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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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11 Commits
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c37c014864 |
54
.github/workflows/release.yml
vendored
54
.github/workflows/release.yml
vendored
@@ -4,8 +4,9 @@ on:
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workflow_dispatch:
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push:
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branches:
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- preview
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- release
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- release-preview
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- release-v4
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tags-ignore:
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- "**"
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@@ -22,7 +23,8 @@ jobs:
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released: ${{ steps.release.outputs.new_release_published }}
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tag: ${{ steps.release.outputs.new_release_git_tag }}
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version: ${{ steps.release.outputs.new_release_version }}
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notes: ${{ steps.release.outputs.new_release_notes }}
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merge_to: ${{ steps.summary.outputs.merge_to }}
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split_to: ${{ steps.summary.outputs.split_to }}
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steps:
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- name: 🚚 Checkout (${{ github.ref_name }})
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uses: actions/checkout@v4
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@@ -38,38 +40,51 @@ jobs:
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env:
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GITHUB_TOKEN: ${{ github.token }}
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- run: |
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- id: summary
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run: |
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echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
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echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
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echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
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echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
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echo '${{ steps.release.outputs.new_release_notes }}' | tee -a $GITHUB_STEP_SUMMARY
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if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
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echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
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elif [ '${{ github.ref_name }}' = 'release' ]; then
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echo "merge_to=develop" | tee -a $GITHUB_OUTPUT
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echo "split_to=main" | tee -a $GITHUB_OUTPUT
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elif [ '${{ github.ref_name }}' = 'release-preview' ]; then
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echo "merge_to=develop-preview" | tee -a $GITHUB_OUTPUT
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echo "split_to=preview" | tee -a $GITHUB_OUTPUT
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elif [ '${{ github.ref_name }}' = 'release-4.x' ]; then
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echo "merge_to=develop-4.x" | tee -a $GITHUB_OUTPUT
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echo "split_to=4.x" | tee -a $GITHUB_OUTPUT
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fi
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merge-to-develop:
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if: needs.release.outputs.released == 'true'
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merge-to:
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if: needs.release.outputs.merge_to != ''
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needs: release
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name: 🔀 Merge to develop
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name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
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runs-on: ubuntu-latest
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permissions:
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contents: write
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steps:
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- name: 🚚 Checkout (develop)
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- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
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uses: actions/checkout@v4
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with:
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ref: develop
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ref: ${{ needs.release.outputs.merge_to }}
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fetch-depth: 0
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- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into 'develop'
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- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
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run: |
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git config --local user.email "github-actions[bot]@users.noreply.github.com"
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git config --local user.name "github-actions[bot]"
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git merge ${{ needs.release.outputs.tag }}
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git push origin develop
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git push origin ${{ needs.release.outputs.merge_to }}
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split-to-main:
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if: needs.release.outputs.released == 'true'
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split-to:
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if: needs.release.outputs.split_to != ''
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needs: release
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name: 🔀 Split package
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name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
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runs-on: ubuntu-latest
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permissions:
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contents: write
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@@ -79,9 +94,10 @@ jobs:
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with:
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ref: ${{ needs.release.outputs.tag }}
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fetch-depth: 0
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- name: 🔀 Split subtree 'Packages/src' to 'main'
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- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
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run: |
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git branch main origin/main
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git subtree split --prefix=Packages/src --branch main
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git tag ${{ needs.release.outputs.version }} main
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git push origin ${{ needs.release.outputs.version }} main:main
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split_to=${{ needs.release.outputs.split_to }}
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git branch $split_to origin/$split_to
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git subtree split --prefix=Packages/src --branch $split_to
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git tag ${{ needs.release.outputs.version }} $split_to
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git push origin ${{ needs.release.outputs.version }} $split_to:$split_to
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3
.github/workflows/test.yml
vendored
3
.github/workflows/test.yml
vendored
@@ -15,6 +15,8 @@ on:
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push:
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branches:
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- develop
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- develop-preview
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- develop-4.x
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tags:
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- "!*"
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paths-ignore:
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@@ -56,6 +58,7 @@ jobs:
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needs: setup
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strategy:
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fail-fast: false
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max-parallel: 4
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matrix:
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unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
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steps:
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@@ -1,8 +1,9 @@
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{
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"branches": [
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"release",
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"release-4.x",
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{
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"name": "preview",
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"name": "release-preview",
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"prerelease": true
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}
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],
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@@ -1,3 +1,33 @@
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## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)
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### Bug Fixes
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* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e924eb45968a112347471cabaeabc274e4c37ce4)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
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## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)
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### Bug Fixes
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* fix release workflow ([30b0076](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b00762f6da166c043587798b1552f27b4cc604))
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## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)
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### Bug Fixes
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* update workflows (for preview and v4) ([3eab097](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3eab0979b9b85919b804442ab05735b7120eade5))
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## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)
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### Bug Fixes
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* assertion failed on expression: 'ps->array_size()' ([1b5c359](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b5c359058289895caf5f245fe09abb643bc38eb)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
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* lost Material.mainTexture when using AnimatableProperties ([ea04352](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea043524c0b00f67cba26a1f9ea537ee4a56d6ff)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
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* remove unnecessary code ([c37c014](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c37c01486499773e3d7e8296c95bb4c3fae94abb))
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## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)
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@@ -29,7 +29,7 @@ namespace Coffee.UIParticleExtensions
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{
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name = $"{baseMat.name}_{id}",
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
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mainTexture = texture ? texture : null
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mainTexture = texture ? texture : baseMat.mainTexture
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}
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};
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s_Entries.Add(e);
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@@ -329,6 +329,14 @@ namespace Coffee.UIExtensions
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// Bake mesh.
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Profiler.BeginSample("[UIParticleRenderer] Bake Mesh");
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s_CombineInstances[0].mesh.Clear(false);
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// Assertion failed on expression: 'ps->array_size()' #278
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var extends = s_CombineInstances[0].mesh.bounds.extents.x;
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if (!float.IsNaN(extends) && !float.IsInfinity(extends) && 0 < extends)
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{
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s_CombineInstances[0].mesh.RecalculateBounds();
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}
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if (_isTrail && _parent.canSimulate && 0 < _particleSystem.particleCount)
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{
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#if PS_BAKE_API_V2
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@@ -352,7 +360,6 @@ namespace Coffee.UIExtensions
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// Too many vertices to render.
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if (65535 <= s_CombineInstances[0].mesh.vertexCount)
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{
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s_CombineInstances[0].mesh.Clear(false);
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Debug.LogErrorFormat(this,
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"Too many vertices to render. index={0}, isTrail={1}, vertexCount={2}(>=65535)",
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_index,
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@@ -625,6 +632,8 @@ namespace Coffee.UIExtensions
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// get world position.
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var isLocalSpace = _particleSystem.IsLocalSpace();
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var psTransform = _particleSystem.transform;
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var originLocalPosition = psTransform.localPosition;
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var originLocalRotation = psTransform.localRotation;
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var originWorldPosition = psTransform.position;
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var originWorldRotation = psTransform.rotation;
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var emission = _particleSystem.emission;
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@@ -647,7 +656,8 @@ namespace Coffee.UIExtensions
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: originWorldPosition.GetScaled(scale.Inverse());
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psTransform.SetPositionAndRotation(scaledPos, originWorldRotation);
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_particleSystem.Simulate(deltaTime, false, false, false);
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psTransform.SetPositionAndRotation(originWorldPosition, originWorldRotation);
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psTransform.localPosition = originLocalPosition;
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psTransform.localRotation = originLocalRotation;
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}
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#if UNITY_EDITOR
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.6.3",
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"version": "4.6.7",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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