.base.sha }}
|
||||
git log --oneline -n 10
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: 📥 Cache library
|
||||
uses: actions/cache@v4
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ${{ env.PROJECT_PATH }}/Library
|
||||
key: ${{ env.PROJECT_PATH }}-Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
|
||||
@@ -99,7 +96,7 @@ jobs:
|
||||
${{ env.PROJECT_PATH }}-Library-
|
||||
|
||||
- name: 🛠️ Build Unity Project (Test)
|
||||
uses: game-ci/unity-builder@main
|
||||
uses: game-ci/unity-builder@v5
|
||||
timeout-minutes: 45
|
||||
with:
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
|
||||
@@ -80,8 +80,8 @@ namespace Coffee.UIExtensions.Demo
|
||||
.SelectMany(x => x.GetTypes())
|
||||
.FirstOrDefault(x => x.Name == typeName);
|
||||
|
||||
#if UNITY_2023_2_OR_NEWER
|
||||
return type == null ? null : FindFirstObjectByType(type);
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
return type == null ? null : FindAnyObjectByType(type, FindObjectsInactive.Include);
|
||||
#else
|
||||
return type == null ? null : FindObjectOfType(type);
|
||||
#endif
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
|
||||
"com.coffee.minimal-resource": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/MinimalResource",
|
||||
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.31",
|
||||
"version": "3.0.36",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
||||
@@ -1,3 +1,30 @@
|
||||
# [4.13.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.2...v4.13.0) (2026-06-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* `UI/Additive` shader does not support RectMask2D softness. ([83145d3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/83145d3a6ede3831d1f7c49afde6ef7d8a498d21))
|
||||
* rename `UIParticleProjectSettings.enableLinearToGamma` to `autoColorCorrection` ([10f82a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/10f82a8579a2d055f897e7a8d6f3b5ba1fc43ae8))
|
||||
* Support for skipping "reload domain" ([b7bb112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b7bb1124f6921ebca1b48991462637767b95e504)), closes [#406](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/406)
|
||||
* there is a compilation error in Unity 2019.2 or earlier ([c327632](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c327632e1eb203351ba1a1087a19eb7838c22530)), closes [#407](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/407)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add fields located outside the `Properties` block in the shader as `Animatable Properties` ([ea2fcfd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea2fcfd8099a24b92624d34600beb519fb9d2b38)), closes [#399](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/399)
|
||||
* preview the ParticleSystem playback when selecting a UIParticle in the Editor ([108bcfb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/108bcfbd246960dc730546dc334424cf2e17bfd4))
|
||||
* project-wide default view size for baking ([8e0ff10](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8e0ff10c7344d9f53d2f4f096ddeb7392b67f930)), closes [#360](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/360)
|
||||
|
||||
## [4.12.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.1...v4.12.2) (2026-06-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add `meshCleared` flag to optimize mesh clearing ([859fa20](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/859fa20d297c3f44e3361f20dbb7ce966407e03e))
|
||||
* fix Unity6.5 compile errors and warnings ([a5ee687](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a5ee6878212be2fc4d7b48879426f239e8753009)), closes [#400](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/400)
|
||||
* potential access to UIParticleRenderer that has already been destroyed ([b740dd6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b740dd662d423c6bef849662ce1b0bfbb4940ed4)), closes [#403](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/403)
|
||||
* updated support for some changed menu paths ([f8ac986](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f8ac9869f141238169730e74f5d65c4fc6081f51)), closes [#397](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/397)
|
||||
|
||||
## [4.12.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.0...v4.12.1) (2026-03-24)
|
||||
|
||||
|
||||
|
||||
@@ -3,15 +3,19 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ShaderPropertyType = Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
internal static class AnimatablePropertyEditor
|
||||
{
|
||||
private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
|
||||
private static readonly GUIContent s_ContentCustom = new GUIContent("Add Custom...");
|
||||
private static readonly List<string> s_ActiveNames = new List<string>();
|
||||
private static readonly StringBuilder s_Sb = new StringBuilder();
|
||||
private static readonly HashSet<string> s_Names = new HashSet<string>();
|
||||
private static ShaderProperty s_CustomProperty = new ShaderProperty("", ShaderPropertyType.None);
|
||||
private static bool s_ShowCustomProperty = false;
|
||||
|
||||
private static string CollectActiveNames(SerializedProperty sp, List<string> result)
|
||||
{
|
||||
@@ -51,8 +55,19 @@ namespace Coffee.UIExtensions
|
||||
? "-"
|
||||
: CollectActiveNames(sp, s_ActiveNames);
|
||||
|
||||
if (!GUI.Button(rect, text, EditorStyles.popup)) return;
|
||||
if (GUI.Button(rect, text, EditorStyles.popup))
|
||||
{
|
||||
ShowMenu(sp, mats);
|
||||
}
|
||||
|
||||
if (s_ShowCustomProperty)
|
||||
{
|
||||
DrawCustomProperty(sp, ref s_CustomProperty);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ShowMenu(SerializedProperty sp, List<Material> mats)
|
||||
{
|
||||
var gm = new GenericMenu();
|
||||
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
|
||||
{
|
||||
@@ -61,13 +76,20 @@ namespace Coffee.UIExtensions
|
||||
current.serializedObject.ApplyModifiedProperties();
|
||||
}, sp);
|
||||
|
||||
gm.AddItem(s_ContentCustom, s_ShowCustomProperty, () =>
|
||||
{
|
||||
s_ShowCustomProperty = !s_ShowCustomProperty;
|
||||
s_CustomProperty.Reset();
|
||||
});
|
||||
gm.AddSeparator("");
|
||||
|
||||
if (!sp.hasMultipleDifferentValues)
|
||||
{
|
||||
for (var i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
var p = sp.GetArrayElementAtIndex(i);
|
||||
var name = p.FindPropertyRelative("m_Name").stringValue;
|
||||
var type = (AnimatableProperty.ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
|
||||
var type = (ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
|
||||
AddMenu(gm, sp, new ShaderProperty(name, type), false);
|
||||
}
|
||||
}
|
||||
@@ -78,15 +100,24 @@ namespace Coffee.UIExtensions
|
||||
var mat = mats[j];
|
||||
if (mat == null || mat.shader == null) continue;
|
||||
|
||||
#if UNITY_6000_5_OR_NEWER
|
||||
for (var i = 0; i < mat.shader.GetPropertyCount(); i++)
|
||||
#else
|
||||
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
|
||||
#endif
|
||||
{
|
||||
#if UNITY_6000_5_OR_NEWER
|
||||
var name = mat.shader.GetPropertyName(i);
|
||||
var type = (ShaderPropertyType)mat.shader.GetPropertyType(i);
|
||||
#else
|
||||
var name = ShaderUtil.GetPropertyName(mat.shader, i);
|
||||
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
||||
var type = (ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
||||
#endif
|
||||
if (!s_Names.Add(name)) continue;
|
||||
|
||||
AddMenu(gm, sp, new ShaderProperty(name, type), true);
|
||||
|
||||
if (type != AnimatableProperty.ShaderPropertyType.Texture) continue;
|
||||
if (type != ShaderPropertyType.Texture) continue;
|
||||
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
|
||||
@@ -102,41 +133,82 @@ namespace Coffee.UIExtensions
|
||||
if (add && s_ActiveNames.Contains(prop.name)) return;
|
||||
|
||||
var label = new GUIContent($"{prop.name} ({prop.type})");
|
||||
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () =>
|
||||
{
|
||||
var index = s_ActiveNames.IndexOf(prop.name);
|
||||
if (0 <= index)
|
||||
{
|
||||
sp.DeleteArrayElementAtIndex(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.InsertArrayElementAtIndex(sp.arraySize);
|
||||
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
|
||||
p.FindPropertyRelative("m_Name").stringValue = prop.name;
|
||||
p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
|
||||
}
|
||||
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () => AddProp(sp, prop));
|
||||
}
|
||||
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
});
|
||||
private static void DrawCustomProperty(SerializedProperty sp, ref ShaderProperty prop)
|
||||
{
|
||||
var r = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight + 8);
|
||||
r.xMin += 60;
|
||||
GUI.Label(r, (Texture)null, EditorStyles.helpBox);
|
||||
|
||||
r = new Rect(r.x + 4, r.y + 4, r.width - 8 - 100 - 16, r.height - 8);
|
||||
prop.name = EditorGUI.TextField(r, prop.name);
|
||||
r.x += r.width + 2;
|
||||
r.width = 100 - 2;
|
||||
prop.type = (ShaderPropertyType)EditorGUI.EnumPopup(r, prop.type);
|
||||
r.x += r.width;
|
||||
r.width = 16;
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!prop.IsValid(s_ActiveNames));
|
||||
if (GUI.Button(r, EditorGUIUtility.IconContent("Toolbar Plus"), EditorStyles.label))
|
||||
{
|
||||
GUI.FocusControl("");
|
||||
AddProp(sp, prop);
|
||||
prop.Reset();
|
||||
}
|
||||
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
private static void AddProp(SerializedProperty sp, ShaderProperty prop)
|
||||
{
|
||||
var index = s_ActiveNames.IndexOf(prop.name);
|
||||
if (0 <= index)
|
||||
{
|
||||
sp.DeleteArrayElementAtIndex(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.InsertArrayElementAtIndex(sp.arraySize);
|
||||
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
|
||||
p.FindPropertyRelative("m_Name").stringValue = prop.name;
|
||||
p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
|
||||
}
|
||||
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private struct ShaderProperty
|
||||
{
|
||||
public readonly string name;
|
||||
public readonly AnimatableProperty.ShaderPropertyType type;
|
||||
public string name;
|
||||
public ShaderPropertyType type;
|
||||
|
||||
public ShaderProperty(string name)
|
||||
{
|
||||
this.name = name;
|
||||
type = AnimatableProperty.ShaderPropertyType.Vector;
|
||||
type = ShaderPropertyType.Vector;
|
||||
}
|
||||
|
||||
public ShaderProperty(string name, AnimatableProperty.ShaderPropertyType type)
|
||||
public ShaderProperty(string name, ShaderPropertyType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
name = "";
|
||||
type = ShaderPropertyType.None;
|
||||
}
|
||||
|
||||
public bool IsValid(List<string> activeNames)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name)) return false;
|
||||
if (type == ShaderPropertyType.None) return false;
|
||||
if (activeNames.Contains(name)) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
@@ -8,12 +9,11 @@ using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.UI;
|
||||
using Coffee.UIParticleInternal;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.Overlays;
|
||||
#else
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Object = UnityEngine.Object;
|
||||
#endif
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.SceneManagement;
|
||||
@@ -49,6 +49,7 @@ namespace Coffee.UIExtensions
|
||||
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
|
||||
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
|
||||
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
|
||||
private static readonly GUIContent s_ViewSize = new GUIContent("View Size");
|
||||
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
|
||||
private static readonly List<Material> s_TempMaterials = new List<Material>();
|
||||
|
||||
@@ -66,6 +67,7 @@ namespace Coffee.UIExtensions
|
||||
private ReorderableList _ro;
|
||||
private bool _showMax;
|
||||
private bool _is3DScaleMode;
|
||||
private GameObject[] _gameObjects;
|
||||
|
||||
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
@@ -183,6 +185,13 @@ namespace Coffee.UIExtensions
|
||||
y.hasMultipleDifferentValues ||
|
||||
z.hasMultipleDifferentValues;
|
||||
}
|
||||
|
||||
// Add temporary ParticleSystem for preview if enabled.
|
||||
if (UIParticleProjectSettings.previewOnSelect)
|
||||
{
|
||||
_gameObjects = targets.OfType<UIParticle>().Select(x => x.gameObject).ToArray();
|
||||
ParticleSystemPreviewSystem.Register(_gameObjects);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -197,7 +206,10 @@ namespace Coffee.UIExtensions
|
||||
serializedObject.Update();
|
||||
|
||||
// Maskable
|
||||
EditorGUILayout.PropertyField(_maskable);
|
||||
if (_maskable != null)
|
||||
{
|
||||
EditorGUILayout.PropertyField(_maskable);
|
||||
}
|
||||
|
||||
// Scale
|
||||
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
|
||||
@@ -235,16 +247,24 @@ namespace Coffee.UIExtensions
|
||||
|
||||
// Custom View Size
|
||||
EditorGUILayout.PropertyField(_useCustomView);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(_customViewSize);
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUI.EndDisabledGroup();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
if (_useCustomView.boolValue)
|
||||
{
|
||||
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(_customViewSize);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
|
||||
EditorGUILayout.FloatField(s_ViewSize, UIParticleProjectSettings.defaultViewSizeForBaking);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
// Time Scale Multiplier
|
||||
EditorGUILayout.PropertyField(_timeScaleMultiplier);
|
||||
@@ -344,6 +364,10 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Remove the temporary ParticleSystem.
|
||||
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
@@ -482,7 +506,7 @@ namespace Coffee.UIExtensions
|
||||
#endif
|
||||
}
|
||||
|
||||
private static bool FixButton(bool show, string text)
|
||||
private static bool FixButton(bool show, string text, GUIContent buttonText = null)
|
||||
{
|
||||
if (!show) return false;
|
||||
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
|
||||
@@ -490,7 +514,7 @@ namespace Coffee.UIExtensions
|
||||
EditorGUILayout.HelpBox(text, MessageType.Warning, true);
|
||||
using (new EditorGUILayout.VerticalScope())
|
||||
{
|
||||
return GUILayout.Button(s_ContentFix, GUILayout.Width(30));
|
||||
return GUILayout.Button(buttonText ?? s_ContentFix, GUILayout.ExpandWidth(false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,11 +6,22 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
internal class UIParticleMenu
|
||||
{
|
||||
[MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)]
|
||||
#if UNITY_6000_5_OR_NEWER
|
||||
private const string k_MenuPathToCreateParticleSystem = "GameObject/Visual Effects/Particle System";
|
||||
#else
|
||||
private const string k_MenuPathToCreateParticleSystem = "GameObject/Effects/Particle System";
|
||||
#endif
|
||||
#if UNITY_6000_3_OR_NEWER
|
||||
private const string k_MenuPathForUgui = "GameObject/UI (Canvas)";
|
||||
#else
|
||||
private const string k_MenuPathForUgui = "GameObject/UI";
|
||||
#endif
|
||||
|
||||
[MenuItem(k_MenuPathForUgui + "/Particle System (Empty)", false, 2018)]
|
||||
private static void AddParticleEmpty(MenuCommand menuCommand)
|
||||
{
|
||||
// Create empty UI element.
|
||||
EditorApplication.ExecuteMenuItem("GameObject/UI/Image");
|
||||
EditorApplication.ExecuteMenuItem(k_MenuPathForUgui + "/Image");
|
||||
var ui = Selection.activeGameObject;
|
||||
Object.DestroyImmediate(ui.GetComponent<Image>());
|
||||
|
||||
@@ -21,7 +32,7 @@ namespace Coffee.UIExtensions
|
||||
uiParticle.rectTransform.sizeDelta = Vector2.zero;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/UI/Particle System", false, 2019)]
|
||||
[MenuItem(k_MenuPathForUgui + "/Particle System", false, 2019)]
|
||||
private static void AddParticle(MenuCommand menuCommand)
|
||||
{
|
||||
// Create empty UIEffect.
|
||||
@@ -29,7 +40,7 @@ namespace Coffee.UIExtensions
|
||||
var uiParticle = Selection.activeGameObject.GetComponent<UIParticle>();
|
||||
|
||||
// Create ParticleSystem.
|
||||
EditorApplication.ExecuteMenuItem("GameObject/Effects/Particle System");
|
||||
EditorApplication.ExecuteMenuItem(k_MenuPathToCreateParticleSystem);
|
||||
var ps = Selection.activeGameObject;
|
||||
ps.transform.SetParent(uiParticle.transform, false);
|
||||
ps.transform.localPosition = Vector3.zero;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Copyright 2018-2024 mob-sakai
|
||||
Copyright 2018-2026 mob-sakai
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
|
||||
@@ -164,6 +164,12 @@ _This package requires **Unity 2018.3 or later**._
|
||||
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
||||
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
|
||||
use this to mark as animatable.
|
||||
|
||||
> [!TIPS]
|
||||
> (Unity 2021.1 or later) **Custom Animatable Properties**
|
||||
> From the `Add Custom...` menu in `Animatable Properties`, you can add fields located outside the `Properties` block in the shader as `Animatable Properties`.
|
||||
> This allows `Matrix`, `Matrix Array`, `Float Array`, and `Vector Array` values modified by the `ParticleSystemRenderer.SetPropertyBlock` method to be automatically reflected in UIParticle.
|
||||
|
||||
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
|
||||
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
|
||||
- **None:** Disable mesh sharing.
|
||||
@@ -183,9 +189,14 @@ _This package requires **Unity 2018.3 or later**._
|
||||
- **Time Scale Multiplier:** Time scale multiplier.
|
||||
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
|
||||
|
||||
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
|
||||
> [!TIPS]
|
||||
> Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
|
||||
and z-position.
|
||||
|
||||
> [!TIPS]
|
||||
> When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
|
||||
> The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
|
||||
|
||||
<br><br>
|
||||
|
||||
### Basic Usage
|
||||
@@ -195,6 +206,10 @@ and z-position.
|
||||
2. Adjust the ParticleSystem as you like.
|
||||

|
||||
|
||||
> [!Tips]
|
||||
> Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
|
||||
> When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
|
||||
|
||||
<br>
|
||||
|
||||
### Usage with Your Existing ParticleSystem Prefab
|
||||
@@ -256,13 +271,35 @@ uiParticle.Stop();
|
||||
- **Unscaled Time:** Update with unscaled delta time.
|
||||
- **OnAttracted**: An event called when attracting is complete (per particle).
|
||||
|
||||
|
||||
<br><br>
|
||||
|
||||
### Component: ParticleSystemPreviewer
|
||||
|
||||
`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
|
||||
|
||||
- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
|
||||
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
|
||||
|
||||
|
||||
<br><br>
|
||||
|
||||
### Project Settings
|
||||
|
||||

|
||||
You can adjust the project-wide settings for `UI Particle`. (`Edit > Project Settings > UI > UI Particle`)
|
||||
|
||||
- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
|
||||

|
||||
|
||||
#### Settings
|
||||
|
||||
- **Enable Linear To Gamma**: Automatically correct the color space of the mesh.
|
||||
- **Default View Size For Baking**: Default view size for baking particle systems.
|
||||
|
||||
#### Editor
|
||||
|
||||
- **Hide Generated Component**: Automatically hide the generated `UIParticleRenderer` component and `UIParticle BakingCamera`.
|
||||
|
||||
- **Preview On Select**: When selecting UIParticle, a temporary ParticleSystem is generated for preview.
|
||||
|
||||
<br><br>
|
||||
|
||||
@@ -327,33 +364,39 @@ uiParticle.Stop();
|
||||
|
||||
### 🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?
|
||||
|
||||
See [this issue](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/270).
|
||||
|
||||
If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
|
||||
|
||||
- [Shader Limitation](#shader-limitation)
|
||||
- `UIParticle` does not support all built-in shaders except for `UI/Default`.
|
||||
- [Shader Limitation](https://github.com/mob-sakai/ParticleEffectForUGUI#shader-limitation)
|
||||
- Most cases can be solved by using `UI/Additive` or `UI/Default`.
|
||||
- Particles are not masked
|
||||
- `UIParticle` is maskable.
|
||||
- Use maskable/clipable shader (such as `UI/Additive` or `UI/Default`)
|
||||
- Set `Mask` or `RectMask2D` component properly.
|
||||
- [Use maskable/clipable shader](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) (such
|
||||
as `UI/Additive` or `UI/Default`)
|
||||
- Particles are too small
|
||||
- If particles are small enough, they will not appear on the screen.
|
||||
- Increase the `Scale` value.
|
||||
- If you don't want to change the apparent size depending on the resolution, try the `Auto Scaling` option.
|
||||
- Particles are too many
|
||||
- No more than 65535 vertices can be displayed (for mesh combination limitations).
|
||||
- Please set `Emission` module and `Max Particles` of ParticleSystem properly.
|
||||
- Please set `Emission` module and `Max Particles` of `ParticleSystem` properly.
|
||||
- Particles are emitted off-screen.
|
||||
- When `Position Mode = Relative`, particles are emitted from the scaled position of the ParticleSystem, not from
|
||||
the screen point of the ParticleSystem.
|
||||
- Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
|
||||
- When `Position Mode = Relative`, particles are emitted from the scaled position of the `ParticleSystem`, not from
|
||||
the screen point of the `ParticleSystem`.
|
||||
- Place the `ParticleSystem` in the proper position or try `Position Mode = Absolute`.
|
||||
- Attaching `UIParticle` to the same object as `ParticleSystem`
|
||||
- `Transform.localScale` will be overridden by the `Auto Scaling` option.
|
||||
- It is recommended to place `ParticleSystem` under `UIParticle`.
|
||||
- If `Transform.localScale` contains 0, rendering will be skipped.
|
||||
- If you are using `Shape` module, please check whether the scale includes 0.
|
||||
- Displayed particles are in the correct position but too large/too small
|
||||
- Adjust `ParticleSystem.renderer.Min/MaxParticleSize`.
|
||||
- If `Trails.RibbonCount` is greater than 1, the following error occurs frequently.
|
||||
- `Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 660, VertexCount: 222`
|
||||
- Adding a `UIParticle` to the parent is the recommended setup rather than attaching it directly to the `ParticleSystem`.
|
||||
- When using `ParticleSystem.emission.rateOverDistance`, it is recommended to move the transform of `UIParticle` rather than the `ParticleSystem`.
|
||||
- (v4.13.0, v5.0.0-preview.18) Try changing the `Default View Size For Baking` setting under `ProjectSettings > UI > UI Particle` to a value such as 100 or 1000.
|
||||
|
||||
<br>
|
||||
|
||||
|
||||
@@ -8,11 +8,18 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
public enum ShaderPropertyType
|
||||
{
|
||||
None = -1,
|
||||
Color,
|
||||
Vector,
|
||||
Float,
|
||||
Range,
|
||||
Texture
|
||||
Texture,
|
||||
Int,
|
||||
|
||||
Matrix = 100,
|
||||
MatrixArray = 101,
|
||||
FloatArray = 102,
|
||||
VectorArray = 103,
|
||||
}
|
||||
|
||||
[SerializeField] private string m_Name = "";
|
||||
@@ -32,42 +39,41 @@ namespace Coffee.UIExtensions
|
||||
|
||||
public void UpdateMaterialProperties(Material material, MaterialPropertyBlock mpb)
|
||||
{
|
||||
#if UNITY_2021_1_OR_NEWER
|
||||
if (!mpb.HasProperty(id)) return;
|
||||
#else
|
||||
if (!material.HasProperty(id)) return;
|
||||
#endif
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ShaderPropertyType.Color:
|
||||
var color = mpb.GetColor(id);
|
||||
if (color != default)
|
||||
{
|
||||
material.SetColor(id, color);
|
||||
}
|
||||
|
||||
material.SetColor(id, mpb.GetColor(id));
|
||||
break;
|
||||
case ShaderPropertyType.Vector:
|
||||
var vector = mpb.GetVector(id);
|
||||
if (vector != default)
|
||||
{
|
||||
material.SetVector(id, vector);
|
||||
}
|
||||
|
||||
material.SetVector(id, mpb.GetVector(id));
|
||||
break;
|
||||
case ShaderPropertyType.Float:
|
||||
case ShaderPropertyType.Range:
|
||||
var value = mpb.GetFloat(id);
|
||||
if (!Mathf.Approximately(value, 0))
|
||||
{
|
||||
material.SetFloat(id, value);
|
||||
}
|
||||
|
||||
material.SetFloat(id, mpb.GetFloat(id));
|
||||
break;
|
||||
case ShaderPropertyType.Texture:
|
||||
var tex = mpb.GetTexture(id);
|
||||
if (tex != default(Texture))
|
||||
{
|
||||
material.SetTexture(id, tex);
|
||||
}
|
||||
|
||||
material.SetTexture(id, mpb.GetTexture(id));
|
||||
break;
|
||||
case ShaderPropertyType.Int:
|
||||
material.SetInt(id, mpb.GetInt(id));
|
||||
break;
|
||||
case ShaderPropertyType.Matrix:
|
||||
material.SetMatrix(id, mpb.GetMatrix(id));
|
||||
break;
|
||||
case ShaderPropertyType.MatrixArray:
|
||||
material.SetMatrixArray(id, mpb.GetMatrixArray(id));
|
||||
break;
|
||||
case ShaderPropertyType.FloatArray:
|
||||
material.SetFloatArray(id, mpb.GetFloatArray(id));
|
||||
break;
|
||||
case ShaderPropertyType.VectorArray:
|
||||
material.SetVectorArray(id, mpb.GetVectorArray(id));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Coffee.UIParticleInternal
|
||||
Profiler.BeginSample("(COF)[CanvasExt] GetViewProjectionMatrix");
|
||||
var rootCanvas = canvas.rootCanvas;
|
||||
var cam = rootCanvas.worldCamera;
|
||||
if (rootCanvas && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam)
|
||||
if (rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam != null)
|
||||
{
|
||||
if (eye == Camera.MonoOrStereoscopicEye.Mono)
|
||||
{
|
||||
|
||||
@@ -12,6 +12,33 @@ namespace Coffee.UIParticleInternal
|
||||
/// </summary>
|
||||
internal static class ComponentExtensions
|
||||
{
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
public static bool TryGetComponent<T>(this GameObject self, out T component)
|
||||
where T : Component
|
||||
{
|
||||
if (self == null)
|
||||
{
|
||||
component = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
component = self.GetComponent<T>();
|
||||
return component != null;
|
||||
}
|
||||
|
||||
public static bool TryGetComponent<T>(this Component self, out T component)
|
||||
where T : Component
|
||||
{
|
||||
if (self == null)
|
||||
{
|
||||
component = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return self.gameObject.TryGetComponent(out component);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Get components in children of a specific type in the hierarchy of a GameObject.
|
||||
/// </summary>
|
||||
@@ -72,7 +99,7 @@ namespace Coffee.UIParticleInternal
|
||||
{
|
||||
T component = null;
|
||||
var transform = self.transform;
|
||||
while (transform)
|
||||
while (transform != null)
|
||||
{
|
||||
if (transform.TryGetComponent<T>(out var c))
|
||||
{
|
||||
@@ -93,7 +120,7 @@ namespace Coffee.UIParticleInternal
|
||||
where T : Component
|
||||
{
|
||||
var tr = includeSelf ? self.transform : self.transform.parent;
|
||||
while (tr)
|
||||
while (tr != null)
|
||||
{
|
||||
if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
|
||||
if (tr == stopAfter) return null;
|
||||
@@ -170,7 +197,7 @@ namespace Coffee.UIParticleInternal
|
||||
if (!includeInactive) return self.GetComponentInParent<T>();
|
||||
|
||||
var current = self.transform;
|
||||
while (current)
|
||||
while (current != null)
|
||||
{
|
||||
if (current.TryGetComponent<T>(out var c)) return c;
|
||||
current = current.parent;
|
||||
@@ -184,7 +211,7 @@ namespace Coffee.UIParticleInternal
|
||||
/// <summary>
|
||||
/// Verify whether it can be converted to the specified component.
|
||||
/// </summary>
|
||||
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
|
||||
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
|
||||
{
|
||||
return context != null && context.GetType() != typeof(T);
|
||||
}
|
||||
|
||||
@@ -14,22 +14,66 @@ namespace Coffee.UIParticleInternal
|
||||
public abstract class PreloadedProjectSettings : ScriptableObject
|
||||
#if UNITY_EDITOR
|
||||
{
|
||||
private class Postprocessor : AssetPostprocessor
|
||||
[Tooltip("When enabled, this settings asset will be added to PlayerSettings.preloadedAssets in build.\n\n" +
|
||||
"When disable, you should load this settings via Resources, AssetBundles or Addressables to use.")]
|
||||
[SerializeField]
|
||||
[Header("Advanced")]
|
||||
[HideInInspector]
|
||||
private bool m_PreLoadSettingsInBuild = true;
|
||||
|
||||
protected static bool s_BuildingPlayer;
|
||||
|
||||
private class EditorEvents : AssetPostprocessor, IPreprocessBuildWithReport, IPostprocessBuildWithReport
|
||||
{
|
||||
int IOrderedCallback.callbackOrder => 0;
|
||||
|
||||
private static void OnPostprocessAllAssets(string[] _, string[] __, string[] ___, string[] ____)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
private class PreprocessBuildWithReport : IPreprocessBuildWithReport
|
||||
{
|
||||
int IOrderedCallback.callbackOrder => 0;
|
||||
|
||||
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
AssetDatabase.Refresh();
|
||||
Initialize();
|
||||
s_BuildingPlayer = true;
|
||||
|
||||
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
|
||||
{
|
||||
var settings = GetDefaultSettings(t);
|
||||
if (settings == null || settings.m_PreLoadSettingsInBuild) continue;
|
||||
|
||||
PlayerSettings.SetPreloadedAssets(
|
||||
PlayerSettings.GetPreloadedAssets()
|
||||
.Where(x => x != null && x.GetType() != t)
|
||||
.ToArray());
|
||||
|
||||
Debug.Log($"[PreloadedProjectSettings] Build started: removed '{settings.name}' " +
|
||||
$"({t.Name}) from PreloadedAssets. " +
|
||||
$"It will be restored after build completes.");
|
||||
}
|
||||
}
|
||||
|
||||
void IPostprocessBuildWithReport.OnPostprocessBuild(BuildReport report)
|
||||
{
|
||||
s_BuildingPlayer = false;
|
||||
Initialize();
|
||||
}
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void OnDomainReload()
|
||||
{
|
||||
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
|
||||
{
|
||||
var defaultSettings = GetDefaultSettings(t);
|
||||
if (defaultSettings != null)
|
||||
{
|
||||
defaultSettings.OnDomainReload();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void Initialize()
|
||||
@@ -39,13 +83,16 @@ namespace Coffee.UIParticleInternal
|
||||
var defaultSettings = GetDefaultSettings(t);
|
||||
if (defaultSettings == null)
|
||||
{
|
||||
// When create a new instance, automatically set it as default settings.
|
||||
defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
|
||||
SetDefaultSettings(defaultSettings);
|
||||
if (!s_BuildingPlayer)
|
||||
{
|
||||
// When create a new instance, automatically set it as default settings.
|
||||
defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
|
||||
SetDefaultSettings(defaultSettings);
|
||||
}
|
||||
}
|
||||
else if (GetPreloadedSettings(t).Length != 1)
|
||||
{
|
||||
SetDefaultSettings(defaultSettings);
|
||||
if (!s_BuildingPlayer) SetDefaultSettings(defaultSettings);
|
||||
}
|
||||
|
||||
if (defaultSettings != null)
|
||||
@@ -73,7 +120,7 @@ namespace Coffee.UIParticleInternal
|
||||
protected static PreloadedProjectSettings GetDefaultSettings(Type type)
|
||||
{
|
||||
return GetPreloadedSettings(type).FirstOrDefault() as PreloadedProjectSettings
|
||||
?? AssetDatabase.FindAssets($"t:{nameof(PreloadedProjectSettings)}")
|
||||
?? AssetDatabase.FindAssets($"t:{type.Name}")
|
||||
.Select(AssetDatabase.GUIDToAssetPath)
|
||||
.Select(AssetDatabase.LoadAssetAtPath<PreloadedProjectSettings>)
|
||||
.FirstOrDefault(x => x != null && x.GetType() == type);
|
||||
@@ -119,6 +166,39 @@ namespace Coffee.UIParticleInternal
|
||||
protected virtual void OnInitialize()
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void OnDomainReload()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
internal abstract class PreloadedProjectSettingsEditor : Editor
|
||||
{
|
||||
private SerializedProperty _preLoadSettingsInBuild;
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
_preLoadSettingsInBuild = serializedObject.FindProperty("m_PreLoadSettingsInBuild");
|
||||
}
|
||||
|
||||
protected void DrawPreLoadSettingsInBuild(string packageName)
|
||||
{
|
||||
EditorGUILayout.PropertyField(_preLoadSettingsInBuild);
|
||||
if (!_preLoadSettingsInBuild.boolValue)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.HelpBox(
|
||||
$"{target.GetType().Name} asset will not be built in.\n" +
|
||||
$"please load manually from Resources, AssetBundle, or Addressables before using {packageName}.",
|
||||
MessageType.Warning);
|
||||
if (GUILayout.Button("Ping"))
|
||||
{
|
||||
EditorGUIUtility.PingObject(target);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
@@ -151,13 +231,15 @@ namespace Coffee.UIParticleInternal
|
||||
return s_Instance;
|
||||
}
|
||||
|
||||
SetDefaultSettings(s_Instance);
|
||||
if (!s_BuildingPlayer) SetDefaultSettings(s_Instance);
|
||||
return s_Instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (this == null) return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
@@ -173,8 +255,13 @@ namespace Coffee.UIParticleInternal
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDomainReload()
|
||||
{
|
||||
s_Instance = null;
|
||||
}
|
||||
#else
|
||||
public static T instance => s_Instance != null ? s_Instance : s_Instance = CreateInstance<T>();
|
||||
public static T instance => s_Instance != null ? s_Instance : s_Instance = CreateInstance<T>();
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -190,10 +277,14 @@ namespace Coffee.UIParticleInternal
|
||||
return;
|
||||
}
|
||||
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
#else
|
||||
if (s_Instance != null && s_Instance != this)
|
||||
{
|
||||
Destroy(s_Instance);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (s_Instance != null) return;
|
||||
s_Instance = this as T;
|
||||
}
|
||||
|
||||
@@ -224,7 +315,7 @@ namespace Coffee.UIParticleInternal
|
||||
{
|
||||
if (_target == null)
|
||||
{
|
||||
if (_editor)
|
||||
if (_editor != null)
|
||||
{
|
||||
DestroyImmediate(_editor);
|
||||
_editor = null;
|
||||
|
||||
@@ -66,11 +66,6 @@ namespace Coffee.UIParticleInternal
|
||||
node = node.Next;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_delegates.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -8,19 +8,19 @@ namespace Coffee.UIParticleInternal
|
||||
{
|
||||
private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
|
||||
|
||||
static FrameCache()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
#elif UNITY_EDITOR
|
||||
[InitializeOnLoadMethod]
|
||||
#else
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#endif
|
||||
private static void Clear()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
UIExtraCallbacks.onLateAfterCanvasRebuild -= ClearAllCache;
|
||||
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a value from the frame cache with a specified key.
|
||||
|
||||
@@ -11,7 +11,7 @@ using Conditional = System.Diagnostics.ConditionalAttribute;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Logging
|
||||
internal static class Logger
|
||||
{
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8255313895da84e7cbdc876be3795334
|
||||
guid: 4f9f22bb079324476b1473030ad9fec3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -13,7 +13,9 @@ namespace Coffee.UIParticleInternal
|
||||
|
||||
public static int count => s_Repository.count;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static Func<string, Shader> onShaderFind = Shader.Find;
|
||||
|
||||
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
public static void Clear()
|
||||
{
|
||||
@@ -48,7 +50,7 @@ namespace Coffee.UIParticleInternal
|
||||
public static void Get(Hash128 hash, ref Material material, string shaderName)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x))
|
||||
s_Repository.Get(hash, ref material, x => new Material(onShaderFind(x))
|
||||
{
|
||||
hideFlags = HideFlags.DontSave | HideFlags.NotEditable
|
||||
}, shaderName);
|
||||
@@ -61,7 +63,7 @@ namespace Coffee.UIParticleInternal
|
||||
public static void Get(Hash128 hash, ref Material material, string shaderName, string[] keywords)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x.shaderName))
|
||||
s_Repository.Get(hash, ref material, x => new Material(onShaderFind(x.shaderName))
|
||||
{
|
||||
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
|
||||
shaderKeywords = x.keywords
|
||||
|
||||
@@ -20,7 +20,9 @@ namespace Coffee.UIParticleInternal
|
||||
{
|
||||
public static T[] FindObjectsOfType<T>() where T : Object
|
||||
{
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
#if UNITY_6000_4_OR_NEWER
|
||||
return Object.FindObjectsByType<T>(FindObjectsInactive.Include);
|
||||
#elif UNITY_2023_1_OR_NEWER
|
||||
return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||
#else
|
||||
return Object.FindObjectsOfType<T>();
|
||||
@@ -46,15 +48,10 @@ namespace Coffee.UIParticleInternal
|
||||
{
|
||||
if (obj == null) return;
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isEditor)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
Object.DestroyImmediate(obj, true);
|
||||
#else
|
||||
Object.Destroy(obj);
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
@@ -112,7 +109,7 @@ namespace Coffee.UIParticleInternal
|
||||
{
|
||||
if (Misc.isBatchOrBuilding) return;
|
||||
|
||||
var types = TypeCache.GetTypesWithAttribute<IconAttribute>();
|
||||
var types = TypeCache.GetTypesWithAttribute(typeof(IconAttribute));
|
||||
var scripts = MonoImporter.GetAllRuntimeMonoScripts();
|
||||
foreach (var type in types)
|
||||
{
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Coffee.UIParticleInternal
|
||||
}
|
||||
|
||||
// If there are no instances in the pool, create a new one.
|
||||
Logging.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
|
||||
Logger.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
|
||||
return _pool.Get();
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Coffee.UIParticleInternal
|
||||
if (instance == null) return; // Ignore if already pooled or null.
|
||||
|
||||
_pool.Release(instance);
|
||||
Logging.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
|
||||
Logger.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
|
||||
instance = default; // Set the reference to null.
|
||||
}
|
||||
#else
|
||||
@@ -80,7 +80,7 @@ namespace Coffee.UIParticleInternal
|
||||
}
|
||||
|
||||
// If there are no instances in the pool, create a new one.
|
||||
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
|
||||
Logger.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
|
||||
return _onCreate();
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Coffee.UIParticleInternal
|
||||
|
||||
_onReturn(instance); // Return the instance to the pool.
|
||||
_pool.Push(instance);
|
||||
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
|
||||
Logger.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
|
||||
instance = default; // Set the reference to null.
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace Coffee.UIParticleInternal
|
||||
Release(ref obj);
|
||||
++entry.reference;
|
||||
obj = entry.storedObject;
|
||||
Logging.Log(_name, $"Get(total#{count}): {entry}");
|
||||
Logger.Log(_name, $"Get(total#{count}): {entry}");
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
@@ -130,8 +130,8 @@ namespace Coffee.UIParticleInternal
|
||||
newEntry.hash = hash;
|
||||
newEntry.reference = 1;
|
||||
_cache[hash] = newEntry;
|
||||
_objectKey[newObject.GetInstanceID()] = hash;
|
||||
Logging.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
|
||||
_objectKey[newObject.GetHashCode()] = hash;
|
||||
Logger.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
|
||||
Release(ref obj);
|
||||
obj = newObject;
|
||||
Profiler.EndSample();
|
||||
@@ -146,7 +146,7 @@ namespace Coffee.UIParticleInternal
|
||||
|
||||
// Find and release the entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Release");
|
||||
var id = obj.GetInstanceID();
|
||||
var id = obj.GetHashCode();
|
||||
if (_objectKey.TryGetValue(id, out var hash)
|
||||
&& _cache.TryGetValue(hash, out var entry))
|
||||
{
|
||||
@@ -157,12 +157,12 @@ namespace Coffee.UIParticleInternal
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Log(_name, $"Release(total#{_cache.Count}): {entry}");
|
||||
Logger.Log(_name, $"Release(total#{_cache.Count}): {entry}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
|
||||
Logger.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
|
||||
}
|
||||
|
||||
obj = null;
|
||||
@@ -175,10 +175,10 @@ namespace Coffee.UIParticleInternal
|
||||
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Remove");
|
||||
_cache.Remove(entry.hash);
|
||||
_objectKey.Remove(entry.storedObject.GetInstanceID());
|
||||
_objectKey.Remove(entry.storedObject.GetHashCode());
|
||||
_pool.Push(entry);
|
||||
entry.reference = 0;
|
||||
Logging.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
|
||||
Logger.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
|
||||
entry.Release(_onRelease);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
88
Packages/src/Runtime/Internal/Utilities/TypeCache.cs
Normal file
88
Packages/src/Runtime/Internal/Utilities/TypeCache.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
public static class TypeCache
|
||||
{
|
||||
private static readonly object s_Lock = new object();
|
||||
private static readonly Dictionary<Type, Type[]> s_DerivedTypesCache = new Dictionary<Type, Type[]>();
|
||||
private static readonly Dictionary<Type, Type[]> s_AttributeTypesCache = new Dictionary<Type, Type[]>();
|
||||
|
||||
public static IEnumerable<Type> GetTypesDerivedFrom(Type baseType)
|
||||
{
|
||||
lock (s_Lock)
|
||||
{
|
||||
if (s_DerivedTypesCache.TryGetValue(baseType, out var cached))
|
||||
{
|
||||
return cached;
|
||||
}
|
||||
|
||||
var types = new List<Type>();
|
||||
foreach (var t in GetAllLoadableTypes())
|
||||
{
|
||||
if (t != baseType && baseType.IsAssignableFrom(t))
|
||||
{
|
||||
types.Add(t);
|
||||
}
|
||||
}
|
||||
|
||||
return s_DerivedTypesCache[baseType] = types.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<Type> GetTypesWithAttribute(Type attr)
|
||||
{
|
||||
lock (s_Lock)
|
||||
{
|
||||
if (s_AttributeTypesCache.TryGetValue(attr, out var cached))
|
||||
{
|
||||
return cached;
|
||||
}
|
||||
|
||||
var types = new List<Type>();
|
||||
foreach (var t in GetAllLoadableTypes())
|
||||
{
|
||||
if (t.GetCustomAttributes(attr, inherit: true).Length > 0)
|
||||
{
|
||||
types.Add(t);
|
||||
}
|
||||
}
|
||||
|
||||
return s_AttributeTypesCache[attr] = types.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private static IEnumerable<Type> GetAllLoadableTypes()
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
Type[] types;
|
||||
try
|
||||
{
|
||||
types = assembly.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException ex)
|
||||
{
|
||||
types = ex.Types;
|
||||
}
|
||||
|
||||
if (types == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var t in types)
|
||||
{
|
||||
if (t != null)
|
||||
{
|
||||
yield return t;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Packages/src/Runtime/Internal/Utilities/TypeCache.cs.meta
Normal file
11
Packages/src/Runtime/Internal/Utilities/TypeCache.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc1207b657ed74ec19e459664d06925f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -20,7 +21,7 @@ namespace Coffee.UIParticleInternal
|
||||
static UIExtraCallbacks()
|
||||
{
|
||||
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
|
||||
Logger.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,20 +68,32 @@ namespace Coffee.UIParticleInternal
|
||||
if (s_IsInitializedAfterCanvasRebuild) return;
|
||||
s_IsInitializedAfterCanvasRebuild = true;
|
||||
|
||||
// Explicitly set `Canvas.willRenderCanvases += CanvasUpdateRegistry.PerformUpdate`.
|
||||
CanvasUpdateRegistry.IsRebuildingLayout();
|
||||
#if TMP_ENABLE
|
||||
// Explicitly set `Canvas.willRenderCanvases += TMP_UpdateManager.DoRebuilds`.
|
||||
typeof(TMPro.TMP_UpdateManager)
|
||||
.GetProperty("instance", BindingFlags.NonPublic | BindingFlags.Static)
|
||||
.GetValue(null);
|
||||
#endif
|
||||
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
|
||||
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
|
||||
Logger.LogMulticast(typeof(Canvas), "willRenderCanvases",
|
||||
message: "InitializeAfterCanvasRebuild");
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
#elif UNITY_EDITOR
|
||||
[InitializeOnLoadMethod]
|
||||
#endif
|
||||
#else
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#endif
|
||||
private static void InitializeOnLoad()
|
||||
{
|
||||
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
|
||||
s_IsInitializedAfterCanvasRebuild = false;
|
||||
s_LastScreenSize = default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
237
Packages/src/Runtime/ParticleSystemPreviewer.cs
Normal file
237
Packages/src/Runtime/ParticleSystemPreviewer.cs
Normal file
@@ -0,0 +1,237 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Coffee.UIParticleInternal;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
[Icon("Packages/com.coffee.ui-particle/Editor/UIParticleIcon.png")]
|
||||
[ExecuteAlways]
|
||||
internal class ParticleSystemPreviewer : MonoBehaviour
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(ParticleSystemPreviewer))]
|
||||
[CanEditMultipleObjects]
|
||||
internal class ParticleSystemPreviewerEditor : Editor
|
||||
{
|
||||
private GameObject[] _gameObjects;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_gameObjects = targets.OfType<ParticleSystemPreviewer>().Select(x => x.gameObject).ToArray();
|
||||
ParticleSystemPreviewSystem.Register(_gameObjects);
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
|
||||
ParticleSystemPreviewSystem.DrawWarningForPermanent(_gameObjects);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class manages temporary ParticleSystems for preview purposes.
|
||||
/// When previewing in the editor, it is common to place an empty ParticleSystem as the root, but it consumes memory at runtime if included in the build.
|
||||
/// The temporary ParticleSystems created by this class only exist when the specified GameObject is selected, and are automatically deleted when the selection is cleared.
|
||||
/// </summary>
|
||||
internal class ParticleSystemPreviewSystem : ScriptableSingleton<ParticleSystemPreviewSystem>
|
||||
{
|
||||
private const HideFlags k_TemporaryHideFlags = HideFlags.DontSave | HideFlags.NotEditable;
|
||||
|
||||
[SerializeField]
|
||||
private List<GameObject> m_PreviewObjects = new List<GameObject>();
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
#endif
|
||||
[InitializeOnLoadMethod]
|
||||
public static void Initialize()
|
||||
{
|
||||
instance.OnSelectionChanged();
|
||||
|
||||
Selection.selectionChanged -= instance.OnSelectionChanged;
|
||||
Selection.selectionChanged += instance.OnSelectionChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a temporary ParticleSystem to the specified GameObject for preview purposes.
|
||||
/// </summary>
|
||||
public static void Register(GameObject[] targets)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
{
|
||||
Register(target);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a temporary ParticleSystem to the specified GameObject for preview purposes.
|
||||
/// </summary>
|
||||
public static void Register(GameObject target)
|
||||
{
|
||||
if (!target) return;
|
||||
if (EditorApplication.isPlaying) return;
|
||||
if (instance.m_PreviewObjects.Contains(target)) return;
|
||||
if (target.TryGetComponent<ParticleSystem>(out var ps))
|
||||
{
|
||||
if (ps.hideFlags == k_TemporaryHideFlags)
|
||||
{
|
||||
RegisterParticleSystem(ps);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Create temporary ParticleSystem for preview.
|
||||
RegisterParticleSystem(target.AddComponent<ParticleSystem>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the temporary ParticleSystem associated with the specified GameObject.
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
public static void Unregister(GameObject target)
|
||||
{
|
||||
if (!target) return;
|
||||
|
||||
var index = instance.m_PreviewObjects.IndexOf(target);
|
||||
if (index < 0) return;
|
||||
|
||||
instance.m_PreviewObjects.RemoveAt(index);
|
||||
if (HasTemporaryParticleSystem(target))
|
||||
{
|
||||
RemoveParticleSystem(target);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RegisterParticleSystem(ParticleSystem ps)
|
||||
{
|
||||
if (!ps) return;
|
||||
if (EditorApplication.isPlaying) return;
|
||||
|
||||
ps.hideFlags = k_TemporaryHideFlags;
|
||||
|
||||
var emission = ps.emission;
|
||||
emission.enabled = false;
|
||||
var shape = ps.shape;
|
||||
shape.enabled = false;
|
||||
|
||||
if (ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
|
||||
{
|
||||
psr.enabled = false;
|
||||
psr.hideFlags = k_TemporaryHideFlags;
|
||||
}
|
||||
|
||||
instance.m_PreviewObjects.Add(ps.gameObject);
|
||||
EditorUtility.SetDirty(ps.gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the temporary ParticleSystem associated with the specified GameObject.
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
private static void RemoveParticleSystem(GameObject target)
|
||||
{
|
||||
if (target.TryGetComponent<ParticleSystem>(out var ps))
|
||||
{
|
||||
Misc.DestroyImmediate(ps);
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
|
||||
if (target.TryGetComponent<ParticleSystem>(out var psr))
|
||||
{
|
||||
Misc.DestroyImmediate(psr);
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the specified GameObject has a temporary ParticleSystem.
|
||||
/// </summary>
|
||||
private static bool HasTemporaryParticleSystem(GameObject target)
|
||||
{
|
||||
return target
|
||||
&& instance.m_PreviewObjects.Contains(target)
|
||||
&& target.TryGetComponent<ParticleSystem>(out var ps)
|
||||
&& ps.hideFlags == k_TemporaryHideFlags;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the specified GameObject has a permanent ParticleSystem.
|
||||
/// </summary>
|
||||
private static bool HasPermanentParticleSystem(GameObject target)
|
||||
{
|
||||
return target
|
||||
&& target.TryGetComponent<ParticleSystem>(out var ps)
|
||||
&& ps.hideFlags != k_TemporaryHideFlags;
|
||||
}
|
||||
|
||||
private void OnSelectionChanged()
|
||||
{
|
||||
var selectedGameObjects = Selection.gameObjects;
|
||||
for (var i = m_PreviewObjects.Count - 1; 0 <= i; i--)
|
||||
{
|
||||
var go = m_PreviewObjects[i];
|
||||
if (!go)
|
||||
{
|
||||
m_PreviewObjects.RemoveAt(i);
|
||||
}
|
||||
else if (EditorApplication.isPlaying && !selectedGameObjects.Contains(go))
|
||||
{
|
||||
Unregister(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawWarningForTemporary(GameObject[] gameObjects)
|
||||
{
|
||||
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasTemporaryParticleSystem)) return;
|
||||
|
||||
if (WarningButton("The temporary ParticleSystem for preview is attached.\n" +
|
||||
"It will be removed when exiting edit mode.", "Remove"))
|
||||
{
|
||||
foreach (var go in gameObjects)
|
||||
{
|
||||
if (HasTemporaryParticleSystem(go))
|
||||
{
|
||||
RemoveParticleSystem(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawWarningForPermanent(GameObject[] gameObjects)
|
||||
{
|
||||
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasPermanentParticleSystem)) return;
|
||||
|
||||
if (WarningButton("The permanent ParticleSystem is attached.\n" +
|
||||
"It will be included in build.", "Remove"))
|
||||
{
|
||||
foreach (var go in gameObjects)
|
||||
{
|
||||
if (HasPermanentParticleSystem(go))
|
||||
{
|
||||
RemoveParticleSystem(go);
|
||||
Unregister(go);
|
||||
Register(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool WarningButton(string message, string buttonText)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.HelpBox(message, MessageType.Warning, true);
|
||||
var clicked = GUILayout.Button(EditorGUIUtility.TrTempContent(buttonText));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
return clicked;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
11
Packages/src/Runtime/ParticleSystemPreviewer.cs.meta
Normal file
11
Packages/src/Runtime/ParticleSystemPreviewer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b171deb49fb7b471291108ad7e1c9baa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -263,6 +263,13 @@ namespace Coffee.UIExtensions
|
||||
set => m_CustomViewSize = Mathf.Max(0.1f, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// View size for Baking.
|
||||
/// </summary>
|
||||
public float viewSizeForBaking => useCustomView
|
||||
? m_CustomViewSize
|
||||
: UIParticleProjectSettings.defaultViewSizeForBaking;
|
||||
|
||||
/// <summary>
|
||||
/// Time scale multiplier.
|
||||
/// </summary>
|
||||
@@ -358,6 +365,7 @@ namespace Coffee.UIExtensions
|
||||
|
||||
_isScaleStored = false;
|
||||
UIParticleUpdater.Unregister(this);
|
||||
_renderers.RemoveAll(r => r == null);
|
||||
_renderers.ForEach(r => r.Reset());
|
||||
UnregisterDirtyMaterialCallback(UpdateRendererMaterial);
|
||||
|
||||
@@ -544,7 +552,10 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
var ps = particles[i];
|
||||
if (!ps
|
||||
#if UNITY_EDITOR
|
||||
|| (ps.hideFlags & HideFlags.DontSave) != 0 // Dummy ParticleSystems for preview.
|
||||
|| ps.gameObject.CompareTag("EditorOnly") // Ignore "EditorOnly" tagged ParticleSystems.
|
||||
#endif
|
||||
|| ps.GetComponentInParent<UIParticle>(true) != this) // Ignore ParticleSystems that are not under this UIParticle.
|
||||
{
|
||||
particles.RemoveAt(i);
|
||||
@@ -714,7 +725,7 @@ namespace Coffee.UIExtensions
|
||||
|
||||
if (_bakeCamera != null)
|
||||
{
|
||||
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
|
||||
_bakeCamera.orthographicSize = viewSizeForBaking;
|
||||
return _bakeCamera;
|
||||
}
|
||||
|
||||
@@ -741,7 +752,7 @@ namespace Coffee.UIExtensions
|
||||
|
||||
// Setup baking camera.
|
||||
_bakeCamera.enabled = false;
|
||||
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
|
||||
_bakeCamera.orthographicSize = viewSizeForBaking;
|
||||
_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
|
||||
_bakeCamera.orthographic = true;
|
||||
_bakeCamera.farClipPlane = 2000f;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Coffee.UIParticleInternal;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
@@ -9,14 +10,25 @@ namespace Coffee.UIExtensions
|
||||
{
|
||||
[Header("Setting")]
|
||||
[SerializeField]
|
||||
internal bool m_EnableLinearToGamma = true;
|
||||
[Tooltip("Automatically correct the color space of the mesh.")]
|
||||
[FormerlySerializedAs("m_EnableLinearToGamma")]
|
||||
private bool m_AutoColorCorrection = true;
|
||||
|
||||
public static bool enableLinearToGamma
|
||||
public static bool autoColorCorrection
|
||||
{
|
||||
get => instance.m_EnableLinearToGamma;
|
||||
set => instance.m_EnableLinearToGamma = value;
|
||||
get => instance.m_AutoColorCorrection;
|
||||
set => instance.m_AutoColorCorrection = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Default view size for baking particle systems.")]
|
||||
private float m_DefaultViewSizeForBaking = 10;
|
||||
|
||||
public static float defaultViewSizeForBaking
|
||||
{
|
||||
get => instance.m_DefaultViewSizeForBaking;
|
||||
set => instance.m_DefaultViewSizeForBaking = value;
|
||||
}
|
||||
|
||||
[Header("Editor")]
|
||||
[Tooltip("Hide the automatically generated objects.\n" +
|
||||
@@ -25,16 +37,32 @@ namespace Coffee.UIExtensions
|
||||
[SerializeField]
|
||||
private bool m_HideGeneratedObjects = true;
|
||||
|
||||
public static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
|
||||
[Tooltip("When selecting UIParticle, a temporary ParticleSystem is generated for preview.")]
|
||||
[SerializeField]
|
||||
private bool m_PreviewOnSelect = true;
|
||||
|
||||
internal static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
|
||||
? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector
|
||||
: HideFlags.DontSave | HideFlags.NotEditable;
|
||||
|
||||
internal static bool previewOnSelect => instance.m_PreviewOnSelect;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[SettingsProvider]
|
||||
private static SettingsProvider CreateSettingsProvider()
|
||||
{
|
||||
return new PreloadedProjectSettingsProvider("Project/UI/UI Particle");
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(UIParticleProjectSettings))]
|
||||
private class UIParticleProjectSettingsEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUIUtility.labelWidth = 180;
|
||||
base.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace Coffee.UIExtensions
|
||||
private int _index;
|
||||
private bool _isPrevStored;
|
||||
private bool _isTrail;
|
||||
private bool _meshCleared;
|
||||
private Bounds _lastBounds;
|
||||
private Material _materialForRendering;
|
||||
private Material _modifiedMaterial;
|
||||
@@ -205,9 +206,9 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
var hash = new Hash128(
|
||||
modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0,
|
||||
texture ? (uint)texture.GetInstanceID() : 0,
|
||||
0 < _parent.m_AnimatableProperties.Length ? (uint)GetInstanceID() : 0,
|
||||
modifiedMaterial ? (uint)modifiedMaterial.GetHashCode() : 0,
|
||||
texture ? (uint)texture.GetHashCode() : 0,
|
||||
0 < _parent.m_AnimatableProperties.Length ? (uint)GetHashCode() : 0,
|
||||
#if UNITY_EDITOR
|
||||
(uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode()
|
||||
#else
|
||||
@@ -285,10 +286,14 @@ namespace Coffee.UIExtensions
|
||||
|| (_isTrail && !_particleSystem.trails.enabled) // Trail, but it is not enabled.
|
||||
)
|
||||
{
|
||||
// Skip clearing the mesh if it's already cleared.
|
||||
if (_meshCleared) return;
|
||||
|
||||
Profiler.BeginSample("[UIParticleRenderer] Clear Mesh");
|
||||
workerMesh.Clear();
|
||||
canvasRenderer.SetMesh(workerMesh);
|
||||
_lastBounds = new Bounds();
|
||||
_meshCleared = true;
|
||||
Profiler.EndSample();
|
||||
|
||||
return;
|
||||
@@ -312,6 +317,7 @@ namespace Coffee.UIExtensions
|
||||
// customData.SetVector(ParticleSystemCustomData.Custom2, 3, 0);
|
||||
// }
|
||||
|
||||
_meshCleared = false;
|
||||
var main = _particleSystem.main;
|
||||
var scale = GetWorldScale();
|
||||
var psPos = _particleSystem.transform.position;
|
||||
@@ -438,7 +444,7 @@ namespace Coffee.UIExtensions
|
||||
_lastBounds = bounds;
|
||||
|
||||
// Convert linear color to gamma color.
|
||||
if (UIParticleProjectSettings.enableLinearToGamma && canvas.ShouldGammaToLinearInMesh())
|
||||
if (UIParticleProjectSettings.autoColorCorrection && canvas.ShouldGammaToLinearInMesh())
|
||||
{
|
||||
workerMesh.LinearToGamma();
|
||||
}
|
||||
|
||||
@@ -39,6 +39,17 @@ namespace Coffee.UIExtensions
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void OnDomainReload()
|
||||
{
|
||||
s_ActiveParticles.Clear();
|
||||
s_ActiveAttractors.Clear();
|
||||
s_UpdatedGroupIds.Clear();
|
||||
s_FrameCount = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void InitializeOnLoad()
|
||||
{
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Coffee.UIParticleInternal
|
||||
|
||||
if (sortByMaterial)
|
||||
{
|
||||
return aMat.GetInstanceID() - bMat.GetInstanceID();
|
||||
return aMat.GetHashCode() - bMat.GetHashCode();
|
||||
}
|
||||
|
||||
if (aMat.renderQueue != bMat.renderQueue)
|
||||
@@ -131,7 +131,7 @@ namespace Coffee.UIParticleInternal
|
||||
{
|
||||
for (var i = 0; i < list.Count; i++)
|
||||
{
|
||||
if (list[i].GetInstanceID() == ps.GetInstanceID())
|
||||
if (list[i].GetHashCode() == ps.GetHashCode())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
32
Packages/src/Samples~/Demo/Animations/ColorArrayInjection.cs
Normal file
32
Packages/src/Samples~/Demo/Animations/ColorArrayInjection.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(ParticleSystemRenderer))]
|
||||
public class ColorArrayInjection : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private string m_PropertyName = "_Color2";
|
||||
|
||||
[SerializeField] private Color[] m_Colors = new Color[4]
|
||||
{
|
||||
Color.red,
|
||||
Color.green,
|
||||
Color.blue,
|
||||
Color.yellow
|
||||
};
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (TryGetComponent<ParticleSystemRenderer>(out var psr))
|
||||
{
|
||||
var mpb = new MaterialPropertyBlock();
|
||||
psr.GetPropertyBlock(mpb);
|
||||
mpb.SetVectorArray(m_PropertyName, m_Colors.Select(x => new Vector4(x.r, x.g, x.b, 1.0f)).ToArray());
|
||||
psr.SetPropertyBlock(mpb);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
OnEnable();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da4c2e90ecd3d4dd4a520099c08cf493
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
160
Packages/src/Samples~/Demo/Materials/UIAdditive+Color.shader
Normal file
160
Packages/src/Samples~/Demo/Materials/UIAdditive+Color.shader
Normal file
@@ -0,0 +1,160 @@
|
||||
Shader "UI/Additive And Color"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Fog { Mode Off }
|
||||
Blend One One
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
float4 mask : TEXCOORD2;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
fixed4 _Color;
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
float _UIMaskSoftnessX;
|
||||
float _UIMaskSoftnessY;
|
||||
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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{
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//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
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//The incoming alpha could have numerical instability, which makes it very sensible to
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ZTest [unity_GUIZTestMode]
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ColorMask [_ColorMask]
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
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float _UIMaskSoftnessX;
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float _UIMaskSoftnessY;
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int _UIVertexColorAlwaysGammaSpace;
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half3 _UIGammaToLinear(half3 value)
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{
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half3 low = 0.0849710 * value - 0.000163029;
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half3 high = value * (value * (value * 0.265885 + 0.736584) - 0.00980184) + 0.00319697;
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// We should be 0.5 away from any actual gamma value stored in an 8 bit channel
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v2f vert(appdata_t v)
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{
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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@@ -101,17 +125,26 @@
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fixed4 frag(v2f IN) : SV_Target
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{
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
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//The incoming alpha could have numerical instability, which makes it very sensible to
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//HDR color transparency blend, when it blends with the world's texture.
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const half alphaPrecision = half(0xff);
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const half invAlphaPrecision = half(1.0 / alphaPrecision);
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IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
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return color;
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ENDCG
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.12.1",
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"version": "4.13.0",
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"unity": "2018.2",
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"license": "MIT",
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31
ParticleEffectForUGUI_URP/.gitignore
vendored
Normal file
31
ParticleEffectForUGUI_URP/.gitignore
vendored
Normal file
@@ -0,0 +1,31 @@
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# Windows
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Thumbs.db
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Desktop.ini
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/*.csproj
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/*.sln
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# macOS
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.DS_Store
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*.swp
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# Unity
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Assets/Plugins.meta
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Assets/Plugins/
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.vs/
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.vscode/
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.idea/
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obj/
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bin/
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UserSettings/
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*.app/
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Build/
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Assets/TextMeshPro Support*
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Assets/Demo*
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Assets/Samples*
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795
ParticleEffectForUGUI_URP/Assets/DefaultVolumeProfile.asset
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795
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10
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211
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Reference in New Issue
Block a user