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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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6 Commits
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accd3f8410 | ||
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05286cedfd | ||
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cbd9c960e2 | ||
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e924eb4596 | ||
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19989cf18c | ||
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30b00762f6 |
12
.github/workflows/release.yml
vendored
12
.github/workflows/release.yml
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@@ -5,8 +5,8 @@ on:
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push:
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branches:
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- release
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- release_preview
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- release_v4
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- release-preview
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- release-v4
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tags-ignore:
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- "**"
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@@ -52,10 +52,12 @@ jobs:
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elif [ '${{ github.ref_name }}' = 'release' ]; then
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echo "merge_to=develop" | tee -a $GITHUB_OUTPUT
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echo "split_to=main" | tee -a $GITHUB_OUTPUT
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elif [ '${{ github.ref_name }}' = 'release_preview' ]; then
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elif [ '${{ github.ref_name }}' = 'release-preview' ]; then
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echo "merge_to=develop-preview" | tee -a $GITHUB_OUTPUT
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echo "split_to=preview" | tee -a $GITHUB_OUTPUT
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elif [ '${{ github.ref_name }}' = 'release_v4' ]; then
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echo "split_to=v4" | tee -a $GITHUB_OUTPUT
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elif [ '${{ github.ref_name }}' = 'release-4.x' ]; then
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echo "merge_to=develop-4.x" | tee -a $GITHUB_OUTPUT
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echo "split_to=4.x" | tee -a $GITHUB_OUTPUT
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fi
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merge-to:
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3
.github/workflows/test.yml
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3
.github/workflows/test.yml
vendored
@@ -15,7 +15,8 @@ on:
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push:
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branches:
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- develop
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- develop_v5
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- develop-preview
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- develop-4.x
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tags:
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- "!*"
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paths-ignore:
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@@ -1,9 +1,9 @@
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{
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"branches": [
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"release",
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"release_v4",
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"release-4.x",
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{
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"name": "release_preview",
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"name": "release-preview",
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"prerelease": true
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}
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],
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@@ -1,3 +1,24 @@
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## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)
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### Bug Fixes
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* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/05286cedfd17b1a0cb90a5e918513644f47cd831)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
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## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)
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### Bug Fixes
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* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e924eb45968a112347471cabaeabc274e4c37ce4)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
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## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)
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### Bug Fixes
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* fix release workflow ([30b0076](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b00762f6da166c043587798b1552f27b4cc604))
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## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)
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@@ -605,6 +605,12 @@ namespace Coffee.UIExtensions
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_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
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_orthoCamera.orthographic = true;
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_orthoCamera.farClipPlane = 2000f;
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_orthoCamera.clearFlags = CameraClearFlags.Nothing;
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_orthoCamera.cullingMask = 0; // Nothing
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_orthoCamera.allowHDR = false;
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_orthoCamera.allowMSAA = false;
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_orthoCamera.renderingPath = RenderingPath.Forward;
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_orthoCamera.useOcclusionCulling = false;
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return _orthoCamera;
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}
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@@ -632,6 +632,8 @@ namespace Coffee.UIExtensions
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// get world position.
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var isLocalSpace = _particleSystem.IsLocalSpace();
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var psTransform = _particleSystem.transform;
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var originLocalPosition = psTransform.localPosition;
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var originLocalRotation = psTransform.localRotation;
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var originWorldPosition = psTransform.position;
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var originWorldRotation = psTransform.rotation;
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var emission = _particleSystem.emission;
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@@ -654,7 +656,8 @@ namespace Coffee.UIExtensions
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: originWorldPosition.GetScaled(scale.Inverse());
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psTransform.SetPositionAndRotation(scaledPos, originWorldRotation);
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_particleSystem.Simulate(deltaTime, false, false, false);
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psTransform.SetPositionAndRotation(originWorldPosition, originWorldRotation);
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psTransform.localPosition = originLocalPosition;
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psTransform.localRotation = originLocalRotation;
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}
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#if UNITY_EDITOR
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.6.5",
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"version": "4.6.8",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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