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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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5393947b3b | ||
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bad976cf01 | ||
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26fd3da20b |
@@ -1,3 +1,11 @@
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|||||||
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## [4.13.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.13.0...v4.13.1) (2026-06-26)
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||||||
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||||||
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||||||
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### Bug Fixes
|
||||||
|
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||||||
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* `ParticleSystemPreviewer` is no longer included in build ([bad976c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bad976cf01180bdabf5cd2f1760e069afdcb644a))
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||||||
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* add support for Unity 6.7 ([26fd3da](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/26fd3da20b6b07f7a26df662358c53757a7cc5f5)), closes [#408](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/408)
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||||||
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||||||
# [4.13.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.2...v4.13.0) (2026-06-25)
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# [4.13.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.12.2...v4.13.0) (2026-06-25)
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||||||
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|
||||||
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||||||
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|||||||
@@ -34,6 +34,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
|
|||||||
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
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- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
|
||||||
- [Usage with Script](#usage-with-script)
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- [Usage with Script](#usage-with-script)
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||||||
- [Component: UIParticleAttractor](#component-uiparticleattractor)
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- [Component: UIParticleAttractor](#component-uiparticleattractor)
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||||||
|
- [Component: ParticleSystemPreviewer](#component-particlesystempreviewer)
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||||||
- [Project Settings](#project-settings)
|
- [Project Settings](#project-settings)
|
||||||
- [🛠 Development Note](#-development-note)
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- [🛠 Development Note](#-development-note)
|
||||||
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
|
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
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||||||
@@ -116,7 +117,7 @@ _This package requires **Unity 2018.3 or later**._
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|||||||
```
|
```
|
||||||
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
||||||
```
|
```
|
||||||
openupm add com.coffee.ui-particle@4.9.0
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openupm add com.coffee.ui-particle@4.13.0
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||||||
```
|
```
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||||||
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|
||||||
#### Install via UPM (with Package Manager UI)
|
#### Install via UPM (with Package Manager UI)
|
||||||
@@ -125,7 +126,7 @@ _This package requires **Unity 2018.3 or later**._
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|||||||
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
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- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
|
||||||

|

|
||||||
- To update the package, change suffix `#{version}` to the target version.
|
- To update the package, change suffix `#{version}` to the target version.
|
||||||
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0`
|
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.13.0`
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||||||
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|
||||||
#### Install via UPM (Manually)
|
#### Install via UPM (Manually)
|
||||||
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||||||
@@ -140,7 +141,7 @@ _This package requires **Unity 2018.3 or later**._
|
|||||||
```
|
```
|
||||||
|
|
||||||
- To update the package, change suffix `#{version}` to the target version.
|
- To update the package, change suffix `#{version}` to the target version.
|
||||||
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0",`
|
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.13.0",`
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||||||
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|
||||||
#### Install as Embedded Package
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#### Install as Embedded Package
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||||||
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|
||||||
@@ -271,16 +272,17 @@ uiParticle.Stop();
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|||||||
- **Unscaled Time:** Update with unscaled delta time.
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- **Unscaled Time:** Update with unscaled delta time.
|
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- **OnAttracted**: An event called when attracting is complete (per particle).
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- **OnAttracted**: An event called when attracting is complete (per particle).
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||||||
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||||||
<br><br>
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<br><br>
|
||||||
|
|
||||||
### Component: ParticleSystemPreviewer
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### Component: ParticleSystemPreviewer
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||||||
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|
||||||
`ParticleSystemPreviewer` is used to preview a ParticleSystem in the editor.
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`ParticleSystemPreviewer` is used to preview a `ParticleSystem` in the editor.
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||||||
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||||||
|

|
||||||
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|
||||||
- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
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- When a `GameObject` with this component is selected in the editor, a temporary `ParticleSystem` is added if needed so you can preview the effect in the Scene view.
|
||||||
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
|
- The generated `ParticleSystem` is marked with `HideFlags.DontSave`, so it is neither saved nor included in builds.
|
||||||
|
- This component will be removed in builds.
|
||||||
|
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
|
|||||||
153
Packages/src/Runtime/Internal/Extensions/MeshExtensions.cs
Normal file
153
Packages/src/Runtime/Internal/Extensions/MeshExtensions.cs
Normal file
@@ -0,0 +1,153 @@
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using System.Collections.Generic;
|
||||||
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using UnityEngine;
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||||||
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using UnityEngine.UI;
|
||||||
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|
||||||
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namespace Coffee.UIParticleInternal
|
||||||
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{
|
||||||
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internal static class MeshExtensions
|
||||||
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{
|
||||||
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internal static readonly InternalObjectPool<Mesh> s_MeshPool = new InternalObjectPool<Mesh>(
|
||||||
|
() =>
|
||||||
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{
|
||||||
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var mesh = new Mesh
|
||||||
|
{
|
||||||
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable
|
||||||
|
};
|
||||||
|
mesh.MarkDynamic();
|
||||||
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return mesh;
|
||||||
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},
|
||||||
|
mesh => mesh,
|
||||||
|
mesh =>
|
||||||
|
{
|
||||||
|
if (mesh != null)
|
||||||
|
{
|
||||||
|
mesh.Clear();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
public static Mesh Rent()
|
||||||
|
{
|
||||||
|
return s_MeshPool.Rent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Return(ref Mesh mesh)
|
||||||
|
{
|
||||||
|
s_MeshPool.Return(ref mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this Mesh self, Mesh dst)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
var vector3List = InternalListPool<Vector3>.Rent();
|
||||||
|
var vector4List = InternalListPool<Vector4>.Rent();
|
||||||
|
var color32List = InternalListPool<Color32>.Rent();
|
||||||
|
var intList = InternalListPool<int>.Rent();
|
||||||
|
|
||||||
|
dst.Clear(false);
|
||||||
|
|
||||||
|
self.GetVertices(vector3List);
|
||||||
|
dst.SetVertices(vector3List);
|
||||||
|
|
||||||
|
self.GetTriangles(intList, 0);
|
||||||
|
dst.SetTriangles(intList, 0);
|
||||||
|
|
||||||
|
self.GetNormals(vector3List);
|
||||||
|
dst.SetNormals(vector3List);
|
||||||
|
|
||||||
|
self.GetTangents(vector4List);
|
||||||
|
dst.SetTangents(vector4List);
|
||||||
|
|
||||||
|
self.GetColors(color32List);
|
||||||
|
dst.SetColors(color32List);
|
||||||
|
|
||||||
|
self.GetUVs(0, vector4List);
|
||||||
|
dst.SetUVs(0, vector4List);
|
||||||
|
|
||||||
|
self.GetUVs(1, vector4List);
|
||||||
|
dst.SetUVs(1, vector4List);
|
||||||
|
|
||||||
|
self.GetUVs(2, vector4List);
|
||||||
|
dst.SetUVs(2, vector4List);
|
||||||
|
|
||||||
|
self.GetUVs(3, vector4List);
|
||||||
|
dst.SetUVs(3, vector4List);
|
||||||
|
|
||||||
|
dst.RecalculateBounds();
|
||||||
|
InternalListPool<Vector3>.Return(ref vector3List);
|
||||||
|
InternalListPool<Vector4>.Return(ref vector4List);
|
||||||
|
InternalListPool<Color32>.Return(ref color32List);
|
||||||
|
InternalListPool<int>.Return(ref intList);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this VertexHelper self, Mesh dst)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
self.FillMesh(dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this Mesh self, VertexHelper dst)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
var vertexCount = self.vertexCount;
|
||||||
|
var indexCount = self.triangles.Length;
|
||||||
|
self.CopyTo(dst, vertexCount, indexCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyTo(this Mesh self, VertexHelper dst, int vertexCount, int indexCount)
|
||||||
|
{
|
||||||
|
if (self == null || dst == null) return;
|
||||||
|
|
||||||
|
var positions = InternalListPool<Vector3>.Rent();
|
||||||
|
var normals = InternalListPool<Vector3>.Rent();
|
||||||
|
var uv0 = InternalListPool<Vector4>.Rent();
|
||||||
|
var uv1 = InternalListPool<Vector4>.Rent();
|
||||||
|
var uv2 = InternalListPool<Vector4>.Rent();
|
||||||
|
var uv3 = InternalListPool<Vector4>.Rent();
|
||||||
|
var tangents = InternalListPool<Vector4>.Rent();
|
||||||
|
var colors = InternalListPool<Color32>.Rent();
|
||||||
|
var indices = InternalListPool<int>.Rent();
|
||||||
|
self.GetVertices(positions);
|
||||||
|
self.GetColors(colors);
|
||||||
|
self.GetUVs(0, uv0);
|
||||||
|
self.GetUVs(1, uv1);
|
||||||
|
self.GetUVs(2, uv1);
|
||||||
|
self.GetUVs(3, uv1);
|
||||||
|
self.GetNormals(normals);
|
||||||
|
self.GetTangents(tangents);
|
||||||
|
self.GetIndices(indices, 0);
|
||||||
|
|
||||||
|
dst.Clear();
|
||||||
|
for (var i = 0; i < vertexCount; i++)
|
||||||
|
{
|
||||||
|
dst.AddVert(positions.GetOrDefault(i), colors.GetOrDefault(i), uv0.GetOrDefault(i), uv1.GetOrDefault(i),
|
||||||
|
uv2.GetOrDefault(i), uv3.GetOrDefault(i), normals.GetOrDefault(i), tangents.GetOrDefault(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
var count = Mathf.Clamp(indexCount, 0, indices.Count);
|
||||||
|
for (var i = 0; i < count - 2; i += 3)
|
||||||
|
{
|
||||||
|
dst.AddTriangle(indices[i], indices[i + 1], indices[i + 2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
InternalListPool<Vector3>.Return(ref positions);
|
||||||
|
InternalListPool<Vector3>.Return(ref normals);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv0);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv1);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv2);
|
||||||
|
InternalListPool<Vector4>.Return(ref uv3);
|
||||||
|
InternalListPool<Vector4>.Return(ref tangents);
|
||||||
|
InternalListPool<Color32>.Return(ref colors);
|
||||||
|
InternalListPool<int>.Return(ref indices);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static T GetOrDefault<T>(this List<T> self, int index)
|
||||||
|
{
|
||||||
|
return 0 <= index && index < self.Count
|
||||||
|
? self[index]
|
||||||
|
: default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8c949d47f5c6d4d22bd7baebc60d48f3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Coffee.UIParticleInternal;
|
using Coffee.UIParticleInternal;
|
||||||
@@ -13,7 +14,6 @@ namespace Coffee.UIExtensions
|
|||||||
// Do nothing.
|
// Do nothing.
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
[CustomEditor(typeof(ParticleSystemPreviewer))]
|
[CustomEditor(typeof(ParticleSystemPreviewer))]
|
||||||
[CanEditMultipleObjects]
|
[CanEditMultipleObjects]
|
||||||
internal class ParticleSystemPreviewerEditor : Editor
|
internal class ParticleSystemPreviewerEditor : Editor
|
||||||
@@ -29,6 +29,7 @@ namespace Coffee.UIExtensions
|
|||||||
public override void OnInspectorGUI()
|
public override void OnInspectorGUI()
|
||||||
{
|
{
|
||||||
base.OnInspectorGUI();
|
base.OnInspectorGUI();
|
||||||
|
EditorGUILayout.HelpBox("ParticleSystemPreviewer will be removed in build.", MessageType.Warning);
|
||||||
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
|
ParticleSystemPreviewSystem.DrawWarningForTemporary(_gameObjects);
|
||||||
ParticleSystemPreviewSystem.DrawWarningForPermanent(_gameObjects);
|
ParticleSystemPreviewSystem.DrawWarningForPermanent(_gameObjects);
|
||||||
}
|
}
|
||||||
@@ -43,6 +44,12 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
private const HideFlags k_TemporaryHideFlags = HideFlags.DontSave | HideFlags.NotEditable;
|
private const HideFlags k_TemporaryHideFlags = HideFlags.DontSave | HideFlags.NotEditable;
|
||||||
|
|
||||||
|
private const string k_TemporaryMesssage = "The temporary ParticleSystem for preview is attached.\n" +
|
||||||
|
"It will be removed when exiting edit mode.";
|
||||||
|
|
||||||
|
private const string k_PermanentMesssage = "The permanent ParticleSystem is attached.\n" +
|
||||||
|
"It will be included in build.";
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private List<GameObject> m_PreviewObjects = new List<GameObject>();
|
private List<GameObject> m_PreviewObjects = new List<GameObject>();
|
||||||
|
|
||||||
@@ -192,8 +199,7 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasTemporaryParticleSystem)) return;
|
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasTemporaryParticleSystem)) return;
|
||||||
|
|
||||||
if (WarningButton("The temporary ParticleSystem for preview is attached.\n" +
|
if (HelpBoxButton(MessageType.Warning, k_TemporaryMesssage, "Remove"))
|
||||||
"It will be removed when exiting edit mode.", "Remove"))
|
|
||||||
{
|
{
|
||||||
foreach (var go in gameObjects)
|
foreach (var go in gameObjects)
|
||||||
{
|
{
|
||||||
@@ -209,8 +215,7 @@ namespace Coffee.UIExtensions
|
|||||||
{
|
{
|
||||||
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasPermanentParticleSystem)) return;
|
if (gameObjects == null || gameObjects.Length == 0 || !gameObjects.Any(HasPermanentParticleSystem)) return;
|
||||||
|
|
||||||
if (WarningButton("The permanent ParticleSystem is attached.\n" +
|
if (HelpBoxButton(MessageType.Info, k_PermanentMesssage, "Remove"))
|
||||||
"It will be included in build.", "Remove"))
|
|
||||||
{
|
{
|
||||||
foreach (var go in gameObjects)
|
foreach (var go in gameObjects)
|
||||||
{
|
{
|
||||||
@@ -224,14 +229,14 @@ namespace Coffee.UIExtensions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool WarningButton(string message, string buttonText)
|
private static bool HelpBoxButton(MessageType messageType, string message, string buttonText)
|
||||||
{
|
{
|
||||||
EditorGUILayout.BeginHorizontal();
|
EditorGUILayout.BeginHorizontal();
|
||||||
EditorGUILayout.HelpBox(message, MessageType.Warning, true);
|
EditorGUILayout.HelpBox(message, messageType, true);
|
||||||
var clicked = GUILayout.Button(EditorGUIUtility.TrTempContent(buttonText));
|
var clicked = GUILayout.Button(EditorGUIUtility.TrTempContent(buttonText));
|
||||||
EditorGUILayout.EndHorizontal();
|
EditorGUILayout.EndHorizontal();
|
||||||
return clicked;
|
return clicked;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ namespace Coffee.UIExtensions
|
|||||||
private static readonly List<Material> s_Materials = new List<Material>(2);
|
private static readonly List<Material> s_Materials = new List<Material>(2);
|
||||||
private static MaterialPropertyBlock s_Mpb;
|
private static MaterialPropertyBlock s_Mpb;
|
||||||
private static readonly Vector3[] s_Corners = new Vector3[4];
|
private static readonly Vector3[] s_Corners = new Vector3[4];
|
||||||
|
private static readonly VertexHelper s_VertexHelper = new VertexHelper();
|
||||||
private bool _delay;
|
private bool _delay;
|
||||||
private int _index;
|
private int _index;
|
||||||
private bool _isPrevStored;
|
private bool _isPrevStored;
|
||||||
@@ -451,11 +452,15 @@ namespace Coffee.UIExtensions
|
|||||||
|
|
||||||
var components = InternalListPool<Component>.Rent();
|
var components = InternalListPool<Component>.Rent();
|
||||||
GetComponents(typeof(IMeshModifier), components);
|
GetComponents(typeof(IMeshModifier), components);
|
||||||
|
if (0 < components.Count)
|
||||||
|
{
|
||||||
|
workerMesh.CopyTo(s_VertexHelper);
|
||||||
for (var i = 0; i < components.Count; i++)
|
for (var i = 0; i < components.Count; i++)
|
||||||
{
|
{
|
||||||
#pragma warning disable CS0618 // Type or member is obsolete
|
((IMeshModifier)components[i]).ModifyMesh(s_VertexHelper);
|
||||||
((IMeshModifier)components[i]).ModifyMesh(workerMesh);
|
}
|
||||||
#pragma warning restore CS0618 // Type or member is obsolete
|
|
||||||
|
s_VertexHelper.FillMesh(workerMesh);
|
||||||
}
|
}
|
||||||
|
|
||||||
InternalListPool<Component>.Return(ref components);
|
InternalListPool<Component>.Return(ref components);
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
"name": "com.coffee.ui-particle",
|
"name": "com.coffee.ui-particle",
|
||||||
"displayName": "UI Particle",
|
"displayName": "UI Particle",
|
||||||
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
|
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
|
||||||
"version": "4.13.0",
|
"version": "4.13.1",
|
||||||
"unity": "2018.2",
|
"unity": "2018.2",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"repository": {
|
"repository": {
|
||||||
|
|||||||
Reference in New Issue
Block a user