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5 Commits
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01e08eefbd | ||
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a8af984d6f | ||
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1b5c359058 | ||
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ea043524c0 | ||
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c37c014864 |
1
.github/workflows/release.yml
vendored
1
.github/workflows/release.yml
vendored
@@ -43,7 +43,6 @@ jobs:
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echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
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echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
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echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
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echo '${{ steps.release.outputs.new_release_notes }}' | tee -a $GITHUB_STEP_SUMMARY
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merge-to-develop:
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if: needs.release.outputs.released == 'true'
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@@ -1,3 +1,12 @@
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## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)
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### Bug Fixes
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* assertion failed on expression: 'ps->array_size()' ([1b5c359](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b5c359058289895caf5f245fe09abb643bc38eb)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
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* lost Material.mainTexture when using AnimatableProperties ([ea04352](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea043524c0b00f67cba26a1f9ea537ee4a56d6ff)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
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* remove unnecessary code ([c37c014](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c37c01486499773e3d7e8296c95bb4c3fae94abb))
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## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)
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@@ -29,7 +29,7 @@ namespace Coffee.UIParticleExtensions
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{
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name = $"{baseMat.name}_{id}",
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
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mainTexture = texture ? texture : null
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mainTexture = texture ? texture : baseMat.mainTexture
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}
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};
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s_Entries.Add(e);
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@@ -329,6 +329,14 @@ namespace Coffee.UIExtensions
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// Bake mesh.
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Profiler.BeginSample("[UIParticleRenderer] Bake Mesh");
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s_CombineInstances[0].mesh.Clear(false);
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// Assertion failed on expression: 'ps->array_size()' #278
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var extends = s_CombineInstances[0].mesh.bounds.extents.x;
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if (!float.IsNaN(extends) && !float.IsInfinity(extends) && 0 < extends)
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{
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s_CombineInstances[0].mesh.RecalculateBounds();
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}
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if (_isTrail && _parent.canSimulate && 0 < _particleSystem.particleCount)
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{
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#if PS_BAKE_API_V2
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@@ -352,7 +360,6 @@ namespace Coffee.UIExtensions
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// Too many vertices to render.
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if (65535 <= s_CombineInstances[0].mesh.vertexCount)
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{
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s_CombineInstances[0].mesh.Clear(false);
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Debug.LogErrorFormat(this,
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"Too many vertices to render. index={0}, isTrail={1}, vertexCount={2}(>=65535)",
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_index,
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.6.3",
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"version": "4.6.4",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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